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Читы для Crysis 3

Чит-файл для Crysis 3

Crysis 3

 За игрой наблюдают: 4 человека

Выдержка из Энциклопедии игр

Разработчик:Crytek
Издатель:Electronic Arts
Издатель в России:EA Russia
Модель распространения:розничная продажа/цифровая доставка
Официальный сайт:Открыть (Открыть русский сайт)
Жанры:Action (Shooter) / 3D / 1st Person
Похожие игры:Call of Duty: Black Ops 2, Crysis 2, Crysis 3: The Lost Island, Crysis Warhead, Far Cry 3, Halo 4, Killzone 3, Quake 4, Resistance 3
Multiplayer:(16) Internet

Даты выхода игры | Раскрыть все

вышла 7 марта 2013 г.
вышла 22 февраля 2013 г.
вышла 21 февраля 2013 г.

Hint [ENG]

Информация актуальна для
Crysis 3 Console Commands
 While playing, press the ~ (tilde) key to bring up the console. Type any of the
following console commands for the desired effect.

Skip Intro Movies
 CVar: g_skipIntro

Recommended to be placed in system.cfg
 Skips the introduction movies that play before the main menu at game boot.
 Default Value: Off

Fullscreen window mode
 CVar: r_FullscreenWindow
 Recommended to be placed in system.cfg
 When enabled, selecting fullscreen in the menus will use a window that fills
the screen, allowing easy alt-tab.
 Windowed mode will behave as normal.
 Default Value: Off

Disallow Fullscreen Pre-emption
 CVar: r_FullscreenPreemption
 Recommended to be placed in system.cfg
 When enabled, Pop-ups such as instant message windows and other focus-stealing
windows will not minimise the game.
 Default Value: On

Force Output Monitor
 CVar: r_overrideDXGIOutput
 Recommended to be placed in system.cfg
 Gives the number of display to use when creating the game window. 0 is the
default/primary monitor and 1, 2, etc are displays after that. Allows you to
create the window on a different monitor from your primary monitor (e.g. a TV or
other external display)
 Default Value: 0

Multi-GPU Support
 CVar: r_MGPU
 Recommended to be placed in system.cfg
 Determines Multi-GPU support in engine.
 Default Value: Autodetect
 Disabled: No multi-GPU support.
 Forced: Multi-GPU support is force-enabled.
 Autodetect: CryEngine auto-detects whether or not to enable Multi-GPU support.

Hardware Gamma Level
 CVar: r_Gamma
 Recommended to be placed in system.cfg
 Changes the hardware gamma level. Affects desktop as well.
 Default Value: 1.0

Internal Occlusion Culling
 CVar: e_CoverageBufferReproj
 Recommended to be placed in autoexec.cfg
 Controls the internal occlusion culling. You shouldnt need to modify this cvar,
but if you encounter any popping with rapid moving, experiment with disabling
this.
 Default Value: On

Game Network Port
 CVar: g_blaze_gamePort
 Recommended to be placed in system.cfg
 The network port games connections will be made on.

Enable Blaze VOIP
 CVar: net_blaze_voip_enable
 Recommended to be placed in system.cfg
 Toggles whether Blaze VOIP is enabled or not.
 Default Value: On

Enable Blaze VOIP PTT
 CVar: net_blaze_voip_enable_ptt
 Recommended to be placed in system.cfg
 Toggles whether Blaze VOIP Push-to-talk is enabled or not.
 Default Value: On

Enable Blaze VOIP
 CVar: net_blaze_voip_playback_volume
 Recommended to be placed in system.cfg
 Sets the Blaze VOIP playback volume, in the range 0.0 to 1.0.
 Default Value: 1.0 Full volume

Field of View
 CVar: cl_fov
 Recommended to be placed in system.cfg
 The vertical field of view in degrees.
 This controls several individual FOV controls That you can tweak manually if
you prefer:

cl_FOV The main field of view
 r_DrawNearFOV the field of view for nearby objects (held weapon, etc)
 pl_movement.power_sprint_targetFOV The field of view while power sprinting
 Default Value: 60

HUD Bobbing
 CVar: cl_bobhud
 Recommended to be placed in system.cfg
 Controls the amount of bob hud which is applied.
 Default is 1.0

HUD Canvas Adjustment
 CVar: hud_canvas_width_adjustment
 Recommended to be placed in system.cfg
 Multiplayer only. Multiplies the width of the HUDs virtual canvas in cases
where it may overlap monitor boundaries in multi-monitor setups. NOTE: before
this multiplier is applied, the HUD clamps itself to a 16:9 res.
 Default is 1.0

Hud Hide CVar: hud_hide
 Recommended to be placed in system.cfg
 If this cvar is true the HUD will be hidden from view completely.
 Suitable for screenshots or very immersive play. NOTE: This feature is not
fully supported, and this cvar value might need to be reset in game, e.g. on
loading a save.
 Default is off (hud visible)

Music Volume
 CVar: s_MusicVolume
 Recommended to be placed in system.cfg
 Controls the volume of Music, in the range from 0.0 to 1.0.
 Default is 1.0, full volume.

SFX Volume
 CVar: s_SFXVolume
 Recommended to be placed in system.cfg
 Controls the volume of SFX, in the range from 0.0 to 1.0.
 Default is 1.0, full volume.

Dialog Volume
 CVar: s_DialogVolume
 Recommended to be placed in system.cfg
 Controls the volume of Dialog, in the range from 0.0 to 1.0.
 Default is 1.0, full volume.

Max FPS Limit
 CVar: sys_MaxFps
 Recommended to be placed in system.cfg
 Limits the frame rate to specified number.
 A value of 0 means no limit.
 Default is 0

Toggle Crouch
 CVar: cl_crouchToggle
 Recommended to be placed in system.cfg
 Makes the crouch key work as a toggle.
 Default is on

Toggle Zoom
 CVar: cl_zoomToggle
 Recommended to be placed in system.cfg
 Makes the zoom key work as a toggle.
 Default is on

Mouse Smoothing
 CVar: i_mouse_smooth
 Recommended to be placed in system.cfg
 Set mouse smoothing value, also if 0 (disabled) there will be a simple average
between the old and the actual input. (1.0 = very very smooth, 30 = almost
instant)
 Default is 0.0

Mouse Acceleration
 CVar: i_mouse_accel
 Recommended to be placed in system.cfg
 Set mouse acceleration, 0.0 means no acceleration.
 Default is 0.0

Mouse Acceleration Max
 CVar: i_mouse_accel_max
 Recommended to be placed in system.cfg
 Set mouse max mouse delta when using acceleration.
 Default is 100.0

Mouse Sensitivity
 CVar: cl_sensitivity
 Recommended to be placed in system.cfg
 Sets mouse sensitivity.
 Default is 30.0

Particle Collisions
 CVar: e_ParticlesObjectCollisions
 Recommended to be placed in autoexec.cfg
 Controls what objects particles will collide with.
 Default Value: Static (Low/Medium), Dynamic (High/Very High)
 None: No particle collisions at all.
 Static: Particles tagged for collisions will interact with static objects.
 Dynamic: As with Static, but dynamic objects also.

Particle Motion Blur
 CVar: e_ParticlesMotionBlur
 Recommended to be placed in autoexec.cfg
 Enables or disables motion blur effect on fast moving particles.
 Default Value: Off (Low/Medium/High), On (Very High)

Force Soft Particles
 CVar: e_ParticlesForceSoftParticles
 Recommended to be placed in autoexec.cfg
 Forces all possible particles to use soft intersections with geometry increases
the cost but will all but eliminate hard edges on particles.
 Default Value: Off (Low/Medium/High), On (Very High)

Tessellation
 CVar: e_Tessellation
 Recommended to be placed in autoexec.cfg
 Enables or disables DX11 ALL tessellation.
 Default Value: Off (Low/Medium/High), On (Very High)

Water Ocean Tessellation
 CVar: r_WaterTessellationHW
 Recommended to be placed in autoexec.cfg
 Enables or disables DX11 tessellation for the ocean water surface.
 Default Value: Off (Low/Medium/High), On (Very High)

Pixel Accurate Displacement Maps
 CVar: r_SilhouettePOM
 Recommended to be placed in autoexec.cfg
 Enables or disables the Pixel Accurate Displacement Mapping (VERY GPU
intensive).
 Default Value: Off (Low/Medium/High), On (Very High)

Real-time Global Illumination
 CVar: e_GI
 Recommended to be placed in autoexec.cfg
 Enables or disables real-time Global Illumination.
 Default Value: Off (Low), On (Medium/High/Very High)

Real-time Volumetric Cloud Shadows
 CVar: r_FogShadows
 Recommended to be placed in autoexec.cfg
 Enables or disables Real-time Volumetric Cloud Shadows.
 Default Value: Off (Low/Medium), On (High/Very High)

Volumetric Water Shadows
 CVar: r_FogShadowsWater
 Recommended to be placed in autoexec.cfg
 Enables or disables the Real-time Volumetric Shadows underneath water.
 Default Value: Off (Low), On (Medium/High/Very High)

Screen-space Reflections
 CVar: r_SSReflections
 Recommended to be placed in autoexec.cfg
 Enables or disables the Screen-Space reflections effect on glossy or reflective
materials.
 Default Value: Off (Low/Medium/High), On (Very High)

Depth of Field
 CVar: r_DepthOfField
 Recommended to be placed in autoexec.cfg
 Enables or disables the depth of field blur effect.
 Default Value: On

Explosion Blur
 CVar: g_radialBlur
 Recommended to be placed in autoexec.cfg
 Enables or disables the radial blur effect applied after an explosion.
 Default Value: On

Color Grading
 CVar: r_ColorGrading
 Recommended to be placed in autoexec.cfg
 Enables or disables the artist controlled color grading post-processing effect.
 Default Value: On

Sharpening
 CVar: r_Sharpening
 Recommended to be placed in autoexec.cfg
 Controls the level of the post-processing image sharpening filter.
 Higher values give more sharpening, but too high values will create artifacts
 A value of 0.0 is off
 Default Value: 0.25

Chromatic Aberration
 CVar: r_ChromaticAberration
 Recommended to be placed in autoexec.cfg
 Controls the level of the post-processing chromatic aberration.
 A value of 0.0 is off
 Default Value: 1.5

Filmgrain
 CVar: r_HDRGrainAmount
 Recommended to be placed in autoexec.cfg
 Controls the level of film grain applied to the final image to help alleviate
artifacts from lack of colour precision in 32-bit colour displays.
 A value of 0.0 is off
 Default Value: 0.0

Bloom amount
 CVar: r_HDRBloomRatio
 Recommended to be placed in autoexec.cfg
 Controls the level of bloom used to simulate over-bright areas of the screen
 Default Value: 0.15

Bloom threshold
 CVar: r_HDRBrightLevel
 Recommended to be placed in autoexec.cfg
 Controls the brightness level threshold used to compute bloom
 Default Value: 1.0

Ambient Occlusion Method
 CVar: r_ssao
 Recommended to be placed in autoexec.cfg
 Chooses the ambient occlusion method
 Default Value: SSAO (Low/Medium/High), SSDO (Very High)
 None: No ambient occlusion is used.
 SSAO: Screen-space Ambient Occlusion.
 SSDO: Screen-space Directional Occlusion.

Texture Pool Size (MB)
 CVar: r_TexturesStreamPoolSize
 Recommended to be placed in autoexec.cfg
 Sets the size of VRAM that is available in a pool for texture streaming.
 Value is in Megabytes, and may be clamped based on the amount of video memory
detected
 Default Value: 192 (Low), 384 (Medium), 512 (High/Very High)

Shadow Timeslicing
 CVar: e_GsmCache
 Recommended to be placed in autoexec.cfg
 Saves GPU performance by updating distant shadows less often.
 Default Value: On (Low) Off (Medium/High/Very High)

Shadow Casting Light Scale
 CVar: e_ShadowsResScale
 Recommended to be placed in autoexec.cfg
 Controls the resolution of shadow maps used for individual shadow casting
lights.
 Value is an arbitrary multiplier, so doubling this will double the resolution
of each light
 Default Value: 3.4 (Low/Medium/High), 40 (Very High)

Tessellated Shadow Cascades
 CVar: e_ShadowsTessellateCascades
 Recommended to be placed in autoexec.cfg
 Determines how many shadow cascades to apply tessellation for.
 A setting of 0 disables tessellation in all shadows.
 Default Value: 1

Shadow Pool Size
 CVar: e_ShadowsPoolSize
 Recommended to be placed in autoexec.cfg
 Sets the size of the shadow pool render target increased size produces more
resolution available for, and fewer artifacts in shadow casting lights (NOT
including the sun). Value should be a power of 2 (128, 256, …)
 If the pool is too small to fit the minimum size for the shadow casting lights,
the GPU will thrash and performance will be severely impacted
 Default Value: 2048 (Low/Medium/High), 4096 (Very High)

Sun Shadow Map Size
 CVar: e_ShadowsMaxTexRes
 Recommended to be placed in autoexec.cfg
 Sets the size of each sun shadow cascade increased size produces more
resolution available for sun shadows.
 Default Value: 512 (Low), 1024 (Medium/High/Very High)

Global Illumination Timeslicing
 CVar: e_GICache
 Recommended to be placed in autoexec.cfg
 Sets the number of frames to cache GI results for before regenerating
 A value of 0 disables all caching and regenerates GI every frame
 Default Value: 7

Global Illumination Iterations
 CVar: e_GIIterations
 Recommended to be placed in autoexec.cfg
 Sets the number of iterations to perform when calculating Global Illumination
 A higher number will reduce bleeding and lengthen the light propagation
distance
 Default Value: 10

Tessellation Distance Limit
 CVar: e_TessellationMaxDistance
 Recommended to be placed in autoexec.cfg
 Changes the distance in metres where tessellation will stop applying to objects
 Default Value: 30

Tessellation Triangle Target Size
 CVar: r_TessellationTriangleSize
 Recommended to be placed in autoexec.cfg
 The length of a triangle edge in pixels to aim for when tessellating.
 Default Value: 8

Grass Instance Animation Distance
 CVar: e_MergedMeshesInstanceDist
 Recommended to be placed in autoexec.cfg
 Distance fudge-factor where interactive grass instances will stop animating.
 Default Value: 4.5 (Low/Medium/High) 8.0 (Very High)

Grass Instance Max Distance
 CVar: e_MergedMeshesViewDistRatio
 Recommended to be placed in autoexec.cfg
 Multiplier controlling where chunks of interactive grass instances will
disappear in the distance.
 Default Value: 50
 LOD distance ratio
 CVar: e_LodRatio
 Recommended to be placed in autoexec.cfg
 Controls how close objects drop to lower Levels Of Detail. A higher number
means a longer distance before this drop happens.
 Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)

View distance ratio (General)
 CVar: e_ViewDistRatio
 Recommended to be placed in autoexec.cfg
 Controls how close objects will stop rendering in the distance.
 Default Value: 25 (Low), 35 (Medium) 100 (High/Very High)

View distance ratio (Vegetation)
 CVar: e_ViewDistRatioVegetation
 Recommended to be placed in autoexec.cfg
 Controls how close vegetation will stop rendering in the distance.
 Default Value: 21 (Low), 31 (Medium) 100 (High/Very High)

View distance ratio (Detail)
 CVar: e_ViewDistRatioDetail
 Recommended to be placed in autoexec.cfg
 Controls how close certain objects marked as detail by artists will stop
rendering in the distance.
 Default Value: 19 (Low), 24 (Medium) 100 (High/Very High)
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