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Читы для Baldur's Gate

Чит-файл для Baldur's Gate

Baldur's Gate

 За игрой наблюдают: 2 человека

Выдержка из Энциклопедии игр

Разработчики:BioWare Corporation и Runecraft
Издатель:Interplay Productions
Локализатор в России:Акелла
Издатель в России:Акелла
Модель распространения:розничная продажа
ISO статус:релиз состоялся 24 декабря 1998 года
Официальный сайт:Открыть русский сайт
Жанры:RPG / Isometric
Похожие игры:Fallout 2, Fallout: A Post Nuclear Role Playing Game
Multiplayer:(6) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла 17 февраля 2010 г.
вышла в декабре 1998 г.
проект закрыт. RIP.

FAQ [ENG]

Информация актуальна для
     The NPC Listing
     Version 1.21 (2-28-00)

  by Dan Simpson (manymoose@hotmail.com, ICQ: 185116)

   Email Policy:  If you are going to email me about this game, please put
                  Baldur's Gate as the subject.  Or Baldur.  Also please realize
                  that I am not hiding cheats or any other information, i.e.
                  everything I know about Baldur's Gate is in this guide.


                              _______________
.--------------------========= N  O  T  E  S =========-------------------------.
|                             яяяяяяяяяяяяяяя                                  |
| The most recent version of this FAQ can be found at:                         |
|    http://www.gamefaqs.com/                                                  |
|                                                                              |
| If you are a webmaster and wish to post this on your web page, please email  |
| me first.  And if you do post this FAQ on your site, please make an attempt  |
| to keep it up to date.  There is nothing worse than getting emails from      |
| people who saw an old version asking about things that are already in the    |
| newer versions.  Well, maybe there are worse things, but it IS annoying!     |
|                                                                              |
| The purpose of this FAQ is to provide a quick reference on all the NPC's in  |
| the game, as well as giving all the backstories on each and every NPC.  I    |
| gave this its own FAQ because my Baldur's Gate Walkthrough is getting rather |
| large!                                                                       |
|                                                                              |
| This FAQ looks best in Courier New at about 9 points.                        |
'--------------------=================================-------------------------'

___________________
What's New in 1.21:
яяяяяяяяяяяяяяяяяяя
  - Small Changes
  - Small Format Changes

  For a complete Version History, check out the Final Words Section at the end
  of the FAQ.



--------------------------------------------------------------------------------
Table of Contents
--------------------------------------------------------------------------------

  NPC Information

  NPC List
     Good Aligned Characters
       Ajantis
       Dynaheir
       Yeslick
       Imoen
       Khalid
       Minsc
       Alora
       Coran
       Kivan
     Neutral Aligned Characters
       Xan
       Branwen
       Faldorn
       Jaheira
       Skie
       Garrick
       Quayle
       Safana
     Evil Aligned Characters
       Edwin
       Kagain
       Eldoth
       Montaron
       Viconia
       Shar-Teel
       Tiax
       Xzar

  Final Words...
     Online Resources
     Stinger


--------------------------------------------------------------------------------
NPC Information
--------------------------------------------------------------------------------

Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) will
stay put wherever you put them.  To see the X,Y coordinate of where you are,
press "L".  The top left of any map is (x 0 y 0).

Special Abilities are those abilities that that character intrinsicly has.  Some
of them they have before they join you, others they gain later.

Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
      them to join.

Pairs: (you can't have one without the other)
    Khalid --  Jaheira
    Xzar   --  Montaron
    Minsc  --  Dynaheir
    Eldoth --  Skie
  Note: To get one of these in the pair without the other, simply send the other
        person into a building (the person you want to get rid of), and then
        reform the party to kick them out.  This way they can't come up to you
        and talk to you.

Here's the party I like:

  You      -- as a Lawful Good Fighter
  Kivan    -- give him a Composite Long Bow +1, or the Long Bow of Marksmanship,
              and the Bracers of Archery; and you have a really effective
              sniper.
  Minsc    -- a very good warrior
  Dynaheir -- a good mage, plus if you get her at the right level, she starts
              with Fireball.
  Yeslick  -- a good cleric (you could also sub in Branwen or Viconia here)
  Safana   -- you need a thief, and I like Safana.  (you can also sub in Imoen
              here)

And here are some interesting party combinations:

  Have Minsc, Dynaheir and Edwin in the same party.  Since Edwin wants to kill
  Dynaheir, Minsc gets all surly and protective.

  Viconia and Kivan have a love-hate relationship, and also Viconia is very
  dimissive about Xan.

  Put Yeslick and Kagain together to see just how different two Dwarves can be.
  Yeslick DESPISES Kagain.
                                        
  Safana and Coran.  Coran will flirt shamelessly with Safana, and she will
  rebuff his every attempt, quite humorously.

  Quayle and Tiax.  These two really don't like each other.  Plus they're
  fairly amusing on their own.


--------------------------------------------------------------------------------
NPC List
--------------------------------------------------------------------------------

And now the BIG LIST of every NPC complete with a description, and where they
are.  This list is sorted by alignment, Good first, then Neutral, and Evil last.
It is even further sorted by Lawful, Neutral, and Chaotic; that is, the Lawful
Good is displayed first, in alphabetical order, then the Neutral Good, then
the Chaotic Good, and so forth.

_______________
GOOD ALIGNMENT:
яяяяяяяяяяяяяяя
       ___       _               __    _
      / _ |     (_) ___ _  ___  / /_  (_)  ___
     / __ |    / / / _ `/ / _ \/ __/ / /  (_-<
    /_/ |_| __/ /  \_,_/ /_//_/\__/ /_/  /___/
           |___/

                 S  D  C  I  W  Ch       Race        Class           Alignment
                 яяяяяяяяяяяяяяяяя       яяяя        яяяяя           яяяяяяяяя
  - Ajantis      17 13 16 12 13 17      Human       Paladin         Lawful Good
    Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
    Where he is:  Farm N of Friendly Arm Inn (x 1572 y 3139)

    Short: Ajantis is a simple person, all he wants to do is vanquish evil.

    Long:  Ajantis is a squire-paladin who is part of the Order of the Most
           Radiant Heart based in the savage north. He is a holy warrior who
           worships the power of Helm. Ajantis belongs to the noble family of
           Ilvastarr in Waterdeep, he keeps in touch with his family regularly
           and has deep respect for his parents. At an early age Ajantis became
           enamored with the idea of serving lord Helm as one of his paladins.
           To this end he studied hard at the church of Helm and practiced his
           sword skill with such luminaries as Myrmith Splendon. An
           exceptionally gifted individual, his hard work and perseverance
           eventually paid off. In a dream he was told by Helm that he was
           worthy to serve under him. Ajantis went to the next joust held by the
           Order of the Most Radiant Heart.

    Grade: B+
           A must have for any Good-Aligned party, as he is a decent fighter
           with good stats, and has the Paladin abilities as well.  Most useful
           is the Lay On Hands, which gives you another Healer (if not as
           useful as a Cleric, it still comes in handy in a tight spot).

       ___                       __         _
      / _ \  __ __  ___  ___ _  / /  ___   (_)  ____
     / // / / // / / _ \/ _ `/ / _ \/ -_) / /  / __/
    /____/  \_, / /_//_/\_,_/ /_//_/\__/ /_/  /_/
           /___/

                 S  D  C  I  W  Ch      Race         Class           Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя           яяяяяяяяя
  - Dynaheir     11 13 16 17 15 12      Human       Invoker         Lawful Good
    Special Abilities: Slow Poison
    Where she is:  Gnollish Stronghold (x 2529 y 1440)

    Short: Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc
           in your party.  She is also linked to Minsc and if one leaves, the
           other does too.  She makes a good mage because she already knows such
           spells as Fireball.

    Long:  Dynaheir is a wychalarn (witch) from the far off nation of Rasheman.
           The high Othlor has sent her to the Sword Coast for the purpose of
           investigating a prophecy. The Othlor does not find the prophecy of
           too great of import which is why Dynaheir, a relatively low ranking
           wychalarn was chosen to investigate. Dynaheir hopes that she will
           have an opportunity to prove herself in the eyes of the Othlor and
           takes her mission very seriously. She travels with Minsc, a hulking
           warrior who serves as her bodyguard. She finds it difficult to mix
           well with him ever since he lost control of his faculties in a rather
           bizarre accident. Dynaheir is self-assured but narrow-minded when it
           comes to her opinions. She has no tolerance for stupidity in her
           companions and has no compunctions to pointing out the shortcomings
           of others. This makes her a difficult woman to get along with.

    Grade: A-
           In my opinion Dynaheir is the best Mage for Good Aligned parties.
           Not only because she can start with Fireball (although that really
           helps), but also because her Slow Poison ability, which cuts down on
           the need for Antidotes.

    __  __             __   _         __
    \ \/ / ___   ___  / /  (_) ____  / /__
     \  / / -_) (_-< / /  / / / __/ /  '_/
     /_/  \__/ /___//_/  /_/  \__/ /_/\_\

                 S  D  C  I  W  Ch      Race          Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя          яяяяя          яяяяяяяяя
  - Yeslick      15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good
    Special Abilities:  Dispel Magic
    Where he is:  Cloakwood Mines, Level 2 (x 851 y 1727)

    Short: You find Yeslick in the Cloakwood Mines, and all he wants to do is
           help.  How noble.

    Long:  Yeslick is a member of the dwarven clan Orothiar. For many centuries
           the clan used an iron mine in the center of Cloakwood as their home.
           One hundred years ago, the clan was forced out of the mines when
           their miners broke through a shaft into an underground stream. The
           water flooded the tunnels and killed a majority of the clan. Yeslick
           was one of the survivors. After losing his livelihood and clanmates,
           he made his way to Sembia where he settled down to live out the rest
           of his days. While working as a smithy, Yeslick's employer betrayed
           him and forced him to reveal the location of the flooded mines. He
           was then imprisoned so as not to reveal their location to others.
           Yeslick is a master smith, a faithful priest and a strong warrior but
           he has a mind as slow as a turtle with its legs amputated.

    Grade: B-
           Yeslick would be a much better companion if he had a better dexterity
           as it is, he is prone to getting killed.

       ____
      /  _/  __ _  ___  ___   ___
     _/ /   /  ' \/ _ \/ -_) / _ \
    /___/  /_/_/_/\___/\__/ /_//_/

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Imoen        9  18 16 17 11 16      Human        Thief         Neutral Good

    Short: Imoen automatically will join you immediately after Gorion's death.
           Unless you run away, that is.  Sometimes she comes with a Wand of
           Magic Missiles, now who did she steal that from?

    Long:  Imoen slaps your shoulder playfully. She says that you of all people
           should know, seeing as how you grew up together. Indeed, some of your
           fondest memories are of meeting this sprightly young lass. She
           apparently came to Candlekeep much as you did, though 10 years later
           in life, and she spent much more time with the guff Winthrop than
           Gorion. "Puffguts" she would call him, much to the old innkeep's
           dismay. She seems the eternal child, and is quite content to play the
           part of little sister, though you are both of comparative ages. You
           can tell by her hearty smile that she will always be willing to
           travel with you, no matter what path you take.

    Grade: B+
           One of the game's best thieves, and you start with her!  A high
           Dexterity score and the fact that you get to choose all of her
           thieving abilities (nothing worse than finding a new thief, only to
           discover they have all stealth, and nothing else).  Dual Class her
           to a Mage for even more fun.

       __ __   __          __   _      __
      / //_/  / /  ___ _  / /  (_) ___/ /
     / ,<    / _ \/ _ `/ / /  / / / _  /
    /_/|_|  /_//_/\_,_/ /_/  /_/  \_,_/

                 S  D  C  I  W  Ch       Race         Class         Alignment
                 яяяяяяяяяяяяяяяяя       яяяя         яяяяя         яяяяяяяяя
  - Khalid       15 16 17 12 10 9      Half-Elf      Fighter       Neutral Good
    Where he is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

    Short: See Jaheira below for a description.

    Long:  Khalid is a half elf born and raised in the nation of Calimshan, the
           son of a wealthy merchant and his exotic elvish concubine. Khalid was
           barely acknowledged by his father as a son; his two half brothers
           received much more attention and were groomed as heirs to the
           business. Henceforth, Khalid threw himself into the martial pursuits
           and even convinced his father to pay a practicing sorcerer to accept
           him as a student. Unbeknownst to anyone Khalid's father was having
           troubles with his business and had in fact run up a considerable debt
           with a noble in Amn. The noble eventually decided to make an example
           of him and hired the Shadow Thieves to execute the entire family. His
           new love Jaheira made possible a narrow escape, and soon after, they
           were married.

    Grade: C+
           Khalid is a little better than average, but there's nothing to really
           recommend him above anyone else.  His stats are middling at best, and
           he has no special abilities (unless you count infravision).

       __  ___   _
      /  |/  /  (_)  ___   ___ ____
     / /|_/ /  / /  / _ \ (_-  <  / _ `/ / _ \
    /_/|_|  \_,_/ /_//_/

                 S  D  C  I  W  Ch       Race        Class           Alignment
                 яяяяяяяяяяяяяяяяя       яяяя        яяяяя           яяяяяяяяя
  - Xan          13 16 7  17 14 16       Elf       Enchanter      Lawful Neutral
    Where he is:  Nashkel Mines Interior (Fourth Level, Cave  x 793 y 588)

    Short: Xan is a depressing person, but he is a capable mage (although he has
           the very large flaw of not being able to cast such spells as Magic
           Missile and Fireball!) and he has a Moonblade.  If you're overly rude
           to him he'll leave and never return.

    Long:  Xan wistfully speaks of his home in the elven stronghold of Evereska,
           and his role as a Greycloak. It was apparently decreed that he was to
           investigate the events of the iron shortage, determine who or what
           were the causes, and ascertain whether there was a greater threat to
           the region as a whole. This was definitely not a small task, and he
           accepted the responsibility with a great deal of dread. You get the
           feeling however, that he approaches evertyhing with a great deal of
           dread. He has devoted his life to improving his mastery of magic and
           has become a skilled wizard, though this dedication has left him
           little time to make friends or acquire any other pastimes. He strikes
           you as very capable, though probably not the best influence on
           morale.

    Grade: C-
           A low selection of spells kills his chances of being a Great Mage.
           His saving grace is his Moonblade, which is a nice feature for a Mage
           to have.

       ___
      / _ )  ____ ___ _  ___  _    __ ___   ___
     / _  | / __// _ `/ / _ \| |/|/ // -_) / _ \
    /____/ /_/   \_,_/ /_//_/|__,__/ \__/ /_//_/

                 S  D  C  I  W  Ch      Race        Class           Alignment
                 яяяяяяяяяяяяяяяяя      яяяя        яяяяя           яяяяяяяяя
  - Branwen      13 16 15 9  16 13      Human       Cleric         True Neutral
    Special Abilities:  Spiritual Hammer
    Where she is:  Nashkel Carnival (x 3253 y 2882)

    Short: To get Branwen in your party all you have to do is to free her from
           the Petrification enchantment that was placed on her by the Mage
           Tranzig.  Free her using a Stone to Flesh spell (you can buy them in
           Nashkel for 168gp or from Zeke at the Carnival for 500gp).

    Long:  Branwen reveals that she left her home of Seawolf in the Northeim
           Isles at an early age. She was apparently reviled by her own people
           for wanting to become a priest, a station 7reserved exclusively for
           the men of the village. She harbors no resentment, realizing that her
           faith must face such tests or be worthless. She traveled the coast,
           offering her services to local militias, and eventually came into the
           employ of an adventuring troup in the Nashkel area. Branwen had no
           idea that the group was participating in banditry however, and on
           their first raid she balked at attacking a caravan of unarmed
           merchants. She rebelled, and a mage named Tranzig turned her to stone
           in the ensuing fight. Despite the unfavorable outcome, Branwen feels
           that Tempus views her actions approvingly. To attack those that are
           unarmed is the basest of villainy.

    Grade: B
           Branwen is a little better than average.  Her special ability is
           rather useless 95% of the time, however, and her stats aren't
           anything impressive.


       ____         __     __
      / __/ ___ _  / / ___/ / ___   ____  ___
     / _/  / _ `/ / / / _  / / _ \ / __/ / _ \
    /_/    \_,_/ /_/  \_,_/  \___//_/   /_//_/

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Faldorn      12 15 11 10 16 15      Human        Druid         True Neutral
    Special Abilities:  Summon Dread Wolf
    Where she is:  Cloakwood 3, In the Druid Shrine (x 639 y 2885)

    Short: Faldorn wants to free the forest from the evils of the Iron Throne,
           which has taken up residence in the Cloakwood Mine.

    Long:  Faldorn states that she was the child of a Black Raven Uthgardt
           woman. As an infant she was given over to an enclave of Shadow Druids
           as an offering, and was thereafter raised according to their beliefs.
           A splinter group of the main druidic order, Shadow Druids engage in
           very aggressive protection of nature, often relying on violence to
           achieve their aims. Faldorn showed great promise as she approached
           adulthood, and the order decided to send her to the Sword Coast to
           test her devotion to their ideals. Her ongoing mission is to use any
           means available to stop the despoiling of nature, no matter the risk
           or the cost to her life or any other.

    Grade: D+
           I've never been a great fan of Druids, and Faldorn has done nothing
           to change my attitude (unless you like to summon dread wolves).  her
           stats aren't impressive, and she has a limited choice of spells and
           weapons.  (She can only cast spells relating to nature)

         __         __         _
     __ / / ___ _  / /  ___   (_)  ____ ___ _
    / // / / _ `/ / _ \/ -_) / /  / __// _ `/
    \___/  \_,_/ /_//_/\__/ /_/  /_/   \_,_/

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Jaheira      15 14 17 10 14 15    Half-Elf   Fighter/Druid     True Neutral
    Where she is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

    Short: Jaheira and Khalid were good friends of Gorion, and will go with you
           everywhere.  However, if you say "No" to them the first time they
           want to join, you won't be able to get them.  Ever.

    Long:  Jaheira was born in the Tethyr region to one of the Nobles who were
           loyal to the King Alemander the 4th regime. Her first year was during
           the Tethyrian civil war that ripped the country apart and resulted in
           the deaths of most of the royalty and nobility. Her family was one of
           noble lineage that was targeted by the angry mobs of peasants. One of
           the servant girls took Jaheira from the castle before it fell. She
           fled into the forest of Tethyr and stumbled across an enclave of
           Druids. They took the child in to raise as their own and cared for
           the serving girl briefly before sending her away. Jaheira grew up a
           very headstrong girl; she was very militant in her beliefs that the
           only way to protect nature was to have an active role in the world.
           She became enamored with Khalid while helping to protect him from
           assassination by Shadow Thieves.

    Grade: C-
           Jaheira has bad stats, and is half-druid.  In my opinion, not worth
           having.

       ____   __     _
      / __/  / /__  (_) ___
     _\ \   /  '_/ / / / -_)
    /___/  /_/\_\ /_/  \__/

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Skie         11 18 15 15 8  13      Human        Thief         True Neutral
    Where she is:  Baldur's Gate NW Section (AR 0100, x 1170 y 1625)

    Short: When you first enter the NW Area in Baldur's Gate Eldoth (if he is
           with you) will offer to take you up to Skie's father's estate.  Go
           inside the estate and you will find Skie.  She will only join you if
           Eldoth is with you, otherwise she thinks that you are thieves come to
           kill her.

    Long:  Skie bubbles that she is the daughter of Entar Silvershield, one of
           the Grand Dukes of Baldur's Gate. Her admittedly sheltered life has
           consisted mostly of learning ballet, history, and languages. Being
           exceptionally agile she has become a very proficient dancer, though
           this natural dexterity has mainly allowed her to better sneak off on
           sojourns away from the estate. She says she finds the nastier areas
           of Baldur's Gate exciting, though she seems na ve about the dangers.
           On one of her escapades she met up with the debonair Eldoth, and
           thinks that he can help her live the life of adventure that she
           craves. She trusts him implicitly, perhaps too much so.

    Grade: D+
           Skie wouldn't be so bad except you get her so late in the game, which
           is killer for thieves.  Plus her stats are lower than most the other
           Thieves in the game.

      _____                     _         __
     / ___/ ___ _  ____  ____  (_) ____  / /__
    / (_ / / _ `/ / __/ / __/ / / / __/ /  '_/
    \___/  \_,_/ /_/   /_/   /_/  \__/ /_/\_\

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Garrick      14 16 9  13 14 15      Human         Bard       Chaotic Neutral
    Where he is:  Beregost, by the Burning Wizard Inn (x 2564 y 2284)

    Short: Garrick will join you only after you finish the Silke subquest in
           Beregost.

    Long:  Garrick explains that he was part of a celebrated acting troupe
           called the Dale Wind Troubadours. They traveled the length of the
           coast from Neverwint to Amn and often played to Dukes and other
           nobility. Indeed, few others could afford the cost of a performance
           when the group was at its peak. Garrick does not speak fondly of this
           time however, as the direction the group was taking left him
           dissatisfied with their conduct. He apparently discovered that
           performances were being used as distractions for theivery and
           declared he would have nothing to do with it. Rebuffed by his
           comrades, now he wishes simply to travel and play his music for those
           that will listen. He seems a bit young and naive, and a touch too
           ready to take the word of a stranger.

    Grade: D
           The only thing good about Bards is their Lore rating, and that isn't,
           in my opinion, enough reason to keep them around.

      ____                       __
     / __ \ __ __ ___ _  __ __  / / ___
    / /_/ // // // _ `/ / // / / / / -_)
    \___\_\\_,_/ \_,_/  \_, / /_/  \__/
                       /___/

                 S  D  C  I  W  Ch     Race         Class           Alignment
                 яяяяяяяяяяяяяяяяя     яяяя         яяяяя           яяяяяяяяя
  - Quayle       8  15 11 17 10 6      Gnome  Cleric/Illusionist Chaotic Neutral
    Special Abilities:  Invisibility
    Where he is:  Baldur's Gate Bridge (x 486 y 797)

    Short: Quayle is an insulting little person, who will join up for no
           apparant reason.  No matter which direction you say that you are
           going, he is going that way too.  Can't get him until the Cloakwood
           mines are clear.

    Long:  Quayle talks for a good hour about his worship of Baravar
           Cloakshadow, how he is well on his way to mastering sorcery, and just
           generally how incredibly smart he is compared to everyone else in the
           party. He was apparently encouraged to strike out on his own as soon
           as he came of age because, as he claims, he was simply too gifted to
           remain in that stifling environment. You get the feeling, however,
           that no one was terribly broken up over his leaving. He says that he
           apprenticed in the arts of magic and the worship of Baravar under a
           gnome named Gifos, though it was not long before this teacher also
           sent him on his way. Since then, Quayle has wandered the Sword Coast
           looking for people who were willing to accept his "his wisdom and
           instruction." It has likely been a long walk.

    Grade: D-
           A Cleric with 10 wisdom is really bad.  Add to that a pathetic str
           rating, and a none-too good constitution and you've got a bad
           NPC.  Plus he's annoying.

       ____         ___
      / __/ ___ _  / _/ ___ _  ___  ___ _
     _\ \  / _ `/ / _/ / _ `/ / _ \/ _ `/
    /___/  \_,_/ /_/   \_,_/ /_//_/\_,_/

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Safana       13 17 12 16 9  17      Human        Thief       Chaotic Neutral
    Special Abilities: Charm Animal
    Where she is:  Lighthouse (x 3750 y 2390)

    Short: Safana wants to find some treasure in the Flesh Golem cave, and
           afterwords she will stay with you forever.

    Long:  Safana has always used her charms and beauty to persuade men to her
           way of thinking. This of course makes her an excellent thief, able to
           pull off amazing heists that most of her male counterparts would find
           difficult if not impossible. Safana grew up in the city of Calimport
           in Calimshan. There she grew up surrounded by luxury, her father
           being a very influential noble. Though she could have had anything,
           Safana soon found herself too confined by her fathers' protective
           arm. She ran away in her early teens with the help of the first mate
           of the pirate ship 'Exzesus'. She remained with the pirate crew for
           several years being able to play them off against each other so that
           she would get what she wanted. Eventually she tried to manipulate the
           captain and found her self in a great deal of trouble.

    Grade: C
           A perfectly average thief.  Get her if you like the things she says,
           otherwise skip her.  (She is rated higher than other thieves like
           Skie because you can get Safana earlier)

_______________
EVIL ALIGNMENT:
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       ____     __           _
      / __/ ___/ / _    __  (_)  ___
     / _/  / _  / | |/|/ / / /  / _ \
    /___/  \_,_/  |__,__/ /_/  /_//_/

                 S  D  C  I  W  Ch       Race        Class           Alignment
                 яяяяяяяяяяяяяяяяя       яяяя        яяяяя           яяяяяяяяя
  - Edwin        9  10 16 18 9  10      Human       Conjurer        Lawful Evil
    Special Abilities:  Extra Spells, 1st and 2nd Levels
    Where he is:  Nashkel (x 2883 y 2959)

    Short: Edwin wants your help in hunting down and killing Dynaheir.  If you
           talk to Edwin with Dynaheir in your party you would think that he
           would attack, or at the least wouldn't want to join, but he will.
           Although he has some bad things to say about Dynaheir.  If you refuse
           him with Dynaheir in your party he leaves forever.

    Long:  When asked about his past, Edwin sneers that he has no intention of
           revealing such information and that it is none of your business. He
           further states that you are lucky enough to simply share his company,
           and then mutters something about leaving whenever he wishes. He
           obviously cares little for the camaraderie of others, and seems to
           take more pleasure in speaking to himself than in interacting with
           the party. His attire brazenly displays the colors of the Red Wizards
           of Thay, though why a member of that organization would come so far
           west is puzzling. Edwin does not seem forthcoming with any
           information.

    Grade: A-
           If you have an Evil party, Edwin should be your mage.  Even if you
           have a Good party, you may want him (just don't take that Reputation
           above 18...).  Why?  Extra 1st and 2nd level spells!

       __ __                      _
      / //_/ ___ _  ___ _ ___ _  (_)  ___
     / ,<   / _ `/ / _ `// _ `/ / /  / _ \
    /_/|_|  \_,_/  \_, / \_,_/ /_/  /_//_/
                  /___/

                 S  D  C  I  W  Ch      Race         Class           Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя           яяяяяяяяя
  - Kagain       16 12 20 15 11 8       Dwarf       Fighter         Lawful Evil
    Where he is:  Beregost, Shop North of Feldepost Inn (x 1549 y 2031)

    Short: Kagain runs a Mercenary business, and one of his caravans has
           disappeared.  Help him recover it, and you get to keep what you find.
           Goodie.  Take him to the Area S of the Friendly Arm Inn and he will
           get disgusted with looking for Caravans, but will still stay in your
           party.

    Long:  When asked about his past, Kagain stresses that the questioner should
           just mind their own business if they want to keep their teeth. It is
           apparent that he runs a rather shady mercenary company and that he is
           quite obsessed with wealth, but any information beyond this his is
           content to keep to himself.

    Grade: B-
           A good fighter with an incredible Constitution.  Would get higher,
           but constitution doesn't help as much as the other stats (although
           he does have Regeneration...).

       ____   __     __       __    __
      / __/  / / ___/ / ___  / /_  / /
     / _/   / / / _  / / _ \/ __/ / _ \
    /___/  /_/  \_,_/  \___/\__/ /_//_/

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Eldoth       16 12 15 13 10 16      Human         Bard         Neutral Evil
    Special Ability:  Create Poison Arrows
    Where he is:  Cloakwood 3 (x 3181 y 3492) (in the forest)

    Short: Eldoth wants to join you so that he can "rescue" his lover Skie from
           her father in Baldur's Gate.  He is required to even talk to Skie
           without her running from you in fear.

    Long:  Eldoth Kron is a highly skilled poet and singer as well as a schemer
           and manipulator. Originally from the island kingdom of Ruathym, he
           left at an early age to the city of Waterdeep. The natural affinity
           to song and poetry that he exhibited in his homeland was honed to
           perfection while at the big city. He trained at the musical college
           of New Olamn using money that he borrowed over time from his many
           lovers. Eldoth became quite good at using women for his pleasure and
           monetary needs and then discarding them in favor of the next thrill.
           His skill with music was mirrored by his increasing talent in the
           manipulation of others emotions. Eventually his overconfidence became
           his undoing; he decided to try and win Aleena Palidinstar's heart.
           Aleena is the youthful daughter of Piergeiron, lord of the city of
           Waterdeep. When Piergeiron discovered that a manipulative dilettante
           was using his daughter he became quite furious. Eldoth fled the city
           and hit the road, deciding it was time to use his bardic skills
           elsewhere. His current companion is a young woman named Skie. For
           now, he is genuinely attracted to her, but that will probably not
           last for long.

    Grade: C-
           Just slightly below average as a character.  First off he's a bard
           (but a better one than Garrick), which doesn't help things, and
           second, his stats are fairly plain.

       __  ___             __
      /  |/  / ___   ___  / /_ ___ _  ____ ___   ___
     / /|_/ / / _ \ / _ \/ __// _ `/ / __// _ \ / _ \
    /_/  /_/  \___//_//_/\__/ \_,_/ /_/   \___//_//_/

                 S  D  C  I  W  Ch       Race        Class          Alignment
                 яяяяяяяяяяяяяяяяя       яяяя        яяяяя          яяяяяяяяя
  - Montaron     16 17 15 12 13 9      Halfling  Fighter/Thief     Neutral Evil
    Where he is:  Crossroads, Area E of Candlekeep (x 4515 y 2707)

    Short: Montaron is the dumb half of Montaron and Xzar, and goes where Xzar
           goes.

    Long:  When asked about his past, Montaron openly threatens you with bodily
           harm. He seems quite dangerous, and more than willing to engage in
           gratuitous violence. It would appear that he cares little for life,
           including his own. He works grudgingly with Xzar, even though he
           obviously despises the man. Whoever their employers are, they must be
           powerful indeed. These two would likely kill each other without a
           presence over their heads preventing it. Montaron might be willing to
           discuss the whole matter with you, but you get the feeling that you
           probably would not wake up the next morning.

    Grade: C+
           Not a bad character as far as Fighter/Thieves go, but not terribly
           good either.  But not as good as the plain thieves.

     _   __   _                    _
    | | / /  (_) ____ ___   ___   (_) ___ _
    | |/ /  / / / __// _ \ / _ \ / / / _ `/
    |___/  /_/  \__/ \___//_//_//_/  \_,_/

                 S  D  C  I  W  Ch       Race       Class           Alignment
                 яяяяяяяяяяяяяяяяя       яяяя       яяяяя           яяяяяяяяя
  - Viconia      10 19 8  16 15 14     Drow Elf     Cleric         Neutral Evil
    Special Abilities:  50% Magic Resistance
    Where she is:  Peldvale (x 447 y 731)

    Short: When you first encounter Viconia she asks you to help her with a
           small matter of the Flaming Fist trying to kill her.  Help her out
           and she offers to join.  However, if you turn Viconia down when she
           asks to join, she vanishes forever.  Once she joins your reputation
           goes down 2.

    Long:  Viconia reveals (quite proudly) that she is a Dark Elf from the
           Underdark city of Menzoberranzan. She says very little about her
           reasons for leaving that sunless realm, though separations of such
           nature are never gentle. She does claim to no longer worship the
           spider goddess Lloth: a change that even you know is often fatal. Her
           new faith is in the night goddess Shar, an appropriate choice for a
           drow, though this is not a firm indication that she has given up the
           brutal ways of her people. She finds the laws of the surface world
           quaint and more than a little strange, but this is simply because of
           her lack of experience. Likewise she seems a bit naive about how her
           race is viewed by surface dwellers. Many will not give her the chance
           she seems to expect, and even being seen with her may affect how
           people think of you. You know that as a drow, she has resistance to
           magic, both beneficial and harmful.

    Grade: A-
           My personal favorite Cleric.  50% magic resistance.  Very very nice.
           Even the fact that some of your Healing spells will fail on her
           doesn't hurt that much.  Plus a great Dexterity, and decent Wisdom
           makes for a good cleric.  Her weak spots are her very low
           constitution (use the Manual Of Bodily Health on her when you get it)
           and her low strength (which can be fixed by Gauntlets of Ogre Power).

       ____   __                             ______             __
      / __/  / /  ___ _  ____      ____     /_  __/ ___  ___   / /
     _\ \   / _ \/ _ `/ / __/     /___/      / /   / -_)/ -_) / /
    /___/  /_//_/\_,_/ /_/                  /_/    \__/ \__/ /_/

              Str   D  C  I  W  Ch      Race         Class          Alignment
              яяяяяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Shar-Teel 18/58 17 9  14 7  11      Human       Fighter        Chaotic Evil
    Where she is:  Area E of Temple (x 273 y 303)

    Short: When you first meet up with Shar-Teel she challenges your "Best Male
           Fighter" (this seems to be randomly chosen) to a duel.  If you don't
           have a Male in your party, you can't get her.  If you turn her down,
           she leaves forever.

    Long:  When asked about her past, Shar Teel has very little to say. From the
           little she speaks of it can be gleaned that she is an orphan. She
           also seems to harbor an instense dislike for Flaming Fist
           mercenaries, as well as, an obvious disrespect for men in general.
           She seems to have something to prove and likely her childhood was not
           of storybook quality.

    Grade: B
           A better than average fighter, if nothing to sing about.  Her biggest
           weakness is the low constituion, but that is somewhat offset by the
           very high strength.

     ______   _
    /_  __/  (_) ___ _ __ __
     / /    / / / _ `/ \ \ /
    /_/    /_/  \_,_/ /_\_\

                S  D  C  I  W  Ch       Race          Class         Alignment
                яяяяяяяяяяяяяяяяя       яяяя         яяяяя          яяяяяяяяя
  - Tiax        9  16 16 10 12 9        Gnome      Cleric/Thief    Chaotic Evil
    Special Abilities:  Summon Ghast
    Where he is:  Baldur's Gate SW Section (AR 1100, x 1440 y 1610)

    Short: Tiax is a very bizarre fellow who believes that he will one day
           "ascend" to become the ruler of the Realms.  He thinks that that is
           his "destiny" as foretold to him by Cyric.

    Long:  When asked about his past, Tiax ignores you entirely, preferring
           instead to loudly proclaim what is in store for his future. He
           obviously worships Cyric, but also seems to share a touch of his
           madness. Tiax unquestioningly believes that he is destined to rule
           the world, and his fervor makes him blind to the ridiculous nature of
           the goal. He seems harmless enough for now.

    Grade: D
           Low Wisdom makes him bad as a Cleric, and a relatively low Dexterity
           makes him bad as a thief.  Nothing to really recommend here, plus
           his speeches get old quick.  "Tiax will rule!"

       _  __
      | |/_/ ___ ___ _  ____
     _>  <  /_ // _ `/ / __/
    /_/|_|  /__/\_,_/ /_/

                 S  D  C  I  W  Ch      Race         Class          Alignment
                 яяяяяяяяяяяяяяяяя      яяяя         яяяяя          яяяяяяяяя
  - Xzar         14 16 10 17 16 10      Human     Necromancer      Chaotic Evil
    Where he is:  Crossroads (E of Candlekeep) (x 4577 y 2693)

    Short: Xzar and Montaron will join you on the crossroads right out of
           Candlekeep, and they want to go investigate the Nashkel mines (who
           doesn't).

    Long:  When asked about his past Xzar has very few coherent things to say.
           His desire to determine the cause of the iron shortage seems
           benevolent enough, but his motives remain unclear. His ramblings seem
           disjointed, but his faculties are obviously in good enough order for
           him to be adept at magic. He mutters something about how he and his
           associate Montaron are in the employ of a powerful group, but when
           pressed for details he gets extremely agitated and does not speak for
           some time. He is obviously at least partially insane, and the network
           that would hire him must be dark indeed.

    Grade: D
           Necromancers just don't do it for me.  Plus Edwin is much better as
           an evil mage.


================================================================================
Final Words...
================================================================================

_________________
Online Resources:
яяяяяяяяяяяяяяяяя
  http://www.bioware.com/          -- the Official Page (sort of)
  http://www.bgchronicles.com/
  http://www.bgrealms.com/
  http://www.bgrealms.com/teambg/  -- has a lot of good editors, also has a
                                      portraits section
  http://www.tgeweb.com/gaming/baldur/baldursgate.htm
  http://www.gamefaqs.com/         -- the best FAQs site on the net!
  http://www.cheatcc.com/          -- a great place for all your cheating needs

ASCII Art created using SigZag by James Dill:   (freeware!)
  http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor:  (shareware)
  http://www.gwdsoft.com/

_________________________
Shameless Self Promotion:
яяяяяяяяяяяяяяяяяяяяяяяяя
  I have also written FAQs for:
    NES:   Disney Adventures in the Magic Kingdom
           The Legend of Zelda
    SNES:  Aerobiz Supersonic
           Utopia: Creation of a Nation
    PSX:   Thousand Arms
    PC:    Baldur's Gate & Tales of the Sword Coast Walkthrough
           Colonization -- the Single Colony Strategy Guide
                        -- the Cheat Guide
           Drakan: Order of the Flame
           Dungeon Hack
           Master of Magic (revision)
           Pharaoh
           Rollercoaster Tycoon
           Sid Meier's Alpha Centauri
           The Sims
           Ultima 4: Quest of the Avatar
           Ultima 7: The Black Gate
           Ultima 7 Part 2: Serpent Isle
           Ultima Underworld -- Keyboard Commands
           Ultima Underworld II -- Keyboard Commands
                                -- Spell List
  All of my FAQs can be found at:
    http://www.gamefaqs.com/

Questions?  Comments?  Mistakes?  Answers to the Questions of Life and Death?
Email me about it!
   Email:  manymoose@hotmail.com
   ICQ:    185116

   Email Policy:  If you are going to email me about this game, please put
                  Baldur's Gate as the subject.  Or Baldur.  Also please realize
                  that I am not hiding cheats or any other information, i.e.
                  everything I know about Baldur's Gate is in this guide.


________________
Version History:
яяяяяяяяяяяяяяяя
Original Version (10-10-99, 37k)
Changes in Version 1.1 (10-11-99, 46k)
  Added ASCII arts for every NPC
  Divided the FAQ into 3 sections
  Added Table of Contents
  Added the What's New up top
  Small Changes
Changes in Version 1.2 (10-12-99, 52k)
  Got the rest of the NPC information on Skie and Alora
  Graded all the NPC's
  Small Changes
Changes in Version 1.21 (2-28-00, 54k)
  Small Changes
  Small Format Changes


________
Stinger:
яяяяяяяя

  "Night would DARE hamper the sight of Tiax?"

________________________________________________________________________________
яяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяя
This Document is Copyright 1999 by Dan Simpson
Baldur's Gate is Copyright 1998-99 by Bioware

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