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Читы для Betrayal in Antara

Чит-файл для Betrayal in Antara

Betrayal in Antara

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Sierra On-Line
Издатель:Sierra On-Line
Жанры:RPG / 3D / 1st Person

Даты выхода игры

вышла в 1997 г.

Hint [ENG]

Информация актуальна для
Chapter 1:
Get to Panizo.  There really isn't much else to tell you.  Take the
southern route and make sure you periodically check both the seaside
and cliffsides for hidden chests and (IMPORTANT!!!) hidden caves.
Somewhere around the middle of your trek you will come to a town
(Balmestri, I believe) where a woman will complain about here son
gone missing.   To the northwest of the town there are some caves
and the boy is trapped there in a pit.  NOTE: if you didn't buy rope
in Briala you won't be able to get the boy out. Continue on towards
Sortiga after rescuing the ungrateful brat.  Be careful... sometime
before Sortiga a solid row of trees will appear on your left (south).
If you continue on the road you will hit a particularly nasty ambush
just about the time Sortiga comes into view in the distance.  If
you keep to the seaside (to the south of the solid row of trees)
you will encounter other easier enemies.  In Sortiga you will have
to expose the corrupt doings of the mayor.  This is easy enough--
all you have to do is defeat the pirates in town.  HINT:  talk to
everyone in town BEFORE fighting the pirates and then again afterwards.
Continue on to Panizo, but avoid the temptation to take the Carridge
(Stagecoach?  I don't remember exactly what they called it...).
Its far too expensive relative to the time you save and at least
initially I think it only goes in the wrong direction--back towards
Balmestri.  Visiting William's estate in Panizo concludes the chapter.
Chapter 2:
The second chapter is long and torturous.  William must take Aren
to see the High Wizard.  The problem is the only information to locate
him with is that he is north "near Midova."  Actually he
is directly North of Midova in a small cul-de-sac in the cliffs.
Problem is, he won't talk until you find him some Chilen Tea.  The
exotic foods merchant in Midova normally sells this Tea, but is out
of it and promises to have some for you in a week. Burn a week of
game time and then go back to Midova.  Sleep.  Walk aound. Whatever.
Unfortunately when you go back the Tea--along with all of the mechant's
other goods--have been reposessed by the city's moneylender for defaulting
on the loan.  Talk to the folks in Midova's Inn to find out why.

The High Mage (who looks curiously like a cross between a bum and
Friar Tuck) still refuses to speak with you unless you have the Tea.
The moneylender in Midova will agree to return the Tea (and the other
merchandise) if someone goes and finds yet another mage who owes
him money and collects the debt.  The only information you are given
is that this mage is "near Montari territory."  The problem
is none of the game documentation (or characters) bother to tell
you where Montari territory IS.  Well... I'll save you days (real
days, not game days) of looking.  Montari territory is the mountainous
quadrant between the towns of Ligano, Aspreza, Balmestri and Sortiga.
The mage is located on the North---South road between Sortiga and
Ligano.  He will immediately give you jewels to repay the moneylender-
-but also a quest.  He gives you a dowsing rod and tells you to plant
it "in the Montari Warren" to bring back the region's dwindling
water supply.  Again, the documentation, on-line help and even the
characters have no information on how to find the Montari Warren-
-or even if it is a cave, a cul-de-sac, or canyons in the mountains.
This is important because there are extensive canyons contained within
the stretch of road between Imazi and Aliero and you can get distracted
looking there for hours.  It turns out that the Warren he is speaking
of is a series of caves located just EAST of Sortiga around the very
same area where the ambush is in Chapter 1.  Hidden in these caves
are many treasures (boost your lockpicking skills before getting
here) as well as a friendly Montari and a hidden spring.  Contrary
to what the mage tells you the Dowsing rod he gives you will NOT
help lead you to the underground spring--don't even bother trying.
If you find the friendly Montari you have pratically found the spring,
by the way.  Go due east after speaking with him and follow the tunnel
behind him northwards afterwards. Plant the dowsing rod by the creek
and take a least a minute to go open the treasure chest on the opposite
wall in that cavern before hightailing it out of there.

Return to Midova.  You might think about taking the Northern route
and explore 1.) the earlier mentioned canyons between Imazi and Aliero-
-along the south-west wall  2.) the mines just north-west of Aliero.
Make sure you buy a pick in Aliero first, and get a chance to use
Aren's Moonglow and Jewel finding spells as well.  Okay... when you
get to Midova and try and give the moneylender the mage's jewels
you are going to encounter a BIG problem.  He won't, in any way,
acknowledge that you HAVE them.  This drove me crazy and I wound
up wandering half the kingdom looking for some uncompleted task to
finish.  There is no uncompleted task--this is just an interface
problem.  If you try dragging and dropping the jewels on the moneylender
in the store view, it won't work.  If you try cashing in the jewels
for money to give the moneylender, it won't work.  The only way to
get him to take them is to enter the conversation mode with the moneylender
and THEN move your mouse to the bottom of the window, pull open the
Character inventory and then drop the jewels on the little inventory
portrait of the moneylender.

Now things will progress quickly.  The moneylender returns the goods
to the storekeeper, the storekeeper gives you your Tea and the High
Mage will FINALLY talk to you.

Chapter 2 is not over though!   William must proceed to the city
of Ticoro. Here's a hint... don't even waste your time taking the
direct western route from Midova to Ticoro, because a group of soldiers
is going to stop you from crossing a bridge halfway down that road.
There is another way across this river, but you have to backtrack
all the way to Panizo to get there!!! Slightly northwest of Panizo
there is a canyon trough the mountains which has a bridge across
this river.  If you proceed Northwest from this bridge you will be
able to visit the town of Waterfork.  TIP:  If you looked in the
cul-de-sac BEHIND the High Wizard you found a chest whose contents
will be of great interest to a certain resident of Waterfork!  Continuing
even further Northwest from Waterfork you will finally be able to
reach Ticoro. By the way, particularly in this area do not constrain
yourself to following roads.  With only slight derivations, the fastest
way from Panizo to Ticora is to keep going due Northwest and mostly
ignore roads.

Entering Ticoro ends Chapter 2.

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