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Читы для Blood Omen: Legacy of Kain

Чит-файл для Blood Omen: Legacy of Kain

Blood Omen:
Legacy of Kain

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Crystal Dynamics и Silicon Knights
Издатель:Activision
Жанры:Arcade / Top-down
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

FAQ [ENG]

Информация актуальна для
FAQ/WALKTHROUGH
v2.1
By Mr.Slam
andre.weber@tip.nl

--------------------------------------------------------------

Contents


1. GENERAL TIPS
2. SPELLS
3. ITEMS
4. EQUIPMENT
       Armor
       Weapons
5. FORMS
6. SPECIAL PLACES OF NOSGOTH
7. WALKTHROUGH
8. THE BOSSES
9. THE PILLARS
10.DARK DIARY
11.SECRETS

Still to be updated:

- Special places of nosgoth
- Secrets


--------------------------------------------------------------

1.General Tips

1. When you enter a new town search every house. There you
   can find nifty items.
2. When you get the option to fly to the next dungeon, walk
   instead. There could be important items or spells on the
   way to the dungeon.
3. If you're almost dead, use a heart of darkness while you're
   alive instead of when you're dead. That way you'll get more
   blood.

--------------------------------------------------------------

2.Spells

Sanctuary   : This spell returns Kain to his crypt. Use this
              spell when you're low on HP.

Light       : Illuminates the whole area for a short period of
              time.

Energy Bolt : Fires an energy bolt, which is very usefull. It
              isn't very strong, thouch.


Repel       : I think this is the best spell in the game. It
              protects Kain with an energy shield, making him
              invulnerable for a short period of time. Even to
              poison. I recommend using this spell very often.
              It's very usefull when fighting bosses, and
              enemies with poisonous attacks

Inspire Hate: Causes enemies to attack themselves instead of
              Kain. Very usefull with lots of enemies around
              you.

Stun        : Stuns enemies with one blow, making it very easy
              for Kain to feed on them.

Incapacitate: Stops an enemy in his tracks for a short period
              of time.

Control Mind: With this spell Kain can take over any HUMAN
              mind until the body dies.

Blood Gout  : With this spell, Kain can drain blood from his
              enemy, without even hitting him. Be carefull
              though, you musn't use this spell on enemies
              who's blood is green. Always check the blood
              before using this spell.

Blood Shower: Same as Blood Gout, but drains blood over a
              larger area striking all the creatures in that
              area.

Spirit Death: A projectile, which seperates the soul from the
              body leaving your enemies dead.

Lightning   : Summons lightning to hit enemies. This spell
              must be used outdoors.

Spirit Wrack: Same as Control Mind, but this spell allows Kain
              to control a creature's Spirit.


Spell                        Location
--------------------------------------------------------------
Santuary                     Kain's Mausoleum
Light                        Shrine of Light
Energy Bolt                  Energy Shrine
Repel                        Coorhagen
Inspire Hate                 Tunnels of Coorhagen
Stun                         Bandit Cave
Incapacitate                 Caves to Oracle
Control Mind                 Mind Dungeon
Blood Gout                   Blood Dungeon
Blood Shower                 Vorador's Mansion
Spirit Death                 Dark Eden
Lightning                    Lightning Cave (full moon)
Spirit Wrack                 Spirit Wrack

--------------------------------------------------------------


3.Items

Heart of Darkness  : When Kain has died, this item brings him
                     back to life, with a small amount of
                     blood. When Kain is alive, it gives him a
                     larger amount of blood.

Flay               : Blades, which track their enemies down,
                     stripping the skin of their bodies

Implode            : Causes an enemy to shrink, crushing every
                     bone in it's body.

Slow Time          : Causes enemies to move more slowly.

Font of Putrescense: Dissolves enemies into a poisonous pool.

Energy Bank        : This item lets Kain use unlimited amount
                     of Magic for a short period of time.
                     After that period, Kain magic bar will be
                     completely empty.

Pentalich of Tarot : A random mixture of 5 interesting deaths.

Anti-Toxin         : Cures Kain of green blood, which is
                     poisonous.
--------------------------------------------------------------

4.Equipment


ARMORS

Iron Armor  : This is the armor you begin with. It has no
              special powers, but offers the most protection
              against damage.

Bone Armor  : This armor isn't very strong, but because you
              look like a skeleton, lower undead lifeforms
              won't attack you that fast.

Chaos Armor : This armor also isn't strong, but causes some
              enemies to receive the blows as well.

Flesh Armor : This armor is the weakest. It automatically
              drains the blood of slain enemies. Watch out for
              green coloured blood!

Wraith Armor: At night, this is the strongest armor. In day
              light, it's useless.


Armor                        Location
--------------------------------------------------------------
Iron Armor                   Start
Bone Armor                   Tunnels of Coorhagen
Chaos Armor                  Vorador's Mansion
Flesh Armor                  Dark Eden
Wraith Armor                 Avernus' Cathedral


WEAPONS

Iron Sword  : This is strong weapon. It is also quick, but it
              is not the strongest weapon.

Spiked Mace : With this weapon Kain can strike two blows in a
              row. The second one stuns an enemy, so Kain can
              feed.

Axes        : These are very strong. Push the button once and
              Kain will stike one time. Hit the button twice
              and Kain will strike two times. Hit it several
              times and he will strike several times. And if
              you go beserk on the button, Kain will go beserk
              too. You can't use a spell or items while using
              the axes.

Flame Sword : Use this blade to burn your foes. It's stronger
              than the iron sword, but when you've burned your
              enemies, you can feed on their blood.


Soul Reaver : This is the strongest weapon, altrough not the
              best. This blade tears the soul of an enemy
              apart. The two bad things of this weapon are,
              that it's two-handed and it uses magic points.
              The stronger the foe, the more magic points it
              uses.

My favorite weapon is definitely the flame sword. I know you
can't drain blood, but if you play well, you won't need to.


Weapon                        Location
--------------------------------------------------------------
Iron Sword                    Start
Spiked Mace                   Nupraptor's Retreat
The Axes                      Malek's Bastion
Flame Sword                   Flame Dungeon
Soul Reaver                   Avernus' Cathedral

--------------------------------------------------------------


5.Forms


Bat     : This form allows Kain to travel to specific placs of
          Nosgoth, where he has been ready. This could be a
          dungeon, town or landmark. Kain can't use bat form
          in a dungeon.

Wolf    : With this form Kain moves a lot faster and can jump
          over obstacles. When fight however, he is very slow.

Disguise: At first Kain has the diguise as a peasant. With
          this disguise he can talk to normal people. The form
          can be upgraded to "Beguile", giving him a look of
          nobility.

Mist    : This form allows Kain to move over water, through
          some doors and cracks in walls. This form needs the
          most amount of magic points to contain.


Form                          Location
--------------------------------------------------------------
Bat                           North/west of Energy Bolt Shrine
Wolf                          Wolf Cave
Disguise                      Gypsy Camp
Mist                          House of Mist

--------------------------------------------------------------

6.Special places of Nosgoth


Mooncaves             : These cave only open when the moon is
                        full. As soon as dawn breaks they
                        close. When you're walking in a
                        mooncave and the sun is coming up, it
                        closes when you leave the cave.


Locations of Mooncaves:

1. South of Nachtholm
2. East of Nachtholm
3. North of Steinchencroe
4. South of Coorhagen
5. South/west of Beguile cave exit
6. West of William the Just's Stronghold (present)



Caves of Spirit forges: In these caves you can get artifacts
                        if you sacrifice a bit of your own
                        blood. These caves can often be found
                        in a mooncave.


Location                    Artifact               Secret
--------------------------------------------------------------
North/west of Wolf Cave     Flay                     3
Termogent Forest            Anti-Toxin               17
Third Mooncave              Implode                  64
Fourth Mooncave             Font of Putrenscense     65
Fifth Mooncave              Slow Time                72
South of Dark Eden          Heart of Darkness        73
Sixth Mooncave              Pentalich of Tarot       80
Termogent Forest            Energy Bank              84



Note: Every Spirit Forge Cave has a Backdoor entrance, this is
      extremely usefull, concidering the fact that you don't
      need a full moon to enter them!. You can use the full
      moon for things where really NEED a full moon (Lightning
      spell, Serpent Temple). Listed below are the backdoor
      entrances of each Spirit Forge.



Location                   Artifact              Secret
--------------------------------------------------------------
Ziegstuhl Inn               Flay                   37
Mind Dungeon                Anti-Toxin             86
SteinchencroN               Implode                82
Vasserbhnde                 Font of Putrescense    83
North of Willendorf town    Slow Time              71
Uschtenhiem                 Heart of Darkness      88
???????????                 Pentalich of Tarot     ??
Mind Dungeon                Energy Bank            87


--------------------------------------------------------------

7.Walkthrough

Note: This walkthrough doesn't have all 100 secrets. I have
      been able to find all of them. Most of the secrets I
      have found, were in a dungeon, without noticing it. So
      if anyone has more secrets, and they aren't listed here,
      please e-mail me at andre.weber@tip.nl

--------------------------------------------------------------

 - You start the game in the tavern of Ziegstuhl. Go outside
   the tavern, where you are murdered by peasants.

 - A scene will follow, where the necromancer Mortanius you a
   chance offers to get revenge on the murderers. Of course
   you accept it and return as a vampire to get revenge.

 - You'll restart the game, but now as a vampire (cool).


 - KAIN'S MAUSOLEUM

   Spells: Sanctuary
   Items : 1x Heart of Darkness
           1x Ancient Vile
           1x Symbol of Power


 - When you exit the Mausoleum, walk down the road and enter
   the shrine it leads to.


 - SMALL SHRINE

   Spells: None
   Items : 1x Ancient Vile,
           2x Flay,
           2x Heart of Darkness
           1x Symbol of Power


Note: Halfway through, you'll see three buttons. Push the
      first two to get through.


 - After exiting the small shrine find the peasants who
   murdered you and sent them to hell.

 - When you killed every last one of them, Mortanius tells
   you that they weren't the cause of your death. Now you have
   to find your answers at the pillars.
   On your way to the pillars, you'll come across the town of
   Ziegstuhl.

 - At you arrival at the pillars, a scene follows, where you
   are told to find AND kill Nupraptor in order to forfill
   your quest. So now up to Nupraptor.

 - On your way to Nupraptor's retreat, you'll find the batform
   and two dungeons (don't forget to activate the landmark
   where you get the batform).


 - SHRINE OF LIGHT

   Spells: Light
   Items : 1x Ancient Vile
           3x Flay
           1x Symbol of Power
           1x Heart of Darkness


 - WOLF CAVE

   Spells: Lupine (form)
   Items : None


 - Use the lupine form to climb your way up the hills. The
   road will split eventually. Go left first. You'll come
   across a cave of spirit forges, where you can get a relic
   after sacrificing blood. It's not very important, but check
   it out, because it's a secret. Walk on and enable the
   landmark.


 - Now go back and go right. Walk on and you'll pass a big
   shrine.


 - ENERGY BOLT SHRINE

   Spells: Energy Bolt
   Items : 1x Symbol of Power
           1x Ancient Vile


 - After getting the Energy Bolt spell move on to the town of
   Nachtholm. You can't enter the town, because three small
   boulders block your way. No problem, just change into
   lupine and walk a bit back, jump on the hill, enter the
   cave and drink from the Blood of Ages. These fountains are
   located throughout Nosgoth giving you a special power
   (strenght, rain resistance etc.). Now you can push the
   boulders away and enter Nachtholm.

 - Explore the village and walk north. There you'll find a
   cave with another bloodfountain, which makes you immune to
   rain.

 - Again the road will split. Left leads to the town of
   Steinchencr`e. Right leads to a cave (come back later), a
   passage, which you cannot enter yet and a passage to the
   left leading to a landmark (both roads come together).


 - First go to Steinchencr`e. Talk to the lunetick in the
   upperright area of the town. He'll tell you you need a
   disguise in order to talk to ordinairy people.

 - Now take the roed to the right and activate the landmark
   (2nd passage to the right). Go back and head north.

 - Left you will see a secret area, which you cannot enter
   yet, so go right yo the gypsy camp. Enter the orange tent
   and obtain the disguise form.

 - Now head north to Vasserbhnde. From this city, you can fly
   to Nupraptor's retreat. Go southwest instead and exit left.
   Enter the house and open the doors by turning the switch.
   Go outside and head north trough the now-opend door.
   Fight your way to the two caves and enter the second cave.
   You will get to a 'slow time' item. Now go to the other
   cave leading to Nupraptor.


 - CAVE TO NUPRAPTOR

   Spells: None
   Items : 3x Flay


 - NUPRAPTOR'S SANTUARY

   Boss  : Nupraptor the Mentalist
   Spells: None
   Items : Nupraptor's Head
           8x Flay
           2x Ancient Vile
           2x Symbol of Power
           1x Slow Time
           1x Enery Bank
           1x Font of Putrescense
           2x Heart of Darkness


 - After destoying Nupraptor, get the spiked mace. You'll
   notice that you now can enter some secret area's, which you
   couldn't enter at first, but don't rush. They will come
   later.

 - You will automatically fly to the pillars. There you'll
   obtain your second quest: kill Malec.

 - Go north of Vasserbhnde and smash the rocks with your mace.
   Move on and enter the cave you'll pass. There you'll find a
   bloodfountain, which gives you quicker magic recovery.

 - Go outside and follow the road (south-west is a secret
   area). You'll soon be entering Coorhagen, your hometown,
   where a plague has broken out.

 - Take the first house to your left. There you'll get one
   Heart of Darkness. Now go to the third house (the second
   one is empty), the one with the bodypiles.


 - TOWN OF COORHAGEN

   Spells: Repel
   Items : 1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           1x Flay
           2x Implode
           2x Symbol of Power
           1x Font of Putrescense


 - Back outside again, go inside the first house and take the
   items by smashing the barrels. Now enter the second house
   and take the item and finally enter the last house.


 - TUNNELS OF COORHAGEN PART 1

   Spells: None
   Items : Bone Armor
           1x Implode
           2x Symbol of Power
           1x Ancient Vile

 - Once again go into the second house, get the items and
   enter the first house leading to the final dungeon of
   Coorhagen.


 - TUNNELS OF COORHAGEN PART 2

   Spells: Inspire Hate
   Items : 11x Flay
            5x Heart of Darkness
            3x Pentalich of Tarot
            2x Symbol of Power
            1x Ancient Vile


 - Check the final house and head north.

 - Climb your way up the mountain's and look at Malek's
   Bastion (you must fly), but activate the landmark first.


 - MALEK'S BASTION

   Boss  : Malek the Damned Warrior
   Spells: None
   Items : Axes: Havoc and Malice
           10x Heart of Darkness
            3x Symbol of Power
            1x Pentalich of Tarot
            2x Flay
            1x Energy Bank
            1x Ancient Vile


 - After running from Malek, you are teleported outside.

 - Activate the landmark

 - Cut the tree's with you new axes and walk you way to the
   bandit camp (you might notice a cave to the west but you
   need mist form to get there). Before going to the camp
   enter the other cave


 - BANDIT CAVE

   Spells: Stun
   Items : 1x Heart of Darkness
           2x Flay
           1x Symbol of Power
           1x Ancient Vile


 - Go through the bandit camp and enter the cave leading to
   the Oracle of Nosgoth.


 - CAVES TO ORACLE

   Spells: Incapacitate
   Items :  2x Font of Putrescense
           12x Flay
            2x Heart of Darkness
            1x Ancient Vile
            1x Implode
            2x Symbol of Power


 - Note: Take your first right. It will lead to a
         bloodfountain, which makes you immune to snowfall.


 - When you have visited the old man at the Oracle, you are to
   find Vorador, an old Vampire. He has defeated Malek once.
   Now you must find him for answer's how to defeat Malek.

 - Leave the caves and walk south. Equip the axes and chop the
   tree in order to gain entrance to the house of Mist.
                                        

 - HOUSE OF MIST

   Spells: Mist (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           2x Energy Bank
           2x Heart of Darkness


 - Go east and activate the landmark. Now head west again and
   cross the water in mist form. You can see Vorador's
   mansion, but you must walk, because you need the 'control
   mind' spell to get to Vorador (and there are other itmes on
   the way).

 - Exit south. Look on your overhead map. You'll see two caves
   and three small dungeons. First go to the two caves (in one
   there is a bloodfountain which increases your strenght),
   then enter the small dungeon's.


 - BLOOD DUNGEON

   Spell: Blood Gout
   Items: 4x Anti-toxin
          1x Energy Bank
          1x Ancient Vile
          2x Flay
          1x Symbol of Power


 - MIND DUNGEON

   Spells: Control mind
   Items : 1x Ancient vile
           1x Symbol of Power
           1x Heart of Darkness


 - FLAME DUNGEON

   Spells: None
   Items : Flame sword
           1x Ancient Vile
           1x Symbol of Power


 - When you've finished these dungeons, exit to the right and
   walk to Vorador's mansion.


 - VORADOR'S MANSION

   Spells: Blood Shower
   Items : Chaos Armor
           Vorador's Ring
            2x Ancient Vile
           16x Flay
            1x Anti-toxin
            3x Energy Bank
            9x Implode
            1x Font of Putrescense
            2x Symbol of Power
            5x Pentalich of Tarot
            2x Heart of Darkness
            3x Slow Time


 - When you left the mansion, walk to the left and activate
   the landmark. Head on and take your first left (it's a
   secret). Walk all the way up, jump off, go south and
   explore the village of Uschtenhiem.

 - Go North. On your way you'll once again pass two caverns.
   The first one is a bloodfountain and the second a secret
   item-cave.


 - Just follow the way to the Dark Eden. On your way to the
   Dark Eden you'll see a cave, which you can enter, but can't
   walk through. Come back to this point when you've finished
   the Dark Eden.


 - DARK EDEN

   Bosses: Bane
           Dejoule
   Spells: Spirit Death
   Items : Flesh Armor
           Malek's Helmet
           Bane's Headdress
           Dejoule's Cloak
           18x Anti-toxin
            2x Energy Bank
            4x Ancient Vile
            3x Symbol of Power


 - Enter the cave mentioned before and walk through. Walk all
   the way down (you can enter the cave, but that only for
   items). North of the landmark is the lightning cave, which
   leads to the lightning spell. Return here when the moon is
   full. Just keep walking until you reach the town of Aver
   nus.

 - Having reached Avernus, you'll see it's in ruins. You can
   go several way's, but all will eventaully lead to the
   Catherdal.


 - AVERNUS' CATHEDRAL

   Boss  : Azimuth the Planer
   Spells: None
   Items : Soul Reaver
           Wraith Armor
           Azimuth's third Eye
           Time-Streaming Device
           6x Ancient Vile
           4x Symbol of Power
           4x Heart of Darkness
           1x Flay


 - Outside, activate the landmark and walk out. You will be
   teleported to the pillars where you will place the eye in
   front of the dimension pillar.

 - You will be told to seek out king Otmar of Willendorf. For
   that you'll need to upgrade your disguise to a gentleman.
   Fly to the last landmark and walk east.

 - After a while you pass two small camps. There's nothing
   important there. Just blood. Near the second camp, (orange
   tents) however is a cave. Enter it (don't forget to acti-
   vate landmark.


 - SPIRIT CAVE

   Spells: Spirit Wrack
   Items : 2x Pentalich of Tarot
           2x Symbol of Power
           2x Flay
           2x Energy Bank
           1x Ancient Vile

 - Walk south and drink from the bloodfountain in the cave you
   can enter. It will give you more strenght (now you can push
   big grey boulders).

 - Keep walking on south.

 - Take your first right, cut the tree and enter the cave it
   leads to. There will be another bloodfountain.

 - Take your second right and enter the secret cave. Take the
   items and exit.

 - Climb your way down and take your first left. Cross the
   water and take the items. keep heading south. You'll find a
   mooncave and a landmark.

 - fly to Willendorf. Walk all the way east, through the town
   to the cave, where you find a better disguise.


 - CAVE OF ILLUSION

   Spells: Improved Disguise (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           6x Flay
           1x Heart of Darkness
           2x Font of Putrescense


 - With your new disguise you can enter the city of Willen-
   dorf. You can explore the city for items if you want, but
   if you want to get through it quickly, go to the towers
   located east and west of Willendorf and open the doors.

 - When you've met King Otmar, walk south and go into the
   tunnel leading to Elzevir the Dollmaker.


 - TUNNELS OF WILLENDORF

   Spells: None
   Items : 3x Flay
           1x Pentalich of Tarot
           2x Implode
           1x Energy Bank


 - Walk south and use the spirit wrack spell to control the
   Nemesis' guards and swith both levers to open the door. Now
   walk north.

 - When you're outside again, just walk on. Activate the
   landmark and exit north.

 - You will enter the town of Stahlberg. Explore the town and
   exit north.

 - Now go west. Use the spirit wrack spell to control the
   puppet and open the gate. Now you can go to the dollmaker.


 - DOLLMAKER'S MANSION

   Boss  : Elzevir the Dollmaker
   Spells: None
   Items : Elzevir's Doll
           1x Implode
           1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           2x Font of Putrescense


 - Return to Willendorf and visit King Otmar again.
   Now you must battle the army of the Nemesis.
   (read note below first)


   NOTE: Be warned!, if you go to Otmar's throne room, you
         will automatically go to the battle field. If you
         want to search for secrets, make a second save game,
         before going to Otmar. There are about 97 secrts
         before you get teleported back in time.

 - Fight your way through. You will be teleported.

 - You'll notice you've been teleported 50 years back in time.
   Kill the man and watch the scene.

 - Now head north to Stahlberg. Explore Stahlberg again for
   items. Go north.

 - Search the houses for items and go north once more.

 - You'll see the stronghold of William the Just. Enter it.


 - WILLIAM THE JUST'S STRONGHOLD

   Boss  : William the Just
   Spells: None
   Items : Time-Streaming Device
           2x Energy Bank
           2x Symbol of Power
           2x Heart of Darkness
           1x Pentalich of Tarot
           2x Ancient Vile
           3x Implode


 - WILLIAM THE JUST'S STRONGHOLD (changed present)

   Spells: None
   Items : 2x Ancient Vile
           2x Energy Bank
           4x Heart of Darkness


 - Outside again, walk south. You can explore the town again
   if you like (I did). Exit south. You'll realise
   that after killing William the Just you've changed history.
   And you are in the time of vampire hunting.

 - Walk all the way to the event. You'll see Vorador being
   decapetated. Kill the people who will attack you.
   You meet Mobius (again), from the Oracle. A conversation
   will take place and then head north.

 - Fight Mobius' creature from the past. Then fight his
   creature from the present. And finally a creature from
   times yet to come, yourself. After that slay Mobius himself
   and take his hourglass.

 - You will automatically fly to the pillars for your final
   battle.

 - First fight Mortanius in his normal form. After you
   destroyed him he will join with the dark entity.

 - Take Mortanius' Death Orb and Anarcrothe's Scales. Then
   fight Mortanius

 - Having finally defeated the dark entity, you will be given
   a choice:.

   1. Let the world of Nosgoth be doomed.
   2. Save the world of Nosgoth.

   The choice is yours!


    THE END

--------------------------------------------------------------

8.THE BOSSES


Below is a list of bosses throughout the game.



1. Name    : Nupraptor the Mentalist
   Location: Nupraptor's Retreat.
   Fighting: Nupraptor the Mentalist attack by shooting
   style     energy balls slowly at you in a horizontal row.
             After you've hit him a few times more spikes
             will appear. Finally, he teleports to the center
             of the room and fires projectiles at you (only
             vertical, horizontal or diagonal).
   Way to :  The row of energy balls he fires at you consists
   defeat    of green balls and two purple balls. The green
             balls don't fade , but the purple ones do. At
             this point walk through the row and move slowly
             towards Nupraptor. When you reach Nupraptor,
             you'll be able to hit him once. Then he will
             teleport to the other side. Do the same thing
             again. After you hit him  about 5 times, he will
             teleport to the center. Now you need one hit to
             kill him. Just walk up to him and give him a good
             slash with your iron sword.


2. Name    : Malek the Damned Warrior
   Location: Malek's Bastion
   Fighting: Malek fights with a Polearm. He walks around very
   Style     slow, but does a lot of damage when he hits you
             (since your blood bar isn't that large you should
             be carefull).
   Way to  : To defeat Malek equip the iron sword, Now hit him
   defeat    four times in a row (pushing attack button rapid-
             ly). He'll fall to the ground (if he doesn't, hit
             him another four times). Every time he stands up
             he will shoot two homing energy projectiles and
             three straight ones (diagonal and vertical).
             After that, he will continue to walk around
             trying to hit you.  When you've hit him three
             times to the ground, he will go to the center of
             the area and fire a very destructive energy
             wave. The only thing you can do now is flee to
             the south/east corner.


3. Name    : Bane
   Location: Dark Eden
   Fighting: Since Bane is a wizard of Nature he turns land
   style     into water. He walk, fast but doesn't attack you.
             By turning land into water he tries to destroy
             you.
   Way to  : The fact that Bane turns land into water isn't a
   defeat    problem, because you could change to mist. But
             when you're in mist form, you can't do anything
             else. So I suggest you take out Bane as fast as
             you can. First equip the flame sword. Then use
             the repel spell to reflect Dejoule's energy
             bolts. The only thing you have to do is hit Bane
             a lot of times and he will die.


4. Name    : Dejoule
   Location: Dark Eden
   Fighting: Dejoule doesn't do much really. She just stands
   style     on water firing homing energy bolt at you. Dejou
             le is also protected by a ring of energy balls.
   Way to  : After you killed Bane, it's Dejoule's turn to
   defeat    die. Dejoule is the easiest boss to defeat. Again
             use the repel shield and walk to the edge of the
             land so that you can see her. Now you can either
             throw flay's or energy bolts. If you haven't got
             enough flay's, throw energy bolt and if you
             haven't got enough magic power for that either go
             stand in the east near the door to the teleporter
             and wait until you have enough magic power. Just
             keep throwing one of the two at Dejoule's shield.
             which will disappear and keep throwing until you
             hit her. After a few hits, she will die as well.


5. Name    : Azimuth the Planer
   Location: Avernus' Cathedral
   Fighting: Azimuth summons two Demons at the time to kill
   style     you and she also attacks with energy bolts.
   Way to  : First use the repel shield against her homing
   defeat    energy bolts. Then equip the soul reaver, which
             you have by now and make sure you magic bar is
             completely filled. Don't waste your magic power
             on the demons Azimuth summons, when you kill them
             she just summons two more. Walk to Azimuth inste
             ad, and with a full magic bar one good blow would
             be enough to slay her. If you're to slow she will
             teleport to the other side. Just try again and
             again until you hit her. When she's dead kill the
             two demons. There shouldn't be any problems
             killing them.


6. Name    : Elzevir the Dollmaker
   Location: Dollmaker's Mansion
   Fighting: Elzevir fights quite the same as Azimuth, but he
   style     shoots arrows instead of energy bolts and summons
             dolls and teddy bears instead of demons.
   Way to  : The way to defeat him also is the same as Azi
   defeat    muth. The only differince between the two is that
             you need a lot more that one magic bar to kill
             Elzevir with the soul reaver.


7. Name    : William the Just
   Location: William the Just's Stronghold
   Fighting: William the Just is one of the hardest enemy to
   style     beat. He fights along with other gaurds and as a
             weapon he has a SOUL REAVER!!!. yep, a very
             strong blade indeed. The good point is, that he
             doesn't walk that fast.
   Way to  : What can I say. Use the repel shield a keep
   defeat    hitting him with as much as you 've got. The soul
             reaver works, well, but you need to fill you're
             magic bar. The flame blade would be better,
             because you can use magic while being equiped
             with it. When you've defeated him a bunch of
             gaurds will attack you, but with the repel shield
             on, they can't harm you.


8. Name    : Mortanius
   Location: The Pillars
   Fighting: Mortanius isn't that hard to defeat, he stands
   style     still on one point and summons lesser undead
             creatures like skeletons and ghouls.
   Way to  : Put on a repel shield (as soon as you have this
   defeat    shield use it very often) and hit Mortanius with
             the soul reaver or flame sword.


9. Name    : The Dark Entity
   Location: The Pillars
   Fighting: The Dark Entity uses his own body to attack. It
   style     disappears in the ground and after a while it
             comes out from the ground. By rising out of the
             ground he attempts to hit you with his massive
             body. When he does you'll get a lot of damage.
   Way to  : For the last time use the repel shield. When the
   defeat    Dark Entity comes up, you won't get hit. Now
             strike him as many times as you can untill it
             drops back in the earth. The flame sword and the
             soul reaver are the best weapons you can use to
             fight him.

--------------------------------------------------------------

9.The Pillars


In order to restore the pillar, you need to bring an item from
that person and lay it in front of the pillar. Only then will
the pillar be restored.


Pillar of    Token                   Location Item
--------------------------------------------------------------
The Mind     Nupraptor's Head        Nupraptor's Retreat
Conflict     Malek's Helmet          Dark Eden
Energy       Dejoule's Cloak         Dark Eden
Nature       Bane's Headdress        Dark Eden
Dimension    Azimuth's Third Eye     Avernus' Cathedral
Time         Mobius' Hourglass       After death of Vorador
States       Anarcrothe's Scales     At the Pillars at the end
Death        Mortanius' Death Orb    At the Pillars at the end
Balance      N/A                     When finished the game


The Pillar of Balance is the last pillar that needs to be
restored and can only be restored if you defeat the Dark Entity.

--------------------------------------------------------------

10.Dark Diary


Throughout the game there are several movies that can be seen
when an important event has taken place. Listed below are the
movies in chonological order. All the movies can be seen in the
'Dark Diary' section in the game menu.


Movie     Description                             Lenght (min)
--------------------------------------------------------------

Intro   : This movie first shows Vorador              2.35
          defeating Malek and therefor Malek
          will be damned. Then Ariel, the
          love of Nupraptor is murdered and
          the Pillars begin to crack.

Movie#1 : You are dead and are offered a              1.19
          chance for vengeance. Foolish
          as you are you accept it with-
          out hesitation.

Movie#2 : You arrive at the pillars and find          1.30
          Ariel's ghost flying around. You
          learn that the pillars are corrupted
          by a traitor and that you must restore
          the pillars. Of course not for Nosgoth,
          but for yourself.

Movie#3 : This movie is in the Oracle. There you      1.40
          see an old man. You seek anwers and
          tell him you want anwers. To that the
          man asks for the questions. You ask him
          who Malek is and how you can defeat him
          Then you are told to seek out Vorador,
          who has defeated Malek once.

Movie#4 : At Vorador's Dining table you realise       3.40
          Vorador is on your side, because you're
          a vampire. He tells you great stories,
          about how he defeated Malek and finally
          gives you his ring. With this you can
          summon Vorador whenever you need him.

Movie#5 : You summon Vorador to let him fight         0.57
          against Malek. Bane and Dejoule flee
          and you run after them. There will be
          a fight between Malek and Vorador,
          leaving no clue of who will win.

Movie#6 : You enter the castle of Willendorf.         1.39
          There you find King Otmar. He tells you
          about how he lost his daughter's soul
          to Elzevir the dollmaker and that he is
          willing to give his kingdom to anyone
          who brings her back to life.

Movie#7 : As you restore the life of King Otmar's     0.36
          daughter you refuse to have his king-
          dom, but ask for his army instead. Now
          you're going to fight the Nemesis' army

Movie#8 : You travelled back in time and witness      0.48
          a speach from Mobius, who also travel-
          led back in time. He's incouraging the
          people to go hunt vampires.

Movie#9 : As you walk to the event, you see           1.00
          Vorador being executed. Then you are
          attacked by the peasants

Movie#10: This is the smallest movie. There is a      0.31
          small conversation between you and
          mobius. After that you chop off his
          head to restore the pillar of time.

Movie#11: As you arrive at the pillars, you hear      1.33
          two voices. The voice of Mortanius
          (sounds familiar) and the voice of
          Anarcroth. You hear that Mortanius was
          the one who murdered you and brought
          you back to life. The quarrel between
          the two ends up into a fight with
          Mortanius as a winner. You walk away
          from the pillar and tell Mortanius
          that you must kill him.

Movie#12: Having defeated Mortanius in his            0.46
          normal form, he joins with the Dark
          Entity (very smoothy). Now the final
          battle  will take place.


--------------------------------------------------------------

11.Secrets


Location                  Secret
--------------------------------------------------------------
1. Shrine of Light  - At the entrance, walk right and walk in
                      the south-east corner. A wall will open
                      giving you a Ancient Vile.
2. Shrine of Light  - Almost at the end of the dungeon you'll
                      see a pillar, with a red glow around it.
                      It's a swith, which opens the two door
                      at each side.
3. Spirit Forge     - North/west of the Wolf Cave there is a
                      cave of spirit forge, enter it and walk
                      to the chamber to get the secret.
4. Cemetary         - East of the small shrine near the Mauso
                      leum, there can be found a flay. Use
                      Lupine form to jump over the fence.
5. Cemetary         - Same as secret 4, but walk south and
                      take the vial of blood.
6. Small Shrine     - In the shrine you'll find two small
                      boulders lying in two symbols of blood.
                      Push the boulders of their swithes
                      (you'll need increased strenght) and a
                      secret door will open to you south/east.
7. Nupraptor's      - After the four tests, at the first
   Retreat            crossing, go south and push the lever,
                      which will open a door to the west of
                      the crossing.
8. Cave east of     - Simply walk to the statue of the four-
   Steinchencr`e      armed demon. You'll have another secret
9. Cave east of     - Break the statue with the spiked-mace.
   Steinchencr`e      Explore the dungeon to get the secret.
                      Just walk, until you hear the sound.
10.West of          - Smash the stone west of Vasserbhnde and
   Vasserbhnde        obtain the items.
11.North/west of    - Same as secret 10. Smash the rock and
   Vasserbhnde        get the items.
12.Coorhagen        - In order to get the Inspire Hate spell,
                      go to the area with the female ghosts.
                      Open every door and then pull the chain
                      (to open the first door) again. Now a
                      Secret door will open to the dungeon.
13.Malek's Bastion  - When you enter the Bastion, step on the
                      right switch, which will open the door
                      to the right.
14.Malek's Bastion  - After going into the door of secret 13,
                      walk all the way (just keep going up),
                      until you come in a room with four le-
                      vers. Pull the first and the last one
                      down and a door will open to the globe.
                      switch the lever and there will be no
                      more ghost-gaurds in the Bastion.
15. Cave north of   - Use mist form to walk over water and
    Nachtholm         go into the cave. You'll be teleported
                      to a location with lots of items.
16. South/west of   - Change to mist form and exit to the
    Vasserbhnde       south. Go west walking over water.
                      You'll get a Symbol of Power and two
                      other items.
17. Termogent       - In the Termogent Forest (flame dungeon)
     Forest           go to the spirit forge cave to the north
18. Mind Dungeon    - When you enter the dungeon, exit north.
                      Walk on until you get the control mind
                      spell. Go back until you see three red
                      men with a mace. Use flay's to kill two
                      of them and you the spell the control
                      him. Walk on and pull the swith. Walk
                      back (still contolling him) and take the
                      item.
19. Mind Dungeon    - Same as secret 18, but do the same thing
                      to your right (three guys with swords).
20. Mind Dungeon    - Go to the location where the skulls in
                      the wall are, which shoot arrows. pass
                      them. Now pull the switch and go back.
                      Take your right and take control of the
                      guy who is standing there. Walk north,
                      Avoid the axe and take the Heart of
                      Darkness.
21. Vorador's       - At the second red triangle on the ground
    Mansion           go east. Take control of the gypsy's
                      body and pull the switch. Now go back to
                      the triangle as Kain and the door to the
                      left will be opened.
22. Vorador's       - Having complted secret 21, exit south
    Mansion           through the now-opend door. Fight and
                      kill the werewolf, take the items and
                      walk through the door in mist form.
                      Then, take the symbol of Power to get
                      the secret.
23. Vorador's       - At the area with the first spikes you
    Mansion           see (with the two gypsies on shooting
                      at from the side) there is a secret
                      button at the third pillar, which opens
                      a door to the east (you can see the
                      secret area on you overhead map).
24. Vorador's       - At secret 23, walk trough the door. At
    Mansion           the next door, there is a secret button
                      to the left. This button will open a
                      secret door to the south/east of here.
                      (again, look on your map).
25. Vorador's       - When you get the Chaos Armor, walk
    Mansion           north. There's a secret button near the
                      pillar. Then take control of the gypsy's
                      mind and walk through the secret door.
26. Vorador's       - In the big room with the after you found
    Mansion           the blood shower spell, head north.
                      There should be a secret button on the
                      wall to the north, which opens a door to
                      the west
27. Vorador's       - After secret 26, exit in the door to the
    Mansion           west. You'll enter a room with two
                      ghouls and four meals (chained victims).
                      Again there's a button, which reveals a
                      door next to the button from secret 26.
28. Vorador's       - On your way you'll find an ancient
    Mansion           chronicle of Vorador. right to it is a
                      secret button, which opens a door to the
                      south.
29. Vorador's       - As secret 28, take control of the gypsy
    Mansion           and walk all the way south and finally
                      exit. In the room you'll enter there's a
                      button to your left, which will reveal a
                      door left of the chronicle (secret 28).
30. Vorador's       - In Vorador's dining room, walk to the
    Mansion           north/west corner. Walk trough the wall
                      in mist form (there's a part where you
                      can walk through).
31. Vorador's       - Still in his dining room, walk through
    Mansion           the door to the east. Yuo'll see a green
                      glow next to the pillar to the north.
                      That because there is a secret button.
32. North/west of   - Here you can find one implode. It's not
    Uschtenhiem       much, but it's a secret.
33. North of        - From secret 32, go north and then east
    Uschtenhiem       using lupine form. There are should be
                      2 Pentalich's of Tarot. Take the first
                      one for secret 33.
34. North of        - Take the second Pentalich of Tarot from
    Uschtenhiem       secret 33, take get another secret.
35. Lava Cave       - Use the control mind spell to control
                      the guy in the north/west and pull the
                      switch.
36.Shrine south of  - When you enter this shrine, you'll find
   the small shrine   a teleporter, which teleports you to the
                      shrine located east from here.
37. Ziegstuhl       - Enter the tavern, kill the people who
                      attack you and transform to wolf. behind
                      the counter you'll see a red glow, which
                      is a button. Push it. You don't have to
                      enter the secret door, because it just
                      leads to the first spirit forge cave
                      (unless you haven't been there yet)
38. Town of Avernus - In the area where you encounter a grey
                      demon for the first time, there is a
                      house, from which the door is half smash
                      (north of where the demon stands. Enter
                      the house in mist form. There are two
                      grey demons and a slow time inside the
                      house.
39. Town of Avernus - From secret 38, walk east, there a crack
                      in the wall next to the door. Again use
                      mist form to walk through the wall. Exit
                      south in the small room you enter. Now
                      you're in a big sewer. South/west of
                      where you're standing now is a heart of
                      darkness, which is a secret.
40. Town of Avernus - From the beginning of the sewer of
                      secret 39, the is another stairway,
                      which leads to another small room with a
                      crack. Again walk through the crack in
                      mist form and take the items. One of
                      them is a secret.
41. Town of Avernus - Again from the big sewer, but now exit
                      through the door to the south in mist
                      form. In the second sewer area there is
                      a secret slow time to the east.
42. Town of Avernus - In the second sewer area of secret 41,
                      exit by taking the other stairs. Walk
                      through the crack (I think you know how
                      by now). Kill the red demon and get the
                      slow time that lies in the chamber to
                      the north.
43. Avernus'        - At the end of the cathedral, walk into
    Cathedral         the room to the east. In the south/east
                      corner there's a doorway to a secret
                      room containing lots of items.
44. Isle of the      - Go to the house of mist and walk west
    Dead               to the water. Now cross the water in
                       mist form and exit west. You'll see a
                       small island with a teleporter. Return
                       here when the moon is full. At that
                       time, go into the teleporter. You'll be
                       teleported to the serpent temple. Since
                       the moon is full the door is open. Now
                       walk through the door.
45. Serpent Temple   - In the big area with the ice walk to
                       the north/east corner, there's a secret
                       button on the ground.
46. Serpent Temple   - Same as secret 45, but in the north/we
                       st corner. Having completed both secret
                       45 and 46 opens the door in the same
                       area.
47. Serpent Temple   - In the area behind the door of secret
                       46, there is a statue of a snake in the
                       center, which is a secret switch.
48. Serpent Temple   - From where you entered the Serpent
                       Temple, walk all the way south. Then
                       enter the first temple to the north. In
                       that temple there's another statue in
                       the first right corner.
49. Serpent Temple   - Same as secret 48, but in the upper
                       right corner.
50. Serpent Temple   - Same as secret 48 and 49, but in the
                       upper left corner. Having switch the
                       buttons of secret 48, 49 and 50 opens
                       the door.
51. Serpent Temple   - Go outside the temple of secret 48, and
                       go into the temple right above it. At
                       the entrance there is a button to the
                       left.
52. Serpent Temple   - After you push the button at secret 51,
                       walk to the right and take control of
                       the guard's mind, now  walk north and
                       push the button to open the door to the
                       teleporter.
53. Serpent Temple   - Walk into the teleporter, while still
                       controlling the guard. North of the
                       teleporter is a button.
54. Serpent Temple   - Same as secret 53, but push the next
                       button on your way.
55. Serpent Temple   - Same as secret 54.
56. Serpent Temple   - Same as secret 54.
57. Serpent Temple   - Same as secret 54.
58. Serpent Temple   - Same as secret 54.
59. Serpent Temple   - Same as secret 54.
60. Serpent Temple   - Go to the temple in the center. Use the
                       control mind spell to take control of
                       the wizard to the left. Now push the
                       button to the north.
61. Serpent Temple   - Same as secret 52, but do the same
                       thing to the wizard to the right.
62. Serpent Temple   - Enter the door that opened after you
                       completed secret 52 and 53. Go left and
                       take you first right. There should be a
                       button.
63. Serpent Temple   - Same as secret 54, but now go right and
                       take your first left.
64. Spirit Forge     - North of Steinchencroe is a mooncave in
                       the cave is a spirit forge, which is a
                       secret.
65. Spirit Forge     - Same as secret 64, but at the mooncave
                       located south of Coorhagen.
66. South of Beguile - Here is a cave, which contains a few
    cave exit          items.
67. South of Beguile - Push the large brown boulders, then
                       walk on and push the large grey boul-
                       der. At the end are a few Pentalich's
                       of Tarot.
68. East of          - Push the grey boulder and exit to the
    Steinchencroe      east.
69. South of         - Walk to the island in mist form. There
    Willendorf         are four Hearts of Darkness and an
                       magic orb.
70. North/east of    - Left of the cave is a path which leads
                       to the camp with the purple tents.
                       There are a few Hearts of Darkness
                       there.
71. North of village - Enter the house. There you'll find a
    near Willendorf    teleporter, which teleports you to the
                       fifth mooncave.
72. Spirit Forge     - After secret 71, press the button to
                       open the door.
73. Spirit Forge     - Fly to the Dark Eden in bat form. At
                       the place where you land exit south.
                       Keep walking south and exit south
                       again. On your overhead map, you'll see
                       there is a big door to the south/west.
                       When the moon is full this door will
                       open. It will lead to a cave containing
                       a spirit forge.
74. Lightning Cave   - Fly to the Dark Eden again and enter
                       the cave you land before. When you exit
                       the cave on the other side, walk to the
                       landmark. Just above it is another door
                       which only opens at full moon. Behind
                       it is the dungeon where you can get the
                       Lightning spell.
75.South/west of     - From the Dollmaker's Mansion, walk
   Elzevir's Mansion   west, then south. You'll see an magic
                       orb and some items.
76.South of          - From secret 75, walk south, you'll find
   Elzevir's Mansion   another magic orb and a Heart of
                       Darkness.
77.South of          - From secret 76, walk a bit to the east
   Elzevir's Mansion   and take your first to the south. There
                       you'll find a blood vial and yet anot-
                       her magic orb.
78.Island south of   - South of Elzevir's Mansion is a small
   Elzevir's Mansion   island covered with ice. There you
                       should find a few items, which are a
                       secret.
79  East of          - Enter the mooncave when the moon is
    Nachtholm          full. You will get another secret.
80  West of William  - Same as secret 79. Inside is a Spirit
    The Just's Str.    Forge, which will give you a Pentalich
                       of Tarot. (mooncave 6)
81. Gypsy Cave south - When you enter the cave walk until you
                       see two gypsies, one to the right and
                       one to the left. Control the mind of
                       the one to the right and leadhim to a
                       floor panel, which opens a door to the
                       north. Here you get a lot of items!!!
82. SteinchencroN    - Enter the Big Horn inn. Walk straight
                       ahead and go to the middle room. There
                       you'll see two chairs against the wall.
                       Push the left chair to the left. Doing
                       this will reveal a secret door, which
                       leads to the Spirit Forge of Implode.
83. Vasserbhnde      - In this town, there's a house. which
                       you cannot enter because of a rock
                       sealing the door. Simply smash it with
                       your mace. When you're inside, go to
                       the west room and move kain to the
                       upper right corner. There should be a
                       floor switch. Now go back to the main
                       room. You'll notice that the cage has
                       moved to the left, revealing a door.
                       Behind it is a teleporter, which tele-
                       ports you to the Spirit Forge of the
                       Font of Putrescense.
84. Termogent Forest - South of the cave with the bloodfoun-
                       tain there's an energy bank that can be
                       found. Just turn to Wolf a jump. But
                       there can also be found a Spirit Forge.
                       Change to Mist form and walk through
                       the crack in the wall.
85. Mind Dungeon     - Go back to the Mind Dungeon. Control
                       the Mind of the guy in the upper right
                       corner (not exactly upper right), the
                       one with the switch. Turn the switch
                       and a door will open to the north.
                       Enter the door. As soon as you enter
                       the hidden room, stand still and fire
                       an Energy Bolt. You'll hear it hit a
                       switch, and another secret.
86. Mind Dungeon     - Now kill one of the two guys (doesn't
                       matter to the right or to the left) and
                       take control of the other one's mind.
                       Walk through the door to the right and
                       turn the switch. Now you'll have access
                       to two teleporters, which both are
                       backdoors. The one in the Center leads
                       to the Anti-Toxin Spirit Forge.
87. Mind Dungeon     - Go to the right and walk to the other
                       Teleporter. On your way, you'll see a
                       switch to the left. Pull it to gain
                       another secret. The other teleporter
                       leads to the Spirit Forge of the Energy
                       Bank.
88. Uschtenhiem      - In order to go to Janos' House (middle
                       containing a closed door, go back to
                       the small shrine and push all the three
                       buttons (the ones where you only pushed
                       two to get through). Now go back to
                       Uschtenhiem and the door will be ope-
                       ned. There, you'll find a teleporter,
                       to the Heart of Darkness Spirit Forge.

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