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Читы для Dark Eye, The

Чит-файл для Dark Eye, The

Dark Eye, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:iNSCAPE
Издатель:Time Warner Interactive Entertainment
Модель распространения:розничная продажа
Жанры:Adventure / 1st Person

Даты выхода игры

вышла 31 октября 1995 г.
вышла в 1995 г.

Solution [ENG]

Информация актуальна для
     The  story  takes place in two different worlds. You , the main character
and narrator, are retelling a story that you are asking us to believe happened
to  you.  In addition to this personal story, the experience you are retelling
includes  nightmare experie nces (6 in total) that you lived through while you
were  also  living  through the "real world" experience.  In the game, certain
events  in  the  main  story trigger the house into its nightmare state -- the
house  goes  blue-y  and  whispers. At this point, you must find a portal to a
nightmare  and  complete one nightmare in order to be allowed to come back and
contin ue with the main story. There are 3 nightmares, but 6 experiences since
you  will  have  to  do  each nightmare as both the victim and the victimiser.
(There are also 2 wonderful recitations of Poe's -- but these are extra to the
game).  The 2 portals for the same nightmare are close to each other. The pair
of  portals for the 3 different nightmares are scattered throughout the house.
The   following   walk-through  goes  through  the  main  story  with  minimal
exploration and minimal moves. It gets to the events that trigger the house to
go  blue-y.  Following  these  segments  of  the  main story, there is a short
walk-through  for  each nightmare. Unlike most games, the moves in Darkeye are
primarily  looking,  moving  and clicking on objects. So the walkthrough deals
with  gameplay  at  that  level, rather than describing what you are trying to
accomplish  with the "mouse click".  The game manual describes a "read" option
for  the  cursor.  This  is a cupped hand and you move left and right across a
person  or  object...and  lets  you  "read"  something about their thoughts or
spirit.  I  have referred to this as "read" in the walk-through. Y ou can also
jump  between  characters within a nightmare when the eyes of the other person
flicker.  This  walk-through does not elect this option. MAIN STORY  You begin
outside your Uncle's house. Use knocker and be admitted. Walk straight back to
the studio room where your Uncle Edwin is at the easel. Click (mouse) on Uncle
a few times to talk to him. Click on picture on floor by the windows. Click on
black  g  lass  on  the  table  near  Uncle  Edwin.  Click  on  this  glass in
close-up(which  should  give  it back to Uncle Edwin). Turn away and then turn
back  toward  Uncle.  He tells you that your brother Henry is here. Leave that
room  and  go  up  the  stairs to the room directly in front of you (the piano
room). Click on open door and then enter. Click on your brother Henry. Turn to
Elise  --  she talks and then the house goes in to Nightmare Mood. Return From
1st  Nightmare   Return  to Uncle's studio and click on the portrait on floor.
Turn  right  and  talk  to Uncle. Go behind painting on easel & look at it. Go
further  into this room to your Uncle's office. Look at Mind Map on desk. Look
at letter from Brother Henry to Uncle Ed win. Leave this area and go upstairs.
Go  to  Henry's Bedroom (right turn at top of stairs and 2nd door on the right
on  the wall ahead of you that has two doors). Go in and click on Henry. After
Henry  leaves, you want to wander a little. Try going to the basement and then
go  through the painti ng gallery( with paintings on wall at bottom of stairs,
not  the  studio  with  the easel). You want to keep wandering and then coming
back  to  the  bottom  of  the stairs. The event you want to trigger is seeing
Henry   at  the  bottom  of  the  stairs,  calling  up  to  Uncle  Edwin  in a
conversation.  At  the end of this conversation, the house goes into Nightmare
Mood.  Return  From 2nd Nightmare: Go to Uncle's studio. Talk to him (click on
him) at least twice. Look at painting on the floor by the wall and then go and
look at new painting -- there should be one -- in the gallery.  Go upstairs to
Piano  room. Knock on the door and then enter. (you can't just enter). Talk to
Elise.  Take  the note from her. Sit at the Piano. HOLD left mouse button down
to play the piano tune all the way through. Turn back to Elise when she gasps.
The  h  ouse  goes into Nightmare Mood. Return From 3rd Nightmare: Examine the
paintings  in your Uncle's studio and in the gallery. Return to the piano room
and  retrieve  the  note  you left on the piano. Take the note to Henry in his
bedroom.  After this scene, there is a knock on the door. After talking to the
servant,  go  to  bedroom next door (Elise's room). Go toward Uncle. (As Uncle
requested)  go  to studio and get the lantern. This is the one near the easel,
not  on  the  desk. Take the lantern back to the bedroom. Set lantern on table
and  turn  to  leave.  The  house  goes  in to Nightmare Mood. Return From 4th
Nightmare:  Return to Elise's bedroom. Take lamp as Uncle asks. Go to basement
and through the tunnel to the vault. Put lantern on the shelf. Click on Uncle.
Follow  him out of the tunnel. The house goes into Nightmare Mood. Return From
5th  Nightmare:   Examine paintings on easel and on floor in the studio -- and
the  paintings  in the gallery. Go upstairs and start down the hallway on your
left.  Go  to the 1st door on the right (open air room). You should find Henry
there.  (When  the  house  is  blue-y,  going out *into* the air gives you the
recitation of Annabelle Lee and then returns you to the blue-y house to find a
nightmare.) Talk to Henry. "Read" him. Go back to your Uncle's studio and talk
to  Uncle  Edwin.  Follow  Uncle into his study, to the desk. Clic k on Uncle.
Take  the  note.  Read  the note. Go to the top of the stairs. You should find
Henry there. Click on him. Then follow him to the front door...and then out on
the cliffs. Watch entire scene. Then turn back to house. See Uncle. Then scene
goes  into  Nightmare  Mood. Return From 6th Nightmare: As you finish the last
nightmare,  the  game  should return you to a final, almost automatic sequence
that  briefly  reviews  the nightmares you have experienced. I was "landed" at
the  Red  Death  tapestry.  Go  through the door and keep going straight -- or
whichever  direction the hand cursor shows you. You will be taken back through
one scene from each nightmare as you knock down each wall with the pickaxe you
are  carrying  (8 times). You reach Elise, risen from her coffin. Click on her
and  you  are caught up to the real nightmare of what was behind all that just
happened in the real life story.. And the game ends. THE NIGHTMARES....YOU CAN
PLAY THEM IN ANY ORDER The locations (triggered when house goes into nightmare
blue funk): CASK OF AMONTILLADO (not sure of spelling in this one) Monstrosore
(victimiser)  --  wine  bottle Fortunato (victim) -- wine glass BERNICE Egaeus
Poyton  (victimiser)  --  knife  (or  letter  opener)  on  desk Bernice Poyton
(victim)  --  bird cage next to desk TELL-TALE HEART Young Man (victimiser) --
Cleaver Knife next to fish on butcher block (room next to art gallery) Old Man
(victim)  --  Fish  on  butcher  block  (room  next  to  art  gallery) CASK OF
AMONTILLADO  --  MONTROSORE   Go  toward  the bridge. Click on your servant in
black  to give him orders to leave you.. Turn back and click on the two men on
your  right.  Turn  farther  right  (2  men have gone onto the bridge). "Read"
Fortunato. Go to bridge, turn left and go onto bridge. G o toward folks in the
background.  Lady  laughs, turn left, bald man talks, turn right & right again
--  you  should  be  looking at lady in gold. Click on her.  Turn right and go
toward the 2 men at the end of bridge (really 3 men but hard to see). Click on
F and then click on him again. Turn left and click on his friend. Turn back to
F. Turn left and go off the bridge. Turn back to face bridge and talk to F. Cl
ick  on  him.  You should now be taken to the villa. At villa::Go through gate
(use  hand)  and  then  turn to right to vaults. Open door. In the first room,
take  the torch. Turn right to go straight ahead.  Can't guide you through the
maze,  but  keep  turning  to  F. throughout the journey to learn more of your
thoughts  about  him. And try to serve him wine (to get him drunk) as you pass
shelves  of  stored  bottles. You should be able to eventually come out in a l
arge  cavernous  room. F. walks to the back of a grotto in this room. Click on
the  chain  next  to  him, HOLD AND DRAG the chain across his body to (screen)
right.  Then  turn  from  him after he is chained in.  Turn to bone pile. Move
bones  out of the way, pick up a brick. Turn back to low wall that goes across
the  front of the grotto. Click on an existing brick in the wall (you will get
another  new  brick  automatically).  Keep on clicking on existing bricks with
the  new  brick  --  between automatic dialogue scenes. When wall is all done.
Turn and leave. After a few moves back through the caves, this should end this
nightmare.  CASK OF AMANTILLADO -- FORTUNATO Look up from the water and "read"
the  man standing on the shore line across the water. Turn left to your friend
and  "read" him. Click on him. Turn around on bridge ad approach the bald man.
"Read"  him.  Turn right and click on lady with purple mask. Turn and approach
the  lady  in  gold  dress  by the statue. "Read" her. Turn away and look into
water. Turn back and "read" lady in gold dress again. Walk further back on the
bridge and click on lady in purple mask again. Go back to stand by your friend
and  point  at  the man across the way on the shore. Turn and face your friend
directly. Go to the lady in the gold dress. Then go to the street. Turn right.
Then  go  forward  and  turn left. See the beggar. Turn right and meet M. Turn
away.  Turn  back.  Turn away. Turn back. Click on him. (After a black screen,
you  should  be  at  the  vault) Turn around to M. Turn back around and take a
torch.  Start walking. "Read" the skeletons. Take stairs on right. "Read" foot
bones.  As  you  wander, keep turning to M. and take wine when you come to it.
Whe  n  you  see spiral artwork on the wall, turn to M. Click on M. Go forward
into  the  large cavern. Put torch in holder. Turn to grotto and go toward the
wine  bottle  in  the  back of the grotto. Turn around. Turn away and back and
away  --  this  is how you get th e wall built. When wall is built, "read" the
wall.  "R  ead"  the wine bottle. "Read" the skeleton. Turn back to wall. This
should end this nightmare. BERNICE - EGAEUS Pick up the pen on the desk. Write
beginning  of  letter. Open middle desk drawer. "Read" pendant. Turn right and
then right again. "Read" portrait in red jumper dress 2 times. "Read" portrait
over  the fireplace. "Read" the fire in the fireplace. Pick up and examine the
blue  book  on  shelf  (Poyton  Family  History) 2 times. "Read" green pasture
painting  (in  set of 3 on wall) and then go to, and "read", the window to the
left  of  the Greek bust.  Go back to the desk. See the letter to Dr. Reynolds
and  pick  up pen and finish writing letter. -- there should now be a knock on
the  door  --  Look  up, Bernice is at the door. "Read" the multiple images of
her.  Then  click  on B. as she approaches. (automati c proposal & she swoons)
"Read"  the  fan  on the table next to armchair 2 times. "Read" the red desert
painting  (in  set of 3 on wall) 2 times. "Read" the window to the left of the
Greek  bust  again. Go toward the armchair . You should be able to see the fli
ckering  vision  from  an  angle  view and then move to get a front view. Then
approach  the  wall  with the 3 paintings. The paintings should all be black--
with a swooning Bernice as you approach. Look out the window near the desk. Go
back  to  desk.  Look  at  the letter. "Read" the red jumper portrait 2 times.
Wander  around  the  room. Approach door from a "down and to the right" angle.
Bernice  should enter. "Read" teeth. Watch the scene of the swirling teeth all
over the screen. See teeth in fireplace portrait. " Read" red jumper portrait.
"Read"  the  drawing  with  the  severed head and "read" the Greek bust. Go to
window  by  desk  and look out.  Sit at the desk again and then look up. Go to
door.  Open it. Click on maid (game goes to darkness). Back at desk -- look at
book.  Try  to  take  the  box. Look at book again. (there's a knock at door).
Point and click on door. Click on your hand 3 times. Tur n to fireplace. Go to
shovel.  Turn  back  to  desk.  Now  take the box. After automatic scene, this
should end this nightmare. BERNICE - BERNICE  Look down at the drawer. Open it
and  take the note toward the back of the drawer. Return note to drawer. Go to
trunk at bottom of the bed. Open the trunk and "read" the wedding dress. Go to
writing  desk.  Take  the  book.  "Read"  the  flower  on  the  page.  Pick up
photograph.  Read  letter.  Pick  up pen and sign the letter. Pick up medicine
bottle.  Go  to  door  and  then turn left and go toward the bed (knock at the
door).  Turn back to door. Maid is there. Go out the door, down the stairs and
turn  right. Knock on the door and then enter. Click on Egaeus 2 times. "Read"
him. (proposal) Click on him again. (All goes black and you awake back in your
room).   Go  to  desk  and  finish  the letter. Go to dresser and approach the
mirror.  Go  toward  the  door.  If there is a knock, walk around the room and
re-approach  the door. Maid should be there again. Go out the door and down to
the library again. Open door. Click o n Egaeus 2 times. Start to turn away and
then  leave.  Go  back  to  your  room  and  pick up medicine. (You are in red
casket).  Click  to  pound on inside of casket lid until the hand fades. After
the  automatic  scene, this should end this nightmare. TELL-TALE HEART - YOUNG
MAN  Turn from the mirror and keep turning around to survey the room...and get
a  few  comments from "you" in the mirror. Sit in the chair at the table, near
the  newspaper.  Read the newspaper. Go to your room (first door on right down
hallway).  Go  to the desk a nd take the chalk. Click on the art paper several
times  to  draw  the  picture.  When done, open drawer on right and "read" the
glasses.  Leave  the  room.  In  the  kitchen,  go to the window and then turn
around. Old man should be there. "Read" him. Sit down at the table. "Read" the
old man again. Wander around and then click on window. This should trigger the
statement,  "it's  late."  Turn  back  toward  the old man and he goes to bed.
"Read" the clock...time passes. You want it to be midnight.  Go toward the old
man's  room.  Turn  left, just before his door, to see the lantern. Move slide
control  to  close the lantern completely. Pick up the lantern. Open the door,
you  speak  to  explain that you do this every night, and go into room. (Light
will fa ll on his bad eye and he won't move). You want to do this scene of old
man going to bed a few times...these are the innocent nights when you are just
checking  on  him...then  there  is  a  replay  when  the  clock is already at
midnight.  This  is  the  night  for  the nasty deed. Enter the room, with lan
tern.  This  time, the small light falls on his good eye. He should move. Open
the  lantern  and  go  closer  to  him...as  far  as the cursor will allow. As
heartbeats  build,  click the closed hand cursor on the old man in bed.... You
are  next  in  Kitchen.  Go  to th e saw on the wall to the left of the stove.
Click  on  it.  Now  go back to old man's room. There should be bags with body
parts  on the floor. Go toward the bureau and look down. Grab the bag and turn
right.  "Use"  the  sunlit  spot  on  the  floor 2 times. This s hould pull up
floorboards.  Put bag down in hole toward the left. Grab second bag and do the
same. Grab third bag and do the same. Put the boards back... There should be a
knock on the door.  Go to the door to the left of the hatrack in kitchen. Open
the  door. After dialogue, turn from the police and go down hallway toward old
man's  room.  Turn back toward the police. Then turn and continue to old man's
room.  Enter. After everyone is seated, " read" cop in doorway, turn right and
"read"  fat  cop  and  then  turn and "read" blond cop. While this last cop is
searching  the bureau, turn left toward fat cop and then keep turning from one
to  another  cop  as much as the cursor will let you. "Read" and cli ck on fat
cop.  After automatic scene, this should end this nightmare. TELL-TALE HEART -
OLD MAN Go to the window and see the blond cop. "Read" clock face. Go to table
and  look  at  newspaper.  Get  bowl from side cupboard and dish out soup from
stove.  Sit down and use spoon to eat. Click on soup several times to eat. Put
spoon  down  and go to your room.  Explore the room -- dresser drawer (concert
brochure,  wedding  ring,  coins...."read"  coins)  table with candle (pick up
book)  and  bookcase (portrait). Leave room and head toward kitchen. Young man
should enter. Sit down at the table and eat some soup with him. Stand up, turn
around  and  look  at clock. Go to your room. Put out candle (with the cursor)
and  then climb into bed. "Read" your dream. "Read" the intruder. Click on the
blinding light. After automatic scene, this should end this nightmare.
                                        

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