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Читы для Alone in the Dark (1992)

Чит-файл для Alone in the Dark (1992)

Alone in the Dark
(1992)

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:I-Motion
Издатель:Interplay Productions
Модель распространения:розничная продажа
Жанры:Action / Adventure
Похожие игры:Ecstatica: A State of Mind
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1992 г.

Solution [ENG]

Информация актуальна для
This is a COMPLETE SPOILER to the Alone in the Dark
game for the PC. It will get the player through quickly and assumes the
player either retains all (s)he reads or does not care at all about the
story that goes with the game. All unnecessary and used items are left
behind as soon as possible. Most things that do not need to be done to
finish the game are marked as optional. This is by no means the only
order of events that leads to a completed game, but it is nearly the
most efficient. Distribute this freely and add to it as you wish just
maintain the credits. Enjoy!


In the LOFT: Push the Wardrobe in front of the window to keep out the
winged beast. Then push the Chest over the trapdoor in the floor to keep
out the Zombie. Now you can safely search the LOFT. Open the Chest to
get the rifle. There is a note behind the Piano on its righthand side.
There is a Book in the small bookcase opposite the window. Read and
leave the Book (Extracts of Golden Fleece) and the note. Open/Search the
Wardrobe to get the Indian Cover. Take the Lantern from the table. Exit
through the opening in the corner to the Right of the barrels (the same
way you entered) into the STORAGE ROOM.


In the STORAGE ROOM: Open/Search the shelves on the Right to find the
Can of Oil. Use the Can of Oil and leave the Empty Oil Can. Take the Bow
on the way out the door to the First HALLWAY.

In the First HALLWAY: The floor has a weak spot -- be careful. Enter the
First BEDROOM, on the left. Then the Second BEDROOM, on the Right. Exit
the Third BEDROOM and go into the First BATHROOM, on the Left. Leave the
First BATHROOM and go Left through the closed door at the end of the
First HALLWAY to the top of the WOODEN STAIRS.


In the First BEDROOM: Do not walk on the carpet to avoid an encounter
with a Zombie. Open/Search the desk to get the key. Use the key on the
Chest to get the Old Calvary Sabre. Leave the key. (Use the Rifle to
kill the Zombie when you open the door (2 shots required), if you walked
on the carpet.) Leave the room and go across the First HALLWAY to the
Second BEDROOM.

In the Second BEDROOM: Close the door behind you to keep out the Zombie.
Walk through to the next Third BEDROOM.


In the Third BEDROOM: Prepare to kill the flying beast, as he enters
through the window, with the rifle (2 shots required). Get the Vase and
Throw it to get the Dresser Key, leaving the Broken Vase. Use the key to
open the Dresser and take the 2 Small Mirrors. Leave the key and exit
through the closed door. Go across the First HALLWAY to the First
BATHROOM.
                                        

In the First BATHROOM: Open/Search the Closet for the First Aid Case.
Open/Search the case and take the Flask. Leave the empty case. Eat/Drink
the Flask to add life points as needed, leave the empty Flask. Leave the
BATHROOM and turn Left into the First HALLWAY and go through the closed
door.


At the top of the WOODEN STAIRS: Walk (near the wall) to the Statues by
each Gargoyle and Drop/Put a small mirror on each Statue. The reflection
of each other kills the Gargoyle. Go down the stairs.

At the bottom of the WOODEN STAIRS: Go Right, not disturbing the Knight,
through the closed door. Do not disturb the Dark Figure! Take the
Gramophone, the Match Box, leave the Poker. Open/Search the Wardrobe to
get a box of Cartridges. Reload the Rifle (or Use the Cartridges -- same
thing). Leave and go to the other side of the stairs (past the Knight)
and go through the door into the Second HALLWAY. Now that you have been
in the Second HALLWAY, you can get relatively close to the Knight and
Throw the Very Heavy Statuette at the Knight. Take the Sword, leave the
statuette and go down stairs, through one of the openings on either side
of the WOODEN STAIRS, to the bottom of the STONE STAIRS.


In the Second HALLWAY: [OPTIONALLY: Go straight through the door
directly in front of you into Jeremy's Old BEDROOM.] Enter the door on
the corner, the Second BATHROOM. Then go around the corner to the door
on the Right, the DARK ROOM. Use the Matchbox to light the Lantern and
walk in the DARK ROOM.


In the Second BATHROOM: Enter quickly and get the Jug. [OPTIONALLY:
Open/Search the closet to get another First Aid Case (You may want to
reenter to avoid being attacked).] Exit quickly back into the Second
HALLWAY. Go back around the corner (past the BATHROOM and Jeremy's Old
BEDROOM) and go left back down the WOODEN STAIRS.


In Jeremy's Old BEDROOM: Get the notebook from the Mantle. Be prepared
to kill another flying beast behind you. Read and leave the notebook
(Jeremy HartWood's Notebook). Exit back to the Second HALLWAY.]


In the DARK ROOM: Drop/Put the lit Lantern on the floor. Open/Search the
Night Stand near the bed to get Some Bullets. Take the Very Heavy
Statuette and the Book. Take the Lantern and go into the hall. Stop
using the Lantern by choosing an Action (Open/Search is good). Read and
leave the Book (Diary of a Journey). Exit back to the Second HALLWAY.


At the bottom of the STONE STAIRS: Go left through the unlocked door (on
your right) into the GARDEN. Go up the STONE STAIRS to the bottom of the
WOODEN STAIRS (again).


At the bottom of the WOODEN STAIRS (again): Get to the Left side of the
WOODEN STAIRS and reenter the Second HALLWAY. Go back past Jeremy's Old
BEDROOM, the Second BATHROOM, and the DARK ROOM to the closed GALLERY
door. Enter.


In the GARDEN: Go to the Statue of the Girl and the Goat. Open/Search
the dirt at the base of the Statue and take the 3 Arrows. Back out of
the room before the Spiders get you. Go back to the bottom of the STONE
STAIRS.


In the GALLERY: Face the Picture on the Left and Drop/Put the Old Indian
Cover. Turn and face down the GALLERY and Use the Bow. Aim at the
yellowish object (painting) at the other end of the GALLERY. Shoot the
painting (3 shots, 1 hit required -- Leave all unused arrows). Go to the
painting just shot and enter the single door on the Right, Jeremy's
"new" BEDROOM.


In Jeremy's "new" BEDROOM: Take the (false) Book. Push the Clock aside.
Open/Search the hole in the wall to get a key (to Jeremy's STUDY) and
parchment. Read and leave the parchment (The Creatures of the Night).
Exit back to the gallery and go Left to the double doors now on your
Left, the LIBRARY.


In the LIBRARY: Use the Lantern, enter and Drop/Put the Lantern on the
floor. Run to the Left and go Right, past the secret door, when you
cannot go any farther. In the corner to the Right of the Secret Door,
Put/Drop the (false) Book in the Bookcase to trigger the mechanism. Go
Left and enter the SECRET ROOM. [OPTIONALLY:
Open/Search the LIBRARY for several Books to further explain the story
and give clues. Note: There are Books on both sides of the desk.
Caution: Reading one of the books makes you go temporarily insane
(costing life points) -- cool to see though.] Exit through the closed
set of double doors, go downstairs, back to the bottom of the STONE
STAIRS (again).


In the SECRET ROOM: Take the Talisman. Open/Search the Shelves to get 3
Daggers, Books, and Parchment. Stand in the Center of the Pentacle on
the floor to Read the Yellow Book (De Vermis Mysteriis) without getting
a broken back. Leave all the Dagger BUT the Sinusoidal bladed one (the
curvy one) and leave all the books and parchment once read. Use the
remaining dagger on the Vagabond in the LIBRARY. Leave the Dagger.


At the Bottom of the STONE STAIRS (again): Go Right to the closed door,
enter the KITCHEN.


In the KITCHEN: Take the Pot of Soup (Flesh actually) from the
Fireplace. Enter the Pantry by the Window and prepare to kill another
Zombie (rifle works well as does the Sword...). Open/Search the Coal
Pile for the Shoe Box. Open/Search the Shoe Box for the Pistol, leave
the Empty Shoe Box. Take the Can of Oil in the corner, Use the oil and
leave the empty can. Use the Jug at the water barrel. Go back in the
KITCHEN and [OPTIONALLY: Open/Search the Cupboards to find 2 Knives (not
really needed)] enter the other Pantry to the Right of the Cupboards and
take the Key and Open/Search the barrel to get a Biscuit Box. Eat/Drink
the Biscuit Box as needed to increase health points, leave the Empty
Biscuit Box. Go through the door between the Counter and the Pantry and
enter the DINING ROOM through the closed door straight ahead.


In the DINING ROOM: Go immediately to the Table and Drop/Put the Pot of
Soup on the Table to "mesmerize" the Zombies. Go through the single door
to the PARLOR.


In the PARLOR: Go immediately to the Table, take the Lighter, and Use
the Jug of Water on the Ashtray (Cigars). Open/Search the Cabinet by the
Window to get a Record and a Book. Read and leave the Book (Memories)
and leave the Record (Chopin's Pothumous Opus 69 Nr 1). Use the Golden
Key (the one from Jeremy's "new" BEDROOM) to open the set of locked
double doors to the Right and enter Jeremy's STUDY. Leave the Key to
Jeremy's Study.

In the STUDY: Open/Search the shelves in the corner passed the Sword and
Shield to get a Book and a Record (Saint-Saens' Dance of Death). Read
and leave the Book (The Tale of Captain Norton). Leave the STUDY and go
through the set of closed double doors in the PARLOR and cross the Third
HALLWAY to the LIVING ROOM. Note the front doors to the Right -- leaving
now is not a good idea! Enter the LIVING ROOM.


In the LIVING ROOM: Use the Sword (from the Knight) to kill the Pirate
(Captain Norton). Take the key he had and the book by the paintings on
the floor. Read and leave the Book (Demonia Particularis). Use the
golden key from the Pirate to open the locked set of double doors and
enter the DANCE HALL. Leave the Key to the Dance Hall.


In the DANCE HALL: Ignore the Record (J. Strauss's Blue Danube) on the
stand to the Right. Use the Record (Saint-Saens' Dance of Death).
Avoiding the dancers, take the Key from the Mantle. Leave the Record and
the Gramophone. Exit back through the doors you came in and go back to
the Third HALLWAY.


In the Third HALLWAY: [OPTIONALLY: Go toward the STONE STAIRS to the
locked door on the Right. Use the Key (the gray one) to enter the
CELLAR.] Go through the PARLOR to the STUDY (again).


In the CELLAR: Avoiding the Rats, take Some Bullets from the Counter to
the rear of the Stairs. [OPTIONALLY: Open/Search for a Book on the far
side of the CELLAR by the Barrels. Read and leave the Book (The Trial of
Captain Pregzt).] [OPTIONALLY: Take the Block of Wood holding the
Barrels. Don't enter the cave this way -- bad idea.] Go back upstairs,
down the Third HALLWAY through the PARLOR to the STUDY (again).


In the STUDY (again): Go to the Sword and Shield and Put/Drop the Old
Calvary Sabre to trigger the mechanism. Go done the steps to the CAVES.


In the CAVES: Run across the Bridge. Go down the Tunnel to the Left. At
the Fork, Run from the Worm with a weapon (Pistol is best) ready to
quickly kill another Flying Beast (2 shots required). Run to the Right
of the closed Stone Door and kill the Flying Beast. Continue down the
tunnel until the worm just appears in front of you and quickly back up
the tunnel. Go back to the formerly closed Stone Door and enter. Jump
down onto the Walkway and go around to the Left. Jump (new Action) over
the Bridge and up onto the ledge. Go past the closed Stone Door on the
Right and kill the Creature on the Left. The Pistol works best (2 shots
required). Continue passed the Creature to the Pillars. Kill the flying
Creature (2 shots from the Pistol) Jump from Pillar to Pillar to the
other side. If you fall, you can wade to through a tunnel to the Cavern
with the Walkway, just watch the Monsters. Go down the tunnel to the
fork and go Right to the cavern with the Sabres and Skulls. Go Right at
a Sabre and Left at a Skull to the Chest. Kill the Flying Creature as
before if need be. Use the fancy Key to open the Chest and get a Gem and
a Book. Read and leave the Book (A Pirate's Log Book). Push the Rock
aside and enter the small Cavern behind the Chest. Go through the Cavern
and around the corner, jump down and go past the closed Stone Door on
the Left. Use the Lantern (Use the Lighter if it needs to be lit and
leave the Wet Matchbox while you are at it) and enter the Maze. Remember
the closed Stone Door on the Left as soon as you enter. If you don't see
it go Right and turn Left when you see it and start the following
directions from there. Go: Straight (as possible, ignoring little
irregularities), Right, Left, Right (only choice), Left, Left, Left
(only choice), Left (only choice), Right (only choice), Right (only
choice), Left (only choice), Straight (past a left option), Left, Right
(only choice), Left (only option), Left, Right (only option), Straight
(past a left option), Right (only choice), Left, Left (only choice),
Right to the door and Put/Drop the Gem in the door. go through into the
Cavern and head for the Tree in the Center, avoiding Fireballs and the
Water Creatures while wading to the Crypt/Altar in front of the tree.
Take the Hook from the Crypt/Altar. Put/Drop the Talisman on the
Crypt/Altar to stop the Fireballs, but you must still avoid the Water
Creatures. Use the Lighter to relight the Lantern (if you are out of oil
at this point, you are in BIG trouble -- try again). Throw the Lantern
at the Tree. Follow instructions and "GET OUT OF HERE!" Wade to the
opposite platform you entered on. Jump up and Use the Hook to open the
Stone Door. Go through and to the Left into the Maze and go to the Stone
Door to the Right and Use the Hook to open it. Go through and to the
Left, jumping down to the Walkway and walk to the Left, Jumping the
bridge, to the other side. Jump up and go down the Tunnel, at the Fork,
go Left (toward you) at the Second Fork, go Right and out into the
CELLAR. Go up the Stairs and out by the STONE STAIRS and down the Third
HALLWAY and out the Front door.


It's over, but...


Dox by Doc. Enjoy.


CREDITS


Version: 1.0
12-22-92


Version: 1.01
2-2-92


Version: 1.02
6-9-93


David R. Downs
drdowns@bach.udel.edu
or
downs@cis.udel.edu


-----


Changes:


Version 1.01
Avoiding Zombie in First BEDROOM
Thanks to: AMBAT SASI S/O PALISSERY P
isc30108@nusunix2.nus.sg
Version 1.02
Some spelling errors :) My weakness.
Thanks to: Vartan Narinian (?)
v.narinian@ic.ac.uk

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