Here are some hints on getting into just a couple of the seven secret rooms
hidden in Area 51. There are fourteen separate secret rooms entries...some
of them are extremely challenging to get into. So challenging, in fact, so
far nobody has played a perfect game!
In the Hangar (Wave 2), shoot out the three blue "emergency" lights during
the first lockdown. There is one to the left and two to the right of the
red tractor truck. You have to get the one on the left during the quick
camera pan. This will get you into a room where aliens are taking a latrine
break. There are 36 items to shoot in this room; six of them are aliens.
You can score over 40,000 points by hitting everything - a major scoring
opportunity! This entrance to "Head Quarters" is secret room entrance #3.
By shooting all 15 windows in the back of the hanger, players can get into
the secret room entrance #4, "Chow Palace." This will open up into a huge
power-up feast, with 21 icons: two give shotguns; two give machine guns,
and 17 give grenades. This room is also the only place in the game where
you can see a Stage 2 alien, the intermediate bioform between the Stage 1
zombies and the full-blown Stage 3 Kronomorph alien. Here the Stage 2 is
happily munching on a poor human.
When you get into the Admin Building (Wave 4), shoot out the first "exit"
sign and the first three ceiling lights right around it. This will get you
into a room where there are disturbingly cute alien babies hidden insi de
eggs. You can score over 15,000 points in this room. This is secret room
Here is a cheat of sorts for Area 51.
To play as an alien Kronn Hunter, you must shoot *only* the first
three STAAR Team members you see on the Front Tarmac (Wave 1), as
you start the game. Don't shoot anything else!
You will be restored to your starting number of lives, and you can
play the entire game (including secret rooms), and even get *two*
unique storylines at the end of the game (one mission failure, the
other victory). The powerups and stat plates are all different, too.
Kronn mode, if you can handle it, is the highest possible scoring mode
in Area 51. At each update stage, you will receive an additional 20,000
point bonus. It will also put up a green alien symbol on the high score
screen if you make it.
Area 51TM Hints & Cheats
Location of Bonus Rooms in order of how they appear in the game.
X MARKS THE SHOT:
To activate, shoot all the windows on the outside of Hanger 18.
Two windows can only be shot when the screen is scrolling to the
right, past the hanger.
When you enter Hanger 18 shoot as many of the windows above you
to the right as you can. Later when you get on the fork lift, you
have to shoot the windows when it scrolls right. Then shoot any
window left seen. When the screen scrolls back left, point at the
remaining windows and shoot them when the screen completes
Shoot the three blue lights when the first missile guy is
shooting at you. One is in the upper left corner; the other two
you shoot after you go around the capsized truck. They are on the
right side of the screen and you can only shoot them when the
screen is scrolling. You get another chance after the Stat's
screen when the screen scrolls to the right.
Just after you get the power up shoot all the windows along the
far wall. Shoot all the windows as you walk along to the right.
While you are on the fork lift, shoot all the barrels (every last
one of them).
When you are in the jeep at the first stop, shoot all the
cockpits' windshields on the F-15 planes. Shoot a total of 3.
Then the windshield on the big C-5 plane.
When you are in the first hallway in the ADMIT building. Shoot
all three ceiling lights and the EXIT sign.
Shoot all two Picture Frames on the 1st and 2nd desktops. Then
shoot the two name plates on the doors of the offices including
the General's Office.
Shoot all the paintings on the walls of the ADMIT building. There
is one in the 2nd General's Office.
On the first screen in the control room, shoot all of the
computer screens. A total of 13 in all.
When you get to the guys throwing barrels, shoot all the
GET A LIFE:
When the under ground explosive room appears, shoot all visible