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Читы для Arthur: The Quest for Excalibur

Чит-файл для Arthur: The Quest for Excalibur

Arthur:
The Quest for Excalibur

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Infocom
Издатель:Infocom
Модель распространения:розничная продажа
Жанры:Adventure (I-Fiction)
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1989 г.

Solution [ENG]

Информация актуальна для
You  start  in  the  Churchyard  as  you attempt to pull the sword from the
stone.  Merlin  appears  and  explains your heritage, saying you must prove
yourself  wise  and  chivalrous, strong and courageous and demonstrate this
before  you  can claim the sword. He also tells you to seek him at his cave
beyond  the  meadow.  A torque falls to the ground. GET TORQUE, EXAMINE IT;
you  see  a  Crystal.  EXAMINING the CRYSTAL will access the hints menu, as
will EXAMINING the CRYSTAL BALL in Merlin's Cave.

During  the  game, you will score EXPERIENCE points (E), WISDOM points (W),
CHIVALRY  points  (C)  and  QUEST  points  (Q).  When  you get tired, SLEEP
somewhere  safe,  eg: the village.  When you hear the soldiers approaching,
HIDE BEHIND GRAVESTONE so you don't get found.

King  Lot  takes  the STONE and SWORD. WAIT until daybreak. You wake to see
Lot  brandishing a sword that looks like the one from the stone! He says he
will be crowned at noon in three days time and if anyone wants to challenge
him,  they  must  do  so  in his hall (+5E, +2Q). Enter the Church and PRAY
(+10C).  Enter  the Tavern and LISTEN to the Farmers' conversation to learn
how Lot chooses the password for the Castle and that he loves gold.

When  you get hungry, go into the Kitchen of the Tavern and GET CHEESE, EAT
CHEESE  (+1E, +1Q) when the Innkeeper isn't there. Go to Merlin's Cave, but
don't  carry  anything  when  you  cross  the  Meadow for the moment as the
Invisible  Knight  will  steal  them  (though you can get them back later).
Merlin  says  he  will give you a spell to turn you into a salamander, owl,
turtle,  eel and badger. SAY CYR  to change. You mustn't do it
while people are about and you must become human before you can change into
another  animal. As you leave, he says there is a prisoner in Lot's dungeon
who needs to be freed.

Go  to  the  Smithy and CYR BADGER (+3E, +1Q) and go IN to the hole. In the
Den,  you  see a loose stone. PULL STONE; it falls into the room beyond. Go
into  the Cell, CYR ARTHUR (you scare the prisoner, he's the Smith who made
the false sword). ASK PRISONER ABOUT DOOR; he tells you the Guard checks on
him when the bells ring and also if he shouts. GET STONE, HIDE BEHIND DOOR,
SHOUT;  the  Guard  enters  with his back to you. HIT GUARD WITH STONE; you
bash him on his helmet, he falls. You see a key hanging from his belt (+3W,
+3E, +2Q). GET KEY, UNLOCK PADLOCK (+10C), GET HELMET; the prisoner follows
you when you leave. GIVE HELMET TO SMITH; a disguise.

Go  to  the Small Chamber and MOVE TAPESTRY to find an exit (+2W, +1Q). CYR
SALAMANDER  to  pass  the  wall  of fire (+3W, +3E, +1Q). CYR ARTHUR in the
Kitchen.  Go  to  the  Armoury,  GET ARMOUR0 (+1Q), WEAR ARMOUR, GET SHIELD
(+1Q). Return to the Kitchen, GET PUMICE (+1Q), PUSH BARREL (+2W, +1Q); the
water  in  it puts out the fire so the Smith can pass. Return to Behind the
Throne  and  WAIT  till the bells ring and Lot gives the new password (+2W,
+1Q);  use  the  Book  of Hours in the packaging to work it out - verse and
line number.

Go  to  the  Guard at the entrance and SAY whichever line it is. (Note, you
lose  the  game  if you leave without the Smith and he refuses to leave the
Kitchen  without  the  helmet) You leave with the Smith and he tells you he
has  hidden  another  sword under the roots of the oak tree. Then he leaves
(+10C, +2W, +3E, +4Q). Go to the Village Green, CYR BADGER, DIG GROUND; you
find  the  sword,  CYR  ARTHUR, GET SWORD (+2W, +1Q). Go to the Edge of the
Woods  and  BLOW  HORN; the Blue Knight says to knock on the door! KNOCK ON
DOOR;  he  is  pleased  to  see you have armour and a shield (previously he
refuses  to  joust unless you are properly attired) but says your shield is
tarnished.  RUB  SHIELD WITH STONE; that cleans it. He gives you the choice
of  two  lances  and says to mount up. MOUNT HORSE, GET RED LANCE. He rides
towards  you. Shield whichever part of your body he aims for and aim at his
body.  You clash, both of you fall off but he falls first so you've won! He
gives you an Ivory Key (+10C, +5W, +7E, +4Q).

Go  to  the Ivory Tower and UNLOCK DOOR. Meet the old man upstairs, he says
you have to guess his name. Go down to the bottom of the stairs and CYR OWL
so  you  can  see  in  the  dark.  You  see two lines of writing: SAYMOTHER
RIOTHAMUS  (+4W,  +1Q). Go back up to the crack. If you put something small
in  it,  it  falls  through to the other side. "CYR SALAMANDER, ENTER CRACK
(+2W,  +1Q).  You  see  the  words Amhtir amu Smotus. Use the code from the
Cellar  to  translate  this. Return to the old man as Arthur and SAY THOMAS
THE  RHYMER".  He  gives  you a magic ring and says 'When unseen forces you
surprise, just rub this ring to clear your eyes.' (+7W, +3Q).

Now  to  deal with that Invisible Knight!! Return to the Meadow and when he
steals your things, you see something glittering on the ground to the east.
Go  east;  it's  the ring! (+3W, +2Q). GET RING, RUB RING to see a Knight's
Pavilion.  Inside,  he  returns  your  things  and offers you a giant brass
raven's  egg  if  you answer a riddle. YES. He asks the next letters in the
series ST ND RD TH so SAY TH. (It's the sequence first, second, third etc).
He gives you the egg (+7W, +3Q).

Go  to  the  tree  in the Grove. CYR OWL (+3E, +1Q) UP; you're near a giant
raven's nest which contains a huge gold egg. The raven is circling and sees
the  glint  of  the brass egg below - where you dropped it when you changed
into  the owl. LAND IN NEST, CYR ARTHUR, PUSH EGG OUT OF NEST, CYR OWL; the
raven  reappears  and  chases  you  out. LAND IN GROVE, CYR ARTHUR, GET ALL
(including  the gold egg, +4W, +5E, +2Q). Go to the End of the Causeway and
the Red Knight will tell you that you must bring him four things before you
can pass; the egg of a giant raven, the hair that grows between the eyes of
a  dragon, the tusk of the wild boar of the enchanted forest and the golden
fleece of the evil demon Nudd. GIVE EGG TO KNIGHT (+1Q).

Return  to  the  Badger's  Den  as a Badger and map the tunnels. Do this by
noting  the  earth  there  is soft. If you DIG you make a claw mark. In the
next  new  location  DIG,  DIG  to make two and so on. Make your way to the
Thorny Island (+2Q) and GET SPRIG (it catches on your fur). Go back through
the  tunnels  to the Smithy, CYR ARTHUR, (the sprig drops off your fur) GET
SPRIG  (+1Q).  Go  into  the  Tavern  and  enter the Kitchen. WAIT till the
Innkeeper  leaves.  CYR  OWL;  the canary says if you'll release him, he'll
give you the key which is hidden in the thatch and fits the cupboard there.
CYR ARTHUR, OPEN CAGE (the bird drops the key, +10C), GET KEY (+1Q).

About  now,  the  Innkeeper will return so leave before he gets there. WAIT
till  he leaves the Kitchen again, go back in, UNLOCK CUPBOARD, LOOK IN IT,
GET  BOTTLE;  spices  (+1Q). Go to the Track with the horse chestnut trees.
Try to go North and they pelt you with enchanted conkers which really hurt!
CYR  TURTLE  (+3E, +1Q), PULL IN LEGS, PULL IN HEAD to protect yourself and
WAIT  till the conkers stop (+3W, +7E, +3Q). CYR ARTHUR, GET ALL, N. In the
Glade,  you  see  footprints  crossing  the  ground  and  a  large  rock. A
leprechaun  will  arrive  after  a few moves but will dash off when he sees
you.  DROP  BOTTLE, HIDE BEHIND ROCK and you'll hear a murmuring from under
the  rock.  LISTEN;  the  voice  says  the  food is tasteless. WAIT and the
leprechaun  appears  and  gets the bottle and starts reading the label. GET
LEPRECHAUN;  you  catch  him  before  he can move and he gives you a jug of
whiskey in return for his freedom (+3W, +1Q).

Go  to the Cottage and you'll find an injured peasant who is freezing cold,
the  fire  is  almost out. OPEN DOOR to leave, GET SLEAN, GET CRUTCH. Go to
the  Edge  of  the  Bog  and DIG GROUND to get some peat - the slean breaks
(+1Q).  SW,  OPEN  DOOR,  PUT  PEAT  ON  FIRE;  the room heats, the peasant
recovers  (+10C).  ASK  PEASANT  ABOUT  BOG;  he  gives  you the directions
through,  this  is  random  (eg  NE, SE, NE, SE, NE, E). PEASANT, THANK YOU
(+10C), GIVE CRUTCH TO PEASANT (+10C).

Go to the Shallows and CYR EEL (+3E, +1Q). Swim through to the Ford and CYR
ARTHUR. Go to East of Ford and GET APPLE, EXAMINE IT; shrivelled and black.
Return to Ford and CYR EEL; the apple floats away. Go back to the shallows,
the  apple  is there. CYR ARTHUR, GET APPLE. Go to South of Chasm and THROW
SWORD  ACROSS  CHASM, THROW APPLE ACROSS CHASM; the boar eats the apple and
dies. CYR OWL, N to cross. CYR ARTHUR, GET SWORD, CUT TUSK (+1Q). Throw the
sword  and  tusk back over (+2W) and change and fly back. Change to Arthur.
GET ALL, go to Red Knight and GIVE TUSK TO KNIGHT (+1Q).
                                        
In  the Shallows, change into an eel again, swim to the rowboat and kraken.
The  rowboat  has  the  sword and stone in it, the kraken is wearing a gold
bracelet but won't let you take it. ZAP KRAKEN; you give him a shock, he'll
now chase you. Swim back to the Shallows, CYR ARTHUR, GET SWORD (the kraken
is  squeezing  you  with a tentacle), CUT TENTACLE WITH SWORD; the bracelet
lands  in  the  water (+5W, +7E, +4Q). CYR TURTLE, S, SWIM THROUGH BRACELET
(it  catches  on  your  neck, +3W, +1Q) N, pull in head (the bracelet falls
off)  CYR  ARTHUR, GET ALL (+2Q for bracelet). WEAR BRACELET. Cross the bog
as  instructed  to  the  Black  Knight who stops you passing him unless you
fight  him.  He  won't fight until you have a decent weapon. He's wearing a
medallion.  FIGHT  KNIGHT. If your experience is high enough, you'll disarm
him  eventually.  Then  HIT  MEDALLION  WITH  SWORD; he vanishes (+4W, +7E,
+4Q).

When you get hungry on the second day, go to the idiot and SWAP 
FOR  MOUSE. Then change locations, CYR OWL, EAT MOUSE (+1W, +1E). Go to the
Ledge  and  EXAMINE  DRAGON; a heavy drinker. GIVE JUG TO DRAGON; he drains
it.  WAIT  till  he  collapses.  CUT  HAIR WITH SWORD (+3E, +1Q). IN (+2Q);
you'll  see apparitions but ignore them. There is an Ice Room NE where your
breath  freezes  into  blocks  of  ice  which fall and shatter and you will
freeze  to  death  if  you  stay here too long. Go NW; a basilisk wakes and
starts  to  look  for  you.  SHOW SHIELD TO BASILISK and it turns itself to
stone (+2W, +5E, +2Q).

Go  NE and the door there will say that if you say the password, you can go
through.  It  even  tells you the password - Nudd - but the room is so hot,
you  can't  speak.  You'll die if you stay here too. Return to the Ice Room
and  SAY NUDD; the words form into a block of ice which starts to fall, GET
BLOCK  and  go to the Hot Room. When you get there, the block melts and the
word  'Nudd'  comes out. You go through the door. Inside is a girl manacled
to  a throne and sitting on the fleece. She begs for freedom and the key to
the  manacles is round her neck (+5W, +3Q). GET GOLD KEY, EXAMINE GIRL; she
shimmers slightly. KILL GIRL WITH SWORD; she changes - to Nudd! He says you
may have the fleece if you promise to unlock his manacles. YES. You have to
trick him as freeing him or just leaving with the fleece will end the game.
GET FLEECE, (+2W, +1Q) UNLOCK LEFT MANACLE WITH GOLD KEY, LOCK LEFT MANACLE
WITH  GOLD KEY, UNLOCK RIGHT MANACLE WITH GOLD KEY; the demon realises he's
been  tricked,  tosses you out and the entrance to the cave collapses (+7W,
+10E, +5Q).

Go back through the bog, reversing the directions. Collect the hawthorn and
silver  key  from Merlin's bag. Go to the End of the Causeway and GIVE HAIR
TO  KNIGHT  (+1Q), GIVE FLEECE TO KNIGHT (+1Q); he says you can cross. Pass
him,  UNLOCK  DOOR  WITH SILVER KEY (+1Q). Inside is a woman on a bier. You
will  have  to  wait  till  the  last  day  to free her (from a hint in the
packaging  you must use a hawthorn flower and that blooms on Christmas Day)
so go back outside, wait until night, and sleep.

WAIT  till  the  hawthorn bud flowers. Go back to the woman and TOUCH WOMAN
WITH  HAWTHORN; she wakes. She is Nimue and leaves you a gauntlet. She says
you  must  challenge  Lot and fight him on the Field of Honour. If you keep
your  wits  about  you,  you'll defeat him and then you must call her name.
Then  will  Excalibur  be  yours  (+10C, +2Q). GET GAUNTLET (+1Q). For some
extra  points,  go  to  the Shallows, change into an eel and go and eat the
tasty minnow in the river (+1W, +1E).

Go  to the Castle. The Guard sees the gauntlet and lets you pass. Enter the
Hall and CHALLENGE LOT WITH GAUNTLET; they take all your possessions except
your  sword  and  take you to the Field of Honour. FIGHT LOT WITH SWORD and
during the fight, SHOW BRACELET TO LOT; you drop it, he goes to pick it up.
FIGHT LOT WITH SWORD again and you have your sword against his throat (+7W,
+7E,  +4Q).  SPARE LOT; he swears loyalty (+10C). CALL NIMUE; the waters of
the lake part revealing a path (+1E, +1Q). S, GET SWORD; you pull it free!!
NB  If  your  chivalry/wisdom aren't high enough, you won't be able to pull
the sword free.  Final score, 110C, 103W, 101E, 100Q.

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