If you use the doors to exit a location and travel to another this problem
occurs. You can solve this problem by using the menu to select world map just
by right clicking or install the Black Dahlia patch, it is available at:
First, i must say, that you must get familiar with game interface. A lot of
problems include dragging items (remember Zork Nemesis). And i must wartn you,
that some puzzles DO NOT give any signs, that they are solved. Second, there
are cheat codes for most puzzles in the game. I'll write them at apropriate
puzzles. Use them ONLY if you fail to solve a puzzle by yourself or by this
hints. Some puzzles are really almost impossible to solve, but feeling of
solving one is wonderful. Third, Black Dahlia is linear. By linear i mean it
is only one correct ending to game. So what.
You start in your office. Just search and examine everything you can (do that
with anything yo can put your hands on in game), in the drawer behind notebook
is a gun (drag notebook away to see it). You can find a key in the gun, and
key opens cabinet door in bookcase. Also, turn the lights on and search the
chandelier, you'll find a bag of runes and some notes. Now go to your boss,
Mr. Sulivan and talk to him about your case, and then about your predcessor.
Next stop is Herr Finster. Ask him about everything and note shield on a wall.
Also remember bar he mentioned. On the way to bar stop by detective Merylo at
police station. Be nice to him and ask him about torso killings first, and
then bring your case on. Look at mug shot book at his desk (remember, Finster
said he identified a messenger) and find Louis Fischer with his aliases.
Inside is also a piece of paper with Finster's adress and phone number. Take
Now to McGinty's bar. Talk to barman and find Winslow near the exit door. Talk
to him and he'll mention the list of suspicious Americans. Run back to your
boss and ask him about the list. He'll give it to you. Use Pensky's notes,
Finster's phone number and list (warning! You can't use these items together
in a game. You have to figure out that by yourself.) to learn coded dr.
Strauss's phone number (CLV=CMR, 524=404 or in plain numbers, 267-404). Call
that number and Museum of Natural History answers. Curator will leave a
message. Head back to bar, to find Finster's foreman Hansen. No sign of him.
Wander around and return to office. Eventually, dr. Helen Strauss called. Go
Talk to Helen and show her runes. And parchment notes. She'll try and
translate them. Return to bar and you'll find Hansen. He'll tell you about
Louie, and that he'll check his resources. Go to phone and you'll see number
267-259 and name Lou Fielding. Call that number, there is no one by that name.
Ask Hansen again if he knows anything new. He'll tell you something about
calling Louie 'Harold'. Hmmm...
Return to Museum and talk to Helen. Show her Finster's invitation and she'll
show you a heraldic book, remmeber the shields of Herald, Sargeant at arms and
Scribe. From the conversation you'll learn about stained glass window. Ask her
to show it to you. Now you must assemble that window (in future, there will be
a picture). The Eagle is alredy assembled, and it doesn't matter, where you
assemble other parts. Just be careful, because they must fit almost perfectly.
(CHEAT: LEADHEAD). Ahter you achieve this, turn on the infrared light on the
desk and read the names. It looks that Harold is indeed Herald, and that his
name would be Fischterwald. And Finster is just short for Finsterlau. But new
name appears. Muhlhaven as Scribe. Return to bar and call to Lou Fielding
again. Use name Louie Fischterwald. They'll tell you he's in the Raven club.
But he isn't. Ring the buzzer ant talk to man. He'll tell you that Louie is in
the Mission. Search the foyer, under table's leg is a piece of paper. Pick it
up and examine. Well, it is an adress of a mission and some card game results.
Go to mission. Talk to Ernie and ask him about Louie. He'll show you a
picture, but he doesn't want to give it to you. Oh, yes, Helen managed to
translate parchemnt sheets, so return to museum and collect them. Now return
to Raven room and talk to Louie. What a bastard. Go to mission and prank
Ernie. While he's gone, search his suitcase on the floor. Drag all items to
get to the photo (note: you can't drag them if any item is ove item you want
to drag. The photo is in the bottom on the right). Go to Merylo and show him
the photo (and tell him Winslow is an idiot). Return to Louie and show him
photo. He want's to meet you in a safe palce.
After a cutscene, you find yourself in a hall. Go right and grab the bottle on
a crate. When shooter appears, kill him. Be fast. (note: that's one possible
solution. There are at least two more. Try them at your own risk. And save
game before.) Search the body, there is a matchbox from Hotel Cleveland with
name Muhlhaven in it. When you decide to leave, a boy appears and gives you a
box. End of part 1.
Part two begins with a dream sequence of a Torso Killer. When you wake up,
talk to Merylo and choose to cooperate. When he leaves, search the newspaper
he left. Note the Torso killer (from your dreams) and a cane he's holding. Go
to Sullivan's office. Hm, Winslow. Talk to Sullivan and head to hotel
Cleveland. Speak with clerk. Curse, then use phone in the foyer, the clerk
number is written on the backside of the matchbox. Pretend to be Muhlhaven and
ask for a newspaper. Join the bellboy in the elevator, you'll find Muhlhaven's
room. Use cart and pick the knife from it. Use knife on a transom above door
and sneak into the room. Try to poen tthe closet, you'll se that you need some
runekey (but not from Quake:))) Examine jar on a nightstand and take the spare
key. When you try to grab something more, some thugs appear. After they leave,
examine jar again and take the photo.
Go to Louie's loft. You hear a creak when walking. One floorboard is loose.
Open it and take lockbox. You also notice a pile of ashes in front of furnace.
Clean them away and look at runes engraved. You'll see another dream sequence.
It is time to open that lockbox (CHEAT: LOGHOUSE):
Turn the left lamp clockwise.
Push the small window in.
Push chimney down.
Slide the part below small window up.
Turn the mill away from you.
Slide part at small window back down.
Pull chimney back up.
Turn mill toward you.
Turn left lamp back up.
Slide long part below large window to the left.
Open door all way (180 degrees).
Push door to the left to the end.
Slide small part below large window up.
You'll get a key and a ring.
Now there is a dresser drawer. Use key from a lockbox. It doesn't unlock it.
Try this way: push in, turn left, pull out, turn right twice, push in, turn
left to center position and pull out (CHEAT: TURNKEY). You'll find a canine
fang. Go to Sullivean and tell him about your progress. Show him also a photo
of Muflhaven. It looks that Von Hess, German spy is blackmailing him. The
photo was taken at Flanagan's, and it is worth to look at. Now go to Winslow.
You'll learn that he has Pensky's file in his safe. He won't give it to you.
Return to Muhlhaven's and use ring on a locked closet. Another dream sequence.
Take an invitation to Raven room from closet and return to Winslow. He's
having fun with a secretary, so you can search his office. A safe is under a
picture next to door where you hear moaning, you now need the code. Code is
written on one of pictures in the room. Do not bother finding it, it is 19
(right)-6(left)-33(right) (CHEAT: MASTERLOCK).
Read the casefile and put it back. Pensky is in Sunnyvale. Go there and sneak
to his room. When nurse leaves talk to him. While he's talking, you'll get in
another dream sequence. He'll tell yu that yopu need three items to get rid of
them. When you collect them, return to him. The raven's feather is in your
office. You already got the fang. You still need a wisdom of a dragon.
It is time to see, if Muhlhaven is in whorehouse, pardon, casino. He is. Ask
him about blackmailing and give him an invitation to sign. Return to Pensky
and tell him about the party. You must go, so head to Helen to seal it. Helen
claims that she gave you the right stamp, but it looks wrong. Take a look on
parchment on the desk to see a right seal. Another dream sequence and another
puzzle. The stamp has in fact two stamps, one over the other and you must swap
their positions by rotating the rings on a handle.
This is the quickest way: rings marked 1-5 from top to bottom, turn ring hard
in following direction: (R right, L left) : 4R 1R 5R 1R 2R 1R 3R 5L 1R 2L 3L
1L 4L. (CHEAT: RINGDING) Party on!
When you arrive, there is Von Hess, and surprise, Winslow! Winslow drags you
away to introduce you to Elliot Ness, and in the meantime Von Hess disappears
through the door. When you try to follow him the guard stops you. It is time
for a little diversion: go to blue door at the corner and pick the bowl hrom
the table in your way. Say, isn't there a rotating table? Try to spin it. It
works. Now put a bowl on it and take a plate with glasses from a cart. Put
glasses on bowl and spin table again. Von Hess has a problem, and you can
enter after all this mess. Dark in here? Just turn on the light over the
table. Now to the table. It seems that ring unlocks all lids but one with
Landulph's shield. Take a look of rune imprints. It somehow makes sense. Look
at parchments and write down runes from line 'Each Gift To Him Is Now Devoted'
Write them two by two and there is a correct order how to open lids (CHEAT:
ARTHUR). Last panel will open and you'll get a book. Return to Pensky, just to
realize, that he's gone and everybody claims that Pensky has actually never
been there. End of part two.
A few days later there is a letter on your desk. It's from madam Cassandra,
and she wrote you by Pensky's order. You visit her. Talk to her and she'll put
you in a trance. You find yourself in a strange place and when you try to
move, a really strange room builds around you. There is a door and you hear
about a million voices telling you strange things. When you see the door
closer, you realize, that voicess tel you about correct order of carved stones
on left and right sides of the door. Here it is
The door opens and you find yourself in space. You can try and hop from one
platet to another, bit you fail (save game before). Press escape to return
from trance and tell Cassy about it. She'll show you a book of astrology.
Remember numbers of the planets and their astrological signs. Now return to
your boss and talk to him; tell him that your case and Torso killer are
connected, then go to Merylo. Ask him about Torso killer casefile and look
through evidence. Examine closely newspapers as Merylo believes that
newspapers can be some sort of clue.. It looks blood stains reveal one number
on each newspaper and this is the correct order how to acces planets in
trance. But the last one is missing - Winslow has it. You also learn that one
victim, besides Louie was identified. Angelo Santini.
Pay another visit to winslow and talk about Von Hess, Pensky and missing
evidence. Also take a look at sewer tunnel Merylo mentioned. Now go and visit
Angelo's mother. Talk to her and when she leaves, turn off the lights in
Angelo's room. Pull down left shade; there is a piece of paper. A photo of
Angelo and Louie in the Raven room. Interesting. Go to Raven room.
Now spinning table is locked, so you must enter through main door. There are
pressing plates on them and correct order can be revealed from Von Hess's
folding invitation. This one is bitch to solve (CHEAT: TRIANGLE), so there it
(forgive my lame ASCII)
_____ ____ ____ ____ _____ _____
/\ ______ | / / || \ \ || / \ |
/ \ \ / | / / || \ \ || / \ |
\ / \___/ | / /______||_____\ \ || / \ |
\/ |/ \||/ \|
Take a good look of the tapestry and return to police station. Winslow
returned the last piece and your theory seems to be right. Go to Cassy and ask
her to put You in a trance again. Now this is the correct order of planets
(write downt their signs, it's easier. I can't do that in a text file:)
Saturn, Mars, Mercury, Venus, Sun, Moon, Jupiter, Earth and Thule.
You find yourself at Odin's pool and there are some stones. Throw one by one
in the water and you'll see, what different people (including you) do at that
very moment. Return from trance ant talk to Cassy. She'll tell you to get
something that belongs to killer and you will be able to see him. Return to
Angelo's mother. More searching reveals loose baseboard next to bed. There is
a large sum of money, some pages torn from somewhere and Pensky's note. Give
money to Angelo's mother and go to sewers. You see Torso kIller in person and
rush behind him to sewers. Now this is a labyrinth. I lost my map but as i
recall, you must turn right at first split and go straight four times, then
turn left and go that way, till you find some pipes and pressure gauges. They
are stained with blood. It looks this is a secret passage. Turn pressure
gauges till all four of them show the same pressure as the fifth one and the
wall opens (CHEAT: PRESSURE). But there is another door, with iron cross
imprint. You remember Von Hess had one. Go to Winslow and demand it. Winslow
will go with you to sewers. Use cross on door. Waltk into chamber and Winslow
will run away. But there is another door. Damn. It has pressure levers and it
is hard to pass (CHEAT: BARBELL).
And then there is yet another door, impossible to open. Look up and left and
you'll see a ventialtion grate. Through it you can see a meeting of a
Brotherhood and a Torso killer. When the meeting is over you can see killer
putting his robe in a closet and locking it with candlestick. Return to Raven
Room and get candleholder. It has five rotating parts, each one pulls or
pushes indentations (CHEAT: NIMBLE). Take the talisman from closet and return
to Cassy. She'll put you into trance again and you'll se a new stone by the
pool. Drop it into water and you'll see the image of Torso killer pulling a
book in bookcase, resulting opening a secret door. You'll hurry to Merylo and
go to Raven room. Pull the same book and enjoy the end of part three.
Now You are the officer of OSS, and war has come to an end. You were called to
open some strange door. When you look at it, it looks pretty much like
tapestry years back in Raven room. Above the door is a picture of Odin,
one-eyed God. You must assemble all the planets with a light side up. Moving
of every planet afects other planets. There is no specific solution to this
one, but it is not too hard to solve (CHEAT: SUNSPOT). You find yourself in a
shamber with three wall safes. On the left is again pressure level puzzle with
no obvious pattern (expect a picture) (CHEAT: LADYBUG), in the middle is a
multiple key safe (expect a picture) (CHEAT: KEYPUNCH) and on the right is a
Gear. (Correct position of levers: down, up, up, down, up, down, down. Expect
a picture.) (CHEAT: GEAROIL). First two are empty, but in third one.... BLACK
DAHLIA!!!! Unfortunately, some idiot MP apperas and you must give the gem to
A year later, you are hunting war criminals And you get a tip about a
monastery near Austrian-Swiss border. You find yourself in a wine cellar. Look
around and proceed to tha door above stairs. Look through keyhole. Hm, armed
guys. Turn around and you'll see a well. Go to well and try to grab the rope.
Examine cellar some more, you.ll find two levers. Push right lever up and left
one down, then push right one down again. Now you can descend the well. Oh no,
So, some guidelines. Keep all time right, till you find a small altar and
strange artifact. Return to crossing and proceed right. You'll find Herald's
Chamber. Use artifact on coffin and it will open. The runes will be added to
your notebook. Do not forget to turn them right, when you need them later in
the game. Follow the right turning procedure till you come to Main Chamber
with multiple exits. Now ths is tricky. The door you came in is marked as
entrance. Leave through third door left from your entrance, go left and right
and you should come to Scribe's Chamber. If you get lost, sooner or later you
end up in Main chamber, so that's not a problem. In his coffin are some square
stones. On the wall is a small pool, throw stones into the water and assemble
them (expect picture soon, for now only ASCII) (CHEAT: ROCK33)
| \| |\ |\
| \ | \ |\\
| |\ | | | \
| | | | |
Now to Sargeant at Arms. You will reach that chamber if you turn left all the
time from Scribe. His coffin is a sliding pieces puzzle. You must move pieces
that corner four ones move out of their indentations. Pretty much same as
moving parts i warehouse in Pandora Directive (CHEAT: BLOCKHEAD). And now to
Landulph. Again turn left all the time and you shall find a small bridge.
Next, you'll find yourself in front of stairs. Each stair has three sections
and each section has engraved rune. If you step on a wrong one, the poison
dart will kill you.
The safe way up is (1- left, 2-middle, 3-right): 1,3,3,2,3,1,3. Look at runes
on his coffin and return to Main Chamber. Remember to walk on same steps
downstairs, now you can't see safe runes!!! (ok.. here it is: 1,3,1,2,1,1,3).
There is an altar in main chamber, with four pillars around them. You must put
combinations from coffins on pillars (from up to down) to open your way forth.
Each pillar can assemble only one combination, so it shouldn't be too hard
(CHEAT: TEMPLE). You arrived to another chamber with coffin. Now you must
assemble your bag of runes to Dahlia's case. It is almost impossible.
Something is now different. The eyes of sarcophagus are now glowing. Descend
the stairs left and look through binoculars. Next to binoculars is a stone
mosaic that can be turned. Turn it till it is turned with grey rough side to
you, and then once more. Go to the other end of trench and do the same thing
with other two stones. Look through binocular again and you'll see a point on
the outer side of the trench. Go there and examine outer wall. another ASCII:
| _______ |
| | \/ \/| ----|
| | | ----
| | crypt |
here | | | ----
is ->X O /\ | ----|
dagger | ------- |
| " |
| binoculars |
There is a ceremonial dagger and pulling it out reveals another secret
passage. You come to a room and find Von Hess. Talk to him and Wislow appears.
He kills Von Hess and almost you too. Cutscene, end of part four. Shortly
after that you find yourself in an air base, looking for a pilot who bought
Black Dahlia on the black market. Talk to GI and he'll show you Matt's
Footlocker. Examine it; there are letters from Elisabeth Short and her
picture. Ask if you can keep that and GI tells you that some guy before you
asked the same thing. It was Winslow, of course.
The next part is happening on a train. Look at ashtray and there are black
cigarettes! So Winslow is on a train. Call the porter and talk to him. When he
leaves, look at his dining car seating chart. Winslow is travelling under name
of late Matt Collins. Go to back of the train to see a conductor. When you
arrive to baggage car turn around. In a pocket on the door is a blueprint of
the train, so you can jump from car to car via that map. Proceed to
conductor's car and talk to him. He won't give you a number of Winslow's
compartment (ah, remembers me of The Last Express). Go back to baggage car and
grab a suitcase near to a crate. It falls of a crate. Hm. Find a string on a
shelf near the door to sleeping cars and return to falling siutcase. Put it on
crate again (save your game before!) and tie suitcase with string to an
emergency brake. Return FAST to conductor or sleeping car. When conductor
hurls away, go to his office and look at his listings. Wislow (Collins) in in
compartment number 7 in car #283. You can find that car by yourself (if you
try by blind, you'll get kicked off the train) by looking at list of repairs
or you can believe me that he is in a fourth car from the front. Enter his
compartment ad open a drawer. there is a piece of paper with a single rune.
As you grab it, you get dizzy and unconscious. When you wake up there is a
beautiful girl. Go to conductor. You find out that Winslow left in Chicago and
switched to Express, but his luggage is still there. Return to baggage car and
look at list to find Winslow's crate (0100AA). It is unlocked and in there are
only bottles of Champagne. Strange. But...
Try this: Remove small pin and put it in a small hole in front. Remove large
pin and put it in a second hole in front. Flip top hasp down and open lid.
Close lid and flip up top and front hasp. Remove pin from front hole and put
it in a front center hole, where hoop is. Push hoop up to the pin. Remove
small pin and put it in a front center hole, where hoop was. Remove handle on
the left side and put it in the top holes over hasps. Remove handle holder
from the left and put it over the hoop in the front. Get handle from the top
and put it into the holder in the front. Voila! (CHEAT: BOXTOP)
You change the stamps on crates, and you only have to apologize the lady for
being in her compartment. She is in dining car. And so you arrive to Los
Angeles. First thing you do is calling the police. You'll meet detective
Maxwell at a small diner across the road. He doesn't like you. But, you'll
meet Alice again. Go to shipping office to check about Winslow's crate. Shit,
clerk at recieving is an idiot. Go to shipping desk and look into a trash can.
Take a package and call a clerk. Send a crate to yourself by EXPRESS delivery
and return to recieving clerk. Shit, you must wait. Look at the letters
Elisabeth wrote to Matt and go to her adress. But she isn't living there
anymore. Look through the room and talk to Mrs. Underhill. IN a draver next to
bed is a hotel napkin from Billmore hotel. Go there and talk to barman. He
recognizes Elisabeth (Lizzy), but she's not there right now. Return to
shipping office and get your package. Winslow's crate was picked up by ABC
moving company. Return to your hotel room and call ABC Moving. No help, but
you have their adress now. Go there and open file cabinet. The file you are
looking for (i spare you some searching and deducting) is marked SOIAKP52. It
was delivered to RKO studio, so you head there. Security guard won't let you
in. return to Billmore and talk to Lizzy. Phone rings and LAPD detective calls
you to a crime scene. When you leave, Winslow will appear. When you figure it
out, it is too late... Next day you return to Billmore. Talk to barman and
he'll tell you that Lizzy lives here in room 201. Head to the door, right and
up the stairs.
Room 201 is at the end of the hallway next to window. Knock, there is no
answer. Open the window and step out. Try to open window into Lizzy's room. It
won/t budge. Click on the top of the window and bump wooden stick that
prevents window from opening. Now open window and slip in. On top of the door
is a train station locker key. Take it and return to hotel. Maxwell is waiting
for you. Lizzy was mutilated. He has a companion who starts to beat you, but
Alice appears and saves you from more beating. Talk to her, she'l provide you
a V.I.P. pass for RKO Studios. Now go to train lockers. Lizzy removed the
number from the key, but he wrote in a letter that she has a foolproof
combination to remember the number. E.S. equals number 37 on telephone dial,
so you try to open locker #37. Bingo. But no dahlia there. Apparently she sold
it. Go to antique shop with bill and claim Dahlia back. Shit! The guy sold it.
But he has a cane. you buy the cane and note it's a new puzzle. You must
assemble again four runes from catacombs in monastery, and cane opens (CHEAT:
You got yourself some treasure map. Return to hotel, the pass is waiting for
you. Go to studio and look at crate. Al King signed for it. You see Alice,
talk to her and she'll invite you to Big Al's. When you arrive there, search
his house. Hm, he has a telescope. Look at his desk and look through telescope
on signed coordinates. He likes to watch, don't he?
Search trash can. You'll find some torn telegrams (it is fun to assemble them
all, but only one important is Winslow's (CHEAT:TELEPORT), sent from Zurich,
telling that he'll arrive in january and that he wants a crate delivered to
abandoned shooting lodge), newspaper, chisel and gloves. Look at article in
newspaper and go to cemetery. There are grafitti over the walls but the one
that counts is a puzzle in logo of Saturnus. Correct ansver is 27. Behind the
sarcophagus is a small vase and a piece of paper in it. The number of the page
is 165 with Saturnus logo drawn around and Winslow wrote, that you can try a
hundred times. Return to Big Al's and look at map on the wall above the desk.
Use treasure map on map and superimpose it so windroses will match. As you can
see, Al's house height is 100 and marked position is 250. Look at charts for
telescope. For range 16500 and height difference 150, there is angle of 0.5
use location device and mark 27 and 0.5, then look through telescope. Move
telescope so triangles match and you'll see Winslow!!! (CHEAT:PEEPER)
Go to abandoned loft and as you try to open the window, the floor will break.
It is a place where Winslow murdered Lizzy. You look at the aldder, there is a
picture of... Alice!!! As you try to climb the ladder, it breaks and place is
set on fire. Now quick open all three lockers, by the third you'll get a
witness rune marked on your hand. Grab the key and run out. Return to hotel,
there is a letter from Alice. Damn!!!! Go back to Al's house. Place is a mess.
Find a projector and "enjoy" a snuff movie. Take a look at cuckoo clock on the
wall. Turn the handst that they show 5 o'clock and when hule dancer comes out,
turn minute 5 minutes back. The secret passage will open (CHEAT: BONGO). You
see Alice tied up. Untie her. That's all I am going to say. I don't want to
spoil you the ending! Just a short note. Do not shoot Winslow. Shoot Black
Many thanks to Zzardoz for supplying these codes!