Curse of Enchantia чит-файл №3

Complete Solution:
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Dungeon:
Shout help. A guard comes running then pick up the key and then unlock the
manacles with the key. Take the coin from the bottom right-hand corner behind
the pillar. Pull the mortar on the right-hand side of the rear wall and take the
paper clip. Unlock the door with the paper clip and go into the ....

Corridor:
Take the goldfish bowl and then look through the keyhole of the first door. Now
you need to take the gem from between the two statues and one from the right of
the large table in the middle corridor. Now take the coin from the top of the
table and another from just before the second statue past the large table.
Take the gem from the wall before the last statue and yet another from behind
the block at the end of the corridor. Go through the door and fall down to
the ....

Lakebed:
Wear the goldfish bowl and pull the stuck fish. Take the coin from behind the
rock at the bottom right. Then look at the mud. Take the worm lying in the mud
and go to the right and give the worm to the shopkeeper. Take the oyster dropped
by the stuck fish. Give the oyster to the turtle. Take the electric cattle
prodder and attack the shark with the prodder. Jump the clam when it's closed
and insert the prodder in the plughole. In the pool room take the seaweed from
near the boulder and push the button to reveal a secret entrance leading to
the ....

Cave corridors:
Pick up all the rocks. You can give them to the rock basher. Take the coin and
when you get to the mud monsters tie wire to the loops. Take the mud when a
monster's passed over the wire. In the well room throw a coin into the well and
take the helmet (the other wishes are attractive but not real). Wear the helmet
and head off to the ....

Rock basher:
Give him all the rocks you've collected (you should have three of each size). Go
to the polo room. Take the monitor and go to the room with the large boulder in
the middle. Take the plank and attach it to the boulder. Throw the monitor on to
the plank. Take the magnet from the hole. Jump down and go back to the polo room
Tie the string to the magnet and throw the magnet down the hole. Then go to the
holey room. Look in the three left-most holes and then look in the right-most
hole. Take the twigs and go to the exit room. Then jump into the bucket. Attach
the mud to the seaweed and attach the twigs to the mud and seaweed. Wear the
mask and pull on the rope and you arrive in ....

The country:
Walk down the path. Pick up the sword. Attack the man with the sword and pick up
the money. Go to see Sally See-All and pay her to tell your fortune. She tells
you to go to see the Mage. Walk into the town and to the Mage's shop in Sorcery
street. Give him the money and he transports you to the ....

Edge of the World:
Move right along the ledge. Avoid the rockfall and pick up the rubber gloves.
Push the large boulder that blocks your path and jump on the rock to get over
the gap. Keep going to the right. Avoid falling rocks and when you get to the
buttons press them in this order: 1 3 4 3 2 and a bridge magically appears.
Cross the bridge and pick up the rope. When you get to the electric monster put
on the gloves and push him off. Keep walking to the right and wait until the
rocks stop falling.
Now you need to make a dash for the first alcove. Wait for the rocks to stop
falling and then make a dash for the second. Pick up the sweet and then run on
when the next rockfall stops.
Now put the sweet on your head to be able to catch the falling pebble. Throw
the pebble up to hit the boulder and it falls to make a bridge over the next
gap. Walk straight to the right. Throw the rope over the next gap and then keep
walking right and stop to read the sign on the wall. Say 'Open sesame' and you
find you're suddenly in the wise man's cave. He tells you that you need a fan
and a fire extinguisher. Go back to the Mage's shop. Pay him some more money and
then he gives you a pig's head disguise. Walk down the Gypsy Road and to the ...

Valley of the Lost:
You're here to get the fan. Go left from the Slugs and pick up the hair brush.
Come back to the Slugs and then go south. Go to the right and insert the hair
into the nose monster's nostril. Keep going. Stop at the first pile and then
pick up the pen and the stamp. At the next pile you need to pick up the sock and
then go straight down the stairs. The teeth should be gone so you need to pick
up a remote control. Leave to the north and you're at the Marie Celeste. Pick up
one of the cassette tapes. Go back to the Slugs. Put the tape in the mixing deck
Hit the remotes control and then you get a recording of the Slugs.
Head left to the post box. Pick up the letter by the bug pile. Attach the
stamp to it and post it. Walk to the left avoiding the fireballs. Pick up the
tray. Now you need to go back to the clearing. Go south. Give the tape to the
guy with the ghetto blaster and he gives you a letter with a key. Walk into the
cave. Shout 'HELP!' and pick up the detergent from the back wall. Go to the
Marie Celeste and attach some coins to the sock. Go to the robot guarding the
ship and attack him with the sock. Go inside. Place the planks at right angles
over the stream. Cross over and pick up the cloth.
Go back to the clearing. Open the door with the security key and when you're
on the cloud move left and right to build up the momentum. Pick up the bag and
when you fall off the cloud you're back at the clearing.
Go south and a door should be open for you. Go through. Throw the detergent on
the wall. Push the cloth over the mess and and then push the button that's
revealed. Throw the marbles. Throw the tray and you glide over the electrified
floor. Pick up the fan. Use the paper clip to unlock the door and go back to the
town and into Mr Benn's costume shop. Give him some money. Take the dress. Go
into the changing room. Put the dress on and go through the door to the ....

Snowy Waste:
Take the plank and go south. Throw the plank on the water hole and pick up the
fish from the plank. Go right and then south until you get to the walrus and the
ice monster. Say 'Hi' to the walrus. Go left to the ledge and then north. Ignore
the trapped creature and pick up the deodrant.
Now you need to go back to the ice monster. Pick up the snow balls and throw
them at him. Wear the deodrant. Go back to the Eskimo. Give him the fish and
pick up his fishing rod. Go back to the trapped creature and attack it with the
fishing rod. Now pick up the ashes from the fire and then head north until you
reach the ledge where the sleeping walrus is located. Now you need to walk
across the walrus to reach the other ledge and then shout 'Help!'. You should
now find you're in the ....

Ice Palace:
Throw the ashes on to the lake and a giant sea monster appears and takes you to
the Ice Palace. Push the icicles in the order - largest to smallest (2 3 1 4)
and enter the palace.
In the dice room take the brush from the right-hand wall and the dice from the
table. Throw the dice to open the numbered doors. Now go through each door in
turn to collect the following objects - a jack. Loud hailer. Ice cube.
Magnifying glass. Gun and stalactite end.
To get the gun and the stalactite you have to attack them with the brush. Go
back to the start of the ice corridor and insert the gun into the holster on the
left of the pulley. Then go to the right side. Pick up the suntan lotion and the
glass shard from the tray. Go to the top of the corridor and pick up the whistle
from the floor in front of the back window. Attach the whistle to the loud-
hailer and then attack with this object to break the glass. Jump through the
window and into the ....

Laser room:
Attack the magnifying glass directly under the laser and the other objects to
points in the room (going anti-clockwise) ice cube. Stalactite. Glass shard.
When the laser self destructs insert the jack in the door to open it and go
through. Move forward and jump over the ice bolts when they're fired. Keep
jumping to avoid the bolts and move up the steps to the springy seat where
you're boinged out of harm's way. Wear the suntan lotion when you're grabbed by
the giant hand in the next room. Go through either door into the ....

Ice maze:
Keep moving and you eventually find a box of matches. Now you need to keep going
to get out of the maze and you find your way blocked by an ice guard. Stand
to the left of the pillar so that he can't see you and then he eventually nods
off. When he's sound asleep attach a match from the match box to his toes.
Attack with the match box and then he disappears. Pick up the fire extinguisher
and the second part of your quest is complete. Once back in Mr Benn's shop make
your way to the Mage's shop.
Give him some more money and you're whisked away to the ....

Graveyard:
Pick up the bone and attack with it to get out of the grave. Take the shovel and
move to the left of the open grave when attacked by the vampire. After he's
fallen in the grave search the graveyard for a vacuum cleaner. Cross. Tray and
cymbals. Make sure you avoid all the open graves.
When a vampire blocks your way up the steps move round to the side of him and
attack him with the shovel. Get rid of the next vampire by pushing the
gravestone in front of him. Go back to the grave you first came out of and pick
up the garlic bread. When you see the fourth vampire eat the garlic bread. Get
rid of the fifth vampire by attacking him with the cross. Attack the sixth from
behind with the cymbals. Leave the graveyard via the gate at the back. Go to the
copse but there's nothing there. Open the gate and walk quickly up to the ....

Witch's castle:
Go left from the entrance hall and into the study. Take the ring from the floor
and go back through the entrance hall and into the library. Pull the book in the
second alcove and enter the Queen's chamber. She first attacks you with a spirit
Attack it with the vacuum cleaner to suck it up. Attack with the fire
extingusher to douse her second attack. While she shoots on her third attack
attack with the fan. Timing is extremely important in all these manoeuvres. When
she's down walk up to her and attach the ring to her. And then that's it. Many
congrats - you've done it.