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Читы для Dark Reign 2

Чит-файл для Dark Reign 2

Dark Reign 2

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Pandemic Studios
Издатель:Activision
ISO статус:релиз состоялся 27 июня 2000 года
Официальный сайт:Открыть
Жанры:Strategy (Real-time) / 3D
Похожие игры:Earth 2150: Escape from the Blue Planet, Earth 2150: Lost Souls, Earth 2150: Moon Project, Metal Fatigue
Multiplayer:(16) LAN, Internet

Даты выхода игры

вышла в 2000 г.

Solution [ENG]

Информация актуальна для
Sprawler Walk-through

Chapter 1 - Assault on Precinct 13
You begin the scenario with some rumblers (medium-range Sprawler infantry) and
fiends (close-range Sprawler infantry). A blip on the mini-map reveals your
destination.

Objective: Kill the JDA Propaganda Center Guards
Assign your rumblers to one attack group and the fiends to another. By doing so,
you can bring up the fiends independent from the rumblers. Head north along the
road and encounter a few JDA guardians. Defeat the guardians - start firing with
your rumblers, then advance the fiends ahead into battle - and continue onward.
Approach the propaganda signs and finish off any remaining guardians. Once the
guards are cleared, a cutscene depicts the signs changing from JDA propaganda to
Sprawler animations. An earthquake hits the town, causing a nearby JDA base to
take damage; the resulting explosions make the JDA base vulnerable to a Sprawler
attack.

Objective: Construct a Command Center; Buildings can be Oriented by the < and >
Keys
Three construction rigs arrive to assist in the construction of a small Sprawler
outpost, which you'll use to take out the nearby damaged JDA base. Select a
construction rig and open its build menu. Select the command center and place
the
building on available terrain. You can use the greater-than (>) and less-than
(<)
keys to orient the command center in any direction you wish. It's wise to place
the command center so its exit hatch (where construction rigs will emerge)
points
away from a wall or obstruction.

Objective: Use another Rig to Construct a Solar Array
Erecting the command center completely used the construction rig. Select another
and open its build menu - it's time to supply the Sprawler base with power. With
the construction rig selected, choose the solar array icon and place the array
near your command center - any place will do, but keeping it close to your base
makes it easier to defend both the command center and the array. Once the solar
array activates, your base is supplied with some power.
Objective: Construct a Refinery
Locate the taelon supply east of the base. Select a remaining construction rig
and open its build menu. Escort the construction rig toward the taelon supply
and
build the refinery. As you did with the command center, you can use the greater-
than and less-than keys to orient the refinery adjacent to the taelon. The
refinery's collector moves dangerously close to JDA territory; be sure to move
your rumblers and fiends nearby to defend the collector.

Objective: Construct a Garage to Support Vehicles
It's time to start producing more units. Select a construction rig to open its
build menu. Move the rig to open terrain (somewhere next to your command center)
and build a garage. Orient the garage so its exit lies away from a wall or
obstruction.

 Objective: Order a Collector from the Garage
Unfortunately, the only Sprawler vehicle you can build for the mission is
another
taelon collector. But, its creation will increase your intact of taelon and give
you more resources to produce infantry later in the mission. Select the garage
and select the collector icon. Once the collector emerges from the garage,
assign
it to gather the taelon adjacent to your refinery. Alternatively, you can set
the
garage's rally point at the taelon.

Objective: Order a New Rig from the Command Center
Building the garage used your last construction rig; to build a barracks, you'll
need another construction rig. Select your command center and press the rig icon
from the build menu.

Objective: Construct a Barracks to Outfit New Infantry
Once the rig emerges from the command center, move the build unit to an open
area
adjacent to your command center or garage. Open the rig's build menu and select
the barracks. Orient the barracks so its exit faces away from a wall or
obstruction. After the rig completes the construction, you're offered a new
mission objective.

Objective: Destroy the JDA Refinery
If you have explored ahead toward the JDA base, you will have spotted the JDA
refinery. You likely don't have too much infantry at the moment, so select your
newly created barracks and start producing rumblers and fiends. After you have
produced an additional eight to ten infantry units, assign them to attack in
groups and approach the refinery. Destroy the refinery and any guardians
protecting the JDA structure.

Objective: Sabotage the Enemy Reactor
Destroying the JDA refinery cues the mission's final objective - destroy the JDA
atomic generator. You should have plenty of taelon, but you can acquire even
more
by recycling your garage. Since the garage can't produce offensive units, it's
mainly just taking up space - unless you're desperate for another collector!
Also
consider building a second barracks to hasten infantry production. Just keep
pumping out rumblers and fiends until you have produced a sizable attack force.

You'll encounter guardians as you advance against the base. Locate the atomic
generator and clear out the defenders before you assault the reactor. Destroying
the JDA atomic generator completes the mission in victory.

 Chapter 2 - Return of Togra?
You begin the mission in the south with three construction rigs, some rumbler
infantry, and a few go-go vehicles. The go-gos excel against air units, but
aren't especially powerful against infantry, towers, and structures. You'll face
JDA enforcers - air units - in this mission; the go-gos make a perfect counter.

Objective: Rescue the Voodun Priest from the JDA Base
Assign your rumblers to one attack group, so when the battle comes, you can
order
it against the opposing ground troops. Place the go-gos in a second group and
use
it to neutralize any enforcers in the area.

Advance near the taelon supply and start building your base. Use one
construction
rig to erect the command center, another to produce the refinery, and the third
to build a couple of solar arrays to power your new outpost. Use the same
construction rig to place a few gun posts guarding the north entrance to your
base. Use the command center to produce another construction rig and use the two
you now have to build the barracks and garage.
Start producing rumblers and go-gos for the battles ahead. As mentioned
previously, use the rumblers against JDA guardians and the go-gos against JDA
enforcers. Both will arrive from the north to investigate and pester your
construction rigs. Defend your base from the small assaults while you continue
to
gather taelon and amass your force of rumblers and go-gos.

Continue north and locate an additional supply of taelon. Defeat any JDA
presence
nearby. Build a second refinery and protect it with gun posts and go-gos. Erect
a
second barracks if you desire to hasten your production of rumblers.

 Head north to the middle of the map and locate the path into the JDA base.
Watch
out for JDA sentinel guns; they'll rip through your rumblers quickly.
Concentrate
all your firepower on the sentinel guns, leaving the harmless camera towers and
structures until the defenses are destroyed. Annihilate any remaining JDA troops
and advance against the structures. Destroy the precinct and motorpool. Approach
the prison, with Booda Shoun inside.

Destroy the sentinel towers and forcefield around the prison. Knock out the JDA
command center as well. Watch the cutscene once you recover the Voodun priest
from JDA captivity.
Objective: Escort the Voodun Priest to the Shrine
Booda's a voodun, which gives him the power to heal your infantry. Heal any
wounded rumblers. You may also want to reinforce your ground troops with
additional rumblers and go-gos from your main base. The radar blip in the
northern corner indicates your destination - the Togran shrine.
Start toward the northern corner and follow the path through the mountain
valley.
Defeat any JDA opposition; once again, use the rumblers against guardians and
ground forces and the go-gos to clean out the enforcers. The mission concludes
in
victory once Booda Shoun successfully reaches the shrine.

 Chapter 3 - Who Watches the Watchers?
You begin the mission with some infantry, go-gos, and a couple healers. The
Sprawler voodun are used to heal wounded infantry units, while the Sprawler
scaver is used to repair damaged vehicles.

Objective: Escort Rigs into the Damaged Sprawler Base
Group the infantry and go-gos into separate attack groups. Assign the scaver to
guard the go-gos while the voodun guard the infantry. Start heading forward
through the mountain valley; move cautiously because you're about to be attacked
by JDA strikers, powerful air units.

The strikers will retaliate against the go-gos' attack - the go-gos are the
strikers' only threat. Make sure your scavers are repairing the damaged go-gos
immediately. If you can heal a go-go during the attack, you won't lose a unit.
Defeat the strikers and continue north toward the damaged Sprawler base. You'll
encounter some infantry units along the perimeter of the damaged base; finish
them off with your infantry and go-gos. Enter the damaged Sprawler base to
receive a new mission objective.
Objective: Destroy the JDA Base Guarding the CIGNET Relay Station
As you enter the damaged Sprawler base, you'll discover that it is indeed
damaged. Use your scavers to repair the damaged structures and towers
surrounding
the base. Use your construction rigs to build necessary construction buildings.
Produce additional construction rigs to place more gun towers north and east of
your base. Combine the towers with forcefield perimeters to enclose your base.
You'll likely need additional solar arrays to cope with the large power drain.

Use the garage to produce go-gos that you'll use to counter the JDA air units,
which include the enforcers. Select your barracks and produce rumblers. You can
also spend taelon to upgrade your barracks and produce banshees, excellent anti-
infantry units; the banshees fire a looping mortar shot that can quickly
devastate a tight group of enemy melee units. Should you decide to use banshees,
produce an equal amount of rumblers and banshees.

You can easily hold off any JDA attacks that come from the north and east of the
Sprawler base. Place your scavers near the tower groups to repair damaged towers
as you prepare for additional JDA assaults. Continue to produce infantry and
vehicles as you gather nearby taelon. If you require additional taelon for more
units, search the area east of the Sprawler base. If you decide to build a
refinery here, make sure you protect the taelon source with turrets and units.

 Once you have a large army of go-gos, rumblers, and banshees (you can also
include fiends, vooduns, and scavers), proceed east until you locate the bridge.
Instead of traversing the bridge, though, turn north and enter the outskirts of
the JDA base. Move slowly through the mountain path and use your rumblers and
banshee to combat JDA ground troops while the go-gos protect the group from air
assault.
Take your time wiping out the JDA structures and defense towers - leave the
relay
station alone, you're here to protect it! There's additional taelon here (though
the JDA may have exhausted its supply) should you want to move a construction
rig
over and erect a third refinery. Before you destroy all structures, signifying
the start of the next mission objective, move a construction rig into the
demolished JDA base so you can protect the relay station with towers. Once you
have cleared out all structures, a cutscene plays, and you're ordered to defend
the CIGNET relay station.
Objective: Protect the Relay Station from the Bombing Run until the Data is
Recovered
Use a construction rig to build a perimeter of sky sweepers around the relay
station. Place your go-gos around the relay station to further prepare against
the JDA striker and blackstar assault. A large army of go-gos and three to four
sky sweeper towers should easily hold off the JDA assault. The mission concludes
in victory once you have held off the JDA air attacks and the data from the
CIGNET relay station has been recovered.

 Chapter 4 - River Raid
You start with just a handful of units, and you're ordered to assist an ally
Sprawler base defend itself from a JDA attack.

Objective: Eliminate all JDA from the Area of the Sprawler Base
Head forward and face off against a few JDA guardians. Use your Sprawler healers
to repair damage after the battle. Defeat the JDA sentinel gun guarding the path
into the Sprawler base. Once again, heal any wounded units as you continue on.
Proceed east into the ally base and eliminate the JDA attackers. Hurry! This is
going to be your base soon, so it's to your advantage to eliminate the enemy
invaders quickly.

Objective: Build a Command Center
Claim the ally base as your own by using a construction rig to erect a command
center. After the command center completes, you're informed by Sprawler command
that there isn't enough taelon within the base to fund your war machine. You
must
investigate the taelon resource field to the southeast; defeat the JDA presence
there and start gathering the taelon.

Take time, as well, to produce more hydrofoils from the Sprawler wharf that lies
in the river ahead. You want to make sure your shorelines are protected from JDA
attack. You'll encounter several patrol cruisers and an occasional rover. Keep
the towers lining the shoreline repaired by placing a scaver near the wharf;
you'll also want the scaver to keep your hydrofoils repaired.
Objective: Eliminate all JDA from the Resource Field to the Southeast
Don't be in a rush to assault the resource field. Instead, take the time to
protect your base with towers, including anti-air sky sweepers. Use a
construction rig to erect towers at the west and north entrances into your base.
Keep up with the power drain by producing additional solar arrays. Start pumping
out infantry and go-gos. You may also want to build a scaver hut and sarcology
to
produce the scavers and vooduns, respectively. You should also consider erecting
a shrine to cast mojos; eyebiters, which temporarily blind enemy units and
towers, will prove especially useful during your assault on the resource field.

You don't have to use air barges - Sprawler infantry transports - to reach the
resource path to the southeast. Locate the path south of your base. There's an
enormous amount of taelon in the patch. Once you have produced 20 to 30 military
units, you're well-equipped to eliminate the JDA presence, which includes
guardians, castigars, bulldogs, a mastiff, and a few towers.

 If you built a shrine, prepare an eyebiter mojo. Advance your military units
south of your base and into the path east into the resource field. Locate the
first path south and enter. You'll encounter some JDA infantry here and some
sentinel guns. Disabling the sentinel guns and castigars with the eyebiter mojo
will prove extremely effective. Eliminate the blinded JDA enemies with your
units. Take the time to heal vehicles and units with scavers and voodun
respectively.
Continue east through the resource field and battle additional JDA troops. When
you reach the JDA artillery unit, the mastiff, try and keep your units spread
out
to avoid taking massive damage from the mastiff's powerful cannon. If you wish,
queue another mojo, either an eyebiter or rage, to use on the mastiff and the
bulldog guards. After cleaning out the JDA units from the resource path, send
over a couple construction rigs. Build a refinery in between two of the taelon
patches; use the second construction rig to place gun posts and sky sweepers
around each taelon patch. Build additional collectors if you wish to hasten
taelon gathering.
Objective: Eliminate the JDA Base Across the River
Clearing the resource patch in the southeast triggers the mission's final
objective - to destroy the JDA base that lies across the river. Bolster your
production of hydrofoils so you can control the river and allow safe passage of
air barges and construction rigs.

 The JDA might employ its telepad and send over a handful of infantry units into
your base. Just keep adequate tower coverage in your base and always leave some
rumblers behind to deal with an incursion. Keep your refineries (to the
southeast) well-protected; further, make sure the western entrance into the
Sprawler base is well-defended with towers and units.

Build an aerodome so you can construct additional air barges and fill them with
rumblers, banshees, and fiends. Use your large hydrofoil force, guarded by
scavers, to approach the JDA shore. Bombard the shoreline defenses and
structures; should any JDA unit attack your hydrofoils, shift firepower off the
JDA base and onto the hostile units.

As you're pummeling the JDA shoreline, move up your air barges (three or four
filled with Sprawler infantry) and two to three construction rigs. Make sure you
use the hydrofoils to clear out the lightning towers from the shore. The easiest
way to push back the JDA force and enclose the JDA base is to use the
construction rigs to build gun posts. Keep advancing the construction rigs and
gun posts and lure JDA units to their demise.
Use the construction rigs to build a barracks and motorpool on the JDA base
island. If you need additional taelon, you can find some on the eastern side of
the JDA island. Start producing infantry and vehicles from your new barracks and
motorpool and advance through the JDA base, destroying all units and structures
you encounter. Keep construction rigs at your side and use them to build towers
to further bolster your offensive. The mission ends in victory once you have
leveled the JDA base.

 Chapter 5 - Intellectual Property
The JDA is developing a new experimental weapon - to survive, the Sprawlers must
infiltrate a JDA base and steal the experimental weapon in hopes of using the
devastating device for their own cause.

Objective: Find the JDA Weapons Facility and Capture its New Experimental Weapon
Sprawler ground troops are delivered by air barge. Move units forward to locate
the nearest supply of taelon. Use construction rigs to build a command center, a
refinery adjacent to the taelon, and a couple solar arrays for power support.
Produce additional construction rigs and build the Sprawler barracks and garage.
Start producing additional infantry and go-gos, but you'll want to upgrade your
command center, barracks, and garage as soon as resources become available.
Organize your military units and advance north to locate a second source of
taelon; some rovers and guardians protect the taelon patch. It shouldn't require
much offense to eliminate the JDA presence. Clear it out and move up a
construction rig and build a second refinery to start gathering more resources.

With two refineries collecting taelon, it's time to start bolstering your base
defense. Place sky sweepers inside your first base, especially along the eastern
hill; the JDA occasionally sends blackstars and enforcers over the hill to
assault the structures along the rear of your base. Build two sky sweepers and
spread them out to cover the eastern and middle portion of your initial base.

Move a construction rig up near your second refinery and erect gun posts
protecting the roads east of the second refinery. The JDA occasionally sends
military units against this refinery; build two or three gun posts to protect
the
refinery. You may also want to place a sky sweeper adjacent to the refinery to
protect against JDA enforcers, blackstars, and strikers.

With sufficient funds now, you should build additional structures inside your
initial base, including an aerodome - vultures will prove very handy during the
mission. You may also want to build a scaver hut to produce scavers (to heal the
vultures, hydrofoils, and leviathan you will be constructing shortly), a shrine
to use mojos, and a sarcology for voodun priests. Out of the three, the scaver
hut will likely prove the most useful, as you will be concentrating heavily on
vehicles for the first part of the assault.

Investigate the area east of the second taelon to locate a third supply of
taelon. A small JDA force defends the taelon; destroy the JDA units with your
own
infantry and vehicle units. Escort a construction rig over and erect a refinery.
Build a few gun posts and sky sweepers to protect your new source of income.

 Explore the area north of your bases to locate the body of water that separates
the Sprawler and JDA bases. Build a wharf and start producing hydrofoils.
Upgrade
the wharf (once you have upgraded your command center) so you can build
leviathans, Sprawler naval artillery that will prove essential in bombarding the
JDA base protecting the weapons facility.
Build approximately 10 to 15 hydrofoils and 15 to 20 vultures. Assign a scaver
to
each group to repair damaged hydrofoils and vultures. Also include four to five
leviathans in your group. Assign the hydrofoils to one attack group, the
vultures
to another, and the leviathans to a third. You'll also want to prepare a few
construction rigs for the encounter ahead - one construction rig will be used to
build a fourth refinery at a nearby taelon source, and other construction rigs
will be used to build camera towers and turrets.

Advance your hydrofoils, vultures, and leviathans northwest to the land north of
your second refinery. Defeat the patrol cruisers and locate the JDA dock in the
middle of the northern shore. Resume course northwest; as you approach the land,
you'll discover another taelon supply protected by JDA units. Use your large
group of air and naval units to clear out the JDA presence from the taelon.
Don't
explore the land too far, though; various JDA towers protect the outskirts of
the
base and can annihilate several vultures and hydrofoils within seconds.
Escort a construction rig over and erect a fourth refinery. Take a second
construction rig and build a camera tower just north of the fourth refinery -
this should provide sight for your leviathan naval artillery. Build a few
ravager
turrets and gun posts near the camera tower in case you alert the JDA military
to
your presence. Use the artillery and bombard the towers, structures, and units
within sight of the camera tower. If JDA units approach, let the towers finish
them off or move up your vultures and hydrofoils to eliminate them.


 Destroying the outskirts of the JDA base requires patience, but it will pay off
with very few Sprawler casualties. Advance your construction rig and continue to
produce camera towers to gain additional lines of sight on the JDA base. Move
your leviathan along the shoreline to bombard JDA units and structures. Lure
angry JDA units back to your towers and repeat the process until you've maxed
the
leviathans' range.

Advance your vultures into the base and finish off any unguarded units or
structures. Move construction rigs into the demolished JDA base and build a
garage; upgrade the garage to build scorpion tanks. Return to your initial base
and build a couple air rigs to escort any infantry over to the JDA shoreline.

Once you have accumulated a larger ground force, begin your advance east.
Additional JDA forces await you, many protecting a telepad. Use your infantry,
scorpion tanks, and vultures to bust through the defenses. Move slowly and
continue to use the camera tower and ravager turret combination to lure enemy
units to their demise.

Locate the southern path, a tight valley, which leads to the weapons facility.
The hills are littered with lightning towers, so be cautious with your vulture
units. Send your infantry and vehicles through the passage and defeat any JDA
units and towers left standing. As you approach the weapons facility, you're
given a new objective.

Objective: Use a Scaver to Capture the Juggernauts
You'll need a scaver to capture the prototype juggernauts. If you haven't
already, build a scaver hut and move a scaver into the JDA weapons facility
area.
If you already possess a scaver, move the unit into the weapons area and
approach
the juggernauts to capture the experimental JDA vehicle.
Objective: Destroy the Prototype Juggernaut Garage
With the juggernauts captured, you're ordered to destroy the juggernaut garage
to
prevent additional JDA production. Use your offensive units to destroy the
facilities behind the juggernauts.

Objective: Bring at Least One Juggernaut to the Evacuation Point
Head south from the facility and approach the large force door. Destroy the door
and proceed past, defeating any JDA towers or units that lie beyond. Your goal
is
to escort at least one of the juggernauts to the evacuation point located beyond
the force door and to the west. Once a juggernaut reaches the evacuation point,
the mission concludes in victory.

 Chapter 6 - A Gift for Judas
You have 30 minutes to assassinate the judas leader before he leaves the mission
area. You start in the southern area of the map with a command center, refinery,
go-gos, some rumblers, and banshees. You're also given three construction rigs
to
improve your base.

Objective: Assassinate the Judas Leader
Locate the second patch of taelon nearby and build a second refinery. Use
another
construction rig to build solar arrays, then construct a barracks. Finally, use
the third construction rig to erect the garage. Produce another construction rig
from your command center and place two to three gun posts along the northern
perimeter of your base; an occasional judas or two will arrive from the north
and
attack. Visibility is extremely poor on this map; don't advance out into the fog
until you have bolstered your army with additional troops.
A new sprawler unit that should prove useful is the skulk, a sniper that can
weaken enemy judas units significantly in just a single shot. Unfortunately, the
skulks rate of fire is rather slow; however, if you produce a group of them, you
could rampage your way through most of the judas infantry defense. Skulks will
prove extremely useful in your advance to the judas base.

Another important unit to include in your group is the disruptor, used to detect
Sprawler mines. The judases have littered the path to their leader with mine
traps; since you have a limited amount of time to complete the mission, a
devastation such as moving your unit group over a mine trap could be difficult
to
overcome.
Produce skulks and scorpion tanks. You may also want to include rumblers,
fiends,
and go-gos to increase the size of your army (these units are cheaper). You may
also wish to include scaver and voodun healer units. However, your first
priority
is the skulks and scorpion tanks, using the skulks versus enemy judases and the
scorpion tanks against gun posts. Don't bother with vultures; the judases have
surrounded their base with lightning towers, and breaching their base with an
air
force is more trouble than it's worth.

 Start your advance north of your base as soon as possible (perhaps around the
18
to 20 minute mark) and be sure to bring a disruptor with your group for trap
detection. A couple gun posts flank the road leading out of your base; pass them
by or destroy them if you want and are within range. Continue northeast, where
you will encounter several judas units; use your skulks en masse and eliminate
the judases before they can even approach.

Follow the road northeast until you encounter a third source of taelon. Some
turrets, judases, and a pesky voodun defend the taelon. Eliminate the voodun as
soon as possible, or he'll start healing the towers and judases. Use scorpion
tanks (and other vehicles) against the towers while you implement your skulk
force against the defending judases. Once the area is clear, escort a couple
construction rigs to the taelon. Erect a refinery and a couple gun posts to
protect your new source of income - position the towers to the northeast.

You should spend time defending the third source of taelon while increasing your
quantity of units. Once you reach the 8 to 10 minute mark, however, you should
start moving toward the judas base, which can be found along the same road.
Simply continue northeast, then turn down a tight alley leading northwest until
you begin to encounter the judas base structures.

Assign your disruptor to its own group if you're having trouble keeping the
unit's trap detection radius in front of your military units. Sprawler traps can
be found along the tight valley path as well as many other areas. Nothing will
ruin your last second offensive like a mine trap. Keep the disruptor as close to
the front as possible so you detect the Sprawler traps well in advance. Destroy
the mine traps - from a safe distance - with your scorpion tanks.
Continue through the judas base, concentrating all your firepower on hostile
towers or units - ignore the buildings! Time is limited; don't waste precious
seconds on destroying judas structures that don't matter. Plow through the judas
base until you spot the barracks and judas guards. Look closely and notice one
judas unit that's larger than the rest; place your mouse over the unit and read
that it's the judas leader. Concentrate all firepower on the judas leader; you
may want to save your game before the final assault to make sure the attack
reaches the appropriate conclusion. Once the judas leader is dead (in less than
the 30-minute time limit), the mission immediately concludes in victory.

 Chapter 7 - Gatekeeper
You begin on the beach with four construction rigs, some judases, and other
Sprawler infantry. Scout around your starting point to locate the two taelon
supplies on the northern and eastern sides of the beach. JDA units may arrive
from the northwest (near your refinery), so be sure to place a few gun posts to
ward off early JDA assaults.

Objective: Destroy the JDA Base that is Guarding the Dome Gate and the Falcon
Towers
Start erecting critical structures, such as the Sprawler barracks, garage, and
air control structures if you wish to use vultures. Make sure to construct a
wharf in the water east of your base. Produce hydrofoils to protect your shore
from JDA patrol cruisers. Gather taelon resources and start upgrading your
structures - command center, barracks, garage, and wharf - to gain access to
additional units. You may also want to build a scaver hut and scarology to get
access to the Sprawler healers.
Start producing judases from the upgraded barracks and scorpion tanks, a few go-
gos (to pummel JDA air units), and thunder cannons once you have upgraded your
command center to level three. You may also consider a juggernaut factory, the
Sprawler's ultimate weapon; use the factory to create the juggernaut tanks that
have no primary weapon, but can self destruct, causing a gigantic explosion that
demolishes units and structures in its wake. It's a powerful weapon, but very
expensive. You'll have trouble escorting it to the JDA's critical structures,
and
its loss could prove time-consuming and expensive.

Instead, opt for thunder cannons, for artillery by land, and leviathans, for
artillery by sea. Support these long-range artillery units with judases,
rumblers, go-gos, and scorpion tanks by land and hydrofoils by sea. You'll want
to send up construction rigs to erect camera towers, providing a line of sight
into the JDA base.

Before you mount an assault, though, explore the area northwest of your base to
locate additional sources of taelon. Accumulate a force of judases, infantry,
scorpion tanks, and other vehicles. Proceed north from your base along the
shoreline. When you reach an area with a path leading into the northwest corner
of the map, head inside. The path runs along the northern edge of the map. Here,
you'll encounter JDA guardians, rovers, sentinel towers, and growlers. Advance
your troops slowly; attempt to take on the JDA defenses a few units at a time.

Clear out the taelon patch of enemy JDA units. Make sure you defeat all the
sentinel towers. Continue along the northern edge of the map to make sure no
other JDA units are lurking around. Send a construction rig to the taelon and
erect a refinery. Protect the refinery with gun posts or ravager turrets.

Another path, which runs just south of the northern taelon patch you just
discovered, contains a watchman (a JDA anti-air unit) and some castigars.
Eliminate them to keep them away from your new source of taelon.

 Before you mount your assault on the falcon towers and then the JDA base,
there's still more taelon to be had. Produce 10 to 15 hydrofoils and send them
northwest along the shore. At the same time, move your ground units southeast of
the taelon you just discovered to approach the shoreline. Here, you'll find a
large source of taelon protected by JDA sentinel guns, infantry, and a
dreadnaught just offshore. Use your hydrofoils to eliminate the dreadnaught,
then
attack the units on shore. Mop up the remains with your infantry. Clear the
taelon patch, then send over a construction rig to erect towers and a refinery.

You now have four refineries going that should supply you with plenty of taelon
to take out the falcon towers and JDA base. Follow the path along the northern
edge of the map; the shore winds to the east as you approach the canal that
leads
into the JDA base. Two extremely powerful towers flank the canal; slowly head
east until a cutscene plays depicting the two falcon towers. Don't advance
further. Escort some construction rigs up to your position and place a camera
tower to gain a line of sight on the towers. Use your thunder cannons and
leviathans to eliminate the two towers.
With the towers are cleared, you're free to move into the JDA base. There are a
lot of units and structures; but you shouldn't have too much trouble if you're
patient. First, clear the alcove of patrol cruisers, then clear the JDA dock
area. Advance your leviathan near the shore; guard the naval artillery units
with
your hydrofoils. Move your infantry and vehicles into the JDA base. Use your
construction rigs to build a camera tower to gain a line of sight on the JDA
units and structures ahead.

Before you fire upon the JDA units, build ravager and sky sweeper turrets near
your camera tower and ground units. When you use your thunder cannons to hit the
JDA units, they will advance and seek to destroy the camera tower and anything
else within range. Be prepared with ample turrets; advance your ground troops
and
hydrofoils if the JDA troops manage to destroy the turrets.
Continue to advance and build another camera tower to provide a line of sight
for
your artillery. Recycle the turrets and camera towers that are no longer useful.
You may also wish to build a forward barracks and garage to quickly reinforce
destroyed units. Keep a scaver and voodun in your vehicle and infantry groups,
respectively, to repair damage and heal wounds.

Clean out the JDA base. Thorough exploration of the map will reveal some patrol
cruisers along the eastern side of the map. With all JDA units destroyed, a
cutscene plays of the Sprawler force attempting to bust through the dome gate.
It's impenetrable, though; instead, the Sprawlers find a sewer entrance, and the
mission ends in victory.

 Chapter 8 - The Way Out is Through
You start with a judas, infiltrator, rumbler, fiend, banshee, go-go, and scaver.
This is your entire military for the mission - unless you're savvy enough to
locate reinforcements in the sewer. Since you're equipped with a scaver, which
can only heal vehicles, use the go-go as your primary attack force for the first
portion of the mission.

Objective: Find and Destroy the Dome Gate Locking Mechanism
Advance the go-go ahead of your other units to scout ahead. Proceed north and
follow the tunnel until you reach the cutscene - JDA guardians fighting some
sort
of sewer beast!

These sludge beasts serve as your primary enemy during the mission. The sludge
beasts aren't especially tough, but if you're not careful, you can get quickly
overwhelmed. Attack with the go-go first; if you encounter more than three at
once, use your infantry to assist in the attack. Order your scaver to heal the
go-
go to repair it during the attack.

After the cutscene, advance your military into the water. You have two possible
routes - forward and to the left. If you proceed forward, you'll encounter
several sludge beasts - that are easy to defeat - but further along at the end
of
the hall, you'll run into JDA rovers and castigars. It's a tough fight, and one
you should avoid. Instead, turn left and battle the sludge beasts here. Proceed
forward under the pipe and encounter JDA guardians in the red-tinted room at the
end of the hall.

Blast the guardians, then search the room to discover Sprawler units inside some
sort of jail cell. Spot the control panel adjacent to the cell doors. Destroy
the
control panel with your units to witness a cutscene of Booda Shoun (useful for
healing your infantry units) and a skulk exiting the cells. The skulk, a
powerful
sniper, will prove very handy against the sludge beasts and the JDA guardians
that await you deeper in the sewer tunnels.

As the Sprawler units are escaping from the cells, castigars and a rover attack
from the path south of your position (these are the castigars and rover from the
hall in front of your first encounter with the sludge beasts). Use the skulk to
weaken the castigars and finish off the JDA troops with your go-go and infantry.
Take time to heal up before continuing onward.
Walk down the hall (where the castigars came from) and locate a new path. Follow
this path into a large room, which exits to the left. Here, you'll encounter
some
guardians and sludge beasts. Defeat them, heal up, then move on. You'll soon
witness a cutscene of some judases, including the judas leader, entering the
sewer from an alternate tunnel entrance. You can control the judases if you
wish,
but it's safer to leave them at their start position. Instead, you're going to
rescue them by clearing their route of JDA troops and sludge beasts.

 Assemble your ground groups and head along the walkway to the east, away from
the judas units. You can't cross the gap here; instead, you must continue along
the walkway to find the path that leads around to the northern hallway where the
judases wait at the end. Clear the path of more guardians and sludge beasts. Use
your skulk to bust a guardian in a single shot; then finish off the others with
your go-go and infantry. Heal damaged units after each battle. Destroy the
sludge
beasts, then meet up with the three judas units. Combine them into your infantry
group and resume your course through the sewers. You'll find the new path south
of the turn north into the judas units' hallway.

Follow a tight canal with JDA castigars at the end. Use the skulk to weaken the
tough JDA infantry; move up other units to finish off the castigar and the
guardians beyond. Explore this tunnel to discover four immobile JDA rovers.
Approach the rovers to capture them. Assign the JDA rovers to your go-go group.
Like other JDA units, the rovers have shields, which can recharge after they're
damaged. If the shields are destroyed, though, they won't recharge, and you must
repair any further damage with your scaver.

Continue down the tunnel and take the first left turn. Fight off the sludge
beasts and follow the path through to the northeast into the cavern. As you
continue on, Sprawler command announces the presence of JDA troops coming into
the sewers. As you proceed further down the sewer tunnel, JDA guardians and
castigars attack. Make sure your units are in a tight group, so you maximize
firepower. Repair and heal after the fight; be patient and don't move onward
until all your units are back to 100 percent health.

At the end of the hall, you'll face many guardians. Destroy them, heal your
wounds, and proceed around a right turn. Fight more JDA units here (guardians,
castigars, and rovers) and prepare for the mission's final battle. At the end of
the hall, there's a left turn, you'll face several JDA units, including a tough
bulldog. Attempt to lure the JDA units around the corner, so you maximize your
attack potential. Fighting around the corner can be tough, especially since the
JDA have a better position and can pick off your units as they make the turn.

After you defeat the JDA units, keep moving down the hall to initiate the
mission's concluding cutscene. Three hours after your battle through the sewers,
a Sprawler juggernaut traverses the sewer tunnels and blows the dome gate
mechanism. The mission concludes in success.

 Chapter 9 - Exodus
You begin with some judases, rumblers, and four construction rigs. You'll find
the first source of taelon to the right of your start position.

Objective: Clear the JDA from the Portal Area
Use the construction rigs to build a command center, a refinery next to the
taelon, a few solar arrays, and start production of a barracks and a garage.
Explore the area to the left of your start position to quickly find another
source of taelon. Escort a construction rig over and build a second refinery.

Before you start concentrating on offensive units, use construction rigs to
build
turrets around each refinery. Include gun posts and sky sweepers; once you can
build ravager turrets, include those as well. You'll also want to place gun
posts
and a couple sky sweepers along the eastern entrance into your base.

Not long after the mission begins, a cutscene informs you that the JDA is
planning to destroy the city's reactor. To reach the portal, you must keep the
reactor repaired before it can go critical and level the town. To do so, you
must
prepare a scaver and escort the unit to the reactor (indicated by the blip on
the
mini-map). Although it seems as if time is critical, you have an unlimited
amount
of time to repair the reactor and complete the mission. Viewing the cutscene
opens up the next objective, to get a scaver to the reactor's fission core.

Objective: Get a Scaver to the Fission Core
You aren't in a rush to get the scaver to the fission core, though it does open
up the next mission objective. Still, you should instead concentrate on defenses
and locating additional sources of taelon. Use current resources to upgrade your
command center, barracks, and garage. Build a scaver hut and an aerodome to
support an air barge (which you'll use to get the scaver to the fission core)
and
vultures.
Assemble a judas squad and an assortment of other infantry and vehicles and
locate the public teleport just east of your base. You'll find these scattered
around the map. Use them to explore different areas of the city - usually areas
rich in taelon! Send through a squad of judases and infantry; you'll emerge to
the northwest beside a few JDA rovers. Defeat the rovers and follow the road to
the southeast. Defeat the JDA sentinel guns and clear the taelon patch of any
remaining JDA units. Escort a construction rig through. Approach the taelon and
construct gun posts (or ravager turrets) and sky sweepers to protect your new
source of income. Leave a few infantry units and send the rest back through the
portal to return to your main base.

Now that you have cleared that northwest road, you should have a clear shot at
the fission core. The core stands in an unusual waterway; JDA patrol cruisers
and
other assorted boats patrol the core's perimeter. If you wish, you can attempt
to
sneak an air barge through; simply head straight to the blip from your taelon
path in the northwest. When you reach the core, you're informed its defenses are
too strong and presented with a new mission objective.

 Objective: Locate the Defense Controls
Four JDA defense controls are scattered around the map (and indicated by blips
on
the radar). Sentinel guns and a few JDA units surround each defense control. To
complete the mission, you must locate each defense control, defeat its defenses,
and control the area until you can get a scaver to the defenseless fission core.

Two of the defense controls are located along the eastern side of the map. You
should head for these first because there are also two taelon patches along the
eastern side of the map. Assemble a large force of judases, assorted infantry,
scorpion tanks, go-gos, and perhaps even thunder cannons (though you won't need
them just yet, you'll want them for your assault on the JDA stronghold). You may
also wish to include vulture air support.

Proceed southeast into the southern corner of the map. Destroy any JDA units
that
oppose you. Advance northeast along the eastern edge of the map. A short way up
the eastern side, you'll encounter the first patch of taelon. Send over a
construction rig to build a refinery and a few towers. Check your other
refineries and make sure they're still processing taelon. If you've exhausted
any
supplies, move your collector over to a fresh source of taelon and recycle the
refinery to recover some of your expenditure.
Continue up the eastern side until you locate a second source of taelon. Move a
construction rig over to erect another refinery as well as defensive towers. You
should have a lot of income coming in by now; enough to fund your war machine
easily and let you spend resources on all Sprawler units and upgrades, including
a juggernaut factory if you desire, though the artillery and camera tower combo
should work just fine in demolishing the JDA base that awaits you.

 Objective: Capture and Hold the Four Defense Controls
With refineries gathering resources at both taelon patches along the eastern
side, you're ready to assault the first defense control in the northeastern
corner of the map. If you included thunder cannons in your group, use a
construction rig to erect a camera tower up the ramp and keep advancing until
you
can spot the defense control and its surrounding defenses. Destroy the defenses
with your thunder cannons and repel any attack thrown at you by the JDA forces.

Once you cleared out the defenses and approach the control, command announces
that you have gained possession of the defense control. You must retain that
control, however; if you leave the position, you've lost control. To keep
control, simply use a construction rig to build a few towers around the defense
control. The JDA will send an immediate attack force to try and push you away;
defeat its small band of infantry and vehicles.

Before you advance along the northern edge and into the heart of the JDA base
(where you'll find the Togran portal), return down the eastern edge to make an
assault on the second defense control on the eastern side. Use a camera tower
and
thunder cannon to demolish the defenses and use your infantry, vehicles, and air
units to combat any JDA defenders. Erect towers around the defense control.
Also,
explore the roads northwest of the defense control to locate another taelon
patch. Defeat any JDA in the vicinity and erect a refinery as soon as possible.
Be sure to include defensive turrets to keep JDA invaders away.

Return to the northeastern corner and prepare for your assault on the large JDA
base in the northern corner. Advance slowly and use camera towers to spot for
your thunder cannons. You will also want to erect ravager and sky sweeper towers
to repel the JDA attacks that follow. Once your thunder cannon nicks a JDA unit,
all JDA units within sight of the camera tower approach and attempt to assault
your position. Erect enough towers to repel the assault. As you advance forward,
recycle the camera and defensive towers to recover some of your expenditure.
Build new towers and continue your assault on the JDA base.

If your resources allow, you'll likely want to build a garage here and upgrade
it
so you can reinforce your thunder cannon and scorpion tank units. The JDA base
is
filled with precincts, motorpools, and atomic generators. Knock out the unit-
producing structures first. As soon as you spot the JDA command center, level
the
structure with your thunder cannons. Knock out all the JDA construction rigs to
prevent further expansion. Clean out all hostile JDA structures; explore the
area
behind the former command center to locate several JDA atomic generators.
Destroy
them!

 If you require additional taelon to demolish the JDA base, explore the map's
center area, where you'll find a large taelon supply guarded by a handful of JDA
units. Clear out the units and erect a refinery to begin collection.

Continue past the demolished JDA base into the northern corner. Here, you'll
find
the third defense control. Eliminate the JDA sentinel guns and forcefield pylons
surrounding the structure. Once you have cleared all JDA units, erect your own
towers to protect the defense control.

The fourth defense control is located in the southwest corner just west of the
third taelon supply you discovered (counting the two inside your base). Send
over
your vultures and some additional units through the public telepad and level the
JDA sentinel guns and pylons protecting the defense control. Erect your own
towers, and you'll have control of all four defense controls.
With all four defense controls captured, it's time to send your scaver to the
fission core. Before you send the air barge over, though, clear out the
surrounding sea of patrol cruisers. Explore the shore south of the main JDA base
(now destroyed) to locate the dock. Pummel the JDA dock with your scorpion tanks
and thunder cannons. Lure the patrol cruisers to the shore and destroy them with
your tanks and vultures.

Once the area is sufficiently clear, use an air barge - equipped with a scaver -
to travel to the fission core. Unload the scaver at the foot of the fission core
(in the water is fine) and move the scaver toward the fission core to complete
the mission in success.

 Chapter 10 - Earth Descending
To conclude the Sprawler campaign, you must escort units inside the Togran
portal. You've already cleared the way by destroying the JDA base.

Final Objective: Enter the Portal
Before you move the units through, however, anticipate another mission objective
by constructing a juggernaut facility (if you haven't already) in the recess,
which includes the Togran portal. If you need additional taelon, start recycling
old towers (surrounding the defense controls) and your unit-producing structures
-
 you don't need them anymore. You can also find a source of taelon in the map's
center should you need more.
Escort the juggernaut from your base to the Togran portal area. Move all your
military units to the recess as well. Use a construction rig to build some
ravager turrets and sky sweepers facing the Togran portal. You've now
sufficiently prepared yourself for the objective that awaits you. Move some of
your military units into the portal. Within moments, JDA forces burst through.

Objective: Defend the Fission Core and Drive a Juggernaut through the Portal
If you build towers facing the Togran portal, you should have little trouble
holding off the JDA forces. With your juggernaut close by, start moving toward
the portal. Defend the juggernaut with your military units. As soon as you make
it up the ramp and to the edge of the portal, the campaign's final cutscene
begins to play. You've completed the Sprawler campaign!

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