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Читы для America's Army

Чит-файл для America's Army

America's Army

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Разработчик:U.S. Army
Издатель:U.S. Army
Модель распространения:бесплатная/промо/цифровая доставка
ISO статус:релиз состоялся 5 июля 2002 года
Официальный сайт:Открыть
Жанры:Action (Tactical / Shooter) / 3D / 1st Person

Даты выхода игры

вышла в июле 2002 г.

FAQ [ENG]

Информация актуальна для
America's Army: Operations Weapons FAQ
        By: Mike Hamlin 5/14/03 cmhamlin@mchsi.com

Table of Contents
=================

1. Copyright Info
2. Version History
3. Intro
4. US Weapons
5. OPFOR Weapons
6. Other Equipment
7. Credits

=================

1. Copyright Info

This document is protected by copyright, 2003. This FAQ may not be used
to make profit. There is no illegal reproduction or distribution of
this FAQ. If you want to use this FAQ on your site, please notify and
make sure that the FAQ appears unaltered.

=================

2. Version History

=================

3. Intro

This guide is a means for explaining the capabilities and
recommendations for each weapon in America's Army: Operations. I'll
give the specifications for each weapon as well as a description of
it's capabilities and any special requirements for the weapon. That
aside, let's begin.

=================

4. US Weapons

These are always available to you. Depending on how much training you
have completed, you can choose which one you want by selecting a squad
role. Sniper training is required to an Advanced Marksman.

Number of magazines shows how many extra magazines you start with,
magazine size shows how many rounds are in each magazine, modes of fire
shows the different firing modes the weapon has, and roles show what
squad roles use this weapon.

M16A1 Rifle

Number of magazines: 6
Magazine size: 30
Firing modes: Single and Burst
Roles: Squad Leader, Fireteam Leader, Rifleman
This is the basic infantry weapon that most soldiers in the team use.
Basic training completion is the only requirement for it. It is easy to
use and fairly accurate at long distance shooting. Single mode should
be used when shooting at a distance in order to conserve ammo, but the
Burst mode is better in close range situations. In Burst mode, the gun
fires 3 rounds with each pull of the trigger. A solid, reliable gun
that can be used for just about anything.

M4 Assault Carbine

Number of magazines: 6
Magazine size: 30
Firing modes: Single and Burst
Roles: Squad Leader, Fireteam Leader, and Rifleman

The M4 is a lot like the M16. It has the same specs and firing modes,
but the only difference is that it's sights have slight magnification.
This weapon is no available on every map. It replaces the M16 on some
maps.

M4A1 Assault Carbine

Number of magazines: 6
Magazine size: 30
Firing modes: Single and Auto
Roles: Squad Leader, Fireteam Leader, and Rifleman

An improvement over the M4. This is available only on certain missions.
This weapon features a fully automatic firing mode, making it better at
close range combat than the M16 or M4. Also, the sights have slight
magnification. This allows you to fire at distant targets with a little
more ease than the M16, but keep in mind that in auto, the gun eats up
ammo very quickly, so make sure you're hitting the target.

M249 SAW (Squad Automatic Weapon)

Number of magazines: 3
Magazine size: 200
Firing modes: Auto and Supported
Roles: Automatic Rifleman

The SAW is a deadly close range weapon. It's huge clip size and fast
fire rate make it ideal for hitting/killing multiple enemies but beware
it's inaccuracy at long distances. The gun is hard to use at medium to
long distances because of how unstable it is when firing. To help
against this, you can lie down and set the weapon up on it's bipod.
This limits your range of motion and prevents you from moving but the
weapon will be stabilized and you will get much better accuracy. It can
also be used in quick bursts to suppress enemies and keep them from
firing at you or your friends.

M203 Grenade Launcher

Number of magazines: 6 (rifle) 6 (grenade)
Magazine size: 30 (rifle) 1 (grenade)
Roles: Grenadier
Firing modes: Single, Burst, and Grenade

A devastating medium to long range weapon, the M203 grenade launcher is
an attachment to an M16. The M203 handles just like the M16 with both
Single and Burst modes of fire but it also features a grenade launcher.
In Grenade mode, the weapon is elevated slightly and pulling the
trigger launches a 40mm grenade with a wide blast radius. Since it is
single shot, you must reload after each grenade is fired. Also, the
grenades only arm after traveling around 30 meters, so it should be
used to attack targets at medium to long distances. Launched grenades
that strike an opponent without arming can hurt or kill them. Your
supply of grenades is very limited, so make good use of each one.

M24 SWS (Sniper Weapon System)

Number of magazines: 45 individual bullets
Magazine size: 5 rounds can fit in the chamber
Roles: M24 Advanced Marksman
Firing Modes: Single and Supported

The M24 is a bolt action sniper rifle capable of hitting targets at
extreme distances (300 to 800 meters). Although you can't even see that
far, it's scope allows you to zoom in and scan an area for hostiles
very easily. The weapon is single shot, requires recharge (ejecting the
spent shell) after each shot, and reloads slowly so it is key that you
kill your opponent quickly because the M24 has no reticule and is not
suitable for close range combat. It's a one shot kill, however, so make
use of the bipod. Lie down and support the weapon to increase accuracy.
Like this, you can cover the area in front of you and snipe any enemies
that you see. It is a deadly weapon in the hands of a skilled marksman.

M82A2 Anti-Material Rifle

Number of magazines: 4
Magazine size: 10
Roles: M82 Advanced Marksmen
Firing modes: Single and Supported

The M82 is sniper rifle used to destroy light vehicles or unexploded
equipment from a distance. Like the M24, it has a powerful scope and a
very long range. However, the 50 caliber rounds give this gun a huge
recoil. Even though it's semi-automatic and magazine-fed, it's still
quite slow to fire and is not a good choice for up close and personal
conflicts. It is impossible to maintain your scope when you fire, so
you must reacquire the target after each shot. Like the M24, lying down
and using the bipod increase your accuracy greatly.

=================

5. OPFOR weapons

These all appear to be Russian made. You can pick one up off of a dead
enemy anytime you happen to find one lying around. Each one is a
counterpart to one of the US weapons, so if an enemy was using an M16,
you'll find an AK-47. I'm not going to list the number of magazines
because the ammo you get with an OPFOR weapon depends on how much the
original user has already fired.

AK-47

Magazine size: 30
Firing modes: Single and Auto
US counterpart: M16

This gun is obviously better suited for close range combat because of
it's fully automatic firing mode but the M16 is more accurate at
distance shooting.

AK-74

Magazine size: 30
Firing modes: Single and Auto
US counterpart: M4

A better close range weapon than the M4, this gun has a fully automatic
firing mode. It doesn't have magnification on the sights and it tends
to jerk around more than the M4, but it is a better close range weapon.

AK-74su

Magazine size: 30
Firing modes: Single and Auto
US counterpart: M4A1

This weapon handles almost exactly like the M4A1 except that it doesn't
have any magnification on it's sights. Pick it up if you're running low
on ammo.

RPK

Magazine size: 100
Firing modes: Single, Auto, and Supported
US counterpart: M249

This weapon doesn't have as big a magazine size as the SAW, but it
packs a tremendous close range punch. You can easily mow down enemies
with this gun. It also has a bipod for accurate distance shooting.

GP-30

Magazine size: 30 (rifle) 1 (grenade)
Firing modes: Single, Auto, and Grenade
US counterpart: M203

An all purpose weapon, the GP30 is suitable for just about anything.
Featuring both single and automatic firing modes, it can be used to
fire at close range and medium range targets. In grenade mode, you can
engage targets a long distance but the noise and smoke trails from
these grenades can give you away easily. The grenades are muzzle-
loaded, giving the GP30 a slightly faster reload time and it seems that
the trajectory for the grenade is a little lower than the M203.

Mosin

Magazine size: 5 can fit in the chamber
Firing modes: Single
US counterpart: M24

The Mosin is a sniper rifle that operates exactly like the M24. The
only difference is that it has no bipod, making the gun far less
accurate.

SVD

Magazine size: 10
Firing modes: Single
US counterpart: M82

The big SVD is exactly like the M82 in terms of speed and recoil. Like
the Mosin, however, it doesn't have a bipod.

=================

6. Other Equipment

This gear is extra and not available on all mission. Sometimes only one
team can get it, others only certain leader roles are issued special
equipment. All roles come equipped with grenades.

M67 Frag Grenade

This weapon has a blast radius of about 10 meters. You can throw the
grenade around 80 meters, but the angle and topography can affect the
outcome of your throw. The weapon has a 5 second fuse. Soldiers caught
in the blast radius can be killed or severely injured. When a frag goes
off, there is only a certain amount of fragments. If a solider covers a
frag with his body, there is a good chance that others in the blast
radius will survive or even walk away unscathed.

M83 Smoke Grenade

This weapon creates a thick cloud of smoke that is nearly impossible to
see through. You can use it as cover or a distraction. It has a 5
second fuse and the smoke lasts for about 15-20 seconds.

Flash Grenade

Sometimes called "flash-bangs" these grenades make a blinding flash and
loud bang. It can disorient and dizzy soldiers in the radius. The
closer to the center of the blast, the more severe the effects. Flash
grenades can cause the victim to lose sight and his ears will ring,
making it difficult to hear anything. It can cause a little damage but
you have to be very close to be hurt by it. This grenade has a 2 second
fuse.

Binoculars

A good solid pair of binoculars can be your best friend on some
missions. With these, you can view the areas around you in detail. It's
always a good idea to scout out an area for hostiles with your
binoculars before you move through it.

Night Vision Goggles

Essential on night time missions, the night vision goggles let you see
in the dark. However, target identification can be difficult with the
goggles and your vision narrows quite a bit.

=================

7. Credits

Just a thanks section here. If you find anything wrong or if you have a
suggestion, PLEASE TELL ME.

Gamefaqs.com - for hosting my FAQ.
You - For reading my FAQ.

=EOF=

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