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Читы для Curse of Monkey Island, The

Чит-файл для Curse of Monkey Island, The

Curse of Monkey Island, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:LucasArts Entertainment
Модель распространения:розничная продажа
Жанры:Adventure
Похожие игры:Monkey Island 2: LeChuck's Revenge, Secret of Monkey Island, The
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

FAQ [ENG]

Информация актуальна для
FAQ v1.00 Written by Starbuck starbuck@pip.com.au

------------------------------------------------------------------------
INTRODUCTION
------------------------------------------------------------------------

    Hi, I'm Starbuck. A few days ago, I was talking to a friend of mine
and we got onto the subject of The Curse of Monkey Island. Naturally I
had completed the game, and it's predecessors, but I felt an urge to do
it again. The Monkey Island series housed three excellent games, and the
first is where I am going to start my FAQ career. Questions, comments
(especially comments) go to the above address.

========================================================================
CONTENTS:
========================================================================

   - How to use this guide
   - A little background info and basic plot
   - Who is Guybrush Threepwood?
   - Part 1 - The three trials
   - Part 2 - The Journey
   - Part 3 - Under Monkey Island
   - Part 4 - Guybrush Kicks Butt
   - Insults and Swordplay
   - Disclaimer (I don't know who would want to steal this, but...)

========================================================================
HOW TO USE THIS GUIDE
========================================================================

Whenever you reach a new area, I will give a bit of description on that
area. Then there will be numbered points on exactly what to do.
Something like this (anything to be done that is fun, or funny, is
marked with a *):
                                        
   000. Open door to scumm bar
   001. Walk to curtain
   ***. Talk to dog
   002. Talk to important looking pirates

...and so on. Do some of the funny stuff, you will like it.

------------------------------------------------------------------------
A LITTLE BACKGROUND INFO AND BASIC PLOT
------------------------------------------------------------------------

    Once upon and island named Melee, a swashbuckling pirate known as
LeChuck, the most fearsome of all, fell in love with the Governor of the
island, Elaine Marley, daughter of one of the four pirates to discover
Big Whoop, a treasure in every pirates dreams. She rejected LeChuck, and
told him to drop dead (which he promptly did). Now he wanders the
scorching seas of hell as an undead warrior, and vows to return and
marry Elaine, whether she likes it or not.

------------------------------------------------------------------------
WHO IS GUYBRUSH THREEPWOOD?
------------------------------------------------------------------------

    Guybrush Threepwood is a wannabe pirate, and, in the beginning, of
little threat to LeChuck. He's wet behind the ears, inexperienced and
clumsy. But he is determined, and he can hold his breath for ten minutes
(sort of a running joke =). He comes to Melee to become a pirate, and
must pass the three trials (Sword Mastery, Thievery and... er...
Treasure Huntery) in order to do so. But once he learns of Elaine they
develop a 'friendship' and he will do all he can to protect her.

========================================================================
PART 1 - The Three Trials
========================================================================

Welcome to Melee, an island of pirates. Have a chat to the lookout if
you want, then head down past the cliff and to the docks.

  000. Walk until you reach the Scumm Bar
  001. Open the door of the Scumm Bar
  002. Walk to the curtain
  ***. Talk to the dog
  003. Talk to the Important looking pirates
  004. Learn of the three trials
  005. Open door on the right
  006. Walk to curtain
  007. Wait until the chef leaves
  008. Walk in though the door
  009. Pick up hunk of meat on table
  010. Pick up pot under table
  011. Walk out to the right
  012. Step on the plank in the bottom right
  013. Do it again
  014. And again, the bird will fly up
  015. Quickly pick up the fish
  016. Leave the Scumm Bar
--- You will an animation with LeChuck ---
  017. Leave this place the same way you came in
--- You are at the map screen ---
  018. Go to the red/pink dot called Clearing
  019. Walk into the tent
  020. Keep talking
  021. When given the option, say that you will shoot yourself from the
cannon
  022. When asked for a helmet, show the pot that you picked up
  023. Receive 478 Pieces of Eight!
  024. Leave the tent and the circus
  025. Go back to the town with the Scumm Bar in it
  026. Walk past the Scumm Bar and into the streets
  027. Purchase a 'map' from the sneaky looking guy (this is useful)
  028. Talk to the men of low moral fibre
  029. When talking about the minutes, say you'll take some if they give
you two pieces of eight
  ***. Keep touching the rat
  030. Walk into the fortune tellers shop on the right
  031. Pick up the chicken (not the dead ones)
  032. Talk to the fortune teller (recommended) then leave
  033. Go through the archway
  034. Go into the first door you see
  035. Pick up the sword at the back
  036. Buy it
  037. Pick up the shovel up the stairs
  038. Buy it
  039. Go to the alley to learn about Fester Shinetop
  040. Go into the prison
  041. Keep talking to the guy until he mentions halitosis
  042. Go back to the shop and talk to the shop keeper to get breath
mints
  043. Ask to be taken to the Sword Master
  044. The shopkeeper will leave; follow him
  045. Follow him into the forest
  046. Keep taking the twists and turns until you come to the Sword
Master
  047. This location is now on your map, so leave
  048. Go to the house on the very right of the map
  049. Knock on the door and keep saying you have what it takes
  050. Get 'trained'
  051. Learn about 'You fight like a dairy farmer'
  052. OK, now what you have to do is wander around the island getting
into sword fights. When you get into one, use insults that you do not
know the answer to, and hopefully, the other guy will and you can learn
the full insult. Hopefully he will say a new insult, which you then can
repeat the cycle on. See the bottom for the list of all insults
  053. When you think you have learned enough (there are 15) go to the
Sword Master
  054. Here you really do have to use your own wit. The insults are
different, but all the responses are the same
  055. You will receive a T-Shirt proving you beat her
  056. Go back to the map screen
  057. Go back into the forest
  058. Now, go back to the fork
  059. Look at your map/dance lessons. If the map says back, go to the
entrance in the back. If it says left, go left and so on.
  060. Pick up a yellow flower on the way
  061. You'll come to an X.
  062. Dig
  063. You'll soon receive a T-Shirt
  064. Leave the fork
  065. Go to the village again
  066. Go through it all the way until you reach the Governors Mansion
  067. Use the yellow petal with the hunk of meat
  068. Use the meat with condiment with the dogs
  069. Go inside
  070. Enter the door and watch the sequence. Funny!
  071. Leave and go back to the prison
  072. Give the breath mints to Otis
  073. Give the gopher repellant to Otis
  074. 'Open' the carrot cake he gives you to find a file
  075. Go back into the mansion
  076. Enter the hole in the wall and watch the next sequence
  077. When confronted, say anything, it doesn't matter
  078. You'll end up underwater
  079. Pick up the idol
  080. The governor has been kidnapped!
  081. Talk to the lookout for a bit
  082. Go into the Scumm Bar
  083. Pick up all the mugs you can find
  084. Fill up one mug with grog from the back room
  085. Now quickly go to the prison, pouring the grog from one mug into
another mug when the mug looks dirty
  086. Use the mug full of grog on the lock
  087. Get gipped by Otis
  088. Go back to the Sword Masters house
  089. She'll join you
  090. Go to the island in the upper right of the map
  091. Use the chicken on the cable
  092. Talk to MeatHook
  ***. Insult him
  093. Mention the governor and prove yourself
  094. Go to the map (use the chicken again)
  095. Go to the Lights (Stans)
  096. Talk to him about the cheapest ship
  097. When he mentions credit from the storekeeper, go to the store
  098. Ask about a note and remember the safe code
  099. Say some job you don't really have; he will put the note back
  100. Memorise the sequence
  101. Ask about the Sword Master; he will go away
  102. Go get the note from the safe using Push and Pull
  103. Go back to stans
  104. See the cheap boat again
  105. Keep saying 5000 pieces of eight and his price will go to 7500
  106. Try to leave. Stan will tell you to come back (do so)
  107. Keep saying 5000... eventually you'll be able to buy it
  108. Go to the docks

------------------------------------------------------------------------
PART 2 - The journey
------------------------------------------------------------------------

  000. Talk to the crew
  001. Go up the rope ladder
  002. Pick up the Jolly Roger
  003. Go back down and into the hatch
  004. Go into the doorway
  005. Open the cupboard
  006. Pick up the cereal
  007. Pick up the pot under the table
  008. Open the cereal
  009. Look at the prize; its really a small key
  010. Go out the door and down the other hatch
  011. Open the kegs on the left to get gunpowder
  012. Pick up the rope
  013. Open the chest in the bottom right
  014. Get the fine wine
  015. Go up the ladder
  016. Go up the next ladder
  017. Go in the door
  018. Use the small key in the closet
  019. Pick up the chest and open it
  020. Get the cinnamon and the paper
  021. Open the drawer and get the book
  022. Read it
  023. Pick up the ink
  024. Pick up the feather
  025. Go outside, down the hatch and through the door
  026. Look at the piece of paper and put in all the ingredients... or
just chuck everything in that you can find
  027. You'll become unconcious; setting you off to monkey island!
  ***. Look at the cauldron
  028. Use your business card with the fire
  029. Go back to the cannon
  030. Use the gunpowder with the cannon nozzle
  031. Use the rope with the cannon
  032. Use the flaming mass with the rope
  033. Quickly use the pot
  034. KABOOM!

------------------------------------------------------------------------
PART 3 - Under monkey island
------------------------------------------------------------------------

  000. Put yourself out
  001. Read the notice on the tree
  002. Pick up the banana
  003. Go to the map screen
--- This is monkey island ---
  004. Go up and left and go to the beach
  005. Pick up the memo and talk to Herman
  006. Go back out to the map
  007. Go to the river fork
  008. Pick up the memo and the 'rock' (its actually a flint)
  009. Go up the ladder
  010. Pick up the note
  011. Go up the next ladder
  ***. Go to the very right (funny funny funny!)
  012. Push the rock (heh heh heh)
  013. Keep moving the seesaw and pushing rocks until you have killed
your ship and hit the banana tree
  014. Leave this area and go to the beach on the right
  015. Get the memo out of the bottle
  016. Leave and go to the beach with the banana tree
  017. Pick up the bananas
  018. Go to the left hand screen and go to the fort
  019. Pick up the spyglass
  020. Push the cannon
  021. Get rid of Herman
  022. Pick up the gunpowder and the cannonball
  023. Pick up the rope
  024. Leave and go to the dam
  025. Put the gunpowder in the dam
  026. Use the flint withthe cannonball or the staple remover
  027. Go to the pond
  028. Pick up the rope
  029. Leave and go to the crack
  030. Use both ropes on the strong branch and sturdy stump
  031. Pick up the oars
  032. Go to the boat
  033. Go up and right to the next screen
  034. Land at the beach and pick up the note
  035. Exit the beach and go to the huts
  036. Take the bananas
  037. Get captured
  ***. Say 'look behind you a three headed monkey' twice
  038. You can't give them anything right now, so just accept your fate
  039. You're in the 'prison'
  040. Pick up the skull
  041. Pick up the loose board under it
  042. Exit
  ***. Keep getting caught and look at the door
  043. Go to the rowboat and down one screen, then down another
  044. Go to the beach here
  045. You should have five bananas. Give them all to the monkey
  046. He should 'look happy'. Then leave
  047. The monkey will follow you. Go to the giant monkey head
  048. Pull the totem nose
  049. Try to enter the monkey head. The monkey will lend a hand
  050. Enter the monkey grounds
  051. Pick up the wimpiest looking idol
  ***. Heheh, I only noticed it this time around, but check out the idol
at the bottom of the screen (Sam and Max)
  052. Leave and get caught by cannibals
  053. Give them the idol
  054. Go into the prison and pick up the banana picker
  055. You'll see Herman on the way out; trade your picker for his 'key'
  056. Go to the cannibal village again
  057. Talk to the cannibals
  058. When they tell you about their navigator head, question them
  059. Give them the 'How to get ahead in navigating' leaflet
  060. Get the grotty head
  061. Leave and go to the big monkey head
  062. Use the 'key' in its ear
  063. Enter the catacombs
  064. Pull out the head. Follow wherever it looks
  065. Soon you'll get to LeChucks ghostly ship!
  066. Talk to the navigator head
  067. Keep begging to have the necklace
  068. When you get it, use it
  069. Walk onto the ship
  070. Go down the hatch
  071. Go through the passageway
  072. Pick up a chicken, you'll get a feather
  073. Go use the feather to tickle the ghost in the next room, you MUST
put the pointer over his feet. Do it twice
  074. Go out and to the door on the other side
  075. Use Stans magnetic compass on the key
  076. Walk out
  077. Go to the hatch and open the hatch inside with the key
  078. Put the jug o' grog into the rat dish
  079. Grab some grease
  080. Go back to the squeaky door and use the grease on it
  081. Go in and get the ghost tools
  082. Go down the hatch and into the next room and use the tools on the
crate
  083. Grab the voodoo root!
  084. Go out and away
  085. This whole part is just fun to play. Enjoy! You've (almost) done
it!

------------------------------------------------------------------------
PART 4 - Guybrush kicks butt
------------------------------------------------------------------------

Well, thats it. There is nothing more except watching the ending
(practically) so I'll let you do it, it's quite fun. Just make sure that
when LeChuck is beating you up to use the vending machine and get the
root beer to spray him. You've finished Monkey Island!

------------------------------------------------------------------------
INSULTS AND SWORDPLAY
------------------------------------------------------------------------

To master the sword you must master your wit. Here are the correct
phrases and answers, marked I for insult and A for answer. In no
particular order.

I: You fight like a dairy farmer
A: How appropriate, you fight like a cow

I: This is the END for you, you gutter crawling cur!
A: And I've got a little TIP for you. Get the POINT?

I: Soon you'll be wearing my sword like a shish kabob!
A: First you better stop waving it like a feather duster

I: You make me want to puke
A: You make me think someone already did

I: There are no words for how disgusting you are
A: Yes there are, you just haven't learned them

I: I once owned a dog that was smarter than you
A: He must have taught you everything you know

I: Have you stopped wearing diapers yet?
A: Why, did you want to borrow one?

I: My handkerchief will wipe up your blood
A: I'm glad to hear you got that job as janitor after all

I: No one has ever drawn blood from me and no one ever will
A: You run THAT fast

I: I've heard you are a contemptible sneak
A: To bad no ones ever heard of YOU at all

I: I've spoken with apes more polite than you
A: I'm glad to hear you attended your family reunion

I: People fall at their feet when they see me coming
A: Even BEFORE they smell your breath?

I: You have the manners of a beggar
A: I wanted to make sure you'd feel comfortable with me

I: I got this scar on my face during a mighty struggle
A: I hope now you've learned to stop picking your nose

========================================================================
DISCLAIMER
========================================================================

  Monkey Island, Guybrush Threepwood and all characters mentioned in
this guide are legal properties of Lucasfilm and LucasArts. This FAQ may
not be reproduced in any form in anyway other than electronically on a
free web space domain with permission from me. This FAQ is now legally
copyrighted by international law and can not be legally used without
permission from its owner.


 - Starbuck, starbuck@pip.com.au

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