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Читы для Ancient Domains of Mystery

Чит-файл для Ancient Domains of Mystery

Ancient Domains of Mystery

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Thomas Biskup
Издатель:Thomas Biskup
Модель распространения:бесплатная
Официальный сайт:Открыть
Жанры:RPG (Rogue/Action)
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

Hint [ENG]

Информация актуальна для
  ADOM version 9.4

  In any ADOM game, you will want to start by going to the training
  caves. These are a good place to find out whether your character is
  worth continuing or whether you'd be better off starting over. The
  training caves are just about 15 or so spaces to the left of the NE
  corner where you start out. Keep killing monsters until you get to
  experience level 6, then leave, because after level 6 the monsters get
  too deadly.

  Once you've left those caves, go to the Terinyo village. Buy a couple
  of large rations if you want. (It doesn't matter that much because
  you'll find them all over the place in one of the upcoming dungeons.)
  Make sure to talk to the old mystic who lives in a square building to
  the left of the water area of the village. He will tell you about a
  Mad Carpenter who needs to be saved. His telling you about it will
  allow you to find a location you could not have found otherwise.

  Now you'll want to visit the caves where the Mad Carpeneter lives.
  They are on the far East side of the kingdom, very close to Terinyo.
  They show up as an orange symbol next to the mountains. Once you've
  entered, start killing monsters and picking stuff up until you get to
  level 4. Here you'll want to pay closer attention to make sure you
  don't start hacking away at the Healer, who will appear as a white @
  sign. Chat with him and he'll tell you you need to learn tolerance.
  What this means is that when you get to level 7 (which is the last
  level), you will find the Mad Carpenter and he'll keep attacking you.
  Just ignore his attacks and get him to follow you down all the levels
  until he is at level 4. His attacks never seem to do any damage. Then
  make him walk adjacent to the Healer. The Healer will give him his
  sanity back and the Carpenter will disappear. He'll leave you a book
  of bridge building, a blessed hatchet, and something else I forget.
  Pick all this up. Also chat with the Healer and get him to teach you
  the Healing skill if you don't already have it. If your hit points are
  low, ask him to heal you too. Then leave this dungeon.

  Now you are probably moderately tough with a fair amount of money and
  enough food to do some decent exploring. You can go back to Terinyo
  and buy some rations, talk to the Old Mystic (who will tell you about
  another dungeon, but this isn't necessary the way it was before), or
  get training from the Carpenter (who should be around somewhere). You
  can also go to the Thieves' Village just SW of Terinyo. There you can
  buy more advanced items (potions, scrolls, blessed weapons, rings,
  etc.), talk to a Crime Lord or a Master Thief, or talk to a Mad
  Scientist type guy on the far right side of the screen (where a lot of
  people probably never explore). I am not sure what the Mad Scientist
  is good for, but apparently you don't need to talk to him to finish
  the game. The same is the case with the Crime Lord and the Master
  Thief. If you chat with the Crime Lord he'll ask you to kill the
  Terinyo sheriff and the Old Mystic -=-- you can come back and get a
  gift (a Chaos amulet). I don't think this is a very useful course of
  action, and you don't really want the Terinyo village people pissed
  off at you. In my opinion, it's a much better bet to eventually kill
  the citizens of the Theives' Village, but this isn't necessary either.

  Okay, so now what? It's time for you to cross the kingdom. You'll have
  to veer far south because a large body of water splits the right side
  of the screen off from the larger left side. When you're traveling
  south, you can stop in the "Endless Dungeons" if you want and build up
  your inventory/experience points. As far as I know there are no
  interesting artifacts or beings in the Endless Dungeons, but I haven't
  explored it much. It isn't necessary to complete the game. It also
  apparently goes on, deeper and depper, to infinity. Not my idea of a
  good time. (I could be wrong about its being infinite.)

  After you have passed by the Endless Dungeons, veer west until you are
  past the water. Then head NW until you are in the middle/left upper
  area of the screen. There is a location that is just diagonal from a
  corner of mountains. It is marked by an asterisk. Enter it. This is
  the Dwarven Caves and it's where most of the action occurs.
  The Dwarven Caves are extremely deep, but you won't find out how
  deep until much later in the game. They go all the way to level 50,
  but for now we're just concerned with the first 20 or so. The levels
  get progressively more difficult, with tougher, more vicious monsters
  as you go down further. That means that the first several levels are
  pretty easy.
  The first interesting (not completely random) level is the
  Arena level. Here you'll find that a wide area fills the entire right
  side of the screen. The wide area has a rectangle in it, and on the
  north side of that rectangle sits an "@" sign who you can chat with.
  This is the Arena Master. Don't try to fight him (you can do this much
  later, if you want). Just chat. He will offer to let you fight in
  arena matches. Try some if you want, but remember, you probably aren't
  going to be tough enough to win many of them in a row. You might want
  to fight several battles, then come back later when you've recovered
  hit points or gotten toughter. Each time you win an arena match you
  get a good sum of money from the Arena Master. The 20th won battle
  (which is always at least twice as hard as the previous 19) will win
  you an artifact --- a pretty good blessed sword. Again, you may have
  to come back after you've gotten to a decent level in order to win
  this 20th match. The 20th win makes you the Champion.
  Other interesting levels in the early part of the Dwarven Caves
  include the "no walls" level, where you can find most types of
  lower-level monsters. It's also a good place to practice your
  herbalism skill (stomafillia herbs are quite useful for hunter,
  alrunia antidotes for poison, and I forget what the other ones do.)
  Eventually you'll get to the Dwarven City. I forget what level
  this is, but it's probably somewhere between 15 and 20. It's a very
  important spot in ADOM because you will be returning to it many times
  for a variety of reasons. First of all, there's the shop. Then there's
  the church where you can give sacrifices to your deity. There's also
  (in version 9.4 anyway) a place where you can do Smithing, and a home
  where an elderly warrior lives. Most important are the Training room
  and the Dwarven Leader room (which stands out because it always has
  two dwarven guards guarding the door, who are the origin of the quote
  "Axes high!").
  One other room that is important to mention is the tiny room with
  no doors. You can't dig your way in here -- you need to teleport in.
  If you don't have the teleport skill, I don't know how you can get in
  there, but eventually everybody gets the teleport skill when they
  become corrupted by chaos. Inside the small room lives a mystic who
  will happily give you a really excellent blessed battle axe that does
  a ton of damage.
  Okay, back to the previously mentioned rooms in the Dwarven
  City. In the Elderly Warrior room, talk to him repeatedly. If you have
  the weapon from winning the 20th Arena fight, the Elderly Warrior will
  notice it and ask you if he can have it. I forget what he gives you in
  return but it's worth giving him the weapon if you already have
  something better.
  The Training Room is a great place to build up your skill
  points. I find that giving the trainer 1000 gold coins each time you
  pass through is a great policy. (Usually you don't have much else to
  do with your money.) 1000 is a number I made up -- It could be that
  you need less, or possibly more -- I don't know. Anyway, I've seen
  characters gain dozens of strength, dexterity and other points by
  regularly consulting the trainer. And building up your attributes is
  extremely important if you want to get anywhere in ADOM.
  Where the church is concerned, I don't really understand how
  worshipping works and it never played a large role in my playing of
  the game -- but it might for you. The main thing is, experiment with
  sacrificing stuff and try to make your god happy so you can "wish"
  later on. Again, I personally don't find this all that important in
  the grander scheme of things.
  The Dwarven Leader is a very important character to talk to
  because he will send you on quests (you have to say "quest" to him)
  and also he will send you on a "portal" quest (you have to say
  "portal") which will take you to the other side of the kingdom. I
  don't recommend doing the portal quest until you have done a
  significant number of regular quests for the Dwarven Leader. Each time
  you complete a quest, go to the Dwarven Leader and he will give you
  something useful (the rewards get better during the later quests --
  one of them is an excellent shield).

  The levels that go lower than the Dwarven City are pretty tough, and
  you will want to play them carefully. Among the many tough levels are
  the "living trees" level and the Undead level. There is also a level
  somewhere down there that is full of bees. Remember to kill all the
  bees until the queen bee comes out. Kill her, then go to the hive and
  try to pick stuff up. You will need the bee wax for later.
  The "Living Trees" level is also important. For one thing, you
  will need to cross it during one of the quests. For another thing, it
  is a good place to get logs with which to build a bridge. This is not
  the only place to get logs, but if you have acquired the "Strength of
  Atlas" or an equivalent spell, this is as good a place as any. (You'll
  need the "Strength of Atlas" spell to carry more than a couple sets of
  logs at a time). If you have access to a lot of stomafillia herbs or a
  ton of rations and other food, then you can ignore the "living trees"
  level as a source of wood, because you can do all your wood chopping
  out in the general kingdom where otherwise your hunger would progress
  very rapidly. Anyway, the "living trees" level is an interesting
  place to visit. To cross it, keep moving. Don't get sucked in to the
  concept of standing and fighting because you will never be able to
  kill all those trees. Don't try to burn them, they'll just get pissed
  off and all attack at once.
  The Undead level I mentioned earlier is a big pain in the butt
  unless you're pretty powerful. You have to run a gauntlet of zombies
  and so on. If you have a pickaxe for digging, this is a great level to
  use it so you can avoid a lot of monsters. You'll probably want to
  kill them all eventually, though.
  Below the Undead level, somewhere around level 25 I guess, is a
  level with a blocked portal. You can go no further than this until you
  have completed the Portal Quest that the Dwarven Leader will tell you
  about if you ask.
  The thing to remember about the first 25 or so levels of the
  Dwarven Caves is that you will have to do a lot of running back and
  forth (or up and down) in order to get things done. You will basically
  live in these areas for a while. Get used to it. Your character needs
  to build up strength here before he/she can really kick butt. But
  there are other things to move on to.....

  THE RING OF THE HIGH KINGS AREA

  Before discussing this area I should say that bridge building is
  important here. Always keep your book of bridge building in your
  possession because if you don't have it, you can't add points to the
  bridge building skill each time you go up a level.
  Whether you get logs from the "living trees" level of the
  Dwarven Caves or from the general outside area, you'll need at least 3
  logs and probably many more in order to build an adequate bridge.
  (This depends on your skill level in bridge building.)
  Okay....let me back up. The Ring of the High Kings area is in
  the far upper left corner of the kingdom. You can't get there unless
  you have a Climbing Set or a really good Climbing skill level, or
  maybe both, I'm not sure. The Climbing Sets are not too hard to find
  after a while.
  Basically, when you go to the Ring of High Kings area you will
  be in a one-level (no stairs) room with an island that is surrounded
  by piranha-filled water. You can't cross this water without building a
  bridge. To build a bridge, you must have both the hatchet and logs in
  your possession. You will want to stand by the edge of the water on
  the south side, where it only takes 3 spaces to reach the door of the
  little island. Put the hatchet in your Tools inventory spot, then
  "U"se it. When you have reached the door with bridges, you will have
  to kill a water monster of some sort, then you can get the Ring of the
  High Kings.
  I am not sure what this ring does exactly, and I am not even 100%
  sure you need it in order to win, but I think you probably do. Most
  likely it's what gets you past one of the deeper portals.
  Order-wise, this is probably the first place you should attempt
  to visit after you've been in the Dwarven Caves.

  THE PORTAL QUEST

  The Portal Quest will take you to a previously-invisible graveyard in
  the SE area of the kingdom. It is marked, appropriately enough, by a
  cross (plus sign). Once there, you will have to fight many zombies,
  wraiths, ghosts and other annoying creatures in order to get yourself
  inside a tomb in the center of the screen. This tomb has a downwards
  stairs, which take you to a quite deadly area.
  The thing to remember about the lower level is that you don't
  need to explore it all. It's a trap room and you'll probably die or be
  in a world of pain if you try to map it all out. (I used to think you
  had to step on all the "you hear a squaking sound" traps in order to
  finish this quest, but I later realized those traps don't have special
  significance). Basically, just go all the way south and hit the "s"
  key until a secret door opens. Then travel S and then E along the
  bottom area of the screen until you are as far SE as you can go.
  Somewhere around there is a secret door. (It's in a vertical hallway
  on the right/lower side of the screen.)
  When you find the secret door, enter carefully. It should take
  you to a large room on the right side of the screen. Then start
  hacking away until you have killed the Necromancer and Griff, who the
  Dwarven Leader should have told you about. Kill everything else
  threatening. Then use a pick axe or wand of digging to dig up that
  grave in the center of the large room. You will find a good artifact.
  I think you need to pour holy water on this grave too.
  Your portal quest is finished -- get the $#% out of there.

  At this point, there is no one order you need to do things in. You
  just need to do things. Here are some areas you might want to focus
  on:
                                        
  THE GREMLIN AREA

  This is located in the SW area of the kingdom. It's all dark, so use a
  torch or your amulet of protection. Do not go here if you aren't
  pretty tough. I am not sure what the intended point of this area is,
  but the bottom line is that you have to kill a ton of gremlins because
  they keep reproducing (due to a well-placed water trap). Hack through
  the gremlins and stand on the trap until they're gone. If this doesn't
  work, I'm not sure what to do. Also, I don't know of any good use for
  the balls of fluff. One time I had one in my inventory and when I got
  soaked by a water trap much later on, the ball of fluff turned into a
  gremlin in my backpack and ruined some of my stuff. Obviously the
  creator was making a reference to the movie "Gremlins." In the Gremlin
  area you will find a "Phial" potion which is useful for creating
  blasts of light, but not anything else that I know of.

  THE TOWER

  This is a hot, hot place. You need to be pretty tough and you need at
  least two objects or experiences that involve immunity to fire.
  (Eating fire beetles and wearing a ring of fire resistance would
  work). Otherwise you'll steadily lose hit points.This area is all red
  and about 3 or 4 levels deep. You'll have to fight red dragons and the
  like, so be prepared. The on the last level, you may need to dig or
  use a wand to get to the other side of the screen (where the action
  is). If you defeat all the really tough dragons, etc., you'll get the
  first Chaos Orb -- the Chaos Orb of Elemental Fire. You definitely
  need this.

  THE PYRAMID

  Another tough, tough level for more experienced players. I'm not sure
  what exactly triggers your ability to get into the pyrarmid (an
  ability you don't have early in the game). Maybe it's being a certain
  level or character. Anyway, the pyramid has 3 levels and they're all
  tough. In the first level, don't bother with the right side of the
  screen unless you want to fight mummies. Go left and search for secret
  doors everywhere you can. Eventually you'll find an area to the NW of
  the screen where a downstairs can be seen.
  Now you'll be in a smaller area with a few secret spots, etc.
  There's another stairway. Go down. Now you will be in a huge room and
  a ton of monsters will be after you. Good luck. If you complete this
  battle you get an ankh amulet. Again, I'm not sure how crucial this is
  to finishing the game, but I imagine it plays a role.

  THE GRASSY PARK AREA

  There's an area near the pyramid that consists solely of a
  cresent-chaped body of water, a house with a back room, and many
  trees. I have no idea what good this area is, but I vaguely recall a
  Fool's poem about this area being good for magic (for reading tomes,
  maybe?). I am not sure....in any case, this seems to be another
  non-crucial area.

  THE BLUE UNDERWATER AREA

  This is a good place to go relatively early (though after completing
  the portal quest) because it's not *that* hard. The important thing
  though is that you have proper swimming ability/breathing aid. You'll
  be in a big blue room that you have to explore thoroughly to get
  around in. (Swim around the south, not north, to get places faster.)
  In the very center of the screen is a large room with tons of items
  there. The trouble is you can't pick up anything without your God
  yelling at you. Oh well. You *can* talk to the blue dragon in the
  middle of the screen, who will discuss her baby with you.
  After this has happened, go to Terinyo and talk to the blue baby
  dragon. It will fly off into the sunset in order to get together with
  the mom dragon. Now go back to the underwater dungeon and talk to the
  blue mama dragon again. She tells you she'll be sending you a great
  thing later. What this turns out the be is a really tough two-handed
  trident that somebody drops near you much later in the game. (By the
  time I got it, I had forgotten all about that part of the game.)
  I forgot to mention that the blue underwater area is not initiall
  easy to find. You'll need to walk through the big lake in the middle
  of the kingdom until a message says "You discover an underwater
  passage!" or something similar. Some of your gear might rust in the
  meantime. Don't say I didn't warn ye.

  THE RIFT

  Just south of the Ring of the High Kings Area is an area that you
  can't get into unless you have a reasonable climbing ability.
  Sometimes if you *do* get in, you'll fall and much of your stuff will
  be damaged, as well as yourself. So you might want to make sure you're
  ready before you try this area.
  When you get in, basically you'll be in dungeons like any other
  dungeons. The monsters are fairly tough, but not excruciatingly so.
  When I was in here I came across a sick baby white dragon, and I
  imagined I was supposed to help him, but I couldn't figure out how (I
  tried to "g"ive him a number of items, including healing herbs, but he
  refused). So if anybody knows what to do with the sick white baby
  dragon, let me know. (I ended up killing him because I was bored and
  chaotic.)
  When you're in the rift, go as far down as you can. Eventually
  there will be no more downstairs. So go up. (There are levels above
  the level you start in.) Sooner or later you will come to a room with
  two upstairs symbols. One of those symbols takes you to another level.
  The other one goes to an area of the Kingdom screen that is
  unreachable from any other means because it's surrounded by white
  (unpassable) mountains. When you get to this area, walk over to the
  entrance that's on the right and you will be in the the Library. The
  Library is chock full of tomes (i.e. spells) but you'll have to kill a
  ton of tough monsters to get them.
  After that, you can continue back up the rift and get out. That's
  all I know about that area.

  THE STEEL GOLEM AREA

  This is in the central south area of the kingdom. I find the steel
  golems extremely difficult to kill. So you will probably want to visit
  this area very late in your game. The dungeon starts out like any
  other, but its first exit is guarded by the previously mentioned
  golem. If you kill him and go downstairs, you'll have to kill
  literally dozens of identical (and equally tough) steel golems.
  Yikies, these guys are tough. Needless to say, there are some
  worthwhile items in this dungeon, once you've gotten past the
  monsters. There are rooms full of armor, weapons, and a room full of
  pools (that do various unusual things to you). The armor and weapons
  are unremarkable, mostly; presumablythey're there for you to do
  smithing on.
  The center of this level has a diamond-shaped pattern of forges
  and a chaotic dwarven dude who runs the place. If you talk to him,
  he'll ask you to kill the Terinyo dude (I forget what he's called but
  he's represented by a green @ sign). Then, if you come back, he'll ask
  you to kill the Dwarven Leader. I think he rewards you with a cool
  shield or something. I don't find it much worth it, since the Dwarven
  Leader already gives you a great shield when you complete all the
  quests. But if you're Chaotic, maybe you'll want to go this route.
  In the SW corner of this level is a downwards stairs. You can't
  get into it ever, to my knowledge. It's blocked by a statue of a
  knight and flames, or something. It seems to be a one-way door that
  you can only come up through (from a deep Dwarven cave) and never go
  down. I think you have to be around level 30 of the Dwarven caves to
  find the stairway that comes up to this. Obviously this stairway makes
  for a nice way to make a quick escape from the Dwarven caves -- but
  only if you are prepared to kill all the steel golems in this dungeon
  (or have already killed them).
  One other thing. I don't remember but I think the Dwarf in this
  dungeon will teach you Smithing if you don't already have this skill.

  THE UNICORN QUEST

  When you are of a sufficient level (probably 25 or 30), go to the
  Terinyo village and talk to the guy whose title I forget but who is
  represented by a green @ sign. That guy. Chat with him and he'll tell
  you about a Unicorn that needs your help. Then and only then can you
  see a location that you couldn't see earlier.
  This location is in the middle of the Kingdom, not too far from
  the calm park area and the pyramid. You'll see it if you walk around
  there a little. Enter it and you'll be in a big grassy area that has a
  thick forest in the center. Walk around the forest and soon you'll
  meet an upper-case white "U" which is a Lawful unicorn. Chat with him
  and he'll ask you to kill his foe, a black unicorn who lives in "the
  forests to the east" or something like that. Exit the level and now
  you'll find another new location just east of the White Unicorn spot,
  and also near the pyramid. Enter there and go kill that Black Unicorn.
  (If you chat with him, he'll ask you to kill the white unicorn! Which
  one you kill is a personal choice depending on your alignment.) When
  you have killed one unicorn or the other, go to the unicorn for whom
  you did the killing and chat with him. I forget what he awards you
  with, sorry to say. BUT he does offer to relieve you of ALL your
  corruption, once and only once. I strongly recommend you NOT have him
  relieve you of your corruption until you are extremely corrupt (8 or
  more corrupt traits). Even if it means making a special trip up 30
  levels of Dwarven Dungeons much later in the game, it's worth waiting
  to have the Unicorn un-corrupt you instead of squandering this
  one-time miracle too early in the game.

  I think that sums up the non-Dwarven areas of the kingdom pretty well.
  I hope I didn't miss or forget anything. If you think about it, four
  of the areas nicely sum up the elemntal orbs: the steel golem area
  represents Earth, the underwater area obviously represents Water, the
  fire tower represents Fire, and the rift sort of represents Air. It's
  nice to know the designer tried to make the game thematically
  consistent.

  Now, let's get back to the Dwarven Caves.

  When you get through the first portal (the one that was opened for you
  by the Dwarven Leader's hidden lever after you killed Griff and the
  Necromancer), you'll soon come to a level with a very deadly creature
  in it. This creature is similar to the Siren in Greek mythology,
  except that her singing doesn't cause men to become slobbering
  lust-filled fools, just to instantly die. I wish I knew my Homeric
  literature better, but I believe it was Odysseus who was tempted by
  the sirens. To get safely past the island where the sirens lived, he
  had all his men put wax in their ears and tie him to a mast (where he
  could hear the beautiful singing but couldn't foolishly react to it).
  Well, that should be a clue as to how to defeat a certain ADOM
  monster. If you EVER get to a level and hear something to the effect
  of "You hear a high-pitched screech!" (or something similar), DON'T go
  anywhere new. Go find some wax and "u"se it, which will cause you to
  put it in your ears. (If you don't know where to get wax, read through
  the earlier part of this message and you'll find out where to get it).
  With wax in your ears, you can defeat the screeching monster (whose
  name escapes me). Otherwise you're dead meat, no matter how tough you
  are. I think this monster only shows up once, which is quite
  fortunate.

  As you go deeper in the Dwarven Caves, you'll find increasingly tough
  monsters, many of whom breathe fire or lightning or acid or frost or
  garlic or whatever. Hopefully by this time you will have built up a
  resistance to most forms of attack either through items (like rings of
  resistance) or because you've eaten corpses of a variety of monsters
  with these abilities.
  Whenever you are in a level that only allows you to explore half
  the screen, get out your wand of digging or your pickaxe. You are in
  an Orb area. The first Orb area you'll encounter is the Orb of Water
  area. Be prepared to fight a LOT of monsters. After that, the Air area
  is much deeper and the Earth area is the last one, at least it was in
  the game I played. These are all very, very tough.
  Also get used to fighting a ton of red dragons. They are very
  deadly but the upside is that they leave lots of cool stuff behind
  when they die.

  There's also a Casino way down there somewhere. There are plenty of
  items for sale (at amazingly high prices -- you'll really need that
  Haggling skill here!). Unfortunately, there don't ever seem to be
  Scrolls of Un-Corrupting here, which are very useful scrolls. You can
  play slot machines till your heart's content, but it's not my cup of
  tea. (I remember somebody giving a hint about how you can do really
  well at the slots if you have coins made of the right material, but I
  have no idea how to get such coins). Whenever I get to the Casino
  area, I usually just ignore everything and keep going -- unless
  there's something I really, really want to buy in the big-ass store.

  My memory is hazy at this point because I only ever got this far once,
  and I completed the game after that. But there aren't that many
  interesting levels after this. Except for the end ones....

  When you get to about level 48, you'll find four platforms that
  represent the four elements: a bonfire, a mini-tornado, a pool of
  water, and a pile of rocks (or something representing earth).
  Hopefully by now you have all four orbs -- if not, go get them!
  (Remember, the fire orb is in the Tower, not in the Dwarven Caves, so
  make sure you have this before you go to the deepest levels of the
  Dwarven Caves.)
  You'll want to "U"se each Orb while standing on the appropriate
  platform. I don't know what happens if you try to "U"se the wrong orb
  at the wrong place (e.g. water orb while on the bonfire) -- does
  anybody know? When you have put all four orbs in their appropriate
  places, the stair that used to go up turns to a downwards stair. Now
  there is no way for you to go back up. No turning back! You'lre
  almost done!

  Go downstairs to level 49 and you'll be in a big icy area. You can't
  even move, the floor is so icy. Unless.....you throw stuff in the
  opposite direction. Remember Newton's laws of physics? Remember
  inertia? Wasn't high school fun? Well okay, then. Start throwing
  stuff.... I find that it's better to use the wand of digging (or a
  spell of Divine Digging) beforehand so you can just go on a path to
  the NW instead of all around the screen. At the center of the screen
  is a downstairs. This will take you to level 50 -- the very last
  level, yay.

  This is one tough level. You'd better be prepared to fight. This is a
  very good time to have lightning bolt or death ray spells. And a great
  weapon(s). And a lot of hit points. And scrolls of melee damage. And
  rings of increase damage, or of protection. Or an amulet of
  protection. Or boots of dexterity. You get the idea.
  There are tons of Chaos monsters, Ghosts and other badass,
  annoying creatures here. Take a straight path to the left side of the
  screen. Go the the extreme SW or NW corners of that left-most little
  room (which has a swirling mass of pure chaos in it). You'll find
  secret doors in the corners. Beyond those doors will be more monsters
  -- kill 'em. Then you'll find levers in each secret-door room. These
  two levers will stop all Chaos. You have completed your ultimate goal!
  (You may want to just run past the monsters and pull the levers,
  because after you pull the levers they can no longer corrupt you).

  Now what? Well, you can go back up now and keep fighting other
  monsters. You shouldn't get any further corrupted, but I'm not 100%
  sure about this since my character turned into a gooey mass of chaos
  right after I "won" the game. I've heard that you can go back to the
  NE corner of the kingdom, where you started, and get some special
  congratulatory message. I imagine also that if you go talk to the Old
  Mystic in Terinyo (if he's still alive) he might say something nice to
  you, like "good job!"

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