Alien Incident чит-файл №1

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────── ║ SUBJECT : Alien Incident
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║ ───── ║ ORIGIN : Good
alien, dead alien!
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English Edition

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-= OLAf DoX =-
A Department of ўREALiTYў Group
PROUDLY PRESENTS
A Quick-solv book 4
Alien Incident by Gametek

O'k! I played in CD-rip version of this game, so sorry for _any_
mistakes. Anyway, I don't like the games which played siily tricks about
my favourite SW-series. That's was this game do... Well! Let's go!


Your uncle was kidnapped by aliens. Time to go for him. Just to
save him end entire universe!

1. LOOK AT TRASHCAN (you got note with password for the computer on it)
2. OPEN FUSE BOX (there is empty place for one fuse)
3. PICK UP ROPE
4. MOVE LOOSE PLANK (it doesn't!)
5. WALK TO STAIRS
6. WALK TO LAB COAT beside the front door.
7. LOOK AT THE LAB COAT (you found a stethoscope in it.)
8. try to OPEN A FRONT DOOR (wow! Guards! No kidding!)
9. WALK TO THE KITCHEN
10. OPEN FRIDGE
11. PICK UP CROWBAR (what's the heck?)
12. PICK UP GROWTH POTION
13. PICK UP MOLDY BREAD (Yuck!)
14. PICK UP MATCHES
15. PICK UP FUSE
16. WALK TO STAIRS up
17. OPEN left DOOR
18. WALK in the DARK room
19. TURN ON LAMP (no power)
20. WALK downstairs to the lab.
21. USE FUSE WITH FUSE BOX
22. USE CROWBAR WITH NOT SO LOOSE PLANK
23. PICK UP BIG KEY
24. WALK back to the dark room on the left
25. TURN ON LAMP
26. OPEN DRAWER
27. PICK UP NOTE (about observatory keys)
28. MOVE PILLOW
29. PICK UP SMALL KEY
30. PICK UP REMOTE CONTROL
31. WALK TO DOOR

(watch the sequence about angry boss and nut-alien)

32. USE GROWTH POTION WITH PLANT
33. USE CROWBAR WITH PUMPKIN
34. USE BIG KEY WITH moddle DOOR
35. WALK INTO LIBRARY
36. USE SMALL KEY WITH PADLOCK
37. MOVE BOOKSHELF (yes! you did it!)
38. USE STETHOSCOPE WITH SAFE (dunno!)
39. PICK UP KEY
40. PICK UP DISKS
41. WALK TO DOOR

(watch another sequence about angry boss and super-nut-alien)

42. OPEN right DOOR and WALK IN.
43. PICK UP WALKMAN (It's a SONY! I wonder how much did company paid for it?)
44. PICK UP HAMMER
45. OPEN CABINET
46. PICK UP VIDEOCASSETTE.
47. TURN ON AMPLIFIER
48. Go to the lab.

(next sequence about very angry boss and ex-super-nut-alien)

49. USE big one FLOPPY DISK WITH FLOPPY TOASTER
50. USE PASSWORD NOTE WITH COMPUTER (wow! ZX came back!)
51. UP (elevator controls)
52. QUIT
53. Go to the left door upstairs (uncle's bedroom)
54. USE KEY WITH CLOSET
55. WALK TO CLOSET

(they tried to pressure on your uncle! Sons of a bees! And your uncle too!)

56. PICK UP BATTERY
57. USE ROPE WITH SHAFT
58. WALK TO SHAFT

(guards are walking for you!)

59. USE HANDLE
60. PICK UP PIECE OF PAPER (nice place for blueprints)
61. PUSH BUTTON on the wall

(guards didn't find you. Sic!)

62. WALK TO MANHOLE

(guards flew away for their destiny)

63. USE BATTERY WITH REMOTE CONTROL
64. WALK in to house.
65. WALK to the DOOR with lights
66. USE REMOTE CONTROL WITH DOOR
67. WALK TO DOOR
68. PICK UP RADIO
69. PICK UP SCISSORS
70. USE SCISSORS WITH PUMPKIN (nice helloween mask you've got!)
71. USE VIDEOCASSETTE WITH VCR (time to watch adult movies)
72. USE REMOTE CONTROL WITH TV (what? Another western?!)
73. PICK UP ARROW
74. Go to lab
75. PICK UP FUSE
76. WALK outside the house
77. WALK to the left PATH
78. USE MATCHES WITH MAILBOX (Blow up your mailbox!)
79. WALK into ANTIQUES
80. Select "Perhaps I have something..."
81. Choose ARROW (shopkeeper gave you the diving suit for it)
82. WALK into ANTIQUES again and TELL about alien invasion...
83. As a result the store CLOSED.
84. WALK TO ROAD
85. TALK TO SLUGGS (he'll give you the observatory keys)
86. WALK TO CROSSROADS
87. WALK TO right PATH

(guards got their own destiny. Farewell!)

88. TALK TO HIPPIE
89. Here is the strategy -
choose this: 1. "Who are you anyway?"
2. "Benjamin..."
3. "What are you playing?"
4. "Like what?"
5. "Ok. Give me the Gameson and I'll give you the Walkman"
90. WALK TO PARK
91. PICK UP RECEIVER
92. WALK TO OBSERVATORY
93. USE OBSERVATORY KEYS WITH DOOR
94. OPEN DOOR and WALK IN
95. LOOK AT PAINTING (hidden fuse box!)
96. USE FUSE WITH FUSE BOX
97. USE CIRCUIT BREAKER
98. WALK upstairs
99. USE GAMESON WITH SLOT
100. USE SWITCH
101. USE 3.5" DISK WITH DRIVE
102. PULL LEVER
103. USE TELESCOPE (wow! Alien ship in the sky!)
104. USE MONITOR
105. "Scan telescope view"
105. "Save co-ordinates"
106. "Exit"
107. PICK UP GANESON
108. Get out from observatory
109. Go to the puddle
110. TALK TO OLD MAN (who's the heck that Yodle?!)
111. Choose "Think of a way to save my uncle and the universe"
112. GIVE BLUEPRINTS TO YODLE
113. GIVE GAMESON TO YODLE
114. GIVE RADIO TO YODLE
115. WALK TO CEMETERY
116. READ INSCRIPTION
117. LOOK AT STATUE
118. USE PHONE on your way back to Yodle's tree.
119. OPEN DOOR
120. Go to the screen before crossroads and wait till aliens catch Yodle
and take him to the mothership.
121. Go back to Yodle's appartment.
122. PICK UP PIPE
123. WALK IN
124. LOOK AT RUNESTONE (the word is "Blueberry")
125. LOOK AT PIECE OF PAPER
126. USE MODLY BREAD WITH PARROT (poor parrot!)
127. PICK UP TELEPORT ENGINE
128. GO to the cemetery
129. TALK TO STATUE
130. Choose "Look! A Blueberry."
131. WALK TO LASERS
132. WALK TO DOWNSTAIRS
133. USE DIVING SUIT WITH PUDDLE
134. SWIM down to the CHEST
135. USE PICKLOCK (Yodle gave it to ya!) WITH CHEST
136. LOOK AT CHEST (you got a rusty key)
137. SWIM back to the door.
138. USE OLD KEY WITH DOOR
139. WALK TO LADDERS
140. PUSH BUTTON
141. PULL SWITCH
142. WALK TO LADDERS
143. PULL SWITCH
144. Go back to the puddle before the door
145. Swim back to the propeller
146. SWIM TO PROPELLER
147. WALK in to the DOOR and go far top on the rught through the maze till
u'll reach a skeleton
148. PICK UP PICKAXE
149. COME BACK TO THE ENTER to the maze.

(your uncle and Yodle in the jail on the ship!)

150. Now walk back to the maze. You need to exit from far left top doorway
(there is a fence beside it).
151. USE PICKAXE WITH DOORWAY (in the middle of the screen)
152. Now you need to find the entity. It's somewhere at the bottom right of
the maze. After the talking with entity you've got a phone number of the
alien ship.
153. WALK back to phone tab.

(watch the seq with local news)

154. USE TELEPORT ENGINE WITH WIRES
155. USE PHONE NIMBER WITH PHONE
156. WEAR PUMPKIN MASK (you are a real alien now)
157. WALK TO DOOR (you've been scanned!)
158. WALK TO DOOR
159. WALK TO elevator's DOOR (you need a security card)
160. Go back to the sleeping guard.
161. PICK UP SECURITY CARD
162. Go back to elevator
163. PRESS MIDDLE BUTTON (jail level)
164. WALK TO DOOR
165. Tell him "The Boss wants to see you. Now!"
166. In the elevator press left button
167. USE TICKET MACHINE till it'll give ya all the tickets(just press the
button)
168. Go back to the cell
169. Again "The Boss wants to see you. Now!"
170. TALK TO UNCLE
171. PICK UP SECURITY CARD at the door
172. USE SECURITY CARD WITH SLOT
173. Go back to the ticket machine
174. PICK UP RING on the floor.
175. Go back to the cell
176. USE RING WITH SLOT on the wall
177. LOOK AT LCD DISPLAY (Block 1, Deck 38, password "...kokki")
178. Go back to the console before the room with ticket machine.
179. USE red one SECURITY CARD WITH CONSOLE
180. Find deck 38 and PRESS lower right button. It'll release all the
prisoners
181. Go back to cell (we have to find escape pod)
182. At the elevator's screen CHOOSE far left button by using red card.
183. TALK TO MAINTENANCE MAN
184. "Need any help?"
185. "What's behind that door?"
186. "Umm.. I'm your assistant."
Finally he'll give you his badge and send you to the Boss.
187. Back to the Boss's hall
188. WALK TO DOORWAY (here goes your number. Since you got all of them ;)
189. Back to escape pod.

(watch the seq with poor maintenance man and unbelieving Boss)

190. USE green SECURITY CARD WITH CARD SLOT
191. USE green SECURITY CARD WITH CARD SLOT (that will open pod's door)
192. Go back to cell.
193. PRESS RED BUTTON on the pod's console.

THAT'S IT! WATCH THE SHOW!