Archimedean Dynasty чит-файл №1

Argentine Basin
Magellan
In the beginning you will receive a message from Perry LaSalle, telling you that
El Topo,
your boss, will be calling in a few minutes. Talk to a few other people around
the station
until El Topo calls. He will tell you to go to Vespucci and pick up Perry
Lasalle and bring
him to El Topo's Asylum.
Vespucci
Go to Vespucci, pick up Perry; while you are here, talk to all the people you
can. It is
important to note that how you treat people will reflect on you later in the
game. If you
anger someone, they may tell a friend and cost you a commission later on. Before
going to
El Topo's Asylum go to the Arms Dealer and upgrade your sensors, your current
sensor
can not tell the difference between friend or foe, until they fire at you!
* Attack --
Mission: On the way to El Topo's Asylum someone attacks you, get used to it.
This
combat is as simple as it gets. He is in front of you, get him in your sights,
lock the target
and blast him with your guns. There is only one enemy here so it should be
fairly easy.
Topo's Asylum
Once at the Asylum, go talk to El Topo, the plot thickens. Your next mission
from El
Topo involves clearing garbage debris from two NAV points. Make sure to talk to
the
arms dealer before going on the mission to repair any damage done to your ship
in the
previous fight. Start the mission.
* Clear the Debris --
Mission: At NAV A clear all the garbage. Part of the way through blasting the
trash, an
Anarcho shows up, do as El Topo demands and destroy him. Now do the same at NAV
B, there may be another scout here, if so destroy him as well. NAV C has yet
another
Anarcho, they are becoming a nuisance in the area. Go there and blast him.
Mission
accomplished.
General fighting tip: after locking onto a target the radar display will show
you what their
weapon range is. Using this you can try to stay out of their range while keeping
them in
yours. This is one of the reasons it is important to keep upgrading your guns as
more
advanced weapons systems become affordable or developed.


Topo's Asylum
Speak with El Topo again, don't forget to repair and re-arm your ship with
torpedoes if
you used any. Try to save as many credits as possible, the more you save the
better
weapons and sonar systems you can get. Next mission.
* Patrol El Topo's Asylum --
Mission: At NAV A you are instructed to go to NAV B, do so. Kill any Anarchos
you
come across and head for NAV C. Once there, go north until you see three
crawlers.
Destroy anyone threatening them. At NAV D you will be told to retreat to NAV E,
since
NAV D is an Anarcho base that you cannot take out by yourself. At NAV E you will
meet up with two more of El Topos's boats. Follow your instructions and go with
the
bomber back to the Anarcho base (NAV D). Once at the base you will be instructed
to
identify the communications devices. One of the buildings is a communications
center,
select a building and get within 30 meters of it to identify it. Once you find
the correct
building help the bomber destroy it, then get out of there!
Topo's Asylum
Back at the Asylum, talk to El Topo. It now looks like it's time to go back to
Vespucci,
this time to stop some Anarchos from destroying it. Make sure to repair and
re-arm your
ship, the missions only become more complex from here on out.
* Defend Vespucci --
Mission: At NAV A, find the crawlers and follow until you are told to go to
another NAV
point. In the mean time, several Anarchos will try to destroy these crawlers so
take care of
them. At NAV B you will find some more scouts, a tank and possibly a bomber. The
scouts should be easy now, since you have encountered them before. However, the
tank
must be attacked from behind and is very fast, so you will need to do a lot of
maneuvering.
The bomber is tough, it is the first ship that you will probably have to use
torpedoes on.
Attack from behind - there are less gun turrets there.
Vespucci
At Vespucci, El Topo contacts you again. Now it's off to Entropoint II and
points
unknown. There are several side missions you can try for more credits before you
go, feel
free to do so, the more credits the better. Talk to everyone here as well (it's
a good general
rule to do so anyhow) and then head to Atacama City. Once again, talk to
EVERYONE,
several will lead to side missions.
Atacama City
Once you arrive in Atacama City speak to everyone there - again there is the
opportunity
for some side missions here. Repair and re-arm your ship and proceed to
Scavanger.
Scavanger
In Scavanger, make sure you speak with Fuller in Garcia's Lounge, along with
everyone
else. Accept and complete any side missions you feel like attempting. Now go to
Atacama
City.


Atacama City
Once you arrive at Atacama City speak with everyone then head towards Lima I.
Lima I
In Lima I accept the mission from Vasquez, then head back to Atacama-City and
speak
with Chris Kruegar. Watch the cut-scene, then you will be in Galapagos.
After you're done speaking with Chris Kruegar, speak with everyone else and head
towards Mockturtule II.
Mockturtle II
In Mockturtle II you will have the choice of doing a side mission. Once
completed (if you
accepted it), make your way towards Mockturtle I.
Mockturtle I
At Mockturtle I make sure you speak with Iwan King, then hurry back to Styx to
let Chris
Kruegar know how your meeting with Iwan King went. Speak with anyone else at
Styx.
Make sure your ship is repaired and re-armed then dock and start the mission.
* Fake attack on STYX --
Mission: Go to NAV A and wipe out 2 of the enemy ships. Move along to NAV B and
engage the enemy until you are allowed to use the auto-pilot. It doesn't really
matter how
many ships you destroy here, the important part is that you keep them busy.
After the mission Chris Kruegar will contact you. Repair your ship and meet
Kruegar on
the Posidean. Once there, speak with Kruegar once more and then dock and start
the
mission.
* Revenge of King's Anarchos --
Mission: Immediately find cover from the enemy bomber because those torpedo's
can
wipe you out quickly. Try and keep it occupied until reinforcements come, then
proceed to
NAV A. Once there take out the bomber.
Posidean
Back on the Posidean, speak with Kruegar. When he tells you to relax, go and
repair your
ship and then go back to the crew room and speak with Kruegar once again.
Atlantic Federation
Neopolis
Once in Neopolis go to the meeting room and speak with Franco Farelli and then
make
your way to Jules I. Once there speak with Kross and then make sure your ship is
repaired
and FULLY armed before the next mission. It is extremely hard - so beware!


* Pirates in Gibbs Canyon --
Mission: After reaching NAV A, continue down the canyon and cut your engines.
Flow
with the current until you slow down, then restart your engines. When you reach
the base,
find the gas tanks and search for the Helinox system tank. When you take that
one out, all
the other tanks will follow. After that, follow the pipes, target and destroy
the control unit.
(Hint: save some torpedo's for the control unit.) You need to take it out
quickly. If you can
find a ledge above the unit, the enemy gun towers might not be able to find you.
This will
make your task much easier.
Neopolis
Make your way to Neopolis. Once there, speak with Franco Farelli and General
Cox, along
with anyone else you find. Again the opportunity is here to do some side
missions if you
choose to. Speak with the Mogh follower and go back to General Cox and let him
know
how the conversation went.
Deepdraft II
Head to Deepdraft II and speak with the Admiral. Dock and proceed to Seacore,
once there
speak to Capt. Bullock. Here you'll find yourself in Limbo. Speak with everyone
as usual.
Go back into the crew room and talk to Franklyn. Then dock and start the
mission.
* Attack on Freighter Ishtar --
Mission: Head out to NAV A and identify the Ishtar (Hint: You need to be within
30
meters to identify something). Retreat back to NAV B and escort the bombers
there. Keep
the mercenaries busy until the bombers complete their mission. Keep an eye out
for the
captain of the Ishtar. When he tries to escape towards the east, follow him and
make sure
his ship becomes disabled.
Scranager
In Scranager, speak with everyone especially the Brewmaster. Again there are
side
missions available here, accept them if you wish. This next mission described is
the one
from Franklyn which you have to do.
* ENTROX agent at LIMBO --
Mission: Hurry to NAV B, get the enemies attention and let them chase you back
to NAV
A. Engage the enemy there but stay close to the gun turrets, since these will
help you with
your attack.
Scranager
After the mission in Scranager speak with the Brewmaster once more. Try and get
him to
help you capture Captain Sorrow. When you speak with Sorrow use the info. that
the
Brewmaster gave you to persuade him to board your ship. If he refuses don't
worry about
it - you will just lose the bonus that Bullock had offered you, but that's a lot
of credits to
loose. Head back to the Seacore and speak with Bullock.
                               

* Destroy the Lock --
Mission: You need to take out the generator A.S.A.P., Ignore all the enemies and
fly
straight to NAV A. Find the generator and destroy it quickly. You need to meet
the
captured bomber at NAV B. Once you hook up with him, move on to NAV C and take
out all the gun turrets.(Hint: If you can get above and behind the gun turrets
sometimes
they won't locate you right away, which makes destroying them much easier.)
Escort the
saboteur while he completes his mission. Stay very close to him and try and draw
enemy
fire away from him while he finishes his mission.
Seacore
After the pirate base is destroyed you need to protect the Seacore from the
remaining angry
pirates. Make any repairs if needed, then dock and start the mission.
* Help Seacore --
Mission: Stay close to NAV A and destroy any enemies you encounter. Proceed to
NAV
B and do the same, then move on to NAV C. Again, take out all the enemies and
then
make your way to NAV E. Escort the command bomber back to NAV D and take out any
boats that threaten the command bomber.
Seacore
After that you will find yourself back on the Seacore. Speak with Bullock and
watch the
cut-scene. In Floating Bombay you need to speak with everyone. Take any side
missions
that appeal to you. Make your way to New Babel and speak with Yallah Rangon.
After
speaking with everyone else, dock and go to the Star of Bengalia. Speak with
Yallah
Rangon once you arrive.
* Patrol Star of Bengalia --
Mission: Patrol NAV B, then head to NAV C and inspect the paralyzed scout ship.
Be
careful - there are other enemy ships in the area. After destroying them, head
back to NAV
A and protect the Star of Bengalia against all attackers. Track down the
remaining enemy
ships at NAV D.
Star of Bengalia
Back on the Star of Bengalia, speak with Yallah Rangoon and then make any
repairs or
upgrades to your boat. Now start the next mission.
* Protect the Breathing Gas Transport --
Mission: Meet with the squadron and follow them to the gas transport. Once
there, escort
the transport. When the strange ship attacks, wait for the other ships to
disable it. Then hit it
while its paralyzed.
Star of Bengalia
After the mission speak with Yallah on the Star of Bengalia. Once you arrive in
Ajanta II,
speak with Admiral Peacock. For the next mission you need to load up on Flash
shark
torpedoes. You might want to upgrade your torpedo magazine here as well, you
will need a
lot of torps for the upcoming missions.


* Boarding a Biont Scout --
Mission: Hurry to NAV B and hit the mysterious Biont with your Flash Shark
torpedoes
until it's paralyzed. Once it's disabled, protect the specialist while it
examines the paralyzed
boat, then escort them to NAV A. Keep the attacking Biont's off their backs.
(Hint: When
trying to paralyze a Biont with the Flash Shark, try and get as close as
possible to the Biont
before launching the torpedo.)
Ajanta I
Once the mission is completed you need to go to Ajanta I. After arriving in
Ajanta I, speak
with Admiral Peacock in the destroyed hall. Dock and make your way to the Polar.
Once
there, El Topo will contact you. After speaking with him, talk to Admiral
Peacock and
watch the cut scene.
Tornado Zone
Machina Antarctica
In Machina Antarctica you need to talk to everyone there, then dock and start
the
mission.
* Attack on Bellingshausen --
Mission: This is a very tough mission so make sure you are fully armed before
attempting
it. Take out all the scouts that are attacking the gas tanks. Find the command
bomber,
destroy it and then finish the rest of the Anarcho's.
Machina Antarctica
Back in Machina Anaratica speak with Barhelm and then dock and go to Little
Paris. Once
there, speak with the beggar and everyone else. Dock and make your way to
Entropoint III.
Check in and jump to Entropoint V. After you arrive, dock and move along to the
Big Fat
Mama. Make sure you speak with everyone on the Big Fat Mama. You need to gather
all
the info. you can. Then dock and start the mission.
* Attack on Blue Hawaii·
Mission: At NAV A, wait for any enemy ships that make it through the mine field.
One
will try to escape back the way he came. Follow him, and identify the enemy
freighter.
Then return to the Blue Hawaii. Meet up with their defenses at NAV B. From there
you
need to take out the enemy tanks. (Hint: Cluster bombs are extremely effective
against
multiple tanks when they are grouped together.) Then take out the enemy bombers.
From
the auto-pilot, select Deepdrift.
Deepdrift
In Deepdrift, after speaking with Santiago, talk to everyone else there and then
make your
way back to the Big Fat Mama. Once there, speak with Santiago again and make
your way
back to Deepdrift. Pick up Fritz Rasmussen, then dock and go to the Mole.


* Gotcha --
Mission: You need to kill all the enemies in the area extremely fast - so use
your
torpedoes. Make your way to NAV A and finish them off.
Mole
Once at the Mole speak with Colosimo start the attack on the Big Fat Mama.
* Attack on the Big Fat Mama --
Mission: Go to NAV A, take out the guard ships and escorts. Then finish off the
weapon
transports. After that's done, hook up with the squadron at NAV C and take out
the rest of
the Guard ships.
Mole
Back on the Mole, take the 5,000 credits that Colosimo gives you and upgrade
your ship
as much as possible for the upcoming missions.
* Capturing Big Fat Mama --
Mission: Follow the bomber and clear the minefield on the way to the Big Fat
Mama.
Protect the bomber as it boards and disables the Big Fat Mama. Once it's
disabled, finish
off the remaining guards.
Mole
After that is done, repair your ship then go take out Santiago.
* The End of Santiago --
Mission: This one's pretty basic but very gratifying. Take out the guards then
send
Santiago to the Abyss where he belongs.
Mole
Back on the Mole, after speaking with Colosimo you need to speak with general
Cox on
the Triton. Dock and take care of Willy Boy.
* Patrol Big Fat Mama --
Mission: At NAV A, keep Willy's people from destroying the crawlers. When the
attack
wave from the south comes, stay close to the Big Fat Mama and destroy all the
Bombers
who attempt to infiltrate the Fat Mama. Make sure you don't let any bombers slip
by you
when you are attacking other ships. It doesn't take long for them to capture the
Mama.
Once the bombers are taken care of, destroy Willy Boy's remaining ships.
Triton
Once back on board the Triton, speak with everyone. Go to the weapon shop and
make any
repairs or upgrades as needed. Then dock and start the next mission.


* Avalon's Under Siege --
Mission: Follow the canyon N.E. until you get to the transport. Identify it,
then take out the
escorts. Once they are finished, wipe out the transport. Move on to NAV A. Once
there, go
straight up about 300 meters and kill the berserker Mogh's.
Clans Union
Avalon
After that mission you will find yourself at Avalon. Make sure you speak with
everyone
there. Then dock and do the mission.
* The Mogh Battle --
Mission: Once at NAV A destroy all the Mogh's while protecting the Freighter.
Hurry on
to NAV B and destroy the operations center as quick as possible. Move on to NAV
C and
meet up with the battle squadron. Take out all the Mogh's in the area, and help
the battle
squadron destroy the energy supply.
Triton
Speak with Admiral Cox once you arrive at the Triton. He will give you another
mission,
so make any repairs or upgrades then dock and do the mission.
* The Shogunate is Attacking --
Mission: Proceed to NAV A, start destroying the enemy. When the Triton starts to
have
problems hurry to NAV B and protect it. Shoot down any torpedo's that are
launched.
Take out the enemy bombers first, then finish off the rest of the attackers.
Triton
Back on the Triton, after speaking with Cox, repair your ship then its back to
the grind.
* Attack on Triton --
Mission: Hurry to NAV B, once there destroy the Alpha squadron. (Hint: Try and
destroy
the bombers first, it makes things a lot easier for you.) Once Alpha is
destroyed move on
to NAV A. Destroy all the enemies that are attacking the Triton. Watch out for
the
bombers. Take out both waves of attackers.
Triton
Back in the Triton, Major Lopez will tell you to meet him on the Polar, do so.
Speak with Major Lopez and everyone else. Dock and do the mission.
* Guard the striates at Sector A --
Mission: At NAV A take out any enemies that you come across. Hurry to NAV B and
protect the supply freighter. Go to NAV D and protect the freighter with the
plans. Don't
worry when the plans are stolen, just take out the rest of the enemies.


Polar
On the Polar, you need to speak with everyone and upgrade your guns to plasma if
you
have enough credits.
* Akira's 2
nd
Wave of Attack --
Mission: Hurry to NAV B, destroy the attackers. Make your way to NAV C take out
the
tanks. When prompted go to NAV A and protect the tank transport. Destroy all the
enemies and remember to use the cluster bomb if you find a lot of tanks grouped
together.
Polar
Back on the Polar, a new ship awaits you. Go to the arms dealer and spend some
credits.
Make sure you load up on Flash Sharks.
* Warning of the Bionts in the Red Sea --
Mission: Find and paralyze the Biont scouts. Once they are disabled, destroy
them. Don't
worry about the Biont bomber.
Polar
After the mission, re-arm your ship with Flash Sharks for the next mission
against the
bomber.
* Akira's Kamikaze Action --
Mission: Head towards NAV B and take out the bomber's escorts. Then send the
bomber
to a watery grave.
Polar
On the Polar, speak with everyone. Re-arm your ship with Flash Sharks again for
the next
mission against the Biont's.
* The Shogunate against the Bionts --
Mission: Proceed to NAV A, use the Flash Sharks to paralyze all the Biont's.
Once they
are all disabled go back and destroy them. After that go and help the Shogunate
warriors at
NAV B. Do the same thing you did at NAV A; paralyze and destroy the Biont's.
Polar
After your return to the Polar, talk to everyone, then dock and free Hong Long.
* Free Hong Long --
Mission: Head out to NAV A. Once you pass it, cut your engines and let the
current carry
you. When the current stops carrying you, restart your engines. Find and destroy
the
energy containers, then take out the Bomber of Zalman.


Shogun Territory
Polar
Upon returning to the Polar, speak with Hong Long and Major Lopez. After that
you'll
find yourself in Svesda Wostock. Make sure you speak with everyone there. Be
careful
about which side missions you choose to accept. Upgrade and repair your ship as
required,
then dock and start the mission.
* Attack on Svesda Wostock --
Mission: Meet up with the task force at NAV A. Proceed with them to NAV B and
engage
the Biont's. Once the freighters are attacked, hurry to NAV C. Once there, take
out all the
Biont's as quickly as possible. (Hint: When fighting against a large number of
Biont's
make sure you paralyze all of them first - then go back and destroy them.)
Svesda Wostock
Back on Svesda Wostock, speak with everyone. Repair and restock your ship with
Flash
Sharks and go start the mission.
* The Battle for the Water Works --
Mission: You need to follow the Samuri. When you see the Biont's, engage and
destroy
them. Remember to paralyze them first, then go back and destroy them. Do the
same thing
to the second wave of Biont's.
Svesda Wostock
Once you return to Svesda Wostock, speak with everyone, then repair and rearm
your
ship.
* Chase!!! --
Mission: Follow the rookies until you get to NAV A. Start attacking the enemy.
Do what
Ping says and hurry to NAV B. Once there, destroy all the Biont's. Keep an eye
out for the
rookies - if one gets in trouble, help him out immediately. Remember all the
rookies must
survive.
Polar
Once you arrive on the Polar, speak with everyone, then dock and go to the
Challenger. At
the Challenger you need to speak with Admiral Ping in the Shang Chang Long. Then
dock
and start the mission.
* Biont activities in the Marianas Trench --
Mission: Meet up with the battle forces at NAV A. From there you need to move on
to
NAV B and identify the bomber's cargo. Then engage the enemy and protect the
power
plant. Keep the enemy busy until they give up and retreat.


Challenger
Back on the Challenger speak with Admiral Ping. Then you need to dock and choose
Progress. Once there, speak with the scientist and get all the information you
can off him,
then dock and return to the Polar. In the crew room on the Polar you'll find
Fritz
Rasmussen; speak with him. After that load up on Flash Sharks then dock and
start the
mission.
* Recovering the Seismobomb --
Mission: You need to drop the waterman off at NAV A. Once that's done engage the
Biont's until the waterman contacts you. Once the waterman is ready, pick him up
back at
NAV A. Secure the bomb and hurry to NAV B.
Polar
On the Polar, after completing the mission, repair your ship and get ready for
the next
mission.
* Defending the Polar --
Mission: This one's fairly easy, all you need to do is destroy all the attacking
Biont's.
Survion
Polar
Return to the Polar after repelling the Biont's. Speak with general Cox and get
ready for the
next mission. It's one of the hardest yet.
* Sector B of the 1
st
Ring --
Mission: You need to take out all the gun turrets first, then engage and destroy
the enemy
ships. Try and take out the gun turrets quickly because they are the main threat
to the
squadron. When engaging the Biont's make sure you don't get too close to the
Biont
battleships; their firepower is definitely more than you can handle. Help the
squadron finish
off the remaining Biont's.
Polar
After returning to the Polar, speak with Admiral Cox. Rearm your ship and start
the
next mission.
* The Attack on Sector C --
Mission: Go to NAV A and help protect the Star of Bengalia. You need to take out
the gun
turrets first, then destroy the bombers and scouts. When prompted head to NAV B
and
help destroy the remaining gun turrets and enemies. (Hint: Some of the gun
turrets are
hidden behind the garbage, so you might have to clear some out of the way before
you can
get to the gun turrets).


Polar
Repair and rearm your ship back on the Polar, then it's back to the grind.
* The Triton attack on Sector D --
Mission: You need to protect the Triton at NAV A. Once that is done move on to
NAV B
and destroy all gun turrets and enemies. Make sure you take out the gun turrets
first as they
are more of a threat then the ships are.
Polar
After returning to the Polar, speak with Hong Long. Then get ready for the next
to last
mission. You might want to carry a few Big Bang torp's for use against the Biont
battleships.
* The Attack on Sector E --
Mission: You need to protect the Polar by helping bring down the battleships.
Attack the
battleship's gun turrets to draw fire away from the Polar. When Hong Long joins
the
battle, watch her back because she has to survive. Destroy all the enemies and
gun turrets
in the area.
Polar
Back on the Polar you need to speak with Admiral Cox. Then make sure your ship
is fully upgraded for the last battle. For this last mission you are virtually
on your own.
Just a couple of hints; when taking out the many gun turrets, use the canyon
walls for
cover. If your shields are getting low, retreat and find a good hiding spot
while they
recharge. Good luck on this one - the fate of all of Aqua depends on you!