Part 1 -- To the Reflection Power and Back
Carina starts out in the Front Graveyard at Marker 1. Follow the level to
the right, entering tombs to collect ammo, if you so desire. At Marker 2,
you will find a chained woman. Talk to her and she will tell you where to
find the Great Chalice and the Priest.
When you reach Marker 3, you will not be able to go any further towards the
cathedral unless you enter the tomb. Once you are inside, you will need to
open the sliding floor at Marker 1 by destroying the wall and pulling the
lever at Marker 2.
To open the sliding floor on the other side of the underground tunnel
(Marker 4), you will need to pull the lever at Marker 3. Exit the tomb at
Point A and return to the Front Graveyard.
Proceed right and enter the cathedral Nave at Point A. you will find
yourself at Marker 1 in the Nave .
Head for Point 2, passing up the stuck pulleys. Once there, enter the
archway to the Wine Cellar.
The archway leads to Point A in the Wine Cellar, approximately in the
middle. Head right and pull the lever by Marker 1. The wall at Marker 2
will now open and you will be able to talk to the Priest, who lies on the
other side. He will ask you for water. Return to the Nave the way you came.
Continue on to the right until you reach Point A. This is the cross point
of the Nave . Cross through to the other section. The cross point in the
other section is also at Point A.
Head left until you reach the altar. At Marker 1 there is a secret chamber
which contains the Great Chalice. On the altar, at Marker 2, jump up and
pull the cross, which will detonate explosives on the far wall.
Now head all the ay to the right, to the pulleys at Marker 3. Use the
pulleys to jump up to the next floor (they won't move when you stand on
them yet, but you can still make the jumps). Go as far as possible to the
left on this floor and you will reach Marker 4, where there are two levers.
Pull the left lever and the moving platform at Marker 5 will start to move
up and down. Get on it, and ride it up to the next floor.
Head all the way to the right, to Marker 6, being careful not to fall
through any of the gaps in the floor. When you reach the marker, you will
be at the hole in the wall created by the explosion you set off earlier.
Jump through the hole and you will find yourself in the Side Graveyard.
you will find yourself at Marker 1 in the graveyard. Go to Marker 2, a
fairly long distance to the right. Destroy the center boulder and the
ground underneath it to reveal a tunnel with a secret entrance (Point A) to
the nearby tomb which you must enter.
You will arrive in the tomb at Point A. Head up to the main part of the
tomb and pull the lever at Marker 1. Head back outside via Point A to the
Climb back up to ground level and continue onwards to the right until you
reach the farthest tomb you can get to at Point B. Enter the tomb.
Inside, you will be at Point B.Destroy the middle sarcophagus, and fall
down into the chamber below it. Destroy the floor of this chamber at Marker
2, and fall down into the tunnel. Follow the tunnel. The lever you pulled
in the other tomb should have opened the sliding floor at Marker 3. Climb
up and destroy the sarcophagus. You will find the Reflection power inside.
Return via Point B to the Graveyard. Proceed back to the left to Point C
and enter the tomb there.
Inside the tomb, pull the lever at Marker 4 and a sliding floor will open.
Destroy the sarcophagus blocking the hole and fall down. The arch at Marker
5 will take you to the East-West Tunnel.
You will find yourself at Marker 1. Pull the lever at Marker 2 and the wall
at Marker 3 will open. Proceed through the wall and across most of the
level to Marker 4, where you will find invisible blocks that let you get up
through an illusionary hole in the ceiling to a secret chamber (Marker 5).
On the far end of this chamber, you will be able to fall down again. While
falling, move to the left to get on top of the structure there. Pull the
lever at Marker 6 and part of the floor by Marker 7 will be destroyed. You
will now be able to fall through the illusionary floor at Marker 7.
Pull the lever at Marker 8 to destroy another floor at Marker 9. Now head
back up to the main tunnel to Marker 10, where you will a find another
lever. Pull the lever to destroy the floor at Marker 11, and fall through
the hole there. Continue to the left to Marker 9 and again fall down.
Follow the tunnel all the way to the left and destroy the floor at Marker
12. Exit at Point A to the Old Crypt.
You will arrive at Marker 1 in the Crypt. Pull the lever next to the door
to open the wall and continue to Marker 2. Destroy the sarcophagus there
and the floor underneath and fall down into the chamber below. Destroy the
floor of the chamber to enter the tunnel underneath the Crypt.
Follow the tunnel, climb up the other side, and head for Point A, where you
will enter the Catacombs.
In the Catacombs you will start at Point A. Destroy a couple floors to
reach Marker 1, where you can fill the Great Chalice with water. Fall
through the illusionary hole on the right of the marker. Return to Point A
and the Old Crypt.
Head to Marker 3 and pull the lever to open the sliding floor at Marker 4.
Go back through the tunnel to reach Marker 4, where you can climb all the
way up to Point B and back to the Nave.
Part 2 -- Activating the Pulleys and Reaching the Teleportation Coin
Starting at Point B in the Nave , go a short distance to the right to Point
A, where you will cross over to the other Nave section.
>From Point A where you arrive, head left to Point 2, where you will return
to the Wine Cellar.
Head back to the Priest as before, and give him the water. He will tell you
to seek out the Head Priest and where the Plasma Gun power-ups are hidden.
Head to the left side of the cellar and reflect the Energy Beam blocking
you. Pull the lever to open the sliding floor at Point 15 in the Nave which
you will need later. Return to the Nave.
>From Marker 2 in the Nave , head all the way to the right, to Marker 3,
where you will face an Agnirok. After defeating it, destroy the front of
the organ and go through the hole. Use the Reflection power to go through
the energy beam and talk to the Head Priest. She will tell you where to
find some Armor. After you have finished talking, kill her, and the wheel
will start spinning. Return to Point A and cross back to the other part of
the Nave .
>From Point A, go to the left a small distance to Point B. Enter the Old
You will start at Point B. Go down the shaft part way, and make your way to
Marker 5. There is an illusionary wall which you can walk through and enter
a secret tunnel. When you reach the edge drop (Marker 6), jump and hug the
right wall, so that you land on the ledge where Marker 7 is. Pick up the
Armor and continue the rest of the way down the drop.
Return to the Nave by again pulling the lever at Marker 3, entering the
bottom of the shaft at Marker 4, and climbing all the way back up to the
entrance at Point B.
>From Point B in the Nave, head right until you reach the pulleys at Marker
3. Allowing the wheel to spin earlier has activated the pulleys, so getting
up will be slightly more difficult now. Use this opportunity to get used to
the motion of the pulleys.
Again pull the lever at Marker 4 and ride the platform at Marker 5 up to
the next floor to Point C, where you must cross over to the other part of
the Nave .
You will be at Point C. Use either the pulleys to your left or the
destroyable wall to your right to get up on the bridge and to Point D,
where you should cross back to the other part of the Nave.
You will find yourself at Point D. Pull the lever immediately next to you,
and the symbol near it will change color. Fall through the gap onto the
floor below and proceed to the left to Marker 7 without falling any further
There you will find a second lever with the same symbol next to it. Again
pull the lever. Use the nearby pulleys and shoot the web to work your way
up to Marker 8. the two levers with the symbols will have extended a bridge
across this area and you will easily be able to cross and reach Marker 9.
Destroy the wall at Marker 9 and jump through the illusionary wall of the
Nave into the secret chamber beyond. When you reach the bottom of the long
drop, you will find the Teleportation Coin. Use the coin to reach Marker 1,
and climb out of the hole, heading all the way to the right side of the
Nave and using the teleporter there to return to the Front Graveyard.
The teleporter will take you to Point B. Head left to Point C and enter the
tomb. If you destroy the floor inside the tomb you will be able to get a
Plasma Gun powerup.
After exiting the tomb, head back to Point B, using the coin to get on top
of the bush that is too tall to jump over, and teleport back to the Nave.
Part 3 -- More Superpowers
>From the teleporter in the Nave head left to Point A and crossover to the
other section. Just left of the crosspoint is Point E, where you should
enter the Main Crypt.
You will find yourself at the top of the shaft that leads to the crypt, at
Point A. From here, head to Marker 1 at the bottom of the shaft and reflect
through the energy beam. Destroy the sarcophagus between the two chains
(Marker 2) and the floor underneath it, then fall through the gap into the
You will arrive at Point A. Head to the right and follow the tunnel until
you reach Marker 1. There is an illusionary tunnel in the wall on the right
of the ledge. You must jump into the tunnel. You can fire your gun to see
where the tunnel is. Once in the tunnel, proceed to Marker 2, but do not go
any further towards the Energy Wave power. There is an illusionary hole in
the floor between Marker 2 and where the power sits. Again shoo to
determine the precise location of the hole and jump over it to obtain the
power. Once you have the power, fall down the hole.
Pull the lever at Marker 3 to open the wall and get out of the chamber you
were in. Proceed to Marker 4, where you can blow a hole in the floor and
fall through an illusionary tunnel. Make your way to Marker 5, where there
is a junction of sorts and head right, following the tunnel towards Point
B, where you should go through the arch and crossover into the other part
of the Catacombs.
>From Point B, you will find two prisoners just to the right at Marker 2.
One of them will tell you about the nearby medallion. Continue onward to
Marker 3. There is a small illusionary gap in the floor that you can throw
the coin through to get to the chamber with the medallion. Once through,
follow the tunnels to Point C, and cross back to the other section of
>From Point C, make your way back to Point B and cross back over. Pass the
prisoners again and go past Marker 3 this time, continuing up to Point A,
where you will return to the Old Crypt.
You will once again be at Point A. Pull the lever at Marker 3 again to open
the sliding floor. Now that you have the coin, you can just jump and throw
it over the wall by Marker 3 to get by it instead of using the tunnel
underneath the Crypt. Climb back up to Point B and reenter the Nave.
>From Point B where you will find yourself again, go to Point A and cross to
the other part of the Nave . From there, head left to the pulleys and use
the m to reach Marker 4. Just to the right, there is another set of
pulleys. Using careful timing to avoid hitting your head on the moving
platform, use the pulleys to reach Marker 5.
Near the marker is a lever hanging from a strange structure. Pull this
lever to open a wall you will need open later. Now it should be a simple
matter to use the moving platform to reach Marker 6. Jump in the air and
use the Energy Wave to destroy the webbing holding the platform in place. A
second platform will come down and you can ride it up towards Marker 7. At
this marker you can destroy the wall and teleport through the gap. Once
there, activate the teleporter so you can return here easily.
Now continue to the left up to Marker 8, where you can go through the
illusionary wall and land on a section of invisible floor. Carefully
advance to the left until you have found the end of the invisible floor. Do
not fall off the ledge. The floor starts up again near the far wall. Throw
the coin to land on the opposite ledge near Marker 9 and activate the
sensor there by passing in front of it.
Now head right and fall through the gap you teleporter over before. It
should be relatively simple to reach Marker 10. Destroy the floor there and
bear left as you fall. You should be able to land on the ledge and retrieve
the second Plasma Gun powerup. Now fall back to ground level and head back
to Point A, crossing over to the other section of the Nave once again.
Make your way back up to Point C again, and cross back over to the other
part of the Nave.
>From Point C, head right, to the pulleys at Marker 11. Use the pulleys to
get to the floor above and jump through the gap at Marker 12 which you will
have opened with hanging lever that you pulled earlier.
Head to Marker 13 (you will need to use the Energy Wave along the way). The
wall to the right can be opened by the nearby lever. Activate the sensor by
passing in front of it. Now crossover at Point F to the other part of the
Just to the right of Point F, where you crossed over, there is a
teleporter. Activate it and teleport until you reach the teleporter with
the energy beam to the right of it in the other part of the Nave.
Head back through the wall at Marker 8 and fall down to Marker 13. The
invisible will slide open, now that both sensors have been triggered. From
here you can fall through the gap in the floor and head right to retrieve
the Psychic Attack superpower. Now head to Point E again, and follow the
same route you did at the beginning of this section to return to Point A in
Part 4 -- Seek and Destroy the Power Generators
>From Point A in the Catacombs, go left to Point D, and cross to the other
part of the Catacombs.
>From Point D, follow the tunnel around to Point E, using the Energy Wave to
activate the Alien Door. Cross back to the other part of the Catacombs.
Upon returning to the other section at Point E, head left to Marker 6. You
are now at the central shaft of the Catacombs. You want to jump across the
shaft, landing on the next floor down on the opposite side, at Marker 7.
Follow the tunnel along until you reach the ledge at Marker 8. Instead of
falling off the ledge, jump across the gap into an illusionary tunnel in
the wall. Continue to the left until you reach Marker 9. Across the ledge,
in the far wall is the entrance to one of the Power Generators at Marker F.
Jump off the ledge and hug the far wall to enter the Power Generator.
Destroy the generator and you will return to the Catacombs at Marker F.
Follow the tunnel all the way along until you reach Marker B again. Cross
to the other section again.
Follow the tunnel up and around, heading for Point 1. From here, head left
to Point 4, activating the teleporter that lies along the way. At Point 4
there is a gap in the floor which you must be careful not to fall through.
Continue to Point 5. The wall opposite the ledge has a section that
rotates. Jump off the ledge and hug the wall, and you will land in the
middle of the wall where the section will have rotated. Be careful not to
go too far to the left and fall off the wall. Now get across to the ledge
immediately opposite you, go through the energy beam and jump off the ledge
into Marker G, where you will enter another Power Generator.
After destroying the generator, follow the tunnel around to Marker C and
crossover to the other section. Head down to Point 5 and continue left
towards Point 10. There is an illusionary tunnel at that point which you
will need to pass through. Once inside, continue on to Point 11 and pull
the lever. Head back the way you came and up to Point 12 where the wall
will have opened. Head left until you reach the ledge near Marker G, and
jump towards the marker and into another Power Generator.
Once you destroy the generator, head back to Marker H, and crossover to the
Head around to the Alien Door near Point 6, and jump over the illusionary
gap at that point, continuing onwards to Marker F. When you reach the
marker you will hear the buzzing of an Energy Beam hidden in the floor.
Reflect the beam and fall through the gap into the last Power Generator.
After destroying this generator, fall through the gap at Point 6 and cross
back to the other section at Marker H.
>From Marker H, crossover once again at Marker B to the other section.
Head up to the teleporter near Point 1 and teleport back to the part of the
Nave with the Energy Beam to the right.
Part 5 -- The Four Towers
>From the teleporter near Point 7 in the Nave, go through the Energy Beam
and up to Marker G, where you can enter the North Tower.
You will find yourself in the tower at Point 1. Move the lever at Point 2
to the down position and the chain at Point 3 will lower and you will be
able to climb it. Head for the lever at Point 4.
Moving the lever to the down position will make the chain at Point 5 lower.
Climb up and go to the right, using Reflection to get past the Energy Beam
at Point 6. Climb to the lever at Point 7 and set it for the down position
to lower the chain at Point 8. Move the lever at Point 9 to the up position
to raise a chain so you can use it as a platform, then head for the rooftop
via Marker A. You will find yourself at the Signal Generator.
After destroying the generator, use the teleporter near Point 6 to teleport
to the teleporter near Point 3 in the Nave (bottom right corner of one of
Climb up to Marker C and cross to the other section.
Head to the right and to Point 15, where the lever you pulled in the Wine
Cellar will have opened a sliding floor. Fall through, and navigate the
platforms to your right. You will need to teleport through a gap at Point
16 after you slide the floor over so the coin has somewhere to land. Once
you have activated the last platform you can head for Marker H and enter
the South Tower.
Starting at Point 1, use the coin to get past the pulleys on the left and,
using either Reflection of the Energy Wave, reach Point 2. Move the lever
there to the down position to lower the chain at Point 3 so you can climb
Head for Point 4, where you can destroy the wall and jump on a series of
invisible blocks to reach the moving platform up above. Teleport through
the gap at Point 5.
Use the lever at Point 6 to activate the platform at Point 5 and ride it
up, activating the teleporter switch in the wall on the left. Climb up the
chain and free the platform at Point 7.
Standing on the platform, you will be able to pull the lever at Point 8 and
move it to the down position, lowering the chain at Point 7. Climb up the
chain you lowered and work your way around and up to Marker A. Pull the
lever near the marker to control the platform that will take you up to the
After destroying the generator, head for Marker 9 and use the teleporter to
teleport near Marker F in the Nave.
Fall off the ledge to the left. At Point 10 there is an illusionary hole in
the floor. Be careful to jump over it. Use the coin to teleport through the
wall to the left of the point.
Use the Energy Wave to reach Marker E and use the hatch to get up to the
Starting at Point 1, move the lever at Point 2 into the up position to
raise the chain at Point 3. Reach the platforms to the right of Point 3
using the invisible blocks and the coin. Jump onto the chain you raised and
destroy the floor at Point 4 to reach the next floor up.
Head over the chain near Point 7. Jump from the ball at the bottom of the
chain to pull the lever at Point 7 and activate the platform at Point 8.
Head for Point 5 and us the coin to get through the gap. Use it in
combination with the invisible blocks to reach Point 6 and then use the
platform you activated to get across the gap.
Head on up to the Energy Beam at Point 9 and reflect through the beam. Head
up to Marker A, using a broken ball to get up to the hole in the ceiling
and enter the Signal Generator.
After destroying the generator, head to the right and jump through the arch
in the side of the tower. When you reach bottom, leave the tower the way
you came in, through the hatch near Point 1. You will return to the Nave at
Head for Marker C and crossover to the other section. From there, get up to
Marker D and cross back.
Avoiding the gaps in the floor, head for Point 11. You will need to use the
coin to reach that point. Use the coin again to teleport through the wall
above the door (which no longer works).
Pull the lever at Point 12 and head back through the gap at Point 11. The
platform at Point 13 will have activated and you can ride it up to the top
part of the level.
Pull the lever at Point 14 to activate the platform at Point 15. You will
need to fall down by Point 12 and ride the platform by Point 13 again. Use
the platform you just activated to get to Marker H and enter the West
Starting at Point 1, destroy the chain explosive at Point 2 and use the
broken ball to reach the lever at Point 3.
Pull the lever to activate the platform nearby and use the platform to
reach the lever at Point 4. The lever will destroy the ceiling at Point 5
allowing you to reach Point 6. The levers at Point 6 and Point 7 can be
used to create a staircase-like structure out of the three hanging balls at
Point 8. Use them to jump up and head for Point 9.
The lever at Point 9 will activate the platform at Point 10. With some
clever teleporting or an alternate method, you should be able to use the
platform to reach Marker A and enter the final Signal Generator.
After you destroy the generator all that will be left is Azrael's World...