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Читы для Command & Conquer: Red Alert - The Aftermath

Чит-файл для Command & Conquer: Red Alert - The Aftermath

Command & Conquer:
Red Alert
The Aftermath

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Westwood Studios
Издатель:Virgin Interactive Entertainment
Модель распространения:розничная продажа
Жанры:Add-on / Strategy (Real-time) / Top-down
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла 24 сентября 1997 г.

Hint [ENG]

Информация актуальна для
Mission Spoilers

By Jarrod Hampton

                               Allied Missions

                             Harbour Reclamation

   Things get hot very quickly so kill the spy before he can report to the
 soviets. Build a barracks and start producing some riflemen. Then build some
       pillboxes and scatter them through the outskirts of your base.

 Now after building up your base you need to destroy the soviets ore trucks.
 Because if they get money they turn it into lots of tanks and bombs and they
 could ruin your whole day. So build a group of medium tanks and send them to
  the middle of the northern ore field, and when the ore trucks arrive blast
                            them to kingdom come.

 Build some mechanics and get them to follow your tanks. Now move your tanks
  and attack the base from the left side of the ore. And be sure to keep the
           mechanics behind the tanks and you will be invincible.

   Now send in some engineers to capture the weapons factory and some other
  buildings that you can choose. Build some pillboxes and spread them around
 this base just like you did the first base. Some V2 launchers would come in
handy to help take out the tesla coil emplacements that remains in the base to
                 the east. Then just mop up at your leisure.

                             In The Nick Of Time

  Mass your tanks in a single group and proceed along the path, destroy the
soviet tanks with concentrated firepower and run over the enemy infantry. Get
 all your tanks to attack the tesla coil and they should hopefully destroy it
                  before it kills one or two of your units.

When reinforcements arrive they should make up for any losses. The demolition
  truck is too dangerous to be near your troops so get rid of it as soon as
 possible. Rescue the prisoners in the village to get a medic and a mechanic.
   If you can repair your chrono tanks before the attack choppers come and
destroy them completely then you will have a strong anti-air presence for the
                            rest of the mission.

 When you send your spy north, some reinforcements will drop out of the sky,
   unfortunately they are in range of a nearby tesla coil. But shooting the
                barrels around it can destroy the tesla coil.
 Capture the barracks and the power plant that are in the northeast corner of
the map. Build an engineer and some more ground units. There is a minefield to
     your left but that can be destroyed by force firing on the ground.

 Rush the west base with your tank hordes. Your main target priorities should
 be the weapons factory, the barracks and the ore refineries. Get an engineer
into the H Q to free the prisoners. Once the prisoners are free, get them back
across the bridge and to the signal flare and the mission is complete. As long
  as you never stop your units running you will have a hassle free journey.

                              Caught In The Act

   The object of this mission is to hop Tanya from one island to the other,
                     freeing prisoners as you go along.

    Your first stop is the island to the north. After you have killed the
     soldiers, load Tanya and all but one of the prisoners into the water
 transport. Leave that soldier up by the crate. The crate will heal all your
units back to full health, but you should save it for when your units are low
                                 on health.

When Tanya hits the second island, your friends will send a transport chopper
to make your island hopping easier. But when it arrives a pair of MIGs try to
blow it up. So as soon as it touches down select it and move it or it will be
blown up. There is a healing crate on the island so leave one of the prisoners
                 here to collect it in case of an emergency.

The enemy attack helicopters are big nuisances. The moment your reinforcements
touch down, the enemy choppers arrive to rip them to bits. The solution is to
 load the rocket infantry into the transport helicopter, then shove Tanya in
 after them. Tanya kills the soldiers, and the rocket infantry kill the enemy
                              attack choppers.

  Don't let any of your rocket infantry die, you need every one of them for
  later on in the level. No just to help your troops pick up one of the heal
  crates you left behind. What a wonderful recovery! Enemy subs hide in the
 waters, and your gunboats will take a beating unless you kill the subs with
                     the "shoot while moving" manoeuvre.

  When you get to the north-east island, send your spy, Tanya and the rocket
infantry to the radar dome, breach the wall with the rocket infantry and send
                              Tanya and the Spy
Through to the radar dome and infiltrate the dome with your spy to muck things
                            up for the bad guys.

   The north-west island seems impenetrable, but it isn't. When your tanks
  arrive, run over the enemy soldiers, but don't go too far to the north or
west. Or else the Tesla coils will fry them. Your destroyers should be able to
reach the coils and destroy them from a distance. All you have to do to finish
the mission is land the rest of your troops on the shore and destroy the tech
                                   centre.

                            Production Disruption

 Separate the doctor from the soldiers. The doctor is the most valuable units
needed in this mission and you don't want to let him get killed.You can still
heal your injured soldiers in the middle of a firefight, but do it from a safe
                                  distance.

 Destroying the two power plants will give you a couple of demolition trucks
  and a handful of engineers. Destroy the flame turrets with the demolition
                    trucks and take over the radar dome.

 After the radar dome is yours you will receive some chronotanks. Move these
 tanks to the north-east until you reach the northernmost tip of the island.
     The sub pen is over to your left, but you can't get to from here so
chronoshift the tanks to the little island by the sub pen and blow it to bits.


                                Negotiations

 Destroy the SAM sites to the east so that your helicopter reinforcements can
destroy the flame turret blocking your way. Once the flame turret is gone kill
 the soldiers attacking the farmhouse. A civilian will come out of the house
                        and lead you to the hostages.

When the hostages are free they will follow Tanya's every move. Take Tanya to
  the church in the bottom right corner of the map. You may have one problem
when a tank blocks your path across the river, but you can hide in the forest
           to evade it. There's also a crate there near the tree.

Reinforcements arrive when you get Tanya back to the landing zone. Winning the
mission is a matter of killing the remaining tanks and infantry. The mechanic
        can keep your tanks in repair your tanks if they are in need.

                            Monster Tank Madness

Capture the power plant and the sub pen. Steal money from the silo and build a
          water transport. Move everyone to the shore to the north.

Repair the power plants and start gathering ore from the field to your south.
 Send a spy to the east. Avoid the bridge, and follow the land until you find
 the brick wall. Get him into the radar dome to turn the super tanks against
                   their creators. What a great diversion!

  Now you can rescue the scientist. Send an empty APC to the village in the
south. Load the scientist into the APC and hurry back to your base. Once back
                get him out of the APC and into the chopper.

                                 Time Flies

The first half of the mission is pretty simple, destroy the radar domes as you
      hop from one island to the next. There are no real challenges. The
 chronotank's missiles are very effective against the flame turrets that are
 scattered about. If you see what looks like trouble, you can chronoshift out
  of troubles way. Bringing down the SAM coverage isn't the end of it. Your
             reinforcements won't come until Tanya destroys the
 power plants for the last Tesla coil. Once you get the MCV, deploy it at the
                        base of the northern plateau.

  Cutting off the enemies ore supply is critically vital now. The heat comes
                                   quickly
 Because they have four ore trucks gathering ore from the southern field. To
  kill them and their escorts, invade the ore field with six or seven medium
                        tanks to take out the trucks.

Without the money from the ore, the Soviets can not produce any units. Though
 the Tesla Coils still pose a problem and must be destroyed. Send a spy into
     the north-eastern base and locate the coils. Take out the coils with
  helicopters, then send in a group of tanks to knock out the first missile
                                    silo.

Send the same spy into the southern base. This time, to find the power plants.
  Chronoshift a few chronotanks into the southern base to destroy the power
                                   plants.
   Without power, the remaining Tesla coils are powerless to stop your main
                                   attack.

                             Absolute M.A.D.ness

  At regular times throughout this mission invisible M.A.D tanks will wreck
havoc on your units and buildings. The only way to stop them is to destroy the
                                    M.A.D
 Facility located on a remote island. To do this, sneak spies into the three
                             Technology Centres.

Start off by repairing the damaged buildings. To the south, past some forest,
  large patches of gems are ready to be gathered by your ore truck. Use the
money to build power plants, pillboxes, and to repair your base. Once the gems
 are gone start gathering ore from the huge field of ore to the right of your
                                    base.

   Send your first spy south. Ignore all the defensive structures and head
    straight into the Tech Centre. With the dogs on the prowl, it will be
impossible to infiltrate the remaining Tech Centres undetected. You can build
an APC, and stick the spy inside. Send the first APC to the east. Don't bother
   shooting anything, but if you can run over some dogs. Just find the Tech
 Centre and get the spy inside. Do the same thing for the Tech Centre in the
                                 south-east.

When the flares pop up on the island, chronoshift your chronotanks' on top of
 soldiers for an instant squish. Run over the remaining soldiers then destroy
    the facility and the construction yard. So much for the M.A.D tanks.
The Iron Curtain is located in the south-east, right by the Technology Centre.
     Build a horde of medium tanks and destroy the remaining buildings.

                                    Pawn

   Since the Soviets have an unlimited supply of tanks and aircraft without
 having to refine the ore, this mission will take a while. That's not to say
 that you shouldn't go after the enemy ore trucks, just don't be surprised to
                see MiGs and Tesla tanks come out of nothing.

      Move some of the artillery to cover the spots that don't have any
anti-infantry defence, and move some of the rocket infantry away from the very
 edge of the base. When you come under attack, try to kill the infantry using
pillboxes and artillery, and to destroy the vehicles using turrets and tanks.
The rocket infantry are there to shoot down aircraft. After the initial attack
repair your damaged buildings. If you need to repair a vehicle, don't use the
 repair bay use a mechanic instead. It's cheaper. Mine the narrow pathways to
 the north, the west, and the east. There's a bridge in the eastern area that
 you should blow up. It will force the enemy units to come through the narrow
   eastern gap and you will be ready for them. You'll have to make several
minelayer trips, but a thick minefield will do a lot of the hard work for you.


 There's a crate full of money under the oil field outside your east gate. It
  is best to wait until the enemy paratroopers arrive before blowing them up
because you'll take a fair number out in the process. Now just sit tight until
                           reinforcements arrive.

Once you get the MCV, sell your fake structures and replace them with the real
ones. Construct a refinery and an advanced power plant where the fake weapons
factories used to be. Build camouflaged pillboxes inside and outside your base
           and stick a couple of AA guns out over your north wall.

     You can get a couple of destroyers just by exploring the area to the
northeast. Move them to the west shoreline so they can support your tanks and
 protect you from aircraft. If you want another crate, look under the supply
 truck near the church in the northwest. This is also a good spot for an ore
           truck ambush, any five tanks should do the job nicely.

As you move around the ore field, some tanks and a mechanic will arrive in the
very upper-left corner of the map. Their purpose here is to ambush the second
 Soviet ore truck and destroy the airfields. It's not vital that you destroy
             them all but it takes some pressure off your back.

  The only way into the Soviet base is to send tanks at the Soviet defences.
 Send five or six medium tanks at a time against one of the Tesla coils, and
 when it has been destroyed retreat a little way. Repeat as necessary to any
other defences. If you can your destroyers can help the attack a little. Have
 some mechanics and medics near to your tanks and infantry to repair and heal
 them as necessary. Keep attacking the Soviet turrets and towers, and you'll
                     eventually destroy the whole base.

                               Soviet Campaign

                               Testing Ground

 Deploy your MCV by the shore. The Allies waste no time in attacking you, so
 get a barracks up and ready. A few riflemen should hold them back until you
can get some flame turrets up. Try to get two ore trucks going, and gather ore
                from both the right and the left ore fields.

 Flame turrets are a good infantry defence and against the smaller vehicles,
 but they are no match for the chronotanks. So as soon as possible build some
                   Tesla Coils on both side of your base.

  The chronotanks aren't the biggest of your problems. You also need to deal
with the Allied navy. If you don't strike quickly, the cruisers will come and
  bombard your base. Send at about three submarines to the north end of the
                             island. Destroy the
shipyard and any boats they may have built. Go to the west side of the island
                                     and
                      destroy any ships you find here.

Once again, the enemy ore trucks must be destroyed to stop the allies building
     war units. The Allied ore trucks tend to use the ore deposits to the
      north-east and north-west. So set up ambushes around these areas.

Build a missile submarine and use it to bombard everything within range of the
coast. There are a number of coastal defences and Gap Generators in operation.
 If you surface too close to the shore, you'll get a beating. Hold back a bit
                              and let a normal
 submarine be the spotter for your missile sub. Let the normal submarine get
 underneath the Gap cover while you shell the targets with your missile sub.
   Close in only when you're absolutely sure that you've destroyed all the
                              coastal defences.

After destroying all the units you can reach from the water, send in tanks to
                         mop up and end the mission.

                                Shock Therapy

  At the beginning of the mission, send your shock troopers to the west and
south. Shock Troopers can't walk and fire at the same time, so it is best that
you let the enemy walk into the Shock Troopers range rather than walking up to
                                    them.

 Move the Troopers east. There is a crate under a farmhouse. Follow the river
                          and go over the crossing.
You can destroy the pillboxes if you like but you may lose some men doing so.
  As you approach the base to the south, you'll receive some Tesla tank and
 missile sub reinforcements. Attack the buildings with your submarines from a
       distance. Get the subs out of there before the destroyers come.
 If you are too lazy you can destroy the village with the missile subs if you
want. You will get a V2 launcher and a demolition truck. Send the V2 launcher
south to the shore where the destroyers are hiding. Move the launcher towards
 the sea one square at a time until it Fires on the destroyers and blows them
                        to bits. Bye bye destroyers.

   Move the rest of your forces to the north-west. If you've destroyed all
 civilian and military units and buildings, this will be your last battle. If
 the mission doesn't end, take a look at the map to see what you've missed.

                              Lets Make A Steal

Chitzkoi the Super Dog can leap from one person, and Volkov carries a silenced
hand cannon. The goal of this mission is to make your way through the rooms in
search of the secret weapon. You need to use a number of wall-mounted control
                panels to safely move through the corridors.

   Follow the southern corridor to the east. Stand on the computer panel to
                                activate it.
When you hear an explosion, you know that you've activated the panel. Continue
 on to the large room and turn north into the next room. Head east until you
                            reach a square room.

Go south until you spot another control panel on the left. Activate it, and go
back up the way you came. From the square room, follow the eastern passageway.
  It leads south to another room with another control panel. Activate it and
                               continue south.

Getting inside the Tech Centre is only the first part of your mission. Go back
 to the square room and go south once again. Take the western corridor at the
 T-junction. It leads into a room full of immobile tanks. Follow the southern
 corridor. It will turn east, then north, then east, then lead you to a room
 with a huge reactor. Activate the control panel in the southern part of the
                                reactor room.

Go back the way you came, but this time turn south at the T-junction. After a
   little way, the corridor will hit an east-west passageway. Activate the
 control panel to the east. It's the one above the room with the empty boxes
    and healing power-up crate. Walk west past the power plant and weapons
   factory. Trip the control panel in the west wall before infiltrating the
                              weapons factory.

 Now that you have the tank, you need to find the exit to this place. Go back
 towards the reactor room, but go on past it. Take the first hall to the east
 and follow it to the very end. Ignore the tanks shooting at you and just get
                                  out alive

                                 Test Drive.

The Phase Tank has some admirable qualities. It's invisible, but infantry men
and pillboxes will see it if you get close to them. And it has to de-cloak to
fire its missiles. The missiles do a lot of damage to vehicles and buildings,
                           but are useless against
infantry. Though they have a big enough range to destroy pillboxes and turrets
                            from a safe distance.

Volkov can actually fit inside the tank. So when you come across infantry, you
  can take out Volkov and he will deal with the annoying infantry. When the
   infantry has been dealt with load him back into the tank and on with the
                                  mission.

 The first target is the technology centre in the north-west. Charge past the
                                  blockade,
ignore the vehicles that fire on you. Unload Volkov in the middle of the base
      and use him to blow up the barracks and the tech centre. For some
          reinforcements, destroy the AA guns with the phase tank.

 The next target is the radar dome in the south-east. Enter the base from its
   west side, and run over any infantry that gets in your way. Blow up the
 barracks and radar dome with Volkov, and destroy the AA guns with the phase
                                    tank.

 Keep Volkov near to the phase tank and arrange the shock troops into a tight
group. They're going to have to survive for themselves for a little while. The
task now is to destroy the gunboats and destroyers using a pack of submarines.
  Form a line or pack just in front or behind the ships you want to sink and
 have all the subs simultaneously fire on that boat. Move on to the next ship
                                 and repeat.

 Once your reinforcements arrive, meet up with Volkov in the south-east base.
  Escort the phase tank to the river crossing to the north, and destroy the
    pillboxes and turrets. There's a nice little spot in the middle of the
crossing where the phase tank can shoot at all four targets while not getting
shot back at. To finish this mission, you must destroy all remaining Allies.

                            Don't Drink The Water

 Leading with your grenadiers, keep to the road until it ends. Move the truck
to the waterfall to start a chain of horrible deaths. Once in the enemy base,
                          capture the Chronosphere.

 The Chronosphere needs power so capture and repair one of the damaged power
 plants. Capture the barracks as well, but leave the ore silos for later. You
                           can capture them later.

   Use the Chronosphere to get the MCV across the water. Move it north, and
  deploy your construction yard just south of the creek. There's a large gem
field in the north-west corner of the map, and you should refine that as soon
                                as possible.

Your northern base will come under constant attack from infantry and vehicles.
 You should build a Tesla coil at the east edge of your base and surround it
   with a concrete wall, and defending your base will become a lot easier.
  Building Tesla coils in your Chronosphere base also helps defend it. Good
  places are: by your power plants, and by the Chronosphere itself this also
 helps to destroy destroyers and cruisers. To be rid of the cruisers forever,
build a sub pen to the north of your Chronosphere. Destroy both the Naval Yard
                        and any ships in the harbour.

 Now build a war factory next to your Chronosphere and construct about ten to
twelve heavy tanks. Put these tanks into transports and sail them up the river
 to the eastern edge. Come ashore just past the ruins of the bridge. This is
 the enemy's back entrance. Ignore any base defences and drive through to the
 middle of the enemy base. Destroy the power plants, the ore refineries, and
                              helicopter pads.

After you've destroyed the pillboxes and other infantry killing units, capture
 the tech centre. Then, to complete your mission, destroy any remaining enemy
                                   units.

                             Situation Critical

 This is a fairly easy level. Blow up the two power plants near your missile
 subs to shut down the Tesla coils. Volkov and the scientist will arrive soon
 You've got to escort them to the bio-lab in the middle of the island. Using
    Volkov's C-4, destroy the two power plants you pass on your way to the
        northern entrance. Don't bother with any of the Tesla Coils.

   Once the scientist is inside the bio-lab, work your way around the base,
destroying the SAM sites as you go around. When you destroy the last SAM site,
   Nukes will start to fall from the sky. You have to avoid the blasts and
                     survive to finish the level though

                              Brothers In Arms

Getting your spy into the base is the easy part. The hard part is getting out
again in one piece! After you listen in on the conversations in the courtyard
    and inside the HQ building, you'll have to leg it to stand a chance of
surviving. As you belt past the barrels, the dumbest of the two brothers will
 shoot at you and miss, blowing the barrels sky high, and if your lucky, the
                 dogs chasing you will get french fried. If
              your not lucky, you'll probably have to restart.

Make your way back to the landing zone to get some reinforcements. Deploy the
MCV somewhere in the north-west, but keep your buildings away from the shore.
 Construct a couple of SAM sites for protection. The allies will try to sneak
 Tanya in from the west. You can simply block this bit off with concrete wall
                                to stop her.

There's an ore field in the south with some gems, but to win the mission, you
have to gain control of the northern ore field. Build some tanks and move them
to the northern ore field and destroy all the enemy trucks that come your way.


 Once you rule the ore field, explore the eastern part of the map. There are
money crates under the Tech Centre. Be sure to collect them. Destroy the enemy
    sub pen too. Place down a sub pen in the water. You'll need about four
 submarines to kill the destroyers that attack from the north. Your tanks may
be able to assist from the shore. Send them round the south-west corner to the
        water by your original landing zone. Ambush the cruiser here.

Sooner or later the two brothers get pissed off enough to come after you. One
has a mortar, the other an elephant gun. They're pretty tough, but your tanks
and V2 launchers should be able to take care of them. After they are dead all
        you need to do is kill everything left to finish the mission.

                               Deus ex Machina

The only anti-aircraft units you have are your mammoth tanks. They'll give you
  a little relief from the annoying helicopters. Manoeuvre your tanks to the
north, and then head east. Using concentrated firepower destroy the tanks and
artillery. Safely destroy the demolition truck by using a mammoth tank to blow
    it up at a distance. If all goes well, the blast'll only scratch you.

Your first assault will be on the north-western island. Bombard its coastline
with two or three missile subs. Nothing can withstand concentrated missile sub
 fire. Land five of your heavy tanks on the island's east shore. If a turret
                      starts firing on you, destroy it
  with your missile subs. In total, there are seven turrets along the top of
              that cliff. Destroy the radar dome on the island.

 Send a spy plane to the very north-eastern part of the map. Try to find the
 weapons factory. When you do, you're likely to find a demolition truck close
 by. Send in the paratroopers to destroy the demolition truck. The explosion
will take out the weapons factory, and therefore cut off the supply of tanks.

  Bombard the northern island and land another five tanks. Destroy the radar
 dome. Underneath the fake factories, you'll find money crates worth 12,000.
                          Collect them immediately.

All you need to do now is create a 15 or heavy tanks and storm the base in the
 north-east. Destroy the radar dome there, then swing south and around to the
 left. When you blow up the last radar dome, you'll be told that Volkov is in
the fake weapons factory. Send in an engineer to have Volkov released. Volkov
 will destroy much of your armada, but you will eventually wear him down and
                                  kill him.

                             Grunyev Revolution

    The civilian with a nuclear bomb strapped to his chest will come as a
surprise. The civilians in this mission are armed with everything from rocket
                       launchers to Molotov cocktails.

 Get your surviving mammoth tanks to the north-east for some reinforcements,
    and deploy your construction yard to the north of your location. Large
  deposits of gems surround the pond just past a clump of trees to the west.
When the gems on the right side of the pool run out, swing around to the left
                       side to get to the other half.

 Guard dogs and anti-personnel mines are your best weapons. The pass south of
the pond is an ideal place for your AP minefield. You can place the dogs just
 about anywhere. As long as they are set on "guard", they'll protect you from
                         civilians and paratroopers.

  Don't lay off the tank defence though you'll still get the occasional tank
wandering into your base, but they shouldn't pose any threat. You need to sit
tight until you've money to build a missile sub. Send the sub north and to the
 west. Take out as many power stations and turrets as you can, then sit tight
                    until the villagers go on a massacre.
                                        
Stalin's elite guard should show up after you kill the wave of civilians. This
   is both good and bad. Though the elite mammoth tank battalion starts out
 attacking the civilian encampments, though be careful because these guys are
 out for blood and soon they turn on you. When they get close enough to your
base to pose a real threat, destroy them. The mission ends when the last elite
                          guard unit is destroyed.



Have Tesla Coils around your base as defenses, and Tesla Tanks to help defend
                           when the power goes low.

           Many thanks to Adam Palmer for supplying these cheats!

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