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Читы для Command & Conquer: Red Alert

Чит-файл для Command & Conquer: Red Alert

Command & Conquer:
Red Alert

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Westwood Studios
Издатель:Virgin Interactive Entertainment
Модель распространения:розничная продажа
Жанры:Strategy (Real-time) / Top-down
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла 22 ноября 1996 г.

Solution [ENG]

Информация актуальна для


Mission 1 Sarin Gas: Crackdown

DonТt worry too much about the radar. Use Mine Layers to build a mine -field
to seal off the main route into your base and to the north and south roads.
Make sure that all exploded mines are replaced and that should mean that the
enemies convoys become little or no problem for you. Just to make sure keep a
few Tanks close to the mine Ц fields just to make sure. When you attack their
main base the Tesla coils will be a problem so attack from the south-east
corner and demolish everything there. Now move north to the next part of the
base then proceed east, the wall here is protected by V-2s but they are out of
range of the Tesla Coils, so make a hole in the wall and destroy the power
stations. With the Tesla Coils down all you have to do now is clear them off
the map and the mission finishes.

Mission 2 Sarin Gas: Down Under

Use your Spy to access the control panel to destroy the Flame Turret. Now with
your Spy move north to access another panel. Head south with your Spy to
infiltrate the War Factory. He disappears in a truck and appears again in the
east. Move quickly to hit the nearby panel. Leave him for now. Move your
Infantrymen to the east killing the Dogs you encounter and blowing up barrels
to kill enemy Infantry. Four Dogs must die before the Spy can proceed. Now
that the dogs are gone sends the spy north to hit the next panel. Soon you
will see two Tesla Coils gone haywire. Move the spy past to the panel. When
the Mammoth Tank appears let it have a few shots on the tesla coil before
activating the panel. The Mammoth Tank and the Coils will eventually kill each
other. Now send the spy south to hit the next panel. The two Teslas will
scorch everything but you so donТt worry. The Spy can continue to the south to
free Tanya. Take the first turn east then north towards the two Flame Turrets.
Send the Spy past the Turrets and behind the wheel of the mammoth tank. Stand
back as the tank will bulldoze its way out and all survivors can follow.

Mission 3 Sarin Gas: Controlled Burn

Scout the land with your spy. Put your rocket troops into the APC. Move them
east avoiding the patrolling mammoth tank and gatecrash the eastern base. Move
the APC to a corner for more protection. Let out the rocket troops. While the
rocket troops shoot the barrels to destroy or damage as many power stations as
possible have the APC squish as many enemy infantry as possible. With the
power stations gone the two light tanks in the valley can take on the teslas
there. Deploy the MCV near the flare. The rest of the enemy is around the
south-west. Build up your base and when you can build five or six artilleries.
Also build a horde of tanks to accompany the artilleries. Move the
artillieries to the high ground near the base in the south-west. Your tanks
will have to destroy the mammoth tank first so that should be a first
priority. Then have the artillery attack the power stations. While this is
happening train some engineers and move them to the south-west base. When the
power stations have been flattened send in the tanks to destroy everything
except the labs which you have the engineers take control of.

Mission 4 The Fall Of Greece 1: Personal War

You have to move fast in this level because the enemy is in hot pursuit of
you. Head north but avoid the mammoth tank lurking around there. So follow the
civilian around it. As you get near the base all hell breaks loose. Quickly if
you need it grab the health crate if you donТt RUN LIKE HELL. For very short
after youТre arrival the base gets nuked. You will receive reinforcements so
with the extra manpower destroy your pursuers. Keep moving to the south-west,
look out for men in the trees. At the ford leave the paratroopers to die (Poor
paratroopers) while Tanya sneaks around to the back and demolishes the power
plants. Send your surviving tanks back to the start of the level to kill any
enemies who might be annoying you at this time. Head north to the bridge and
shoot the barrels, killing the oncoming mammoths. Go south-west a little and
then north to the enemy base. Use Tanya to shoot the barrels to put the teslas
out of commission while the rest of your force obliterates the remaining enemy
forces. Now just get Stavros to safety and the mission ends.

Mission 5 The Fall Of Greece 2: Evacuation

Use a ranger or light tank to find the location of the villages. Well to make
it easier one is in the south, the east, one to the south-west and the last
below the bridge in the west. There is no need to assault the base just build
a mass of ranks and keep the centre of the map. Now just run villagers to your
base. The island is on the north-east part of the map though there is only one
beach to the mainland. Build four or five destroyers send them out sub hunting
then go and attack the enemy from the cover of sea. The tanks should keep the
landing site safe while the civilians get aboard the transport. Make sure they
are backed up by a transport full of tanks because at the last minute a Soviet
para troop squad make an appearance.

Mission 6 Siberian Conflict 1: Fresh Tracks

The first 15 or 20 minutes are crucial after this time the convoys come
non-stop. And you will have difficulty keeping up with the new threats. Build
another ore truck to keep the money coming in. Build two or more minelayers
and a horde of tanks. Stop enemy convoys by cutting off bridges and mining
main roads. Scout out the area and try to kill patrols with helicopters. Take
out the bridge in the north-west and start mining. Mine the road to the
south-east of your base because this is where the first convoy appears. Lay a
minefield around the road coming into your base from the south-west because
this is where the mammoth tanks and the sixth convoy come from. You must
destroy the bridges in the north-east and the south-east soon this will also
help with the protection of your base. This leaves the east unguarded. Quickly
go and mine that road as much as possible and keep all minefields properly
maintained. The road in the north-east is where the seventh convoy comes from,
mine it or leave a welcoming committee for the convoy. Do not pick up the
crates the trucks drop because they are nukes not power ups.

Mission 7 Siberian Conflict 2: Trapped
Build up your base and when that is under way go and destroy the two bridges
in the east. Now build turret and pillbox defences at the remaining entries
into your base if you want you may even mine these routes as well. Now, there
are two enemy bases. One small one in the east and one very big, full of tesla
coils, base. Build a reasonable force of tanks and infantry and go and harass
the smaller outpost. Now you can concentrate on starving the larger base of
money. Leave the tanks in the east to destroy the bridge and to keep an allied
presence nearby so they donТt try anything funny. Mine the road there and wait
for the third convoy. The first convoys heads straight down your throat to the
middle of your base. Make sure it dies. The second convoys takes the road
heading from south to north. Mine this stretch and this convoy should be no
problem. Destroy enemy ore trucks in the north and then move a group of tanks
to the central west region to gain control of the ore field there. Once the
ore trucks are gone the enemy can no longer build tanks to harass you with. So
build a massive force of tanks and ships. The power stations are in the south
and can be bombarded by your navy. Once the juice has been cut send in the
tanks to demolish the soviet base.

Mission 8 Siberian Conflict 3: Wasteland

Okay, all you have to do in this mission is to kill all the Soviets. Build up
your base and build a large group of tanks to go ore truck hunting. Now all
you have to concentrate on doing is to build up the rest of your base, defend
it and build a massive tank and infantry force to destroy the Soviets bases.
There are ore fields in the south and east. Their main base is in the centre
and there is a small one in the south-west. When you have your massive tank
force simply plough through their base and destroy every Soviet in sight. When
every Soviet has been killed the mission ends.

Mission 1 Proving Grounds

You have one pretty big base with no manpower. Gotta fix that. Sell the Tech
Centre the SAM sites and a power station. Start training grenadiers and move
the mess of troops to the first flare in the north-east. You will hear Tanya
taunt you and then she will nick off. Put your radar on world view and find
your new base. Your only hope is to try and squish Tanya with and ore truck.
You will probably lose most of your Refineries. Head north to add a war
factory to your collection. Build tanks at the rate of knots. Keep strong
forces in all your bases as you will be attacked from every single direction.
Keep building a very big tank force and when you think it is big enough move
them to the west searching for the allied base. Once you have found it pummel
it like you never done before. Now head south to recover your construction
yard. Build some subs and watch as they annihilate enemy destroyers.

Mission 2 Besieged

DonТt worry about the saboteurЕ yet, he can wait until the end of the mission.
But since he is rapidly demolishing your base you must relocate quickly.
Quickly build an ore truck to rake in the cash and then build four subs, then
two transports and an engineer. Load up the engineer and your tanks onto the
transports and move them north along with the sub escort. Crash straight
through the gun turrets and take out the last destroyer by the Naval Yard.
Land your units aboard the transports and take out the enemy defenders in the
western base. Capture the Construction Yard and destroy everything else. Build
a new refinery in the north-west as the original will soon be lost to the
saboteur. The saboteur will end up in the north-east corner. Build some more
refineries and build a massive horde of tanks and some helicopters. Take out
the turrets and any other defences with the coppers and then rush the base
with the tanks. That should do it.

Mission 3 Mousetrap

Put everyone into groups and do your best to put them in formations. Your
flame troops are dangerous to everyone so put them in their own group. You
canТt capture the Chronospheres yet. Head north into the large room. Now move
west until you see a special Chronosphere (you will know it when you see it).
Send in an engineer and when he re-materialises go to the control panel past
the power stations and activate the controls. Most of the Chronospheres blow
up preventing StavtrosТs escape, how convenient. Move everyone back to the
large chamber and search in the east for Stavros. Chase him. You shall easily
get past their defences and your dogs should have a nice breakfast of Stavros.

Mission 4 Legacy of Tesla

Do not move to towards the south yetЕ your very precious Tesla Tanks will be
severely damaged. Move west. Build three ore trucks to bring in the cash.
Build an assault force consisting of three V2 Missile Launchers, four Heavy
Tanks, the Tesla Tanks and an Engineer. Use the V-2s to destroy the turrets
and then raze the entire base except for the Construction Yard and Naval Yard.
If you touch the naval yard you get nuked for it. Instead construct a new
naval yard and build about four to five destroyers and a couple of transports
filled with tanks. The nuclear air base is at the second southern island.
Destroy it. Once this is destroyed cleaning up the base in the south-west is
fairly easy.

Mission 5 Soviet Soldier Volkov and Chitzoi

It is rather difficult to not finish this mission successfully. Anyway here is
some tips. Leave your armoured spearhead in place. They will easily destroy
anything that spots them. Concentrate on manoeuvring your special heroТs
(Volkov and Chitzoi) through the allied base completing the mission
objectives. Once they have massacred everything send in the tanks to mop up
the rest.

Mission 6 Top OТ The World

Group your units into their respective unit types. This is a fairly quick
mission (though timed). When engaged in battle, form a three way cross-fire to
pummel the enemy quicker and it also lessens damage to your units. Mammoth
tanks regenerate their health over time so use them as the front line to
protect weaker units. When they are heavily damaged wait for a minute for them
to heal. When you enter the valley it will be sprinkled with turrets so look
out. Use your V-2s to pick them off at a distance. If it all goes to hell on
the way south make a runner with the truck and the base is close by so you
should make it.

Mission 7 Paradox Equation

Very weird mission this one. There are some rather strange occurrences in this
level like Heavy Tanks firing electricity, allied units firing to the
equivalent of Mammoth Tanks etc. Firstly you need train some infantry to stop
rocket troop attacks. Also enemy tanks hold the ore field to the north of the
trees. Build about two to four tanks to get rid o them as your ore trucks need
fresh supplies. Six heavy Teslas should be enough to take out the western base
before you turn northwards. Train some Engineers to take over the Naval Yard.
Around three transports full of tanks should be enough to take out the
islandТs defences using the concentrated firepower tactic. But do NOT DESTROY
THE CHRONOSPHERE! Destroy the chain link fence and then take it with a couple
of Engineers.

Mission 8 Nuclear Escalation

Do not deploy the MCV yet. Instead move it east and deploy along the road in
the more easily defendable position in the valley. Also there are two ore
fields close by and one of the churches in the south-west. Build some Teslas
at the northern entrance to your base. Ignore the western base for now.
Concentrate on the nuclear attacks from the north. Take the base from the west
side using the V-2s to pick off turrets at a distance preferably from the high
ground near here. Now move in your tanks with the V-2s close behind. The Tech
Centre is in the north-east corner but to win the mission you need to destroy
everything. Just build hordes of tanks and rush the bases with the V-2s taking
out defences at a distance and you are suer to win.


The ant campaign is a series of four missions where you have to tackle the all
power ants.

        To access the Ant campaign, at the menu screen hold down left shift and
on the round speaker in the top right.


Move your forces north, and take the second road east. Now prepare for some
combat of the third kind. Repair only the necessary structures leave ore silos
and the radar dome (BUT DO NOT SELL THE RADAR DOME). There are ore fields to
the south, the north-west and the west. As soon as possible build two ore
trucks. To fight effectively against the ants scatter ("x" key) your units and
have them in guard mode ("g" key) at all times. Build two Mine Layers and seal
off all but one approach to your base. Build rangers and have them escort your
ore trucks. The Ants donТt like the ore trucks. Remember that to last for the
30 minutes you will have to keep all minefields looked after so that any Ants
donТt sneak through. As the mission is ending build heaps of troops to protect
the Radar Dome.


Deploy the MCV to the far north-east of your base by the river amongst the
small ore deposit there. Build an Ore Refinery as close as possible to the ore
to keep waiting time to a minium. Forget the bridges for now instead grab the
civvies. Build an APC to sneak it past the Ants in the eastern village. Large
Ants are pretty stupid so send a ranger on a Kamikaze run at the Ants to
distract them while the APC goes past. Get a single village to the amphibious
transport in the north-west. In the south-east corner if you can get a ranger
in there and avoid the Ants it will find some money crates. Now build hordes
of tanks. The second village is in the north as are the bridges. Dispatch the
tanks to move to that area. Have the tanks attack the Ants while the APC moves
towards the village. Have some Tanks take on the Ants while the rest take out
the bridges.


Move the MCV west and deploy it by the ore field. Be careful there is an Ants
nest to the north as well as a large ore field. Circle the nest and leave the
troops on guard. In the case that a Giant Ant rears its ugly head, theyТll
blow it off. When the bug boffins arrive gas the nest and then put them in the
APC to keep them safe. Build another horde of tanks. South-west of your base
there is another nest. Keep the Ants busy by sending about three to five tanks
and then run a boffin past them to gas the nest. This should keep your base
safe now. Now push north going around the map anti-clockwise. There are seven
nests. Build giant hordes of tanks. Attack in great numbers and when you have
the chance run an engineer in the nest. The toughest nest is in the far corner
and you may lose a few people getting to it.


Do not move. Form your men into groups and formations ("f" key). The key to
winning this mission is ambushes and cross fires. Arrange your troops in a
fashion that they can all fire at the same time then pick one poor soul as
bait and slowly lure the Ants one by one to their doom. Though never take on
Red Ants head on. Approach at an angle and most of the time if you shoot first
they retreat. The light switches are in the second corridor south, off the
first major room. North of this room is a room crawling with Monster Ants and
Cocoons. One man can take them all. Watch for the patrolling Ant and let him
pass. Now head north and dodge the drones that appear. Blow up the barrels as
you go. They will all die so that saves you a lot of trouble. Now a Mammoth
tanks turns up. Remember that the Mammoth Tank can heal itself so let it take
the lead of all attacks. In the final chamber lies the Queen Ant (Dum De Dum
Dum) who also regenerates. To kill her you will need the Mammoth Tanks and
some of your men.

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