Free troops :
Build a missile silo and wait until a missile is ready to be launched. Sell
the silo and immediately launch the missile. When timed correctly, the sale
will be aborted and men will exit the silo.
Hint: Soviet strategy:
This strategy works well against the Allies. Build about five Demolition
trucks and five Telsa tanks. Send the Demolition tanks to an enemy base and
spread them out so that they do not destroy each other. Place the Telsa tanks
back, away from the demolition trucks. When the CPU starts sending units to
attack, they should run into the demolition trucks and start shooting them.
Sit back and watch them blow up and get fried at the same time.
Hint: Ore truck defense:
If infantry are attacking your ore truck, simply use the ore truck to crush
Hint: Making cruisers accurate:
Cruisers will miss when firing at something in the distance. Hold [Ctrl] and
click to force them to fire on the ground and a little above the target.
Hint: Cruisers without protection:
Cruisers can fire at water-vehicles by force firing on the target. However, it
will not do as much damage as if normal target was attacked.
Hint: Tanks vs. spy:
Although you may think your spy is safe if no dogs are present, tanks are
still dangerous. They will not shoot at your spy, but will instead try to
Hint: Saving units:
If you are under attack by enemies that are coming by bridge, transport, APC,
or Chinook, destroy them quickly to cut them off.
Hint: Low power strategy:
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can
still function. But structures such as Tesla Coils, AA Guns, and Radar Domes
will go offline. Your radar will not appear until the power is back to normal.
However, your other structures will still build or repair depending on how
much power is available to you; the less power, the slower the construction.
Hint: Killing multiple grenadiers/flamethrowers:
When attacked by a group of flamethrowers or grenadiers, just kill a few of
them to set off a chain reaction that will kill the rest.