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Навигация

Читы для Blade Runner

Чит-файл для Blade Runner

Blade Runner

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Westwood Studios
Издатель:Virgin Interactive Entertainment
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1998 г.

Solution [ENG]

Информация актуальна для
Walkthrough
Replicant Sympathizer

The gameplay varies, and somethings are already decided  upon  once  a  new
game starts, so this Walkthrough should be used more  as  a  guide,  rather
than a direct set of instructions. You might want to  save  often,  so  you
can backtrack over mistakes. Under Conversation Mode, pick USER CHOICE.  --
UPDATED 12-8

------------------------------------------------------------------------
ACT I
                                        
RUNCITER'S

OUTSIDE: Talk to the cop. Inspect the front door (do not  walk  through  it
yet), then look for clues on the firehydrant. You'll discover  a  piece  of
chrome on the street below the firehydrant. Select the crowd  and  the  cop
will interview them for more clues.

INSIDE: Pick up the ammo shells on the floor  where  Roy  enters.  Talk  to
Runciter, ask him  about  Lucy,  her  References,  Motives,  and  Replicant
Manufacturers. Select the video camera hanging in the upper left. Now  walk
over to Lucy's desk in the upper right.

LUCY'S CORNER: Pick up the Toy Dog in the lower  left,  the  Chopsticks  in
the lower right, and the candybar wrapper on the desk. For kicks,  look  at
the poster and touch the monkey. Leave the store

OUTSIDE: Talk the cop a couple times more. Go to your spinner.


POLICE HEADQUARTERS

2nd FLOOR: The TV will come on as you step  off  the  elevator.  Throughout
the game, check your TV  at  Roy's  apartment,  in  his  bedroom.  In  this
variation,  the  announcer  reports   how   Tyrell   recalled   his   Nexus
Entertainment series. This keys off that  Gordo  is  a  Replicant  in  this
version.

Enter the MAINFRAME/ESPER room to the right.

MAINFRAME: UPLOAD/DOWNLOAD information on the  rightmost  vidscreen.  Then,
select the ESPER Unit on the left. Examine the 1st new photo.  You'll  find
Lucy just to the right of a green monitor  in  the  middle  of  the  scene.
Focus in on her ankle, and you'll discover a piece  of  Dragonfly  jewelry.
Check the back of the room on her desk for another  clue.  Looking  at  the
2nd photo, you'll find Clovis walking through the door. Highlight the  back
of the sedan (backlights and license plate). Then highlight just the  trunk
(do not include the license plate). This will give Roy a  total  of  6  new
photos. Return to the elevator.

3rd FLOOR: In the lab, talk to Dino. He'll give you some  good  information
on Runciter's. Make sure you squeeze  all  you  can  out  of  him,  because
you'll never see him again after this. Return to the roof.


CHINATOWN

HOWIE LEE'S BAR: Speak to Gordo (dressed  in  red  and  seated  at  bar)  a
couple of times. Takl to Howie Lee (behind the  bar)  about  Lucy's  Photo,
Runciter clues, his employee, and toss in  some  small  talk.  Enter  Lee's
Kitchen behind the bar.

KITCHEN: Ask Zuben about Lucy's Photo. Just  as  he  finishes  telling  you
where he thinks he saw her, try to start jumping to the right.  When  Zuben
turns over his pot, Roy will be able to dodge the  spill  and  scramble  to
your feet faster. Follow Zuben through the door  and  continue  around  the
right corner of the alley. Ignore the bum at the trashbin and go  into  the
next building.

WAREHOUSE: Quickly run up the stairs on to the right. Once in the  hallway,
proceed to the locked door ahead of you. As you do, Zuben jumps  down  from
behind, blocking your exit. If you wish to sympathize with the  Replicants,
put your gun away. Zuben will be curious and then flee. If  you  return  to
Roy's apartment and check the vidphone,  Lucy  leaves  a  message  thanking
you. If you wish to do your job, retire  Zuben.  Check  his  corpse  for  a
photo of him. Return to mainroom and exit through  the  garage  door  to  a
spinner.

STREET NEARS LEE'S: After you talk to Gaff, re-enter the alleyway  just  to
the right of Lee's bar on the far left. If you dig around in  the  trashbi,
Roy will find a license plate. Return to the spinner.


ROY'S APARTMENT

ROY'S BEDROOM: Check the vidphone (a blinking red light indicates a  call).
Check the TV near the balcony, then go to bed.



ACT II

TYRELL CORP

TYRELL LOBBY: Enter the elevator.

EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to the  right
of the door. If there, also pick up a brown brochere on  the  floor.  Enter
the anti- grav chamber.

MURDER SCENE: Introduce Roy to the crime scene photographer.  Pick  up  the
Kingston Kitchen's white takeout box in the  center  of  the  room.  You'll
find a dog collar just the left of the  door  and  down.  Inspect  the  dog
bodies to the right of the room, then proceed to Eisnehower's body  on  the
left for inspection. Return to the lab.

EISENDULLER'S LAB: Check the console just to the  right  of  the  anti-grav
door. Using the name on the dog collar, you gain  access  to  Eisenduller's
DNA Material. Return to the elevator.

TYRELL LOBBY: Ask Crystal about her  case.  Interview  the  Security  Guard
about Tyrell, Security, the murder Victim, and the Earring.


POLICE HEADQUARTERS

MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the security  disc.
Focus in on Sadik's head for a hardcopy. You will also discover  a  dog  in
the middle right and a crate in the lower right. This will give you  3  new
photos.

LOBBY: Enter Bryant's office at the bottom of the screen.  Report  in  with
Guzza and request a meeting with Tyrell. Return to the roof.


TYRELL CORP

TYRELL'S CHAMBER: Speak to Rachael & then Tyrell for information.


POLICE HEADQUARTERS

MAINFRAME: DOWNLOAD interviews with Grigorian.

BASEMENT: Ask Grigorian about the Protest,  CARS,  and  then  VK  him.  You
might want to save the game prior to VK'ing him. The VK device halts  after
10 questions, whether you know the nature of the person or not. Saving  the
game prior to questioning lets you retry until you get a positive ID.


ANIMOID ROW

DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise  and  the
Dragonfly Earring Roy found.  If  you  rattle  the  Scorpion  Cage  on  her
counter twice, Roy will be injected with deadly poison, but  survive  --  a
possible solution would be that he is a replicant.

Introduce yourself to Hasan, the snake dealer next to the booth.  Speak  to
him three times to gain new information.

BOB'S SURPLUS: Ask Bob about Weapons and Ammo,  then  VK  him.  Afterwards,
talk to him again, and he'll modify your KIA so Roy only  UPLOADS  what  he
wants to into the MAINFRAME. Only ask Bob about Hasan after VK'g him.

KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and show  her
Sadik's Photo.

GREEN PALACE: If Izo is not outside his  storefront,  walk  around  Animoid
Row again, possibly returning to the Dragonfly Booth to decide if you  want
to purchase a braclet with the name of Roy's  dog  on  it.  This  wandering
sometimes resets encounters.

Once you meet Izo, ask  him  about  Weapons,  the  Dragonfly  Earring,  and
Grigorian if you get the chance. When he flashes his camera, make  sure  to
pick it up and the two photos that come with it. Run after Izo by  shooting
the lock on the cage door. Climb down  the  ladder  in  the  floor  to  his
basement. Inspect the crates of weapons. Continue following Izo be  exiting
the right and into another underground chamber. Climb up the ladder to  the
street. Izo will either be shot by Crystal or captured by  her.  Return  to
the spinner.


DNA ROW

CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right  and  enter.  Talk
to Chew three times.

MORAJI'S: Enter Moraji's business on the other side of  the  street.  Shoot
the lock off of Moraji's cuffs and run  out  of  the  store  quickly.  Once
outside, make sure Roy is in the  farmost  bottom  right  corner  to  avoid
damage from the explosion. Comfort the dying Moraji and he will tell you  a
couple things.

TWIN'S APARTMENT: Walk up the stairs outside of Moraji's  building  to  the
Twin's Apartment. Check the red sashes figure for a letter  from  Runciter.
Locate the monitor on in the middle left and you will find a saved  message
from Sebastian.

CHEW'S  EYEWORLD:  Ask  Chew  about  Tyrell,  Moraji,  the  Twins,  Lance's
Envelope, and Sebastian. You can then find Sebastian by entering the  alley
to the left of Chew's building.


BRADBURY BUILDING

SEBASTIAN'S APARTMENT: You can locate his apartment by taking the  elevator
or the stairs up. Stay on the mainfloor and find his lab. SEBASTIAN'S  LAB:
Hit the powerswitch on the floor to the left of the countertop.  Then  step
over to the printer at the  center  of  the  counter  to  pocket  some  DNA
material.

BRADBURY ROOF: To get onto the roof, start at the entrance  of  Sebastian's
Apartment. Enter the living room on the right. Go into the bathroom on  the
left and climb the ladder. Proceed forward through the doorway.  Knock  out
the glass cabinets on the right side of the furniture to  climb  through  a
hole in the wall.



ACT III

YUKON BUILDING

REPLICANT'S APARTMENT: Hop over to the heating coils just below the  window
on the far right. Once freed, pick up the Cheese  under  the  table  chair.
Walk over to the doll and you'll find a Hysteria Hall token. Just  next  to
the doll, beside a matress, is the Moonbus photo.  Exit  the  room  in  the
lower right.

YUKON LOBBY: Listen to Leon ramble on about his photos.  His  apartment  is
towards the back of the lobby. You will  discover  Holden's  Badge  in  the
chest of drawers there and  a  strange  scale  in  the  bathtub.  Exit  the
building in the lower left of the lobby.

OUTSIDE: Inspect the wrecked sedan. You can also  find  a  Wrapper  on  the
passenger floor. If you walk  around  the  left  corner  of  the  building,
you'll end up at

CHINA TOWN. If you leave to the far bottom left, you will end  up  back  at
DNA ROW. Return to your parked spinner there.


POLICE HEADQUARTERS

MAINFRAME: DOWNLOAD information involving the sedan. Use the ESPER unit  on
the Moonbus photo. To the left of the image, you will find Sadik again.  In
the middle is Clovis. To the right, near a burn barrel, you will find  Roy.
To the far right, you will find a reflective yellow panel from the  Moonbus
(draw your own conclusions). This gives you 4 new photos.

Next, ESPER the two photos found on Izo's Camera. In  the  Hawker's  Circle
photo, you will find something or someone  of  interest.  You  will  either
find Dektora, or a strange scale in the far back, middle right.  The  photo
varies depending on gameplay. In the China Bar photo,  you  will  find  yet
another picture of Clovis. Look also to the upper right and you  will  find
a security camera. This adds 3 new photos to your collection.


ANIMOID ROW

CHINA BAR: Speak to the bar tender a couple of times and he will  give  you
the security camera disc.

DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she will  tell
you more about the Dragonfly Earring.


ROY'S APARTMENT

ROY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide the  image
to the far right and you will discover Izo. Check underneath the  red  neon
circle in the back middle right, and you will find Guzza. This gives you  2
new photos.

BRADBURY BUILDING

SEBASTIAN'S APARTMENT: Introduce  yourself  to  Sebastian.  Ask  him  about
Tyrell, Eisenduller, Moraji & Chew. Once you ask him 4 or  5  questions  he
realizes you are a Blade Runner and asks you  to  leave.  If  you  ask  him
about the Twins, Runciter, the Nexus 6,  or  the  Robbers,  he  immediately
realizes you are a blade runner.


HYSTERIA HALL

CRAZY LEG'S LARRY: Chat with Crazy Leg's in his garage and  ask  him  about
the Car Registration for the sedan and show him Lucy's Photo.

OLD FOLKS: Ask the old couple about  Lucy's  Photo,  the  Cheese,  and  the
Wrapper found in the sedan.


ANIMOID ROW

KINGSTON'S KITCHEN: Tell the woman you know about her secret ingrediant.


NIGHTCLUB ROW

TAFFY'S BAR: Enter Taffy's bar on the right. Greet Gordo  at  the  bar  and
ask him about the Cheese. Listen to his standup and follow him outside.  He
does several things during different games. He might ask you to arrest  him
or to shoot him because he is a replicant. In this version he  simple  runs
over to Early Q's never to be seen again.


HYSTERIA HALL

HYSTERIA ARCADE: You will find Lucy playing the game in  the  center.  Talk
to her about Runciter, Father, and Crystal. If  you  don't  want  to  be  a
replicant sympathizer, then try to VK her instead.

NIGHTCLUB ROW

EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the  bouncer  by
talking to the dancer at the stage. When he walks over to investigate,  run
over to the booth in the lower left.  This  reveals  a  private  bar  where
Early Q is standing. If Early Q is not here, you might  have  to  exit  the
building or scene to reset the encounter.

Ask Early Q about Lucy's Photo and the Jewelry. Hang around  for  a  minute
or so and wait for Early Q to leave the room and  announce  Dektora  dance.
The stage is to the left. When you enter, watch the show for a moment  then
quickly return to  the  first  room.  Now  that  the  bouncer  is  watching
Dektora, you can enter Early Q's private office just to  the  left  of  the
first stage. You will find the receipt to the  jewelry  collection  on  his
desk. Return to Dektora's dance.

Now that the dance is over, proceed to  her  dressing  room  to  the  left,
underneath the dance platform. Her private dressing room is  to  the  right
of the main dressing room. Ask her about Early Q and  her  Belt.  Then  ask
her about the Black Sedan and tell her off Crystal. If you  don't  want  to
be a replicant sympathizer, then try to VK her instead.


SUBWAY TRAIN GRAVEYARD

SUBWAY ALLEY: Run to the right  two  rooms  to  return  to  NIGHTCLUB  ROW.
Follow Crystal back to the main dance hall. Run up the  stairs  located  in
the back middle right to the projector room. Draw your gun  and  shoot  the
project to cancel the blinding light.  Climb  the  stairs  to  the  editing
room. If you want to sympathize with the Replicants, put your gun away  and
locate Dektora to the left of the window.  She'll  thank  you  and  quickly
leave. If you want to do your job, pick  a  spot  in  the  room  and  start
shooting. When Dektora appears, shoot her when she crosses the window.



ACT IV


SUBWAY TRAIN GRAVEYEARD

SUBWAY TRAINSTATION: Exit to the left and pass the Subway Alley.

INTERROGATION CHAMBER: Look at the  chair  for  some  trivial  information.
Enter the UNDERGROUND through the door at the back of the room.


UNDERGROUND

ROY'S APARTMENT: Ignore most of the UNDERGROUND for the moment. Run to  the
left through two rooms, until you come to a  ladder  leading  up  to  Roy's
Apartment building. Enter his apartment, listen  to  the  revelations,  and
then return back down the sewer ladder to the UNDERGROUND. Proceed back  to
the first room you entered, the CROSSROADS.

UNDERGROUND CROSSROADS: There are 4 exits here. The one in the lower  right
leads back to Izo's. There is a lever in the center of  the  room  you  can
pull to extend a bridge across the gap to Izo's.

If you do this, this leads into an encounter with Lucy, where she  is  VK'd
as human. Whether Lucy is there or not, step back into  Izo's  basement  in
the lower left. If you inspect the  crates  of  guns  a  couple  of  times,
you'll find another weapon upgrade!

Back at the CROSSROADS,  enter  the  tunnel  in  the  upper  left.  If  you
continue further back to the left, the tunnel leads out to CHINA TOWN.  For
now, turn right and you will enter a room with an elevator car.  Step  into
the Elevator.

BUM'S HOME: The bum from the trashbin behind Howie Lee's lives  here.  Talk
to him about the Sewers, Others, and Guzza. Enter the tunnel to the right.

RAT BRIDGE: This is a tricky scene. Proceed across the wooden bridge  until
the rat appears. Quickly turn around  and  run  back  to  the  ledge.  Spin
around, draw your gun, and kill the rat so that it dies closer to you  than
in the middle. If the rat dies in the middle of the bridge, when you  cross
it, it will collapse and Roy will die. You might  want  to  save  the  game
here before crossing the bridge.

TWIN'S LAB: Talk to the Twins about Replicants,  Work,  Lifespans,  Clovis,
Runciter, and Guzza. They will offer you a trade if you retrieve  something
from Tyrell's for them. Sometimes the Twins are not here, if  that  is  the
case, proceed on to Tyrell's and you can talk to them afterwards.

TYRELL'S CHAMBER: To reach Tyrell's building, locate the exit  in  the  lab
between the entrance and the stairs to the right. Then climb up the  ladder
in the next room. Once there, take the airconditioning duct up to  Tyrell's
Lobby. Quickly step  into  the  elevator.  Pick  up  the  DNA  material  on
Tyrell's  desk  and  return  to   the   elevator.   Run   back   into   the
airconditioning duct and return to the Twin's Lab.

TWIN'S LAB: Trade this material for Guzza's folder. If you  don't  want  to
be a replicant sympathizer, just shoot and Retire the Twins. Now  you  need
to set up a meeting with Guzza. Take the stairs on your  right  up  to  the
apartment.

TWIN'S APARTMENT: Use the vidphone on the right to contact  Guzza  (or  you
can alternatively use the vidphones at TAFFY'S BAR if you like). Listen  to
what he suggests. Return to the BUM'S HOME and enter the meeting  place  to
the left, through a gate.

TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot him  just  after
Clovis introduces himself.  Or,  if  you  don't  want  to  be  a  replicant
sympathizer, run away from the scene.

ROY'S APARTMENT: Take the elevator back up. Run into the  CROSSROADS  again
and run to the left  until  you  reach  the  ladder  leading  up  to  ROY'S
APARTMENT. Speak to Gaff for a moment before entering the Apartment.



ACT V

ROY'S APARTMENT

ROY'S BEDROOM: Check the vidphone. Either Guzza, Steele, Lucy,  Clovis,  or
possibly Dektora will call you. In this version, Lucy calls Roy. Listen  to
her for locations. If you  want  to  join  the  Replicants  or  Retire  the
Replicants, then skip this section and look at the bottom of the  page.  If
you want to join Lucy, exit the Apartment and climb back down  the  ladder.
Run all the way back  to  the  SUBWAY  TRAIN  GRAVEYARD  (to  the  right  4
scenes).


SUBWAY TRAIN GRAVEYARD

SUBWAY ALLEY: Run down the alley in the center of the screen. In  this  new
section, climb through a small opening in the middle of  the  wall  to  the
left. Climb up the spiral staircase into CRAZY LEG'S GARAGE.  Stepping  out
into the street, you'll find Lucy. Follow  the  scene  up  to  CRAZY  LEG'S
ROOF. Kill Crystal. Take the stairs back  down  to  the  garage.  Hit  that
green button to the left on the console! Quickly  take  the  spiral  stairs
back down UNDERGROUND to the tunnel. Jump in the car and  watch  the  final
film!


------------------------------------------------------------------------
To Retire or Join the remaining Replicants:

>From the beginning of ACT V:


ROY'S APARTMENT

ROY'S BEDROOM: Leave the Apartment and climb back down the ladder.  Run  to
the right one  room,  and  instead  of  continuing  right,  back  into  the
CROSSROADS, exit through the far back doorway, at the top  of  the  screen.
Continue down the middle hallway.


OUT IN THE KIPEL

FOG ROOM: Quickly kill the rats that appear and proceed to the left.

JUNKYARD ENTRANCE: You can either take the  lower  left  exit  or  enter  a
small alcove in the middle left. In some  versions  of  the  game,  Crystal
meets Roy here and they prepare to Retire the remaining  Replicants.  Enter
the small alcove.

SMALL ALCOVE: Before you run into this room, look around. You will  find  a
tripwire leading to a bomb in the middle left of the  screen.  Inspect  the
bomb a couple times to disarm it. Walk forward and turn left to  enter  the
junkyard.

JUNKYARD: In some versions of the game you meet  Sadik  here  and  have  to
Retire him before proceeding. In this version, you meet  Crystal  here  and
have to kill her to get by. After killing her, walk  over  to  the  Moonbus
crash in the far back.

MOONBUS CRASH: Talk to Sadik. You  will  find  what  he  asks  for  in  the
previous scene, where you killed Crystal. Look to your left  and  near  the
edge of the screen, you will find the item buried in the ground. Return  to
Sadik and show him what you found. Enter the Moonbus.

MOONBUS INTERIOR: Join Clovis and the remaining Replicants. Clovis will  as
you for something, just select him again to  give  it  to  him.  Enjoy  the
final film! (Here was a  chance  to  show  Gaff,  in  a  full  render,  but
alas...)

THIS WALKTROUGH WAS CONSTRUCTED BY TRITHOR1@aol.com
E-mail me if you need anymore game info

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