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Читы для Blood Omen: Legacy of Kain

Чит-файл для Blood Omen: Legacy of Kain

Blood Omen:
Legacy of Kain

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Crystal Dynamics и Silicon Knights
Издатель:Activision
Жанры:Arcade / Top-down
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

Solution [ENG]

Информация актуальна для
Blood Omen: Legacy Of Kain Walkthrough v2.1 authored by Mr. Slam.

This walk-through does not have all 100 secrets. I have been able to find all
of them. Most of the secrets I have found, were in a dungeon, without noticing
it. So if anyone has more secrets, and they aren't listed here, please e-mail
me at andre.weber@tip.nl.
-----------------------------------------------------------------------------


You start the game in the tavern of Ziegstuhl. Go outside the tavern, where
you are murdered by peasants.

A scene will follow, where the necromancer Mortanius offers you a chance to
get revenge on the murderers. Of course you accept it and return as a vampire
to get revenge.

The game will restart, with your character as a vampire.
-----------------------------------------------------------------------------


Kain's mausoleum

Spells
Sanctuary

Items
1x Heart of Darkness, 1x Ancient Vial, 1x Symbol of Power

When you exit the Mausoleum, walk down the road and enter the shrine that
appears.
-----------------------------------------------------------------------------


Small shrine

Spells
None

Items
1x Ancient Vial, 2x Flay, 2x Heart of Darkness, 1x Symbol of Power

Note: Halfway through, you will see three buttons. Push the first two to get
through.

After exiting the small shrine find the peasants who murdered you and sent
them to hell.

When you killed every last one of them, Mortanius tells you that they were not
the cause of your death. Now you have to find your answers at the pillars.

On your way to the pillars, you will come across the town of Ziegstuhl.

At you arrival at the pillars, a scene follows, where you are told to find and
kill Nupraptor in order to fulfill your quest.

On your way to Nupraptor's retreat, you will find the bat form and two
dungeons (do not forget to activate the landmark where you get the bat form).
-----------------------------------------------------------------------------


Shrine of light

Spells
Light

Items
1x Ancient Vial, 3x Flay, 1x Symbol of Power, 1x Heart of Darkness
-----------------------------------------------------------------------------


Wolf cave

Spells
Lupine (form)

Items
None

Use the lupine form to climb your way up the hills. The road will split
eventually. Go left first. You will come across a cave of spirit forges, where
you can get a relic after sacrificing blood. It's not very important, but
check it out, because it's a secret. Walk on and enable the landmark.

Now go back and go right. Move forward and you will pass a big shrine.
-----------------------------------------------------------------------------


Energy bolt shrine

Spells
Energy Bolt

Items
1x Symbol of Power, 1x Ancient Vial,

After getting the Energy Bolt spell, move ahead to the town of Nachtholm.
-----------------------------------------------------------------------------


Nachtholm

You cannot enter the town, because three small boulders block your way. Change
into lupine form and walk back a bit. Jump on the hill, enter the cave, and
drink from the Blood of Ages. These fountains are located throughout Nosgoth
giving you a special power (strength, rain resistance, etc.). Now you can push
the boulders away and enter Nachtholm.

Explore the village and walk north. There you will find a cave with another
blood fountain, which makes you immune to rain.

Again the road will split. To the left is the town of Steinchencr`e. To the
right is a cave (to be explored later), a passage (which you cannot enter
yet), and another passage to the left leading to a landmark (both roads meet).


First go to Steinchencr`e.
-----------------------------------------------------------------------------


Steinchencr`e

Talk to the lunatic in the upper right area of the town. He will tell you that
a disguise is needed in order to talk to ordinary people.

Now take the road to the right and activate the landmark (second passage to
the right). Go back and head north.

To the left you will see a secret area, which you cannot enter yet. Go right
to reach the gypsy camp. Enter the orange tent and obtain the disguise form.
Now head north to Vasserbhnde.
-----------------------------------------------------------------------------


Vasserbhnde

From this city, you can fly to Nupraptor's retreat. Go southwest instead and
exit to the left.

Enter the house and open the doors by turning the switch.

Go outside and head north through the now opened door.

Fight your way to the two caves and enter the second cave. You will get to a
'slow time' item. Now go to the other cave leading to Nupraptor.
-----------------------------------------------------------------------------


Cave to Nupraptor

Spells
None

Items
3x Flay
-----------------------------------------------------------------------------


Nupraptor's sanctuary

Boss
Nupraptor the Mentalist

Spells
None

Items
Nupraptor's Head, 8x Flay, 2x Ancient Vial, 2x Symbol of Power, 1x Slow Time,
1x Energy Bank, 1x Font of Putrescence, 2x Heart of Darkness

After destroying Nupraptor, get the spiked mace. You will notice that you now
can enter some secret areas, which you could not enter previously. Ignore them
for the moment. They will come later.

You will automatically fly to the pillars. There you will obtain your second
quest: kill Malec.

Go north of Vasserbhnde and smash the rocks with your mace. Move on and enter
the nearby cave. There you will find a blood fountain, which gives you quicker
magic recovery.

Go outside and follow the road (southwest is a secret area). You will soon be
entering Coorhagen, your hometown, where a plague is spreading.
-----------------------------------------------------------------------------


Town of Coorhagen

Spells
Repel

Items
1x Heart of Darkness, 1x Energy Bank, 1x Ancient Vial, 1x Flay, 2x Implode, 2x
Symbol of Power, 1x Font of Putrescence

Enter the first house to your left. There you will get one Heart of Darkness.
Now go to the third house (the second one is empty), the one with the body
piles.

Back outside again, go inside the first house and take the items by smashing
the barrels. Now enter the second house and take the item and finally enter
the last house.
-----------------------------------------------------------------------------


Tunnels of Coorhagen - Part 1

Spells
None

Items
Bone Armor, 1x Implode, 2x Symbol of Power, 1x Ancient Vial

Once again go into the second house, get the items and enter the first house
leading to the final dungeon of Coorhagen.
-----------------------------------------------------------------------------


Tunnels of Coorhagen - Part 2

Spells
Inspire Hate

Items
11x Flay, 5x Heart of Darkness, 3x Pentalich of Tarot, 2x Symbol of Power, 1x
Ancient Vial

Check the final house and head north.

Climb your way up the mountain's and look at Malek's Bastion (you must fly),
but activate the landmark first.
-----------------------------------------------------------------------------


Malek's Bastion

Boss
Malek the Damned Warrior

Spells
None

Items
Axes: Havoc and Malice, 10x Heart of Darkness, 3x Symbol of Power, 1x
Pentalich of Tarot, 2x Flay, 1x Energy Bank, 1x Ancient Vial

After running from Malek, you are teleported outside.

Activate the landmark

Cut the trees with you new axes and walk to the bandit camp (you might notice
a cave to the west but you need mist form to get there). Before going to the
camp enter the other cave in this area.
-----------------------------------------------------------------------------


Bandit cave

Spells
Stun

Items
1x Heart of Darkness, 2x Flay, 1x Symbol of Power, 1x Ancient Vial

Go through the bandit camp and enter the cave leading to the Oracle of
Nosgoth.
-----------------------------------------------------------------------------


Caves to Oracle

Spells
Incapacitate

Items
2x Font of Putrescence, 12x Flay, 2x Heart of Darkness, 1x Ancient Vial, 1x
Implode, 2x Symbol of Power

Note: Take the first right. It will lead to a blood fountain, which makes you
immune to snowfall.

When you have visited the old man at the Oracle, you are to find Vorador, an
old Vampire. He has defeated Malek once. Now you must find him to learn how to
defeat Malek.

Leave the caves and walk south. Equip the axes and chop the tree in order to
gain entrance to the house of Mist.
-----------------------------------------------------------------------------


House of Mist

Spells
Mist (form)

Items
1x Ancient Vial, 1x Symbol of Power, 2x Energy Bank, 2x Heart of Darkness

Go east and activate the landmark. Now head west again and cross the water in
mist form. You can see Vorador's mansion, but you must walk, because you need
the 'control mind' spell to get to Vorador (and there are other items on the
way).

Exit to the south. Look at the overhead map. You will see two caves and three
small dungeons. First, go to the two caves (in one there is a blood fountain
that increases your strength), then enter the small dungeons.
-----------------------------------------------------------------------------


Blood dungeon

Spell
Blood Gout

Items
4x Anti-toxin, 1x Energy Bank, 1x Ancient Vial, 2x Flay, 1x Symbol of Power
-----------------------------------------------------------------------------


Mind dungeon

Spells
Control mind

Items
1x Ancient vial, 1x Symbol of Power, 1x Heart of Darkness
-----------------------------------------------------------------------------


Flame dungeon

Spells
None

Items
Flame sword, 1x Ancient Vial, 1x Symbol of Power

When you have finished these dungeons, exit to the right and walk to Vorador's
mansion.
-----------------------------------------------------------------------------


Vorador's mansion

Spells
Blood Shower

Items
Chaos Armor, Vorador's Ring, 2x Ancient Vial, 16x Flay, 1x Anti-toxin, 3x
Energy Bank, 9x Implode, 1x Font of Putrescence, 2x Symbol of Power, 5x
Pentalich of Tarot, 2x Heart of Darkness, 3x Slow Time

When you left the mansion, walk to the left and activate the landmark. Move
forward and take the first left (it's a secret). Walk all the way up, jump
off, go south and explore the village of Uschtenhiem.
-----------------------------------------------------------------------------


Village of Uschtenhiem.

Go North. On your way you will once again pass two caverns. The first one has
a blood fountain and the second a secret item-cave.

Just follow the way to the Dark Eden. On your way to the Dark Eden you will
see a cave, which you can enter, but cannot walk through. Come back to this
point when you have finished the Dark Eden.
-----------------------------------------------------------------------------


Dark Eden

Bosses
Bane, Dejoule

Spells
Spirit Death

Items
Flesh Armor, Malek's Helmet, Bane's Headdress, Dejoule's Cloak, 18x
Anti-toxin, 2x Energy Bank, 4x Ancient Vial, 3x Symbol of Power

Enter the cave mentioned before and walk through it. Walk all the way down
(you can enter the cave, but that only for items). North of the landmark is
the lightning cave, which leads to the lightning spell. Return here when the
moon is full. Just keep walking until you reach the town of Avernus.

Once Avernus is reached, you will see it is in ruins. You can go several ways,
but all will eventually lead to the Cathedral.
-----------------------------------------------------------------------------


Avernus' Cathedral

Boss
Azimuth the Planer

Spells
None

Items
Soul Reaver, Wraith Armor, Azimuth's third Eye, Time-Streaming Device, 6x
Ancient Vial, 4x Symbol of Power, 4x Heart of Darkness, 1x Flay

Once outside, activate the landmark and exit. You will be teleported to the
pillars where you will place the eye in front of the dimension pillar.

You will be told to seek out king Otmar of Willendorf. For that task, you will
need to upgrade your disguise to a gentleman. Fly to the last landmark and
walk east.
                                        
After a while you pass two small camps. There is nothing important there. Just
blood. However, near the second camp, (orange tents) is a cave. Enter it and
do not forget to activate landmark.
-----------------------------------------------------------------------------


Spirit cave

Spells
Spirit Wrack

Items
2x Pentalich of Tarot, 2x Symbol of Power, 2x Flay, 2x Energy Bank, 1x Ancient
Vial

Walk south and drink from the blood fountain in the cave you can enter. It
will give you more strength (now you can push big gray boulders).

Keep walking to the south.

Take the first right, cut the tree and enter the cave that appears. There will
be another blood fountain here.

Take the second right and enter the secret cave. Take the items and exit.

Climb your way down and take your first left. Cross the water and take the
items. Keep moving south. You will find a mooncave and a landmark.

Fly to Willendorf. Walk all the way east, through the town to the cave, where
you will find a better disguise.
-----------------------------------------------------------------------------


Cave of Illusion

Spells
Improved Disguise (form)

Items
1x Ancient Vial, 1x Symbol of Power, 6x Flay, 1x Heart of Darkness, 2x Font of
Putrescence

With your new disguise you can enter the city of Willendorf. You can explore
the city for items if you want, but if you want to get through it quickly, go
to the towers located east and west of Willendorf and open the doors.

When you have met King Otmar, walk south and go into the tunnel leading to
Elzevir the Dollmaker.
-----------------------------------------------------------------------------


Tunnels of Willendorf

Spells
None

Items
3x Flay, 1x Pentalich of Tarot, 2x Implode, 1x Energy Bank

Walk south and use the spirit wrack spell to control the Nemesis' guards and
switch both levers to open the door. Now walk north.

When you are outside again, just move forward. Activate the landmark and exit
north.

You will enter the town of Stahlberg. Explore the town and exit north.

Now go west. Use the spirit wrack spell to control the puppet and open the
gate. Now you can go to the dollmaker.
-----------------------------------------------------------------------------


Dollmaker's mansion

Boss
Elzevir the Dollmaker

Spells
None

Items
Elzevir's Doll, 1x Implode, 1x Heart of Darkness, 1x Energy Bank, 1x Ancient
Vial, 2x Font of Putrescence

Return to Willendorf and visit King Otmar again. Now you must battle the army
of the Nemesis (read note below first).

Note: If you go to Otmar's throne room, you will automatically go to the
battle field. If you want to search for secrets, make a second save game,
before going to Otmar. There are about 97 secrets before you are teleported
back in time.

Fight your way through the battle. You will be teleported.

You will be teleported 50 years back in time. Kill the man and watch the
scene.

Now head north to Stahlberg. Explore Stahlberg again for items. Go north.

Search the houses for items and go north once more.

You will see the stronghold of William the Just. Enter it.
-----------------------------------------------------------------------------


William the Just's stronghold

Boss
William the Just

Spells
None

Items
Time-Streaming Device, 2x Energy Bank, 2x Symbol of Power, 2x Heart of
Darkness, 1x Pentalich of Tarot, 2x Ancient Vial, 3x Implode
-----------------------------------------------------------------------------


William the Just's stronghold (changed present)

Spells
None

Items
2x Ancient Vial, 2x Energy Bank, 4x Heart of Darkness

Outside again, walk south. You can explore the town again if you like. Exit
south. You will realize that after killing William the Just you have changed
history. You are now in the time of vampire hunting.

Walk all the way to the event. You will see Vorador being decapitated. Kill
the people who will attack you. You meet Mobius (again), from the Oracle. A
conversation will take place and then head north.

Fight Mobius' creature from the past. Then fight his creature from the
present. Finally fight a creature from the future, yourself. Next, slay Mobius
and take his hourglass.

You will automatically fly to the pillars for your final battle.

First, fight Mortanius in his normal form. After you destroy him he will join
with the dark entity.

Take Mortanius' Death Orb and Anarcrothe's Scales. Then fight Mortanius

Having finally defeated the dark entity, you will be given a choice:
  1. Let the world of Nosgoth be doomed.
  2. Save the world of Nosgoth.

Choose one of those options.

The end sequence will be displayed.

й 1996, Andre Weber

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