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Читы для Clive Barker's Undying

Чит-файл для Clive Barker's Undying

Clive Barker's Undying

в России известна как

Клайв Баркер. Проклятые

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Клайв Баркер. Проклятые
Разработчик:EA Los Angeles
Издатель:Electronic Arts
Локализатор в России:Софт Клаб
Издатель в России:Софт Клаб
Модель распространения:розничная продажа
ISO статус:релиз состоялся 21 февраля 2001 года
Официальный сайт:Открыть русский сайт
Жанры:Action (Shooter) / 3D / 1st Person
Похожие игры:Realms of the Haunting
Multiplayer:Отсутствует

Даты выхода игры

вышла в 2002 г.
вышла в феврале 2001 г.

Solution [ENG]

Информация актуальна для
Intro

The game starts with you staning outside the mansion. Turn around and get close
to the gate and catch a sight of some beasts that you are going to be fighting
in
the game. Turn back towards the house and while avoiding the rats crossing the
grounds head towards the door. Right before you head up the stairs, you will be
tuned into a "hot point" so to speak, by either a whisper telling you to "look
around" or if you have the stone equipped it will start to glow. Turn on your
scrye by hitting the right mouse button as it should already be enabled by
default. In the future to access your different spells and enable the one you
want just hit your "end" button on keyboard, hightlight the spell you wish to
use, and click it. The enabled spell will appear in the lower right hand side of
the screen. After you witness the scene at the "hot spot" so to speak, enter the
doors to the mansion. If you go over to the gardner working the bushes on the
left hand side of the main door, he will speak to you in a little cutscene, but
its not important to the objective at hand. "Loading Screen"

Your charecter will introduce himself, and the maid will tell you a little bit
about how they didnt think you would come. Also you will hear that Jeremiah
Covenant is in a bad state of health. The maid will keep talking to you as you
follow her up the main flight of stairs and towards a door leading down to
Jeremiah's bedroom. She will also explain that most of the staff has been let go
and that electricity is really only in the living quaters of the mansion. You
can
normally click the right mouse button to get by these cutscenes but not this
one.
You have to wait untill she is done filling you in untill you can get control
over yourself again. "Loading Screen"

Mansion

Your now in the hallway 1eading to Jeremiah's bedroom.ust follow it to the right
where you will get a first glimpse of Aaron. After cutscene follow hallway to
the
left and watch yet another cutscene. Go down the hallway to the big door and
grab
the (1) health pack. Turn around and face where you came from and enter the door
that is now on your right. The other door is stuck. Enter Jeremiah's
bedroom. "Loading Screen"

Listen to Jeremiah spin his tale about how he is laid up from an old war wound
and a bunch of other stuff, as you hear break of glass and decide to go check it
out. You instruct your friend to lock the door behind you. "Loading Screen"

Head back down the hallway that you first came from and go out the door taking
you to the main starway. Head down the stairs as you take notice of Aaron's
ghost
floating around and mocking you. If you look down the stairs as it floats away,
you will see it enter a door standing open. Go down the main stairway to the
first floor and head through that same door. "Loading Screen"

As you start to walk down this hallway the door to your right will open up by
itself. Enter this room to watch yet another speech from Aaron while you pick up
some (1) bullets. Back out of this room and proceed down the hallway and enter
the door on the left. Pick up the (2) health pack and go through the door to the
next room. Grab the (2) bullets on the table in front of the mirror, and watch
Aaron show himself again. Turn to your left and proceed down the short hallway
while getting ready to meet your first enemy, the howlers. Go through the door
and catch a glimpse of the sister Lizbeth before the first howler comes at you.
Go around the little garden in the middle and see what is left of a maid. Grab
the (3) health pack and watch your back. Grab the (3) bullets and head into the
next room. Watch for more howlers, as you go through this room into the next
one.
The bottom two doors wont open in this room so make your way up the stairs while
always on the lookout for howlers, as it will be rare from this point on to be
in
a room that something is not jumping out at you or dropping from the ceiling.
When you get to the top you will hear Jeremiah call for your help. Before
heading
up the short steps, go to the door on the right. Grab the book on the table and
push on the bookcase against the wall to enter a small ledge. Grab the (1)
amplifier and go back through the bookcase and back out the door you came from.
Now head back up the short stairs and kill the howler trying to get in
Jeremiah's
room. Now enter his room. "Loading Screen"

Jeremiah will now tell you abit more about the overall mission. About him and
his
siblings going out to a standing stone island and the curse on his family. You
agree to study a scroll he will give you. "Loading Screen"

You wake up in your guest bedroom and see a scroll on the floor. Pick it up and
find its the first spell in your inventory called ectoplasm. Head out of your
room, and grab the (4) bullets on the table on your way out."Loading Screen"

Go to your right and a cutscene will start with the butler, explaining Lizbeth's
room was broken into during the night. Just follow him while you take notice of
the doors, none of which you can enter just yet. Enter Lizbeth's room and have a
cutscene with another maid. To the left is a book on the table with some
writings
of Lizbeth, grab it and head into her bedroom. Another "hot spot" is near her
bed. Go into the bathroom and grab a (4) health pack and than leave this room
entirely. Go to your left and about halfway down the hallway you will hear a
crash and the butler will run by you yelling for help. If you wish you can go
back to Lizbeth's room and kill the howlers that just took out the maid, and
head
back down the hallway. Pass the butler bleeding from his arm and head out the
door."Loading Screen"

Now the big double doors are open to your left. Head into the left bedroom where
another "hot spot" awaits you. Grab a letter and (5) bullets on the table and
dont miss going into the bathroom where a (5) health pack awaits you. Leave this
room and head into the other bedroom straight ahead. Grab the letter on the bed
and head back out to the main stairway. Go down the stairs and head to your left
and look on the floor. Find some blood and follow it around under the stairs to
find a couple howlers having a mignight snack on a maid. Grab the servants key
near the maid and back out from behind the stairs. Go to the door that was on
your left hand side as you were comming down the stairs. You can go either right
or left. Going to the right will take you to stairs leading to a hallway with
a "hot spot" when you pass the big family picture on the left wall. Proceeding
down this hallway the door ahead of you will slam shut before you get to it and
you will hear Lizbeth laughing at you and appearing at the stairs you just
walked
down. She will send some howlers at you, which you will kill and have to go back
up the stairs from which you came. Going to the right first is not a necsarry
trip as you cant go that way yet anyways. Going to the left and heading down
that
hallway, you will hear another taunt from Aaron and the door that you came from
the main stairway will slam shut. Proceeding down this hallway you will enter
the
door on the left at the end. "Loading Screen"

Enter the second door on the right and grab the (6) health pack and than go
through the main door that is now on your right. This room with a kitchen table
has two doorways and both can take you to your destination which would be the
kitchen. To make things easier just go straight into another room with a doorway
on the left. Go through and down the hallway and out the doorway on your right.
Now your in the kitchen with the big fireplace, and you can see the cook down a
little set of stairs. Pick up the (7) health pack on the stove before you head
to
chat up the cook and watch another cutscene.You also get the east wing key she
will give you. Afterwards, head back out the way you came where you saw the
kitchen table. Before reaching the door to go out, it will open up and you catch
another glimpse of Lizbeth and her friends with pointy claws. Take care of it
and
head back out through that door to the door straight ahead of you. "Loading
Screen"

A door will open infront of you and just go on in. Its a library of some sort
where you will see Aaron floating around looking for a book. He will find it and
after reading abit from it leave it on top of a very high shelf. Aim with your
gun and shoot to knock it to the floor, pick it up and head back out of this
room. Up the hallway to where the howlers were that ran away, and back to where
you started from. Down the other hallway that holds the family portrait "hot
spot" and get another talking to from Aaron. Use the east wing key on this door
and go through. "Loading Screen"

Head to the right and through the door. Pass by the knights and down the stairs
and go into the double doors on your right. Have a chat with another maid and
grab the letter on the table. Use your scrye for another "hot spot" and head on
out and up to the other set of double doors. Catch a glimpse of Aaron at the end
of the hallway and next to the top right knight is another book with stuff to
read. Go through the double doors that the last howlers came out of. Go down
this
hallway with statues and howlers, pass by yet another maid dead on the floor and
head to your left up a flight of stairs. Pass the blowign curtains and head to
the door at the end. "Loading screen"

Go through the door right infront of you and enter a playroom. Use scrye for
another "hot spot" and grab a (8) healh pack behind one of the toy chests. Head
to where the beds are and grab another book to read. Immediately out of the
playroom head to your left and go down that hallway and through the door at the
end. "Loading Screen"

Your now in a fancy little sitting room with a nice marble floor. Head down the
little flight of steps and go through either doorway as both will take you to
the
same place. Head past these pews and to the altar with the big cross that is
holding a (2) amplifier. Aim and shoot at it to free it so it will fall and you
can pick it up. Head back the way you came taking note of a set of stairs
leading
up to a little room. Go up them stairs and jump up to grab the key on the
banister. Enter the room and grab the (9) health pack on the table. The key you
picked up will open up the dresser in this room where you grab 4 ether traps and
a (6) box of bullets. Take note that a priest will send his henchmen after you
at
this point. They appear as a faint smokey mist unless you turn on your scrye to
see them. Hard to kill but using your new found ectoplasmn might work.
Especially
if you have used the 2 amplifiers in your possesion to boost it up to its 3rd
level. The level a spell is on is seen as little dots above the icon of the
spell
your currently equiped with in the lower right hand side of your screen. Go back
out of this room the same way you came while taking note that the guard monks
will keep respawning untill your out of the room. "Loading Screen"

Go back down the hallway and past the playroom door on your right down to the
other hallway. You might want turn your scrye on before you head down this
hallway. Go to the door at the end on the left hand side. Grab the (10) health
pack and go through the next door. Head to the next door on the left hand side.
Now your in a long hallway with curtains blowing. Head down this hallway without
going through any doors into the end where there are two chairs before a big
double door. Grab the (11) health pack and than enter the double doors. There is
a (3) amplifier sitting on a table. Grab it by doing a jump over instead of just
jumping onto the table. Go back out the same door you just came from without
going up the stairs. If you do go up the stairs you will see the next nasty
enemy
you will encounter, but that is all. Nothing up them stairs worth getting killed
over. Head back up the hallway with curtains blowing and enter the first door on
the left. To your imediate right is a box of (7) bullets, grab them, jump over
the dead maid and enter the doorway. Head up the stairs and go through the door
on the right hand side. "Loading Screen"

Head towards the door on the left and take notice of another "hot spot". Go
through this door and see yet another "hot spot". Now back out to the main room
and up the short flight of stairs. Turn right and go up yet another short set of
stairs. Enter the doorway to your right and into the sitting room of Otto
Keisinger. Turn left and grab the book on the bed. Now head into the bathroom
and
watch the door fly away and leave you staring at some pink sky. Go through this
doorway. "Loading Screen"

Oneiros

Now your on a platform with pieces of a building floating in midair. Do not fall
off this platform as it is instant death. Now head through the archway and down
a
set of floating stairs and onto another archway, and come face to face with the
second enemy. Hard to get use to killing them at first but ectoplasm amplified
works good. There are two archways on this platform but you dont want to be
standing around for a long time because these new creatures come materializing
out of the ground, so go through the archway to your left. Just keep going
straight and keep moving, turn to your right and you will see what looks like a
coffin in the middle of this bigger platform. Directly ahead of the coffin is a
glowing green tube. These are health viles and work just like health packs.
Before running to the (12) health vile, run up to the coffin untill you hit it.
This will push the lid off of it and than run and grab the health vile. You dont
have to do it this way but the less time you spend standing around is better.
After grabbing the health vile imediately turn around and run up the lid of the
coffin, and drop down inside. In front of you will be floating stones set apart
from each other. You need to jump from each one and head into the archway of the
next room. Imediately to the right after you get in this room is another archway
leading down. Go down and grab the (13) health vile while proceeding down the
flights of stairs onto a large platform. You will get your first glimpse of Otto
Keisinger as he prepares to give you a taste of some of his magic. He will try
and shoot at you twice. Be fast and run, avoiding his blasts of energy untill he
floats away. There is no way to kill him at this point in time and dont bother
using magic because he first sets himself up with throwing a shield around
himself. When its somewhat safe, go through the archway or around the platform
untill you can see a floating island in front of you, with what appears to have
something floating there. Although there is no stairs to this island and you
surely can not jump to it, dont worry about it, because once you start down the
two little steps, other stones will appear out of nowhere and keep popping up in
front of you so you can make it to the island. Walk towards the hole in the
middle and you will grab your second weapon, the Tibetan War Cannon. Read your
journal for some info on it and now look at the middle circle. Where the war
cannon was once floating now appears to be a snow. Walk into it and fall through
the circle. "Loading Screen"

Mansion - Inside

Now your in what appears to be a closet with a dead maid at your feet. Grab the
garden key and head back into Otto's bedroom. Turn right and attempt to go back
out the door that you came in from. It will slam shut in your face while Otto
laughs at you from somewhere. Imediately run back through the bedroom and take
notice that the fireplace is now extinguished and you can see into it. Run up to
it and crouch down to get through it into another bedroom. Now this new enemy
that comes out of the floor will start respawning relentlessly. Best suggestion
is to just try and run the hell away from them as there is alot of them to take
care of, not to mention new ones replacing the ones you just killed. Using your
newly aquired war cannon does the trick if you must confront them. Go out this
door and run down the hallway, past the door that you first entered Otto's room
with. Run down the small stairs and run for the door on the right. In here you
can grab a (14) health pack on the couch and (15) another in the corner. Quickly
get back out of this room and head left down the other little flight of stairs.
Run for the doorway straight ahead and to the right and out the door. "Loading
Screen"

Your back in the winding stairway with the big statue in the middle. Go left
down
the stairs and around the statue to the other door, not the one that you
previously came in from. This will take you back out to the hallway with the
blowing curtains. If you head right and go all the way down heading towards the
double doors where you got the amplifier, on the table to the right will be
another (16) health pack. Run back up the hallway all the way to the other end
and through the doorway into the next room. Go through the next doorway and back
up the hallway that went dark on you the first time you came down. Keep running
up the short flight of stairs and imediately take the door to your
right. "Loading Screen"

Your now in the other hallway with curtains blowing on you from both sides. Run
down the steps and go right. Grab the (17) health pack sitting next to the
stairs
and head back towards the now decaying maid and than right and straight through
the door at the end. Head left to where you orginally entered this section and
grab a (18) health pack near the now stuck door. Turn around and run straight
for
the double doors that are standing wide open. Head up a short flight of stairs
and up a longer circular set of stairs to another set of double doors. "Loading
Screen"

Head to the left and up the short flight of stairs and back towards your guest
room. Although you cant enter your room the statue outside of it holds a (19)
health pack and (6) two more ether traps. Turn back around and head towards
Lizbeth's room where you will find the door shut and stuck. Go right through the
open door. "Loading Screen"

This room will give you a little break from all the running from the worm like
creatures. Go down the set of stairs and through the door. To the end and
through
the next door. Another hallway with another door to go through at the end. Go up
the little flight of stairs and see Aaron just floating there infront of a (4)
amplifier. Get as close to him as you can and set an ether trap for him to be
sucked into. Once he is gone, grab the amplifier and head out of the room.
Another little hallway that curves abit will trigger all the doors behind you
being slammed shut one by one. Go to the end of the hallway and through the
door.
Next hallway takes a right turn where you will be running towards a mirror. Jump
before you get there and you will go through the mirror. Grab the (20) health
pack and head through the door. Walk up to each candle holder and you will
automatically light them. Once all are lit a scroll will appear in the middle
which you grab and find out it is the dispel scroll. Go back through the door
and
jump back through the mirror. Now use the dispel on the doorway with the force
field on it. Go down the short stairs and through the doorway, turning
imediatley
left and using the servants key, go down the servants hallway. Go to the second
door on the left and grab (3) some sets of silver bullets. Back out of the room
and continue down to the last door on the left. Grab (21) health pack and the
(8)
box of bullets and go back down the hallway in the way that you came from. Leave
the servants room and head left where there are two doors that are locked. Jump
into the little elevator dumbwaiter and ride it down to the kitchen. "Loading
Screen"

Head out the open double doors and into the kitchen with the big fireplace. Head
towards the fireplace and down to where you first met the cook. Find her dead
and
kill some howlers. Dont go outside yet but go over the dead cook and imediately
go to the door on the left. Grab the (22) health pack and head back out the
door.
Now go through the cellar door that has been busted down and into almost total
darkness. Use scrye to help you see. Head left through the door and grab (4)
some
molotov cocktails. Go back out of this room and head straight into the flooded
area of the basment. Against the back wall at the end is an (5) amplifier. Grab
it and head to the area which is a little above the flooded water level. Grab
the
(23) health pack and open a chest with some (9) bullets. Grab them and go back
up
the stairs into the kitchen. Now head to the garden door, use the key and head
out into the gardens. "Loading Screen"

Mansion - Garden

Almost directly infront of you is an archway leading to a garden area. Enter
this
area and you will see a howler chase a gardner across the bridge. You have two
options here. Either let the howler kill the gardner, run back across the
bridge,
onto the hedge, and over the wall. Other option is to time it just right and
shoot down the howler before it kills him, whereas the gardner will go back to
work, crossing the bridge and tend to the bushes. Either way it wont affect
anything. Head on out and go right. You will see another gardner wheras you will
learn some information as to where Bethany goes riding. Turn around and head on
back the way you came, going past the door that leads back to the kitchen. Keep
going straight and around the bend to the left where you will find the
groundskeeper that will give you some information about Lizbeth and open the
gate
leading to the family mausoleum. Enter the gate. "Loading Screen"

Mausoleum

Head on over to the main gate of the mausoleum and have a little chat with
Lizbeth before she runs off. Keep heading towards the portion of the gate that
you can see has been busted in ahead of you. Continue the path around the back
of
the mausoleum untill you arive at the front of the building. Enter the double
doors. "Loading Screen"

Go straight into the middle of the room and look to your right. Up on a shelf
grab some more (10) bullets. Now head into the room with the red curtains
blowing
in the wind. Jump into the coffin that is open using the stone behind it that
will give you more leverage. Grab the invoke scroll. Facing the main chamber
again, locate the lever on the wall to your right. Walk up to it and it will
move
down. Go back out to the main chamber and through the gate that is now open to
your right. Grab the (6) amplifier and continue into the burial crypt on your
right. Continue over the now dead trsanti and up the slab and down the passwage
way where you will find a hole at the end to your left. Drop on down the
hole. "Loading Screen"

Continue all the way down this lower tunnel and past the coffins at the end. On
the left, crouch down and enter the way back into the other burial chamber.
Follow the path untill you drop down to this chamber. "Loading Screen"

Turn to your left and grab the two (25) health packs near the gate. Go back to
the burial chamber that you just jumped into and all the way to the last one on
the right. Shoot this already half broken crypt and follow the path back down to
some more underground tunnels. Now follow this tunnel to the end and go up the
ladder. "Loading Screen"

Cemetary

Now you are in the cemetary. Look to the tallest tomb stone and notice a scroll
standing there waiting to be picked up. To get the scroll you need to walk out
of
this section and head to your left. Enter the cemetary section directly behind
this one and grab some more (11) bullets and another (26) health pack. It is
this
section that you need to start jumping onto tomb stones. Locate the one that
looks like a step and go to the top of that. Jump from that one to get on top of
the tomb stones. I strongly suggest fast saving, pressing (F6) each time you
successfully land on top of a tomb stone as this will get aggrivating if you
have
to start over. Jump to the tall tomb stone in the corner where you grabbed the
health pack. From here jump to the top of the wall and look forward. Follow the
wall untill you are next to the scroll, grab it and jump on down. Now make your
way to the dock where a boat awaits you. Get in the boat. "Loading screen"

Monastary Present

Your now going to head towards the monastary. Locate the two big boulders with a
gap in the middle and go on through. Follow the path all the way up to find a
dead trsanti. Grab the (27) health pack and head to your right. Keep going and
witness a fight between the trsanti and some howlers. They are both your enemy
so
let the battle go on and when its over take care of the winners. Head down to
where they were fighting and grab (13) two boxes of bullets and a (28) health
pack. Go straight keeping the tower to your left and head on down to where an
old
farm house use to be next to a barn. As your heading there look to your right
and
you will see a little inlet where a donkey is standing. Go up to see a skeleton
and a book. Grab the book for another journal entry you can read. Continue on
down to the barn. You will get a cutscene with some trsanti talking to each
other. Kill them and get the tower key. Also take note that with almost every
kill of a trsanti they will drop a box of bullets you can pick up. Now head back
up to the tower and use the tower key on the door. Grab the chest key and the
sun
medallion. Leave the tower and head to the right. Near the gate to the monastary
you will find another dead trsanti. Grab the (5) sets of silver bullets on the
ground and head back the way you came from towards the tower. Take a left and
head on back to the old farm house and the barn. Approach the barn as the doors
get busted down from the inside. There is a ladder on the right in the middle.
Climb the ladder and proceed to where the windows are. There is a beam from the
roof that has fallen making a slant with the window. Jump up onto the end of
this
beam and run towards the farmhouse. You will go through a window and land on the
floor of the farmhouse. Go all the way forward and into an old room. At the back
of this room you will find some (14) bullets. Grab them and turn around heading
to your right down that hallway. Follow the hallway untill there are two old
rooms across from each other, avoiding going into the first room on your left.
Kill the trsanti and grab your third weapon, the shotgun. Also grab some shotgun
shells he gave up when he died. In the rooms that are across from each other go
to the one on the left. In here you will pick up (7) some more molotov cocktails
on the bench to the left. Leave this area goign back the way you came in and now
go into the room that you passed on your way. It should now be on the right. Go
through this room and you will see a set of stairs off to the right abit. Head
left and enter a small room with another doorway. Go through and head up the
stairs to your right and onto the rafters. Go straight ahead eventually going to
your left all the way to the end, using the rafter planks and the top of walls
to
get there. Jump down into the room with a big chest. Use your chest key to open
it and retrieve the trap door key. Now use the rafter that is angled up and get
out of this room. Continue on back to the stairs only this time go right. Follow
the stairs down to the farm house basment and grab the (29) health pack behind
the big spiderweb. Now go to the corner and use the trap door key on the trap
door and jump on in. "Loading Screen"

You slide down into a tunnel. Follow the tunnel out to the sewer and head to the
left, all the way untill you see the big circle where the sewer drains out. Head
left and follow this tunnel all the way out. Towards the opening there will be
some bars to the left. Take a close look and you can catch a glimpse of Lizbeth
sauntering away. Continue heading out back to the grass and open air. "Loading
Screen"

Now head to the right and go up the grass untill you make it to the front of the
monastary. Jump up onto the ledge and grab a (30) health pack. Head over to the
stairs where Patrick will notice that if only he had something to blow a hole in
the floor he might get to the chambers below. Go up to the stairs and up the
other flight of stairs to the left and check out the "hot spot". Continue
straight ahead to where the dead trsanti is laying and grab some (1) shotgun
shells. Turn around and back to where you saw the "hot spot" and up the stairs
to
your left. Continue up another flight of stairs and look to your right where you
will find a (31) health pack laying near a dead trsanti. Grab the health pack
and
continue into the little courtyard and up the grass slope to the big ledge. Head
to the right and into the tower. Go down the circular steps where you will find
another (32) health pack next to another dead trsanti. Go back up the steps and
continue to the next floor up from the main one. You will find a beam angled up
nestled against a wall. Walk up the beam and find another (33) health pack. Jump
up on the slabs that have fallen to the little ledge. Run from the ledge to the
ladder you see on the wall and climb it to the top. You will find your (1) first
mana well. Grab it and head back down all flights of stairs untill you are on
the
main floor of the tower. Opposite of the door that you came through to enter
this
tower is a doorway with a broken ledge. Walk out and jump to the ledge on the
other platform. Go down the hole in the floor and turn right to go up the
stairs.
Grab the journal near yet another dead trsanti and have a bit of a read. Step
down the wall to the little courtyard and back up the grass slope to the big
ledge. Now head left and you can watch another "hot spot". Go all the way
straight and at the end jump up the little slabs of stone to get to the ledge on
the left. Walk on through to the inner courtyard. "Loading Screen"

Go straight and out the doorway to your right. Down the slabs and have
another "hot spot". Go down to the corner and grab the (7) amplifier and back up
the slabs. Notice a green circle of light on the far ledge and get down on the
grass of the courtyard. Before you go to check out the green light head all the
way to the right corner and grab a (2) box of shotgun shells. Now head on over
to
the green light and have a chat with Lizbeth. Watch as she jumps from building
to
building. Dont bother trying to fight her as you can not hurt her yet. Go around
to the right and enter the doorway on top. Witness another "hot spot" and than
grab the (34) health pack. Hear Lizbeth laugh as the skeleton of the dead monk
comes to life and she is up on the ledge throwing stones at you. Use invoke on
the skeleton and go out of this building. Head imediatlely right and down the
steps into the other doorway. Up the steps to your right and onto the ledge. Go
left, down a short flight of steps and find another dead trsanti with a (35)
health pack next to him. Grab it and head back up to ledge you came from. Now go
left up the set of steps. Enter the second doorway to the left and grab the (36)
health pack next to yet another dead trsanti. Leave this room and out into the
main room on this floor. Go straight and to the right and watch another "hot
spot". Leave this room and to the second doorway on the left. Follow the rafters
to the right and grab the sticks of dynamite and also a shotgun if you have not
already got this weapon. Now back out of this room and to the opening of the
chimney on this floor. Peak down and you will see a (8) amplifier. Drop down
while grabbing it and now your in the lower part of this room. Take the stairs
to
the left up to the ledge and down the stairs to the right. Head back out the
door
that you first entered this building with to the inner courtyard. Now straight
and to the right back out to the big ledge. "Loading Screen"

Now you need to go to the front of the building where you first noticed the
lighted holes in the floor leading to an area underneath the monastary. The
easiest way to do this is to go straight on the ledge to the edge around the
left
side of the tower. Jump down to the grass ledge and than from there down to the
ledge below. You are now at the front of the building in which you started. Walk
up to the holes in the floor while you get your dynamite handy, by pressing
the "end" button on the keyboard. Once the icon for dynamit is showing to the
left of your health meter, you just press "enter" to use it. You will notice
that
one hole in the floor is black and lookin like a rectangle to the left. Move the
aim to the right of this and drop a stick of dynamite, and than run away, as the
blast from the dynamite will hurt you as well. After the explosion go back to
the
holes and now you can fall through to the catcombs beneath. "Loading Screen"

Go straight and look at the steps to your right leading up to a door. You cant
get in the door but grab the (37) health pack under the stairs. Now head on out
to the main room and look for another "hot spot". Go straight and into the door
on the right. Grab the (38) health pack in the crate that opens. Leave this room
and go straight and than to the right. Walk past the gate to your left and down
the hall and check out the room at the end on the left. Leave this room and walk
past the fallen stones on yer left and keep going around the corner. Enter the
doorway on your left into a room with barrells and water on the floor. Watch a
cutscene with howlers feasting on a dead trsanti. Grab a (8) molotov cocktail
and
(8) two sticks of dynamite in this main room. Now head up the ladder and go to
the dead trsanti ontop of the rafters. Push the lever above his head and go
through the door to get the (9) amplifier and continue through this tunnel
heading straight and to the left. Jump down the hole and land on a crate in a
new
room. You definately want to use scrye in this room. Grab the (3) box of shotgun
shells on the other crate. Leave the room and head to your right. Go around the
corners untill you find yourself looking at the broken down well infront of you
and a door on your right. Open the door to your right and go in to check it out.
Turn around and leave the room going directly straight and into the door across
from the room your in. Enter and grab the (15) bullets in the crate that opens.
Leave this room and take a left and walk the rest of the hallway, with another
gate on your left and the broken down well on your right. Go through the door at
the end of the hallway. "Loading Screen"

Go up the stairs to the right and up just abit there will be stairs leading down
to your right. Go down these stairs. "Loading Screen"

Jump up the slabs and onto the paltform of the room above you. Up the short
flight of stairs and through both doorways all the way straight untill the end.
Head on up the stairs to your right and through the doorway at top. Take a right
and have another "hot spot" after checking out the corpse in the left hand
corner. Go through the doorway in this room onto the next room and again you
have
another "hot spot". Grab the journal entry on the bench and open the chest to
find the time incantation and a silver key. Head back down all flights of stairs
and back down the slab that you originally came up. Head back up the
stairs. "Loading Screen"

Finish going up the stairs and head to your right. Continue down this half lit
hallway all the way down untill the end. Take the stairs to your right and head
into the room will skeleton bones all over the floor. Go left and around the
corner. Head into the door on the right. Grab the (10) two sticks of dynamite
and
the (39) health pack. Head out of this room and take a right, go around the
corner and all the way straight. Go through the door with what looks like a big
keyhole on it by using the silver key. "Loading Screen"

Go up the stairs and all the way down the hallway to the other end. All doorways
are blocked with rocks and there are no doors. Go down the stairs at the end of
the hall into the room with big huge barrels. Strafe to the right and see the
(40) health pack at the other end. Grab it and notice there is a (1) set of
phospherous shells infront of one of the barells. Stop to pick them up before
exiting this room. Continue down this hallway, taking notice of the room to your
left. You dont need to go in here yet, you can get to this room another way
later
in the game. Walk past the room and continue down the hallway to the end. Go
through the door on the right. Walk left and take notice that someone just got
killed up ahead. Walk to the area, and you can see it was a trsanti. This floor
has hidden squares that will release arrows if you step on the wrong one as did
the trsanti. Step forward to grab the bullets dropped by the trsanti and quickly
step back, narrowly avoiding an arrow being shot at you. There is a way to get
through this floor without stepping on any squares that will take your life.
Turn
on your scrye and the tiles that are lit up in pink are the ones that will
depress causing arrows to shoot in your direction. Avoid them and you will get
through alive. Continue on down, past the arrow shooters and through the door at
the end on your right. "Loading Screen"

Head down the slope on your left and into the wind tunnels. Take a left and go
behind the spiderweb on your left. Grab the (41) health pack. Go back through
the
spiderweb and head right, in the direction that you originally came from. Pass a
spiderweb on your right (which is the slope you first came from) and take your
next right. Go left around the corner and grab the (42) health pack in the
corner. Continue the way you were heading and take your first right. Up ahead on
the right hand side is another spiderweb. Go through it and up another slope to
enter the next room. "Loading Screen"

Jump onto the slabs and up on the beam leading up. Head towards the other hole
in
the room but dont go in it yet. Head to the corner beyond that hole and grab the
(43) health pack before going up the stairs. Go up the next flight of stairs all
the way up to the top. Grab the (44) health pack in this room. Continue into the
next room through the doorway without falling down the big hole in the floor.
You
are now on a ledge of a room that should look familiar to you. Use your scrye
and
watch the monk near the wall. Head on over to the same spot, activate the lever
and when the safe opens with the big cross on it, grab the mercury flask and the
monastary key that was hidden in it. Grab the (3) phospherous shells up on the
other ledge. Go back the way you came from all the way back down the stairs and
jump into the second hole in the lower room. "Loading Screen"

Make your way left and than right around the corner. Enter the door directly
straight ahead. Open up the chest and grab the (4) shotgun shells. Leave this
room and head right. Watch the cutscene with Lizbeth and just keep following
down
the hallway. Approach the door with what appears to be a keyhole on it. Use the
monastary key and go inside. Follow the tunnel straight into a side chamber.
Grab
the (45) health pack in this room. Leave this room and head right down the
tunnel. Keep going and take the stairs leading up on the right. Down this tunnel
all the way straight into another chamber where you can grab another (46) health
pack. Turn back around and out of this room and take a right to exit the
tunnels.
Jump down into this room and take a right. Head into the room with two dead
trsanti and grab some (10) molotov cocktails and (7) silver bullets. Now turn
around and back into the original room, before going up the stairs go underneath
of them to grab a (46) health pack. Now proceed up the stairs and through the
door. "Loading Screen"

Go up and turn this wheel and than exit the room through the door. Go straight
ahead through the busted down door and turn the other wheel. Now leave this room
and go up the stairs to your left and outside. "Loading Screen"

Now there is an altar right ahead of you. Look to your left and you will see a
(47) health pack in a little alcove in the wall. Grab it and head back towards
the big double doors at the opposite end of the alter. This door is stuck but
there is a set of steps to your left. Go up the steps and grab the (4) shotgun
shells on the floor. Back down the stairs and head towards the altar staying to
the right. Go up the stairs on this side and grab the (48) health pack. Now go
on
out to the rear courtyard with the big lake in the middle. Walk up to the altar
on the right and enter the sun medallion. Go to the altar on the left and enter
the mercury flask. Now go to the middle altar where you are facing the
monastary,
and enter the time incantation. Now the lake will have a reflection of what the
monastary once looked like. Walk on into the lake. "Loading Screen"

Monastary Past

Head back to the altar where you put the time incantation and grab a (49) health
pack. Face the monastary and go over to the left hand fire and grab another (50)
health pack and a (16) box of bullets. Now head on over to the other fire and
around the side of the building. Pass the dead monk and grab the journal for
some
reading. Continue on towards the door and grab the (51) health pack and (5) some
shotgun shells. Go over the hill and towards the front of the monastary. Turn
right and head on down to the gate to grab (12) some molotov cocktails. Turn
back
and go towards the front of the building. The first ledge has a ladder off to
one
side where you can climb up onto and grab (52) another health pack. Climb down
and go around to the front of the building. Enter the archway and go left to
grab
(6) shotgun shells in one corner and a (52) health pack in the other corner.
Head
back towards the archway and fire, go straight and down to the right. Down the
stairs and grab some more (7) shotgun shells and a (53) health pack. Back up the
stairs and up the main flight of stairs. Up the other short set of stairs and
underneath the three archways. Continue back up the now snowy slope to get to
the
big ledge at the side of the monastary. Go up to where the (54) health pack
sits,
grab it and turn on your scythe to watch a "hot spot". Continue on down to what
now must be familiar territory heading to the inner courtyard. Go up the stairs
on the left and through the door. "Loading Screen"

Take the first steps to your left taking you to the inner courtyard. Go around
the corner of the wall on the right and pick up some more (8) shotgun shells and
a (55) health pack. Now head on over to the door that up on the ledge Lizbeth
was
throwing stones at you, and you witnessed a howler attacking a monk with your
scyre."Loading Screen"

Go through that doorGo straight and go through the doorway in front of you. Go
across the little bridge into the next door and building. Now head down the main
stairway and into the archway. Grab some (18) bullets, (10) shotgun shells, and
a
(58) health pack. Instead of going out the doorway, go back up the stairs you
came down and head to the door that was at the front of this room which is now
behind you. Turn to your right and up the stairs to pick up some (9) shotgun
shells, (15) molotov cocktails, (59) health packs, and a (17) box of bullets. Go
down the other end of the stairway and out the door to your left. Go right and
grab the (2) arcane whorl. Turn around and go up the steps and out the
door. "Loading Screen"

Cross the brige and head on in to the tower. Go down the stairs and grab (17)
some molotov cocktails, (11) shotgun shells, and a (18) box of bullets. Now go
up
the stairs making your way to the very top. Kill the abbot and retrieve the
abbot
key. Head back down to the main floor and back out of the tower door. Back
across
the bridge into the next building. Keep going untill your back in the building
that had Lizbeth on the ledge. "Loading Screen"

Turn to the right and find the lever on the wall near the doorway. Activate the
lever and shut down the water. Go through the doorway and go right up the
stairs.
Go to the right of the desk and jump up onto the bed. Now jump up onto the shelf
holding the candle and hit the book. It will fall down opening a secret
passageway down in the basement. Go back down the stairs and continue down the
next flight of stairs. Continue into the room ahead of you and to the left. Jump
in the middle of where the water was flowing and down the set up stairs. Grab
the
(1) mana well, (58) health pack, (5) phospherous shells, and (9) silver bullets.
Head back up the stairs, out of the waterway and up the short flight of stairs
to
the left. Continue up the flight of stairs to your right all the way to the top.
Go straight and up another set of stairs. Down the hallway and across from the
fire, go in and pick up (61) some health packs. Leave the room and go left to
the
last doorway on the left. Go through and turn right to enter another set of
hallway. Turn right and go down the steps. Continue through this room and
through
the doorway at the end on the right. Grab the (10) amplifier and head back
upstairs. Turn to your right and go into the little bedroom there. Grab a (62)
health pack. Leave the room and turn right heading down the other hallway.
Straight down the hallway to the end and go in the doorway on the left. Grab the
letter on the table for some more reading. Leave this room and go straight and
turn left through the doorway. Down the flight of stairs and out the
door. "Loading Screen"

Straight and around the corner to the right, past the big red double doors.
Continue and enter the doorway to your right about midway to the door at the end
of the way. Go down into the little side courtyard and grab (64) two health
packs
against the walls. Back out through the doorway and to the main walkway. Turn
right and head to the end where the door is. Before going in, get down into the
main courtyard. Go past the well and into the right corner of the yard. Here you
will find some (19) bullets and a (65) health pack. Now that you have them, go
back to the door previously mentioned and enter it. Go through the doorway and
over to the little inlet with steps in the corner. Grab some (66) health packs
and (13) shotgun shells. Back up the little stairs, head to the door to your
left. Use the abbot key and head up another flight of stairs. Take the doorway
to
your right and than turn left into the abbot's room. Grab the (67) health pack
behind the desk and the gold key. Back out of this room and through the window
with the dead priest laying in front of it. Use him as a jumping stool and jump
out of the window. Turn left and walk to the top of the wall to the roof of the
building with the big red double doors. Go straight on the roof and around the
corner to the left. Grab the (68) health pack and use the steps on the left to
get to the higher roof on the left. Continue along the roof to the next highest
roof. Get on top of the chimney stack and jump to the roof where the (11)
amplifier is. Go on this rooftop and turn left onto the next one. Go over to the
windows and go through the one windowsill that does not contain a window. Drop
down the hole in this room. "Loading Screen"

Go straight and down the little circular stairs. Grab the (14) shotgun shells at
the bottom along with the (69) health pack. Continue through the next doorway
and
down the big circular stairs. Check behind the stairwell at the bottom and grab
the (70) health pack. Go straight into the next room. Head to the wall on the
far
left and in front of you are a pair of stairs. Go up them and grab another (71)
health pack. Go back down and turn left into the main chamber of the room. Step
up on the right ledge and grab some (15) shotgun shells. Head to the alter and
turn left. In that dark area, grab (19) some molotov cocktails. From here go
straight across with the scythe of celt on your left to the end. Go up the
flight
of stairs on your right and activate the lever. Grab the (20) bullets on your
way
down the stairs. Now grab the scythe of celt. Watch the little movie. "Loading
Screen"

Monastary Present

Go back up the left side of the building to where the main altar is. Continue
back down the steps that you orginially used to get up there in the first place.
Back down either side of these stairs and to the double doors at the bottom. Use
the gold key on these doors and enter. "Loading Screen"

Turn right and continue down a long circular staircase. Go straight past a big
broken pilar to your left and notice a dead trsanti sitting up on another broken
pilar. Go around to the other side of the pilar. While you are heading there,
grab the (72) health packs on your left near a third huge pilar. Jump onto the
lower broken piece of this pilar and up onto the one where the man is sitting.
Grab the letter by him for another journal entry and have some reading time.
Dont
worry about the other staircase leading upwards as it is only a dead end. Go
forward from the pilar and around either side of the far wall to take the
doorway
leading to another room. Go straight to where the boulders look like they are
blocking the doorway. Go over and around the boulders and keep moving, because
boulders will fall from the ceiling behind you blocking your way back from this
way."Loading Screen"

Down the stairs and through the hallway untill you get to some stairs leading
upwards next to a hole in the floor with water. Jump into the water and grab a
(73) health pack. Head up the stairs and walk over the planks making up the
floor. Stick to the edge as some of the planks will fall out underneath of you
if
you walk over them where the holes are. It doesnt matter if you go left or right
around these planks as they will both take you to the same place, a door set
against the middle of the room. Enter the door and stand up on the wooden circle
in the middle. The doorway you came in from will close behind you. You need to
shoot at certain blocks to make the middle circle rise high enough. Hit the
wrong
one and acid water rises to hurt and kill you. These are the blocks that make
the
circle rise and eventually bring you to the top. I was trying to figure out how
to explain this so hopefully you can understand it. Lets start at the Pink Stone
on the circle. The wall that this one points to or is closest to, you have to
shoot the top stone on the left hand side and the second stone from the top on
the right hand side. On to the wall with the Blue Stone on the circle. The wall
that this one points to or is closest to, you have to shoot the top and bottom
stone on the left hand side. Finally the Green Stone on the circle. The wall
that
this one points to or is closest to, you have to shoot the top and bottom stone
on the left hand side. Now if you do this corectly you will be high enough to
jump up to the ledge and grab the (2) mana well and (12) amplifier. That done
jump back to the wooden circle that took you to the top as it will slowly go
back
down, bringing you down safely without having any acid water hurt you. It will
also open the door that you took to come into this room. Leave the room and head
over the planks to the stairs that you took to get up here. Turn left and head
down that hallway all the way. On your left close to the end of the hallway will
be a howler feasting on a trsanti corpse. Grab the (74) health pack and proceed
to the long circular stairs at the end. Climb the stairs and you will be
standing
facing a big double door with a lever on the left hand side. Activate the lever
to open the door. "Loading Screen"

Go straight and you will encounter Lizbeth again for a cutscene. Jump down the
hole you see before you and into the hole beneath. "Loading Screen"

Climb up from the big well by using the ladder. Head on over to the left and go
through the door and down the stairs. Grab the (13) amplifier at the end and go
back up the steps. Go straight into the other stairwell and up the stairs. Grab
the (11) stick of dynamite and head on back down to the main room. Activate the
lever for the main door and head on out to the bridge. Before proceeding across
the bridge, grab the (12) stick of dynamite to your left. Now just run across
the
bridge because the middle of it has a tendacy for stones to fall away and splash
in the big well underneath you, and you dont want to go splashing with them. Now
activate the lever on this left of the door to get inside this room. This well
is
filled to the top so just go ahead and jump into it. Swim into the hole where a
crate used to be screwed into. Follow it untill you find a (3) arcane whorl and
another journal to read up on. Turn around and use the ladder to get out of this
well. Go to the right and up the stairs where you will activate this lever. It
will rush water into the big well beneath you. Head back down the steps and out
to the middle of the bridge. Now you need to jump into the big well underneath
of
you. Now climb out of this well by either ladder at the ends of the pool. There
is nothing of value in this well. Now enter the big double doors. "Loading
Screen"

Head left and around the corner to where a dead trsanti is laying on a circle
table. The gate will shut behind you and there is no where to go but down the
stairs. Grab the (19) molotov cocktail and proceed down the stairs. Take notice
of the gate directly in front of you. Start to go off to the side of the stairs
a
short way untill you hear a howler howl. Now quickly run back to that gate and
get inside of it before it lets both howlers out. Once inside get the (14)
amplifier and (75) health pack. Now turn around and head on out of this gate. It
will open for you from this side. Head to the right and down to that gate. Time
it right and move under it when its open. Proceed to the next gate and grab a
(20) molotov cocktail and (76) health pack near a dead trsanti. You will see
Lizbeth in the gate ahead. Walk over there to have a chat with her. Than get
through the gate to your right. In this room you will see a circular table
similar to the one that the dead trsanti was on in the first room. Jump up onto
the circle and steps will appear leading downward. Travel down the stairs and
grab another (77) health pack. Go through the gate and stick to your left. Stand
right next to the left gate untill it opens up. Go through quickly and make your
way through the hallway. Grab (11) silver bullets and (6) phospherous shells
near
a dead trsanti and keep going and take your next left. Enter the door. "Loading
Screen"

Down stairs and have a little chat with Lizbeth. Walk forward and fall through
the floor. Now your standing in a big room of skelton bones. Go straight and
head
to the right. Continue forward untill you can take a left and head into a
smaller
skeleton bone room. Now grab the (78) health pack and leave by the right tunnel.
Continue on into the next big room of skeleton bones. Take the right tunnel and
into a smaller skeleton room that has a set of (12) silver bullets. Grab them
and
head on out of this room, staying to the right. The next right will be a room
with skeleton bones. Walk into here and up the bones, and up the stairs. Now
turn
around and go into this big open chamber. Grab the (22) molotov cocktails near
some corpses and a (16) box of shotgun shells. Be carefull not to walk over the
big crate in the middle as it will open up and make you fall through to the
skeleton bone room you started in. Now head down the hall you were facing when
you first came up the stairs. Continue down to where you hear someone singing
and
enter the door. Walk down the stairs abit. "Loading Screen"

Killing Lizbeth

Many people have different ways to kill her and different combos in order to do
this. You need to get her to go into a frenzy where she starts to glow white.
Right after the frenzy is over with you can run up and cut off her head with the
scythe. Proceed down to the rectangle alter in the middle room and now there
will
be a scroll. Pick it up and you will receive haste. Cutscene having Evaline get
up from her chair and open up the door for you will appear. Also, if you are
standing at this door that she opens up and look to your left there will be a
room with 2 little rooms off of it. In one room you can pick up a journal entry.
In the other you can open up the chest and grab a (79) health pack and a (15)
amplifier. Now proceed through the door Evaline opened for you. Go on
through. "Loading Screen"

Now watch a little movie about how Lizbeth can still talk with just her head.
You
gain control back over Patrick and need to make it up the cliffs. Turn to your
left and get your haste spell ready and handy. Using haste jump from the first
cliff to the second one and than to the third. At the end of the third cliff
there will be a vine against the wall. Just climb up this like you would a
ladder
to get up to the second level cliffs. Jump over to the next cliff and there is a
vine at the end of this one. Climb on up and now your on a ledge. Enter the
tunnel. Climb all the way through this tunnel and head for the open air
again. "Loading Screen"

Now if you look down you can see your boat. Move down the cliff your standing on
and get in your boat. "Loading Screen"

Mansion - Garden

Your now back at the mansion and in the garden. Turn around and head back to the
gate that you first left from. The one that took you to the mausaulem. To the
left and up on that patio is a (80) health pack. Grab it and go back towards
that
middle garden. A cutscene with a gardner will appear where he says something
about something looking at him through the bushes and he decides to leave. Let
him go and turn into that garden area. Now pick up the (82) health packs and
(18)
shotgun shells. Head on out and go to where the gardner ran off to. Grab the
letter on the ground and pick up the kitchen key that the now dead gardner has
left. Also notice that the little gate heading out to the green house is now
open. Go through the gate and down the stairs. At the bottom head to your left
and grab the (83) health pack there. Now jump into the little circle of water
and
swim to the bottom. Grab the (16) amplifier and swim back up. Leave this area
and
head back through the doorway you came through. Turn to the right and look at
where the tree is. Up against the corner is another (84) health pack. Now go
towards the stairs and take a left through the other doorway. Down the short
stairs and head to the left around the green house. Pick up the (85) health pack
and (21) bullets and turn around and head back. Now head towards the green house
and you will get a cutscene with a maid telling you how Bethany was a gardner.
She will open the door but before heading in, go to the right side around the
green house and pick up some (19) shotgun shells. Now head on into the green
house. Grab the (8) phospherous shells and head to the left. Head down the
middle
isle and grab the (9) phospherous shells on the right. Now after you kill them
plants near the statue a (3) mana well should fall. Grab it up and head to the
right. Grab the (12) phospherous shells here and go down the other isle. Grab
the
letter and a (86) health pack at the gate and head on back down the middle isle
and out of the green house. Go back up to the manor and enter the kitchen using
the kitchen door key. "Loading Screen"

Mansion - Inside

Turn to your left and go through the doorway. Go through the door to your left
and grab a (87) health pack. Now make your way into the main part of the kitchen
with the big fire. Grab the (88) health pack on the stove and go through the
door
straight ahead. Turn right and enter the little kitchen area. Pick up the (17)
amplifier on the table and head back out of the room. Turn right and down the
hallway to the door on the right. Walk forward and you will get a cutscene with
a
gardner telling you hes seen strange men out in the gardens. Go on out the
door. "Loading Screen"

Turn to your right and down. Go left and around the corner staying to your left.
Head down to where the statue is and take another left. On a bench is a (89)
health pack, (18) amplifier, and some (14) sticks of dynamite. Grab all of them
and head back to where the statue is. Go straight into the next courtyard and
grab (16) some dynamite near the steps. Now head back into the house. "Loading
Screen"

Go straight through the doorway infront of you and head to the left and the
doorway on the right. Now your back in the main kitchen. Take the second doorway
on the right and into the door. Go up the stairs. "Loading Screen"

Turn to your right and through the doorway. Now turn right and through the
servants door. Down the hallway and into the 3rd door on your left. Use scrye
for
another "hot spot". Back out this door and into the last room on the right. Now
grab the (20) shotgun shells and head on out. Turn right and go through the
door.
Through this little hallway and into the door ahead of you. "Loading Screen"

Watch the movie with the butler and find out some things about Ambrose. After
the
movie is over go down the stairs and pick up the (90) health pack. Back up the
same stairs and into the door that the butler opened and went into. "Loading
Screen"

When your done with the butler go into the door straight ahead. Turn left and go
through the doorway into Ambrose's bedroom. Grab two books for journal entries,
(90) health pack, and (11) phospherous shells. Now head on back out to the main
room. Enter the door straight ahead and grab (25) some molotov cocktails. Back
out of this room and head to the right. Through this door and out the next
door. "Loading Screen"

Go straight through the door ahead of you."Loading Screen"

Now it seems like you are heading back to Otto's room. Go to the right and up
the
little stairs. Turn left and go to the first door on the right. Grab the (21)
shotgun shells and back out of this room. Go up the red stairs and head left.
Down this hallway all the way past Otto's room on the right. At the end to your
left there will be (91) health pack, (13) phospherous shells, and (22) bullets.
Now go back on the way you came in. Back to the white marble staircase with the
statue in the middle. "Loading Screen"

Turn left and go down the stairs. Take the door to your left and out the next
door. Your now in the hallway with blowing curtains. Turn left and go through
the
door at the end. Now your in a room with a big mural on the wall to the left.
Turn right and through that door. Out the next door and right up the hallway.
This should all look familiar to you by now. Take the door to your
right. "Loading Screen"

Now your in the other hallway with blowing curtains. Go straight down the small
steps and directly into the door ahead. Your now in the pool room. Now use your
scrye to hear the argument that went on between Ambrose and his father Joseph.
Go
through the little door in this room down the small steps. Enter the door
straight ahead. Now go left all the way down and turn the corner to the right.
Pass Bethany's study on the left and keep going. Up the stairs and doors into
the
hallway that has the family portrait in it. Up those stairs and through the door
on your left. Your now in the main stairway of the whole house. Go left out the
door and through the entryway. All the way back out to the front of the
house. "Loading Screen"

Mansion - Front Courtyard

Head left and through the door of where the building is somewhat circular. Start
towards the other door and the gardner will come over to you to chat. He will
also open the door for you. Go through this door. Straight and at the end on the
right is a gate. Go through the gate. "Loading Screen"

Follow the path all the way down. Down the steps as well and past the sheep.
Down
the stairs to the left and follow the cliffs to the right. Right down the cliffs
and than left down the cliffs. Down the steps and straight down the circular
steps to the boat. Get in the boat. "Loading Screen"

Standing Stones

Straight and to the left are (93) health packs. Grab them and continue on. Just
jump on up and to the middle of the stones. Grab the shield scroll. Now head
back
down to the boat. "Loading Screen"

Mansion - Front Courtyard

Head on back up the same way you came down. All the way up to the gate leading
to
the side courtyard of the mansion. "Loading Screen"

Back through the door to the area where you first met the gardner. Back through
the other door as well. Now that your in the main courtyard of the mansion go
over to the main gate. Little cutscene will happen where you ask the gardner
about where a cove should be. Go straight past the gate that he just opened.
Down
the incline to the right and onto the lighthouse in search of Sedgerick.
"Loading
Screen"

Lighthouse

Head directly into the lighthouse. Grab the (94) health pack on the ledge and
now
up the circular stairs. All the way up and climb the ladder at the top. Climb
all
the way to the top. "Loading Screen"

Watch the movie where Sedgerick will chat you up and give you the sea chest
key. "Loading Screen"

Now head back down the circular stairs and out the door. Go left and enter
Sedgerick's house. Turn left and enter the bedroom. Enter the door in front of
you and grab the (95) health pack behind the barrels. Now go back to the main
room and up the stairs into the attic. Grab the (96) health pack to your left
and
open the sea chest using the sea chest key. Grab (14) silver bullets and
lighthouse gate key. Now head back downstairs and out of the house. Turn right
and around the house to where Conner's grave is. Continue past the grave all the
way up the incline. Use the lighthouse gate key on the door at the end. "Loading
Screen"

Pirates Cove

Straight and to the right and all the way around the wall. Head up the slope and
into the circle area. Grab the (28) molotov cocktails on the ledge. Now head on
over to the hole in the middle of the ground and jump down onto the rock below.
Jump to the net ladder and down to the next ledge. Do the same untill you reach
the bottom. Now grab the (96) health pack, (15) phospherous shells, (23) bullets
and grab the shotgun on the other barrel. You should already have the shotgun at
this point but I guess its just for spare. Now head down the lit tunnel. Turn to
your left and head on out towards the water. "Loading Screen"

Straight and to the right and jump from floating wood to floating wood untill
you
reach the beginning of the water walkway. Continue the walkway all the way to
the
end. Now locate the ladder to your left. Jump on into the water and notice
lights
on the water floor. Proceed to the second light and grab (97) health packs and
(25) some bullets. Now make your way back to the ladder and climb on up. Turn
right and through to the other room where a net ladder is waiting. Grab the (98)
health pack and climb the ladder to the top. Now jump to the other net ladder
and
jump to the top ledge. Now into the next room and up the circular staircase.
Onto
the little wooden ledge and into the next big room. Grab the (98) health packs
and (26) shotgun shells. Continue on into the next room through the open
doorway.
Go down the hallway and turn right into the next room. There are (100) two
health
packs in this room. There is also a little identation in the right side wall. If
you use your scrye there is like a sun on it. Push on this part of the wall. Now
in this room you will gain (102) more health packs and an (19) amplifier in the
chest. Now head on out of this room and turn to your right. Continue on down all
the way down this hallway. "Loading Screen"

Keep going and turn right. Continue on into the next room. To your right near
some barrels are (103) health pack, (27) shotgun shells, (26) and bullets. Grab
them and head out into the main room. Straight all the way untill the doorway on
the end. Down this doorway and into the room with all the goodies. Turn to the
right and activate the lever to open the cell. Grab the (104) health packs in
the
cell. Leave the cell and turn right. Grab a (20) amplifier in the chest, (15)
phospherous shells, (28) shotgun shells, and (18) dynamite. Head back out of
this
room and over to the left. Head on over to the other opening in the rock. You
see
what looks like a jail cell. Activate the lever and than jump into the cell. Now
ride it on up into the upper levels. Now jump on into the big circle of water
and
start swimming. Swim up through to the room right above the dead skeleton and
fish. Grab the (105) health pack, (29) shotgun shells, and (27) bullets. Jump
back in and continue swimming on into the last room, using the ladder to get
out.
Leave this room and walk across the wooden plankway onto the steps at the end.
Go
around the bend and up into the top of this wooden shack. Take the steps leading
down into the bottom room. Grab the (30) molotov cocktails and (106) health pack
on the table in this room. Now go out the doorway leading to the water. Jump on
in and grab the (31) shotgun shells near the upside down lamp. Climb back out of
the water and enter the door to your left when you get back in the room. Go
through the next door. "Loading Screen"

Run all the way down this whole hallway untill you come to the end. Turn right
and notice a gate with a lever. Behind it is a (107) health pack. Turn to your
right and in the corner are some boxes labeled TNT. Blow up them boxes and go
into the hole in the wall. Open the chest and grab the (21) amplifier. Go to the
next room and pick up that health pack you first saw. Make your way back out
into
the main room. Continue to the other side and you will see a ladder and another
TNT box. Blow up this box and than get up on the ledge. Grab the (108) health
pack and continue on into this chamber. Turn right and up the stairs. In the top
room, grab a book for a journal entry, (110) health packs, (32) shotgun shells,
and (33) molotov cocktails. Go straight back and jump down the little hole. Swim
back following the lamps and stay to the left. Get up on the little ledge to
grab
a (109) health pack. Now head on over to the barracks and up the little wooden
stairs to the left. Head to your left in the room with a lever. Activate the
lever and grab the (110) health pack. Now go across the room into the little
room
that holds lots of goodies. Grab the (23) dynamite, (112) health packs, and (33)
shotgun shells. Head on out and to your right. Enter the doorway and than turn
right. Take your first door to the left and activate this lever. Run on down to
grab the (4) mana well. Head back out of this room and turn left back into the
hallway. Straight down the hallway and through the doorway to the next
room. "Loading Screen"

Turn left and go into the room filled with TNT boxes. Grab the (113) health pack
in the corner and go stand by the bar gate. Turn your shield on and shoot the
box
in front of that gate. Now quickly run into the next room through where the gate
once stood. Once the room you were just in falls down a movie will start where
you see Ambrose. You gain control back when you are in the treasure room. Go to
the first chest on the left and grab a (114) health pack and (17) phospherous
shells. Second chest has (26) dynamite and a (115) health pack. Go to the chest
across the room to get another (116) health pack and (17) silver bullets. Now
head on over to the door and grab the scroll. You will receive skull storm. Now
use it to break the door infront of you and go through it and up the
stairs. "Loading Screen"

Mansion - Inside

Your back at the mansion so just go on and head on in. When inside facing the
main stairway, head to your left. You will be greeted by another cook, (or the
same one brought back to life), and she will tell you Jeremiah is in the great
hall. Just go through the door. "Loading Screen"

Continue on down straight through the double doors. Turn right and enter another
set of double doors that lead to the great hall. Now prepare to have to fight
Ambrose.

Killing Ambrose

The trick to Ambrose is to try and avoid him untill the gel`zabar hound comes to
try and attack him. Than aim at his axe and the green stone that is giving him
the power. Once its out of his axe he will shrink and you will be able to slice
off his head with the scythe of celt. There are also (29) bullets in this room.
Grab them before finishing off Ambrose. Now you get to watch a bit of movie.
Enjoy, sit back and relax abit. The fun is just beginning. :)

Mansion - Inside

You wake up in your guest bedroom. Grab the journal entry near your bed for some
reading and head out into your little area with your fire. Watch Aaron as he
mocks you yet again. Enter the hallway and have a little scene with the butler
again, saying you should maybe check out Jeremiah's room. (Is it just me or is
that damn butler the ONLY one in the house that doesnt get hurt? I have tried
killing him only to have to start over from my last loading screen. I say hes
damn lucky or secretly in cahoots with the enemy..hehe) Anyhow, head on down the
hallway to where the butler went. Continue back through the house to the left
untill your facing Lizbeth's room. Now turn right and head down this hall, all
the way and out the door. "Loading Screen"

Now your in the main stairway. Now run downstairs and grab the two (35) molotov
cocktails behind the stairway. Now head back upstairs to the door on the right
going to Jeremiah's room. Walk down the hallway and enter Jeremiah's bedroom. Go
in and to the left. In his closet grab (21) silver bullets and (34) shotgun
shells. Walk up to the bed and grab the book for some more journal entry. Use
scrye for another "hot spot". Head to the left and into the bathroom for a (117)
health pack. Now grab the study key sitting ontop of the fireplace. Head on out
of the room. Go back down the hallway in which you came from and out the door.
Your now in the main staircase of the manor. Go straight and head into the door
leading back to your guest room. "Loading Screen"

Go down the hallway and keep going past Lisbeth's room to your right. Enter the
study at the end of the hall using the study key. Turn right and continue into
the room. Head on over to the fireplace to the left and grab the (8) ether traps
on the table, and the widows watch key and letter on the fireplace. Go into the
bathroom and grab a (118) health pack. Now start to head on out of this room and
watch a cutscene with Aaron as he throws away his clothes and goes for his
chains. Now head on out of the study and back into the hallway. At Lisbeth's
door
take a right and than a left through the door that is now open. Enter this
door. "Loading Screen"

Enter the door at the other side. Through the little hallway and next door. Past
Aaron's door on the right and through that door. Now grab the (119) health pack
near the fireplace and go through the next door. Through this curved hallway and
into the room with the mirror you jumped into. Head left down the stairs into
the
next room. Head right and out that doorway. Now go right and head into the room
with a big gate in it. Grab the (120) health pack in this room and turn around.
Go back down and through the servants door. Down this hallway go into the first
door on the left. Grab the (121) health pack in this room and head on down to
the
first door on the right. Grab the (37) molotov cocktails in this room and
continue on down entering the doorway at the end. Go through this little hallway
and through the next door. "Loading Screen"

Walk down the stairs and to the door that sits underneath of the stairs. Enter
the double doors and use the widows watch key. Turn left and go through that
door. Head on into the door to your right and grab the (122) health pack and
(35)
shotgun shells. Turn around and go back the way you came from all the way to the
room you started in. Now turn left and enter that door. Go through the door on
your left into another room. Head down the stairs in the middle and enter the
door on the left at the far end. Grab the (123) health pack on the middle circle
table. Go to the doorway that leads out into nowhere. The one that the flying
squid just came in from. You will see little specks that dont look like rain. Go
out into these and they will raise you up. Get up onto the roof this way. Jump
over the little fence there and than over the pentagon that the lightning just
hit. Enter the door ahead. Grab the (36) shotgun shells and the lightning rod in
the corner. Head on back out to the pentagon and Patrick will put the lighting
rod in place. You will also get the lightning spell. Now head back inside and go
down the stairs. Use your newfound lightning spell on the door to the left with
a
picture of a boat on it. Enter through the doorway. "Loading Screen"

Go and enter the door to your left. Grab the letter on one of the crates for a
journal entry. Now start with the crates on the right and around to the higher
ones. Kind of going in a half circle. Grab the (22) amplifier on the top of the
door. and head back out to the room with the staircase. Now grab the (31)
bullets
on the crate in this room. Than head on down the stairs and out the door at the
bottom. Grab the (38) molotov cocktails on the table next to the fireplace. Now
head down the stairs that were to your left when you entered this room. Grab the
(125) health packs at the bottom of the stairs. Go back up the stairs and head
on
over to the double doors to your left. Now walk around the ledge of the room
that
you killed Ambrose in. Grab the (38) shotgun shells near the window and continue
on the ledge to the other side. Enter the door on the left. "Loading Screen"

Now to your right there is a lightning rod with what looks like it to be linked
to some metal pipe. Shoot it with your electricity spell and a ladder will
appear. Climb the ladder on up to the top. Continue straight and to the left.
Head to the tower that is shooting pink flowing thing out of the top. If you are
standing facing this tower you will notice that the side walls slant upwards.
Take the most inner slant upwards and climb on up to where the window is. Shoot
out the window and jump on in. You will jump onto a ledge seperated from each
other. In this tower it seems like there isnt alot of gravity. You can jump alot
higher and kinda float for abit. The best way to make it up from ledge to ledge
is by going to the highest step on the current ledge your on. Than jump and
press
forward to get to the next ledge. Make your way to the top by doing this. When
you get to the top you will see a stream of pink floating upwards. Jump into the
stream and let it take you upwards and through the opening at the top. "Loading
Screen"

Onerios Again

Head straight and on the walkway to the building infront of you. Head to your
right and through the archway to your right. Now go straight and around the
ledge
on the right. You need to jump from stone to stone without falling off to make
it
to the archway up ahead. In this archway you will find a book for a journal
entry, a (23) amplifier, and a (126) health pack is sitting off to the left.
Grab
all three and head on back to where you came from. Go around the building and
through the archway at the opposite end. Off to your left is a (127) health
vile.
Grab it and now you need to jump to the little archway with the blue portal.
Step
on into the portal. "Loading Screen"

Step out of this green archway and jump over to the ledge of the main building.
Now turn right and around the building there. To your right is an amplifier out
very far away. Jump on into the spiral snow and have it help you to make it over
to that platform. Grab the (24) amplifier and go back the same way. Now go
straight into that archway ahead of you. Turn left and grab that (127) health
vile that is to your right. Turn around and go down this hallway and out the
doorway to the right. Grab the (128) health vile in the birdbath and into the
next room. Use your scrye to view a blue portal up a flight of stairs in the
room. Run on up to that portal and jump in. Now you need to go down the steps
and
onto the platform to the left. Grab the energy key and turn around. Head on over
to the blue portal that is to your left. Jump down from this portal onto the
ledge below. Go straight and either go around the side and down the stairs or
just jump down into the lower platform. Go right through that doorway. Head left
and in the middle of the room there is spiral snow in the middle over a square
hole. Jump into the spiral snow and aim for a cuby hole up in the wall. Grab the
(129) health vile. Now turn around and you can see another health vile opposite
of you. The best way for me to do this was to first jump down. Going around to
the other side so that i was facing the cuby hole that contained the health vile
i didnt get. Use the spiral snow once again to grab the (130) health vile. Get
back down to the bottom and head out the doorway at the end. Go straight across
to the other doorway and head to the left. Jump to the other platform and into
the blue portal there. "Loading Screen"

Jump down to the ledge and go straight down the hallway. Turn left and go
through
the doorway on the left. Now use the energy key that you just got to the right
of
the door. The gate will open up. Go through and down to the next little chamber.
Go through the circle in the floor. "Loading Screen"

Jump down from this platform and head to the right. Go through the doorway into
that chamber and grab the (131) health vile. Turn around and head on out and you
will see another health vile sitting near the corner of the main building. Grab
the (132) vile and than head on into the main building. Turn to your right and
go
through the doorway. Grab the (133) health vile and now head on over to the
force
field. Use your dispel on this shield. Now enter this area and head to your
right. Down the hallway all the way. Behind a rock at the end are some (23)
silver bullets and (20) phospherous shells. Grab them and head on over to the
other side where you grab a (134) health vile. Now jump on down to the courtyard
below. If you head to the left and go through that doorway you can get a (24)
amplifier. I am not sure how the hell to do that as i could never make it there
and get it. If you can figure it out, grab it and go back through the doorway to
the one across the yard. Now go down the steps and to the very edge. The stones
will start to appear before you. At one or two points the stones that will
appear
you have to jump to get to. So if you are at a place where you dont think you
can
proceed, try steping close to the edge of some stones to see if any will appear
ahead of you that you can jump to. Do this and make it to the next platform. On
this platform grab the (26) silver bullets, (22) phospherous shells, and (135)
health vile. Now head on over to the blue portal and enter it. "Loading Screen"

Go straight ahead and head to the left of this building. In the back left corner
you can grab another (136) health vile, if you time it so that you jump when the
stone is spinning to flat. From there jump on down to the lower level heading to
a portal. Drop down into the blue portal. Now turn around. Go to the archway on
your left, with the steps leading upwards. Jump over the birdbath to grab
another
(137) health vile. Go around to the right and into the door. "Loading Screen"

Go straight through the door. Turn left and head on up the stairs. Head to your
right and in that corner, grab (139) health viles and (33) bullets. Now go to
the
end of the room and through the doorway at the end. Turn right and head down the
stairs. You will see a little platform to the right of a gate door. Jump onto
the
platform. Now head down the stairs and activate the wheel down here. This will
cause water to come out and start to turn the wheel. Now head back up the stairs
and open the next gate by doing the same thing to the platform to the right of
the door. Walk straight and up to the platform where the well infront of you is
filled with water. Now jump in and head over to where the hole is. Swim on
through and take your first left. Continue on untill you can come up for air.
Grab the sextant in this area. Go back down and swim heading to your right. Get
out of the well using the ladder on the side. Walk up to the altar and face the
well. Put the sextant in place. Watch as the water flows upward but stays in
place. Now jump back in only this time swim up to the top. A part of the fence
will fall down letting you get up onto it. Now enter the blue portal up
here. "Loading Screen"

Go straight and you will see a gel`zebar hound behind a force field. Use dispel
and than kill the beast. Go in and grab the (5) mana well and also the two (141)
health packs at the side archways. Now head on back to the room you teleported
in. Go to the archway on the right. Continue on into the room where a big metal
bowl sits atop of some wood. Head to the back of the room for another (142)
health pack. Now go to the wheel and activate the water to start dripping in
this
room. Now aim at the wood and shoot it with a phospherous shell. Leave this room
and head on up the stairs to your right. Turn to the right and head on into the
room with a big fan on the ceiling. Activate the lever and go to the back of the
room and grab the energy key. Leave this room and head back down the main
stairs.
Go up the other side of the main stairs and use the energy key on the door. Go
through the door and up the stairs. "Loading Screen"

Continue through the door and go all the way straight. There is a (143) health
vile behind the little bench. Now go to the coffin in the middle of the room and
push it open. Follow the bloody footprints through the door. Go up the steps and
the middle will open with a blue portal. Walk into the portal. Watch the nice
little movie. Go straight through the door in front of you into another room
with
some pilars. Go into the double doors in the middle. Turn right and go through
the blue portal. "Loading Screen"

Walk straight into this building and around into the main chamber. Walk up the
stairs to your left and pick up a book for a journal entry. After reading head
on
over to the other side and grab a (144) health vile. Use the fallen down stones
here to jump up to the top of the litt blood pool. Now jump in. Follow the
tunnel
straight down and than level to grab the artifact. Continue forward and than up.
Grab the (145) health vile on the way up to the next platform. Enter the doorway
and face the big statue in the middle of the room. Use scrye and listen as it
asks for you to kill it. Shoot at the heart. When the heart falls, pick it up
and
the room will fill up with blood. Swim to the top and grab the (146) health
vile.
Now go to the gate and it will open for you allowing you to walk up some stairs
into another room. Turn to your right and jump through the blood flowing down
the
wall. Grab the (25) amplifier. Jump back through and go to the other corner.
Walk
into this blood and swim to the bottom of the hole and grab a (147) health vile.
Turn around and swim to the part where ya jumped in for some air. Head back in
and swim to the top. Walk to the end, crossing the ledge and into the next blood
bath. Swim to the bottom and grab two (149) health viles. Turn around and out
where you entered for some air. Walk back in and head to the top and out the
hole
onto a platform. Walk up the stairs and to the altar of some sort. Place the
human heart here. Now stay on the platform as it goes down. When its done walk
off and grab the (4)arcane whorl. Now walk over and into the blue portal that
just opened up. "Loading Screen"

Head to the right and out the door. Go straight and take the steps leading up on
the right. Go into that door and place the ancient artifact. Now back down to
the
main floor and activate the lever. After the pilar moves up go down and get the
scroll of flight. Now use your jump button and you can soar for a short period
of
time. Go up to the blue portal on top of the door and enter it. "Loading Screen"

Turn left and start to walk down that walkway. Lightning will shoot it apart
before you reach the other side. Use your newfound flight and reach the other
side safely. Enter the blue portal on this side. "Loading Screen"

Jump up to each level using your flight spell. All the way up to the blue double
doors. Walk on in the door. Protect yourself and use some hast to grab the (5)
arcane whorl in the middle of that purple field. Continue on down to the next
room. Use your flight to jump to the next highest ledge. Keep doing this untill
you reach the top ledge. Now go from there and jump into the blue
portal. "Loading Screen"

Turn left and walk out over the stones fallen down into the room with some dead
corpses. Grab (151) health viles, (41) shotgun shells, and (36) bullets. Go back
out this room and head to your left and out the door. Notice that the sides of
the walls kinda look like steps. Jump on up to climb up to the top. Have a
battle
with Otto, and than jump up on the stones that have fallen down from you running
around the ledge. From the stones use flight to get to the higher ledge up
there.
Now head on up the steps and keep going. Set of stones will fall down again.
Jump
up on the stones, and get up to the hole from where they fell from. Grab the
(152) health vile and get back down. Continue on up the steps all the way to the
top, skipping the next set of stones that fall. Little movie and than another
battle with Otto. This time hes a little more powerfull. Try and hide behind the
steel poles when he is shooting stuff at you. Once he is killed jump down into
the hole. "Loading Screen"

Killing Otto Keisenger

Now the levels your standing on will start to move away making you fall down.
Use
flight to get to one of the side ledges. Now go from ledge to ledge trying to
cut
at Otto with your scythe. Continue doing this untill he is dead. Now a movie
will
play. Watch the movie and get a (6) mana well from the bird creatures. "Loading
Screen"

Mansion - Inside

Now your back on the tower. Make your way all the way down jumping from ledge to
ledge to the bottom. Grab the(26) amplifier and head out the door. Turn right
and
grab the two (155) health packs. Now head out the door thats open. Turn to the
right and head up the stairs. Go all the way up to the stairs to the second
floor. "Loading Screen"

Head straight and around to the right. Through the doorway and into the door
that
is standing open. "Loading Screen"

Follow down through all the doors into the room with the fireplace in it that
originally had the force field on it, near the mirror. Head out of this room and
go right. Have a chat with the butler sitting in the chair. Get the workroom key
from him and use it on the door in the room. Go on through the other
door. "Loading Screen"

Mansion - Inner Courtyard

Move to behind the gargoyle at the far right. Push it from behind and listen to
it fall and break open the cellar door. Head on to the other roof and down the
ladder. Go on over to the right and head down through the cellar where the
gargoyle is laying. Walk down the stairs and head left. Grab the (6)arcane whorl
and head on down to the other rooms. Go to the left hand door and grab (25)
phospherous shells. Leave this room and go to the one straight ahead. Grab (28)
silver bullets and turn back around. Leave this room and go to the right door.
You can get a glimpse of Aaron from here. Now head on back out, up the cellar
stairs and into the courtyard. Go back up the ladder onto the second landing,
and
up the other ladder to the top roof. Use haste and run and jump on over to the
roof above the stable. The one with the windows that are somewhat glowing blue.
Enter the room through the window standing open. Walk to the right and grab the
(28) sticks of dynamite, book for journal reading, and (40) molotov cocktails.
Now climb down the ladder to the right. Grab the (41) molotov cocktail on the
table at the bottom. Now walk on over to where Aaron is standing in front of
your
picture. Watch the movie where he draws on it. Turn around and fight the huge
squid. Now grab bethany's gate key and the (7) mana well. Head on out the door
and into the stable. Grab the (157) health packs on the table to your left.
Continue back out to the inner courtyard through the open stable door. Turn
right
and around the corner. Now go straight down the undertunnel and through the gate
leading to the garden at the front of the house. "Loading Screen"

Mansion - Garden

Now turn right and head into the shed. Grab (159) health packs and (34)
dynamite.
Go back outside into the rain. Go straight all the way and to the gate on the
left. Use bethany's gate key and go on through. "Loading Screen"

Bethany's Cottage

Walk down the path and look to your first inlet to the right. Kill the two
plants
and walk aroudn to the back of the stone they were in front of. Grab the (161)
health packs, (29) phospherous shells, and (44) shotgun shells. Turn around and
continue on down to the cottage. Enter the cottage by going straight into the
door. Turn right and go through into the next room. Grab the (35) dynamite in
the
corner and than use scrye facing the room. Put some dynamite where you saw
Bethany tend to the floor. Now grab Aaron's room key and Aaron's jaw. Leave this
room and head to the right. Continue up the stairs and through the door on the
left. Jump on over and grab the (162) health pack and (46) shotgun shells. Jump
back over and head out through the doorway to your left. Turn right and jump on
over to the roof ledge. Go up and enter the next room through the open window.
Jump down into the room and grab the (26) amplifier. Now head on out of the door
that was busted down. Now head on out of the cottage and go around to the back
of
it. There is a little nook back here that you can grab (163) health pack and
(38)
bullets. Grab them and head on back to the front of the cottage and out the
doorway to the path. Make your way back up to bethanys gate that you came
through. "Loading Screen"

Mansion - Garden

Head on back to the kitchen door where it should open for you on its own. Enter
the kitchen. "Loading Screen"

Mansion - Inside

Walk into the kitchen for a cutscene with Aaron. Than over to the left shelf and
grab a (164) health pack. Now head into the doorway to your left where the
elevator is. Go through the doorway and up the stairs to the second
floor. "Loading Screen"

Continue up the stairs. Turn right and walk through both doorways into the room
with the fireplace, where the force field once was. Head up the stairs and down
the room going towards Aaron's room. Enter Aaron's room using Aaron's room key.
Now go to the right and stick to either side of the walls. While your in the
room
a blue light will shine and try and suck you out of the room and into a
voidness.
Sticking to the sides of the room will prevent this. Now grab the (44) molotov
cocktails on the desk to the right. Grab the (165) health pack and Bethany's
room
key on the window. Head on back out of Aaron's room. Turn left and continue on
up
the stairs head towards Lizbeth and Betthanys room. Enter Bethany's room using
Bethany's room key. Walk into the middle of the room where the green carpet is
and use scrye for a "hot spot". Turn left and over to the mirror. Grab the book
for journal reading and get a warning from Bethany. Now go through the doorway
that the warrior just came out of. Climb down the stairs. "Loading Screen"

Killing Aaron

Go straight and turn to your right to go through the door where Aaron is
hanging.
Walk up to him and put in his jaw bone. Now try and cut off his arm. He will
shoot chains at you and try and dodge them. Stick near the wooden door as to try
and get him to get his chain stuck in the door. When he gets it stuck run in to
chop his head off. Watch the movie that follows. "Loading Screen"

Eternal Autumn

Now your at the base of a waterfall. Go to the first set of vases and cut them
down. You can shoot them, or cut them, whatever you prefer. I liked to use the
scythe to conserve on ammo. Grab the (166) healing roots. The healing roots are
just like health packs and health viles. Continue up the slope to your right and
grab the book for some journal entry. Straight up the slope and when it becomes
level, grab the (167) health roots in the first vases to your left. Go to the
single vase near the water to your right and grab your newest weapon, the
speargun. Neat trick with this is if you have it selected and you use your
lightning spell. It will electrify the spear. Now head on up the tunnel rock
going up to the higher ledge. Grab the (168) health root on the way up. At the
top, keep jumping to the flat ground so you wont fall down into the waterfall.
Once on level ground, grab some (1) spears in the vase to the left. Further to
the left and you can use scyre to see a "hot spot". Continue on up the mountain.
Next flat spot go to your right where the vases are. Grab the (168) healing
root.
Proceed back on up the mountain. "Loading Screen"

Continue on up the mountain and check out the corpse on the flat surface. You
can
grab the spear gun here also, if you missed it in the vase at the beginning.
Continue on up the mountain. All the way up and around the bend to the right. Up
to the flat surface where the fire is. Grab the (170) health roots that are in
the vases to your right. Now go and jump up the outside ledges of the walls that
look like steps. Now grab the (7) arcane whorl in the vase up here. Jump on down
and enter the door. "Loading Screen"

Jump up on the ledge and grab the (171) health root in the vase. Now enter the
door into the next. Grab the (172) health root in plain view, and start hacking
the vases. Grab another (172) health root, (1) phoenix egg, (2) spears, and (31)
phospherous shells. Now go through the doorway that leads downward. Most people
call the lava room. Go down and right over the rock bridge. Continue on into the
next room with a sort of pit at the bottom. Directly straight ahead is an
incline
heading upwards. There is a slab with a dead warrior on it. Run into this and it
will activate the room to start filling up with lava. Now quickly run back out
of
this room and the door will close behind you. Take too long and the door will
close trapping you in with the lava killing you. Head back up to the main room
and through the other doorway. There will be fire shooting out of the top. Walk
up the circular ledge leading upwards, sticking to the side of the wall. Head
into the room with fire comming through the floor. Kill the flying phoenix and
than locate the lever on the wall. Look around for the torches around the wall
and you will notice that one is not lit. That is the lever. Jump on up and hit
it. It will open a window, which will blow the fire in the middle of the room to
the side. Now jump over the fire and grab the phoenix. The door will open up, go
through this door. To the left outside this door are two vases. Grab the (3)
phoenix eggs and continue on down the stairs all the way. "Loading Screen"

To your left is a (4) phoenix egg in the vase. Grab the egg and continue on down
the hallway. At the edge grab the (173) health roots and (3) spears. Now edge to
the right of the cliff. Use your flight and float on down to the trees below.
Continue all the way up the moutain. Up abit, you can notice a area across the
canyon. You can get to this area. Find the ledge where you can jump on down to.
Use flight to the ledge holding two vases. Shoot these down and grab the (40)
bullets and notice two sticks kinda poking out of the ledge. There is a wooden
beam down here also. There is a vine down from this spot to the wooden beam.
Climb on down and over the beam to the other side. Grab the (174) health roots
and (32) phospherous shells in these vases and continue on this ledge. Grab the
(4) spears in the next vase. Get to the front and use flight to jump on into the
cave there. Grab the (5) spears and (175) healing root. Now head on back to the
wooden beam and up the vine. Back to the main walkway heading up the mountain.
All the way to the edge. Now jump down to the lower opening of the cave. Grab a
(176) healing root, and (42) bullets in the corner and continue on into the
cave.
Grab some (6) spears and (5) phoenix eggs in the vase up and to the left. Now
continue some more. "Loading Screen"

Go to where the suspended bridge is and grab the (177) healing root in the vase
to the left. On across the bridge. Grab the (178) healing root at the other end
and proceed further into the cave. "Loading Screen"

Go up the stairs to the left and grab the (179) healing roots and (7) spears on
this ledge. Go on up the other stairs. Turn to the right and through the
doorway.
Grab the (180) healing roots and (8) arcane whorl in this room. Go back down and
to the room across the hall. Grab the (181) healing roots, (8) spears, and (32)
phospherous shells. Now head on back and go up the stairs in the middle. Before
ascsending up the stairs turn to your left and cut down the bags hanging from
the
ceiling. Grab the (9) spears and head on up the stairs. Turn to your left and up
another flight of stairs. "Loading Screen"

Go to the end and climb up the cut wood pole. Grab the (182) healing roots, (45)
shotgun shells, (45) molotov cocktail, and (36) dynamite. Now head on up the
next
set of stairs all the way to the top ledge. Grab a (10) spears, and (7) phoenix
egg in the vases to the right. Now head on up the stairs to the left. Grab the
(183) healing roots in a vase to the right and on up the next set of stairs.
Just
keep going up the stairs untill the top ledge. "Loading Screen"

Grab the (41) bullets in the vase and push on the lever in the middle of the
room. Now proceed through the door that just opened. In a vase hidden to the
right grab some (46) shotgun shells. Continue on into the room. Grab the (184)
healing roots in the first vase to left. Some (11) spears in the third vase to
the left. Turn to the right and up the incline. At the top where there are 5
vases. Grab some (186) healing roots, (33) phospherous shells, and (29) silver
bullets. Head back the way ya came and back out onto the lower ledge. Turn to
your right and continue on down the ledge. Grab a (187) healing root at the
beginning. Head on up and grab some (47) molotov cocktails and (35) phospherous
shells next set of vases. Grab the (36) phospherous shells to the left of the
stairways going up. Now head on up the stairs. "Loading Screen"

Grab the (188) healing root in the first vase on the right. Now head on into the
towers if you want to go searching for some healing roots and spears. Follow the
path down to the end where you will see dead corspes hanging around. Head to the
tower on the left going up the slope. Use flight on up to get to the higher
ledge. Now head on up the ledge leading upwards towards the door. There will be
a
window opening to the tower you couldnt access from below. Use flight to jump
into this window and activate the lever that will open the door. Do this and get
back up on the ledge to go through that door. Enter the door. "Loading Screen"

Continue on into the room before the stream. Get some phospherous shells in this
room. Now jump from the stones to stones and onto the next area. Enter the
doorway to the left and grab some spears. Go into the next tower on the right
and
grab some healing roots. Continue on into the double doors at the end. "Loading
Screen"

Turn around and grab the healing root in the corner. Proceed into the next door.
You will see a plant on either side of this room. Break the wall where the
plants
are and than kill them down. Go ahead into the next room. Grab some healing
roots
in the corner and go on into the next room, where 3 dead warriors are on slabs.
After your done killing the jemmah warriors proceed into the next room. Grab the
healing root in the corner. Turn left and up the stairs. Grab the healing root
in
this room after killing more warriors. Proceed through the next door. Grab the
healing root outside of this door to the right and continue on down the path.
Grab two more healing roots on your way up to the top ledge to fight
Bethany. "Loading Screen"

Killing Bethany

Now kick the crap out of Bethany. Of course like all the rest you need to use
the
scythe of celt. She will use a repel spell and push you back. Cut off her head
and watch the movie that follow. Learn about how Jeremiah is not really dead and
meet the undying king for real. "Loading Screen"

Killing Undying King

Your now back on the island of standing stones. You can also pick up 5 phoenix
eggs and 4 sticks of dynamite here. The goal here is to shoot off the two lower
tentacles of this monster. Than he will open up his stomach and try and suck you
in to his mouth. Shoot his mouth to close it back up, where he will grab his
stomach and a green brain will appear above his head. Shoot the brain and he
will
open up his mouth to suck you back in. Shoot the mouth to close it and than back
to the brain. Continue this process untill the undying king is dead.
Congratulations! You have now beat the game. Watch the ending movie and pat
yourself on the back :)

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