Chick's Tale чит-файл №1

"Grothmag" has some useful information:
Chicks' Tale, this is a card game I learned as "asshole", with
the loser in this version apparently recounting tales... it would
be fun even if it wasn't H.
It's basically 5-player "asshole" plus a dummy.
I'll call the positions 1 (top, president, king) through 5
(bottom, asshole) and "dummy". Seating is clockwise in order 1
-> 5. Asshole leads first trick, then subsequent tricks are led
by the winner of the previous trick. If a player "goes out" on a
trick she wins, the next player clockwise leads the next trick.
The objective is to get rid of all ones' cards as quickly as
possible.

Allowable plays as leads:
any one card
any set of more than one card of the same denomination
any run of three cards of the same suit (3-4-5, for example). (I
don't know if runs larger than 3 cards are allowed)

Play continues clockwise until everyone passes. Players may pass
even if they can play, if they so desire.

Allowable plays after the lead:
- the same number of cards as the previous play, but of higher
denomination.
(e.g. lead is 3, next can play a four or higher (only one
card!))
(e.g. lead is three threes, next can play any higher
three-of-a-kind)
- the frog/joker
N.B. I have no idea what can be played on a "run", I've never
seen it happen.

The rank of the cards is, lowest to highest:
3 4 5 6 7 8 9 10 jack queen king ace 2 frog/joker

There is only one joker, it can be played on anything, and it can
not be played on (guaranteed trick!).

Playing four-of-a-kind has the added feature of reversing the
ranks of the cards, so that 3 is the highest, 2 is the lowest. I
believe the frog is still all-powerful.

Swapping cards: at the start of each round, player #5 must give
her two highest cards to #1. #4 must give her one highest to #2.
This includes the frog! In return, players #1 and #2 choose which
card to give to players #5 and #4; normally their lowest card
that doesn't break a set.

The dummy: when a player loses (is last with cards) 3 times (note
the 3 lights next to the player's image), the player becomes
dummy, and often has to recount a tale. The former dummy becomes
#1, and all other players shift down one rank. Sometimes a
player doesn't have to tell a story, I don't know why. The human
player gets several (I don't know how many) "free" demotions to
dummy wherein she doesn't have to recount a tale. After these
are used up, the next time the human becomes dummy she loses.

Presumably the final objective is to get through all the other
players' stories without telling ones' own. When one of your
opponents runs out of stories, they are permanently the dummmy.
From then on, any players losing three in a row tell their story
& get bumped up to #1.


Thanks Gary!
One of my quicker efforts, at least on the photoshop front!
Even with the 16-bit color problem, I got to a working photoshop
in only a few hours! The delay was the rules, and there they
are above.

If you have a graphics card capable of displaying more than 256
colors at once, if the photoshop graphics or other game graphics
are only partially displayed (photoshop you see only lower 1/4 of
screen), then make sure your card is set to display 256 colors.
This drove me crazy for several hours, because my Windows 95
works better in 16-bit color mode, and this is the first game
I've found which didn't work correctly in more than 256 colors.

To speed up text display or the play of the game, hold down
either SHIFT key. Clicking the mouse works too, but is much
slower.

To display the photoshop, start "CHICKS.EXE", and click on the
upper left area to display a 5-item pull-down menu. If you have
Japanese character support in Windows, "GRAPHICS" is obvious. If
not, it's the fourth one down, and "EXIT" is at the bottom.

The file that controls the display of the photoshop is "GR.FLG",
and it is so small that I will tell you how to create one right
here.
Use your binary file editor to create a file of length 8, with
contents:
$31 32 32 32 32 32 32 00
Save the file, then run CHICKS.EXE, and invoke the GRAPHICS
option. You should get a popup menu with 6 options plus EXIT at
the bottom. Each of the 6 options will have 3 (only 2 for the
first one) options to the right. Click the mouse on one, then
move right and click on a sub-option. You should get (except for
the second one on #1, which has 5) 3 pictures each time. I don't
know why the last 2 sub-options are the same picture with
different text.

While playing the game, right-click in the dark red area where
your cards are to get a game options menu. There's SAVE and LOAD,
but I can't tell what the middle ones with 3 or 5 sub-options do
at all!