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Читы для Beyond Time

Чит-файл для Beyond Time

Beyond Time

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
Abydos - West Bank

The game begins in the Ruins of Abydos. Turn around, go forward three, take
left, and the statue of Osiris will flash and take  you  back  in  time  to
present-day Abydos.

Navigation:

F=Forward, R=Right, L=Left, U=Up, D=Down, LA=Angle Left, RA=  Angle  Right,
T=Turn Around

During this  first  part  of  the  walkthrough,  follow  these  directional
abbreviations to guide you to the necessary locations/items.

At different locations throughout the game, visions of  Isis,  Osiris,  and
the Priestess will appear. Listen to what they say as they will give clues.
You can rehear their clues by pushing the Play button that appears  on  the
screen after the first time you hear  it.  This  Play  button  will  always
appear anytime you are in the exact location/direction of  when  you  first
heard the message.

You are in Osiris Court.  Go F,L Priestess appears  with  message  to  find
Horus' Amulet and restore it to him.  Go F, F and you are standing in front
of the door to the Great Court of Horus.  Open it. Go F, F, F and you  will
be standing in front of the Statue of Horus.  Go F, L, F, R, D and pick  up
Horus' Amulet (to pick up, click the "hand" on it; automatically it will be
transferred to your inventory).  Note there is a video-tape machine next to
the Amulet.  You can't do anything with this until you have put the  Amulet
in Horus' chest.  Go U, R, R, R, F, L, F, L, L to again stand in  front  of
the statue of Horus.  Click on the Amulet in your inventory and drag it  to
the light spot in Horus' chest.  The Priestess will appear and say you  can
now pass.

Go R, F, RA, F, D and read the ragged parchment paper. Go U, L, F, F, L and
note the three symbols on the pillar.  This is one of the four combinations
to enter the Isis Chamber.  Go F, R, F, L, F and open the wooden  chest  to
find another of the four combinations to enter the Isis Chamber.  Go U,  U,
L, L, F, L, F, LA, F to find the third of four combinations  to  enter  the
Isis Chamber.  Click hand to back away from wall. Go L, F, R, F, F,  R  and
click on table. Read ragged parchment paper on top of table. Open drawer in
table and find fourth combination to Isis Chamber.  You now have  the  four
combination codes to enter the Isis Chamber across the courtyard:



Go U, L, F and open the chest and read the ragged parchment paper.

Go U, T, F, R, F and read ragged parchment paper on the desk.  Next,  click
on the scroll on the desk and the scroll will open.  If you move the cursor
over the right side of the opened scroll, to the right-pointing finger, and
click, you will read more of the scroll.  Keep clicking on the  side  until
the entire scroll is read.  Note one scroll page with symbols of  the  four
elements (air, fire, water and earth) and another page with symbols for the
four directions (North, East, South and West) -- these  eight  symbols  are
needed to solve the  Obelisk  Puzzle.  Note  other  pages  talk  about  the
offerings needed to take a boat ride across the  river  to  the  east  bank
(Anubis, Horus, and Urn of Wheat).

Go U, R, F, R, F, L and move cursor around till it turns into a hand. Click
the hand to open the scroll titled The Book of the Dead.  Read this  scroll
all the way through. It has clues to the four gates later in the Labyrinth.

Go L, F, F, R and click hand on scroll to open  the  Book  of  Gates.  Note
specifically the following four pages which are clues/solutions to rooms in
the Labyrinth (pages about the First, Second, Third, and Fourth chambers):

1st Chamber: Hint for the Labyrinth Jackal Room

2nd Chamber: Hint for the Labyrinth Hall of Scales

3rd Chamber: Hint for the Labyrinth Crystal Orb Room

4th Chamber: Hint for the Labyrinth Mummy Room

Go L, RA, and click hand to read scroll about Akhenaten.

Go T, F, F,F,F,F,F,F,U,U,RA,F into the Priestess' Room.  Go F,F,D and  read
the letter from Menet on the desk.  Read the scroll titled the Betrayal  of
Osiris.  Read the scroll titled The  Serpents  of  Sakkara,  which  is  the
solution to the snake puzzle.  Go U,T,F,R, and  click  hand  on  the  snake
puzzle. (Right click your mouse  and  push  the  Help  Button  to  see  the
Egyptian number equivalents.)

The Snake Puzzle Scroll Hints

The Snake Puzzle

Note that the Snake Puzzle abstractly looks like a pyramid with four number
disks on each of the three sides (4 on left, 4 on right, 4 on bottom). Note
that there are six snakes, each with two heads, a number disk in each head.
Disks numbered 10, 11, and 12 are fixed.  To solve this puzzle, the sums of
the 4 disks on each side of the pyramid must total  26,  and  at  the  same
time, the sum of the two heads of each snake must total 13. Once  you  have
done this correctly, the drawer will open and you can pick up  the  Eye  of
Horus.

Now, we want to go back and look at the video tape that  was  next  to  the
Amulet of Horus we found on the floor below.  We also have to find the four
Element Keys.

Before we leave the Priestess' Room, go back to the desk across  the  room.
Don't look Down.  Move the cursor over the wall above  the  desk  until  it
turns into a hand Click the hand to open the secret  cache.  Click  on  the
Element Key for Air and it transfers to your inventory.

Go back downstairs to the Great Court of Horus to find the  video  tape  on
the floor.  Push the blue button to activate the video and  listen  to  it.
When you come Up from the tape, Priestess appears with  message  about  the
Travelers.

Go into the Great Hall to the side of the Altar facing  the  Library.  Move
the cursor around the base of the altar until it turns into a  hand.  Click
the hand to open the secret cache. Click on the Element Key for Fire and it
transfers to your inventory.

Leave the interior of the Great Court of Horus back out into Osiris  Court.
(Before you leave, you might want to  wander  around  to  see  if  you  can
trigger any more appearances of the Priestess with messages and clues.)

Two steps out the door, turn left to the water pool.  Move the cursor  till
it becomes a hand and click to retrieve  the  Element  Key  for  Water  and
transfer it to your inventory.

Go U, R, F,F,F to the door of the Isis Chamber.  Move the  cursor  till  it
becomes a hand and click to focus on the door combination. Enter any one of
the four combinations (noted earlier) to open  the  door.  Enter  the  Isis
Chamber.  Once inside, Isis will appear with a message (you might  have  to
turn left once to trigger the appearance).  Her message will be a  clue  to
getting past one of the Isis Gates in the Labyrinth.  After her message, an
item will appear on the floor.  Click on the item to transfer  it  to  your
inventory.  Leave the Isis Chamber, turn around. Repeat these  instructions
for all four of the combinations, hearing four total messages with clues to
the four gates in the Labyrinth, and receiving four total items:  a  golden
Ankh, a golden Urn of Wheat Offering, a golden statue of  Anubis  Offering,
and a Golden statue of Horus Offering.

Back in the Osiris Court, head towards the Boat Dock.  Notice the two  clay
pots on either side of  the  Dock.  Facing  the  dock,  the  left-hand  pot
contains the fourth Element Key of Earth.  Find it, click on it to transfer
it to your inventory.

Go to the Obelisk in the Courtyard.  Right click your mouse  and  push  the
Help Button; turn the pages of the help book until you come to  the  glyphs
for the four directions.  Note which one is  East.  At  the  Obelisk,  walk
around it (there are four sides, one for each direction) until you find the
glyph for East on the Obelisk.  Go forward for a closeup of that direction.
On the top of the Obelisk your cursor turns to a hand. Click until the Ankh
glyph appears, that back away.  You have just set one of the four  Obelisks
to East.

Wander around the Osiris Court to see if you can trigger any more visions.

Go to the front of the statue of Osiris.  Move the Eye of Horus  from  your
inventory to the indentation on the base of the statue in the shape of  the
eye.  This opens the stairway down into The Dark Way. Go down the  stairway
and forward to the room with the orb above the  four-sided  pedestal,  with
four doors other than the one you came in.  Drag the four Element  Keys  in
your inventory onto the corresponding side of the pedestal.  When you  have
all four in place, push the Earth Element Key on the pedestal to  open  the
doorway.  Go down the open door tunnel and pick up the bucket of dirt which
transfers to your inventory.  A gap appears in the wall before you, but you
can't do anything with it yet.

Go back to the Orb Room and push the Element Key for  Water.  Go  down  the
open door tunnel and pick up the bucket of water which  transfers  to  your
inventory. Move the cursor around until a hand appears over a "scale". Drag
the bucket of dirt from your inventory onto the "scale" to trigger a bridge
over the moat surrounding the Obelisk.  Go to  the  Obelisk  and  set  this
Obelisk to East as well. (Same as you did to the Obelisk in the Courtyard.)

Go back to the Orb Room and push the Element Key for Fire. Go down the open
door tunnel and click on the torch on the  wall  which  transfers  to  your
inventory.  Go the rest of the way down the tunnel and drag the  bucket  of
water from your inventory onto the fire to put it out.  Go further down the
tunnel to the Obelisk, and again set this one to East.

Go back to the Orb Room and push the Element Key for Earth again. Go to the
end of the tunnel and drag the torch from your inventory onto  the  gap  in
the wall before you to open  the  door.  Go  further  until  you  find  the
Obelisk. Set this one, too, to East.
                                        
Go back to the Orb Room and push the Element Key for Air.  Go to the end of
the tunnel into the organ room.  The door shuts behind you. The only way to
open the door to get out is to solve the organ puzzle. Listen to the sounds
being played.  You must make the pipes in the puzzle sound the  same  tune.
The solution looks as below.  When the hand appears, click it to  play  the
pipes in order from right to left as they appear in the rack.  You have  to
move the pipes around in the rack until they look like this  and  play  the
same song.  When successful, the door will open again. There is no Obelisk.
here.

When you've solved the Organ puzzle and set all four Obelisks to East,  the
Boat from across the river will be waiting for you at the dock.  Leave  the
Dark Way back to the surface. When you step back into the courtyard and the
statue of Osiris moves back to cover the stairway to  the  Dark  Way,  turn
around and click on the Eye of Horus you put in the Osiris  statue's  base,
to put the Eye of Horus back in your inventory. You will need the Eye later
in the game, and if you don't pick it up now, you'll have to come back  for
it.

Go to the Boat Dock.  Go forward to the end of  the  dock,  turn  left  and
forward to the boat.  Turn left and face the altar. This is where you place
the three offerings you received from Isis:  The  Golden  Urn,  the  Golden
Anubis, and the Golden Horus.  Drag each item into it's  cubbyhole  in  the
altar.  From left to right: Urn, Anubis, Horus. To get successfully  across
the river to the East Bank, you must get all three offerings across without
them eating each other. You can only carry one offering at a time, so:

1.At the West Bank altar, click on the Horus and take the Horus across  the
river and place it in the East Bank altar on  the  other  side.  Come  back
across the river (empty-handed).
2.At the West Bank altar, click on the Urn and  take  the  Urn  across  the
river and place it in the East Bank alter there.  Pick up the Horus in  the
East Bank altar and bring it back across and put it in the West Bank altar.
3.At the West Bank altar, click on the Anubis and take  the  Anubis  across
the river and place it in the East Bank alter there.  Come back across  the
river (empty-handed).
4.At the West Bank altar, click on the Horus and take the Horus across  the
river and place it in the East Bank altar on the other side.

You have successfully solved the Boat puzzle.

Abydos - East Bank

Click on the three offerings in the East Bank altar to  put  them  back  in
your inventory.  Leave the Boat Dock and head for the doors straight ahead.
Enter the chamber and go forward to the foot of the statue of Osiris.  Drag
each of the three offerings onto its corresponding  spot  at  the  feet  of
Osiris.  The door will unlock behind Osiris into the Labyrinth.  Enter  the
door into the Vestibule (first room in the Labyrinth). Use the map provided
in the Strategic Clues Booklet provided with the game.

Go to each of the crew's living quarters.  Look around and observe  things.
Each room will have a video  player  with  five  crystals  in  front.  Each
crystal, when  placed,  shows  chronological  videos  made  of  the  room's
inhabitant.  Look at all the videos on each crystal in  each  room  to  get
clues and understanding of what is going on.  These are the Travelers. Take
special note in Lantis' quarters of the torn paper on the desk. The numbers
on the paper are the solution to the end-game crystal puzzle.

Go to each of the Rooms: Crystal Orb Room, Scale  Room,  Jackal  Room,  and
Mummy Room.  Each has a puzzle you must solve. Earlier in this  walkthrough
are pictures of the hints from the scrolls in the Library back on the  West
Bank corresponding to each room.  In each room, after you solve the puzzle,
find the crystal and click on it to get  coordinates  needed  to  open  the
various time gates:

Jackal Room: Use the Eye of Horus on the statue.  Click  on  the  cube  for
coordinates to Lhasa 85:80:40.

Mummy Room: Use the sequence provided in the Hint Picture (above) for  this
room to solve the puzzle. Click on the obelisk for coordinates to the Space
Station 14:25:50.

Crystal Orb Room: Hands appear over tiles in front of you on the floor. Use
the map provided in the Hint Picture (above) for this room.  Step on  tiles
according to the map picture: Star, Star, Moon, Moon, Star.  This will  get
you across the room. Click on the orb for coordinates to Atlantis 19:60:30.

Hall of Scales: The scroll page to solve this puzzle is provided  above  in
the Hint Picture for this room.  The solution is to  pour  blood  from  the
biggest pitcher into the middle pitcher; then pour blood  from  the  middle
pitcher into the smallest  pitcher;  then  compare  the  biggest  with  the
smallest and they should be  equal.  Once  solved,  click  on  the  crystal
pyramid for coordinates to Tikal 64:90:20.

After you've visited all living quarters and solved the four room  puzzles,
you can go on to solve the four Isis Gate puzzles.  When you  get  to  each
gate door, a pillar will rise from the floor. When you click on the pillar,
Isis will ask a question - the same ones she told you  about  back  in  the
Isis Chamber on the West Bank.  You need to answer by clicking the  correct
number on the pillar:

Isis Gate 1 = 074 Isis Gate 2 = 018 Isis Gate 3 = 004 Isis Gate 4 = 014

After you've opened the fourth gate, before you  go  through  the  Guardian
Doors, go investigate Howard's  Living  Quarters  (between  the  third  and
fourth gates).  As you did in each of the other living quarters, listen  to
all the crystal video tapes and look around.  On the desk in Howard's  room
is a box with a key inside.  You must pick this  up  and  put  it  in  your
inventory for future use.

Now you can go to the Guardian  Doors.  Drag  the  Golden  Ankh  from  your
inventory onto the doors  to  open  them.  Go  through  the  doors  to  the
elevator.  Take the elevator up one level to the Time Gate  room.  Stepping
into the room, you face the Time Gate Console. Walk around the room to find
the planet for Earth and click the red button on it's pedestal to activate.
Go to the Time Gate Console.  On the console are a red and green button and
a triangle to the right.  Click on the red button to activate the triangle.
Click on the triangle until the word Lhasa appears below the green  button.
Click the green button to select the location, and the screen changes to  a
grid with number input buttons for coordinates. Enter the coordinates given
above for Lhasa and be transported in time to Lhasa, Tibet.

Lhasa

Go into the Buddha chamber and click the hand on the Buddha's head to  open
the stairway down.  Go down the stairway. Wander around until you find  the
Monk's Room.  You can open the door and hear the chant, but nothing else to
do.  Wander some more until you find the room with the open door. Enter. Go
forward and read the book on the low coffee table -- this is  the  solution
to the Mandala puzzle on the wall.  Go to the Mandala puzzle. The  solution
to this puzzle is like the snake puzzle.  There are six Lobes (clusters  of
three numbers).  There are nine "snakes" each with two heads. The top lobe,
from left to right, should be 8, 18, 4. After you've set this  first,  make
each of the six lobes total 30, and at the same time the  sum  of  the  two
heads of each "snake" must equal 20. Once you accomplish this,  the  puzzle
is solved and the "key" transferred to your inventory.

Go back to the TimeGate Console.  Click the  Red  button  to  activate  the
triangle, click the triangle until the word Tikal  shows  below  the  Green
button; click the green button to select Tikal; and  at  the  grid  screen,
enter the coordinates to Tikal (noted earlier).  You will be transported to
Tikal.

Tikal

Find the Ballcourt Puzzle.  This is the tilework on the ground  that  looks
like dice.  It doesn't matter from which direction you approach it. On  the
pillar in front of you as you face the ballcourt are the dice sequence  you
must follow to safely cross the ballcourt from one  yellowed  tile  to  the
yellowed tile on the other side.  The sequence is different depending  upon
which side you approach from.  Once you  are  safely  across,  the  highest
temple is accessible.  Climb the stairs and click on the power  crystal  to
transfer it to your inventory.

Find the temple with the well (blue pillars).  Go down into the  well.  Use
the key from the Mandala puzzle on the door to open it.  Go  forward  seven
steps down the hall into the Sarcophagus room.  Turn left twice  and  click
the hand on the post to get close.  Click the hand on the post and  hear  a
click. Go around the room opening the four panels with Hawks on them to see
glowing globes.  Step once back into the hallway, turn right, and click  on
the skull that was behind the hawk panel - your focus is now  on  the  post
again.  Click the post again and the lights from the  glowing  globes  will
center and beam on the Sarcophagus to open it.  Look in the Sarcophagus and
take the power crystal from the skeleton's hand.  Go back to the Time  Gate
Console.

Atlantis

At the Time Gate Console, go to the Atlantis coordinates.  When you arrive,
go forward from the timegate in Atlantis till you find the elevator to  the
underwater pod.  Take the elevator down to the pod. Note that it's easy  to
get lost in the underwater city.  Again, your quest is to find  another  of
the power crystals hidden by Howard.

Navigation: R= Right crystal, L=Left crystal, U = top crystal, D  =  Bottom
crystal.  Of course, Left means left, Right means right, Up means  forward,
and Down means turn around.

Go F,F,F,R,F,R,F,L,F,L,F.  Use the "arm" control in the pod to retrieve the
crystal and transfer it to your inventory.  Reverse this  sequence  to  get
back to the pod dock. DON'T FORGET: THE DOWN CRYSTAL MEANS TURN AROUND, NOT
BACK UP!! When you are back at the dock, the only  way  you  know  you  are
there is if you can "finger up". Go back to the Time Gate Console.

Space Station

Back at the Time Gate Console room.  Walk around to  find  the  planet  for
Traveler I and click on it's red button to activate.  Return  to  the  Time
Gate Console. Again, you want to go to the Traveler I coordinates. However,
when you try to do so, it indicates you don't have sufficient power. That's
what the POWER crystals are for that you've been  gathering  in  the  other
Times.  You must go to the Power Room and insert these  crystals  in  their
places.  To get to the Power room, go back into the Lift and go up one more
level.  Step out and drag the three power crystals in your  inventory  into
different power receptacles - it doesn't matter which.  Go back down to the
Time Gate Console and go to the Space Station.

When you arrive at the Space Station, go out the door, take a right and  go
back into the other door.  This is the elevator. Go to the second  level  -
the garden.  Find the access keycard as you walk around the garden. In  the
garden there is also a lounge area.  Click on the game center with the arms
and note the three digit code on the pyramid crystal.  This  is  the  entry
code into Howard's cabin on the station.  Go back to the elevator  and  put
your access keycard into the elevator pad. Go to level three. There are two
stairways.  At the top of one is the keypad access to Howard's cabin. Enter
the access code to his cabin to unlock the door (the one  you  got  in  the
Garden).  Go back down and then up to Howard's cabin. There are two  levels
in his cabin.  Upstairs you can view a couple videos. Downstairs  find  the
cabinet.  Use the key (from the box in  Howard's  living  quarters  in  the
Labyrinth) on the cabinet to get the last power crystal (blue).

Go back to the Time Gate Console.  Turn around and go into the lift. Go  up
to the crystal power station.  Place the blue power  crystal  in  the  only
empty receptacle. This triggers the end-game crystal sequence. Remember the
torn paper in Lantis' room? Enter the numbers from that paper here to solve
the end game.

by Karen July

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