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Читы для Cybercon 3

Чит-файл для Cybercon 3

Cybercon 3

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Assembly Line, The
Издатель:U.S. Gold
Жанры:Action (Shooter) / 3D / 1st Person
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1992 г.

Solution [ENG]

Информация актуальна для
OBJECTIVES:  This  walkthrough  gives  full  details  for  achieving the
primary objective of the game: Neutralizing the brainstem computer which
controls  the  complex.  The manual  says,  "Failing  that, the operator
should  seek  to dismantle the force  wall  that shields the complex, so
that   additional  forces  can  be   admitted  to  achieve  the  primary
objective".  Unfortunately,  I have been unable  to figure out how to do
this, so you're on your own there.


STRATEGY: Obtain four additional codes for the sonic key, in this order:
green square, green triangle, green circle, green hourglass. These allow
progressive  access  to  the four main  zones  in the complex. Each zone
contains  one  code, and also contains  one wall safe. The safes contain
the  four parts of a mysterious  cube............ There are three fusion
generators  supplying  power to the  complex. The schematic map opposite
the  REPAIRS AND SPARES room will tell  you which ones are on. Initally,
only  the  centre one is on, and  you'll  need to activate the other two
with the sonic key to be able to use certain elevators.
                                        

SOME  PRELIMINARIES:  Save the game whenever  you can, and keep a backup
save,  preferably  from back at the  save console near the Centron room.
Sometimes you can find a most unfavourable combination of robots waiting
for  you  as you emerge from a save  room and try to fight your way back
out of a zone, and you might wish to fall back to your original save and
repeat the zone. I haven't generally bothered telling you when and where
to save in the walk through, but the maps reveal locations of save rooms
A  useful configuration to have saved on  the function keys is MAX JUMP.
All  systems  except the power-assist  off-line (including sensors), and
all energy banks charged and on-line. This channels maximum power to the
power-assist,  and  there  are a couple of  very  long jumps you have to
make. Also use this when you fall long distances to minimize damage when
you hit bottom.
You  may find that when you drop  items you've picked up, such as energy
banks, fuel pellets (red spheres) or shield generators, they may explode
in  your  face,  causing  much  hurtful  damage  and  a  great  deal  of
irritation. Especially if you haven't saved the game recently. I _think_
this  happens  when you get shot  and  damaged badly, causing incidental
damage  to  the items, and if they've got  a  lot of charge in them, the
blast  can  easily  kill you. The only  solution  is to have all systems
off-line  except  the shield, and all  energy  banks charged and on-line
before dropping the offending item. Even then, you may still die. Swear,
re-load a saved game and try again.



THE  WALK-THROUGH:  North  through the  entrance  door,N,N  into Centron
room,W,N,  take  elevator to top floor, pick  up energy bank, W, pick up
parrot camera, E, E, goggle at schematic map, W, S, save game.
ZONE 1: Take elevator to bottom , S, activate energy transfer probe, all
banks  on-line,  cozy up to the green  sphere and recharge. E to Centron
room,  NE,  E, take elevator down to ZONE  1. Get your guns on and start
blowing  robots up. Collect a few energy  banks to give yourself a total
of  six  if you can, and use the  ETP  on the red spheres to charge your
on-line  banks  up. You can also  make the spheres explode while they're
lying on the floor, killing nearby robots. The sonic code for doing this
is a RED CIRCLE, and all spheres in the room will go. Head N, W into the
generator  room. Switch generator on, E,  N, take the right-hand N exit,
N, head all the way W through this room and go S, S, S, S, W, ignore the
elevator,  S, and S to save game. Switch on shield and all energy banks,
E,  IMMEDIATELY  head  through the N  door  (there's  a very large fixed
cannon  shooting  at you from the S  wall),  blast the two pyramid guns,
E,E,E  and IMMEDIATELY head for the S  door to avoid the fixed cannon in
this  room. Get the GREEN SQUARE code by interrogating the weird machine
with  the sonic key. Reverse your entire  route back to the elevator you
came  down  in, and you can now take  it back up. Head back to the green
sphere  and  recharge your banks. Head  upstairs,  SAVE GAME FIRST, then
dump  your  three  charged banks. Drop  the  empty  ones you should have
gathered  and  pick them up again to  gain  empty on-line banks. Pick up
your  charged  spares, save game, head  downstairs  and charge up at the
green sphere.

ZONE  2: From the green sphere,  W,W,N,N, elevator up,unlock W door with
sonic key, W, elevator up, walk round ledge to SW corner, elevator up to
middle  floor. (N.B. If you see the elevator arrow lit up, this may mean
that  there's  a robot on its way to  meet you. Have your shields up and
gun  on-line  when  you open the  elevator  door!) Blast pyramid gun, N,
right-hand  N door, N, elevator down. Take  elevator on W wall up, blast
pyramid  gun,  E,  activate generator, W,  elevator  back down to middle
floor. N, elevator up, open window in E wall with sonic key and drop jaw
at  sight of robot in room below. You need to call and take the elevator
in  the  NE corner of that room, so  wait until he's out of that general
area,  take  elevator at S end of  corridor down, sprint across room and
call  elevator.  If you run around a  bit,  the angel robot will find it
hard  to  hit  you. Once you've been  shot  once  by this dude, you will
appreciate this feature. Elevator up, W,S,right-hand N door, elevator up
to middle floor, collect GREEN TRIANGLE.
Reverse  route back to save game near Centron room. Sounds easy when you
say  it all in one sentence like that, eh? You may have problems getting
back  into  the angel robot's room.  If  he's standing guard outside the
elevator  door when you reach bottom, don't  try to squeeze past him. Go
back  up,  switch  to  MAX JUMP and  simply  drop  off the edge to land,
somewhat dazed, in his room.
When  you get back to the start save  room, go W, and unlock the door to
the  SPARES AND REPAIRS area. If you stand in one of the cubicles on the
N  wall and trigger the wall switch  with the sonic key, you should find
your  energy recharged and all systems fully repaired. Enter the S room,
jump up onto the ledge, and pick up the red tube (missile launcher!) Use
this by selecting the slot below the gun and selecting a red fuel pellet
on  your backpack display. Press fire to blow things away, but make sure
you're not standing too close to the target.

ZONE  3:  There's really two ways to  do this, but I only discovered the
easy  route  after  many,  many hard  battles  in  the other route. Take
elevator  down  to ZONE 1. N, take  the  right-hand S door, unlock the E
door,  N,  follow  the corridor all the way  N  past  a save room to the
elevator. Elevator down, go west into the large room, then head NW round
the  corner  to  the  elevator. Take  elevator  to  middle floor, set up
shields  and  missile launcher, blast  the  auto-cannon (mounted on wall
immediately  to  the W of elevator) with  a missile. Drop down pit, open
concealed  pit in middle of floor (three purple hourglasses), drop down.
Take  elevator down, S, open wall safe, pick up red and green component.
N,  elevator up, MAX JUMP, jump out of  pit, jump out of second pit back
to near elevator. Head to SW corner and line up on the ledge to the W by
the big red door. With MAX JUMP you should _just_ make it to this ledge.
I'm  not  sure  the programmers intended  this  to  be manageable, as it
neatly bypasses an enormously difficult section, absolutely stuffed with
auto-cannons  and  robot tanks. (For the  masochistic amongst you, go NW
from  the  Centron  room,  N,N,  close  pneumatic  bridge, E,N,N,N, take
right-hand  S  exit,S,  unlock E  door,  E,E,N,N,N,N,W.  Destroying four
auto-cannons  with  the missile launcher  en-route.  Coming back is even
worse!)
Unlock  the  W  door, W, shoot out  the  small  guns and avoid the three
concealed  pits  in  the floor. If you  hear  the hum of an opening door
beneath  your  feet, jump forward or  back immediately! S, pick up GREEN
TRIANGLE,  N,  W  to the ledge above  a  huge pit containing three giant
pillars.  MAX JUMP, jump W to land on  top of the nearest pillar. If you
hit  your head on the ceiling of  the ledge room, then you weren't close
enought to the edge when you jumped. From the first pillar, jump W, then
S, then W to the ledge in the SW corner of the room. Unlock door, W, MAX
JUMP,  then leap W over the trench, trying  not to land on top of any of
the numerous tanks patrolling this room. Sprint for the S door, open the
safe  and take the second component. This  is a good time to switch your
energy  banks.  And  Now..... Retrace your  steps  to save game near the
Centron room.

ZONE  4: Charge up your energy, E from the Centron room, S,S, blast gun,
E,  head N at the E end of the  corridor, N into a room with four purple
squares  on  the floor. Stand in the middle  of the NE one and unlock it
with the sonic key. Drop down, E, head N,E,S, set up shields and missile
launcher,  drop down pit to the South. Face N and blast the auto-cannon.
Walk up towards it and unlock the concealed pit in the floor. Drop down,
open  safe, take third component, MAX JUMP out of pit, take elevator up.
Follow  corridor  round to next elevator and  take  it up. Walk N out of
elevator,  W,  S, W and N to the  next  elevator at the end of corridor.
Elevator  up,  follow  corridor  round  to the  E,  and  take  door S to
elevator.  Take  elevator down to middle floor,  and jump NE over pit to
land  on E side. Follow corridor round to the N and take the elevator on
the  N wall up. Head W and  walk through the yellow and green chevronned
door  on  the  N wall. Drop down the  pit  to the W, head W,S,S. Pick up
GREEN HOURGLASS code, N,unlock door, W, unlock door, W,N,N, unlock door,
N,  walk  to N end of bridge,  set up shields and missile launcher, drop
off  bridge  to  room  below,  blast  auto-cannon,  take  the  western S
exit,S,S,S,W. Close pneumatic bridge by interrogating the pillar console
with sonic key, S,S,S to Centron room and save game.

FINAL  COMPONENT:  For  this you need to  head  back into Zone 2 with at
least  two  missiles in your possession. Go  to  the room with the large
angel  robot as before, elevator up, take the elevator on the N wall up.
Set up shields and missile launcher and open N door. You thought the big
angel  downstairs  was  bad news? Blast  the  "Lucifer" robot (takes two
missiles)  and wait for it to stop  twitching. Find the concealed pit in
the  floor  - should be at the feet  of the robot, unlock it, drop down,
open safe, take fourth component. Back to save game near Centron room.

THE LAST BATTLE: Head to SPARES AND REPAIRS. Drop the four components on
the  floor  of  a  cubicle and  watch  them  self-assemble.  Pick up the
assembled  cube and dump the missile launcher. Slot 2 should now be... a
BLUE  sonic key! E,E, take elevator to middle floor, E. Jump onto top of
Centron  pillar. Trigger blue sonic key sequence SQUARE-CIRCLE-TRIANGLE,
and  wait  for  the  special effects  to  die  down.  If you're standing
anywhere  but on top of the pillar, you'll  die. Look at the S wall. See
that  glowing blue outline? That's a secret  door, that is. Jump over to
it,  unlock  it  and  S,S,S to  the  Brainstem  computer room. Shoot the
brainstem  sphere lots of times until it  blows up and sheds most of its
mass  to leave a much smaller sphere,  which promptly does a runner. You
can't  harm it now, so simply move under the opened door in the ceiling,
tilt your head up and just watch........


SEE YOU IN CYBERCON IV

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