Tips & Strategies
for Battlezone II PC game by Activision
by Orlando C. Fernando
Updated: January 15, 2000
This guide shows some tips, strategies from my war adventures in Battlezone 2,
an exciting sequel to the original PC game. This FAQ will grow as I gain more
and receive any corrections. This guide also will try to explain how to do some
fundamentals not explained or explained badly (in my opinion) in the manual. :)
Cheat tactics, mapmaking techniques, and advanced software/hardware
beyond the scope of this guide. This guide assumes you are already familiar with
Battlezone 2 enough to play the first 2 Pluto missions. It also assumes you have
in multiplayer deathmatch a few times and are familiar with "ping" and "lag".
section assumes you are moderately familiar with Battlezone I. The guide is
playing the game with the 1.01b beta patch in Windows 95 with a 3dfx Voodoo 3
Web version of this guide is at http://www.orlandofernando.com/g_bztips2.html,
also for screenshots at http://orlandofernando.com/g_bz2screen.html.
VERSION 2.0: THIS VERSION. MULTIPLAYER STRATEGY GENERAL & TEAM STRATEGY SECTIONS
MORE SINGLE PLAYER MISSION TIPS. VARIOUS CORRECTIONS.
VERSION 1.0: ORIGINAL VERSION. FIRST 2 SECTIONS CREATED.
Table of Contents
1. Changes Overview from Battlezone I
1. Who is fighting whom now?
2. How do the planets and scenery look?
3. Is there still scrap and pilot management?
4. Are all the building units back?
5. Do the vehicle classes operate the same?
6. Do you operate the command interface the same way?
7. As a pilot, do I still have the plasma and sniper guns?
8. Has computer AI improved?
9. What other classics have improved in Battlezone 2?
2. Single Player Activity
1. How can I skip the cinematic videos during the missions?
2. Why don't I get all the vehicles as in the multiplayer with each mission?
3. Can I save the game during a mission?
4. What is Instant Action?
5. Will these single player games improve me for multiplayer?
6. Any tips on the single player missions?
3. Multiplayer Activity in General
1. What are the multiplayer games in Battlezone 2?
2. Why don't I get all the single player units in multiplayer?
3. What bizarre things happen in Battlezone with bad ping or lag?
4. How do I talk on the text screens?
5. How do I talk during a live game?
6. In the game preparation screen, can I chat with players already launched?
7. If I leave a live game, can I come back?
8. I am ready to enter the live game. Why can't I launch from the preparation
9. Can I change my name in multiplayer?
10. How can I get new multiplayer maps?
4. Multiplayer Team Strategy Activity
1. Why is it called "team strategy"?
2. How can I command or give up command of my team?
3. What is my role as commander?
4. Can I switch teams during the game?
5. How do I use the number/F keys on my top command line?
6. How can I group vehicles to command them as one F-key?
7. How can I order single vehicles in a F-key group?
8. Why can't I make any more vehicles?
9. How do scavengers and extractors work?
10. My scavenger is not scavenging anymore. Why?
11. How does the constructor work?
12. Why can't I make "" weapon with the armory?
13. Why can't I build health/ammo supplies with the armory?
14. I keep forgetting what unit builds what! Help!
15. How does a tug work?
16. How can I build a gun tower?
17. What buildings can I enter as a pilot for further functionality?
18. On foot, do enemy turrets and gun towers detect me?
19. Do computer offensive or defensive units ever use all their weapon
20. A player/I left the game mid-battle. What happens to all their units?
21. Any tips for A Bridge Too Far?
22. Any tips for Ground Zero?
23. Is there any general etiquette when playing strategy?
Section 1: Changes Overview from Battlezone I
1.1: Who is fighting whom now?
In the story of this great December 1999 sequel, the setting is somewhere in the
future. The intergalactic biometal Cold War between the Americans and Russians
over. Both have combined into the International Space Defense Force (ISDF). They
an indescribable alien race, the Scions, on planets Pluto and beyond. As the
poetically describes, these two major forces have radically different building
technologies. Really. Some alien units bear different names to the human
operate with different weapons and uses of power. Their "kind" looks graphically
from human power - much more diversity than in BZ1.
1.2: How do the planets and scenery look?
Much better! Many more blue hues were used this version around to create some
night scenes and crystal structures. The green forest planet gets rainy weather
demo version to see this, enabling the graphic weather option). Rocks, ruins,
animals populate the scene. Animals love wandering pilots. There's even shallow
water which affect travel and tolerance of certain vehicles. Travel underground
tunnels to other sections on the planet. Bridges can be crossed or destroyed,
enemy invasions. Pilots can even enter certain buildings and enclosed
On a Pentium II 266 MHZ with 128 MB RAM on a Voodoo 3, you will need to reduce
graphics capabilities off for better framerate in heavy fighting situations. On
dual-400 MHz with 112 MB RAM on a Diamond Viper 32-bit, however, you can put
to the max. With different processors and generation 3d accelerator cards, your
may vary. :)
1.3: Is there still scrap and pilot management?
This major question brewed on the alt.games.battlezone Usenet newsgroup for
time last year during production. Scrap management is in BZ2 with additional
Pilot management is drastically reduced. It is only a consideration when you
to occupy a captured vehicle or you want to send out an APC.
1.4: Are all the building units back?
The recycler, constructor, factory, armory, and gun towers are back and have
same functions. However the constructor, which is now robotic in appearance,
responsibility for making all the building units, including the factory and
themselves. Barracks are now Training Centers. Communication towers are now
All the unit voices respond the same ("Building complete! Recycler here!")
1.5: Do the vehicle classes operate the same?
Turrets, scouts, and tugs are basically the same. Rocket tanks are slower now
better firepower. The other tank classes are very slow high firepower machines
can rotate the gun independently from the body (hope you have a good joystick!).
also can gun twist independently. APCs and bombers are now aerial uncontrollable
vehicles. APCs will land to drop their pilots to attack a target (about 3 of
If successful, the APC will pick up any surviving men. Bombers launch from a
bay and will actually bomb their targets from the air. Eagle landers and
however, are gone. Fast mortar bikes are now introduced which pack dozens of
perfect for taking out a turret long distance.
1.6: Do you operate the command interface the same way?
The command interface has some significant changes which will require some time
relearn some key commands. Like in BZ1, you still select one or many units,
what to do with them, and point to a location if applicable. However you now
units with the function keys as well as a few number keys.
1.7: As a pilot, do I still have the plasma and sniper guns?
Yes, but there is much more other hand weapons that you can have. You also come
standard equipped with a jetpack and can carry an assortment of other rather
guns. Hmm, the Quake evolution is slowly happening...
1.8: Has computer AI improved?
Yes, the enemy artificial intelligence in the single player missions and instant
(1) enemies strafe fire, (2) if you fire at an incoming enemy scavenger, it will
sometimes turn back, (3) gun towers always sense enemy pilots presence now, (4)
will not fire at their own if you are close to or under them as a pilot, (5)
kill your vehicle will continue to assault you while you are ejecting, (6) if
out a key scavenger or defense, the enemy will work as quickly as possible to
reconstruct it or even have a spare handy!
Your friendly units have also gained a boost in IQ: (1) units are VERY careful
to fire at you by accident if you are in the way of an enemy, (2) pilots ejected
vehicles will try to fire at enemy vehicles before returning to base, (3) if you
vehicles an order then jump out of your vehicle and come back, the vehicles will
remember your last order, (4) if you order vehicles to follow you, they will
against oncoming enemies then continue to follow you, (5) they seem much less
getting stuck and will not go through lethal environments (scavengers will avoid
1.9: What other classics have improved in Battlezone 2?
Bear in mind that this is an overview and not a complete features list:
- use of the satellite view for commanding units
- game list descriptions for multiplayer (including the required map file to
a hosted game)
- ammo usage. Over time, your ammo in any vehicle/pilot will eventually
- Phantom VIR activation. You can now leave it on as you choose and fire another
weapon. No grouping required.
- mortars. Cool smoke trails illuminate the path which it's traveling.
- turrets deploy quicker and are VERY effective defense units now.
- recycler can now produce for you an ammo powerup with health combined.
- recycler has tougher armor now but slower self-repair.
- name changing while in multiplayer.
- instant action now included in the game
Section 2: Single Player Activity
2.1: How can I skip the cinematic videos during the missions?
During the animations at the beginning of a mission (when the narrator speaks),
can skip it by hitting the SPACE key once it starts. It will not skip, however,
all the game mission map and dll files are fully loaded.
2.2: Why don't I get all the vehicles as in the multiplayer with each mission?
It's the game creator's intention. The commanders generally run the show while
drive and shoot in the early missions. However, as they introduce to you more
units, you will soon gain full access to your recycler, the command interface
building units. Likewise for building certain units (for example, you won't be
operate bombers and APCs until the commanders see a compelling need for one.)
2.3: Can I save the game during a mission?
Yes. The entire mission does not have to be complete in order for you to save
fact, you could save the game just after the first few seconds of the mission if
wanted to (including during a battle). Just hit ESC to go to the OPTION screen.
FILE and pick a name to save or overwrite an older one. This is where you can
an existing game if you feel you can't go on with the current one. Bear in mind
when you reload a previous game, the exact same situation does not always
example, on one reload, an enemy can suddenly attack from their base, while
time, an enemy may not attack for a few minutes. So be wary at what point in the
you want to save. I do not advise saving in the middle of a battle.
2.4: What is Instant Action?
Instant Action is another type of single player strategy which consist of only
mission: destroy the enemy's recycler (or matriarch if the enemy is the Scion
It is basically like playing a multiplayer strategy game, but versus a computer
2.5: Will these single player games improve me for multiplayer?
Definitely. During the missions, you will slowly get the gist of using the
mobile units and attacking the enemy as well as getting used to your
joystick/keyboard/mouse controls. You run no threat of enemies sniping you when
destroy their vehicle. You usually concentrate on one to three vehicles to
attack at once.
I highly advise to listen to all the dialogues and read all the objectives as
will go a long way in explaining the purpose of many of the units.
I also strongly advise to play some instant action games. Practice with the ISDF
on the Bridge map or work on being the Scion unit on the Alien Dunes map. In
the enemy is far enough away to give you plenty of time to build your units with
trial and error.
2.6: Any tips on the single player missions?
This is Not a Drill (Pluto) - If you have problems on this first mission, it's
likely your controller. Set up your joystick/keyboard/mouse appropriately so
can comfortably jump hills and strafe fire enemies. You should eventually get
comfortable taking out two Scion sentries by yourself.
A Simple S and R (Pluto)- Hard time protecting Shabayev's constructor from the
Scion sentries? Be sure to always fire at the one attacking her first, so that
its attention and cause it to retreat for a while and return. Do the same for
We Have Hostiles (Pluto) - In the beginning, after exiting the tunnel and
first hardware-stealing Scion hauler, head back toward the tunnel. Inside the
entranceway just before the down ramp, pick up the purple pummel weapon on the
Each pummel shot does about 20% damage on the enemy. Helps significantly!
1.01b beta patch makes the pummel weapon slow down gameplay for Force Feedback
Dark Planet (Dark Planet) - When you encounter a circle of guardian turrets,
will warn you to pull back and retreat. From a reasonable distance, you can hop
safely snipe every guardian out there. Bring a scout in case any stray Scion
to follow you. The commander will commend you if successful.
Through the Looking Glass (Mire) - Deploy your recycler and set up your units
you are at the beginning. You have a scrap pool immediately behind you and the
generally approaches from the north direction. Be sure to set up 2 turrets
recycler to help secure your position as you build the other units the commander
Rumble in the Jungle (Mire) - Even after you save Shabayev and says "we got to
stop meeting like this, people will talk," your mission is not over if you
clear the rest of the enemies on the map. You may have done the objectives in
order (unconfirmed), so the objective to use the APC won't change.
Snow Blind (Bane) - (1) Don't build much more than an upgraded extractor, two
and maybe a scout. Get to the convoy as quickly as possible thereafter. (2)When
in and must return to the dust off site as last objective, travel the high hills
of the path to help you safely get there. Avoid the path of enemies and you'll
much time and anguish.
On Thin Ice (Bane) - (1) To guide the recycler through the ice, tell it to
and do this cursor trick. Tell it to deploy and just keep your cursor aimed to
ground. The red and green spots are safe to cross. Switch to a far-out view and
it slowly. If enemies threaten, deploy it in a legal spot directly in front of
Knock out enemies and repeat. (2) Having trouble getting your transport to the
dust off site as last objective? I did it with gun towers protecting the base,
two upgraded extractors (closest to base), gun towers protecting it, and a relay
Put the transport east of your base because enemies always come from the west on
dust off site path. Go into the bunker. Now build a turret "chain" lining up the
from the recycler to the drop ship. This means constantly making turrets
and deploying them one after the other along the path to freedom. You must be
with the group keys because you'll constantly need to make more F-key space for
Several will get destroyed, but the chain will eventually overwhelm them. Once
it close to the dropship. Logout and order the transport to go to the dust off
Defend it along the way.
Section 3: Multiplayer Activity in General
3.1: What are the multiplayer games in Battlezone 2?
Team Strategy - A battle between two teams to conquer the opposing enemy
or many people can be on each team.
Strategy - A battle between one-person teams to conquer the other enemy
River4 and Ground4 maps allow normal strategy with 4 players maximum.
Deathmatch - A free for all battle.
Team Deathmatch - A free for all battle organized into two teams. One or many
can be on each team.
Capture the Flag - Teams fight to capture the opposing team's flag.
Loot - A free for all in downtown Pleasantville. Enter various banks in the map
pilot to steal cash bags for 100 points. Cash bags regenerate over time.
3.2: Why don't I get all the single player units in multiplayer?
The host for your current game has only allowed certain vehicles to launch with.
only allowed ISDF vehicles, it won't be possible to form a Scion team in
team deathmatch. You can ask the host to enable your favorite vehicle if the
not launched yet. Remember in strategy that you will have the opportunity to
your favorite vehicle from the recycler or factory.
3.3: What bizarre things happen in Battlezone with bad ping or lag?
Frequently on the game server, it will enter "gamestate" in which the server
to correct poor signals. At that point, all (or most) players in the game will
for a limited period of time. Another server behavior is to have you be
until the lag corrects itself. Unfortunately, it leaves you very vulnerable to
unstuck. Be careful giving commands at this point because there is a keyboard
well. When you become unfrozen, prepare to have been possibly killed. :( Too
might cause the player to be kicked off the server. When in gamestate status,
still chat with others via the ENTER key or the ESC key. (The ESC menu shows
of each player in the game as well as the amount of lag that person is
get your ping, ask someone else to check your name on their ESC menu. To help
high ping as a host, you can prevent high ping players from joining the game.
MAXPING setting on the game preparation screen.
3.4: How do I talk on the text screens?
Select CHAT W/ ALL, TEAM, or ONE at the bottom. Then type in your text in the
left bar of the screen and hit ENTER. You will stay chatting with them until you
another chat button, even when you launch into the live game.
3.5: How do I talk during a live game?
Either (1) hit the ENTER key, type your chat and hit ENTER again or (2) hit ESC
up a full chat screen, complete with history of conversations. You can change
chat to by selecting CHAT W/ ALL, TEAM, or ONE. Enter your chat in the space
and hit ENTER.
3.6: In the game preparation screen, can I chat with players already
Yes. You can chat with players already engaged in the live game and vice versa.
3.7: If I leave a live game, can I come back?
For the most part, yes (assuming everyone hadn't left the game by the time you
You might find the game full while you were away. Or the game server can simply
full to handle any more user joins. If you do make it back into the preparation
you will need to select your appropriate vehicle and/or team then ENTER GAME
3.8: I am ready to enter the live game. Why can't I launch from the preparation
If the host is still preparing the game options and has not entered the game
you will not have the ENTER GAME button enabled yet. Be patient, perhaps
you are ready to launch.
3.9: Can I change my name in multiplayer?
Yes. Either at the preparation screen or live game, enter in a chat line /NICK
where [NEWNAME] is what you want to call yourself. It should remember your new
future games until you change it again.
3.10: How can I get new multiplayer maps?
There are no new maps publicized yet on the web nor by Activision, but that may
soon. However, Pandemic Studios has released separate documentation on how to
your own BZ2 instant action maps. Check their site.
Section 4: Multiplayer Team Strategy Activity
4.1: Why is it called "team strategy"?
This game mode closely resembles the instant action missions involving the
The goal of the game is to destroy the enemy recycler and factories (if any). As
commander, you will have full access to your recycler to build offenses,
utilities, etc. to build a force for your team to attack or defend from the
Unlike BZ1, several people will join one of two teams, so resources are shared
the team. On the preparation screen, you will pick what team side you want to be
selecting JOIN TEAM 1 or JOIN TEAM 2. The Red Team (whether or not its
squad name is renamed) will have all their units, vehicles, pilots, and chat
text in red;
Blue Team in blue. The player list during the live game (accessed by hitting
displays the people participating, team squad names (defaults are Red Team and
their deaths, kills, and scores. Deaths are the number of times that player's
including themselves, are destroyed (not sure for APC pilots killed though).
the number of times that player has destroyed a unit or other player. A typical
game doesn't run as quickly as you may think. It can range from 30 minutes to
even 4 hours
depending on the map size, player skills, and number of latecomers joining. In
of the game, you may change commander role or responsibilities of certain
vehicles to get
the job done. No two strategy games ever run the same.
4.2: How can I command or give up command of my team?
Your team must have a commander which will command the recycler, factory,
constructor units. On the game preparation screen, hit the TAKE CMD button to
commander. To give up command, select one of your teammates on the team list
GIVE CMD. The one in command will have a "C:" next to their name on the team
While on the battlefield, you can switch roles also. Hit ESC to bring up the
menu. The TAKE CMD / GIVE CMD button and team list works the same as in the
screen. If someone else is commanding your team, their icon on their F-key at
of the screen will have a "C" next to it.
4.3: What is my role as commander?
As a commander, you need to build the units necessary to set up your base and
your armies for you and your teammates to use. There is much that can be done as
commander, but the first is a must:
1) Deploy your recycler somewhere. Somewhere in your starting area is usually
2) Make scavengers and give them control to your teammates to set them up as
3) Be mainly a base guard and work on building a strong base.
4) Give your teammates ships when they are killed.
5) Give your teammates an army for an offensive attack.
6) Give them special orders to attack a particular target, follow you, defend a
4.4: Can I switch teams during the game?
No. You must leave the live game and reenter, picking the opposite team before
4.5: How do I use the number/F keys on my top command line?
You operate the recycler with the 1 key, the armory with 2 key (unconfirmed),
factory with the 3 key. Any new vehicles you build will be assigned to F1 - F9
(F1 - F10 in instant action). You command these vehicles by pressing their
Once you hit the first key, numbered commands will appear on the left. Hit the
number to do the appropriate command. If a command is not solid and a little
you cannot access it at the moment because you need more scrap to do it. If a
is very light colored, you are also missing another responsibility to make it
(building a power, splitting a group, etc.). Some commands require a final step
the spot on the field where you want to do it. Use your mouse to aim your
the spot and (if a legal spot) press the SPACE bar.
4.6: How can I group vehicles to command them as one F-key?
I encourage to group vehicles as much as possible, reason will be explained
To group one vehicle with another, hold CTRL and hit the function key of the
you will group then let go. Hit 1 key to highlight that vehicle, the only
that F-key's group list. Now hit the function key of the vehicle you want to
to. Done. If you want to group an F-key of several vehicles with another F-key
instead of hitting just the 1 key, you will want to hit all the number keys to
all the vehicles in the group list. That's the only difference. For e.g., to
2 turrets with F2's 3 turrets. You do CTRL-F1, 1, 2, F2.
NOTE: You can only group together vehicles of the same class. You can't join
with scavengers. You can't join regular tanks with assault tanks. You can't join
turrets with Scion guardian turrets (unconfirmed).
Now why bother grouping vehicles? Two major advantages: (1) to make it easier to
an army to do one task, such as to attack a matriarch; (2) to free up room on
to put newer classes of vehicles. You cannot make more vehicles if all your
4.7: How can I order single vehicles in a F-key group?
You can select a particular vehicle on your visual sights with the SPACE bar.
way is to split groups up back to singles so you can command them individually
the F-keys again..
4.8: Why can't I make any more vehicles?
Your F-key assignments may be full. Group like vehicles to free up space. There
also be a unit limit set on the game (unconfirmed).
4.9: How do scavengers and extractors work?
Scavengers pick up little bits of scrap around the area to fill its biometal
Biometal supply builds your various units and buildings. The recycler already
with 40 scrap. Each scavenger holds a maximum of 20 scrap, but they can be made
more resourceful. Send them to a biometal pool (silver square pools scattered
the map) and they will constantly mine scrap from these everlasting pools. At
they become extractors which you needn't command anymore. Constructors can then
the extractors so they mine the scrap much quicker. Your current scrap count is
bottom of your scrap indicator. The indicator bar is divided into segments for
number of scavengers and extractors that you have. Green bars indicate scavenger
yellow bar for normal extractor; red bar for upgraded extractor. Upgraded
always pump up your new scrap first, making your reserves rich in a short time.
others follow. Because of their high value to your base, many battle for control
biometal pools near the enemy lines.
4.10: My scavenger is not scavenging anymore. Why?
Unless it finds new scrap or a biometal pool (unconfirmed), it will hold until
orders. At this point, you should order it to an available biometal pool if
4.11: How does the constructor work?
Created by the recycler, the constructor makes all the other building units in
game. In addition, it upgrades extractors to their full potential power. You
order the constructor to build a new unit on a green square usually somewhere
your base. Some units require a power building or a relay bunker to be built
Then a unit could be built adjacent to it on a green square.
4.12: Why can't I make "" weapon with the armory?
- To make a laser, pummel, pulse stab, or plasma, you need a service bay built
- To make pilot weapons or a MAG cannon, you need a technical center built
- To make blast, you need both a service bay and technical center.
4.13: Why can't I build health/ammo supplies with the armory?
Although possible in the single player mission, it may not be available in
(unconfirmed). As a substitute you can have the recycler make supplies to
your health and ammo together. You can also produce a service bay or service
to repair vehicles. Note that the truck can also repair gun towers.
4.14: I keep forgetting what unit builds what! Help!
1) The manual has wonderful build tree tables on pages 50-51.
2) Even if a building option on the command interface is not solid colored, hit
number key anyway. A message will tell you what you need to make that unit.
4.15: How does a tug work?
A tug can help you transport an empty vehicle to a training center so that one
your pilots can man it. Order a tug to pick up an empty friendly or enemy
Order it to bring it to the training center then drop it off. A pilot will
automatically come out and occupy it.
4.16: How can I build a gun tower?
Build a power first. You will then get a lightning icon on your top right
with a number indicating the number of powered buildings you can currently
more powers to increase capacity. You can then build a power somewhere along the
not necessarily near a power. In fact, if you build a relay bunker in a distant
you may even be able to build a gun tower there. There seem to be some
For e.g., on the A Bridge Too Far map, you can build gun towers on either end of
far bridges, even without a nearby relay bunker!
4.17: What buildings can I enter as a pilot for further functionality?
Recycler - Change standard weapons for recycler-made vehicles. More weapons are
available if you build an armory, service bay, and/or technical center. It
change the weapons on vehicles already made. Some weapon changes will cost the
more scrap to produce such an equipped vehicle.
Factory - Change standard weapons for factory-made vehicles. More weapons are
available if you build an armory, service bay, and/or technical center. It
change the weapons on vehicles already made. Some weapon changes will cost the
more scrap to produce such an equipped vehicle
Gun Tower - Lets you operate it manually. Hit H to hop back out.
Relay Bunker - Lets you operate the satellite (overhead view) for controlling
buildings and vehicles. Excellent for placing new buildings quickly and
You can also name nav points before you set them. When setting a nav, click
nav name at the bottom, change it, and press ENTER. Then place the nav where you
it as usual. You will not see enemy objects on this display.
Bear in mind that human enemy pilots can also enter these buildings. And you are
invincible to enemy fire while in it. If you die in a relay bunker, you may see
satellite display appear temporarily frozen for some seconds.
4.18: On foot, do enemy turrets and gun towers detect me?
Within their firing range, yes; even if you are in the air.
4.19: Do computer offensive or defensive units ever use all their weapon
They usually use their top weapon (typically a cannon, rocket, or mortar) and
sometimes their special weapon (such as mines or solar flares).
4.20: A player/I left the game mid-battle. What happens to all their units?
Their units remain in the game on the team they were on. If the commander
command gets passed to another teammate (unconfirmed). Don't be surprise to join
in progress and suddenly gain control of a bunch of units and vehicles. It is
possible for one player to remain and destroy the rest of the abandoned enemy
4.21: Any tips for A Bridge Too Far?
For the southwest-based team, establish 2 extractors on the nearest sides to you
soon as possible. Then try to be the first to occupy the biometal pool on the
between bridges. Consider blowing up part of the bridge to cut off the enemy at
other side (that is, until they make aerial vehicles). The northeast, in my
is better protected since there is only one pathways leading out to open water
(restricting certain enemy vehicles to travel).
4.22: Any tips for Ground Zero?
As a commander, get your teammates to establish extractors on the near corners
your base as quickly as possible. Most of the biometal pools on this map are far
your starting point, especially for the contructor to try to upgrade them. Give
teammates turrets to help defend extractors once planted. Avoid the middle -
usually where the enemy starts their base.
4.23: Is there any general etiquette when playing strategy?
Here are general ones which most players will agree on.
1) If a player calls for taking a few minutes to build their units before
respect them. It's usually because either everyone want to build early in the
or this player had just joined in very late without much to start out with.
that will guarantee a quick exit by that player. These sort of requests do not
to happen too often anyway.
2) If you kill a player's life yourself, then suddenly see him reappear as a
consider if that is that player's respawn point (the spot that a player will
after he/she dies). If you realize that is the case, back off of him or at least
some of his/her other units so the player can have at least a fighting chance to
moving or ordering. Mowing over a respawned player 2 or more times may be
cheap by some people. Use your strict discretion, especially if they chat to you
themselves to stop attacking their respawn point.
3) Do not be a traitor to your team. This can cause great heat and anger. If you
general mistake attacking one of your allies (such as their pilots since they
difficult to identify by flag and without radar), apologize immediately.
you can quickly identify all your enemy targets by their team color. Use your
reticle to identify your teammates if necessary. If you forget who's on which
hit ESC quickly to see who's on the Red Team and on the Blue Team.
4) If you are tired of your role as commander or feel too inexperienced to try
give command up to someone else. Let them know first.
Copyright 2000 by Orlando C. Fernando. This page is for personal use only. It
openly distributed for nonprofit in whole or part, but authorship must be