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Читы для Command & Conquer: Red Alert 2

Чит-файл для Command & Conquer: Red Alert 2

Command & Conquer:
Red Alert 2

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Westwood Studios
Издатель:Electronic Arts
ISO статус:релиз состоялся 24 октября 2000 года
Жанры:Strategy (Real-time) / Isometric
Похожие игры:Command & Conquer, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun
Multiplayer:(6) LAN, Internet

Даты выхода игры

вышла 26 октября 2000 г.

Solution [ENG]

Информация актуальна для
Created by http://walkthrough-online.com team

Alied Missions

Lone Guardian

Objective 1: Destroy Soviet Dreadnought Fleet

When the mission begins, you will be under attack from the Soviet Dreadnought
Fleet (the boats that are firing missiles towards the guys in the sandbags). If
you look carefully in the water, directly behind the Dreadnoughts, you will see
Tanya. She is swimming around in the water. [With the left button on your mouse]
Click near Tanya, and then drag your mouse over her (so that a square will be
drawn around her). Once you have her inside the square, let go of the mouse
button. This will give you control over that unit (you will use the same
technique to control all of your units). Once you have control over Tanya, then
hover your mouse pointer over one of the Soviet Dreadnoughts. The cursor at the
end of the pointer will change into the shape of a small bomb. That is to let
you
know that Tanya can set plastic explosives on the ship. Do that now...

With your mouse pointer hovering over one of the Soviet Dreadnoughts, click one
time to make Tanya swim over and blow it up. Repeat the same for the remaining 3
Dreadnoughts. Once you have destroyed all 4 of the Dreadnoughts, the game will
update you and tell you that objective one is complete. Time to move on to the
next objective.



Objective 2: Make Contact with Fort Bradley

Move Tanya up past the Statue of Liberty. There is a good chance that a Soviet
Paratrooper attack will happen at this point. If so, have your Tanya remain near
the waters edge until after all of the paratroopers have landed. Now move Tanya
up so that she is within firing range of the Soviet troops. She will be able to
take them out with in seconds. After the area is clear, move Tanya out onto the
street and head for Fort Bradley (marked on the image above). When you enter the
compound, you will gain control over the facility. You now have the ability to
build more units to fight with.



Objective 3: Destroy the Soviet Base

There will be a few troops already in Fort Bradley. Move them to the small park,
or resource field directly in front of the base. The Soviets like to drop
Paratroopers into the location to attack your Harvester. Leave the group
standing
guard in the area while you build more. I suggest that you build about 6 attack
dogs, 12 GI's and 1 Engineer.

Have your Engineer run over to the Bridge towards the south side of your base.
If
you have control over the Engineer, then your cursor should change into 3
downward arrows when you hover it over the small buildings by the broken bridge.

Once the bridge has been repaired, you can send your GI's across to attack the
Soviet Base.

The largest challenge that you will have is with the 2 Soviet Sentry Guns. If
you
have your 12 GI's all concentrate fire at each of the Guns at a time, then you
should be able to take them out simply enough. Shooting the Explosive Barrels in
the area will also help. The blast may do some damage, which will lessen the
time
that your troops will need to destroy each of the guns.

Use the 6 Attack Dogs that you made to guard the doors of the 2 Soviet Barracks.
Three dogs at the door of each Barracks will be enough to kill anything that
comes out. This will give your GI's time to take out the Sentry Guns, and then
destroy the Soviet Base. Once you have destroyed every building in the Soviet
base, then mission will end.


Eagle Dawn

Objective 1: Capture the Soviet-occupied Air Force Academy Chapel

You will start this mission with a Tanya and a few Engineers. Shortly after the
mission begins, 8 Rocketeers will join your forces. From your starting location,
move your Tanya up to the Supply Crate to the NE of your starting location.
After
grabbing the crate, move your troops towards the north. You need to re-capture
the Allied base towards the north.

Once you are close enough to assault the base, send your Tanya into the water in
front of the base. She should be able to pick off most of the Soviet Conscripts
that guard the front door. Once the guards are dead, Tanya can enter the base
and
set plastic explosives on the Soviet Flak Cannon. Be sure to have your Tonya
avoid the Sentry guns. Once you take out the Flak Cannons, you can send your
Rocketters in to destroy the Sentry Guns. At this point, you should have 4 or 5
Engineers parachute in as re-enforcements. Begin by having the Engineers enter
and take control over each of the Soviet occupied buildings.

Once you have control over the base, you can begin producing more units. Tanks,
Dogs, GI's, and Rocketters all make for nice attack units on this map. Produce
as
you see fit, but keep in mind... Minerals are where your cash comes from, and
with out cash, you can not build. You may want to build an extra Harvester or
two
to help pull in more cash then what you would be earning otherwise.\

Objective 2: Destroy all Soviet Forces

Once you have a somewhat large attack force (10 tanks, 10 troops, 10 Attack
Dogs)
then send them all to the Soviet base in the SE. Your mission is to destroy the
Soviet Base. This mission really is very easy, but if you need a little extra
help, there are 2 Rocketeers hiding in the far SW corner of the map. You will
need to send a Rocketeer over the find them (they are up on a cliff). There is
also a Supply Crate in the Far NW corner of the map. It will be guarded by a few
Soviet Conscripts and a Soviet Attack Dog.


Hail to the Chief

Objective 1: Destroy the Psychic Beacon

This mission is a bit more difficult then that last two. For starters, the
Soviets will attack you the entire mission. Second, the Soviets will now try to
repair their buildings as you try to blow them up. You do gain the ability to
produce Harriers, Rocketeers, and Infantry Fighting Vehicles (IFV).

When the mission begins, you will start out with 30 G.I.'s, 1 Engineer, and 3
IFVs.

To start off, run your Engineer into the destroyed "Jefferson Memorial" building
that is directly behind your starting forces. This will earn you two free Supply
Crates.

You will need to build your base. Begin by building a Power Plant, a Refinery,
and then a Barracks. You can build a War Factory once the Power Plant and the
Refinery have been built. With the Power Plant and the Barracks, you will then
be
able to build a Airforce Command. From the War Factory and the Airforce Command
you will be able to build Grizzly Battle Tanks, Infantry Fighting Vehicles
(IFV),
and Harriers.

Build up a good size force, and then create a road block on the main road
leading
into your base. Try to fan your units in a "cup" shape. This way, when the
Soviets come down the road to attack you, the will drive right into your ambush.
This should keep the Soviets busy while you gather resources.

If you build any Harriers, use them to take out the Soviet base that is the
closest to your own base. That Soviet base does not have any anti-air
protections. You should be able to flatten the first Soviet base from the air
alone. With that base out of the way, you can press your front line units up a
bit further.

When you feel that you are ready, send your attacking force up to the Psychic
Beacon and destroy it. Be careful for the White House. Try to keep the splash
damage on the Psychic Beacon, and off of the White House.

Extras: If you want to go around the map collecting the extras...

The Smithsonian Castle, Smithsonian Natural History Museum, the Jefferson
Memorial, the Lincoln Memorial, and the Washington Monument are all in bad
shape.
If you send an Engineer over to repair these buildings, you will gain 2 Supply
crates PER building! Each location is marked with a star on the map above.

There is also a Hospital towards the South of the map. If you wish, you can send
your injured infantry units there for medical attention.


Last Chance

Objective 1: Force a Shore Landing and Establish a Base

When the mission begins, you will have 6 Destroyers, 4 Rocketeers, and 4
Amphibious Transports. Between your starting location and the location where you
are to build a base, there are two Soviet Grand Cannons. These cannons can do a
lot of damage to your Destroyers, but they can not harm your Rocketters. Start
off by Sending a Rocketeer in to take out the Grand Cannons.



Once the two Grand Cannons are out of the way, send your Destroyers in. As you
reach the shore line, you will be attacked by the Soviets Typhoon Attack Subs.
Your Destroyers may take heavy damage, but they should be able to deal with all
of the subs.

Your 4 Amphibious Transports hold your Construction Facility, a few Grizzly
Tanks, and about a dozen G.I.'s. As soon as the Transports hit the shoreline, a
counter will begin, counting down how much time you have left to complete the
mission. If you use your Destroyers to blow up everything that they can, and use
your Rocketeers to take out as much as you can, then you can shave a lot of the
time off of this mission. When you do finally land your Transports, you should
immediately unload them and then begin construction.

Objective 2: Destroy the Psychic Amplifier Before it Comes Online

Once you have unloaded your Transports, begin building your base. Do not build
too many Harvesters (in fact, do not build any). You should build a Refinery
(which comes with one Harvester). Build a Powerplant, a Barricks, a War Factory,
and an Airforce. You will need G.I.'s to take over the Neutral buildings,
Rocketeers to take down enemy buildings, and IFV's for all purpose attacks.

Remember... Your mission is to destroy the Psychic Amplifier. If you can manage
to garrison the 2 buildings in front of the Amplifier, you should then be able
to
slip a couple Rocketeers in to take it out.


Dark Night

Objective 1: Infiltrate the Soviet Battle Lab

You will start this mission with Tanya and 3 Spies. To the south of your
starting
location, there is a small Soviet Stockade. There is no real reason to enter the
Soviet Stockade to the south except for a supply crate. You will need to have a
Spy go in and grab it (or the Tesla Coils will take Tanya out).

This mission is a Tanya mission all the way. Begin by moving Tanya out to the
road (in front of the Soviet Stockade). She will be able to pick off the Attack
Dog patrols so that they do not detect your spies. Have Tanya continue (slowly)
up the road towards the first Soviet base (marked as location #2 on the map
above). Watch out for the Attack Dog patrols, and watch out for the Tesla Coils.
Tanya can take out the Attack Dog patrols as long as she isn't already moving.
For this reason, have her walk a short distance and then stop. If any Soviet
troops are in the area, she will mow them down.

Once you near the first base, have Tanya shoot the explosive barrels near the
Tesla Coil on the East side of the base.



Once that Tesla Coil is down, you can have Tanya sneak into the base (through
the
break in the wall) and take out more of the Soviet forces.

Now, have Tanya move up the side of the mountain (inside the Soviet base), where
she will locate a crashed Allied airplane, and a few Allied troops. You will
gain
3 G.I.'s and 3 Engineers.



You can use the Engineers to capture the Soviet War Factory, and the Soviet
Barracks. You begin this mission with 10,000 credits. You can make 10 tanks if
you like, and then have them blast through the Tesla Coils (but that is just for
fun).

Once you have the Soviet Base open, send one of your Spies in. Make sure that
you
select a disguise for the spy before he nears the base. To select a disguise;
Select your Spy, and then left click on an enemy infantry unit. Your spy will
still look the same, but will shimmer back and forth between the Soviet disguise
and his normal appearance.

When your spy goes in for the Soviet Battle Lab, make sure to time the Attack
Dog
patrol so that the dogs do not see the Spy. Attack Dogs have the ability
to "sniff out" Spies. Once you enter the Soviet Battle Lab, your mission will
update and you will begin the second objective.

Objective 2: Neutralize the 2 Soviet Nuclear Missile Silos

To the north of the first Soviet Base there are 2 Missile Silos. The locations
are marked as #4 and #5 on the map above. Have Tanya move around enemy defenses
and up towards base #4. Once there, she will be able to take out a Tesla Coil by
shooting the stack of explosive barrels. This will also create a hole in the
base
walls. You should have direct access to the first Missile Silo. Just make sure
to
take out the second Tesla Coil (shoot the barrels) and the walls around the
Missile Silo (shoot the barrels). Once the Soviet Patrols have been dealt with,
send Tanya in to drop plastic explosives on the Missile.

For Missile Silo marked as #5, you will want to have Tanya swim across the water
by the Bridge to base #4. She can then make her way to location #6. She will
need
to deal with a lot of Soviet Conscripts and Attack Dogs along the way. At
location #6, Tanya can blast the explosive barrels, freeing the Allied units
inside the cage.

At that point, have the Allied Tank roll over to the edge of the Soviet base and
blast a hole through the walls. This will allow Tanya access into the base,
where
she can detonate the final Missile Silo.

The key to this mission is to effectively use Tanya. Be careful with her. Make
sure that she does not run directly into a pack of Attack Dogs or into the range
of a Tesla Coil. Other then that, just explore and have fun. If you want a quick
laugh, you can blast the explosive barrels around the Bovine pins. This will
free
the cows. The cows will then be under your control. If you like, you can send
them up towards the Tesla coils and watch them fry.


Liberty

Objective 1: Reinforce and Assume Command of Allied Forces at the Pentagon

When the mission begins, you will have w Amphibious Transports heading towards
the Pentagon. The Pentagon itself will be guarded by a few Turrets, and a few
Prism Towers. This should hold as defense against the first few waves of Soviet
attacks. Your first priority should be to set up your base. Inside the
Amphibious
Transports, you will have a dozen or more G.I.'s and a Mobile Construction
Vehicle.  Select a good spot to begin building (I suggest to the west (left) of
the Pentagon).

As soon as you can, have some G.I,'s garrison the buildings to the west of the
Pentagon.



The Soviets will send troops to attack from this flank. Their main army will
attack from the 2 bridges to the East. It is still a good idea to set up your
defenses back here. The Prism Towers will protect you for the start of the game.

Once you have secured the rear of your base, begin placing defenses on the
bridges.



You will be surprised how effective a few "Sandbagged" G.I.'s can be at a choke
point (To sand bag a GI select the unit and then hit the  key. You can do it
just as simply by selecting the GI, and then clicking it when it reaches the
location where you wish it to bunker down). Scatter a few tanks between your
G.I.
front line, and you should be set. As long as your defenses hold, you will be
able to gather enough ore to build an overwhelming force.



Objective 2: Destroy all Soviet Forces in Washington

Once you have the area defended, and enough ore to build whatever you need,
begin
stretching your front lines. Move a squad of G.I.'s and attack dogs across the
bridge. Have the Attack dogs pull cover fire, and have them take out as many
Soviet infantry as they can. Have your G.I.'s garrison the buildings that sit
just outside of the Soviets base. Once your G.I.'s have dug in, send in the
tanks. If at all possible, try to capture the Soviet Construction Facility. This
will allow you to build more buildings (Barracks and War Factory) on the front
lines of combat.

Your final assault will be on the Soviet base scattered around the White House.
This base is well guarded by Tesla Coils, Sentry Guns, and Flak Cannons. It is
hard to find a weakness in their base. The best bet is to simply overwhelm them
with overpowering numbers. Send in 10 or move tanks, having them focus on the
primary defenses. If you take out the Construction Facility, the Soviets will
more then likely sell the remaining buildings, giving up hope. It is good to
have
a group of Attack Dogs ready to mop up the Soviet Troops that come out of the
buildings once they have been sold.

Extras: In this mission you can repair the White House, Lincoln Memorial,
Jefferson Memorial, and the Washington Monument. The repair of each building
will
reward you will a power-up crate (cash more then likely). To repair a building,
simply have an Engineer enter it while it is damaged.


Deep Sea

Objective 1: Destroy all Soviet Forces

When the mission begins, you will start off with a mixture of units. The first
units that you should be concerned with ate the Naval units in your Harbor. Move
them out to the choke point right away.

You should build your base up as much as you can, but work towards getting a few
Amphibious Transports. A dozen or so Rocketeers will come in handy as well.

Fill your Transports with GIs, and an Engineer or two. The Soviets will take
control over the Allied Island to the NW of the map. There, they will build a
Nuclear Silo, and begin launching Missiles at your base. Their main targets that
they aim for will be your War Factory, Naval Yard, and Construction Facility.

You will need to attempt an landing on the less protected side of the Soviet
controlled island (pointed out on the map). If you land 2 or 3 Amphibious
Transports full of GIs, then immediately sandbag them, you should be able to
gain
a strong hold on the island. Take our the Tesla Reactors (Power Plants). This
should disable the Nuclear Missiles, and the Tesla Coils (both need a high
amount
of power to operate). The next prime target will be the Construction Facility.
Without it, the Soviets can not rebuild the Tesla Reactors (or any other
buildings for that matter).

If you can get an Engineer onto the island, try to capture the Soviet Barracks.
This will allow you to train new GIs from on this island (instead of
transporting
them all over).

Move your GIs a few steps inward, and then sand bag them again. Do this to
slowly
gain ground. Once you clear the buildings off of this island, and the Soviet
Naval Yards, then the mission will end.


Free Gateway

Objective 1: Destroy the Soviet Psychic Beacon

You begin this mission with Tanya (Veteran), 5 Veteran G.I.'s and 2 Veteran
Engineers. As soon as the mission begins, move your units SW and up onto the
Elevated Freeway.



Slowly move SW along the Elevated Freeway until you come to the second exit
ramp.
Take out all of the Soviet troops that you can along the way. Use your
G.I.s "Sandbag" ability to gain a holding position behind the Stadium. Once you
have cleared the area of Soviet Forces, move your Veteran G.I.s up one step at a
time, and then Sandbag them. Your Veteran G.I.'s will be able to fire on the
Tesla Coils, from outside of the range of the Coils themself.



Continue moving your troops closer to the Stadium until all of the Tesla Coils
are destroyed. Your G.I.'s can then take out the Psychic Beacon from outside the
Stadium walls. Once the Beacon is destroyed, your mission will update.

Objective 2: Destroy all Soviet Forces within St. Louis

After destroying the Psychic Beacon, you will gain a few reinforcements. They
will arrive just about in the center of the map (near the Arch). You will gain a
few G.I.'s, 4 Prism Tanks, a handful of Grizzly Tanks, and a Mobile Construction
Vehicle. Build your base next to the Arch. You will find a supply crate on the
ground near the Arch that will give you enough cash to begin building with.

You may want to build 3 or 4 Chrono Miners to gather the resources that you will
need. Build about 60 G.I.'s and about 15 Grizzly Tanks. Once you have a small
army, send them towards the north to take out the Soviets main base. You will
then need to finish up any remaining Soviet forces (clear the Stadium, and the
small Soviet pin that is NW of the Soviets main base).


Sun Temple

Objective 1: Capture or Destroy any Soviet Attempts to Replicate our Prism
Technology

You begin this mission with 5 Seals. Move the Seals slowly towards the West. You
should see a small village. Have your Seals clear the Village of all Soviet
Forces. Once the Village is clear, you can gain control over the two Tanks and
the group of G.I.'s help captive.



Move your two newly gained Tanks north a short distance, just under the tree
line. The Soviets will send Flak Tracks around your eastern flank. These Flak
Tracks will almost always attack at the tree line. By placing your Tanks in this
spot, you can get the drop on all of the Flak Tracks. This should upgrade your
Tanks to Veteran status. These two tanks will be all that you will get during
this mission, so having them at Veteran is a must (so that they will repair
themselves).

In the NW corner of the map you will find a Soviet controlled and guarded Tech
Building. Send a Seal or a few G.I.'s up to clear the area, and then have an
Engineer capture the building. This will allow you the ability to "Paradrop"
G.I.'s into any area that you choose. Plus the Paratroopers work as a nice way
of
creating your forces. Be warned... The Soviets will try to re-capture this
building. Be sure to place a few sand bagged G.I.'s near this building to
protect
it.



Once you have control over the Allied unites that were being held prisoner, and
once you have control over the Tech Building, you should garrison some GIs
inside
of the Huts that are scattered around the area. The large hut to the SW should
be
your main garrison (most of the Soviet Infantry will past through that
location).

Send a Seal around the east side of the map (seals can swim) and have him land
near the Soviets mineral field. Take out any Soviet units that you see in the
area. From this point on, you should try to Paradrop into this area. Your
garrisoned GIs and your two tanks should hold as defense at the prison camp
location.

Once you have a large amount of GIs in the back of the Soviet Base, begin moving
them inward, gaining ground as your move (sand bag). If you can garrison the
Mayan Ruins, then go for it. This will give you a strong position against the
Soviet Tanks. Knock out the Tesla Reactors if you can (this will take down the
Tesla Coils). Once you have a strong hold on the inside of the Soviet Base, try
knocking out the Mayan Pyramids (the Prism Towers). Remember to continue your
Paradrops.

Every time that you take out a Mayan Pyramid (there are 2 of them), a few
reinforcements will also paradrop in.

Objective 2: Eradicate the Soviet Base defending their Research Site

With your two Veteran Tanks, you can "hit and run" the Soviet front lines. The
best way to do this is to have one tank a slight distance behind the other. When
the Tank in the lead is damaged, have it fall back behind the second tank. Then
have the second Tank pick off any attackers that would follow the injured Tank.
Give the Tanks time to repair themselves before repeating your attacks.

Continue your Paradrops in the Rear of the Soviet base, and victory should be
yours.


Mirage

Objective 1: Ensure the Safety of Professor Einstein's Laboratory

When the Mission begins, you will gain control over the Allied base in the
center
of the map. To the South is Professor Einstein's Laboratory. You must protect
that facility at all costs. To help you out, Einstein will give you control over
3 "Mirage Tanks". Among the Tanks that Einsteign gives you, you will also begin
the mission with a few of your own, as well as a dozen or so G.I.s, a Base with
defenses, and a MCV.

When the Mission begins, your priority should be to build the basic buildings
needed to produce military units. The Soviets send an initial wave of attackers
that will wipe out the 3 Allied bases to the north (you can not prevent this
from
happening).  All of the remaining forces from that wave of attackers will filter
down to your base. You may want to move at least one of the Mirage Tanks up onto
the cliff to the NE of your base, to stop any Soviet V3 Rocket Launchers from
bombing your base.

Once you have the ability, send a squad of G.I.'s and Tanks to the front of
Einstein's Base. You will notice that there is a distinct choke point... Use
this
the best that you can. Once you absorb the first few waves of Soviet attackers,
you should be able to become aggressive, and take the fight to the other side of
the battle field.

Objective 2: Destroy all Soviet Forces

To assault the Soviets, you should first take away their Ore. In this mission,
most of the Ore that the Soviets can gather will be between their base and
yours.
Set clumps of sandbagged GI's in and around Ore fields. This will protect your
Chrono Miners, and this will allow you to take out the Soviets War Miners. Keep
adding GI's to your forces as you are able to afford more. Play "Leap-Frog" with
the GI's. Have one group advance on the Soviet base by a few feet, and then sand
bag them. Then have the next group walk a few feet ahead of the first group, and
then sand bag. Repeat this process until the Soviets bases are destroyed. Keep
adding more GI's to your forces. It helps if you move your production point up
to
your front lines. This way, when a unit is complete, it will automatically walk
to where the action is.


Fallout


Objective 1: Build a Chronosphere

This mission is somewhat difficult. You start off with a main base, and 2 Ore
Refineries that are a good distance away from your base (marked with an R on the
map). You will need to protect both of these outside Ore Refineries if you hope
to gather enough cash to win this mission. You will begin the mission with a few
Naval units and about 12 GIs.

Split the GI forces that you start with, and send  half to each of the distant
Ore Refineries. Once the GIs reach the Refineries, have them sand bag in and
have
them garrison the closest buildings that they can. Immediately begin producing
more GIs to strengthen the defenses at these locations.

At the same time as you are trying to defend your Refineries, you should also be
building your base, and increasing the number of Naval units that you control.
You should try as hard as you can to get a satellite in orbit as fast as you
can.
The mission calls for you to build a Chronosphere, but that can wait. Having a
satellite is key to Naval domination. The Soviets will send Dreadnoughts in to
wipe out your Construction Facility about 10 minutes into the mission (and
sometimes they will do it earlier then that). The Dreadnoughts will attack from
2
different sides of your base. Your Naval units can not go under the bridge that
separates your main base and the small southern Refinery island. For this
reason,
you will want to get Rocketeers, Seals, or Naval units on the east side of the
bridge. You can hold the west side of the bridge at the choke point between your
southern Refinery Island and the edge of the map. Adding a few Patriot Missile
Systems in and around your base will also be helpful. The Patriot Missiles will
shoot down the rockets fired from the Dreadnoughts. This will buy you some early
protection.

As soon as you build your Chronosphere, the Soviet base on Cuba will be
revealed.
On top of that, they will have 3 functional Nuclear Silos that will begin to
prime for launch (20 minutes). So... Hold off on building the Chronosphere until
you have established control over the 2 main Refinery locations. Also, if you
have not built a Chronosphere after about 30 minutes into the mission, then the
Soviet Base at Cuba will begin Nuclear launch countdown anyway (so do not put
the
Chronosphere off for too long).



Objective 2: Neutralize the Soviet Nuclear Threat on Cuba

After building the Chronosphere, you will need to assault Cuba and take down the
3 Soviet Nuclear Silos. The Chronosphere takes 5 minutes (game minutes) to
charge
before you can use it. With the use of the Chronosphere, you can instantly
transport many units across the map. Basically, you can transport somewhere
around 9 tightly packed tanks. Do not try to Chronosphere organic units
(infantry) or they will die in the process.

Once your Chronosphere is online, begin building clumps of Grizzly Tanks. A good
method of clumping your Tanks is to set a rally point at a location. Build 9-12
Tanks and let the rally point location clump them together. Then move the Rally
point to a new location so that you get a new, fresh, clump. When the
Chronosphere is ready to use, do not delay. Use it right away. This way, your 5
minute timer will begin again (so that you can use the Chronosphere again).

This mission does not call for you to eliminate all of the Soviet units. It
simply requires that you destroy the 3 Nuclear Missile Silos. So, Chronosphere a
group of Tanks directly next to a Soviet Nuclear Missile Silo, and then have all
of the Tanks attack the silo directly. This is a risky move though. Sometimes
you
will have your clump of tanks destroyed while the Missile Silo has 1 or 2 red
dots on the hit point meter. You may want to have a group of Harriers or
Rocketeers ready to finish the job.

To Chrono attack effectively, you should transport GIs (use Amphibious
Transporters) to the SE edge of the Soviet Base. Before you try sending the
Transports across the ocean, first have your Naval force sweep the area for
Soviet Subs and Squids. You may also want to take out the Soviet Naval Yards
while you are sweeping the area. Once the Ocean is clear of Soviet Naval troops,
begin sending your GI loaded transports to the location marked on the map. You
can then Sand Bag your GIs in the Ore Field, cutting the soviets supply of
Minerals. Doing this will draw a lot of the Soviet Troops out of the Soviet
base,
in an attempt to save their War Miners. This opens an opportunity for you to
Chrono in 9 Tanks and take out a Missile Silo. Just remember to concentrate all
of the Tanks fire onto the same Missile Silo.

If you want to get fancy, build a MCV and Chrono it onto the SE part of Cuba
(after your GIs have secured the area), and then build a base back there. You
can
then continually storm the Soviet defenses until they crumble.

Once you destroy the 3 Missile Silos, you win the mission.


Chrono Storm

Objective 1: Clear the area so Chrono Reinforcements can arrive

This is the easy part. When the mission begins, you will have 3 Seals
parachuting
into the middle of a Soviet Base. When the Seals land, they will almost
instantly
mow down all of the Soviet Infantry. Along the sides of the Soviet base, there
are a lot of Tesla Coils. In the very center of the base, there is a Tesla
Reactor. Have one of your Seals plant a C-4 explosive on the Tesla Reactor. This
will knock out power to all Tesla Coils.



Objective 2: Eliminate Romanov's Elite Black Guard around the Kremlin

This sounds easily enough, but getting to Romanov's Elite Black Guard is a
different story. As ass on your MCV Chrono's into your new base, begin building.
You will need every second that you can get. The Soviets will begin sending in
waves of attacks very soon.

If you free the Engineers and GIs that are in the north of your base, have each
of the GIs take down one of the (un-powered) Tesla Coils. Even though the Coils
are not active, the GIs will still gain Veteran status for destroying them.
So...
to get a few Veteran GIs early, and easily, have each one of the GIs take out a
Coil. Once they have Veteran Status, move them to the Bunkers just outside of
your base. You will want to Garrison the Bunkers with the max amount of GIs
allowed.

When you have a Barracks up, continue to produce GIs. Have the GIs garrison the
buildings that circle around your base. The Buildings to the south and to the
west are the 2 main sides to focus on.

Keep building defenses, and climbing the "Tech Tree" until you have either a
Chronosphere, or you have the capabilities to produce Chrono Legionnaires. If
you
go for the Sphere, you should also be making Tanks like crazy. If you go for the
Legionnaires, then you should plan on building at least 20 of them.

With the Sphere, you will want to Chronosphere a large group of Tanks directly
next to the Kremlin. Have your Tanks attack the black colored units only. Do not
attack the Kremlin, and do not try to garrison the Kremlin (you will lose the
game if you do). Continue to send groups of Tanks as the Chronosphere recharges.
Remember... To win, all that you need to do is take out the Elite Black Guard

With Legionnaires, you will need to find a simi-safe spot in the lower area of
the map. Move all of your Chrono Legionnaires down there, and then give them
time
to recover from the trip. Once your Legionnaires are ready to go again, have
them
begin by removing any "easy" targets in the area. This may get a few of them
rank
(which helps a lot). When you are ready, have the whole group jump at the very
bottom area inside the walls surrounding the Kremlin. This spot is somewhat safe
to land in. You will need to deal with the two sentry guns at the same time, but
that is easier then dealing with the Tanks and Teslas.

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