403 Forbidden

403 Forbidden


nginx
Денис Давыдов aka wOrmОткрыть профиль автора
Открыть список игр,
 получивших оценку 80% и выше
(Наш выбор опционален)
 
 открыть скриншот 
Расширенный поиск по базе
из 34 727 игр для PC и консолей
Игровые форумы AGFC
Крупнейшее российское
игровое сообщество.

Десятки тысяч участников,
миллионы полезных
тем и сообщений.
Grand Theft AG
Самый крупный сайт
в России о серии GTA
и ее «детях» -
Mafia, Driv3r и т.п.

Новости, прохождения,
моды, полезные файлы.
Геройский уголок
Лидер среди сайтов
по играм сериала
Heroes of Might & Magic.

Внутри - карты, советы,
турниры и свежие
новости о Heroes 6.
Летописи Тамриэля
Один из крупнейших
в мире ресурсов
по играм серии
The Elder Scrolls.

Если вы любите Arena,
Daggerfall, Morrowind
и Oblivion -
не проходите мимо!
ГотикAG
Проект, посвященный
известному немецкому
RPG-сериалу Gothic.

Новости, моды, советы,
прохождения и еще
несколько тонн
полезной информации.
Wasteland Chronicles
Портал для любителей
постапокалиптических RPG.

В меню: все части
Fallout, Metalheart, The Fall,
Wasteland, Койоты и Ex Machina.
Absolute Top + Мuзейm
Сайт ежегодного
голосования AG, где
читатели и редакция
определяют лучшие игры.

Архив старых голосований
работает круглосуточно
и без выходных.
Battles.ru
Выдалась свободная минутка?
Порадуйте себя казуальными
или браузерными играми!

На серверe Battles.ru
каждый найдет себе
подходящее развлечение.
RF Online
Бесплатная футуристическая MMORPG.

Игровой портал AG.ru

Сворачивание персонального меню
доступно только зарегистрированным
пользователям.
Выбор, заливка и редактирование
аватара доступно только
зарегистрированным пользователям.
Напомните себе пароль, если забыли.
Переписка в пределах AG.ru доступна
только зарегистрированным
пользователям.
Персональное указание количества
обновлений AG.ru доступно
только зарегистрированным пользователям.
Открыть меню вариантов
Регистрация на AG, форумах и т.д.
Настройки вашего профиля,
сайта, форумов и т.д.

Демо-версия.
Сервисы и бонусы, доступные
нашим VIP-пользователям.

Которым можете стать и вы.
А здесь будет кое-что интересненькое...
Количество агрублей
на вашем счету.

Демо-версия.
Писем: 0Обновлений: 0
AG.Tracker
Функция слежения за играми будет доступна вам после регистрации.

Навигация

Читы для Commandos: Beyond the Call of Duty

Чит-файл для Commandos: Beyond the Call of Duty

Commandos:
Beyond the Call of Duty

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Pyro Studios
Издатель:Eidos Interactive
Жанры:Action / Add-on (Standalone) / Strategy (Real-time / Tactical) / Isometric
Похожие игры:Commandos: Behind Enemy Lines
Multiplayer:(6) Internet

Даты выхода игры

вышла в 1999 г.

Solution [ENG]

Информация актуальна для
-----------------------------------------------------------------------
Commandos: Beyond The Call of Duty FAQ/walkthrough
Written by Nadia Varkovsky (varkovsky@hotmail.com)
Last updated October 24, 2000 (Final Version)

Contents:

1. Updates
2. Introduction
3. Game overview
4. New Skills and Equipment
5. Walkthrough
    Mission 1: Dying Light
    Mission 2: The Asphalt Jungle
    Mission 3: Dropped Out of the Sky
    Mission 4: Thor's Hammer
    Mission 5: Guess Who's Coming Tonight
    Mission 6: Eagle's Nest
    Mission 7: The Great Escape
    Mission 8: Dangerous Friendships
6. Credits

-----------------------------------------------------------------------

1. Updates

October 7, 2000: Started the FAQ and finished every section except the
fourth one (New Skills and Equipment) and the walkthrough for the first
mission plus the technical info for every mission. (Version 1)

October 7, 2000: Second update just 20 minutes before midnight.
Finished the New Skills and Equipment section. (Version 1.1)

October 8, 2000: Updated the technical info for every mission and
walkthrough for mission two should be starting very soon, later today.
(Version 1.2)

October 8, 2000: Second update of the day. Finished the walkthrough for
the second mission. (Version 1.3)

October 8, 2000: Finished most of the walkthrough for the third
mission. Added the versions history also. Half-term holiday starts at
the 14th and I won't be back from New Zealand until the 20th. The next
major update will probably be on the 21st. (Version 1.4)

October 8, 2000: One last update before going to sleep. Gotta wake up
early tomorrow for school. Yawn! Managed to finish the walkthrough for
mission three. The next major update will be come in around two weeks.
(Version 1.5)

October 10, 2000: Corrected a few things in the FAQ and modified the
structure a little bit. Just a very small update before eating dinner.
(Version 1.6)

October 13, 2000: Take an unexpected leave from school today. ^_^
Finished the walkthrough for mission four. Whew! What a tough one!!!
Anyway, my flight to New Zealand will be leaving in four hours. Next
update will be next week. (Version 1.7)

October 22, 2000: Finished the walkthrough for mission five and
corrected a few things in the FAQ. (Version 1.8)

October 23, 2000: Walkthrough for mission six completed at half past
seven in the morning. (Version 1.9)

October 23, 2000: Completed the walkthrough for mission seven at
quarter past twelve. Time to have lunch!!! He...he... (Version 2.0)

October 24, 2000: Completed the scrapbook and briefing sections to
every missions as well as the walkthrough for mission eight at 1227
hours. (Version 2.1)

October 24, 2000: Checked the FAQ thoroughly for one last time and
corrected a few minor errors at 1700 hours. I guess this will be my
final update and I hope that my FAQ had helped people in getting
through those tough missions. See you all in the FAQ for Red Alert 2,
which should be starting as soon as I got the game tomorrow. ^_^ (Final
Version)

-----------------------------------------------------------------------

2. Introduction

I found it quite strange due to the fact that no one is interested in
writing a walkthrough for this sequel to Commandos: Behind Enemy Lines.
However, I love this game very much and I know that it has been
released for quite a long time. Perhaps this FAQ is a bit too late but
I just want to help any gamers out there who are still stuck although I
greatly doubt it due to the fact that the message board is empty and no
request has been made at all.
Please note that I'm very busy with schoolwork (I'm a grade 11 student)
and updates may be very slow. I will try to update as often as I can
but they will only come during weekends. This is my first FAQ so I hope
you will forgive me on any mistakes and errors. If you have any
critics, suggestions, comments and things to add, don't hesitate to
email me at varkovsky@hotmail.com.
One more thing, this FAQ is protected by the international Copyright
Law so if there's anyone who wants to post this FAQ in his or her site,
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people
plagiarizing other people's FAQ to make money and believe me, writing
FAQ is not easy and to you know how it feels if your hard work is used
by other people. So for all plagiarizers out there, be warned that if
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT
EASILY!!!

-----------------------------------------------------------------------

3. Game Overview

I wouldn't go into too much detail as I assume that people playing
Commandos: Beyond The Call of Duty would have played the prequel
before. If you haven't and need basic explanation for the game, I would
suggest you to read Kildread2's walkthrough for the first Commandos. It
is very detailed and you will easily understand the basics by reading
his FAQ.
This expansion pack features eight new missions with the old commandos
gang to wreak more havoc on the Nazis. There is some new equipment that
I will explain in the section below.

-----------------------------------------------------------------------

4. New Skills and Equipment

-Tiny, Tread and Spooky now can render guards unconscious by using a
fist, club and chloroform respectively. Tiny can use his fist to knock
enemy soldiers down; Tread can use his club to do the same thing and
the same goes for Spooky with the chloroform. However, the effect won't
last too long.

-This is where the second new equipment, which is the handcuff, will
come to play and this time, everyone have it. Handcuff the guards as
soon as you knock them out cold so they can't get up and raise the
alarm.

-Spooky have a new tool called the hanger. He can use this to take
enemy uniform from handcuffed guards. This is very useful to sneak
around the map when there isn't any Nazi laundry to be stolen.

-As soon as you handcuffed a soldier, you can control him. This is
called the puppet where you point you gun at the captured guard and he
will do what you tell him to do as long as he doesn't get out of the
commando's line of sight.

-When you kill an enemy guard, you can order any of the commandos to
pick up a cigarette pack from body. This cigarette pack can be thrown
on the enemy's patrol route or line of sight to lure them from their
duty. Kill them when they come to pick up the cigarette pack.

-Each commando now come equipped with stones and they can be used to
divert the enemy's line of sight. For example, if you land a stone near
a soldier, he will look away, making him an easy target to be stabbed
from behind.

-Lastly is a new Lee-Enfield rifle for Tread. It is as noisy as the
regular pistol but it has a longer range. It's not quite useful for
those missions who require absolute silence but it does come in handy
sometimes.

-----------------------------------------------------------------------

5. Special Terms

To make everything easier, I'll address each of the commandos by their
nicknames:

Green Beret : Tiny

Sniper : Duke

Marine : Fins

Sapper : Inferno

Driver : Tread

Spy : Spooky

-----------------------------------------------------------------------

6. Walkthrough

Mission 1: Dying Light
Date: July 14, 1940
Location: Guernsey, England
Personnel: Tiny, Duke, Inferno

Introduction:

Summer, 1940. The Allied forces are expelled from the Continent,
leaving all of Europe in the hands of the III Reich. Hitler begins
planning the invasion of England. For weeks on end, the Luftwaffe drops
countless bombs on England to prepare for the invasion.

Your men must destroy the installations that are on Guernsey, a small
British Channel island occupied by the Germans. The German Headquarters
is counting on those installations to help guide the invasion force.
You must, at whatever cost, make the Channel and unbreachable barrier.

Briefing:

Welcome to the English Channel, officer. In this mission, your main
targets are the radar station and the lighthouse, which are located on
the island. Furthermore and to make the drop easier for our bombers,
you must also destroy the anti-aircraft batteries that are also located
on the island.
Once you have finished, head to the meeting buoy where you will be
picked up, taken home safe and sound. Escape will be easier if you use
the lift to the beach. Before you finish, I must remind you that the
area is full of underwater mines. So you must be extra cautious in the
water. That will be all. Good luck!

Scrapbook:
-Destroy the radar antenna, the lighthouse and the antiaircraft
batteries with the bombs and the barrels of explosives.
-The lift can make it easier to escape.
-Flee to the southwest buoy.

Objectives:
-Destroy the radar antenna.
-Destroy the lighthouse.
-Destroy the anti-aircraft batteries.
-Escape to the southwest buoy.

Walkthrough:

-CLEARING THE DOCK-

Use Fins to row a little bit to the west and tell Duke to snipe the
guard on top of the radar station. Get Fins to dive and swim towards
the docks where there is a machine gunner and two patrolling guards.
Wait until when the left guard is walking to the left and when the
machine gunner is looking away, climb the ladder and kill the machine
gunner with the harpoon. Quickly harpoon the other guard before he can
turn around. The patrolling guard to the left will later come to
investigate. Hide behind the boxes and harpoon him also.
Swim to shore on the other end, near the elevator. Run to the bottom of
the elevator when the two guards on the left are not looking and kill
the guard near the elevator. Stand at the right side of the ladder and
harpoon the other guard when the one above the ladder is looking away.
Dive again and swim back to the rest of the team. Disembark everyone at
the dock and pick up the inflatable boat.

-INFILTRATING THE ISLAND-

Make everyone hide behind the boxes and tell Duke to crawl to the left,
near the barracks. But don't get spotted by the guards. Keep him out of
range. Snipe the guard on top of the building to the left when no one
is looking and send him back to the team.
Use Tiny to pick up a cigarette from the dead guards' corpse near the
docks and send him crawling to the left of the barrack. Throw the
cigarette on the ground so the guard patrolling the stairs would come
to pick it up. Stab him when he is walking back and hide his body
behind the barrack.
Put the decoy between the barrack and the anti-aircraft gun and
activate it. This should lure another guard. Hide behind the stairs and
stab him. Hide the body in the same place as the first one. Don't
forget to pick the decoy up.
Send the team crawling to the back of the barrack and have Inferno drop
an explosive between the barrack and the anti-aircraft gun. The
explosion should be big enough to destroy both of them.
Send Duke crawling up the stairs, head to the right and try to stick to
the wall as close as possible and hide behind the right of the boxes
near the radar antenna. Wait for the patrolling guard to walk towards
the radar station. Snipe him and Duke shouldn't get spotted. If he is,
load the game and try again. You only have a few seconds to snipe
before the guard turns around. Tiny should crawl to Duke's position and
stab the guard in front of the radar station from the rear when he is
looking away. Just leave the bodies where they are. Regroup the team at
the base of the radar station except Fins. Fins should go back into the
water again and swim to the shore near the elevator and stand behind
the ladder. Just leave him there for now.
Tiny should hide to the left of the small barrack and wait for the
patrolling guard to pass through. Knife him and hide the body to the
left of the small barrack.

-DESTROYING THE RADAR STATION AND THE LIGHTHOUSE-

Send Tiny to crawl to the stack of boxes in the middle of the island
and put the decoy there. Activate it and the guard patrolling the
stairs on the left should come to investigate. He might saw the corpse
next to the barrack. Go around the boxes so as not to get spotted and
stab him before he can raise the alarm. Hide the corpse at the same
place as the previous guard. Send Inferno here and drop another
explosive. Drop another explosive near the lighthouse and the barrack
to the left so the explosion will destroy both structures.
Duke should snipe the guard on top of the building near the elevator
from beside the barrel to the south of the lighthouse. Beware not to
get spotted by the patrolling guard nearby. Regroup everyone (except
Fins) on top of the radar station and Inferno should detonate the three
explosives in a quick succession. Enjoy the fireworks!!! Now, the alarm
should ring but there are no more guards that will come out of the
barracks because they have been destroyed also. ^_^ Wait until
everything had settled down and all the guards have resumed their
patrol before dropping the last explosive on top of the radar station.
Get everyone out of the way and detonate it. That takes care of the
radar station. Now all that's left are the anti-aircraft guns.

-TAKING CARE OF THE REMAINING ANTI-AIRCRAFT GUNS AND ESCAPE!!!-

Send Tiny to the stairs on the left and stab the guard patrolling the
stack of boxes when nobody is looking. Just leave the body there or you
can hide it behind the boxes. Kill the guard looking towards the sea
beside the destroyed barrack and leave the body there or hide it. It's
entirely up to you.
Duke should snipe the two guards near the elevator. Since there aren't
any barracks left, you can go on killing the remaining guards without
fear of triggering the alarm. Use Tiny to move the barrels beside each
of the anti-aircraft guns and blow them up. Next, send Tiny to kill the
machine gunner facing the sea with the gun. Wait until the patrol is
near the ladder so the noise would lure them also. Kill them both and
heal up if you're shot.
Use Fins to kill the two guards on top of the ladder near the shore and
pump out the inflatable boat. Shoot the nearest water mine with the
pistol by standing as close as possible to the water. Tiny, Duke and
Inferno should get into the elevator and activate it to go down to the
beach. Use Duke's two remaining bullets to blow the mines to create a
large gap for the boat to cross. Load everyone on to the boat and have
Fins row the boat towards the buoy. Mission accomplished!!!

***********************************************************************

Mission 2: The Asphalt Jungle
Date: April 23, 1941
Location: Belgrade, Yugoslavia
Personnel: Tiny, Tread, Spooky

Introduction:

Belgrade has surrendered after a week of bombing. The Wehrmacht
occupies Yugoslavia and is heading for Greece to help the Italian army
to invade that country. Meanwhile, the rearguard troops are taking care
of all the Yugoslav partisans.

In the next few hours, Dragisa Skopje, one of the commanders of the
Balkan army is due to be shot. Your mission consists in rescuing the
man alive. This individual will provide us with valuable information
for our cause.

Briefing:

Hello, officer. On this occasion, you must infiltrate your men into the
zoo. Rescue Major Skopje alive. Once you have managed to free the
major, steal the small lorry and escape along the northwest road. I
recommend that you be very careful when you move since the execution
squad will carry out the death sentence in case of an attack.
By the way, as you will see, due to the heavy bombing, most of the
animals in the zoo have died. Even so, be careful with the surviving
animals, as some of them may be dangerous. Good luck!

Scrapbook:
-Make sure the alarm does not go off since otherwise the prisoner will
be shot.
-Place the prisoner inside the small lorry and escape down northwest
road.
-Be careful with the animals.

Objectives:
-Rescue Major Dragisa Skopje.
-Escape down the northwest road.

Walkthrough:

-GAINING ENTRY TO THE ZOO-

Wait for the patrol to walk back to the west and when the lone guard
patrolling nearby is not looking, then use Spooky to chloroform and
handcuff him. Immediately carry him back to your starting position
before the patrol turns around. Take the soldier's uniform and walk to
the barrack and stand beside the lone guard just standing at the front.
Be careful not to get spotted by the patrol sergeant as he can see
through Spooky's disguise.
Wait for the guard at the zoo (guy with blue uniform) to walk back in
the zoo first, and then kill the soldier patrolling the bushes to the
left of the barracks. Hide his body at the far left side of the bushes.
Do the same thing to the guard standing at the gate and hide the body
there as well. Next, kill the guard in front of the barrack when he is
not looking and hide the corpse in the same place.
Wait for the blue-uniformed guy to walk towards the barrack. Chloroform
and handcuff him. Take the uniform and Spooky now can roam the map
undetected even by the patrol sergeants. Hide him with the other
corpses (behind the bushes).
Spooky should go to the far left of the map and kill the lone guard
there. Just hide the body beside the wall and nobody should see it.
Tiny should ran to the barrack (don't get spotted) and make his way to
the walls just outside the lion's den. There is a fracture in the wall
where Tiny can climb to get access into the zoo. But don't do that yet
for now.
Use Spooky to go into the zoo from the main gate and kill the three
lions with the lethal injection. It should be safe for Tiny to climb
inside now.

-SECURING THE NORTH BARRACK AREA-

Tiny should climb the ladder and put the decoy to the left of the small
house located next to the gate. Activate it and the guard on the other
side of the wall should come to investigate. Hide in the house and kill
him when he arrives or use Spooky with the injection. Either way works
fine. Just leave the body there.
Next, send Tiny crawling past the gate (don't get spotted) and place
the decoy near the bottom right of the ladder (close to the wall). Tell
him to hide at the trees to the far left and activate the decoy. The
two guards on the other side should come to investigate. Stab them and
hide the body between the barrack and the bushes to its right. Kill the
guard at the bottom left of the barrack and carry the body to the same
hiding place.
Have Spooky distract the guard to the north of the circle courtyard who
is looking to the west. Tiny have to climb the barrack's ladder and
kill the guard on the roof. Hide the body at the left corner of the
roof and climb back down. Kill the patrolling guard to the left of the
courtyard and north of the barrack when nobody is looking. Again, hide
the body at the previous place. That takes care of everyone near the
barrack.

-CLEANING UP THE COURTYARD AND RESCUING MAJOR SKOPJE

Kill the guard that Spooky is distracting when the patrol are not
looking and hide the body beside the barrack again (just to be safe).
Or you may hide it behind the structure north of the courtyard if you
don't want to walk a long way.
Use Spooky to distract the patrol so they will be looking south. Kill
the patrolling guard to the right this time and hide the corpse as
before.
Send Tiny to kill the three guards aiming their guns at Major Skopje.
Beware not to get spotted by the patrolling guard outside the ostrich
cage. Hide the bodies at the far right of the map, just beside the wall
of the ostrich cage. Tell Major Skopje to go and wait in front of the
barrack that you've secured earlier.
Put the decoy at the gate leading to the courtyard from the barrack
area and the noise should lure the guard nearby to investigate. Crouch
behind bushes and kill him when he passed by. Hide the body in the same
place with where you put the bodies of earlier kills in the courtyard.
Just take care not to be seen when Tiny is moving bodies around.
Release the distraction on the patrol and have Spooky distract them
again so they are looking to the west now. Tiny should kill the guard
standing in front of the small bush to the right of the courtyard and
hide the body.
Put the decoy south of the cart to the right of the guard you just
killed and activate it. The guard patrolling the bushes to the south
should come to investigate. Circle around and kill him. Hide the body
as usual. Next send Tiny to the left the bushes just north of the
courtyard gate where there are two guards standing. Put the lure there
and hide to the left. When you activate it, the two guards should come
including the one patrolling west and east to the right of the bushes
where you just placed the decoy. Kill the three of them and hide the
bodies. (Again be careful not to get spotted when moving bodies
around).

-CLEARING THE MAIN GATE AREA-

Send Tiny behind the broken cart and run to kill the guard nearby when
no one is looking and just hide the body there (to the left of the
small stone structure). Kill the guard looking at the escape van when
the other guard patrolling the van is looking away. (This requires a
bit of timing but it shouldn't pose too much of a problem).
Kill the guard patrolling the van and hide the body at the same place.
Next run and kill the guard patrolling the ostrich cage when he is
looking away and hide the body also.
Kill the machine gunner to the left and hide the body at the same place
as before. Send Tiny crawling to the dead elephant cage and put the
decoy between the two walls. Activate it and hide inside the elephant.
The guard outside should come to investigate. Kill him and leave the
body there.
Release the distraction on the patrol in the courtyard and tell Spooky
to distract the patrol near the main gate. Use Tiny to move the bodies
hidden behind the small stone structure (near the van) to a safer area.
I'll leave that to your own judgment since most of the map is clear
now.
Have Tiny crawl to the left of the lone guard at the main gate and when
he is not looking, run and stab him. Hide the body in the elephant
cage.

-SECURING THE ESCAPE ROUTE-

Release the distraction on the patrol in the courtyard and tell Spooky
to distract the patrol near the main gate (Make sure they are looking
to the east). Use Tiny to move the bodies hidden behind the small stone
structure (near the van) to a safer area. I'll leave that to your own
judgment since most of the map is clear now.
Have Tiny crawl to the left of the lone guard at the main gate and when
he is not looking, run and stab him. Hide the body in the elephant
cage. All that's left now are three patrols, which you can't do
anything about without raising the alarm.

Additional note: You might want to distract the patrol again so they
will be looking to the west for Tread to be able to drive the van
without being seen.

Have Tread run into the zoo through the main gate when the patrol
outside is not looking and get into the car with Tiny. Drive the car to
Major Skopje and pick him up. Don't forget about Spooky as well. Drive
to the northwest and the mission is accomplished!!!

***********************************************************************


Mission 3: Dropped Out of the Sky
Date: June 10, 1942
Location: Crete, Greece
Personnel: Tiny, Duke, Tread

Introduction:

June, 1942. The German advance in North Africa comes to a halt at the
outskirts of Tobruk. The siege gets longer and longer as the Allies
desperately defend the town. This is the occasion that the German High
Command was waiting for to test its new secret weapons.

By sheer chance, one of those weapons, the HS 293 bomb, has fallen on
the island of Crete without exploding, halfway to its target. Your
mission consists in recovering its navigation system. The study of that
system will allow Allied technology to catch up with that of the III
Reich.

Briefing:

Welcome, officer. In this mission, you must recover the guidance system
of the secret bomb HS 293. To do this, you must sneak pass the tight
security system that is guarding the bomb. Once you have it in your
possession, place it in the lorry, escape down the road to the west.
That will be all. You must take all necessary precautions.

Scrapbook:
-Use the Green Beret to capture the navigation system of the HS 293
bomb.
-Place it in the lorry and escape down the road to the west.

Objectives:
-Steal the HS 293 bomb's navigation system.
-Escape down the road to the west.

Walkthrough:

-CLEARING THE VILLAGE-

Wait until the patrol is walking to the west and the guard patrolling
the church is heading east, use Tiny to stab him and hide the body
behind the church (behind the wooden cart). Kill the guard to the south
of the church when the patrol is not around and carry the body behind
the church also.
Wait for the patrol guard to pass through the church to the east before
sniping them with Duke. Shoot from the left to the sergeant. If you're
fast, you should be able to kill them before they can raise the alarm.
Use Tiny to hide the bodies.
Put the decoy just slightly to the right of the church door and
activate it, then quickly go inside the door. The guard to the left
should come to investigate. Stab him and hide the body.
Put the decoy on the road between the church and the house to its south
(near the chimney). Activate it and hide in the house to the left. The
guard to the upper left of the church and the one patrolling around the
house where Tiny is hiding should come and investigate. Kill them both
and hide the body behind the church.
Climb to the platform overlooking the river and put the decoy at the
bottom of the ladder (behind the guard) and go climb back up to the
right of the platform. Activate the decoy and you should lure three
guards from below. Kill them all and the guard overlooking the river as
well. Be careful not to get spotted, if you do, load and try again,
this might take a few tries.
When it is done, it is time to take care of the only remaining guard
below. You can do it in two ways: Climb down the cliff and stab him
when he is not looking or stand up on the platform and when he sees
you, crouch immediately. He should come to investigate and you can
knife him while he is climbing the ladder.

-CROSSING THE RIVER AND CLEARING THE LOWER CAMP-

Crouch at the center of the river and quickly ran across when the guard
is not looking. CROUCH AGAIN as soon as you cross the river (might need
a few tries) hide behind the tent and kill the guard patrolling nearby.
Just leave the body there. Next, kill the guard looking at the river
when nobody is looking and IMMEDIATELY carry his body to behind the
tent (where you left the previous guard).
Go to the left tent near the river edge and put the lure there.
Activate it and the two guards nearby should come. Go around and stab
them. Leave the bodies there. If they saw the guard's body below the
ladder (across the river), just stab them and leave the bodies also.
It's the same either way.
Go to the south of the map with Tiny and place the decoy near the big
stone foundation. Activate it to lure a guard. Go around to kill him
and leave the body there (behind the stone). Crawl to large tent to the
left of the HS 293 bomb and place the decoy in the middle. Two guards
should come, kill them both and carry the bodies behind the stone
foundation where you kill the previous guard.
Now go back to the river edge and crawl all the way to the northwest
and stop just below the cliff. Kill the guard there when no one is
looking and hide the body behind the stone structure to the left. When
the second guard come, run and stab him. Hide the body there as well.
Crawl and put the decoy to the left of the large tent just next to the
HS 293 bomb. Hide behind the tent and activate the decoy. One guard
should come, kill him and hide his body behind the stone foundation
southeast of the HS 293 bomb.
Go hide behind the big rock left of your current position and put the
decoy there. Throw a cigarette slightly to the left of the rock and a
guard should come. Activate the decoy and go around the rock to kill
him. Leave the body there (DO THIS WHEN THE PATROL ARE NOT LOOKING).

-CLEANING UP THE UPPER CAMP AND ESCAPE!!!-

Send Duke to crouch on the right of the barrack tent beside the river
and snipe the guard on top of the HUGE stone structure. Don't let
anyone see you. This might need a few tries to succeed.
Tiny should crawl back to the right of the large stone structure and
stab the guard beneath the stairs to the left when no one is looking
(might need a few tries as the timing has to be precise). IMMEDIATELY
carry and hide the body to the right of the stone structure.
Climb the cliff with Tiny and immediately crouch to avoid being seen.
Kill the guard in guarding the barrack when he is looking away and
leave the body there.
Crawl to the large rock to the left and put the decoy. Activate it and
a guard should be lured. Circle around and stab him from behind. Leave
the body there. Now move the previous guard's corpse (the one in front
of the barrack) and hide it behind the rock as well.
Activate the decoy right in front of the barrack and it should lure
another guard. Kill him and leave the body there.
Now put the decoy slightly to the northeast of the stone structure
(near the lone guard on the top of the stairs). Activate the decoy and
kill him. Hide the body behind the rocks (don't get spotted by the
patrol below).
Now you have to kill the guard with the dog at the north. Notice that
the guard is slightly behind the dog when they walk. Crouch and follow
their route, you should knife them both when they reach the shaded area
where nobody can see their corpse. Kill the guard first and quickly
kill the dog as well.
Tell Duke to join Tiny and position Duke at the fork of the road to the
west. Snipe the lone guard at the other side of the bridge when he is
at the end of his patrol route (to make sure that no one will see the
corpse).
Hide Duke behind the rocks and use Tiny to lure the guard patrolling
the bridge by standing up and when he was spotted, immediately crouch
and the guard will come. Hide behind any stones nearby and simply stab
the guard. Hide the body behind the rocks.
No use Tiny to kill the machine gunner beside the barrack and use
Duke's two remaining bullets to dispose of the two guards at the
bridge.
Tiny should climb back down the cliff and grab the HS 293 navigational
system. Carry it all the way back to the upper camp (beware of the
patrol). Have Tread come out from the church and drive the truck to the
place where Duke and Tiny are waiting. Pick them up and drive the truck
to the northwest road. Mission accomplished!!!

***********************************************************************

Mission 4: Thor's Hammer
Date: September 11, 1943
Location: Bonn, Germany
Personnel: Tiny, Duke, Inferno

Introduction:

Allied troops have recovered Sicily. Hardly a month has gone by since
they arrived there. However, their progress has not been encouraging.
Close collaboration between the infantry and the artillery permits
Marshall Albert Kesselring to keep the Allies stuck in their positions.

The objective of your mission will be to destroy a large-caliber rail-
mounted cannon that is stopped at the train station in Bonn, Germany.
If you manage to destroy it, the Wehrmacht will lose an important
strategic artillery weapon that should be heading for Italy, and the
invasion troops will be able to advance towards the North.

Briefing:

Welcome, officer. During your mission, you must destroy the large
caliber train-mounted gun. Place two explosive charges next to it and
blow it to smithereens. You must also blow up the armored carriages
stopped on the siding. To do this, you must increase the power of the
explosives with the help of various barrels.
When you have managed this, use the locomotive that is on the first
track to escape towards the east. If you need to hide during the
mission, you could try to move one of the carriages and use it as a
shield. That will be all. As you will see, there is a great deal of
activity in the station so be sensible and do not risk the lives of
your men.

Scrapbook:
-You can push the carriages in order to hide behind them.
-To blow up the armor carriages, place several barrels of explosives
together with the bombs.
-Place two bundles of explosives to blow up the rail gun.
-To escape, use the locomotive stopped on the first track.

Objectives:
-Destroy the rail gun.
-Destroy the armored train.
-Use the locomotive to escape.

Walkthrough:

-SECURING THE WESTERN AREA-

First, you have to kill the guards nearby. Send Tiny to kill the guard
patrolling around the small house when the soldier to the east is not
looking. Timing is crucial here, as you have to IMMEDIATELY pick up the
body and hide it behind the stack of boxes and cable rolls before you
are spotted by the patrol to the north (might need a few tries). Next
crawl behind the small house and approach the guard standing beside the
guard standing next to the stack of boxed from the north. Kill him when
nobody is looking and leave the body there for now.
Kill the lone patrolling guard to your right when no one is looking
(beware of the patrol to the east) and carry the body to your starting
position. Do the same thing with the previous two corpses (just to be
safe).
Crawl back to the boxes and this time wait for the patrol to pass by
and quickly run to stab the guard between the two walls when he is not
looking. Carry the body to the same place as previous kills.
Now Tiny have to dispose of the two guards north of your starting
position. Put the decoy near the stack of boxes and activate it, kill
the patrolling guard that come to investigate. Hide the body with the
rest. Turn off the decoy and throw a cigarette pack so the standing
guard can see it, when he come to pick it up, activate the decoy. Kill
him and hide the body (don't get seen by the patrol while doing this).
Send Tiny to crawl north and stop at the train tracks. As soon as the
patrol heads east again, run and quickly stab the patrolling guard to
the north.
Additional note: You must time your movement so that by the time Tiny
delivers the cold steel blade to the guard, the guard should be walking
between the two large boxes and the metal tower. If you time it right,
the guard should be killed there and nobody will see the body. (If
someone does, load and try again as it might need a few tries). And
don't forget to crouch as soon as you knife him.
Next wait for the patrol to the north (near the rolls of cable and two
stacks of logs) to head east then send Tiny crawling to the south of
the cable. Kill the lone patrolling guard when he passed by to the
north and quickly hide his body between the two stacks of logs.
Send Tiny to hide beside the rolls of cable to the north and the large
warehouse. Put the decoy there and wait for the patrol to head south
again before throwing a cigarette pack to lure the lone patrolling
guard to the north. When he comes, activate the decoy and stab him.
Leave the body hidden there.
Crawl and stop at the staircase leading to the guard standing at the
large warehouse to the north. Make sure no one is looking when you kill
him and carry the body back to the previous place.
Now crouch near the roll of cable to the right and kill the guard there
when no one is looking. Carry the body through the gap at the wall and
hide the body there. Now kill the two guards to the east of guard you
just killed. Hide the bodies in the same place (should be a piece of
cake). And then drop the decoy there and go hide behind the wooden
carriage before activating it. The patrolling guard should come to
investigate. Quickly run and stab him, leave the body there.

-CLEARING THE VICINITY OF THE TRAIN STATION-

Send Tiny to crawl and put the decoy between the compound wall (area
with tents) and the large box (south of the barrack). Hide inside the
barrack and wait for the lone patrolling guard (patrolling the compound
perimeter) to come before activating the decoy to lure two guards
together. Kill them both and leave the bodies there.
Crawl into the compound and follow the pavement floor to the southeast
until you find a guard guarding the gate. Kill him when no one is
looking and leave the body there.
Next drop the decoy at the left of the leftmost tent and hide beside
the bottom tent. Activate it and the patrolling guard should come, kill
him and hide his body outside. Crawl back inside and kill the guard to
the right of the bottom tent and hide the body outside as well.
Crawl back inside and wait for the only patrolling guard to head west
again before killing the guard between the trees. Quickly run and kill
the guard to his left. Then hide in the closest tent. The patrolling
guard should see the body and yelled, bringing his friend along to
investigate. Kill them both before they can raise the alarm and leave
the bodies there.
Crawl eastward near the edge of the map, drop and activate the decoy
behind the pile of junk to lure the guard patrolling the compound
perimeter. Kill him and leave the body there. Kill the machine gunner
next, when nobody is looking.
Crawl all the way back until the big warehouse just south of the
barrack near the compound perimeter. Drop the decoy inside (far right
corner) the warehouse and hide behind the huge black door. Activate it
and two guards should come to investigate. Kill them both, leave the
bodies and pick up the decoy.
Drop the decoy again between the two wooden boxes and the car train to
the east. Wait for the guard patrolling the compound perimeter to get
close then activate the decoy. Two guards should come to investigate.
Crawl there and kill them both. QUICKLY go hide in the warehouse and
leave the bodies there. The patrolling guard to the south should see
the body, kill him and leave the body with the rest.
Stick and crawl alongside the compound perimeter. Stop just beside the
only guard standing there. Kill him when no one is looking and QUICKLY
carry the body and bring it A FEW STEPS to the southeast (stick to the
wall). QUICKLY DROP THE BODY AND CROUCH before the guard at the train
station can see you (might need a few tries).
Kill the guard standing next to the small house and hide inside it. The
guard at the train station should see the body and come to investigate.
Come out from your hiding and stab him from behind. Move the bodies and
hide them beside the house. Kill the guard next to the crane and hide
the body in the same place. Climb the ladder leading to the roof of the
station and stab the guard on top. Hide the body in the small corner.
Crouch and wait to ambush the other guard when he turns his back to
you. Leave the body there or hide it. It's entirely up to you.
Climb back down and wait for the guards at the station to look away,
then dash your way to the small corner at the center of the station.
Wait for the patrolling guard to move away then quickly run and stab
him so his body will fell right at the middle so the guards on both
sides will not see the body (again, this requires extreme timing and
you might need a few tries). Kill the guards on both sides and just
leave the bodies there.
Bring Duke over from the starting position to the station and position
him near the pile of junk to the northeast. Snipe the soldier on the
roof and just wait there for now. Tiny should put the decoy on the
front of the rail gun and activate it. Hide beside the track next to
the station and activate the decoy. The guard patrolling nearby should
go down the track to investigate. Stab him and leave the body there
(beware of the patrol and the remaining guard on the station roof).

-CLEANING THE REMAINING GUARDS-

Go back to the west and climb down the ladder near the large
warehouses, which lead to a large round space below. Place the decoy
there and stick to the wall. Activate it and a guard should come to
investigate. Wait at the bottom of the ladder and knife him while he's
climbing down. Just leave the body there.
Go to the western end of the rail gun where there are two guards
standing on each side. Drop the decoy near the crane to the north of
the upper guard and hide behind the crane. Activate it and when he
comes to investigate, he should see the bodies of his comrades behind
the house. Kill him when he walk by the crane and add his body to the
pile beside the house.
Next drop the decoy on the track, north of the second guard and hide
behind the crane. He should come to investigate and see the bodies at
the station. Kill him and hide the body with the rest. Don't forget to
kill the machine gunner, west of the crane. Hide his body at the same
place.
Next kill the guard in front of the small barrack south of the machine
gunner you just killed. Hide his body in the same place (beware of
patrols). Next crawl to the rail gun and stop behind the guard in front
of it. Kill him when the patrol is not looking and carry his body to
the small house to join the bodies piled there.

-SETTING UP THE EXPLOSIVES-

Send Inferno to plant two explosives on the rail gun (beware of the
patrol and the guard on the station roof).
Send Duke to hide behind the pile of junk near the northeast corner of
the map (near the escape train). Get Tiny and Inferno to crawl to the
big car train south of the end of train tracks (where there are two
guards on top). Wait for the patrol to pass and use Inferno to lob a
grenade to the ground. The resulting explosion should kill the patrol
and the two guards on top. MAKE SURE that every guard around the
armored train comes to investigate (including the other patrol to the
west). Lob the second grenade to kill them all.
Send Tiny to kill any remaining guards around the armored train. This
should be easy because most of them would have died from the blast
earlier (only two remains in my game). Send Inferno to plant the third
explosive inside the first train then the last one next to the second
train. Use Tiny to lift the barrels to the east and drop one inside the
first train and the remaining two barrels next to the second train.

-DESTROYING THE RAIL GUN, ARMORED TRAIN AND ESCAPE!!!-

Now circle around the map through the western side which you've cleared
earlier and join Duke behind the pile of junk. Detonate the explosives
simultaneously and tell Duke to snipe the guard at the gate leading to
the station.
Now everyone should crawl and get into the locomotive without being
seen. This requires extra timing especially if you want your men enter
the locomotive without even being shot once. The locomotive will start
and the soldiers will be firing furiously at it. When the train reaches
the northeastern corner of the map, the mission is accomplished!!!

***********************************************************************

Mission 5: Guess Who's Coming Tonight
Date: July 15, 1944
Location: Rastenburg, Prussia
Personnel: Tiny, Duke, Tread, Spooky

Introduction:

In the summer of 1944, a desperate and unhappy group of high-ranking
German soldiers dreamed up an operation meant to get rid of the Fuhrer,
topple the III Reich and establish a new government. The chosen date is
July 20. The place, Headquarters at Rastenburg, known as the
Wolfsschanze, the Wolf's Lair. However, a problem has arisen. The SS
Colonel Wilhelm von Below, chief of security of the complex, has some
suspicions regarding the existence of a conspiracy and is about to
unmask its leaders.

You mission will be to enter the fortress and kidnap Colonel von Below
before he can upset the plans. If you are successful, maybe Hitler will
be eliminated and the war might end in a few days.

Briefing:

I am pleased to see you again, officer. Your mission will be to
infiltrate the walled compound, capture Colonel von Below, place him in
an armored vehicle and escape down the road to the east. Due to our
carelessness, one of our men has been captured. Free him and carry out
your mission.
One more thing, the enemy is on full alert. At the slightest sign of
danger, the officer will escape in a vehicle that is waiting for him,
terminating your mission immediately. That will be all. We are counting
on you.

Scrapbook:
-Get into the enclosure by climbing to the platform on the east door.
-There is an ammunition box in the enclosure.
-Free the Spy that is in prison at the northern part of the complex.
-Capture the Colonel and take him into the tank.
-Escape through the south-east road.

Objectives:
-Free the Spy.
-Kidnap Colonel von Below.
-Escape through the southeast road.

Walkthrough:

-CLEARING THE TOWN-

Order Tiny to drop and activate the decoy at the starting position
(don't move anywhere). Quickly hide in the small hut. Three guards
should come to investigate. Kill them all and leave the bodies there.
Drop and activate the decoy again so the noise will attract the
patrolling guard to the east (near the stack of logs and barrels). Go
hide in the hut again and quickly kill him before he can raise the
alarm upon spotting his dead comrades' bodies.
Hide beside the large house to the north and as soon as the guard in
front of the house slightly to the northeast (at the road intersection)
is not looking, quickly run and hide in the house behind him. Stab him
from behind and hide the body in the starting position.
Drop the decoy between the house and the wooden wall to the northeast
(near the guard at the road intersection) when no one is looking. This
might require a few tries. Activate it and hide in the house nearby.
Two guards should come, so stab them both and leave the corpses there.
Send Tiny to the left of the house located west of Tread's position.
Put the decoy and activate it before hiding in the house. The guard
patrolling the road should come to investigate. This is a very easy
kill. Just come out and stab him. Leave the body there.
Next, quickly run to Tread's position when no one is looking (might
need a few tries) and put the decoy in the small corner formed by the
two wooden walls. Tell Tiny to hide with Tread before activating it.
The two soldiers near the machine gunner should come to check. Stab
them both and leave the bodies there. And then run to the machine-
gunner and stab him when he is not looking. Hide the body in the small
corner also.
Send Tiny to hide in the corner of the house to the east (near the
patrol). Wait until the patrol is heading east before dashing out from
the corner (beware of the immobile guard near the field) into the
field. Drop the decoy on the northern wall and go stand at the edge of
the southern wall. Activate it and the guard shouldn't see Tiny, while
he comes to investigate. Kill him and hide the body in the northern
walls corner.

-GAINING ENTRY TO THE COMPOUND-

Send Duke to Tiny's position and snipe the guard on top of the
compound's eastern wall (don't get seen). Crouch as soon as this is
done and hide in the hut.
Tiny have to crawl at the edge of the map to avoid being seen by the
guards at the gate. Climb up the wall when nobody is looking (don't
forget to crouch). Climb down the ladder when the coast is clear and
climb the ladder to the building east of the Panzer tank. Kill the only
guard on the roof and leave the body there (beware of guards from the
buildings nearby including the patrol).
Climb back down and kill the soldier near the gate when the patrol is
not around. Hide the body near the trees to the east. Only three guards
are left near the gate now, but they will be dealt with later.
For now, sneak past the patrol and climb to the roof of the barrack
west of the Panzer tank. Kill the guard on the left when no one is
looking and leave the body there. Lure the other guard's attention by
using throwing some stones or using the decoy. Anyway, he should turn
around and see his friend's corpse. Hide in the shadows and stab him
when he runs by (beware of the patrol).
Climb back down and climb down the eastern wall again. Stand beside the
small barrack next to the gate and throw a stone so the two guards will
turn their heads around. QUICKLY stab the guard next to the barrack and
IMMEDIATELY carry his body behind the barrack.

Additional note: Some people might find this part VERY HARD to pull
off, as the guards will only turn around for a few seconds. I've tried
this many times and it worked but precise timing is very vital to
ensure success. Good luck!!! ^_^

Climb the wall into the compound again and dispose of the two remaining
guards when no one is looking. Hide the body near the trees to the east
or behind the stack of boxes and barrels to the west.
Send Tiny to drop the decoy next to the small wooden hut to the west.
Be patient and wait for two soldiers to walk nearby before activating
the decoy. Quickly hide in the hut. Kill them when they walked by and
hide the corpses to the left side of the hut.

-ACQUIRING THE AMMUNITION BOX-

Tread should join Duke and both of them have to sneak into the compound
through the now "totally-safe" gate. Tell them to join Tiny and hide in
the small hut.
Tiny should plant the decoy at the corner of the stone building to the
north (the one with an anti-aircraft gun on the roof) and hide in the
building. Activate the decoy and a guard should come to investigate.
Kill him and leave the body there.
Tiny have to wait by the stack of barrels to the west and stab the
guard patrolling nearby. Hide his body in the small corner near the
trees just north of the stone building. Go hide in the opposite corner
and wait for the patrolling guard from the northwest to see the body.
Kill him before he can raise the alarm and hide the body in the same
place.
Go to the stack of logs to the northwest and drop the decoy on the left
side. Hide somewhere to the south (near the trees again) and activate
it. The guard standing next to the barrack should come, just kill him
and leave the body there.
Send Tiny to circle around the barrack from the south and throw a stone
to divert the guard's attention. Stab him and leave the body there.
Send Duke and Tread to Tiny's position. Duke should grab the ammunition
box and he will be rewarded with four extra sniper bullets.

-RELEASING SPOOKY FROM THE PRISON AND PUTTING ON A DISGUISE-

Circle around the barrack again and use Tiny to drop the decoy slightly
to the southeast of the power grid. Wait for the patrolling guard from
the north to come before activating the decoy. The other immobile guard
near the barrack should also be lured. Kill them both and leave the
bodies there.
Crawl past the machine-gunner's view from the east and head to the
west. And then wait for the patrolling guard to walk south. Quickly
kill the immobile guard and run to kill him as well. Leave the bodies
there.
Go all the way to the north and kill the lone immobile guard near the
trees when nobody is around. Hide his body somewhere to the south (I'm
sure you can find a safe place by yourself) ^_^
Plant the decoy west of the prison (at the corner between the trees and
the wooden wall). Hide on the other side of the trees and activate the
decoy. Kill the guard that comes to investigate and carry his body to
the south (beware of the patrol and patrolling guard to the east).
Approach the prison again from the west and punch the guard in the
corner between two wooden walls (left of the prison). Handcuff him and
hide him behind the stack of logs nearby.
Wait beside the prison and kill the guard in front when no one is
looking. Hide his body behind the stack of logs as well.
Quickly free Spooky when the patrol is not around and tell him to
change his clothes from the guard that you knocked out cold earlier
with Tiny. Then kill the only remaining guard patrolling next to the
prison and hide his body behind the logs. Don't forget to take out the
machine-gunner south of the prison and hide his body in the same place.
Spooky should make his way across to the villa and climb the ladder to
the east. Climb a few more ladders and he will eventually find a
uniform in the northwest end of the roof (don't get spotted by patrols
as the sergeants can see through Spooky's disguise). Change Spooky's
uniform and he is free to roam the map now. ^_^

-CLEANING THE HEADQUARTER AND THE VICINITY-

Additional note: There is no need to move bodies around on the roof as
nobody can see them unless I said it is necessary.

Climb the ladder to the east and kill the guard patrolling nearby when
no one is looking. Next, dispose of the two guards on top of the two
ladders (north and south).
Climb back down and kill the three guards to the left, beginning with
the patrolling ones. Leave the one standing still for the last. This
should be a piece of cake, just be careful of patrols on the ground.
Next, climb down one level and kill the lone patrolling guard to the
east. Climb all the way down to the ground and kill the patrolling
guard to the left. Hide his body at the corner. Proceed by killing the
guard to the right and hide his body in the same place.
Take out the immobile guard and the machine-gunner to the south and
leave the bodies there.
Run all the way to the west of the HQ. There are two patrolling guards
here. Kill the one patrolling west to east and vice versa. Hide the
body at a small corner near the trees.

Additional note: Drop the corpse as close as possible to the left side
of the corner to avoid being seen by the patrol.

Now kill the patrolling guard to the north when he reached his northern
end of his patrol route. Quickly carry his body and hide it behind the
stack of logs next to the prison (beware of the patrolling guard in the
HQ's garden).
Dispose of the guard patrolling the left garden of the HQ when the
patrol is not around and hide his body in the same place as previous
kill.
Run to the front door of the HQ and kill the lone patrolling soldier
there when he reached the eastern end of his patrol route (to avoid
being seen by the patrolling guard to the east).
Kill the two guards on both sides of the Kubelwagen parked outside the
HQ when no one is looking. Leave the bodies there. Don't forget to get
rid of the guard patrolling the right garden of the HQ and hide his
body at the bottom of the ladder leading to the HQ's roof.
Kill the machine-gunner south of the Kubelwagen and hide the body next
to the stack of logs nearby. Area secured!!!

-CAPTURING THE COLONEL AND ESCAPE!!!-

Send Spooky to distract Colonel von Below so he is looking to the west.
Tiny should stand beside the trees and crouch until one of the guards
spots him. The two guards and the Colonel will point their guns at
Tiny.

Additional note: This idea may sound a little crazy but it works!!!
I've tried it many times myself. ^_^

Spooky should quickly kill the two guards and chloroform the Colonel.
Don't forget to handcuff him as well. Leave him there for now.
Spooky should go to the roof of the building north of the Panzer and
kill the guard there when no one is looking.
Send Duke crawling from the west and snipe the remaining guard on the
roof. Send Tread to stay with Duke.
Spooky have to kill the immobile guard next to the Panzer when the
patrol is not around and hide the body near the trees to the north.
Distract the patrol with Spooky so they should be looking to the
southwest. Get Tiny to carry the Colonel and load everyone into the
Panzer (excluding Spooky).
Have Tread drive the Panzer out of eastern gate and wait there. Spooky
may release the distraction now and get him into the Panzer. Drive
along the road to the southeast and the mission is accomplished!!!

***********************************************************************

Mission 6: Eagle's Nest
Date: November 12, 1944
Location: Neubranderburg, Germany
Personnel: Tiny, Duke, Inferno

Introduction:

The outcome of the war is being decided in the skies over Europe.
Allied numerical superiority has meant that the Luftwaffe has been
unable to prevent systematic Allied bombing of German-held territory.
However, the situation can change. German technicians are working on
the final details of a new generation of jet fighters.

Your mission consists in sabotaging current research. To do so, destroy
the prototypes stationed at the Neubranderburg airfield. Whoever rules
the skies will hold the key to the ultimate victory.

Briefing:

We meet again, officer. On this occasion, you must sneak into the
airfield and destroy the German prototypes. To make sure there is
nothing left, place the fuel tanks next to the aircraft and blow them
up. Your objective is simply the destruction of the prototypes. But if
you do not want any excessive risk, you may also destroy the remaining
aircraft.
Finally, escape by using the aeroplane standing at the center of the
runways. Capture an enemy pilot to help you with the controls. That
will be all. We know that you will make it.

Scrapbook:
-If you walk along the path, your footprints may give you away.
-Push the fuel dumps towards the prototypes to enable you to destroy
them.
-You must kidnap the enemy pilot to escape.

Objectives:
-Destroy the prototypes.
-Kidnap the enemy pilot to escape.
-Escape by using the jet plane in the airfield.

Walkthrough:

-CLEARING THE FARMHOUSE-

Use Tiny to drop the decoy south of the large rock at your starting
position. Hide behind the small rock to the east and activate the
decoy. The guard patrolling to the north should come to investigate.
Kill him and hide the body behind the large rock.
Run past the stone wall and head to the cliff to the north without
being seen. Climb the cliff and kill the guard on top when he is not
looking. Hide the body at the edge of the trees to the left.
Climb back down and crawl into the farmhouse. Kill the guard next to
the large house when no one is looking and hide the body between the
house and the stone wall (in the shadows).
Stab the lone guard patrolling the large house and hide the corpse at
the corner also.
Now drop and activate the decoy between the well and the small pagoda-
like structure next to it. Hide in the house and wait for the
patrolling guard outside to come investigate. Come out from hiding and
stab him. Again hide the body at the corner as previous kills.
Drop the decoy near the second door from the left and hide behind the
pagoda structure. Activate it and the guard at the gate should be
lured. Kill him and hide the body in the same place as before.
Bring Duke to the gate and tell him to snipe the guard outside the
airfield to the north. As soon as you drop him, find the quickest
moment possible to drop the other guard patrolling on the wall to the
east. YOU MUST NOT BE SEEN as the alarm will immediately be triggered
if you do.

Additional note: Be careful of the guards who are patrolling the
interior of the compound and the guard outside as well.

-SECURING THE ENEMY PILOT-

Send Tiny to the road east of the farmhouse and wait behind the stone
wall. Quickly stab the guard patrolling nearby when nobody is looking.
Hide his body in the small corner to the north just nearby.
Place the decoy on the left of the compound and hide behind the walls
again. Activate it and the patrolling guard outside the compound should
come to investigate. Kill him and hide the body in the corner as
before.
Now plant the decoy again just beside the lamp post in front of the
compound and crawl through to the south to get to the other side of the
compound's gate. Activate the decoy and the guard should come, crawl
past through the gate and stab him. Hide the body in the small corner
again.
Now bring Duke to Tiny's position, sneak him into the compound and
position him outside the house on the left side. Snipe the guard on the
barrack without being seen. Drop prone as soon as this is accomplished
and return him to the small corner. Don't forget to bring Inferno there
also.
Next send Tiny inside and drop the decoy on the shadows left of the
western house. Activate it and hide in the house. The guard patrolling
to the north should come to investigate. Come out from the house and
stab him in the back. Leave the body there.
Run and hide in the barn to the north when the pilot is not looking.
Wait until he is going south again and quickly punch him with Tiny's
fist. Handcuff the pilot and leave him there for now.

-ACCESSING THE AIRFIELD-

Send Tiny to climb the ladder lading to the airfield and kill the
patrolling guard to the north when nobody is looking. Hide the body
behind the blue barrels to the west.
Ascend the ladder of the building east of the barrels and stab the
guard there without being seen. Crouch immediately after this is done
and leave the body there.
Now put the decoy left of the building's door and activates it before
going into hiding. The immobile guard to the east should come to
investigate. Come out and stab him as usual. Hide the body behind the
blue barrels.
Now crawl all the way west and plant the decoy behind the blue barrels
near the western edge of the map. Activate the decoy and circle around
the barrel while the lone patrolling guard comes to investigate. Kill
him and leave the body there.
Crawl north and kill the immobile guard near the blue barrels south of
the bomber. Hide his body in the same place as previous kill.
Climb onto the bomber and kill the guard on the left wing when nobody
is looking. Just leave the body there.
Climb back down and plant the decoy at the bottom of the bomber's right
wing and hide behind the fuel tank before activating it. The guard on
the other side of the bomber should come. Kill him and hide the body
behind the blue barrels as before.

-PLANTING THE EXPLOSIVES-

Tiny have to push the fuel tank south until it is stuck between the two
jet fighters. Send Duke and Inferno to Tiny's position. Inferno should
chuck an explosive beside the fuel tank.
Now Tiny should crawl and drop the decoy behind the spotlight to the
north of the bomber. Activate it and circle around the spotlight when
the lone patrolling guard to the north comes to investigate. Kill him
and hide his body behind the blue barrels south of the bomber (favorite
hiding place eh? ^_^)
Crawl back north again and cross the landing strip to the left of the
large rock near the brown oil barrels. Hide in the left edge and the
patrolling guard to the north should see Tiny's footprints. Kill him as
soon as he passed by Tiny and hide the body behind the large rock.
Send Duke over and drop the soldier on the roof of the building to the
east (beware of patrol). Send Duke to hide behind the large rock.
Tiny should climb the ladder and dispose of the two guards remaining on
the roof. Leave the bodies there.
Send Inferno to climb onto the roof as well and wait for the patrol to
pass through the staircase leading to the roof of the barrack. Throw a
grenade PRECISELY at the bottom of the staircase. The resulting
explosion should take out the patrol and destroy the barrack as well.
Crouch IMMEDIATELY and wait for more soldiers and patrol to gather
below before lobbing a second grenade, thus cleaning the western sector
of the airfield from enemies. ^_^

Additional note: Both explosions should not destroy the roof of the
building where Tiny and Inferno are. The fuel tank nearby shouldn't be
destroyed as well. If any of this does occur, reload and try again.
I've tried it many times and it always worked. ^_^

Send Tiny to push the fuel tank next to the staircase all the way to
the north until it stopped beside the jet fighter. Put another
explosive beside the fuel tank.
Tiny have to push the next fuel tank beside the fighter plane to the
south and stopped when it reached the tail of the jet fighter east of
the bomber. Chuck another explosive there.
Send Duke to the east and stopped at the building west of the bomber
(near the hangar). Snipe the guard on top of the hangar and crawl a
little further to the east. Take out the guard on the wing of the
bomber with his final bullet. Duke should hide in the anti-aircraft gun
emplacement west of the escape plane.
Send Tiny to stab the remaining soldier near the bomber and just leave
the body there. If someone sees it and raise the alarm, no extra
patrols would come out from the barrack. Just get Tiny out of their
sight and everything should be okay.
Send Inferno out of the airfield through the ladder on the western
side. Have him run all the way to the eastern cliff near the edge of
the map. Prepare a grenade and wait for the patrol to pass through the
barrack before throwing it. The explosion should take out the barrack
as well as the patrol. Three guards should come to investigate, lob the
last grenade to take them out.

-DETONATING THE EXPLOSIVES AND ESCAPE!!!-

Send Tiny to the front of the building west of the destroyed barrack.
Throw a stone to the guard at the gate to distract him. Quickly knife
the machine-gunner, whip out the pistol and shoot the guard at the gate
before he can turn around. There you go, the airfield is secured!!!
Tiny should now push the last fuel tank to the north beside the brown
plane.
Send Inferno inside and plant the last explosive there.
Send Tiny to carry the pilot and wait beside the escape plane. Detonate
all four explosives and get everyone into the plane. Mission
accomplished!!!

***********************************************************************

Mission 7: The Great Escape
Date: November 20, 1944
Location: Nuremberg, Germany
Personnel: Tiny, Fins, Inferno, Tread

Introduction:

Six months have gone by since the Normandy landings. During that time,
the Allies have recovered Paris and most of Occupied France. Allied
Supreme Headquarters still believes in sabotage to achieve its
strategic objectives. However, theses actions do not always have the
expected ending.

Several of your men have been captured behind enemy lines and are held
prisoner in the Stalag 13 POW camp. Bring them back home safe and
sound. Remember that it is your responsibility to keep your elite unit
in one piece.

Briefing:

I am very sorry that we should have to meet in these circumstances,
officer. Your captured men are inside the POW camp. Use any means at
your disposal to infiltrate the camp and free them, then recover their
knapsacks since they contain maps and orders that must not be lost.
Later, place an explosive charge next to the officers' barrack and blow
it up. The prisoners inside the camp are aware of the escape attempt.
When they hear the explosion, they will escape towards the north. You
must help them make it. Finally, steal a lorry and escape down the road
to the east.
By the way, we suspect that among the prisoners there is a snitch. Be
on the alert and try to find him out since he could complicate your
mission considerably. That is all. Just remember, your men need you.

Scrapbook:
-Recover the knapsacks with your equipment.
-Get rid of the guards to allow the prisoner to escape.
-Be careful with the snitch.
-Escape with the lorry down the southeast road.

Objectives:
-Free the Green Beret and the Driver.
-Recover their knapsacks
-Help the prisoners to escape.
-Escape down the southeast road.

Walkthrough:

-SECURING THE RIVER-

Send Fins to the east and hide behind the rock next to the trees. Wait
for the patrolling guard to turn his back before dropping him with the
harpoon.
Crawl further east and hide behind beside the large rock. Harpoon the
guard beside the rock when the patrolling guard to the north is looking
away. He should come when he spotted his comrade's body. Drop him with
the harpoon also.
Hide behind the stack of hays and run to the north, whip out the
harpoon and kill the soldier guarding the bridge when he is looking
away. Go past through the bridge and hide behind the large rock west to
it.
Throw a cigarette pack next to the rock and the patrolling guard should
come to pick it up. Harpoon him and crawl to trees on the left.
Crawl again to the barrack and drop the lone immobile guard there with
your harpoon (beware of the guard tower).

-BLOWING UP THE BARRACKS-

Fins should crawl to the west where he can get into the river and dive.
Tell him to go to the underwater pipe nearby and click on the well
inside the camp. He will surface there.
Wait for the guard patrolling nearby to walk between the house to the
north and the well (to avoid detection by other guards), then quickly
drop him with the harpoon and crawl down from the well.
Wait beside the house south of the well and harpoon the patrolling
guard there when he reached the eastern end of his patrol route.
Dispose of the guard beside the barrack and go south to harpoon the
guard overlooking the bridge.
Bring Inferno over the bridge and plant the explosive beside the
barrack and hide behind the rock to the west. Detonate the explosive
and four guards should come to investigate including a sergeant from
the destroyed barrack. Lob a grenade to take them out.
Inferno should go to the eastern gate of the camp where the escape
lorry is parked. Throw a second grenade while the patrol is walking
pass the road next to the barrack. The explosion should blow the
barrack to bits while taking out the patrol in process. Now you can
make any noise without fear of raising the alarm anymore.
He...he...he... ^_^

-SECURING TINY AND TREAD'S KNAPSACKS-

Send Fins to kill the guard next to the large mound of rocks just
northwest of the camp. Crawl to Tiny and Tread's knapsacks and wait for
the patrolling guard to reach the western end of his patrol route, the
quickly harpoon him.
Crawl and hide behind the stack of logs right of the house and harpoon
the immobile guard facing the camp. The patrolling guard to the north
and east should come to investigate. Drop them both with the harpoon.

-RELEASING THE PRISONERS, THE GREEN BERET AND THE DRIVER-

Send Inferno to the southwest gate of the camp. Hide behind the small
wooden hut next to it and lob a grenade right at the center of the two
guards at the gate. Wait until more soldiers have come to investigate
before throwing Inferno's last grenade to take them finish them off.
There should be no more guards in the camp now excluding the four that
is guarding Tiny and Tread.
Send Inferno to the east and cut a hole through the fence with the
pliers when no one is looking. Hide beside the house and when the guard
comes to investigate, lure him by shooting the ground with the pistol.
He should go pass through the hole and Inferno can shoot him down with
ease.
Cut another hole in the inner fence and go to the northern gate. Shoot
the guard there when no one is looking and hide behind the small house
to the west. Shoot the guard patrolling here as well. There should be
one more guard patrolling the outer perimeter to the south. Kill him
with the pistol also.

Additional notes: The following steps are very tricky. They require
perfect timing and a bit of luck I guess...
???Open the southeastern gate and send Fins to join Inferno there
(don't get spotted). Inferno should throw stone to divert the guard's
attention (the one on top of the guard tower with a ladder). Fins
should climb the ladder and kill him with the harpoon. Climb back down
and leave Fins there for now.
Inferno should crawl along the eastern edge of the map and shoot the
patrolling guard to the north when he turns his back around.
Now finish off the patrol to the north by laying trap on the ground.
Reset the trap until all five people in the patrol are dead. If one of
the guards didn't resume his patrol after you kill two or three people,
just shoot him to saves time.???

Regroup Inferno and Fins inside the compound. Have Fins open the
northern gate.
Inferno should crawl to the building where Tint and Tread are
imprisoned. Lean close to the wall of the building where Tiny and Tread
are held. Shoot the guard whose back is facing to you and quickly run
forward to shoot the guard facing you when he is looking away.
Cut another hole through the fence behind the prison and kill the guard
beside the barrels. Finish off the guard at the door as well.
The prisoners should run out at this moment and they will head straight
to the north.
Release Tiny and Tread and have them recover their knapsacks.
Tread should use his rifle to finish off the two guards on top of the
guard towers. Get everyone into the escape lorry and have Tread drive
the lorry along the southeast road. Mission accomplished!!!

***********************************************************************

Mission 8: Dangerous Friendships
Date: December 18, 1944
Location: Nijmegen, Holland
Personnel: Tiny, Duke, Fins

Introduction:

Since the German army is in continuous retreat, the Allies begin to
think that the attitude of the German High Command is merely defensive.
Therefore, the Americans and the British are taken by surprise on
December 16, when the Panzer divisions launch an assault on their
positions in the Ardennes. Hitler is confident that an offensive in the
West will force the enemy to negotiate a peace treaty that is
reasonable for the Reich. As a result, a great number of Allied
soldiers and lots of equipment run the risk of falling into German
hands and being wiped out.

The plans of the last stage of the offensive are being held by General
Hanz Rauter, who is in the Dutch city of Nijmegen, on a stopover during
his trip to the front lines. Cooperate with the Dutch Resistance and
get a hold of those documents. If you manage to solve this crisis,
Eisenhower will have a clear path to Berlin for his troops.

Briefing:

It is a pleasure to see your unit back to full strength, officer. This
time you must get hold of some documents that are being held by the
German officer. You will be able to do this with the help of Natasha,
your courier from the Dutch Resistance. One way to reach her will be to
use the drawbridge that crosses the channel. Once contact has been
made, use your courier to complete your mission. When you have managed
to get the documents, jump into the boat tied up at the dock and use it
to escape to the east.
By the way, the Germans are making some tests with some new diving
equipment. You might find some interesting material in the area. I must
warn you that the general's personal guard consists of members of the
Gestapo who are able to identify our courier. Do not expose her to
unnecessary risks. Nothing more. You must act without hesitation. Final
victory is getting closer.

Scrapbook:
-Get in touch with the contact by entering her building.
-Take her to the club and wait for the general to walk in.
-The Gestapo officers may be able to identify the contact.
-Steal the documents.
-To escape, steal the boat located at the western dock and head east.

Objectives:
-Retrieve the scuba gear for the Diver.
-Make contact with Natasha.
-Get the documents from General Hanz Rauter with Natasha's help.
-Steal the boat at the western dock to escape.

Walkthrough:

-CLEARING THE DROP OFF POINT

Send Tiny to drop the decoy near the weeds to the left. The guard
patrolling to the south should come to investigate. Simply have Fins
harpoon him as he crossed over the bridge (hide behind the wooden
fence). Hide his body if you want or just leave it there.
Plant the decoy at the staircase of the barrack to the south and hide
behind the barrack. Activate it and the guard patrolling to the left
should come to investigate. Kill him and leave the body there.
Plant the decoy behind the stack of hays to the west and activate it.
Circle around when the guard comes to investigate and stab him. Hide
the body at the same place as previous kill.
Now bring Duke over and snipe the guard on top of the windmill.
Send Tiny to plant the decoy beside the door of the house to the north.
Activate it and hide inside the house. The guard patrolling nearby
should come to investigate. Kill him and hide his body at the on the
staircase next to the barrack.
Now plant the decoy again to the right of the hays next to the
windmill. Hide near the trees to the east and activate the decoy. Three
soldiers should come running to investigate. Kill all of them and leave
the body there.
Quickly crawl to the south and plant the decoy between the small house
and the hays next to it. Send Tiny to hide beside the house and
activate the decoy. A guard patrolling to the west should come to
investigate. Kill him and leave the body there (between the hays and
the house).
Crawl over to the west and plant the decoy next to the hays and the
house there. Activate it and quickly hide inside the house. The last
patrolling guard in the area should come. Come out and knife him. Leave
the body there.

-STEALING THE SCUBA GEAR FOR FINS-

Position Fins beside the weed at the starting point with his fingers
ready at the harpoon. Tell Duke to wait between the barrack and the
house next to it with his eyes on the scope and fingers poised on the
trigger. ^_^
Now wait until the patrolling guard across Duke to face him and tell
Fins to QUICKLY come out and harpoon the other guard. Switch to Duke
and he should drop the patrolling guard with the sniper rifle as before
he can turn to see his comrade's fallen body. This step is not that
hard, just requires good coordination and a perfect timing.
Pump up the inflatable boat and send Fins across the canal.
Wait beside the house for the patrolling guard to turn his back then
drop him with the harpoon. Kill the guard looking at the scuba gear to
the right. Grab the scuba gear and hide beside the house again.
Now throw a stone to the right of the immobile guard overlooking the
river. He should see his friend's body, harpoon him and send Fins
diving into the canal.
Tiny should finish the last soldier in the area just east of the
windmill. Plant the decoy near the weeds to the right and hide behind
the stack of hays to the south. Activate the decoy and knife him. Leave
the body there (behind the weed) where guards across the canal can't
see the body.

-MAKING CONTACT WITH NATASHA-

Send Fins to the landing near the boathouse to the west.
Have Duke snipe the two guards at the boathouse from the stack of hays
left of the windmill. Drop the immobile guard when his friend is behind
him and QUICKLY drop his friend as well.
Position Tiny and Duke at the edge of the road leading to the bridge to
the west. As soon as the patrol is not around, send Fins to harpoon the
machine-gunner and the soldier on the windmill. Send Duke and Fins
running to hide in the boathouse. Tiny should grab the machine-gunner's
body and carry it to the boathouse as well.
Send Fins and Duke to hide in the boathouse and plant the decoy near
the weeds next to it. Activate it and have Tiny hide in the boathouse
as well. Kill him before he can cry out upon spotting his friend's dead
bodies.
Have Tiny plant the decoy beside the hay wagon and hide beside the
stack of hays just east of it. Activate it and a guard should come to
investigate. Kill him and just leave the body there.
Send Fins to the escape boat and climb up the ladder. Hide behind the
house to the north and kill the patrolling guard behind it when he
turns his back. QUICKLY send Fins crawling to the stack of hays to the
north and wait there. A patrolling guard from the east should spot the
body; kill him before he can raise the alarm.
Have Fins crouch beside the staircase to the right. Take out the guard
on the stairs when nobody is looking.
Throw a cigarette pack slightly to the left of the wooden fence and
have Fins hide beside the stack of hays to the north. When the
patrolling soldier near the canal come to pick up the cigarette, throw
a stone so he will see the bodies of his friends. Drop him with the
harpoon before he can yell.
Now go to the house west of the drawbridge and throw a cigarette pack
beside the house. The patrolling soldier nearby should come to pick it
up. Whip out the harpoon and kill him. Another soldier on top of a
balcony to the east should see the body and come to investigate. Kill
him as well.
Now send Fins to kill the guard near the lever of the drawbridge and
kill him silently with the harpoon. Press the switch to lower the
bridge.

Additional note: You have to lower the bridge right before the boat
passed through it. The boat will get stuck there and it is necessary so
that the patrol across the canal will not see the dead guard near the
switch.

Kill the patrolling guard to the east of the bridge by using the
harpoon.
Now send Fins to hide behind the milk wagon to the north and pelt the
soldier guarding it with stones. After a few throw, he will come to
investigate, kill him with the harpoon. Other guards should come one by
one upon seeing their friend's bodies. Take them out one by one with
the harpoon until the street is clear of any Nazi troops.
Send Fins into Natasha's apartment and you'll gain control of her.

-STEALING THE DOCUMENT AND ESCAPE!!!-

Send her across the bridge to distract the patrolling guard north of
the windmill so he will be looking to the west. Have Duke and Tiny
crawl across the bridge and crouch beside the escape boat. Tell Fins to
join them also.
Natasha may release her distraction now and go all the way across the
bridge again and head to the nightclub from the north. Go past through
her apartment, the milk wagon, and the garden with a fountain and then
stick to the east, as the Gestapo agents must not see her or her cover
will be blown. Go inside the Dubois nightclub and the general will walk
in a few moments later.
Once she had got the document, walk her back to the drawbridge and
raise it. Go to the escape boat and load everyone into the boat.
Mission accomplished!!! Congratulations!!! You have finished the
game!!! ^_^

-----------------------------------------------------------------------

7. Credits

God – for giving me the ability to write.

Eidos Interactive – for creating a game that's sometimes frustrating
yet fun and addictive!!!

C Jay C – for posting this FAQ. ^_^

Me – for writing this FAQ. ^_^

You – for reading this first FAQ of mine. ^_^


Lastly, any further questions, comments, critics, suggestions and
additional info should be forwarded to varkovsky@hotmail.com.

Открыть страницу с
подробной статистикой
оценок этой игры
 

Оценочно-уценочный отдел

Оценка AG
90%
превосходно
Принципы оценки
Ваша оценка (если играли)

Центр управления оценками
(всего 0 игр)
Оценка игроков
87%
405 голосов
Статистика

AG.Tracker

Рецензии и статьи | 5 883

Игровые ролики | 55 478

Игровые релизы

новые игры в продаже
скоро выходят
открыть страницу
случайной игры

Случайная игра

Всё самое интересное на AG.ru

 
 вы не похожи на спам-бота :) 

Случайно выбранный контент из базы AG.ru | 34 727 игр

© 1998—2017 Kanobu Network, OOO «Рамблер-Игры».
Все права защищены. Контакты. Реклама. Advertising on AG.ru.

Внимание! Использование материалов сайта «Absolute Games» возможно только с письменного разрешения редакции. В противном случае любая перепечатка материалов сайта (даже с установленной ссылкой на оригинал) является нарушением законодательства Российской Федерации об авторских и смежных правах и может повлечь за собой судебное преследование в соответствии с законодательством Российской Федерации, предусматривающим наказание вплоть до шести лет лишения свободы.

Как с нами связаться | Наша команда | Стань автором
Реклама на AG: сколько стоит и как разместить?
Статистика сайта | Success Story | Ловушка для ботов

Rambler's Top100


mps123@ag.ru