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Baldur's Gate Character Creation Guide
By: Keldron (Greg Ciccarelli)

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Updates
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Newest Update -

Version 1.0: 8/23/00
I hope my Character Creation Guide will help you in Baldur's Gate.
This is the first release of this guide.

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Table of Contents
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1. Overview
2. Gender
3. Race
4. Class
4a. Single Class/Specialist Mage
4b. Multi-Classed
5. Alignment
6. Ability Scores
7. Thieving Skills
8. Weapon Skills
9. Memorize Spells
10. Appearance
11. Name
12. Disclaimer
13. Credits
14. Contact Me
15. Your Help
16. Where to Find This Character Creation Guide
17. FAQ Information
18. Copyright

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1. Overview
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Character creation is one of my favorite things about Baldur's Gate.
Character creation lets you create a character exactly how you want it
so you can role-play the game better. It adds a lot to the experience
of the game. It is important to create a character to your liking.


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2. Gender
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Gender is not a very important choice; it's just your own decision.
Both males and females have the exact same abilities, and are both
equal, except for their appearance.

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3. Race
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Race is a very important decision to make. Some races have special
abilities. Below is a list of the special abilities for each race:

Human: No special abilities
No penalties

Elf: Resistance to charm and sleep magic
+1 bonus to dexterity, -1 penalty to constitution
Infravision
Bonus to bow and large sword

Half-Elf: Limited resistance to charm and sleep magic
Infravision

Gnome: Resistance to magic
+1 bonus to intelligence, -1 penalty to wisdom

Halfling: Resistance to poison and magic
+1 bonus to dexterity, -1 penalty to strength
Limited Infravision
Bonus to sling

Dwarf: Resistance to poison and magic
+1 bonus to constitution, -1 penalty to dexterity and
charisma

Another important decision in determining your race is the class you
want to be. Certain races may not choose some classes. Below is a
list of the classes each race can choose:

Single Specialist Mage Multi-Class

Human: Fighter Abjurer
Paladin Conjurer
Ranger Diviner
Cleric Enchanter
Druid Illusionist
Mage Invoker
Thief Necromancer
Bard Transmuter

Humans may not be multi-classed, but they can dual class
after they reach their second level.

Elf: Fighter Diviner Fighter/Thief
Ranger Enchanter Fighter/Mage
Cleric Mage/Thief
Mage Fighter/Mage/Thief
Thief

Half-Elf: Fighter Conjurer Fighter/Thief
Ranger Diviner Fighter/Cleric
Cleric Enchanter Fighter/Mage
Druid Transmuter Mage/Thief
Mage Cleric/Mage
Thief Fighter/Druid
Bard Cleric/Ranger
Fighter/Mage/Thief
Fighter/Mage/Cleric

Gnome: Fighter Illusionist Fighter/Thief
Cleric Fighter/Cleric
Thief Fighter/Illusionist
Illusionist/Thief
Cleric/Illusionist

Cleric/Thief

Gnomes become Illusionists in multi-class by default.
Notice Illusionist is the only mage profession Gnomes
can take.

Dwarf: Fighter Fighter/Thief
Cleric Fighter/Cleric
Thief

Dwarves can't be any kind of mage, so there are no
specialist mage dwarves.

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4. Class
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Class is another very important decision. Below is an explanation of
each class:
(Note: I always give high constitution because it gives you better
hp and I give high dexterity because you get a lower armor class.
Multi-classed characters should get the prime requisites of both
classes.)

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4a. Single Class/Specialist Mage
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Fighter: The best example of a fighter is a knight. The fighter is a
front line warrior. The prime requisite of the fighter is
strength. I suggest you give your fighter the highest
ability scores in strength, constitution and dexterity.
If your fighter is to be the leader of your party, I
recommend you give him a good score in charisma.

Ranger: A good example of a ranger is an archer. The ranger is at
home in the woods. He has a great knowledge of animals.
The prime requisite of the ranger is constitution. I
suggest you give your ranger the highest ability scores in
strength, constitution, and dexterity. If your ranger is to
be the leader of your party, a good charisma score is
recommended.

Paladin: A fine example of a paladin would also be a knight. The
paladin is a fighter that seeks out evil and destroys it.
The prime requisite of the paladin is charisma. I
suggest you give your paladin the highest ability scores in
strength, dexterity, constitution, and charisma. The
paladin makes a good leader.

Cleric: The cleric is a generic priest (meaning the cleric worships
whatever god you choose). He is also a healer. The prime
requisite of the cleric is wisdom. I suggest you give your
cleric the highest ability scores in wisdom, dexterity, and
constitution.

Druid: The druid is like a cleric in many ways. The druid is a
priest of nature. He is, like the cleric, a healer. The
prime requisites of the druid are wisdom and charisma.
I recommend you give your druid good ability scores in
wisdom, charisma, dexterity, and constitution.

Mage: The mage is a wizard. He uses the forces of magic to
vanquish his foes. The prime requisite of the mage is
intelligence. I recommend you give your mage good scores
in intelligence, dexterity, and constitution.

Thief: The thief is rouge. He steals and
backstabs. The prime requisite of the thief is
dexterity. I recommend you give your thief good scores
in dexterity and constitution. You might want to give your
thief good strength, too, so you get more backstab damage.

Bard: The bard is a jack-of-all-trades. He is a rouge, so he can
pickpocket. The bard may also cast mage spells at level
two. Bards travel the realms writing songs about their
adventures. The prime requisite of the bard is charisma.
I recommend you give your bard good scores in charisma,
intelligence, dexterity, and constitution.

Specialist Mage information is coming in the next update.

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4b. Multi-Class
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Fighter/Thief: Can't use the abilities of a thief wearing more
than studded leather armor.

Fighter/Mage: Can't cast mage spells while wearing armor.

Fighter/Cleric: Can only use the cleric's weapons.

Fighter/Druid: Can only use the druid's weapons.

Mage/Thief: Can't cast spells while wearing armor.

Cleric/Mage: Can't cast mage spells while wearing armor.

Cleric/Ranger: Can only use the cleric's weapons.

Fighter/Mage/Thief: Can't use thieving abilities while wearing more
than studded leather armor, can't cast mage
spells while wearing armor.

Fighter/Mage/Cleric: Can't cast mage spells while wearing armor, can
only use the cleric's weapons.

Gnomes always substitute illusionist for mage.

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5. Alignment
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To choose alignment, you must decide what kind of person you want your
character to be. Below is a description of each alignment:

Lawful Good: Lawful good characters believe laws must be created
and obeyed. An example of a lawful good person is a
kind and wise king.

Neutral Good: Neutral good characters obey some laws. If they have
to, they will break the law to destroy something they
see as evil. An example of a neutral good person is
a baron violating the orders of his king to destroy
something he sees as evil.

Chaotic Good: Chaotic good characters are very kind. They don't
like people who try to push them around. They
understand the need for good, but they don't obey the
laws. A brave frontiersman is a good example of a
chaotic good person.

Lawful Neutral: Lawful neutral characters obey the law, no matter if
the law is good or evil. An example of a lawful
neutral person is a soldier that never questions his
orders.

True Neutral: True neutral characters believe in the balance of
forces. A druid who helps destroy gnolls then goes
to the gnoll side is an example of a true neutral
person.

Chaotic Neutral: Chaotic neutral characters believe there is no order
to anything. A madman or a lunatic is a good example
of a chaotic neutral person.

Lawful Evil: Lawful evil characters use laws to benefit themselves.
A greedy merchant is a good example of a lawful evil
person.

Neutral Evil: Neutral evil characters concentrate on their own
advancement. An example of a neutral evil character
is a common thief.

Chaotic Evil: Chaotic evil characters are motivated by their
personal gain and pleasure. An example of a
chaotic evil person is a bloodthirsty buccaneer.

Below is a list of the alignments each class can choose:

Fighter: Any
Ranger: Any good alignment
Paladin: Lawful good
Cleric: Any
Druid: True neutral
Mage: Any
Thief: Any except lawful good
Bard: Any neutral
Specialist Mage: Any

Multi-class alignment information will be available next update.

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6. Ability Scores
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Get the highest score possible in the prime requisite of your class.
To see the prime requisites of each class, read Section 4.

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7. Thieving Skills
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Thieving skills is only available to thieves. I recommend you add some
stealth ability and some pick locks ability.

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8. Weapon Skills
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Each class starts out with a certain amount of points to distribute
among weapon skill. Below is a list of the amount of points
each class gets.

Fighter: 4 points
Ranger: 4 points
Paladin: 4 points
Cleric: 2 points
Druid: 2 points
Thief: 2 points
Mage: 1 point
Bard: 1 point

Fighters, rangers, and paladins may put 2 proficiency points on each
weapon. I suggest fighters, rangers, and paladins put two points on
the large sword and two points on the bow.

I suggest the cleric should put 1 point on blunt weapons and 1 point on
missile weapons.

The druid should also put 1 point on blunt weapons and 1 point on
missile weapons.

I suggest the thief should put 1 point on the bow and 1 point on small
swords.

I suggest the mage and the bard spend their one point on missile
weapons.

Multi-class information will be available next update.

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9. Memorize Spells
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Only classes capable of casting spells get to do this. Just select the
spells you want to memorize. Specialist mages get to memorize one
extra spell per level, so they get to memorize 3 spells.

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10. Appearance
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This part is completely up to you. Just choose the colors you think
look good, and the voice you think sounds nice.

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11. Name
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Again, this part is up to you. Just choose a name for your character
and you will have finished creating a character.

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12. Disclaimer
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I, Keldron (Greg Ciccarelli), swear this entire Character Creation
Guide was written by me. The only parts not written by me are clearly
labeled with credit to the person who wrote it. If you want to use
this FAQ, or part of it, e-mail me.

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13. Credits
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Thanks to Bioware, for creating such a great game!

Thanks to GameFAQS, for placing this Character Creation Guide on their
site.

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14. Contact Me
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If you wish to contact me, e-mail me at DiddyGRC@email.com.

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15. Your Help
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If you wish, you could help me out by pointing out any mistakes I made.
This is the first FAQ I've wrote, so there probably will be some
mistakes. Thanks in advance.

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16. Where to Find This Character Creation Guide
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Please inform me if you see this Character Creation Guide anywhere
else. The newest version will always be on these websites:

GameFAQS http://www.gamefaqs.com/

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17. FAQ Information
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Font: Courier New
Size: 10
Pages: 8
Words: 1,864
Characters: 16,142
Paragraphs: 298
Lines: 445

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18. Copyright
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© Copyright Keldron, 2000