Цезарь 3 чит-файл №1

Build a well somewhere you want. Now click with the right mouse button
on it, the explanation appears. Now press [Alt][K] and the cheats are
activated.

Now you have in the game:

[Alt][C] = 1.000dn, but 5000dn max
[Alt][V] = Win the current scenarios immediately

And who thinks that's too easy:

In the Caesar 3 folder, there is a file named "c3_model.txt". When you
open it up, you will find all the values for the items in the game. There
is some instructions included within that file, but not all the
instructions are there. The first section named "All Buildings" is where
you can change the price, desirability, desirability steps in tiles,
desirability steps in size, max desirability range, number of people a
buildings employs, and future expansion.

Here is an example:
39,Gardens,{,12,3,1,-1,3,0,0,0,},

Note: Pay attention only to the values within the { and }

12 den is the price, 3 is the desirability, and so on in order

Here is where it gets good. :)

According to this, you will have to pay 12 denari in order to build a
garden. Change that number to a negative and when you build a garden,
they will pay you!

for instance:

39,Gardens,{,-1000,3,1,-1,3,0,0,0,},

Now with that setting, when you build a garden, the computer will pay you
1000 denari and adds it to the city funds. You can do this with any
setting.

Another thing you can do is change the second number to high number and
nothing will have detrimental effects on property.

The first is pretty self explanatory since the instructions are on the
.txt file itself.

The second part of this file is named, "All Houses"
This took a bit of trial and error since the names of the values were
not given. Here is what I came up with with trial and error. Here is a
sample from the file:
                               
a b c d e f g h i j k l m n o p
q r s t ... to Z
House 1 - Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,, Hou
se 2 -
Tents,{,-12,-5,0,1,0,0,0,0,0,0,0,0,0,0,0,3,25,10,7,1,,,3.5,,,,,, House 3 -
Shacks,{,-7,0,0,1,0,0,1,0,0,0,1,0,0,0,0,3,25,15,9,1,,,4.5,,,,,, House 4 -
Shacks,{,-2,4,0,1,1,0,1,0,0,0,1,0,0,0,0,3,25,20,11,1,,,5.5,,,,,, House 5 -
HoveMs,{,2,8,0,2,1,0,1,0,0,0,1,0,0,0,0,3,22,25,13,2,,,13,,,,,, House 6 -
HoveMs,{,6,12,10,2,1,0,1,0,0,0,1,0,0,0,0,3,22,30,15,2,,,15,,,,,,

Only pay attention to the numbers after the {

going accross, I will assign each number a letter in the alphabet for easier
understanding. :) (In most cases, the lower the number, the less the demand
for that item the houses need to evolve. Also, unless where specified, the
lowest number should be a zero.)

A. Desirability level at which the house will devolve. (-99 is the lowest
I have tryed, when at that level, you can build the house next to anything
and it will evolve. Raising the number to say, 12, will make the house
want a more desirable location in order to keep it from devolving.)

B. Desirability level at which the house will evolve (same concept, the
lowest I have tryed is -99. This makes it require a number above -99 in
order to evolve.)

C. The higher the number, the more likely the house will devolve.

D. Water Supply

E. Religion, lower number = less religion required.

F. Education

G. Evolve back to. When this value is set to a 1, that house can devolve.
When it is set to 0, the house can not devolve.

H. Barbar

I. Bath

J. Demands for he[Alt]h building (e.g. Doctor, Hospital)

K. Food Access.

L. Pottery

M. Oil

N. Furniture

O. Wine

P. ???
Q. ???
R. ???

S. Number of people to occupy that building.

T. ???
U. ???
V. ???
W. ???
X. ???
Y. ???
Z. ???

The ones with the ??? are the ones that could not figure out. They may
have to do with taxes and demand for a prefecture and engineer. I am
not sure though.

Also beware, if you set out to make a rich neighborhood, I found out the
hard way that they do not like to work, so expect things to go really
bad. Fires, building falling down, no food, riots and barbarians all at
the same time kinda deal... So try to make each building only one square
each so they can't expand into the great big Luxuary Villas.

More:

Use this cheat when you get the option of going into the Senate:

Click the Emperor icon in the Senate. Give yourself a wage of 500 denarii
(Caesar's wage). After a few months, when you accumulate about 3000, go to
the same screen and press the "Give to city button". Click the "all" button
in the dialog.
Then press the "give" button. Notice, now you don't have any savings at
all. Nevermind ;) Press the "Give to city" button again.

WARNING: DO NOT PRESS THE "ALL" BUTTON AGAIN OR YOU'll GET YOURSELF INTO
TROUBLE!!

The quantity of money to give to the city is the money you gave before. So
you just press "give" button again, and your savings go in minus, but who
cares 'bout them anyway :) So just keep repeating this and you'll have a
fortune. And yes, don't be afraid to turn off the Senate screen. You can
turn it off, and return to it later to give yourself more money.