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Читы для Age of Empires

Чит-файл для Age of Empires

Age of Empires

 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Разработчики:Ensemble Studios и KLab [iOS, Android, WP]
Издатель:Microsoft
Издатель в России:Новый Диск
Модель распространения:розничная продажа
Официальный сайт:Открыть (Открыть русский сайт)
Жанры:Strategy (Real-time) / Isometric
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла 24 ноября 2005 г.
вышла 26 октября 1997 г.
в разработке, дата выхода неизвестна

FAQ [ENG]

Информация актуальна для
Strategies/Tips
http://home.thezone.net/~adamz/aoe/index.htm

Here are some strategies you can learn from AOE:

#####################
# Basic Strategies: #
#####################

Small islands

Always select a civilization with strong naval capacities (Phoenician,
Greek or Yamato) The key to success is controlling the seas. A strong
navy and Ballista Towers will also protect your island and will enable
you to expand to other islands for additional resources. Small islands
are the easiest to defend. In a game with Standard win condition,
watch out for an enemy moving for a quick win by building a Wonder.
You can win quick this way, also.
Trial Version Game Note: Hittite is the strongest Bronze Age water
civilization.

Large islands

Large Islands are harder to defend then small, except for the fact that
you can build away from the shore. Land units are more important on
large islands (also Assyrian, Sumerian, Babylonian, Egyptian, Phoenician,
Yamato and Persian). Avoid naval conflicts until the Trireme update.
Trial Version Game Note: Hittite is the strongest Bronze Age water
civilization.

Coastal

Coastal offers the most variable terrain. Continents are connected by
shallows. There should also be one or two large lakes. Treat this
terrain with land tactics, and less sea tactics. A strong naval
civilization can be dangerous for tactics that combine transports
with large land forces.
Trial Version Game Note: Hittite is the strongest Bronze Age water
civilization.

Inland

This terrain has a lot of rivers. Build walls and towers to counter
hit a run of attacks early in the game. Use transports to get around
walls for sneak attacks and to sneak villagers behind enemy lines to
build close to enemy camps.
Game Note: Shore fishing is very productive on inland map.

Highland

This terrain is usually without much water. Highland maps have
hills, which tend to be strategic control points. Build towers
behind walls at the tops of hills and add archers for additional
support. The higher ground makes it extremely difficult to attack.

###################
# Land Strategies #
###################

Tag Team

Gang attack one of the enemy (try to hit the weakest). Defeat one
of the enemies and your team takes the advantage. Use the combined
forces of all team members when possible (You may have a slow or
feeder ally). Attack during the Bronze Age and kill as many, if
not all villagers and houses. Use Chariot Archers combined with
Cavalry for a quick death. DonТt waste time trying to use Catapults
or Hoplites, they are too slow. This is a popular tactic and wonТt
work against experienced players. The goal really should be to
destroy as many units as possible, slow the economy and force the
enemy to relocate. This will at least disrupt the opposition's
economy and gain your team access to new resources for expansion.
Counter: If you read the Tips section you will already have
established yourself next to your allies' towns and built walls.
Both sides should be close, as far as technology and military size.
Build 2 Archery Ranges just outside your town and start pumping
out Chariot Archers. Try to train at least 10. When the attack
comes, if you're not walled in and it starts looking bad, evacuate
your town immediately but continue building Chariot Archers. Use
a few of the archers as a distraction. Take the rest of the archers
and get behind the attackers. Then, hit and run all the way back to
the enemy's encampment. Using the battle as a distraction, have 4
villagers (will probably be your allies) build 2 Siege Workshops
and move an attack force just out of view of one of the enemy camps.
Once 2 or 3 Catapults are ready, hit the town with Catapults and
Chariot archers. You should do a lot of damage and save your town.
If the enemy does not retreat form your town they will lose a town
as well.

Hit and Run

Build 3 Archery Ranges and use 20 -30 Chariot Archers (a rush with
Ax men or Bowmen is too slow). Rush past enemy defense towers and
start killing villagers and destroying Farms and Houses. When it
starts getting a little too hot, retreat and go on to the next
town and repeat. This is a great tactic to keep the enemy's economy
in chaos while your allies build up for the Iron Age. Try to keep
the enemy from reaching the Iron Age. Once the enemy does reach the
Iron, retreat and build up for the Iron Age armies.

Be a pain

All players need to continually acquire wood and gold to keep the
economy going. Build walls in strategic points around the enemy's
mines and between resources and buildings. Wall in the Town
Center. Continue the hit and run, but kill resources as well
(elephants and gazelles).

Sling Shot - Boost one teammate quickly.

This is not easy and is hard to communicate, but very effective and
has become a very popular multi-player strategy. 2 allies tribute to
the third for the primary purpose of getting out and attacking with a
large force before the enemy is able to reach Bronze. This can be
quite shocking the first time it happens to you. The usual start
takes place with everyone scrambling to build up their economy. When
Tool Age is reached, the norm takes a bizarre turn. Once the
Marketplace is built, the tributes begin (the feeders must be generous
for this strategy to work). One team member is given the task of
building an attack force and reaching the Bronze Age early, while the
others' efforts are focused on the economy. Depending on the
civilization, the attacker should build 3-4 Stables or 4 Archery
Ranges by the Bronze Age (upgrade Wheel immediately). The attacker
should have also used a couple of Scouts to find the enemy during
the Tool Age. With the allies feeding food and wood, the attacker
needs to keep the House building and Chariot Archer training constant.
Start attacking with a group of 10-14 units. Send the next group
after a different town and keep it up until both are defeated. The
enemy should try to escape to their ally's camp that is not under
attack, so when this happens boost the attacker to the Iron Age.
Build 4 Siege Workshops next to theirTown Center and start training
Heavy Catapults, but continue to hit and run into the enemy camp
destroying the enemy economy. By the time the enemy starts Iron,
your team can hit them with 20 - 30 Catapults. Assyrian, Hittite
and Phoenician civilizations are best as the attacker.

#####################
# Island Strategies #
#####################

In all sea strategies, wood is the most important resource and dont't
forget to use trade ships when gold mines run low.
Ships, Ships and more Ships This is the best water tactic, but donТt
forget your defenses. Towers and Composite Bowmen will take care of
landing forces while building up your navy. Build 4-5 Docks and lots
of towers or this tactic will not work. Concentrate on taking out
enemy Docks.
Yamato Scout rush Get a few Scouts and a Peon onto a transport and
cross to an opponent's island. Start attacking villagers. Build 2
Stables and train more Scouts or wait until Bronze and train cheap
Cavalry. This tactic takes a lot of wood and only works against an
opponent that does not defend their island.

Assyrian/Shang Archer rush

A popular land tactic that has become a popular island tactic. This
tactic takes even more wood then the Yamato Scout rush and only works
against an opponent that does not defend their island towers.
                                        
Minoan composites land defense

The +2 range bonus will prevent the enemy from landing, but once
the enemy's Iron Age starts, itТs all over. This tactic is poor
and has no offense. It only works as a feeder tribe for a Sling
Shot strategy.

##############
# DEATHMATCH #
##############

In deathmatch games, the economy and training villagers becomes a
low priority after the start. About 1/4 of the units should be
villagers. There won't be time to babysit the villagers, so put
them to work gathering resources with a few building walls and
towers - concentrate on war units. Sumerian and Hittite are the
best civilizations in deathmatch land games.
Begin by training villagers. Build a Barracks and Storage Pit
immediately and upgrade to Tool Age. While upgrading to Tool Age,
put two villagers on building Farms. As soon as Tool Age hits,
immediately build an Archery Range and Stable and upgrade to
Bronze Age. Have villagers work on mass producing Stables and
Archery Ranges. DonТt forget to build a Market Place and upgrade
fully.
Once Iron Age starts, mass produce Siege Workshops and upgrade at
the Government Center for full unit upgrades. DonТt forget to
check all your upgrades again and finish upgrading at Granaries
(full wall and tower upgrades), Temples, Academies, etc.,
upgrading whenever possible. Build at least eight Stables,
eight Siege Workshops, eight Archery Ranges and eight Docks on
water maps. Be sure to keep up on building Houses until it will
support the max population. Now start mass producing a super
army of Heavy Catapults, War Elephants, Centurions, Heavy Horse
Archers and Helos. You have alot of stone so donТt forget to
build Ballista Towers. Once you have scouted a safe area, build
another base, in case you are overrun. With everything thatТs
going on in a deathmatch game, be sure you use grouping and
coordinate your attacks carefully with your allies. When you
hit population max, itТs time to attack!

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