Beavis and Butt-Head Do U чит-файл №1

Control Interface

At any time, to save/load game, change options or quit, hit the F1 key
The pointer changes when you can interact with something. In most
cases it becomes a picture that has gears, indicating "use",
a bullhorn for "talk" or a magnifying glass for "look", with an "L" or
"R" to indicate which mouse button is to be used. The boys have
a brown paper bag in the upper right corner, which controls the
inventory. "Use" selects the item, while "talk" describes the item.
Items in inventory can be combined with each other. It sometimes takes
multiple "use" commands to reach a particular goal. Each time, the
response will be different. When you get a repeated response, the
particular situation is at a dead end. Hit the space bar and/or the
ESC key to fast-forward past in-game movies, and speech you've heard
before. NOTE: On the walkthrough below, follow the directions for each
step and then go to the room indicated in the parentheses. Example:
Go to Dorms (DORM B) Then skip to where "DORM B" is on the walkthrough
and proceed.


VAN DRIESSEN'S CLASSROOM

Click on the door to leave.
THE AUDITORIUM

The Dean's speech will last forever unless you disrupt things enough
for him to end the lecture. You need to harass the girl in front
of you until she gives you some paper to leave her alone. Click
on Beavis to make a paper airplane and sail it at the Dean. Also, use
the spotlight to make shadow puppets, and talk to the Dean, until
he calls an end to the lecture. Next, Van Dreissen will want to have
a word with you. He'll give you a map, which has 8 events that need
to be signed off in order to go to the party. The map will be in the
upper left-hand corner of the screen and can be accessed at any time
by clicking on it. It can be used as an easy way to move from place
to place.

MAP

The sites on the map can be gone to in any order

DORMS, ARTS, MUSIC, AGRICULTURE, TRACK, COMMUNICATIONS, LIBRARY,
BIOLOGY Also, you can go to the Dean's office by clicking on his
picture and the Student Union Building by clicking on the statue
of the horse.

DORMS:

(DORM-A) Outside the dorms, you can look at the map, the bulletin
board, and talk to the guy handing out flyers. Go inside and talk
to the person at the desk. She'll sign your sheet, but first you have
to deliver a package to room 105. Upon getting the package, you
promptly throw it out. In the Dumpster, you automatically find peanut
butter. Chase down the garbage truck, pull the lever and toss trash
out the back until you find the skirt. Go to the girl's room (she
won't take the skirt until it's been cleaned), and the desk clerk will
not sign off on your map. Go to the bathroom, where Beavis will use
the toilet, which has no toilet paper. Reach in the lockers until you
find a towel and toss it to Beavis. The Towel, along with whatever
Beavis did, will clog the toilet. While the janitor is checking the
toilet, grab his hacksaw, and the hand soap. You can also go into the
laundry and grab the red underwear for your inventory. Go to the
Library (LIB-A), the Art building (ART-A), or the Agricultural
Building (AGR-A) (DORM-B) Talk to the student with the flyers for the
blind and grab one. Use the salad tongs and grab the campus map. The
cow should be there and you feed it the peanut butter so you can milk
it. It also leaves poop, which Beavis will gladly put in inventory.
Go to the Biology building. (BIO) (DORM-C) Go to the hose and put it
in the window. Go inside and into the laundry room. Spray the hose
in the washer; throw in the handsoap and then throw in the skirt. Wash
the skirt and give it back to the girl in room 105. While you are
there, take note of the answering machine message (555-6969) Go to the
front desk and get your paper signed. Then go to the ART building
(ART-A) (DORM-D) In room 105, get the scissors from the desk. Then
click the answering machine to get the pager number. Click on the
phone to page her- she won't help you. Click on the answering machine,
change the message, and page her again, let the answering machine get
it this time, getting directions. You'll automatically go to the frat
(FRAT-A)

ART

(ART-A) Talk to the art teacher who gives you your task. Draw
a picture of fruit. The other side of the room is having a nude
modeling class, which is waiting for their model, who is late...
or lost. She's either in front of the Dorms, or in the Agriculture
building. Find her and give her the campus map you got from the Dorms.
Then go back to the Art Building and have Beavis draw her, Turn in the
finished work and head for the Music building. (MUS-C)

LIBRARY

(LIB-A) This is only signoff you can get without having to go anywhere
else and can be done at any time. Take a left and play with the
library cart. After crashing you receive your task: put back the books
you knocked off the cart. Go over to Stewart; and open the window,
knocking Stewart's papers on the floor. While Stewart is grabbing
papers, take his gold library card. Then turn off his computer.
Stewart then can be talked into trying to cart ride. When it crashes,
Stewart puts away the books and the librarian signs you off.

MUSIC

(MUS-A) First play with the metronome until the girl playing the flute
gives up. She then locks her flute in a locker then leaves. Play (and
trash) any musical instruments you find. The musical teacher refuses
to sign your paper and sends you to the Dean's office. (DEAN-A)
(MUS-B) The music teacher is no longer mad at you and gives you your
task, play some music she has. Beavis cannot play it, so steal her
sheet music off the piano and use the hacksaw to cut off the padlock
and steal the girl's flute. Then go to the Track (TRACK-A) (MUS-C)
Have Beavis play the instrument and while he is playing. Have
Butt-head turn on the radio. The teacher thinks the radio is Beavis
and signs off the form

COMMUNICATIONS
                               
(COMM-A) Talk to the guy on the couch and get your task. You need
to just run the station and take a few calls. Go into the studio and
answer the phone. The first call is a girl discussing her breasts and
in the ensuing fisticuffs, the microphone gets broken. But, you have
a spare that you took from the Dean's hallway. Plug in that microphone
and take calls. Take calls until you get repeat calls or the phone
stops ringing. Go see the guy on the couch. That will sign you off and
give you a demo album. Go back in the studio, unhook the microphone
and connect it to the dish out the window. Aim the dish at Van
Driessen until you can hear him playing the guitar. Leave the
microphone there and go to the Music building. (MUS-B)

TRACK

(TRACK-A) Use the Dean's putter on the driving range as you enter. The
groundskeeper runs over any balls you knock on the field. The
lawnmower shoots them left if the groundskeeper is facing you, to the
right if he is facing away. Watch the power bar, and a shot at 4 units
of the swing meter will drop a ball in line with the gym coach. The
gym coach gets hit with a ball and drops his sunglasses. Take the
stairs down to the track and grab the sunglasses. Go to the
Agricultural Building. (AGR-A) (TRACK-B) Use the change to buy a soda
at the machine, Beavis will drink it and turn into Cornholio. Go down
to the track and shock Cornholio with the cattle prod. He easily makes
the high jump and the gym teacher signs your form. Go to the Dorms
(DORM-C) (TRACK-C) Use your scissors on the man refilling the soda
machine and cut the cord connecting the keys to his belt. Take the
keys. Use the keys to get into the storage room, and get the
megaphone. Go out to the track and give the megaphone to the
cheerleaders there. Go back to the soda machine and use your keys
on the riding mower. Ride the mower down to the field, and connect the
trailer hitch to the lawnmower. Beavis drives away, knocking the
Beaver off the end zone. Collect his head and go to the Dean's Office
(DEAN-C)

AGRICULTURE

(AGR-A) Grab the cattle prod right inside the door. Talk to the
student who gives you your task: to milk the cow and get the eggs from
the chickens. He gives you a bucket and a basket. Open the door and
let the cow out and then go into the bullpen. Use the red panties
on the bull and while the bull is stomping Beavis, grab the pitchfork.
Go to the Dorms (DORM-B) (AGR-B) Give the snake eggs and the milk
to the student, who will sign off your form. Go to the Student Union
COURTYARD. (COURT-A)

BIOLOGY

(BIO) Walk in and you receive your task. Put the plastic body parts
back in the model. Beavis promptly breaks the heart, which can be
replaced by the one in he jar. It's too slippery to pick up by hand
so use the pitchfork to stab it and put it in the model. Turn it in
and the teacher will sign your form. Use the flute on the snake
so Beavis can grab the eggs and put them in the basket. Go to the
Agriculture building (AGR-B)

DEAN'S OFFICE

(DEAN-A)The Dean is very angry after you broke the instruments and
sends you to the cafeteria to work off the damages. Leave his office,
cross the courtyard and go to the cafeteria, which has Van Dreissen
sitting out front. (CAFE). (DEAN-B) The Dean is very pleased by your
work and changes his mind about you. Prove him wrong, steal his
putter, and turn off the intercom above the light switch. Go out into
the hallway, grab the microphone, which the Dean can't hear since the
intercom is off. Go to the Communications building. (COMM-A) (DEAN-C)
Go to the psychologist's office. Listen to her questions for a while
until she talks about her art collection. If she doesn't mention it,
look at it. Close the shutter, and give her the artwork, which she'll
frame and put on the wall, putting the old painting on the floor near
the couch. Turn off the lights and grab the old art from the floor
before she turns the lights back on. Leave her office and go into your
inventory. Combine the artwork and Van Driessen's little award,
framing it. Buff the Dean's floor with the floor buffer, especially
near the wall until you hear something drop. Go into the Dean's office
and look to see if a degree is on the floor. If so, pick it up, put it
in your inventory and put your award from Van Dreissen up in its
place. Leave and go back to the frat party. (FRAT-B)

CAFETERIA

(CAFE) Go to the snack bar and make a salad; it doesn't matter what
type. Just make sure you use pepper until Beavis sneezes on the
student. The student leaves. Steal the salad tongs. The salad
is automatically put in your inventory, although you can throw it out.
Go across the room and start your work. The work is a puzzle
of repetition. Each student asks for food in the same order. Each new
student adds a new item at the end; the boys must serve the food
in the same order. Eventually, Beavis says the line is empty. Go back
to the Dean's office. (DEAN-B)

STUDENT UNION COURTYARD

(COURT-A) Go to the coffee shop on the right and get Beavis
a cappuccino. While Beavis is claiming things in the name of his
bunghole, grab the tip jar and leave. Put the cow poop under the
statue, you'll need it there. Go over to Van Dreissen, give him the
sheet music and the sunglasses, then put the blind flyer and tip jar
in his guitar case. People will assume he's blind and give him change,
take the change and go to the track (TRACK-B) (COURT-B) Point out the
poop to the man, he grabs the poop and leaves. Then use the hacksaw
on the horse and get the shield. Then go to the Track (TRACK-C) You've
completed your tasks and are ready for the party!

PARTY

(PARTY) Get some punch from the punchbowl. Set it on the turntable.
The DJ gets soaked and leaves. Play your demo album on the turntable.
Van Driessen will step in and start playing music. Challenge Earl to
a game of tug-o-war and while Beavis and Earl are getting ready, click
on the end of the rope to tie it to the bleachers. That should pull
the bleachers out, climb the ladder. Click on the basketball hoop,
which should get Van Dreissen out of the way. The boys automatically
leave and go back to the dorms. (DORM-D)

FRAT

(FRAT-A) The frat is having a party and you can go in, if you complete
their scavenger hunt. They need you to get three things: the shield
form the horse statue, Barry the school mascot's head and a degree
from the Dean's wall. Go to the Student Union Courtyard. (COURT-B)
(FRAT-B) Give the guy at he door, the beaver head, the shield, and the
degree. He'll let you in, pick up the beers on the floor, until they
give you a new task. Go to another frat and steal back a cheat sheet.
They even give you paint guns. Onto the AlphaЕ uhhЕ Alpha. The Alf
guys. (ALPHA) (ALPHA) The point of this area is to shoot all the frat
boys and cause as much collateral damage as possible. Shoot
everything, especially people. It's harder to target on the left side
since Butt-head is in the way and you can lose your cursor. Save
frequently, at the beginning of each room as you clear the previous
room, because if you lose, you have to start your raid all over again.
There are four rooms, the living room, the kitchen, the upstairs
hallway and the bedroom. In the trunk in the bedroom, there's a health
icon, shoot it for extra health. Eventually, you get the cheat sheet
and return to your frat. Now you finally get to score, although the
chicks seem a little familiar. Congratulations! Oh, and sit through
the credits.