/\ _`\ /\ \
\ \ \L\ \ _ __ ___ \ \ \/'\ __ ___
\ \ _ <' /\`'__\ / __`\ \ \ , < /'__`\ /' _ `\
\ \ \L\ \\ \ \/ /\ \L\ \ \ \ \\`\ /\ __/ /\ \/\ \
\ \____/ \ \_\ \ \____/ \ \_\ \_\\ \____\\ \_\ \_\
\/___/ \/_/ \/___/ \/_/\/_/ \/____/ \/_/\/_/
/\ _`\ /\ \
\ \,\L\_\ __ __ __ ___ _ __ \_\ \
\/_\__ \ /\ \/\ \/\ \ / __`\ /\`'__\ /'_` \
/\ \L\ \ \ \ \_/ \_/ \/\ \L\ \\ \ \/ /\ \L\ \
\ `\____\ \ \___x___/'\ \____/ \ \_\ \ \___,_\
\/_____/ \/__//__/ \/___/ \/_/ \/__,_ /
The Shadow of the Templars
Circle of Blood
Walkthrough for Broken Sword 1: The shadow of the Templars
by Eastpolar (=Mike Groels, email@example.com)
Version 2.59 (June the 25th 2001)
|Hi there and welcome to this walkthrough/faq/guide, or whatever you may|
|call it, or Broken Sword: The shadow of the Templars. A.K.A Broken |
|Sword: Circle of Blood or just Broken Sword. I know this is a very old |
|game, but I'm working on a walkthrough/....... for the second version |
|of this game too. It's called Broken Sword 2: The smoking mirror. It's |
|even cooler, sweeter and you can play Nico too, s*xy. |
|There are rumours that Revolution is making a thirth game of the |
|adventures with George and Nico. I hope so. I think Broken Sword just |
|is the best game in the world ever. Except from a lot of newer games, |
|and........ Well it isn't the best, but when it released, it was. |
|For all those who didn't know yet, if you click with your right button |
|of the mouse, you examine things. |
- 1. The Walkthrough
- Section 1 Paris
- Section 2 Lochmarne
- Section 3 Paris
- Section 4 Marib
- Section 5 Paris
- Section 6 Villa de Vasconcellos
- Section 7 Paris
- Section 8 Villa de Vasconcellos
- Section 9 Paris
- Section 10 Train
- Section 11 Bannockburn
- 2. My Review
- 3. Links
- 4. Bugs!
- 5. Rumours
- 6. Credits
- 7. Version History
- 8. Copyright Info & Stuff
1. THE WALKTHORUGH
Section 1: Paris:
Cafй de la chandelle verte (Cafй the Green Candelar)
Pick up the newspaper which is lying under the lamp-post. Walk to the road
works. You’ll be
stopped by two police agents. They’ll go with you to the cafй. The bold man,
Rosso, will ask you
some questions. It doesn’t matter how you respond. After the too long
conversation you’ll get
his card. When you leave the cafй, talk to Nicole, the young female
photographer. Ask once about
the clown, then once about Plantard (the man with the pair of glasses) and
then again about the
clown. She’ll give you her phone-number. Go to the road works again. Talk to
the roadworker and
give him the newspaper. He’ll leave. Use the box which is standing in the
tent and you’ll find a
t-shaped sewer opening tool. Go back to the cafй (not in it, but before it).
Then, go to the left
down the alley. Use the t-shaped sewer tool on the sewer lid to open the
sewers. Go down now.
Pick up the red clown’s nose in the middle of the screen and go further down
the sewers. You’ll
see a tissue and a green piece of cloth. Pick up them both. Go up the
ladder. You’ll find a
red-dressed man. It doesn’t matter how you respond his first question. Give
him Rosso’s card for
some co-operation. Let him see the green piece of cloth - he’ll remember
something now. Ask 4
times about the green jacket, so you’ll get a phone-number from someone
named B. Todryk, then
leave. You are now with the road works again. Now, use the box outside the
tent. It’s a ‘phone,
call Nicole. You’ll get her address. Go to the left and you’ll see a map,
click on Rue Jarry,
that’s where Nicole lives.
Talk to the female flower-seller. Ask about Nicole once. Then open
the brown door in the middle on the other site of the street. Let Nicole see
the red nose. She’ll
notice a name from a shop in it. Let her also see the green piece of cloth.
You’ll get a picture,
then leave. Now, go to the left, to the map and click on La Risйe du Monde.
Talk to the seller.
Let him see the picture, then the tissue then again the picture. You’ll get
the name from the guy
on the picture: Kahn. Go anywhere you like to call Todryk (it doesn’t matter
if you do it in the
police office, with Nicole or the ‘phone at the road works). Ask him about
the picture, until
he’ll say that Kahn sleeps in Hotel Ubu. Go there on your map.
Go in the hotel. Go left and
try to get the key hanging hat the board. The receptionist will not aloud
you to do it. Now, talk
to the receptionist and ask about the picture. He’s sleeping in the hotel,
you’re coming further.
Go to the right and talk to the English lady. Ask about the key until the
item has left. Now show
the picture. You’ll get another name of Kahn: Moerlin. Ask about him until
the lady distracts
the receptionist. Now, quick, get the key hanging at the board. Go upstairs
and use the key with
the first door at the right. Open the window at the right and climb out of
it. Go into the other
room. You can search here whatever you want, but you’ll bound to find
nothing, so leave to the
door at the left. Kahn is coming. When he has left search his trousers.
You’ll get his card and
a matchbook. Now, go downstairs, doesn’t matter how. Talk to the
receptionist about the safe.
Then show him Kahn’s card. Talk to the English lady again. Show her the card
to. She’ll help you
to get Kahn’s documents (actually Plantard’s). Now go upstairs again. Go in
'your' room. Go
outside, via the window. When you are out, throw the documents down the
alley. Leave the hotel
now. You’ll get searched by Flap & Guido, but they’ll find nothing (if they
did, you’ll be dead
now). Go to the right, in the alley and get the documents.
You are with Nicole now. You’ll take
a closer look at the documents. You can watch or skip the movie. Talk about
the documents. Then
about the four items on it. Leave Nicole and go to the museum of Lobineau.
Go in the museum. Look at the tripod (the kind of Tower of Eiffel thing).
Go to Nicole, so you know a bit of
Peagram. Without asking something, leave. Go to the airport, to Lochmarne.
Section 2: Lochmarne:
Ask the kid, Maguire, three times about Peagram, then three times about the
dig. Go into the pub.
Ask the man with the glasses, Fitzgerald, about the dig once. Now talk to
man at the bar who is
sitting at the bar wearing the light jumper. Ask him about Peagram once,
then twice about the
dig. Ask about Fitzgerald, he won’t answer. Give him a beer to let him talk.
Now ask again about
Fitzgerald. Go talk to Fitzgerald now, ask again about the dig. He’ll deny
working at it. Go
outside and talk to Maguire. Ask about the dig and Fitzgerald. Now you know
you have to be
careful with Fitzgerald. Go in again. Talk to Fitzgerald, first about the
dig, then about the
professor, then about the gem, then about the package twice. And last talk
about Marquet, the
old man. Fitzgerald will run outside and get runned over. Go outside, you’ll
know now what
happened. Now, use the sort of trigger left next to the pub door. Go into
the pub now. Ask the
barman for a beer (if you already have ordered a beer and haven’t finished
it yet, drink it
first). The beer pump and the washer are broken. Show the barman ‘your’
green card. He’ll ask
you to fix it. Talk to Ron, the old man in the corner. Don’t ask about
anything, just leave.
When he leaves a piece of wire on the table. Quickly grab it. When he
doesn’t sneeze, he sees it.
When he does sneeze, you’ll get it. Now you can fix the washer. Change the
old wire of the washer
with the new one. You’ll fix it and have entrance to the cellar. Go down the
cellar. Pull the
lever at the right. Now go outside the pub and open the big trapdoor. Kahn
will appear, but no
fear, nothing will happen. Go down the cellar again, now you have the flash
light and the gem.
Go up. When Doyle, the man with the light jumper lifts his arm to drink,
quick grab the towel.
Go outside. At the upper right you see a path, go there. Talk to the farmer.
First ask about the
car, then a couple of times about Fitzgerald. Till he leaves. Climb up the
haystack. Put the
sewer tool in a hole in the wall. Climb over the wall now. Your way is
blocked by a goat. So
walk to the ladder, then when the goat has checked you, quick run to the
axle. The goat is stuck
now. Go back to the cellar in the pub. Make wet your towel (if you have done
this before you
talked to the farmer, it’ll be dry before you needed it). Go back to the
goat now. Go down the
ladder. Pick up some of the plaster out the sack at the left. Try to pick up
the statue just
before the stone door. Now try it again, so some holes will appear. Throw
some plaster in the
holes, now sprinkle the water from the towel over it (if it’s dry, make it
wet again in the
cellar). After the plaster has dried, pick it up. Put it in the five holes
left next to the stone
door. The door will open. Go in this door. After a short movie you’ll be
back with Nicole.
Section 3: Paris:
Poste de Police (Police office)
Leave her and go to the police office. Ask Moue, the sergeant, about Marquet
four times. You’ll
get the hospital added to your map. Go there.
Talk to the receptionist, show her your ID Pass.
Then ask about Nurse Grendell three times. Now walk down the left corridor.
At the left you see
a plug, pull it out. The handyman will put it back in. Then when you can do
open the door. Now you are Doctor Stobbart. Go back to the lobby again. Talk
to the older doctor.
He’ll see you as the new doctor. Go back down the corridor again. First
you’ve got to inspect
the man in bed two. Leave him, without asking anything. Now talk to the
nurse. You’ve got to
inspect Sopmarsh to. Just leave him. Talk to Benoir, give him the pressure
gauge. Walk to the
left, Sopmarsh will call you back. Talk to Benoir, and ask him to use the
pressure gauge on
Sopmarsh. Go to the left now. Go through the door. You talk to Marquet for
awhile, then a doctor
comes in and kill him.
You’ll be with Nicole again. Leave her and go to the museum.
Enter the museum. Open the
window with the lever left next the artefacts stalled out in the under the
glass. When the guard
comes, quick open the sarcophagus and go in. When the hours pass, Flap &
Guido will come in.
Throw down the big totem pole. A black dressed cat will steal the tripod.
You’ll be back with
Nicole. Just leave her without asking anything. Go to the museum again. Talk
to the man with the
long, blond hair, Lobineau. Ask about Mountfaucon twice. Mountfaucon will be
added to your map.
Talk to the juggler about himself, till you try to juggle. Talk to the cop
red clown’s nose. Talk to the juggler and try to juggle again. The juggler
and the cop will
leave and you have a red ball. Open the sewer lid with your sewer tool. Go
down. Walk to the
left sort of inscription. Use your sewer tool on it. It’s hollow. Use it
again to make a gap.
Now just use the inscription. It will move a little. Now use the kind of
circle in the boat to
let down the chain. Pick up the chain now and tie it to the inscription. Use
the circle again to
get up the chain and demolish the inscription. Go in the gap that has
appeared. Look through the
hole just above the middle of the screen where you can see a bit light. You
see a Templars'
meeting. Look again to see them leave. Go down the stairs. Put the tripod on
the stone and then
the gem on the tripod. You see the word MARIB.
You’ll be back with Nicole now. Just leave and go
to the airport, to Marib.
Section 4: Marib:
Go to the right and under the house. Show the matchbook to the carpet-seller
to gain access to the
club. Go up. In the club try to use the toilet door. Talk to Ultar abut the
sign. Go back down
the market. Click with your Right mouse button on the under part of the
kebab stall. Now you know
where the brush is. Go to the right and talk to the boy like Aladdin, Nejo.
Ask about the ball,
leave him. Talk to the kebab seller, leave without anything asking. Talk to
Nejo again. Ask about
the seller twice. Give him the ball (yes). Leave him and talk to Arto about
the phrase. Go back to
the market. Talk to Nejo and you get the brush. Go back to the club. Give
the brush to the barman.
You get the toilet keys. Open the door with them. Open the towel holder with
the keys. Get the
towel. Open the toilet door. Get the chain. Talk to Ultar. Show him the
picture of Kahn. Talk
about Bull’s head, until you have to answer, answer positive. You don’t have
fifty bucks, so go
back to the market. Go to Nejo. Look at the cat, and quick use the bell on
the table. A statue
fall off, get it. Use the tissue with the statue. Talk to Duane, the fat,
American man. Show him the statue, you’ll get fifty bucks for it. Go back to
the club. Talk to
Ultar about Bull’s Head, say yes again. You go back to the market. Talk to
Ultar about the Truck.
It’s broken. Give him the towel. Now you leave to Bull’s Head. Grab a twig
from the tree at the
right. Use the towel on the twig. Use the thing you’ve just made on the hole
in the floor. Go
down now. You see a hole in the upper left corner of the screen. Look at it.
Use the ring inside
of it. A door will open. Go in. Walk to the right. You see a dead man,
Klausner. Search his body,
you find a lens. Take a look at the map left, then at the three-headed
statue and then again at
the map, now should Kahn appear (if not keep switch looking at the just
named things). You’ll go
outside. Just tell him where Klausner is. Say he hasn’t got anything. The
next question you have
to answer by the angle. Then say you want to die like a man. Shake him your
hand with the buzzer.
Jump off the cliff (if you have gone for the gun, you’ll be dead now). You
are with Nicole again.
Section 5: Paris:
Leave Nicole. Go to the museum.
Speak to Andrй. First about the manuscript once. Then about
Nicole twice. Go to Nicole.
When you heard that Andrй has visited her. go back to the museum.
Talk to Andrй about the manuscript four times. Leave and go to the airport,
to Villa de
Section 6: Villa de Vasconcellos:
Go left. Use the pressure gauge on the hose. When the gardener has gone in,
go in to. Walk to the
gate to make the dogs barking. Quick stand behind the armour. When the man
left, go up. Talk to
the countess about the Templars. Then when the item has left about the chess
pieces. You’ll go to
the mausoleum. Remove the bible. Talk to the countess about the board then
about the pieces. She
let Lopez the gardener get them. Talk with the countess, starting from the
back of the item list.
Till you are with the Templars, Lopez should come. When you’ve put every
piece on his place. Try
every white piece in the middle row. The king at the second place from down.
The other two white
pieces couldn’t I see so fast, but they both have to be placed above the
king. A niche will open.
You are back with Nicole and have a chalice.
Section 7: Paris:
Leave Nicole. Go to Mountfaucon.
Go up the stairs. Talk with the priest about the chalice. He’ll
polish it for you. Click with your right mouse button on the statue. Now put
the lens in the
scroll. You see a hidden picture. Get your chalice back, it’s blinking now.
Take a look at the
comb in the far corner. Leave Mountfaucon.
Go to Nicole. Leave her.
Go to Andrй. Ask him twice about the three-headed statue. You’ll get
Baphomet added to your map.
Site de Baphomet
Go down through
the gate. Try to open the right door. Ask the guard for the keys of the
toilet. Open the door
with them. Look at the soap and pick it up. Then use the keys on the soap.
Then use the plaster
on the soap. Then use the soap with the tap. Now you’ve got a good copy of
the key. Look at the
sort of boiler at the left. Go back. Take a look at the thermostat. Talk to
the guard about it.
Use the thermostat. The guard will put on his gloves. Give the keys back t
the guard. Go up now.
Try to put your fake-key in the paint pot. Go down again. Use the ‘phone. Go
up and call the
painter because there’s telephone for him. When he leaves put your key in
the paint pot. Go back
down, when the painter leaves ask the guard for the toilet keys. Open the
toilet with the keys.
Use your key with the real keys to fool the guard. Go back and give the keys
back to the guard.
Use the ‘phone again. The guard will call the painter. When you go down,
open the left door with
your key. Use your chalice on the mosaic floor there. Now you see a sort of
church on the
You’ll be back with Nicole. Leave her and go to the airport, to Villa de
Section 8: Villa de Vasconcellos:
Go in the villa. Pick up the mirror in the small room where the hose is
attached to the tap. Go
upstairs. Talk to the countess about her and the chalice. Go to the
mausoleum, where you’ve found
the chalice the first time you was here. Get the long stick standing there.
Close the window.
Use the tissue on the stick. Now light the tissue with the candle. Then use
your burning stick
with the candle hanging in he top of the mausoleum. After a long burn you
get a key. Get also
the bible which is at the left. Go back to the countess, talk about the
bible. Go talk to Lopez
about the well and then about the gap twice. Go to the place where you put
the gauge on the hose.
There’s a tree, look at it, now you’ve got a divining rod. Talk to Lopez
about it. After many
hours you found a...can. Lopez will throw it away and you here the a bang.
The well is found.
You’ll be in it. Go to the lion’s head, use it. Quick move to under the rope
be smashed under the head). Use now your mirror with the wall of the well.
You see a sort of key
hole. You’ve got the key from the candle. Use it and go in the now opened
gate. You’ll be with
the countess again. Now you’re going to Nicole.
Section 9: Paris:
Andrй is also with Nicole. After a very long conservation, you go to
Bannockburn, by train.
Section 10: Train:
First talk about Nicole about her twice. Then try to leave. A conductor
comes in. Leave again,
now real. Walk left till Guido crosses your way. Go back to your
compartment. Nicole and the
old lady are gone. Go in the compartment next yours. Talk to the man with
the stripes shirt about
Nicole. Open the window and go up. Go right (otherwise you’ll get
electrocuted). When you see a
ladder, go down. As quick as you can do something. Pull the emergency brake
at the left. You can
talk to Kahn about Bull’s Head but it doesn’t matter. Go out via the right.
First you’ve got to
untie Nicole. Now leave via the left.
Section 11: Bannockburn:
You’re walking to a ruin. Go in there. Search four times in the trash tile,
just below the middle
of the screen. Use the gear with the demon at the right. Use the handle of
the turning cog to
get it. On that place is also a bigger gear, get it. Use these both items on
the demon. First
the gear then the handle. The door will open. Go in. Go to the right through
the gate. You see
again a Templars’ meeting, now a real one. Rosso is also one of them. You’ll
be hold under fire
by Eklund. You can skip the short movies by pressing space. Eklund will be
killed by Rosso, then
Rosso by the grandmaster. You ran away. Guido blocks again your way. Get the
torch and throw it
on the powder. Nicole is smart also and throw her bag on it. BOOM. At last
the good guy always
get the girl. Watch and hear the end movie.
2. MY REVIEW
This chapter is dedicated to the game, duh.... and what I think of it. Maybe
you don't like
this, but I think it's a general review.
The graphics are the most important aspects of the game. It is the first
things you see. The
game starts of with some pictures played very quickly beyond eachother. We
call it a movie.
Here you can see it is a very good drawn game. Of course, now, five years
later, there can
be produced better graphics. But then it was great! There are 11 sections,
which are on 2
discs, because the game was so great (in two ways), that the graphics didn't
fit on 1 disc.
This was very unique then, it's one of the first game on 2 discs, now it
isn't even natural.
You can see this is a very original game, because of the realistic graphics
If you look good you can see depth in the game. The foreground as well as
are good drawn. With the most of adventure games from the beginning
nineties, there are
unrealistic people and objects. Not here. Sometimes there are movies, which
graphics, but then fast played. There are also very good, a bit cartoony
That's why it hasn't got the fully 100 points, but 97 is a very high rate.
The sound is the baddest part in the game, but when you turn on your radio
with some cool
music you like. Exciting music is the best. It'll replace the sounds of the
Music isn't there much, but it's kinda good. But have you ever heard them
Only some important sounds they let you hear. In Broken Sword 2: The Smoking
Mirror, this part
is improved a bit, but still I think in part 3 of the BS series, this is the
part that has
to be improved the most. Maybe 45 points is a bit to low, for such a very
good game, but
sounds were not the most important part of a game back 5 years. Now that has
changed a lot.
So, BS 3 will be better. If it comes...
The gameplay of Broken Sword: The Shadow of the Templars is very, very good
and the most
important part of the game. It tells you how easy (or hard) it is to play a
game, and if
it is fun to play. Well, both things are there. When you start the game, you
have to read the manual it comes naturally, except from the ones who touches
for the first time. In the upper bar, you can see your items to try them on
If you talk you can see in the bottom bar the items to talk about. If you
click with your
right mouse button, you can examine things (objects) better then with the
Also, the gameplay is very clear, when you can do something with an object
or person, the
cursor changes to a gear, mouth or hand. That's why the score here is 88.
Of course, this game isn't very original, there were so much other adventure
games made before.
Like Indiana Jones, The Dig, Leisure Suit Larry 1,2,3,5,6,7 and lots of
But the style, story and graphics made this game so good. That's why the
originality not only
30 points has got, but still 67. Further more there is nothing to tell about
I think, so let's go to the last part...
The game has over 70 places to discover, and there isn't one way to
accomplish the game,
there are much more (5, or so :-). So to play them all, you are busy a
while. In every
place you can see 5 objects/persons average. Sometimes many more. It is also
just fun to
play the game again and again and again and ... That's what I did, so I
could make a faq/
walkthrough for this fantastic game. I don't know if I know al the ways to
game, but I think I know 90 % of it. 81 points is a very high rate for a
in 1995. The most of the games then went like this. Buy (the game is now
very cool), Play
(the game is losing its tite to you), Accomplish (a bit cooler), and then
Stay in some kind of drawer to stay there for 3 years and then its gonna to
be sold at
some kind of market for $2 or Dfl.5. Broken Sword isn't that kind of game. I
bought it five
years ago and still I like it to play.
Overall Rate 82/100
This rate is very high especially for such a game as old as Broken Sword,
but I've talked
enough about the oldness (yes...) of the game. There are games that score
Deus Ex, Rogue Spear, Unreal II and lots of others, but there are many more
lower, like... (no it wouldn't be fair to them). So Broken Sword: The Shadow
of the Templars
is a very good game. Try to buy a copy somewhere, but I don't think they are
this game, but maybe you can find it somewhere. There are rumours, I don't
know if they are
true, that Broken Sword 1 & 2 are on Twilights (this are illegal cd-rom's
that are made
in Poland and are distributed in Europe, with many games on it, because they
zipped very small). So you can try to find it there to... but I do not
There are more Broken Sword 1 FAQ's on GameFaqs.com, (of course, mine is the
http://www.gamefaqs.com/console/psx/file/broken_sword_a.txt (from Tom
http://www.gamefaqs.com/console/psx/file/broken_sword.txt (from Ari)
There are also Broken Sword 2 FAQ's on GameFaqs.com (I'm working on one),
from Tom Hayes)
Of course, there are also 'normal' good-lookin' sites full of Broken Sword
Original Site - http://www.revolution.co.uk
Broken Sword HQ - http://www.callnetuk.com/home/bshq/ (very much info
BS Series - http://www.thediscworld.co.uk/broken.htm (also much
Demo of Broken Sword 2:
Gamesdomain - http://www.gamesdomain.com/demos/demo/729.html
I haven't seen one yet, maybe you guys can report some to me, either BS1 or
doesn't matter which one. Maybe the Broken Sword games ARE really good and
no Bugs in them :-D
There are some reports, or rumours, that there's going to be a 3rd game of
I hope so, but it is said to be began designed in the late 2000's, and can
around christmas 2001 or the early 2002's. It is also said that it's only
going to be on
the PSX2, lucky for the players and fans with one, but I'm not planning to
buy one, so...
Very sadly this for the PC fans, it's time to buy some emulator or download
one, or something
like that, I'll keep you informed.
early 2001 (2.55)
Well, as I said, there was going to be a Broken Sword III, and now there has
finally been made
a start with this game, it's called Broken Sword The Sleeping Dragon and
it's not only going
to be on the PS2, also on the PC (yes!, most of the gamers still are pc
ones) and XBOX.
The release date is going to be 2002 (well, 365 days...). There isn't any
more info on the
main site (www.revolution.co.uk), only a logo of the game. Keep in touch!
The official site is www.brokensword3.com, but don't expect to see more than
the logo :D
early 2001 (2.56)
More info on BS3, taken directly from the Netherlands and Belgium's best
"Good news for all the Broken Sword fans who have a PS2 in their homes.
admitted they are working on a third part of Broken Sword (when it's on
their site, duh!)
with the title The Slepping Dragon (knew that either, now it comes). The
game has to be
released somewhere in 2002. Revolution says that the game has got to have
when it is about next-gen games. A tough saying. The game will be fully 3D
with BS1 and BS2) and will have the same game control as Cold Blood. That
means no point
and click game. The two main characters (George and Nicole!) will perform
half 2001 (2.58)
I've got some more info from the Power Unlimited, there's gonna be a GBA -
GameBoy Advance -
version for Broken Sword. It is gonna be called Broken Sword: Shadow of the
(original isn't it?)
half 2001 (2.59)
GBA Version is being released by Christmas
-Gamesdomain and the writer there of the walkthrough for helping me playing
the game first time
-Happypuppy and the writer there for the same thing as above
-Revolution for the making of two great Broken Sword games now, I'm hoping
on a 3rd
-Dan Simpson, writer of many faqs, for the lay-out of my faq
-Tom Hayes, for the idea of more sections in the walkthrough
-CJayC for putting my faq on his site
-You for reading this
7. Version History
Version 1.0 (21 november 1999) 18 kb
Original Version (just a walkthrough)
Version 1.1 (13 may 2000) 20 kb
Added this faq to gamefaqs (and some other sites)
Made the notes section all above
Added this tiny history list
Added the cool lines above the chapters
Added the chapter list
Added the Links
Version 1.2 (12 june 2000) 23 kb
Added more links (actually there weren't any yet)
Added the Bugs! section
Added the Rumours section
Version 1.3 (22 july 2000) 28 kb
Added more credits
Made the walkthrough more clearer, a lot clearer
Some small changes
Version 2.0 (25 july 2000) 32 kb
Added the chapter My Review
Added something at the bottom of this faq
Added the bytes with the versions
Very small changes
Version 2.05 (2 august 2000) 32 kb
Added the sites where my site is in Chapter 8
Version 2.1 (10 august 2000) 32 kb
Fixed a really dumb mistake in the walkthrough (Marib)
Added the Shameless Self-promotion
Version 2.12 (14 october 2000)
Just time for another update
Changed my e-mail address to firstname.lastname@example.org
Added some enters
Added some links
Version 2.5 (30 october 2000) 32,2 kb
Added where this faq may be
Very many li'l changes
Version 2.51 (14 november 2000) 32,4 kb
Gave yet another site permission
Version 2.55 (28 december 2000) 32,5 kb
Added three permissioned sites
Removed ICQ, it sucks
Version 2.56 (April the 1st 2001) 33,2 kb
Added a link
Added info on Broken Sword 3: The Sleeping Dragon
Just needed an update after more then 3 months
Version 2.57 (April the 28th 2001) 34,1 kb
Added more info about BS3
Cleaned up the notes (more cleaning up next time)
Version 2.58 (May the 29th 2001) 34,2 kb
Added info about the GBA version of Broken Sword
Cleaned up the notes, I'll be adding some next time
Version 2.59 (June the 25th 2001) 34,4 kb
Added Release Date of GBA Broken Sword
8. Copyright Info & Stuff
This document is fully copyrighted by Mike Groels, e.g. that you may not
publish this document
on any other site or magazine without my permission. Asking money for it, is
forbidden. You may read this faq and download it if you like, but nothing
else. Contact me
if you see this faq somewhere else then on:
If you ask me, it's almost
sure that I'll give you permission to place this one on your site.
Is there going to be a newer version?
Yes there is, its coming out at the end of may '01 and there are going to be
links on it and some other cool tips, maybe. If you have something, just
THANKS FOR READING THIS!
SOME SHAMELESS SELF-ROMOTION
I've written faqs for:
PC -- Broken Sword: The shadow of the Templars
-- Uncharted Waters 2: New Horizons
SNES -- FIFA international SOCCER