Anvil of Dawn чит-файл №2

These are some of the most common technical and game questions asked about
Anvil of Dawn.

To complete Anvil of Dawn, we recommend that the adventurer take the following
path:

Start with Dark Lantern, Gryphon Keep, Underground City, then the Land of the
Roots. You can continue on to the Reed Plain and get the Unmaking spell, but
it is not required. Next, backtrack through the Underground City and proceed
through the Barrier, Temple of the Moon, City of the Dead, Eye of Clay
(Sanctuary), Gorge Keep, Iron Titan, Quagmire (the Pedestal), Evil Stronghold,
Fire Mountain, back to the Evil Stronghold, then the Anvil of Dawn.

The seven items needed for the Black Gnarl to forge the coffer are:

Item Location
---- -------
Heartstone Underground City Mines
Dragon Amber Land of the Roots
Tears of the Weeping Moon Temple of the Moon
Soul of the Ivory Prince City of the Dead
Sacrifice of Clay Sanctuary
Iron Shackles Iron Titan
Wood from Unbreakable Tree Quagmire

The 4 discs to get into the Eye of Clay and lead you to Sanctuary are:

Disc Location
---- --------
Sol Disc Underground City
Spring Equinox Disc Barrier
Fall Equinox Disc City of the Dead
Moon Disc City of the Dead Lower Vaults


Q: In Gryphon Keep, I cannot get into the northeast corner tower?

A: About two doors to the west of the door you cannot open that
leads into the northeast corner, is another room that has two
pressure plates. First, weigh down the plate to the west, then
the plate to the east. This will open the door that leads into
the northeast corner tower.

Q: Whenever I talk to the Lady of the Sea, she kills me.

A: In order to get the spell from the Lady of the Sea and live, first
find the Soul Link figurine in the Underwater Labyrinth. Before
talking to the Lady, use the figurine to cast Soul Link on
yourself.

Q: How do I get the spell from the Imp in the Underground City?

A: Use the Hourglass of Temporal Freeze BEFORE you walk into the room.
This will stop time long enough to get in and watch the Imp dream
of his spell.

Q: How do I cross the bridge next to the Barrier that has a glowing
white light?

A: You need the Stone of Safe Crossing found in the Temple of the Moon.
You must first pass through the Barrier.

Q: How do I melt the commander trapped in the ice block in Gorge Keep?

A: Drop the glowing ember in front of the frozen man. This will slowly
melt the ice, freeing the commander. He will help get you through
Gorge Keep.

Q: I cannot shrink the Iron Titan's body because I can't turn off the
No-Magic Zone.

A: To turn off the No-Magic Zone, you must first weigh down a
pressure plate that lies in the northeast portion of the map,
just below the four doors. This pressure plate is in a corridor
that leads south, then west, the, north a bit. Once you weigh this
plate down with 10kg, flip the switch that is on the wall just
two squares north of the plate. If you look at the map, the
No-Magic Zone should have disappeared.

Q: How do you talk to the Wind Elemental found in the Quagmire?

A: The Wind Chimes that are also found in the Quaqmire are needed to
talk to the Wind Elemental. He will teach you a very useful
spell.

Q: I seem to have completed everything except for the Evil
Stronghold, Fire Mountain, and the Anvil of Dawn, but I have no
idea how to get to any of these places.

A: In the Quagmire, one of the first battles you face is with one of
the Warlord's messengers. Once defeated, he gives up the Whistle
of Firey Beckons. Use this whistle at the top of the Pedestal to
be transported to the Evil Stronghold.

Q: How do I get the Guardian of Ice's hands from the icy depths?

A: Use the spell Heavenly Mend of Unseen Artisans to restore the
giant's hands.

Anvil of Dawn
Frequently Asked Questions

These are some of the most common technical and game questions asked about
Anvil of Dawn.

To complete Anvil of Dawn, we recommend that the adventurer take the following
path:

Start with Dark Lantern, Gryphon Keep, Underground City, then the Land of the
Roots. You can continue on to the Reed Plain and get the Unmaking spell, but
it is not required. Next, backtrack through the Underground City and proceed
through the Barrier, Temple of the Moon, City of the Dead, Eye of Clay
(Sanctuary), Gorge Keep, Iron Titan, Quagmire (the Pedestal), Evil Stronghold,
Fire Mountain, back to the Evil Stronghold, then the Anvil of Dawn.

The 7 items needed for the Black Gnarl to forge the coffer are:

Item Location
---- --------
Heartstone Underground City Mines
Dragon Amber Land of the Roots
Tears of the Weeping Moon Temple of the Moon
Soul of the Ivory Prince City of the Dead
Sacrifice of Clay Sanctuary
Iron Shackles Iron Titan
Wood from Unbreakable Tree Quagmire


The 4 discs to get into the Eye of Clay and lead you to Sanctuary are:

Disc Location
---- --------
Sol Disc Underground City
Spring Equinox Disc Barrier
Fall Equinox Disc City of the Dead
Moon Disc City of the Dead Lower Vaults


Q: In Gryphon Keep, I cannot get into the northeast corner tower?

A: About two doors to the west of the door you cannot open that
leads into the northeast corner, is another room that has two
pressure plates. First, weigh down the plate to the west, then
the plate to the east. This will open the door that leads into
the northeast corner tower.

Q: Whenever I talk to the Lady of the Sea, she kills me.

A: In order to get the spell from the Lady of the Sea and live, first
find the Soul Link figurine in the Underwater Labyrinth. Before
talking to the Lady, use the figurine to cast Soul Link on
yourself.
                               
Q: How do I get the spell from the Imp in the Underground City?

A: Use the Hourglass of Temporal Freeze BEFORE you walk into the room.
This will stop time long enough to get in and watch the Imp dream
of his spell.

Q: How do I cross the bridge next to the Barrier that has a glowing
white light?

A: You need the Stone of Safe Crossing found in the Temple of the Moon.
You must first pass through the Barrier.

Q: How do I melt the commander trapped in the ice block in Gorge Keep?

A: Drop the glowing ember in front of the frozen man. This will slowly
melt the ice, freeing the commander. He will help get you through
Gorge Keep.

Q: I cannot shrink the Iron Titan's body because I can't turn off the
No-Magic Zone.

A: To turn off the No-Magic Zone, you must first weigh down a
pressure plate that lies in the northeast portion of the map,
just below the four doors. This pressure plate is in a corridor
that leads south, then west, the, north a bit. Once you weigh this
plate down with 10kg, flip the switch that is on the wall just
two squares north of the plate. If you look at the map, the
No-Magic Zone should have disappeared.

Q: How do you talk to the Wind Elemental found in the Quagmire?

A: The Wind Chimes that are also found in the Quaqmire are needed to
talk to the Wind Elemental. He will teach you a very useful
spell.

Q: I seem to have completed everything except for the Evil
Stronghold, Fire Mountain, and the Anvil of Dawn, but I have no
idea how to get to any of these places.

A: In the Quagmire, one of the first battles you face is with one of
the Warlord's messengers. Once defeated, he gives up the Whistle
of Firey Beckons. Use this whistle at the top of the Pedestal to
be transported to the Evil Stronghold.

Q: How do I get the Guardian of Ice's hands from the icy depths?

A: Use the spell Heavenly Mend of Unseen Artisans to restore the
giant's hands.