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Читы для Civilization: Call to Power

Чит-файл для Civilization: Call to Power

Civilization:
Call to Power

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Activision
Издатель:Activision
Модель распространения:розничная продажа
ISO статус:релиз состоялся 31 марта 1999 года
Жанры:Strategy (Manage/Busin. / Turn-based / Grand strategy) / Isometric
Multiplayer:(4) LAN, Internet

Даты выхода игры

вышла в марте 1999 г.

FAQ [ENG]

Информация актуальна для
Civilization: Call to Power FAQ/STRATEGY GUIDE - PC
                          Version 1.1 - 6/26/01
                        By Alxs - alxs123@aol.com


Table of Contents
-----------------

1. Copyright Information
2. What's New?
3. Introduction

...

4. The Game Screen
4.1. The "bar at the bottom"
4.2. Selecting and doing things with units and cities

5. Cities
5.1. Building a city
5.2. Protecting a city
5.3. Trading

6. Other Civilizations
6.1. Speaking with other leaders
6.2. Attacking

7. Misc. Tips & Strategies

8. F.A.Q.

9. Statistics
9.1. Units
9.2. Governments
9.3. City Improvements
9.4. Wonters of the World

...

10. Conclusion



******************************************************************
1. COPYRIGHT INFORMATION
******************************************************************

This document is copyright 2001 Alxs, and may not be placed on another
website, made into a CD, book, etc. without the author's permission.
The only way this guide may be accessed is via a link on GameFAQs
(http://www.gamefaqs.com).  This document is unofficial and is not
affiliated with any company.


******************************************************************
2. WHAT'S NEW?
******************************************************************

Version 1.1 - 6/26/01
---------------------
Just corrected an error or two, including adding an introduction, as I
forgot it in the first version =P

Version 1.0 - 6/24/01
---------------------
First version of this FAQ.  It's fairly incomplete, more info. to come
soon!


******************************************************************
3. INTRODUCTION
******************************************************************

Welcome to my FAQ for Civilization: Call to Power, which is my first
one ever!  I hope it will help you out in parts that you are stuck in
in CTP.

I wrote for Call to Power because I got the game for Christmas of this
year, and I enjoyed playing it.  However, it wasn't until now that I
realized it was a good FAQ project because there were barely any FAQs
for the game.  Again, I hope that you like the FAQ and it helps you out
a lot.  With that said, let's begin the FAQ!


******************************************************************
4. THE GAME SCREEN
******************************************************************

In this section, I will describe the things you do on the game screen
so you can get a general idea of how this game works.


----------------------------
4.1. The "bar at the bottom"
----------------------------

This part is about what the different options do on the bar at the
bottom of the screen.


MAP:
Found all the way to the left side of the option bar.  You can click
anywhere n the map to go there instantly.


POPULATION/YEAR:
Found to just next to the map on the right side of it, self-
explanatory.  You can click on the year to change it to what turn
number it is, then click again to change it back to the year.


- AND + MAGNIFYING GLASSES:
Right under the year/turn number, used for zooming in and out.  Click
the + one to zoom in, the - to zoom out.


PW/GOLD:
Right under the magnifying glasses. PW stands for public works and is
the amount of production currently in your civilization, and gold,
obviously, means the amount of money you have.


MAX/LABOR/PRODUCTION/ETC. BUTTONS:
Found right across from population.  These are only used when cities
are selected.


WORKDAY/WAGES/RATIONS BUTTONS:
Found right under the Civ, Max, Labor, etc. buttons.  Self-explanatory.


HAPPINESS/RIOT/REV:
Right next to Work, Wages, and Rations.  Happiness shows the average
amount of happiness in your entire civilization, riot shows the number
of cities that are likely to riot during the next turn if you do not
change your settings before the end of the present turn, and revolt
shows the number of cities that are likely to revolt during the next
turn if you do not change your settings before the end of the present
turn .


ADVANCE YOU'RE WORKING ON GAUGE:
Right under Riot and Rev. Above the gauge you will see the advance your
civilization is currently researching, and the gauge shows how far you
have to go.


PW/SCIENCE:
Right next to HAPPINESS and the advance you're working on.  Press the +
button to increase the amount of public works or science, and the -
button to decrease the amount.


NEXT UNIT, PLACE TILE IMPROVEMENTS, NEXT CITY, AND END TURN BUTTONS:

Next Unit (Man): Jump instantly to a different unit in your
civilization
Place Tile Improvements (Hammer): Change what the land looks like
Next City (Building): Jump instantly to a different city in your
civilization
End Turn (END): End the selected unit's turn


SCREENS MENU:
Right above the Next Unit button.  Click for different choices.


-----------------------------------------------------
4.2. Selecting and doing things with units and cities
-----------------------------------------------------

------------
4.2.1. Units
------------

Controlling a unit is pretty simple.  First, you must click on the unit
you want to move.  Either a red or green square will surround them.  If
the square is red, then they are tired and will not move till the next
turn (hold N on your keyboard to skip right to the next turn).  If the
square is green, then they are ready to move.

When your unit is ready, move the mouse in the direction you want them
to move.  You will see a line from them to where you have the mouse and
a blinking yellow square also where you have the mouse.  Along the line
should be numbers.  The highest one you see is the amount of turns it
will take for the unit to move to the yellow square.  When you are
ready to move your unit, click.

To attack an enemy's unit or city, just place the blinking yellow
square over the unit/city.

Simple, huh?


-------------
4.2.2. Cities
-------------

To select a city, just click on it.  If a red square surrounds it, then
you have successfully selected it. =P

There are a few different things you can do now that you have selected
your city.  You use the tabs marked MAX, LABOR, PRODUCTION, CITY, and
UNITS down at the bottom of the screen right above WORK HOURS, WAGES,
RATIONS, etc to do these things.  Here I will describe what options you
have when you click on each tab.


MAX:
It looks like that here you can choose to increase the amount
production, food, gold, science, or happiness.


LABOR:
Here you can increase and decrease the amount of entertainers,
scientists, merchants, and laborers in your city.  For every one more
of these you put in your city, there is one less worker.  Once there
are zero workers, you can't add anything.


PRODUCTION:
This is where you can build things in your city.  To build something,
click on Total Upkeep then Build.  At the top, there are three small
buttons: one with a picture of a man, one of a house, and one of the
world.  If you click on the man, you will get a list of units you can
build, if you click on the house, you will get a list of city
improvements you can build, and if you click on the globe, you will get
a list of Wonders of the World you can build.

Also, to the right of every the unit, improvement and Wonder there is a
number.  This number is the amount of turns it will take for the thing
to be built.  To the left is A/R/D/M, which stands for Assault, Range,
Defense, and Movement.  These are only used for the units.

When you have selected the thing you want to build, simply click the
build button and wait!


CITY:
This basically gives you some stats on your city.  To the right you can
choose from four different buttons: Trade, Happiness, Pollution, and
Crime.  To learn how the Trade option works, see section 5.3 of this
FAQ.  The other three just give you stats on happiness, pollution, and
crime in your city.


UNITS:
This shows what units you have in your city (meaning they're either
fortified or have not been moved out by you yet).  For more info. about
fortification, check out section 5.2 of this FAQ.


******************************************************************
5. CITIES
******************************************************************


--------------------
5.1. Building a city
--------------------

Click on a settler to select it.  A square should surround it.  If the
square is red, then it is tired, so hold N to skip to the next turn and
it will be green.  When the square is green, hit B on your keyboard and
you will be able to name your city.  Once you have named it, click OK,
and volia!  You have a city!


----------------------
5.2. Protecting a City
----------------------

There are a few things that you can use to protect your city.

First, you should build a Phalanx.  To do this, click on your city to
select it, then find the Production tab down at the bottom of the
screen.  Click on it, then click on Total Upkeep and then click Build.
There should be three small buttons at the top, one with a man, one
with a house, and one with a world.  Make sure the man is selected,
then scroll down the list of units until you come to Phalanx.  If you
do not see Phalanx on the list, then you have not discovered Bronze
Working, and you need to discover it first.  Once Phalanx is selected,
click Build.

Now, just wait some turns for the Phalanx to be built.  (To skip turns,
hold N).  When you hear "Building Complete," it means your Phalanx has
been built, so select your city if it isn't selected already.  When you
click on it to select it, if you see a red square around the city, the
city is selected, and not the Phalanx.  To make the Phalanx selected,
just click on the city a second time and a green square should
surrounded.  Now, the Phalanx is selected.  Look down at the bottom of
the screen where you have all the options, and you should see some
different options in the middle.  In the very center should be a lock,
and to both sides of it should be some squares.  On the right side of
the lock, find the square with the brick wall on it and click on it.
You have told the game to fortify the Phalanx, but it will not actually
be fortified until the next turn.  *YOU SHOULD HAVE AT LEAST 3 PHALANX
FORTIFIED IN YOUR CITY AT ALL TIMES.*

Another thing that helps is City Walls, which is a city improvement.

NOTE:
Of course, both of the above things will become obsolete after a while.
Phalanx should work fine for tens of thousands of game years, but once
you get into the modern years, just defend your city with more advanced
units with good defense points (for information on defense points,
check section 4.2.2 of this FAQ).


------------
5.3. Trading
------------

COMING SOON!


******************************************************************
6. OTHER CIVILIZATIONS
******************************************************************

COMING SOON!


******************************************************************
7. MISC. TIPS & STRATEGIES
******************************************************************

COMING SOON!


******************************************************************
8. F.A.Q.
******************************************************************

Q: What tribe should I play with?
A: I personally usually choose the Greeks (because I heard from someone
else that they were good =P), but I don't really see why they're so
special...


******************************************************************
9. STATISTICS
******************************************************************

NOTE:
All of these statistics have been taken from the reference chart that
comes with Call to Power.  I have had to shorten some of the statistics
because of the limit of characters per line, so if you want some more
information than what's already listed here, just check your reference
chart.


----------
9.1. Units
----------


Name            |Cost      |Assault|Range|Defense|Movement|Vision
----------------------------------------------------------------

Abolitionist     225        0       0     1       3        1
Aircraft Carrier 3000       8       8     8       4        2
Archer           270        1       2     1       1        1
Artillery        1200       4       20    4       1        1
Battleship       2000       20      20    15      5        2
Bomber           2250       10      20    4       10       1
Cannon           540        2       6     2       1        1
Caravan          750        0       0     1       N/A      N/A
Cargo Pod        N/A        0       0     2       10       2
Cavalry          720        5       0     3       4        1
Cleric           270        0       0     1       2        1
Corporate Branch 2000       0       0     1       5        2
Crawler          3750       0       0     8       3        1
Cyber Ninja      2000       0       0     3       4        3
Destroyer        1000       10      10    10      6        3
Diplomat         135        0       0     1       2        2
Eco Ranger       3750       0       0     1       5        1
Ecoterrorist     3750       5       0     5       3        2
Fascist          1000       16      0     8       2        1
Fighter          1125       10      10    10      10       2
Fire Trireme     720        2       1     1       2        1
Fusion Tank      5250       20      20    15      8        2
Infector         3750       0       0     1       3        1
Interceptor      1500       15      12    12      15       3
Knight           540        3       0     2       4        1
Lawyer           450        0       0     1       3        1
Legion           200        2       0     2       1        1
Leviathan        9000       40      40    40      1        3
Longship         720        2       0     2       3        1
Machine Gunner   800        8       0     8       2        1
Marine           1000       12      0     8       3        2
Mobile SAM       2000       4       12    4       6        3
Mounted Archer   270        1       1     1       3        1
Musketeer        560        4       4     4       1        1
Nuke             4000    Special    0     1       20       1
Paratrooper      2500       10      0     10      3        2
Phalanx          135        1       0     2       1        1
Phantom          6750       40      0     10      3        1
Pikeman          270        3       0     3       1        1
Plasma Destroyer 4500       30      15    15      8        2
Plasmatica       4500       15      0     15      6        2
Samurai          335        3       0     1       2        1
Sea Engineer     4500       0       0     1       5        1
Settler          540        0       0     1       1        1
Ship of the Line 855        4       4     4       4        1
Slaver           270        0       0     1       2        1
Space Bomber     7500       6       50    6       2        2
Space Engineer   7500       0       0     3       5        1
Space Fighter    2250       16      16    16      15       3
Space Plane      2250       0       0     3       15       1
Spy              1500       0       0     1       4        3
Spy Plane        2815       0       0     2       10       5
Star Cruiser     7500       30      30    10      5        2
Stealth Bomber   3375       16      22    8       10       2
Stealth Sub      6000       30      30    10      5        2
Storm Marine     4500       24      0     20      3        2
Submarine        1500       20      20    8       5        2
Subnerual Ad     2250       0       0     1       5        2
Swarm            5250       20      0     20      3        1
Tank             2000       16      16    10      6        2
Televangelist    1000       0       0     1       5        2
Trireme          540        1       0     1       2        1
Troop Ship       1200       0       0     2       5        2
War Walker       3000       12      24    12      5        3
Warrior          135        1       0     1       1        2
Wormhole Probe   9375       0       0     3       5        1



----------------
9.2. Governments
----------------


Name       |Growth   |Production|Science  |Gold     |Military
------------------------------------------------------------------

Anarchy     Awful     Awful      Awful     Awful     Awful
Communism   Average   Excellent  Awful     Bad       Good
C. Republic Average   Good       Good      Excellent Average
Democracy   Average   Average    Good      Average   Bad
Ecotopia    Good      Bad        Good      Good      Good
Fascism     Average   Good       Average   Bad       Excellent
Monarchy    Bad       Average    Bad       Bad       Good
Republic    Bad       Good       Average   Average   Bad
Technocracy Good      Excellent  Good      Average   Average
Tyranny     Awful     Average    Awful     Bad       Average
V. Democracy Excellent Bad       Excellent Good      Bad


----------------------
9.3. City Improvements
----------------------

COMING SOON!


-------------------------
9.4. Wonders of the World
-------------------------

COMING SOON!


******************************************************************
10. CONCLUSION
******************************************************************

Credits
-------

Jeff "CJayC" Veasey: For posting this FAQ on his site, www.gamefaqs.com


Contact Me
----------

If you'd have some comments about this FAQ or want to add to it, email
me at alxs123@aol.com.  If you have criticism, please try to keep it as
constructive as possible.  Also, make sure you have thoroughly read
this FAQ before emailing me asking for help on the game to make sure
that your question is not already answered here.


Well, that's about it for this FAQ.  I've had fun making it, and I hope
it helped you out.  Thanks for reading!


-Alxs

EOF

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