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Читы для Aliens: A Comic Book Adventure

Чит-файл для Aliens: A Comic Book Adventure

Aliens:
A Comic Book Adventure

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Cryo Interactive Entertainment
Издатель:Mindscape Entertainment
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1995 г.

Solution [ENG]

Информация актуальна для
Landing the ship

Go to MOM, press on the CD-ROM. left of the CD-ROM there is an on switch press
it (This will unlock the hatch). When you are in the corridor the room to your
left is a CD. The corridor to the right there are four doors to the right and
the room to the left you will find food and a coffee cup. The second door to
the right you will find the reversi. The third door you will find a keyboard
(give this to the William's). The four door you will find a yellow pass key
and a Unformated CD (you will need these to land the ship). Now you can use
MOM, she will format the disk, then give the disk to the William's (the ship
will land).

Green Pass Key

Talk to Lora, ask her the last question on the list, then ask her the first
question on the list, she will then give you the green pass key.

Eating

Place four food trays in each characters inventory. click on a food then hold
the right mouse button on the food and drag it to the face of the character
that you have highlighted and drop it on there face. Do this for all the
characters about three to four times each.

Laser Gun

Go thu the door which you needed the green pass key. you will see a control
stand on the right side of the screen (this controls the crane to pick up the
laser gun and take it to the other room). Now you are ready to leave the ship.

Reversi

There is a computer network connection in the docking bay for the reversi. The
thing is, is that the computer network connection is not working right so when
you play reversi you do not have to win to get the information you want. All
you need to do is start the game then end it or restart it and you will get
the imformation.

Docking Bay

When you first walk into the docking bay you need to walk to your right until
you come to a big hanger door turn around then turn left there will be a pipe
on the ground (you will need the pipe to turn the valve but give the pipe to
William's). Turn around so your facing the hanger door and then open it. Look
at the jeep on the left there is a piece of the x-scanner there. Then at the
left corner of the room press the switch on the wall this will bring down the
truck there is a piece of the x-scanner in the bad of the truck. Go to the far
right of the room and you will find a elevator go in it. On the second level,
this is the room with bodies on the ground. You will see a door in the middle
of the room with a red light on it press the light (the sky robot is behind
the door). Go left and on the beach there is the red pass key. Go to the
elevator door not close up to it, only until you can see the door and the wall
to the right because there is a red box on the right wall that you need to
press so that the red light turns on (this will let you access the white door
in the docking bay). Go back to the docking bay and press the keypad at the
terminal where the big SOS sign is, then turn around and the white door will
be open. Use Lora to cut off the hand and take the CD-ROM from the other hand.
Go back to the big SOS sign and turn right use the pipe on the valve (this
will fill the fuel pump). Then go up the steps on the other side of the
docking bay where the computer terminal is and use the sky robot on the
network connection (this will repair the sky robot). Go back to where the jeep
is and go to the elevator to the far right again and go up it back into where
the dead bodies were. Use the sky robot on the door lever, inside you will
find a piece of the x-scanner and a map (Make sure that all the pieces of the
x-scanner and the sky robot are in William's inventory). Go back down to were
the jeep is and on the

PAGE 1 OF 3

  right side of the jeep there is a another elevator, go up it and use the red
pass key on the door. When you come to the first intersection open the door in
front of you (exit SAS 6) this will be the control room. Look

at the controls in front of you and on the ground is a piece of the x-scanner.
Turn around and to the right of the door are a round green lighted objects
these are mines (you can use these mines when you are fighting aliens). Go out
of the control room (Exit SAS 6) and turn right. Open the door (Exit SAS 9)
make a left at the intersection and open the door (Exit SAS 11) the second
room on the right you should see a bad. By the bad is a CD-ROM and in the same
room on the other side is a wall safe (you need to try to light up all the
letters for the safe to open). Inside the safe is a battery key card and
microchips. In this same room there is a computer terminal in the wall you
need to use the microchip on it to gain access. Go back to the intersection
where you just came from and make a right open the door (Exit SAS 10) at the
next intersection open door (Exit SAS 7) this is where the force field is, let
Lora use the hand on the panel to the right of the force field (the force
field will lower).

Lab

Formula Formula Formula Royal Jelly

CO PAT FOR THINE BE DIL DE

TE THINE BE PI NA NO NO

H20 PI KU XI XI CL DIL

EGG SLIME

Things Nolonger Needed In Your Inventory

1. The yellow pass key card 2. The green pass key card 3. Landing Imformation
CD
                                        
4. Music CD 1-3 5. Metal Pipe

If by any way you need these items again you will find them at the same place
you found them befor.

Lab

The last formula I cannot find CL and FOR you can find in the freezer with a
CD-ROM and a funny looking object. Two more of these objects are on the ground
in the lab and one in one of the drug cases in the center of lab and another
in the vent in the lab (if you cannot find the vent, go to the freezer door
and turn around the vent is at the top left of the screen). The last of these
objects you can find in the under zone down stairs on the second level also on
the second level you will find a electronic card. Then down the stairs to the
first level you find a cable. Once you have all six of these objects William's
will create a alien protector (make sure that all the items are in william's
inventory) .

Egg Slime

The battery key card can be used on the panel in the egg testing chamber , use
the key card once to mount the system then click on the picture of the alien
to the right (this will light up the room). Then look at the egg chamber, you
can now get the egg slime, use the facehugger but make sure that it is in
O'conners inventory. Put the battery key card in the slot twice to get the
print out, drag the print out to the face of the character holding the print
out, to read it.

Office Secret Room

In the lab there is a door that leads to an office. In the office on the desk
you will find a CD-ROM ,

then turn to the door that you came in and on the right side you can use the
panel which will open a secret door. In the secret room you can use the keypad
on the middle chamber and the code is MYYRMIDON then press ENTER on the keypad
(the chamber will open and an alien will be placed in your inventory). go out
the door on the other side of the room then turn around and on the ground to
the right by the door is a pass key card for that door. Now go pass the dead
alien and out that door you will be in a chamber with

PAGE 2 OF 3

   alien eggs look to your right there are grenades on the self take two of
them. Backup then go to the room in front of you, you should be in a area
where the eggs are in front of you do not backup or you will go up an
elevator, go forward and you should be fighting alien facehuggers. Use the
grenades on them. After that

go back to the secret room there are tubes fill with drugs take one of each.
Go to the white counter and on the left side you will see a vent, open it.
After you open it then turn the valve by the alien facehuggers one will go in
the vent the other is dead, take it.

Problem Getting Past The Dead Alien

There is another way to get past the dead alien in the secret room. Go back to
where the force field is and go past it. Open the door at EXIT SAS 9 then open
the big door and go down the corriders until you reach

the fourth big door. Stop at the door and turn around use the x-scanner on the
floor it will open a elevator that will take you to a secret room past the
dead alien body.

Alien Cave

Go to the second level down the stairs in the under zone. Walk in the second
level door, on the top left corner of the screen your cursors will look, then
click. Now use the alien body then use the cable you will now climb down to
the alien cave. This is the way out of the alien maze cave.

F F L F F F R R F L F F L F R F L R F R F Conference Room.

Alien Queen

If you want to go and kill the alien queen this is the way through the maze
starting in the

conference room, in the under zone level 1.

Conference Room -

F F L F L F F R F L R F F R F L L F F F F F L F F L F R R F L F R F F F R F
Alien Queen

Conference Room

After you get out of the cave take the blue key card off the table in the
conference room (this will unlock the door in the corridor were the lab is).
then have Lora take the hand off the dead body (this will give you access to
the truck). The truck will take you to a docking bay. THE END OF THE GAME

Please feel free to E-mail me if you have any question Wolf139@aol.com THE
GAME MASTER



P.S. I am working on another walkthu for those gamers who have or are going to
have the game

MISSION CRITICAL Made by Legend Entertainment. They are not on AOL but I will
be more then

happy to e-mail anyone who wants the walkthu.

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