Age of Empires: The Rise of Rome чит-файл №2

Contents:
1. Civilization attributes
2. Buildings
3. Units
4. Technologies
5. Campaign Tips
6. Cheat Codes


1. Civilization Attributes

Assyria: Archer units fire faster; Villagers are 30% faster

Babylon: Wall and tower HP doubled; Priests regain faith 30% faster;
+30% stone mining speed

Carthage: Transport ships 30% faster; fire galley +25% damage; Academy
+ elephant units +25% hp

Chos: Long Swordman + legion +80 hp; +2 tower range; Priests cost 30%
less

Egypt: +20% gold mining speed; chariots +33% hp; +3 conversion range

Greece: Academy units 30% faster; warships 30% faster

Hititia: Double HP for catapult units; archer units +1 damage; warships
+4 range (not fire galleys)

Macedonia: Academy units +2 armor vs. missile weapons; non-ranged units
+2 line of sight; siege weapons cost 50% less; units 4x resistant to
conversion

Minoa: Ships cost 30% less; composite bowmen +2 range; farm production
+25%

Palmyra: Tribute free; 2x gold per trade; villagers cost 50% more, have
armor, and work 20% faster; camel riders 25% faster

Persia: +30% hunting speed; elephant units 50% faster; trireme +50%
fire rate

Phoenicia: Elephant cost 50% less; +30 woodcutting speed; catapult
trireme, juggernaught, and Flying Dutchmen +65% firing rate

Rome: Buildings except for towers, walls, and wonders cost 15% less;
towers cost 50%less; swordsmen +33% attack speed

Sha: villagers cost 30% less; 2x wall HP

Sumeria: villagers +15 HP; catapult units +50% fire rate; farm
production doubled

Yamoto: Horse archers, scout cavalry, heavy cavalry, and cataphract,
cost 25% less; villagers 30% faster; ships +30% hp

2: Buildings
Technology buildings: (w=wood f=food g=gold s=stone)
Age Cost HP Purpose
Academy: bronze 200W 350 Train Military Units
Archery range: tool 150w 350 Train Archer Units
Barracks: stone 125w 350 Train Infantry
Dock: stone 100w 350 Build Ships
Gov. Center: Bronze 175w 350 Research Technologies
Granary: stone 120w 350 Hold Food; Research
Market: tool 150w 350 Give Tribute; Research
Siege Workshop: bronze 200w 350 Build Siege Weapons
Stable: tool 150W 350 Train Cavalry
Storage Pit: stone 120w 350 Hold w, g, s. Research
Temple: bronze 200w 350 Train priests; research
Town Center: Stone 200w 600 Train Villagers; Advance Ages

Non-Technological Buildings
Age Cost HP Attack Range
Ballista Tower: iron 150s 200 20 7
Farm: tool 75w 50 - -
Fortification: iron 5s 400 - -
Guard tower: iron 150s 200 6 7
House: stone 30w 75 - -
Medium Wall: Bronze 5s 300 - -
Sentry Tower: bronze 150s 150 4 6
Small Wall: tool 5s 200 - -
Watch Tower: tool 150s 100 3 5
Wonder: iron 1000w,s,g 500 - -

3: Units

Note: If something is 'Strong' against something, it both takes less
damage from those sources and deals them more damage.

Misc.:
Cost HP Attack Range Speed Special
Villager: 50F 25 3 - m build\gather
Priest: 125g 25 - 10 s -

Infantry:
Clubman: 50f 40 3 - m -
Axeman: 50f 50 5 - m -
Slinger: 40f10s 25 2 4 m Strong vs. missile
Short Sword: 35f15g 60 7 - m -
Broad Sword: 35f15g 70 9 - m -
Long Sword: 35f15g 80 11 - m -
Legion: 35f15g 160 13 - m -
Hoplite: 60f40g 120 17 - s -
Phalanx: 60f40g 120 20 - s -
Centurion: 60f40g 160 30 - s -

Archers:
Bow: 40f20w 35 3 5 m -
Imp. Bow: 40f20g 40 4 6 m -
Comp. Bow: 40f20g 45 5 7 m -
Chariot: 40f70w 70 4 7 f Strong vs. Priests
Elephant: 180f60g 600 5 7 s -
Horse: 50f70g 60 7 7 f Strong vs. missile
H. Horse: 50f70g 90 8 7 f Strong vs. missile
                               
Cavalry:
Scout: 100f 60 3 - f -
Camel: 70f60g 125 6 - f Strong vs. Cavalry
Chariot: 40f80g 100 7 - f Strong vs. Priests
Sc. Chariot: 40f60w 120 9 - f Strong Vs. Priests*
Cavalry: 70f80g 150 8 - f Strong Vs. Barracks Units
H. Cavalry: 70f80g 150 10 - f Strong vs. Barracks + Missile
Cataphract: 70f80g 180 12 - f Strong vs. Barracks + Missile
W. Elephant: 170f40g 600 15 - s -*
A. Elephant: 170f40g 600 18 - s Strong vs. Walls + Towers*
*Adjacent enemy units take damage

Ships: All ships 2x resistant to conversion

Fish Boat: 50w 45 - - m -
Fish Ship: 50w 75 - - f -
Trade Boat: 100w 200 - - f -
Merc. Ship: 100w 250 - - f -
L. Trans.: 150w 150 - - m -
H. Trans.: 150w 200 - - f -
Scout S.: 135w 120 5 5 f -
War Galley: 135w 160 8 6 f -
F. Galley: 115w40g 200 24 1 f Weak vs. Missile
Trireme: 135w 200 12 7 f -
Cat. Trir.: 135w75g 120 35 9 f -
juggernaught: 135w75g 200 35 10 f -

Siegecraft: For speed, all are very slow.
Cost HP Damage Range Rate Damage Area Min. Range
S. Thrower: 180w80g 75 50 10 1/5sec small 2
Catapult: 180w80g 75 60 12 1/5sec medium 2
H. Catapult: 180w80g 150 60 13 1/5sec large 2
Ballista: 100w80g 55 40 9 1/3sec target 3
Helepolis: 100w80g 55 40 10 1/1.5sec target 3

4: Technologies

Storage Pit Research
Cost Benefit
Tool Working 100f +2 infantry attack
Metal Working 200f120g Same as above
Metallurgy 300f180g +3 Infantry attack; required for cataphract
Bronze shield 150f180g +1 infantry armor vs. slinger,archer, missile
Iron Shield 200f320g Same as above; required for A. elephant
Tower Shield 250f400g Same as above
L. Archer Armor 100f +2 armor for archer units
S. Archer Armor 125f50g Same as above
C. Archer Armor 150f100g same as above
Leather Barding 125f +2 armor for cavalry
Scale Barding 150f50g same as above
Chain Barding 175f100g same as above
L. Infantry 75f +2 infantry armor
S. Infantry 100f50g same as above
C. Infantry 125f100g same as above

Government Center Research
Architecture 150f175w -33% construction time; +20hp for buildings
Aristocracy 175f120g academy units 25% faster; required for centurion
Writing 200f75g allies share exploration
Logistics 180f100g barracks units count as 1\2 unit
Nobility 175f120g +15% cavalry hp; required for Scythe Chariot
Alchemy 250f200g missile weapons,siegecraft, slinger attack bonus
Ballistics 100f50g missile accuracy; required for Ballista tower
Engineering 200f100w +2 Siegecraft range; required for Juggernaught

Market Research
Woodworking 130f75w +1 missile range; +2 woodcutting speed
Artisanship 170f150w same as above
Craftsmanship 240f200w same as above
Stone mining 100f50s +3 stone mining speed
Siegcraft 190f100s same as above; villagers can attack walls
and
towers; required for heavy catapult
Gold mining 120f100w +3 gold mining speed
Coinage 200f100g same as above; tribute is free
Domestication 200f50w +75 farm production
Plow 250f75w same as above
Irrigation 300f100w same as above
Wheel 175f75w villagers 30%faster; required for chariots

Temple research
Astrology 150g Conversion 30% more effective
Mysticism 120g Priest hp doubled
Polytheism 120g priest moves 40% faster
Fanaticism 150g Priest regains faith 50% faster
Monotheism 350g Priests can convert enemy priests and buildings
Afterlife 275g +3 conversion range
Jihad 120g + villager attack, hp, speed; - gathering speed
Martyrdom 600g Press delete to instantly convert (not priests)
Medicine 150g increases healing speed

5: Campaign Tips

1: EXPANSION RISE OF ROME

1: Birth of Rome
Build your towers to the north first. Build a storage pit on the
cliff side for quick stone gathering. Also be sure to build a dock on
the shore north of your city to reach the LAST two towers built. Do
not expect much interference once your towers are up.

2: Pyrrus of Epirus
Mass your navy in one spot, but do not attack without triremes and
juggernaughts. Siegecraft are essential to the attack. I suggest,
however, that you simply use the fleet as a diversion. Move you troops
along the path north of your city to Pyrrus' army's citadel. The trick
is to build towers all along the path, so if you retreat all the units
following you will suffer severe damage. The enemy army consists
mostly of elephants and cavalry.

3: Syracuse
Move you villagers behind the forest and use it as cover. Keep your
catapults near the area they originally were and use them to keep your
dock's area clear. Move your ships around, toward the northern end of
the landmass your units are on, and order them to stand ground. The
best way to get to Archimedes (he is in the area you have to invade) is
to head to the far west with many Balistae and Archers (some infantry
too) and battle up the hills to the area where Archimedes is surrounded
by walls, markets and government centers. Use the archers and balistae
to attack the balistae in the walled in areas.

4: Metaurus
The main threats are to the north and the south. In the beginning,
the northern army has very little in the way of troops, so ignore them
temporarily. A short way to the south are three more axe men and a
catapult. Take them out immediately. Then, take part of your army
north and kill all the villagers to the north. To the south, infantry
will be more important than siege weapons.

5: Zama
The best place for a wonder is just east of your city, between the
lake and the forest. Build towers on all the cliffsides around your
city. The weakest point in defense is to the far east.

6: Mithridates
Your fleet will fall under attack almost immediately, so once the
first threat is defeated head slightly northwest. Stay between the two
forests and build towers to protect either end. Also disperse your
fleet and troops throughout the area. When I say this, I mean still
avoid contact, but try to find advanced signs of attack. When your
area seems stable, advance with catapults, balistae and a horde of
infantry and archers. The area of the wonder is teeming with towers,
so be careful.

2: EXPANSION AVE CAESAR
1: Caesar vs. Pirates
When you start out, you're just Caesar. Don't worry, just run like
'heck' (kiddies might be reading this) to the west. Don't think, just
run. Soon enough, you will reach a small village, it then becomes
yours. Run up next to a tower. Now you're safe. Next, you have to
build up a huge fleet, consisting of triremes and catapult triremes.
There are nine docks in all. Three in the western corner, three in the
southern and three in the center (those might be a little off). Take
out the ones in the center first, then the ones in the western half.
The ones in the southern section are the best defended, so bring that
huge fleet you've been building up just for this occasion.

2: Britain
There are three ruins in total. All three are across the river. To
begin, move all of your units across the river. Do this as quickly as
possible. Once there move all your units except for priests and
transports away from your landing site. Try to convert a villager and
build some method of getting more military units. On the Western side,
expect to run into several priests, catapults, chariots and towers.
Expect more of the same in the center. On the western side, however,
you only have to worry about axe men and a few cavalry, unless you gave
the red army time to cover them. Then, expect still more of the same.

3: Alesia
Like the hints say, complete your fortress as soon as possible.
Build about 15 villagers and set them to work building towers. The
armies on either side of you are in the far corners. The one to the
west is harmless for a great length of time. The army in the east has
archers and long swordmen. Don't forget about siegecraft and archers.
They can fire through the walls. The armies on the inside of the
fortress only have two catapults, but multiple horseback archers. The
actual enemy hero is in a fortification of small walls with four
mounted archers. Balistae anyone?

4: Caesar vs. Pompey
Don't waste time looking for a hero named Pompey. There are two ways
to win this scenario: (1) build a massive army and fight your way
through a city and dozens of towers, taking heavy casualties such that
the victory is so hollow it is almost worthless, or (2) build some
transport ships and float merrily across the river. Bringing with you
of course, enough siege equipment to level Washington D.C., siege
equipment that you built in the safety of a fortress surrounded by
towers. The choice is yours. One point of interest though, using the
cheat E=MC2 TROOPER, you can level the city from the comfort of your
own town center.

6: Cheat Codes

Press enter, then type in the corresponding codes below:
1000 gold COINAGE
1000 food PEPPERONI PIZZA
1000 stone QUARRY
1000 wood WOODSTOCK
Catapults fire civilians* JACK BE NIMBLE
Chariot archers fire faster UPSIDFLINTMOBILE
Commit suicide HARI KARI
Composite archers become stealthy DARK RAIN
Control animals, not men GAIA
Full map REVEAL MAP
Horse archers become black riders BLACK RIDER
Invincible army ZEUS
Juggernauts can move on land* FLYING DUTCHMAN
Priest have 600hp, speed6* HOYOHOYO
Rocket launching car* BIGDADDY
Kill all opponents DIEDIEDIE
Kill select opponent KILL <1 - 8> (ex. kill5)
Soldier wields laser blaster* PHOTON MAN
Soldier wields nuclear weapons* E=MC2 TROOPER
Quit game RESIGN
Instant building** STEROIDS
Upgrade balistae (range=100) ICBM
Upgrade heavy catapults BIG BERTHA
Win campaign HOME RUN

* My favorites
** Effects opponent as well

*Tip* When typing in a cheat, to enter it multiple times, highlight it,
and press ctrl+c. Then press ctrl+v and enter, over and over again.