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Читы для Blood

Чит-файл для Blood

Blood

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Monolith Productions
Издатель:GT Interactive Software
Модель распространения:розничная продажа
Жанры:Action (Shooter) / 3D / 1st Person
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1997 г.

Hint [ENG]

Информация актуальна для
Here is something that you might want to add to your list that  you've  got
going.  I found this out by accident. It's how to use the Spray Can in  the
demo game. First activate the cheat LARA CROFT. Now kill yourself with your
favorite weapon (I used the napalm launcher).  When you start over you have
all the weapons not just the ones in the shareware! Warning! Don't  try  to
select #'s 8 or 9 or 0, it will crash the game.  But if you select 7 you'll
get what looks like the lighter for the  TnT  but  nothing  else.  This  is
really the spray can (sprite not included).

Note: If you use the alternate attack of  the  spray-can,  it  hasn't  been
fully implemented in the shareware, and it will cause  you  to  ignite  and
most probably die. This also doesn't appear to work in v0.99b :(

From: Rick Raymo 

Tip: In multiplayer when you have an opponent kneeling, drop  a  bundle  of
dynamite (X-fire twice) on his head.  Then dance around him  a  bit  before
moving back.  If he Space-bars enough to  stand,  use  your  lowest  damage
attack to get him back on his knees before the dynamite (that  he  can  see
sizzling on his head) blows his butt to gib-hell. GRIN. SECRET AREAS

Secrets in Blood, as with Duke-3D, Quake and presumably others,  are  areas
that aren't usually in the direct path required to be taken to  complete  a
level, and often will require looking in odd places,  getting  to  hard  to
reach spots and trying to open every wall you see.  Here are  the  list  of
currently known secrets in Blood Shareware v0.99b.

Blood also has "Super Secrets" which are separate to the standard  Secrets,
so the number displayed at the end of  the  level  may  not  represent  the
actual number of secrets, as it  doesn't  take  the  "Super  Secrets"  into
account.  It is suspected that there is a "Super Secret" on each level, but
until they're all found, we just don't know!

Episode 1:

Mission 1 - Cradle to Grave Mission 2 - Wrong side of the tracks Mission  3
- Phantom Express Mission 4 - Dark Carnival Mission 5  -  Hallowed  Grounds
Mission 6 - The Great Temple Mission 7 - Altar of stone Mission 8  -  House
of Horrors

Mission 1 - Cradle to Grave

Secrets: 11

#1 - After climbing out of the grave, there is another grave just  to  your
right. Crouch down and open it to reveal a box of flares.

#2 - In front of the grave you climb out of, metallic wall curving outwards
towards you. Open this and it slides around to reveal a box of TNT.

#3 - After stepping outside of the doors where you meet your first  zombie,
turn back towards the doors and "open" the bushes to the left of the  door,
it will slide up revealing the empty grave of one Eric Draven and a shield.

#4 - Downstairs there is another graveyard with  a  tomb  with  "In  loving
memory" on the side of it, on top of this is  the  "Guns  Akimbo"  powerup.
There are 2 ways of getting to this.  Either jump on  top  of  the  nearest
tombstone and jump onto the top of the tomb, or you can  jump  out  of  the
window later on and walk across the top of the fence, jumping over the  gap
in the middle.

#5 - In the altar-room with the "rest in pieces" sign on the far wall, walk
straight down the middle of the room towards this sign, and the altar  will
slide forward revealing a few rats and a box of flares.

#6 - Behind the curtains in the altar-room is a  piano-organ,  active  this
and a small panel slides up in front of you revealing a "Beast vision".

#7 - In the morgue, just opposite the window with the 2 bundles of  TNT  in
front of it, is a door with a crack in it.  Blow it up with TNT  to  reveal
some armor.

#8 - Around the other side after blowing up 2 TNT  barrels,  another  empty
wall-coffin appears with some rats and some fire armor in it.

#9 - In the crematorium, after you  have  the  fire  armor,  run  down  the
conveyor into the fire, grab the life-seed and then run out the side.

#10 - At one end of the crematorium are some shelves. To the right of these
shelves is a saw.  Push the saw and the shelves will slide revealing a  few
flares.

#11 - Near the end of the level a zombie climbs  out  of  a  stone  coffin,
behind the lid to this coffin is another secret area with some flares.

SUPER SECRET - At the end of the level with the 2 coffins, jump  back  into
the hole you came through, and from the very edge, take a jump at the  wall
in front of you.  You end up in an area with a Napalm Cannon. This jump  is
pretty tricky to get right, you may want to disable clipping with  the  EVA
GALLI cheat to see exactly where you're trying to jump  to,  but  remember,
activating this cheat means the game won't tell you what you've found.

Mission 2 - Wrong side of the tracks

Secrets : 8

#1 - In the train station, after answering the "Hugh Jass" phone,  the  4th
phone to your right hides a secret hole with some armor.

#2 - In the kitchen, blow up the fire extinguisher to get some flares.
                                        
#3 - Also in the kitchen, open the cupboard/fridge and push the button with
the handprints on it to open another secret area in the room  that  blowing
up the fire extinguisher opened which has a cloak of invisibility in it.

#4 - Going up the left-hand stair case above the ticket  booth,  there  are
some windows, break one and jump onto the ledge to get a life-seed.

#5 - In the room at the end of the stairs, there is a picture on the  wall,
open this to reveal a Guns Akimbo powerup.

#6 & #7  -  In  the  bookstore  behind  the  door  near  the  phones  is  a
cash-register.  Use it to open one secret area right in front of you with a
Dr.s bag in it, and another to the right of the register with some armor in
it.

#8 - On the train platform, go into the "No admittance" room  and  blow  up
the crack in the wall to get some shells and some flares.  There's  another
crack at the bottom of this new path  which  you  can  blow  up  to  get  a
shortcut back and forth to the bookstore.

Not a secret, but try running down the tunnel at the end of the level! Make
sure you've saved the game first! ;^)

Mission 3 - Phantom Express

Secrets: 6

#1 - In the carriage full of crates, walk straight ahead through  the  door
to the end and jump onto the box, turn around, and to your right  there  is
another crate with a life-seed on it.

#2 - In the same room on the pile of boxes at the  front  of  the  carriage
there is a blue trunk, open it for a Beast Vision.

#3 - In the last carriage the two bars both have switches behind them which
opens a small  panel  on  the  wall  _without_  the  picture  which  has  a
reflective-shot powerup in it.

#4 - Open the grill-oven in the kitchen for a flare gun.

#5 - The first room in the passenger carriage has a crack  in  the  corner,
blow it up, and jump up into the hole to get a Tommy gun, some TNT and some
flares.

#6 - Open the fire-grate in the engine room, and run through  the  fire  to
get a Shotgun, Lifeseed, Tommygun and Flaregun, then quickly open the other
end and get out.

SUPER SECRET - After #5, go into the 2nd passenger carriage. Carefully jump
out of the hole in the train and aim back at the train directly  under  the
letters "666". If you get the right spot you should land on the side of the
train, and you can then open a secret door to get  some  super-armor,  guns
akimbo, life seed, tommy gun and flares. No matter how much armor or health
you have, touching the ground outside the train is instant death,  this  is
extremely tricky, once again, it might pay to use the cheats to  see  where
you are trying to get to.

Mission 4 - Dark Carnival

Secrets: 12

#1 - Straight ahead from the start for a bit, then turn left and go through
the hole to get some body armor, TNT and shells.  Can also get to  here  by
blowing a hole in the train on the other side later on in the level.

#2 - Underwater by the first bridge, swim to the  right  to  get  Flaregun,
Shotgun, Tommy gun and Guns Akimbo.

#3 - First shooting gallery, shoot the targets to get a life-seed.

#4 - Jump on top of the "Rotten Candy" wagon, and get the boots,  then  use
them to jump over the wall opposite to get a Beast Vision.

#5 - Kick the three heads into the mouth to get an  invincibility  powerup.
(Tricky) NOTE : In v0.99b, this is often impossible as there is a bug  with
the graphic of the mouth that you kick the heads  through.  If  will  often
take on the wrong sprite and  it  becomes  impossible  to  kick  the  heads
through it making this secret inaccessible.

#6 - Second shooting  gallery  (bottles),  shoot  the  bottles  to  get  an
invisibility cloak.

#7 - Using the boots, jump over the small wall to the left  of  the  second
shooting gallery to get a drum of bullets.

#8 - In the freakshow, blow up the 3rd set of bars and shoot the corpse  to
open a panel behind you with a Guns Akimbo powerup in it.

#9 - In the Jo-Jo room, if you press the left-hand "Warning"  sign  on  the
tank, a door opens up behind the tank.  Entering this gives a  secret  room
with a fairly sad looking Duke Nukem hanging from the ceiling. Pushing Duke
results in "Shake it baby". There are also various items in the room.

#10 - Inside the dagger-key room, there is a stack  of  boxes  against  the
wall, open the middle area to get at a Doctors bag and some flares.

Non-secret : Trash can outside of the dagger-key door.  Jump  into  it  and
duck down to get the shot-reflection powerup.

#11 - In the room the zombies come from after exiting the dagger-key  door,
there are some boxes at the far end with scratches on them.  Push  them  to
gain access to a room full of mimes and a life-seed.

#12 - You eventually get to a bridge that blows up.  Jumping over the posts
and blowing up the wall in front of you gets you access to  another  secret
area with super armor and a 3-entry combination. It's also possible to jump
over the water by jumping from/to the extremes of the bridge remains  using
the Boots, just make sure you blow the wall up first or you'll have  to  do
it at close range and take damage.  The correct combination to gain  access
to "The House of Horrors" secret level is, Knife. Eye, Moon.

Mission 5 - Hallowed Grounds

Secrets: 9

WARNING : In shareware v0.99, approaching the gargoyle just inside  and  to
the right of the entrance will almost certainly cause the  game  to  crash,
unless you absolutely want  to  get  100%  kills,  then  simply  avoid  it,
otherwise, make certain you have saved the game before approaching him. The
gargoyle will sometimes  successfully  animate.  This  has  been  fixed  in
v0.99b!

#1 - Inside the entrance just  past  the  gargoyle  there's  a  large  open
hallway with tall pillars down the side.  As you enter this room up on  the
wall to your left are two designs.  Blowing up the left  design  reveals  a
hidden area with a doctors bag in it.  This area can  only  be  reached  by
using the boots and jumping up.  If you've used them up then there are some
more boots made available later in the level.

#2 - Shooting the eye above the door with the raised  areas  on  each  side
opens a room in the passage behind the door with a Guns Akimbo  powerup  in
it.

#3 - Taking a left turn at the bottom of the  stairs  behind  the  moon-key
door brings you to an elevator.  After stepping on, there is an  alcove  at
the right of the elevator with some armor in it.

#4 - Continue up the stairs from #2 and you get  to  the  platform  on  the
right-hand side of the door with the eye-symbol above it.  At  the  end  of
this platform is an area high-up with a stone gargoyle in it, use the boots
to jump up into here and it causes the gargoyle to animate. Behind it is an
invulnerability powerup.

#5 - A path off to the side of this area  leads  to  another  room  with  a
raised ledge around the outside of it.  Jump up onto this and walk  to  the
room at the end to get some flares.

#6 - In the room where you are trapped and lynched by zombies after picking
up the key, you can use the boots of which there are another pair here,  to
jump up into an area above where the zombies were to get a  reflective-shot
powerup.

#7 - In the area underwater  with  the  switch,  wait  for  a  while  after
flicking the switch and a small tunnel opens up on the wall to the right of
the switch leading to a life-seed.

#8 - In the room with the moon key, push the spider picture that is on  the
wall with no doorway.  The center columns will raise revealing 2  gargoyles
and super armor.

#9 - In the room at the top of the stairs from the large outside area  with
the fountain, is a section of wall with square tiling.  Opening this causes
it to drop down as a ramp leading up to an invisibility cloak.

SUPER SECRET: At the bridge at the end of the level, step onto it and  turn
around to face back where you came from, then jumping forward  and  to  the
right so that you are right up against the wall will cause you to land on a
small ledge.  This is a big fall so you do take some  damage,  if  you  are
below 50 health with no armor, it will almost certainly kill  you.  At  the
end of the ledge in the middle of the chasm is a hidden door, open  it  and
you reveal a room with a life-seed and some  super  armor.  Press  the  two
skulls on either wall to cause the  chanting  to  stop,  and  to  reveal  a
teleporter back up onto the bridge.

Mission 6 - The Great Temple

Secrets: 6

#1 - Right near the start there is a hole in the wall on the  corner,  walk
into this, and turn to your left, there should be a lit area full of TNT.

#2 - At the bridge, up the stairs on the side _opposite_ the  switch  is  a
dark wall with a design on it. Open this to reveal a Doctors Bag.

#3 - In the water between the two raised walkways  with  a  stone  platform
above it full of spine-fish, there is a small tunnel at  one  end  with  an
invisibility cloak in it.

#4 - Past the area where a stone-face spits a fireball at you after picking
up a guns-akimbo off a lowered platform, there is a small area with lots of
stone designs on the walls.  On the far side of the central  section  is  a
reddish design, open this to reveal some shotgun shells.

#5 - In the area where you find the fire key,  there  is  a  circular  area
opposite with a pole in the center.  Go around the other side of this pole,
look up at it and shoot the button.  It rotates revealing a napalm  cannon,
some TNT, flares and a life-seed.

#6 - In the large circular area with the moving walls at  the  end  of  the
level, if you flick the switches and then quickly stand in the way  of  the
moving wall and follow it around, you'll see a teleporter off to the  side.
Stepping into this takes you to an area with an  invincibility  powerup  in
it.

SUPER SECRET: Behind the spider-key door there is a  large  opening  facing
out above the clouds.  _Slowly_ walking off the edge will cause you to land
on some "solid" cloud. If you walk off to the left, you eventually get to a
door.  Open it and "I can't believe you found this, here, have  everything"
is displayed, and you have can pick up pretty much every item available  in
the game.

Mission 7 - Altar of Stone

Secrets: Not reported

#1 & #2 Two openings in the wall facing outwards along the  stairway  leads
to a small ledge.  There is some Super-Armor on the ledge that  you  access
from the left-hand side of the stairs and a life-seed on the ledge accessed
from the right side.  Both have a teleporter which puts  you  back  at  the
entry point to the level.

SUPER SECRET : Suspected as not existing.

Mission 8 - House of Horrors (Secret Level)

Secrets: 5

#1 - As you go out of the gate at the start of  the  level,  walk  straight
ahead and "through" the bushes just to the right of the wall. They are just
a hologram and hide a tommy gun and some ammo.

#2 - Push the "River Ride" sign to open a room  to  your  right  with  some
super-armor in it.

#3 - At the graveyard with a pool in the corner,  there  is  one  tombstone
darker than the rest, push it to open a room with a life-seed in it.

#4 - Just outside the graveyard is a door, going up the stairs  behind  the
door brings you to a room full of boxes.  Right in front of you as you come
through the door are  some  crates,  push  these  and  you  can  get  at  a
Guns-Akimbo powerup.

#5 - Outside of this store room, after blowing up the crack  in  the  wall,
you get to an area with a sloped ledge running around it.  Jump  onto  this
ledge and walk to the far end.  Jump towards the grey wall and you get into
an area full of TNT and a doctors bag.

              SPOT EFFECTS AND REFERENCES

Here are any references to movies etc.  seen/heard during the game, as well
as anything else that may or may not be a reference but can only  be  heard
at certain locations.

Grave in the secret area near the start of E1M1 says "DRAVEN" which is used
for Eric Draven in the movie "The Crow".  The zombies "brains, more brains"
comes from "Return of the Living Dead". "Morningside" funeral home is  from
the movie "Phantasm".  Using the wash-basin in the crematorium  results  in
"Out,  out  damn  spot"  a  line  from  Shakespeares  play  "MacBeth."  The
"Miskatonic" train station refers  to  the  H.P  Lovecrafts'  books,  where
"Miskatonic" is the name of the New England university which has a copy  of
the fabled "Necronomicon". "Pickmans Rare Books and Maps" is a another H.P.
Lovecraft reference from a story where Pickman is the  main  character.  "A
Cask of Amontillado" is the title of an Edgar Allan Poe short story. If you
use the juke-box n the train-station bar you get moaning & screaming. Using
the wash-basin in the train-station kitchen results in  "I  like  my  hands
bloody".  In hidden area #1 of the Dark Carnival  level  there's  a  prison
uniform with "Kimble" written on it, from "The Fugitive"  (Richard  Kimble)
Freakshow: Chanting "One of us" ("Freaks" by Tod Browning (USA, 1932))  and
the hand is saying "I'll swallow your soul" (Evil Dead 2, Evil Dead  3/Army
of Darkness) On level 6, if you have  god-mode  on  and  jump  out  of  the
building, you can see "Whoa, this is like, a really deep hole"  written  on
the side of the wall, this is from "Bill and Teds bogus journey". "Jojo the
Idiot circus boy" is from the movie "Tommy Boy"

Said by "Blood" (Caleb):

"I live again" (Army of Darkness) If you push the DRAVEN  tombstone,  Caleb
utters 'Nevermore', from Edgar Allan Poe's "The Raven".  Using the  bar  in
the train-station grill gives "I sure could  use  a  drink"  Sings  various
broadway songs. "I did it my way", "There's no business like show business"
and "Strangers in the night" Using rat-dog stand in  carnival:  "Mmmm,  rat
burgers" from "Demolition Man" Using the first balloon (Dark Carnival): "Do
these blow up into funny shapes?" (Raising Arizona) Entering the Duke-Nukem
secret area - "I ain't got time to play with you" Using a balloon on "House
of Horrors" - "Don't waste my time." "That's all folks" - Porky Pig  "Okay,
who wants some" - Bruce Campbell from "Army of Darkness" "I love the  smell
of napalm in the morning" - Apocalypse now "Is that gasoline  I  smell?"  -
Eric Draven (Brandon Lee) from "The Crow" "Ta da!" - Whatever you  want....
"Who wants some, huh? Who's next?" - Ash (Bruce  Campbell)  from  "Army  of
Darkness" "I have something for you."  "You  just  gonna  stand  there  and
bleed?" "That'll teach ya!" "Ooh, that  wasn't  a  bit  nice."  "Amateurs!"
"Fool! You are already dead." "What're you gonna do, bleed on me?!" - Monty
Python & the Holy Grail

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