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Навигация

Читы для Broken Sword 2: The Smoking Mirror

Чит-файл для Broken Sword 2: The Smoking Mirror

Broken Sword 2:
The Smoking Mirror

в России известна как

Сломанный меч 2. Дымящееся зеркало

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Сломанный меч 2. Дымящееся зеркало
Разработчик:Revolution Software
Издатель:Virgin Interactive Entertainment
Локализатор в России:МедиаХауз
Издатель в России:МедиаХауз
Модель распространения:розничная продажа/цифровая доставка
Официальный сайт:Открыть (Открыть русский сайт)
Жанры:Adventure
Похожие игры:Broken Sword: The Shadow of the Templars
Multiplayer:Отсутствует

Даты выхода игры | Раскрыть все

вышла в 2003 г.
вышла в декабре 1997 г.
вышла 14 ноября 1997 г.

Solution [ENG]

Информация актуальна для
Here we are !!

First of  all let me tell  you that bs2 it's a  really nice game, but after
all  ,the first  episode catch  me more  (probably the  story )and  how The
adventure goes on.

Remember  (for examine  an  object click  the right  button of  your mouse.

1)Professor Oubier's house

examine the  bookcase at your left  (click the right button  of your mouse)
you will  see a block of  wood . Click on it,  the bookcase will crash down
killing the spider.

Now  click   on  the  metal  bracket  on  the   wall,  and  you  're  free.

Get Nico  bag on the floor(and  look inside of it),  then get the dart near
by.

Look at the bureau  , upper part (George will open it revealing a bottle of
tequila, drink the tequila and then get the worm on the floor, in the lower
part you  will see a  small drawer, click on  it and you will  find a small
pot, get the pot and examine it, you will find a key.

Now go  to the fire ,  look at the cabinet near the fire  and use on it the
dart  , inside  get  the gas  cylinder using  the  paints on  the cylinder.

Then use  the cylinder  on the soda  dispenser ,and the  dispenser on fire.

Click on  the door  , go down  ,look near the  phone and  get the newspaper
,examine it and you will find Oubies bank statement.

Examine  the  letter of  Lobinaou  ,now click  on  the phone  an call  him.

Click on  the pot ,and you  will find a key,  use the key on  the door, and
click on it.

2)The cafe.

Speak with the men  , you will recognise him ,(bs1 same place) then ask two
time the  waiter for  a cofee, then speak  with him, at the  end Andre will
arrive, speak with him, after he will leave.

You will see a small movie of Nicole.

3)The Gliase Gallery.

Speak to  Mr Gliase, then to  Laine (notice the glass  in his hand) look in
the rear of the shop , to the packing case.

Now return to the  cafe and ask to the gendarme if he  miss his work , when
he closes his eyes catch the flask from his table.

Return to  the gallery  and use the  flask on the  glass of  Laine 2 times.

He will fall down, go to the rear and examine the packing case and take the
label.



4)Marselle docks

Outside the docks

go to  the window and talk  to the watchman, then  go down the steps, catch
the hook in the water and use it on the bottle.

Up the  steps ,click  on the chimney,  then use the bottle  on the chimney,
click again on the chimney and use the bottle again on it, the room will be
full of smoke, and the watchman will go out .

Down  steps again  and into  the trapdoor  , get  the coal scuttle  and the
biscuits, then go out.

Look at  the platform on your right ,now click on  the biscuits then try to
use it on the  platform but click with the right button of the mouse on it,
the dog will  go on the platform, now use the hook  on the platform and the
dog will fall in the water.

Inside the docks

Up steps an on the fence.

Now you're  inside ,  look at the sign,  then try to open  the door, noting
will happen, go up the ladder and click on the windows, use the hook on the
fan.

Go down the ladder again and click on the door .

(Now be quick)

Ask the  man if  that is the Condor  Transglobal , then quick  click on the
ladder, on the  top go on the right and click on  the clamp, wait until the
man moves where the barrel fall down , than again on the clamp, and he will
fall in water.

Go down the ladder and into the door.

Inside Condor Transglobal

Inside click on the  drawer (you will find a key) then on the notice board.

Go to the right  and speak to the small man especially about the key, after
he leave click on the lift button.

When you exit the lift click on the crate.

Then  on your  right on  the upper  switch, a  light on  your left  will be
switched on,  now click on the scratch marks on you  left then on the door,
and you will find Nicole.

Get the fetish and click on Nicole then on the rope.

Speak with Nicole.

Outside  use  the  rope  on  the  statue  ,  then  use  the  strip  on  the
photoelectric cell of the lift.

Now move  the crate back  , then the upper  small crate on the  other one ,
push the crate near  the pallet carrier, and at the end click on the pallet
carrier .

Click on the rope and then on the pulley.

Then  click  again  on   the  pallet  carrier,  and  then  on  the  statue.

Ask  Nicole help  for moving the  statue, the  statue will break  the door.

Outside   use   the   manacles   on  the   cable   and   you  're   freeee.

Watch the video.

5)Quaramonte

Speak to the band , then to Pearl.

Go inside  the police house and  speak to General Grasento  then to Reanldo
and try to look the chart on the wall.

Go outside and speak to Nico, go on the right and speak to Proff.Oubier and
then with Duane, look into the cell window.

Go to the mine office and speak with the boss Conchita.

Go out and speak  again with Pearl, then in the police office with Reanldo.

Speak with Duane that  will tell you that he need a detonator ,so go to the
mine  office and  speak with Conchita  , then  outside with Nico  about the
chart inside  the police office.  Tell General Grasiento that  Nico want to
speak with  him, after  they leave speck  to Renaldo about the  tour to the
ruins, go outside and  tell Pearl that Renaldo will take here to the ruins.

Now look tot he chart, and go to the mine office .

Speck to Conchita and get the detonator in the cupboard.

Give the  detonator to Duane and go into police  office then in the Prison.

Speck to  Miguel, after that Reanldo will arrive and  you will be closed in
the prison.

Now it's the turn of Nico.

Right  click on  the  television then  on the  lava  lamp and  on  the wall
picture,  then speck  with  Geanral Grasiento,  at the  end  the Presidente
(Grasiento 's Mother) will enter.

Back to George.

After Duane  try to  blow the wall  speck to miguel  and ask  him the rope.

Use the  rope on the  cell window, then give  the rope edge and  give it to
Duane.

Then look at the video.

6)The Tree House

Take the Vine from the washing machine.

Use the  bank statement on the  leaves, then the small  statue on the water
wheel.

Speck with the Father Hubert.

Use the vine  on the press on your left ,then the  collar on the press, and
at last the cross on the press.

Then give back the collar to Huber.

The village.

Speck  with  the  guard,  then  give  him  the  biscuits  for  the  shaman.

When he returns, use the box of biscuits with the black obsidian stone, and
give it again to the guard.

Now you will be able to speck with the shaman.

You will know of the existence of other 2 back stones.

Back to the tree hose .

Use the metal cone on the press, then the root on the press, and at the end
the cross on the press.

Take the cone and click on the ladder.

Watch the video.

7)Caraibi.

Speak  with Bronson  then  look at  the plains,  look into  the theodolite,

go up the steps, and speck with two old ladies.

Open  the ladder,  go down  the steps and  speak with  the boy on  the wood
bridge, on your right, then again with Bronson.

Up  steps  ,  click  on  the  door  ,  then  speak  with  the  old  ladies.

Down steps speak wit  Rio the boy on the wood bridge and give him the worm,

again speak  with Bronson, then with  Rio, click on the  biciclete, and get
the inner tube, then again with Rio, get the fish .

Up  steps ,  go up the  ladder, and use  the inner  tube on the  flag pole.
                                        
Go Down the ladder and use the fish on the inner tube.

Get the red ball.

Up ladder again and get the inner tube again.

Use  the inner  tube on the  tree , then  the red  ball on the  inner tube.

Wait for Bronson to go up the ladder, then close it.

Get the  marker, the go down  the steps take the  plans and the theodolite.

Up steps and give the plans to the old ladies.

8)London

Nico's turn in London

Speak with  the man  , then look into  the cabinet, then again  to the man.

He will present you Prof.Oubier , after a small chat with him you will find
out  that the  jaguar  stone has  been stolen.  Take the  small key  in the
cabinet  where the  jaguar stone  was and  use it  on the cabinet  near the
telephone, get the obsidian dagger.

Speak to the man  and Give him the key , then click  on the curtain and use
the dagger on the door..

10)Caribi (second part)

Into the museum click on the sea chest.

You will meet  Emily , speak with her, the look at  the picture on the wall
and speak with her  again, then take the quill , move the chart on the desk
and the lamp on  the ink well, go outside and use the quill on the cat, get
the small peace of the quill and do to the docks , speak with Rio, and give
him the small peace of the quill.

Now  give  the  shell to  Emily,  and  use the  cross  on  the pen  holder.

Now you know where the treasure is.

Go down steps to Rio and speak to him.

11)Zombie island.

Now examine the cliff and the rock, then the boat.

Speak  to  Rio  and  ask him  for  the  net  , use  the  net  on the  rock.

12)Back to London

examine Nico  bag, and  use the hair clip  on the coin slot  of the vending
machine.

Get the  coin from the coin reject slot, an use  it again into the machine.

Get the chocolate and the coin from the same machine.

Use  the  coin  on  the  weighting  machine  ,  and  get  the  small  card.

Use the dagger on the cupboard on your right and then the small card on the
crack.

Then push the red button.

13)Back to Zombie island

On the top go  to the up exit , then in the next screen near the swamp take
the reeds.

(now , there is going to be a small labyrinth )

Go to the up right exit ,in the next screen you will find a small lair, use
the reed on the lair, then the dart on the reed.

Go to the left exit, and in the next screen on the left.

Now  you  should  be  back  where  you  started,  go  to  the  right  exit.

You  will  find  a  boar  ,  use  the  reed  with  the dart  on  the  boar.

Go left , get  the creeper from the rock needle , then use the net, and the
marker on the creeper, then use all this on the rock.

Go to the up  exit, then next screen right, next screen up, next left, next
up, and now look good on the right part of the screen the road will go in 3
different ways up  right or down , go right or if  you like more choose the
middle way, then on the next screen left, and you will arrive on the top of
the isle , use the theodolite on the 3 small point.

Look into  the thodolite , move it until you find  the marker, click on the
big rock in line with the marker.

Now go on the right exit.

Tip :  here is a really  good short cut for going faster  on the top of the
hill

When  you "dart"  the  boar, grab  the  overhanging branch.  The boar  will

chase  you  and  will  change  direction  up  the  middle  of  the  screen,

revealing another  exit. Do  the same thing  with the marker  on the needle

and  then go  up the  new exit.  You will  now be  at the  theodolite area.

(tanks to Paul Kane.)

14)Back in London

When the guard goes round the deck move Nico on the ship and on the ladder.

Then after the guard cross again and stops for talking with the other one ,
down the  ladder and  open the door ,up  the ladder again ,  when the guard
enters the  door down  again and close the  door then use the  broom on the
door.

Look into  the window,(small  talk) then go  into the right  door, click on
Prof. Oubier, and then  on the jaguar stone, now be quick, when the man try
to kill Nico with the rope use the dagger on him.

15)Back into Zombie island

Pirates!!

Talk to all the film actors ,and the director.

Go  to   the  table  and  take   the  syrup  the  pancake,   and  the  bun.

Click on the bush.

Then  when Bert  the stunt  man is near  the bush  ,use the syrup  with the
pancake, and give it to him.

Use the  bun on the bush,  then take an other  one and use it  again on the
bush, and watch.

On the beach speak  with the director, then with Burt, then with the camera
man.

Look at  the small  camera near the  camera man, speak with  him, and again
with the director.

Now George will do the stunt.



16)The Village.

When Nico  comes back from London will find that  George is waiting for her
in the village.

But when she arrives there nobody is there. Speak with the small man.

Next to the second barrel take the sunglasses of George.

Then click on the stone near the barrel, it's hot.

Click on  the barrel , then ask the Titipoco to  help you ,after the barrel
is down, take the stone, and talk to Titipoco.

17)The Pyramid.

Look at  the gantry, then take  the rope and ask Titipoco  to use it on the
gantry.

Use the rope on the engine.

Then use the dagger on the fuel line, take the cylinder from the generator,
and use it on the fuel line , then on the fuel cup.

Click   on  the   red   button  of   the  engine   and  press   the  lever.

Speak to Titipoco about the lever and the elevator.

Go up take the ammunition, then down again.

Speak to the guards,  then take the torch and go to Titipoco, he will light
it.

When the fuel will light , use the ammunition on it.

On the top again.

Click   on   Colonel   Grasiento,   then   use  the   dagger   on   George.

Inside  the  pyramid  try  the  two  lever  ,  then ask  George  for  help.

Ahaaaaaaaaaaaaaa.

 18. the machine.

At  the  beginning  it  was  really  hard  to  understand how  to  use  it.

Well look really good on the titles on the right .

the clue is  in the second row of the titles, the  one under the statue, if
you  look good  you will  see that are  composed of  two of the  left title
(complex means two title of the left raw mixed).

at the  start the  machine is set  exactly like one  of the  left title, so
click on  that one(on that title) then compose  the second figure, like you
see in the complex title figure under the statue.

When you  have done the second  one on the machine  , click on second title
needed  for creating the  complex title on  the left  wall and then  on the
complex one  under the statue. Go  on like this for  all the complex figure
shown under the statue and a door will open.

This solution is probably more clear:

If you  examine the  tiles they are  composed of the shapes  on the wheels.
Turn the wheel so  that two shapes are opposite and push the relevant tile.
Two tiles  combined match an image on the square  of four tiles. Push these
tiles  when the  images  correspond. Keep  going  till all  four tiles  are
pressed in.

19)George turn.

Take the torch, and ask Titipoco to light it.

Then pull the lever on the wall.

Woooooooooooo!!

AN other room, now use the torch on the other one on the right of the room.

Now pull the lever in the centre of the room.

Then go left ,  in the other room pull the right lever, the left , go out ,
and enter the room (the first one) on the other side.

A new door is now open, go down, pull the wall lever.

Go down to certain death!!

And it's done!!

Watch the Ending Video.



Uhao that's was long.

Hope I was clear far all of you!!

By the way , first remember to save a lot, and please sorry for my English.

If you have problems you can contact me by e-mail.

edoardoc@cosmos.it

Bye to everybody.

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