City of Heroes чит-файл №1

++City of Heroes++
+Tourist Guide to+
+++Paragon City+++


By: UnSub (evilasahobby@graffiti.net)
Version: 0.30
Date: 14 April 2004


CONTENTS:

1.0 Introduction
.1 Fair Use and Email Policy
.2 Beta Warning

2.0 Paragon City Zones
.1 Atlas Park
.2 Galaxy City
.3 Kings Row
.4 Steel Canyon
.5 Skyway City
.6 Perez Park
.7 Talos Island
.8 Sewer System
.9 Boomtown
.10 Faultline
.11 Independence Port
.12 Dark Astoria
.13 Brickstown
.14 Terra Volta
.15 Crey's Folly
.16 Founders's Falls

3.0 Places to See
.1 Galaxy Girl's Statue
.2 Paragon Police Department

4.0 Monsters, Mobsters, Mercenaries - Oh My!
.1 Hellions
.2 The Skulls
.3 Clockwork
.4 Vahzilok
.5 The Lost
.6 Fifth Column
.7 The Tsoo
.8 Trolls
.9 Rikti
.10 Warriors
.11 The Family
.12 Devouring Earth
.13 Crey
.14 Sky Raiders
.15 Circle of Thorns
.16 Outcasts
.17 Freakshow
.18 Prisoners
.19 Hydra
.20 Banished Pantheon

5.0 Final Notes
.1 Thanks
.2 Contributors
.3 Other Bits


------------------------------


1.0 INTRODUCTION
________________
Welcome to Paragon City! Below is a guide to help you get around the various
zones in the Birthplace of Tomorrow, a list of special places to see and a bit
of a look at the unsavoury characters who may cross your path in your travels.

This is not an all inclusive guide and certainly hasn't been written to 'ruin'
people's experiences of discovering Paragon City for themselves. Instead, this
should be seen as merely an aid to the hero seeking to orientate himself in the
big City and assist in combatting crime.

1.1 FAIR USE AND EMAIL POLICY
_____________________________
As author of this guide, I have no problems with its use and distribution
provided that 1) it is distributed in an unaltered state and 2) that access to
it is free (ie you do not need to pay an access fee of any type to purchase use
of this guide). If you wish to alter this guide and / or charge for it's use,
permission must first be sought from its author (ie me ;-).

If you wish to email me, PLEASE put something in the subject line about City of
Heroes. I tend to delete emails with no subject line on the grounds that it is
spam. Also, all submissions will be credited to their contributors, so if you
send me info that gets included in this guide you will have your name put next
to it. Please include a name (any name or nic) for me to use as I dislike
putting contributor email addresses in guides.


1.2 BETA WARNING
________________
As at this point, CoH is still in closed beta. All info in this guide is
subject to change so please try to use the latest version and be aware that
what was yesterday may not be today.


------------------------------


2.0 PARAGON CITY ZONES
______________________
All heroes have access to a map (default key 'm' or at the top of the ui) they
can look at to find out where they or their team mates are. Apart from the zone
they start in, these maps will not have their suburbs named. You can see the
suburb perimeters on the map as the coloured lines around the edges of certain
areas - these colours give some small indication of how hard core the criminals
of that area are.

As you run around each zone, you will see that you leave behind an unshadowed
trail on the map. Once you have travelled enough through a suburb, the name of
the suburb will appear on the map for future reference.

The location guide will list a suburb name (eg 'Downside') and its location on
the zone map (eg 'South'). Some estimation has been used here - some zones
stretch for several directions or are small and closely packed - but hopefully
this info will be enough to get you around.


2.1 ATLAS PARK
______________
Atlas Park is probably the most well-known location of Paragon City and one of
two areas where heroes will start in the city after being dropped off by the
out-of-town bus. Dominated by a huge statue of Atlas, this area is under seige
from a low-powered street gang called the Hellions who can be found everywhere
assaulting citizens and causing trouble.


TRAINER: Miss Liberty (in Atlas Plaza)

MONOTRAM:

HOSPITAL: Chiron Medical Centre (Located ...)

MAIN CRIMINAL ELEMENT: Hellions

NEIGHBOURHOODS:
Atlas Plaza (Centre): Lvl 1, 2 Hellions

Hyperion Way (South / South-East): Lvl 3, 4 Hellions
- There is an underpass in Hyperion Way that is just filled with Hellions
picking on citizens.

Promenade (North-East): Lvl 3, 4 Hellions

Downside (South): Lvl 5, 6 Hellions
- Downside also contains a Sewer Entrance

Agosy Industrial Area (North-West): Lvl 5, 6 Hellions
- Lvl 6 Clockwork can also be found in the garbage filled areas of this suburb


2.2 GALAXY CITY
_______________
The sister zone to Atlas Park and the other place a hero will start in Paragon
City. Galaxy City is rife with crime caused by the Hellions - it is impossible
to go more than a block without seeing them involved in some illegal activity.


TRAINER: Back Alley Brawler (in Freedom Court)

MONOTRAM:

HOSPITAL: Crowne Memorial (Located ...)

MAIN CRIMINAL ELEMENT: Hellions

NEIGHBOURHOODS:
Freedom Court (Centre West): Lvl 1, 2 Hellions

Orion Beltway (North / North-East): Lvl 3, 4 Hellions

Equinox (Centre North East): Lvl 3, 4 Hellions

Nebula District (South West): Lvl 3, 4 Hellions
- Lvl 4 Clockwork can be found in this area in isolated areas

Constallation Row (South): Lvl 5, 6 Hellions

Gemini Park (South East): Lvl 5, 6 Hellions
- Gemini Park is absolutely full of tough Hellions; beware the low-lvl hero
who attempts to run through it!
- Near Gemini Park are links to Kings Row and Perez Park


2.3 KINGS ROW
_____________
Kings Row will come as a shock to the hero coming out of Galaxy City or Atlas
Park - gone are the green grasses and clean buildings of these safe areas,
replaced with delapidation and industrial decay.


TRAINER: Blue Steel (in Freedom Plaza)

MONOTRAM: Located east of The Gish, west of Aqueduct

HOSPITAL: (Located West of Freedom Plaza)

MAIN CRIMINAL ELEMENT: Skulls

NEIGHBOURHOODS:
Aqueduct (East): Lvl 6 - 9 Skulls
- Lvl 6 - 9 Lost can be found in back alleys, often listening to a Boss preach
- Lvl 6 - 9 Vahzilok can be found in isolated areas

Freedom Plaza (Centre South): Lvl 6, 7 Skulls
- Lvl 6 Clockwork can be found in the garbage areas of Freedom Plaza

The Gish (Centre): Lvl 6 - 9 Skulls
- Lvl 6 Clockwork can be found in the more industrial areas, in garbage tips or
near power lines in the Gish
- Lvl 6, 7 Vahzilok can be found in isolated back alleys and areas; you will
have to search them out

High Park (North): Lvl 8 - 10 Skulls
- Lvl 10 Trolls can also be found in High Park, often discussing the immoral
with Skull members
- Lvl ? Circle of Thorns can be found on rooves or in alleyways; look for the
green glow their ceremonies create to find them
- Lvl 6 - 7 Lost have been reported preaching in this area

Industrial Avenue (South): Lvl 6, 7 Skulls
- Lvl 6 - 7 Clockwork can be found throughout this area; look in garbage tips,
power lines or near disused heavy machinery
- Lvl 6 - 7 Vahzilok can be found in isolated areas like behind large
containers or in alleys

King Garment Works (West): Lvl 6, 7 Skulls
- Lvl 6 Lost can be found in isolated areas, often listening to a Boss preaching

Royal Refinery (Northeast): Lvl 6 - 9 Skulls
- Lvl 6 - 9 Clockworks can be found in isolated areas
- Lvl 6 - 9 Lost can be found in openly preaching on street corners


2.4 STEEL CANYON
________________
A mass of skyscrapers forms the basis for this zone, with long corridors
running between massive buildings. At the centre you will find a giant statue
of a hero sacrificed in the Rikti conflict.


TRAINER: Valkyrie (in Blyde Square, in front of the large statue); Positron is
next to her

MONOTRAM:

HOSPITAL: Steel Canyon Medical Centre (Located ...)

STORES:
:Image Inc: in Gimry Ridge
:Cooke's Electronics: in Blyde Square, west of the large statue
:Pandoras Box: is immediately north of hospital
:Orion Labs: is in the North East section of Steel Canyon; look for an small
octagonal building on the map - it is near there

MAIN CRIMINAL ELEMENT (In order of largest population): Outcasts, Clockwork
(rooftops), Fifth Column, Circle of Thorns, Tsoo, Trollkin, Family.

NEIGHBOURHOODS:
Gimry Ridge (South East): Lvl 10 - 12 Outcasts
- Lvl 10 -12 Fifth Column can be found attempting to recruit new members here
- Lvl 11 Circle of Thorns can be found in the parks in this area

Copper District (Centre South): Lvl 10 - 12 Outcasts
- Lvl 11-14 Fifth Column can be found attempting to recruit new members here
- Lvl 9-12 Vahzilok have been known to lurk in back alleys in this area, often
accompanied by Lvl 12 Skulls

Blyde Square (Centre North): Lvl 10 - 12 Outcasts
- Lvl 14-15 Tsoo can be found here, talking to Outcast members

The Fools Gold District (East): Lvl 11-13 Outcasts
- Lvl 9 - 12 Vahzilok have been known to lurk in back alleys in this area,
often accompanied by Lvl 12 Skulls
- Lvl 11-14 Fifth Column can be found attempting to recruit new members here


Platnium Lake (West / South West): Lvl 11-13 Outcasts
- Lvl 15 Fifth Column can be found attempting recruitment on the streets

Silver Lake (North East): Lvl 13-16 Outcasts
- Lvl 16-20 Family can be found here leaning on Outcast members
- Lvl 13-16 Vahzilok can be found between the zone walls and the buildings
- Lvl 15 Tsoo can be found here talking to Outcast members


2.5 SKYWAY CITY
_______________
A mass of concrete pillars greets the earth-bound hero on arrival in Skyway
City - those that can fly will have a much easier time getting around this
zone. For those heroes on foot, prepare to race along side cars on the many
motorways that dominate Skyway City's landscape. Although ordinary citizens do
live in this zone, it belongs to the Trolls who can be found on nearly every
corner peddling Superdine to those who want it.


TRAINER: Mynx (turn right off the Monotram, she's in a small park); Synapse is
next to her

MONOTRAM: Aerie Way

HOSPTIAL: Lagrange Medical Centre (Located in Aerie Way, not far from the
Monotram)

STORES:
:Cookes Electronics: is on the east side of the Perez Park gate in Astral Way
:Orion Labs: is on the north-west corner of this zone where Vista Plaza and
Astral Way meet

MAIN CRIMINAL ELEMENT: Trolls, with a strong presence of Lost and Clockwork.

NEIGHBOURHOODS:
Aerie Way (Centre South): Lvl 13-15 Trolls

Astral Way (West): Lvl 14-15 Trolls
- This neighbourhood contains the gate to Perez Park

Vista Plaza (North West): Lvl 14-15 Trolls
- Lvl 13 Clockwork can be found in numerous locations in this neighbourhood
- This neighbourhood contains the gate to Atlas Park

The Gruff (East-to-West Centre): Lvl 14-15 Trolls
- Lvl 13-16 Clockwork can be found in carparks, near roads and other abandoned
areas
- Lvl 15 Lost can be found on the east side of this neighbourhood

Hide Park (South East): Lvl 15-16 Trolls
- Lvl 18-19 Clockwork lurk in areas where scrap metal can be easily found

Land of the Lost (South): Lvl 15-16 Trolls
- Lvl 18 Lost can be commonly found on street corners preaching their
ideologies
- Lvl 19 Clockwork can be found bunched together near roads and car parks


2.6 PEREZ PARK
______________
Once a beautiful place to spend a day at a picnic, Perez Park is now infested
with villains to the point that no sane citizen would attempt a walk through
this park. Even heroes need to think twice before venturing into these woods -
dark supernatural entities have been seen in the trees, performing rituals for
unknown purposes. Outside of the park the zone is dominated by street gangs -
the Skulls rule the west side while the Hellions control the east.


TRAINER: None

MAIN CRIMINAL ELEMENT: Skulls and Hellions, with a strong presence of Lost,
Circle of Thorns, Clockworks and Hydra

NEIGHBOURHOODS:
Boneyard (West): Lvl 7-10 Skulls in large numbers
- This neighbourhood contains the link to Galaxy City.

Bettis Hills (Centre West):
- Lvl 7-10 Clockwork
- Lvl 7-10 Skulls
- As you get near and into the forest, you will likely run into lvl 7-10
Circle of Thorns and Lvl 7-10 Hellions

Perez Park (Centre East):
- Lvl 7-10 Hellions
- Lvl 12-14 Lost
- Lvl 10-13 Vahzilok
- As you near and into the forest, you are likely to run into a mixture of Lvl
9-11 Circle of Thorns, Lvl 7-10 Hellions and Lvl 10-13 Vahzilok

Everett Lake (South):
- Everett Lake is teeming with Lvl 13-15 Hydra

Gaiman Woods (South East):

Hell's Highway (East): Lvl 7-10 Hellions in large numbers.
- This neighbourhood contains the gate to Atlas Park.


2.7 TALOS ISLAND
________________

TRAINER: Luminary

MAIN CRIMINAL ELEMENT: Tsoo, with a strong presence of Freakshow and Warriors,
some Circle of Thorns and Devouring Earth

NEIGHBOURHOODS:


2.8 SEWER SYSTEM
________________
Several Paragon City zones have a sewer access port where heroes can enter the
Paragon Sewer System. Numerous criminal elements have taken to the underground
to hide from justice, meaning that any hero who ventures down here must be
ready for almost anything.

You can enter the sewers from Atlas Park, Boomtown, Kings Row . The Sewer System also contains links to the Abandoned Sewer System, a
much more dangerous place for heroes...


TRAINER: None

MAIN CRIMINAL ELEMENT:

NEIGHBOURHOODS:
The sewers have no neighbourhoods, only entrances from the various zones.

2.9 BOOMTOWN
________________
For heroes used to the populated environment of Paragon City's other zones,
Boomtown will come as a shock - this zone is a scene of distruction. Debris
litters the streets and few buildings remain standing upright. Along with this
destruction has come an influx of villain groups, looking to use this area for
their own illicit purposes.


TRAINER: None

MAIN CRIMINAL ELEMENT: None. The zone is divided into regions for Trolls,
Outcasts, Vahzilok, Clockworks, Lost, and Fifth Column in effectively equal
numbers

NEIGHBOURHOODS:
Powderkeg (East): Outcasts (lvl 12 - 16)
- The Lost (lvl 12 - 16), 5th Column (lvl 12 - 14), Clockwork (lvl 14) and
Vahzilok (lvl 10 - 16) can be found gathered in this neighbourhood

The Fuse (South): Clockworks (lvl 11 - 14)
- Trolls (lvl 12 - 14) can be found when moving North through this
neighbourhood
- Outcasts (lvl 11 - 13) can be found in the South East section of this
neighbourhood
- Fifth Column (lvl 12 - 14) can be found training in the South West section
of this neighbourhood
- The Fuse contains the gate to Skyway City

The Cannonade (North East):
- Mostly Lost (lvl 14 - 19) and Vahzilok (lvl 10 - 19) with some 5th Column
(lvl 12 - 15) training groups
- A tunnel runs through part of The Cannonade that lvl 13-15 Vahzilok inhabit

Grenadier Village (West):
- Lvl 17-19 Lost and Vahzilok. Lvl 15-19 Clockwork.
- Beware! This region is reportedly the home of Babbage (the Clockwork
Monster)!

Primer (Centre):
- Trolls (lvl 14-15) and Clockwork (15-17) can be found raiding this area for
scrap


2.10 FAULTLINE
______________
Another decimated zone, Faultline makes Boomtown look positively inhabitable.
Large cracks scar the earth in Faultline, making travel difficult while also
providing shelter for numerous villains.


TRAINER: None

MAIN CRIMINAL ELEMENT: Vahzilok and Clockworks on the surface, Circle of Thorns
in the cracks

NEIGHBOURHOODS:
Subduction (North):
- Lvl 13 - 15 Vahzilok and lvl 13 - 15 Clockwork can be found scavenging in
this area. Vahzilok tend to stick to the West side of this neighbourhood while
Clockwork can be located in the East side.


2.11 INDEPENDENCE PORT
______________________

TRAINER: Malaise

STORES:

MAIN CRIMINAL ELEMENT: The Family, with a minor presence of Tsoo, Fifth Column,
some Freakshow and Warriors

NEIGHBOURHOODS:


2.12 DARK ASTORIA
_________________

TRAINER:

MAIN CRIMINAL ELEMENT: The Banished, with Circle of Thorns in the back

NEIGHBOURHOODS:


2.13 BRICKSTOWN
_______________

TRAINER: Swan

MAIN CRIMINAL ELEMENT: The Prisoners, with a strong presence of Fifth Column,
Freakshow, and Warriors

NEIGHBOURHOODS:


2.14 TERRA VOLTA
________________

TRAINER:

MAIN CRIMINAL ELEMENT:

NEIGHBOURHOODS:


2.15 CREY'S FOLLY
_________________

TRAINER:

MAIN CRIMINAL ELEMENT:

NEIGHBOURHOODS:


2.16 FOUNDER'S FALLS
____________________

TRAINER:

MAIN CRIMINAL ELEMENT:

NEIGHBOURHOODS:


------------------------------


3.0 PLACES TO SEE
_________________
Below are just a sample of things you _can_ see while you are in Paragon City,
but stand out for one reason or another as things you would be poorer for
missing while in the Birthplace of Tomorrow.


3.1 GALAXY GIRL'S STATUE
________________________
Located in Atlas Park's Atlas Plaza, those who wish to learn about fallen
heroes would do well to visit the statue dedicated to Galaxy Girl.


3.2 PARAGON POLICE DEPARTMENT
_____________________________
Located in Kings Row's Freedom Plaza, the Paragon Police Department is the
centre of police operations in Paragon City. Of particular note is the large
coin that sits at the front of the PPD - both heroes and citizens have been
known to use it as a backdrop for their portrait photographs.


------------------------------


4.0 MONSTERS, MOBSTERS, MERCENARIES - OH MY!
____________________________________________
Entering Paragon City almost ensures a tourist of seeing some form of organised
crime gang, supernatural entities or superpowered miscreants at work. Below is
a list of the bad guys who inhabit Paragon City and brief guide to the
different types of villains you might run into.

Heroes on missions should expect to come across Named villains. These villains
(usually bosses, but sometimes Lieutenants) have come to prominence within
their group and often lead the group during illegal activities. These Named
villains will be mentioned within their villain groups below as a "Most
Dangerous and Wanted" list for heroes to watch our for.

Minions are often classified by the type of attacks they can make. Here are
some of the minion suffixes you may run into and what they mean:

Brawler - brawling
Slugger - bat
Gunner - machine gun
Slammer - sledge hammer
Assault - Assault rifle
Inferno - Flame thrower
Chopper - axe
Buckshot - shotgun
Slicer - dagger
Bruiser - super strength
Muscle - power punch
Smasher - morning star
Rifleman - rifle
Grenadier - grenade launcher
Launcher - missle launcher
Stunner - stun rifle
Martial Artist / Fist - martial arts
Slasher - broadsword
Hewer - battle axe
Swordsman - katana


4.1 HELLIONS
____________
Found in Atlas Park and Galaxy City, the Hellions are a gang that seek power
through black magic and involvement with demons. Although not very powerful
when in early zones, they are numerous, and an unprepared hero can find himself
overpowered if not careful. More powerful Hellions can sometimes be seen near
Circle of Thorns rituals, perhaps indicating a link between the groups.

TYPES:
Minions -
Blood Brothers

Lieutenants -
Fallen

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot
Chopper
Slammer
Slugger
Bruiser

Bosses -
Damned [they use fire based attacks]

Named -
Burnscar
Battalion
Matchstick
Pyro
Revenant Enforcer


4.2 THE SKULLS
______________
The Skulls are a death-obsessed street gang. They are easily recognisable from
the prominence of bones and skulls on their outfits. Skulls may sometimes be
found in the company of Vahzilok, indicating some sort of relationship between
the two groups. Skulls can also occasionally be seen beating on Hellions - a
rivalry obviously exists between these two street gangs.

TYPES:
Minions -
Gravediggers

Lieutenants -
Deaths Head

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot
Chopper
Slammer
Slugger
Bruiser

Bosses -
Bone Daddy [they use darkness based attacks]

Named -
Compound Fracture
Marrowsnap
Kneebreaker
The Strong Man
BoneCrusher


4.3 CLOCKWORK
_____________
Found in a number of zones, Clockwork are robotic constructs that have been
made from garbage. Occasionally they can be seen working on building more of
themselves and can appear in large numbers in abandoned buildings or
scrapyards, which is of concern to any hero.

TYPES:
Minions -
Sprockets
Prototype Oscillator
Advanced Oscillator
Cogs
Line Oscillator
Perfected Oscillator
Gears [emerge from fallen Princes]

Lieutenants -
Knight

Bosses -
Duke
Lord
Prince
Golem

*Attack Pre-/Suffixes -
Tesla
Cannon
Assembler

Named -
Howitzer
Foreman
Powderkeg
Volt
Click
Coil
Suppressor
Clockwise
Mecha
Badaboom
Smoothbore
Gearknight
Piston
Cables
P'sork P'kank
Steampunk
Tarang Chonk

Monster -
Babbage

Arch-Villian -
Clockwork King


4.4 VAHZILOK
____________
Vahzilok are dead flesh, animated by some perverse power. It is possible that
the ranks of the Vahzilok are bolstered by citizens abducted from the streets
of Paragon City, but little is currently known about who or what is behind the
actions of these zombies.

TYPES:
Minions -
Cadavers
Reapers
Abominations

*Attack Pre-/Sufixes -
Embalmed [explode if they get too close]

Lieutenants -
Mortificators [can raise dead Vahzilok back to life!]

Bosses -
Eidolon

*Attack Pre-/Sufixes -
Murk
Mire
Insidious
Luminous

Named -
Digger
Slaughter
Viscerator
Vivisector
Dr. Morben
Epidural
Harvester
Stitcher
Butcher
Carver
Mayhem
Patchwork
Doctor

Arch-Villain -
Dr Vahzilok


4.5 THE LOST
____________
Another street gang, the Lost seem almost religious about their illegal
activities. It appears they are acting in the name of some great cause or
ideal, but one that will certainly not benefit of Paragon City. The Lost is
made up of Paragon City's homeless, perhaps held under some kind of thrall by
an unseen power.

TYPES:
Minions -
Scroungers

Lieutenants -
Headman
Anathema
Mutate

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Swordsman

Bosses -
Aberrant Eremite [they use psychic attacks]
Aberrant Rector [they use psychic attacks]

Named -
Leader Joe
Unlucky Pete
Smiling Max
Pariah Anchorite
Pariah Prelate
Chief Genghis
Hod
Gul


4.6 FIFTH COLUMN
________________
A well-trained and well-equipped paramilitary operation, the Fifth Column can
possibly draw its origins back to World War II, but little information about
this organisation currently exists. The recent Rikti invasion has seen them
emerge from the shadows and openly attempt to recruit new members from the
dispossessed.

TYPES:
Minions -
Launcher
Grenadier
Incinerator
Rifleman
Fist
Elite Fist
Gunner
Gunner Elite
Elite Rifleman
Mek Man
Steel Valkyrie
Vampyr Parasite
Nightwolf

Lieutenants -
Ubermenschen
Unteroffizers
Elite Unteroffizers
Vampyr Adjutant
Nightwolf Champion


*Attack Pre-/Suffixes -
Nebel
Nacht
Raserei

Bosses -
Oberst
Education Officer
Vampyr Commandant
Mk II Wolfpak Robot

Named -
Maximillian
Major Snyder
Colonel Muller
Hansich
Capt. Ender
Colonel Volger
Wolfgang
Chaney
Col. Adler


4.7 THE TSOO
____________

TYPES:
Minions -
Defender
Enforcer
Ink Man

*Attack Pre-/Suffixes -
Red
Yellow
Green
Black
White

*Enforcer Prefixes:
Eagle - Fights with a small scythe on a stick (called a kama)
Serpent - fights with sai
Tiger - fights with metal claws (like scrapper set "claws")
Crane - fights with a bow
Dragon - fights with a katana

Lieutenants -
Sorcerer [heal Tsoo members]
Ancestor Spirit [perform disorientating and knockdown attacks]

Bosses -
Crazy Phoenix
Fire Dagger
Lightning Blade
Death Moon
Crescent
Swift Steel
Ice Wind
Far Fire
Iron Hands
Fire Lion
Viridian Fear
Iron Web
Bronze Leopard
Death's Head
Lost Son
Mad Thunder
Herald
Iron Reaver
Storm Strider
Red Viper
Copperhead
Dragon Fly

Named -
Mister Ting
Mister Shin
Bone Taker
Yellow Cub
Mr. Mann
P'o
Mr. Po

4.8 TROLLS
__________
Another street gang, the Trolls are easily recognisable by their green skin - a
side effect of the massive doses of Superdine they have ingested. Other side
effects of their drug-taking include increased strength and fast regeneration
of injury, making the Trolls a force to be reckoned with. Trolls have been seen
selling drugs to other gangs, but have also been known to beat on members of
other gangs who have arrived in their territory.

TYPES:
Minions -
Trollkin
Jotun
Gygar

Lieutenants -
Gardvord

Bosses -
Ogre [super strength and regeneration]
Caliban

Named -
Njorl
Torvald

4.9 RIKTI
_________

TYPES:
Minions -
Improved Drone
Infantry
Communications Officer
Guardian

Lieutenants -
Headman

Bosses -
Chief Soldier
Chief Mentalist

4.10 WARRIORS
_____________

TYPES:
Minions -
Warriors

Lieutenants -
Slasher
Hewer
Crusher

Bosses -
Pythagoras
Smasher Elite
Axe Master
Sword Master
Hewer Elite

Named -
Anton


4.11 THE FAMILY
_______________

TYPES:
Minions -
Button-men

Lieutenants -
Capo

*Attack Pre-/Suffixes -
Muscle
Gunner

Bosses -
Underboss
Consigliere

Named -
Joey Shirt
Draco


4.12 DEVOURING EARTH
____________________

TYPES:
Minions -
Bladegrass
Fungoid

Lieutenants -
Herder
Tree of Life
Guardian

Bosses -
Lesser Devoured
Deathspore
Bedrock
Razorvine
Quartz
Deathcap
Blackrose

Underling -
The Swarm


4.13 CREY
_________

TYPES:
Minions -
Elite Security Agent
Crey Juggernaut
Infiltrator
Crisis Unit
Radiologist
Medic
Researcher
Melee Specialist

Lieutenants -
Patrol Guard
Field Agent
Riot Guard
Mob Specialist
Research Assistant
Crey Eliminator

Bosses -
Crey Protector
Paragon Protector


4.14 SKY RAIDERS
________________

TYPES:
Minions -
Porter
Assault Raider
Wing Raider
Force Field Generator

Lieutenants -
Captain
Wing Raider Officer

Bosses -
O.N.I.
F.I.R.E.
W.I.L.S.O.N.
P.Y.R.O.
K.E.N.D.A.L.L.
Sky Skiff
Jump Bot Incinerator


4.15 CIRCLE OF THORNS
_____________________
Mysterious magic users, the Circle of Thorns regularly attempts to abduct
citizens for use in their dark rituals. These rituals can be seen from a
distance, emitting an eerie green glow. Accompanying these magic users can be
ghosts and spectres that will attack any hero who attempts to halt the Circle
of Thorn's evil ceremonies.

TYPES:
Minions -
Guards
Thorn Wielders
Archers
Spectral Knights
Defender
Guide
Thorn Caster

*Attack Pre-/Suffixes -
Air
Earth

Lieutenants -
Life Mage
Energy Mage
Force Mage
Soul Mage
Spectral Daemon Lord
Behemoth

Bosses -
Madness Mage
Death Mage
Ruin Mage
Behemoth Overlord


Named -
Alejas
Tarses
Oratamu
Aldegeron

4.16 OUTCASTS
_____________
The Outcasts are a gang of elementally-powered youths who, instead of using
their power to help rebuild the City, choose to hinder it. Despite having many
powers and abilities similar to heroes, they have instead chosen to use them
against the citizens of Paragon City. It is this disregard for the welfare of
others that mean the Outcasts need to be stopped whenever and wherever possible.

TYPES:
Minions -
Outcasts

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot
Chopper
Slammer
Slugger
Bruiser

Lieutenants -
Shockers
Bricks
Scorcher
Freezers

Bosses -
Lead Scorcher [fire based attacks]
Lead Brick [earth based attacks and super strength]
Lead Shocker [lightning and storm-based attacks and flight]
Lead Freezers [cold based attacks]

Named -
Snow-Pac
Magma
Hurricane


4.17 FREAKSHOW
______________

TYPES:
Minions -
Freak
Enforcer

Lieutenants -
Chief

Bosses -
Tank
Battalion
Trenton
Shriek
Screamer
Axel

Named -
TeH OwNz0r!

4.18 PRISONERS
______________

TYPES:
Minions -
Prisoner

Lieutenants -
Sean

Bosses -


4.19 HYDRA
__________


TYPES:
Minions -
Spawn

Lieutenants -
Protean

Bosses -
Man'O'War

Monster -
Kraken

4.20 BANISHED PANTHEON
______________________


Minions -
Husk
Chamber

*Attack Pre-/Suffixes -
Desiccated
Rotting
Dry

Lieutenant -
Avalanche Shaman
Death Shaman
Storm Shaman

Boss -
Spirit of Sorrow
Ventiir
Spirit of Pain
A’taar
Spirit of Death
Spirit of Desire
Totem

Named -
Tagaal

Monster -
Adamastor

------------------------------


5.0 FINAL NOTES
_______________
If I've got something wrong or left something out, please contact me and I will
attempt to fix it. Currently this guide is pretty rough and any help given
would be greatly appreciated.


5.1 THANKS
__________
- To Cryptic Studios: This game rocks hard. What else is there to say?
- To NCSoft: This has been the best beta test I've been in by far.
- To the CoH community: I stuck around for CoH, but you guys made the time
[sorta] fly by ;-)
- To my gf: who realises what this game means to me and generally leaves me
alone during test session.


5.2 CONTRIBUTORS
________________
Version 0.1 - Developed from some personal exploration, MacAllen's spawn and
zone posts and Gaffer's trainer post in patch notes.

Version 0.15 - Big thanks to: Macallen for filling in the Villain groups that I
had missed along with some zone info; Cyberhero for a more detailed breakdown
of Kings Row; Geist for doing the same bits as Macallen, only slower ;-)

Version 0.18 - Added some more information about Villain groups names, added
"Name" Boss information and added to Steel Canyon zone info.

Version 0.20 - A big thanks to all contributors: Macallen, Circeus, Boodikka,
Captain Amazing, Oni, Magni and Astartus. Lots of villain information added.

Version 0.25 - Skyway City and Steel Canyon get some attention. Contributions
from the forums include those by: Luger, NPG, Macallen, Astartus, Hellshot,
Xanatos, Plasma_Wisp, Captain Amazing, circeus, Lil_Pips. Thankyouverymuch to
all!

Version 0.30 - Spent some time exploring Boomtown so I recorded what I saw
there. Didn't manage to completely map the zone, but hope to do so shortly.
Changed the layout for the Named villains to make them easier to read. Big
thanks to Astartus for all his additions and to Captain Amazing, Plasma Wisp,
Tredrick and to anyone else who helped me update this work.

5.3 OTHER BITS
______________
Anybody got anything they want to see added? I'm open to suggestions.

+--------------------------------------------------------------------------+
Version 0.1 went out 4 Feb 2004
+--------------------------------------------------------------------------+