CURSE OF ENCHANTIA is a simple game that is amusing at times but not a whole
lot of fun to play. You will never die. If you have to fight a monster, the
monster will always loose. There is no challenge.
Throughout this game, you deal mostly with your inventory items. You pick up
objects and manipulate one or more objects with another. You are allowed to
have a maximum of 10 inventory items. If a situation arises where you come
across an object but are out of inventory slots, that means you have not
correctly used the objects already in your possession. In fact, at one point
in the game, you are allowed to pick up an object (a dress) before it is time
to use that object. You will then carry this dress around with you.
Ultimately, at some point in the game where it is necessary to store 8
objects, you will not have enough inventory slots and will be unable to finish
the game. Since you can not simply discard objects that are of no use, you
will be forced to start the game over.
Don't waste your money purchasing the CD-ROM version. You have to install the
game to a hard drive and the CD-ROM offers no extras over the floppy version.
The music and sound effects (what few effects there are) are atrocious. When
you finish the game, there will be no spectacular effects or music. You will
be left with the feeling that you shouldn't have even bothered.
Curse of Enchantia begins in a Dungeon where you have been teleported by the
Yell for help. Pick up key and unlock shackles with it. Walk in front of the
North wall till you "see it". Push on the wall. Pick up the paper clip. Walk
over to the door and unlock the door with the paper clip.
Outside the door, pick up the Fish Bowl. Now walk West to exit the Knight
Room. You do not need any of the objects lying on the floor. Open the door at
the West wall and walk off the cliff.
Put the Fish Bowl on your head. Push on the Fish behind the grate. The fish
will come back and drop a Sea Shell. Pick up the Sea Shell. Look in the Mud
Puddle. Pick up the Worm. At Mr. Fish's Shop, give the fish the worm. He will
fill you up with oxygen and leave.
Give the Sea Shell to the Turtle who will then take you over the Electric
Eels. Get the Bow (Stun Gun) out of the Seaweed. Fight the Sharks with the Bow
(Stun Gun). This is one of those "instances" where you must be positioned
correctly in order for the object manipulation to work. Jump over the clam
when his jaws are closed. Insert the Bow (Stun Gun) into the Plunger.
Pick up the Moss. Push Button on wall to open Secret Door. Go through the
door and pick up 4 small, 4 medium, and 4 large rocks (You'll have to make 2
trips). The rocks are spread out inside the cave. Find the weird guy that
likes to throw rocks on his head. Give him your rocks. After you've given him
the correct number of rocks, he will give you a spool of String.
Pick up the Coin outside one of the passage ways. Get the computer from one
of the Caves. Remember where this Cave is located.
Go into the cave where there are several holes in the walls. Look in the hole
in the North wall. Now look in each hole that the little Mud Monsters jump out
of. Get the Tree Branch out of the last hole. Go to the Cave where the Board
and Large Rock are. Pick up the Board and then Use the Board on the Rock (note
that throughout this document "use" means to use the two LEGO icons). Without
moving, throw the Computer. You will be hurled up where you may then pick up
the Magnet. Jump down.
Go back to the Cave where the Computer was. Use the string with the Magnet
and while standing in front of the hole on the North Wall, throw the
String/Magnet in hole. You will now have a spool of Steel Wire. Go to the Mud
Hole where the Mud Monsters are. Use the Steel Wire with the Hook. When a Mud
Monster moves over the Wire, pick up the Pile of Mud.
Go to the Wishing Well. Throw the Coin. You will be given 3 wishes. You will
need something practical. Select the item you desire and then Pick it Up. Go
to where the Rocks are Falling. Put the Helmet on (You did wish for a helmet,
right?). Walk through the falling rocks.
Walk into the Cave. Look on the wall and you will see that one of the
characters is wearing a mask. You too will need to wear a mask. To create the
Mask, use Mud with the Moss, then use the Mud/Moss with the Branch. Put the
Mask on and then Jump into the Bucket.
Outside the Cave, head down the road. A Mugger will try to attack you. Pick
up his Knife and then Fight with it. Pick up the Bag of Money. Head towards
CITY (FIRST TIME)
Walk to the center where the Fountain is, then North to the Magician's shop.
Give the Magician some money. He will transport you to the Cliffs.
To dodge falling rocks, hide in a Crevice until the rocks stop falling. Push
the Big Rock and then Jump on it. Watch out for Falling Rock and pick up
Gloves. Push the Buttons on cliff face in the following order: 4, 1, 2. Walk
across the Bridge. Pick up the Rope. Walk up to Electro Man, put the Gloves
on, and push him. Pick up the Blue Stone in the crevice. Watch out for falling
Walk to where the Large Rock is suspended in the air. Wear the Blue Stone and
a Rock will fall on your head. Throw the Rock at the Large, overhanging Rock.
Walk to the end of the trail and Throw the Rope to the other side and then
Jump on the Rope. Watch out for Big Rock and walk to end of trail. Look at the
side of the cliff. "Look" at the inscription. Now Talk and say what the
inscription says. Go inside the cave and Talk to Parrot. He'll give you some
clues and you'll end up back in the city.
CITY (SECOND TIME)
Walk back to the Magician's shop and give him some money. He'll turn you into
a Rabbit where you can then walk past the Guard at the West entrance to the
Pick up the Swath of Hay. Walk through the falling fire balls and pick up the
Serving Tray. Walk off the cliff, then walk towards the Boat and turn left.
Pick up a Blank Audio Tape. At the Sock Pile, pick up a Sock. Walk in front of
the Nose and Insert the Hay into the Nose. He and the Lips downstairs will
disappear. At the pile of pens, pick up a Pen and a Stamp. Walk down the
stairs and pick up a Cellular Phone.
On the right side of the Ship is a pile of Gold. Use the Sock with the Gold
and then fight the Robot with the Sock/Gold. Go inside the Ship. You need to
position the boards so that they form an upside down T. This can be a bit
tricky as you need to stand in the correct position in order for this to work.
Pick up a board and walk to the bend in the river and then throw the board.
When done correctly, the board will lie horizontally with the river. Pick up
the other board and walk onto the board that is laying parallel to the river.
Position yourself in the exact center of the board and then throw the board
you have in your hands. If you threw the boards correctly, they will form an
inverted T and you will be able to walk across the river to pick up the Gold
Walk to the MailBox. Pick up the Letter. Use the Stamp with the Letter and
then Insert the Letter into the MailBox. Walk to the Tape Recorder that is in
front of the musicians. Insert the Blank Audio Tape into the Recorder. Now,
Push the Cellular Phone. Walk over to the Hippie and give him the Audio Tape.
He will give you the Letter that contains a Key Card. Walk inside the Cave and
face the North Wall. Now Yell for Help. Pick up the canister of Acid. Walk
over to the Door next to the musicians. Insert the Key Card into the door.
The Cloud is tricky. You need to pick up the Marbles but in order to do so,
you have to balance yourself on the cloud. The secret is to walk away from the
marbles and then when you are returned to the center of the cloud, walk
towards the marbles and quickly pick them up. You will have to try this
several times before you are able to pick up the marbles.
Walk off the cloud and back towards the cave. A Door will fall from the sky
and open up. Go inside the door. Look at the wall to the Left of the Gate.
Throw the bottle of Acid at the Wall. Now Push the Gold Sheet at the Wall, and
then Push the Button. Throw the Marbles at the Electric Floor, then Throw the
Serving Tray. Pick up the Fan and then Unlock the Door with the Paper Clip.
Walk back to the City.
CITY (THIRD TIME)
Go to the Costume Shop and Buy a Dress. Pick up the Dress after you Buy it.
Go inside the dressing room and put the Dress on. Go outside.
Pick up the Snow Ball and throw it at the Ice Monster. Walk around until you
find a Block of Ice and a Can of Deodorant. Wear the Deodorant. Walk around
till you find a board. Pick up the board and find the hole where the fish is
jumping into the air. Throw the board across the hole and pick up the Fish.
Find the Eskimo and trade him the Fish for the Fishing Pole. If you come
across a Walrus, Talk to him. Go back to the block of Ice and fight it with
the Fishing Pole. Pick up the Ashes. Now find the Walrus. He will be lying
down between two cliffs. Walk across him and Yell for Help. Go inside the hole
that was opened up for you. Jump into the board. After it sinks, throw the
ashes into the River.
Look at the Penguins. You need to push the 4 Icicles in the same sequence as
the penguins (large to small). A door will open where you may then walk
inside. At this point, if you have more than 2 objects in your inventory, you
will have to start over. This is a terrible quirk in the game.
Pick up the Broom. Pick up the Dice and then Throw them. You will have to
come back to this room, pick up the dice and throw them several times in order
to obtain all the objects you need. The Broom is used for Fighting to pick up
objects that are out of your reach.
You will need the following items: Jack, Gun, Magnifying Glass, Icicle,
Mirror, Bottle of Suntan Lotion, Megaphone, and a Block of Ice. The Gun goes
inside the holster which will lower the counter weight so you can pick up two
objects out of the tray. These two objects won't appear until after you've
found some of the other objects.
Once you have all the objects, a whistle will appear in the hallway. Pick up
the whistle and go to the end of the hallway. Use the Megaphone with the
Whistle, then fight with the Megaphone/Whistle. Jump through the broken
In the Laser room, you need to use 4 objects with the 4 holes in the floor.
Use the objects in the following order: Magnifying Glass on 1st hole, Ice Cube
on 2nd hole, Icicle on 3rd hole, and Mirror on 4th hole. After you've broken
the Laser Beam, insert the Jack into the partially opened door. Jump over the
Queen's Fire Balls. Keep jumping until you end up on the Throne. You will then
be catapulted to a room where a hand grabs you. Wear the Sun Tan lotion to
slip out of the hand.
Walk through the door and use the doors on the left side as you keep walking.
You will find some matches. After picking up the matches, walk through the
doors, this time using the doors on the right.
The Green Monster won't let you pass. You have to hide behind the column
until he falls asleep. You will need to attempt this several times and you
must be in the correct position behind the column or he won't fall asleep.
When the monster begins to snore, insert the match between his Toes and then
Fight with the Match Book. If he wakes up, try again. Pick up the Fire
CITY (FOURTH TIME)
Go back to the Magician's shop and give him some money. He'll put you in a
coffin at a Cemetery.
Pick up the Bone and then Fight with it. Walk behind the Tree and Face it.
The vampire will fall in the grave. Pick up the Mirror, Shovel, and Symbols.
Fight next vampire with the Shovel. Pick up the Garlic. Pick up the Crucifix.
Pick up the Vacuum Cleaner. Walk up to vampire and Push the Tombstone. This
will scare him away. At the next vampire, eat the garlic to scare him away.
Fight with the Crucifix when you encounter the next vampire. At the gate,
fight with the Symbols. The vampire will open the gate and you can walk out.
Push the Gate. Inside the castle, pick up the Ring in front of the Fire
Place. In the Library, push the Book in the second section. Walk through the
hidden door. Inside the witch's chambers, fight with the Vacuum Cleaner and
then Push the Fire Extinguisher. Next, fight with the Fan. When the witch
falls, quickly use the Ring with the witch.
That's it! You are now back at the Baseball Park. Not much fanfare.