Blue Force чит-файл №2

Pointcheck by Evan Dickens (kidfab@place2b.org)
Version 1.1 (updated 4/12/97)

Here's the list of points possible in the Tsunami game Blue Force. This
is the game that Jim Walls did after producing Police Quests 1-3, and
personally, I think it's better than anything Sierra's ever put out.
It's probably the best police game ever. It's kind of short, but still,
the graphics are extraordinary and the story is very cool. I really wish
the CD-ROM had included voice, though. I don't see any difference
between it and the disk version, other than the extra audio tracks on
the CD. But I digress. Do not pass up a chance to get this game if you
like adventures.

As I write this (02/22/97), Jim Walls is with Westwood Studios and
working on their upcoming epic Blade Runner. I certainly hope that when
he finishes that, he'll do another police game. I love his games.

*NOTES*

If used as a walkthrough, this will just confuse you. This is intended
to be used for someone who's already beaten the game and wondering why
they missed so many points, so they can go back and check what they've
missed. If you need hints, please send e-mail. I will be very glad to
help you with any part of the game you need help with. My address is
kidfab@place2b.org

Also, send mail if you don't quite understand any item in this
pointcheck.

There are a lot of things on this list that you can do at different
points in the game, including the stuff with Grandma's computer, showing
the crate piece to Lyle, and getting the indian head nickel. The amount
of points given doesn't change. I suggest doing them in the order I have
them; I think it fits in better with the story.

And finally, I think I've got everything, but the game doesn't give a
maximum point number. This is more comprehensive than any walkthrough
you'll find for the game, but that doesn't mean I haven't missed
something. Please let me know if you find something that should be
added, or changed, or any typos or anything.

*DAY 1*

JACKSON BEACH PD

10 Get Follett bulletin after briefing
10 Get ticket book from motorcycle compartment
10 Get Miranda card from compartment

TONY'S BAR (you can go anywhere, just get off your bike and get back on)

10 10-4 call to marina

CARTER'S MARINA

10 Radio 10-97 after arriving
50 Call for 10-35 (backup)
50 Convince Bradford to drop gun by talking
50 Handcuff Bradford
30 Take Bradford's gun
50 Search Bradford
10 Call in 10-15
10 Request 10-27 for Bradford
10 Radio 10-98 from Marina

310 pointcheck

CITY HALL & JAIL

30 Read rights to Bradford (see note below)
30 Give booking slip to Larry

*NOTE* I don't understand it, but if you read rights to Bradford at the
Marina, when you arrest him, you get no points and can't read rights at
the jail. So don't read him his rights when you arrest him. Wait until
you're at the jail, so you can get points for it

JACKSON BEACH PD

30 Book gun
30 Book knife
30 Put booking slip in Sutter's box
10 Read departmental memo (with HAND icon)
30 Read ATF teletype (with HAND icon)

TOWER DISTRICT STOP

10 Radio 10-97 at traffic stop
50 Call for 10-35
30 Handcuff suspect
50 Search suspect
30 Read suspect his rights (use Miranda card)
30 Ticket driver for reckless driving
30 Search truck
50 Check cartridges against rap sheet
30 Get cartridges from truck
50 Check rifle under seat against rap sheet
30 Get rifle and wig from under seat
10 Call in 10-15
10 Request 10-27 for suspects
10 Radio 10-98 from Tower District

920 pointcheck

CITY HALL & JAIL

30 Give booking slip to Larry

JACKSON BEACH PD

30 Book gun
30 Book rifle
30 Book wig
30 Book cartridges
30 Put booking slip in Sutter's mailbox

1100 pointcheck

CARTER'S MARINA

30 Get note from bulletin board
30 Give note to Carter and get baseball card

CHILD PROTECTIVE SERVICES

10 Give baseball card to Skip

GRANDMA FRANNIE'S

10 Get shoebox from shelf in den
10 Look at coin bank (with HAND icon)
50 Enter correct combination in bank
10 Get Indian head nickel from bank

1250 pointcheck

*DAY 2*

JACKSON BEACH PD

10 Get note from mail slot
30 Clean gun

JAMISON & RYAN

30 Ticket old car for illegal parking
30 Show crate piece to Lyle
10 10-4 call to Bikini Hut

BIKINI HUT

10 Radio 10-97 at Bikini Hut
10 Request 10-27
10 Request 10-35 (yes, it's a bug, but it still gets points :)
30 Get center punch from Doug's trunk
30 Use punch on car window
10 Call in 10-15
10 Radio 10-98 from Bikini Hut

1470 pointcheck

*DAY 3*

GRANDMA FRANNIE'S

10 Turn on computer in den
30 Enter correct password to access "Cobb" file
30 Print out "Cobb" file

CITY HALL & JAIL

30 Show blueprints and ledger to Jim at Hall of Records

JAMISON & RYAN

10 Get microfiche from case folder
30 Use microfiche in viewer
50 Fax Cobb's name (on blueprints) to Police

JACKSON BEACH PD

30 Show rap sheet to Barry and get mug shot

1690 pointcheck

TONY'S BAR

30 Show mug shot to bartender
30 Show badge to Kate Pritchard
10 Get napkin from Kate

ALLEY CAT

30 Show badge to manager
30 Show napkin to manager
30 Show rap sheet to Follet

BIKINI HUT

30 Get ammunition from top of cupboard
30 Pick up boots
50 Get shipment schedule from hidden compartment in boot

1960 pointcheck

*DAY 4*
                               
CARTER'S MARINA

30 Give rental coupon to Carter
50 Show Indian head nickel to Carter
40 Take keys to rental boat
40 Take keys to Future Wave
30 Take fishing net from dock
30 Take boat hook from FIRE box
10 Unlock Future Wave door
30 Find key in plant soil

2220 pointcheck

MARBLE HEAD ISLAND

50 Throw net over dog
30 Unlock gate
30 Unlock warehouse door
30 Turn on lights in warehouse
30 Take 220 volt extension cord
30 Hook cord to generator
30 Hook cord to circuit breaker box
30 Turn on generator
50 Flip switch on circuit breaker box to open wall
30 Look at rifles
30 Take rifle

2590 pointcheck

30 Flip switch to close wall
30 Turn off generator
30 Replace cord on forklift
30 Turn off lights
30 Lock warehouse door
30 Lock gate
50 Lift net off dog with boat hook

CARTER'S MARINA

50 Return keys to pegboard

2870 pointcheck

*DAY 5*

CARTER'S MARINA

30 Give rental coupon to Carter
30 Take keys to rental boat

MARBLE HEAD ISLAND

30 Take fuel from crate
30 Take oily rags

FUTURE WAVE

30 Take screwdriver from pouch on boat
30 Take flare from locker on boat
30 Stuff oily rags down vent
30 Pour fuel down vent
30 Throw flare down vent
50 Smoke Bradford out
50 Cuff Bradford
50 Search Bradford

3290 pointcheck

MARBLE HEAD ISLAND

50 Throw grenade at gunman
30 Search dead gunman
30 Secure Nico
30 Secure Stuart
30 Search Nico
30 Search Stuart

3490 final score