When you wake up go through the right-hand door into the bathroom and take
a shower. Open the cabinet on the left hand wall and pick up the tablets and
then eat one. Go through into the spare bedroom and look at the overcoat in
the cupboard twice. When the bulge appears look again and take the library
card from the pocket. Go downstairs and into the study. Pick up the map from
the desk and look at it. Press the panels on the right-hand bookcase to reveal
the secret passage. Walk down it and climb the ladder. Pick up the rope and
go through the door. Walk back downstairs and wander around until the doorbell
rings. Answer the door then go back upstairs climb up to the attic and push
the chest handle on the right-hand side of the chest three times so that you
can get out onto the balcony. Use the rope on the gargoyle in the corner and
climb down to the ground outside the garage.
Open the car boot take out the crowbar then get into the car open the glove
compartment take out the gloves and play with the radio if you want. Go out of
the garage. In front of the house pick up the newspaper and read it. Go inside
the house into the living room and read the note that's on the front of the
mirror. Go back up the the attick and use the crowbar on the chest. Take the
journal from inside it read it and then walk into town. The phone will ring
at 12:30pm so make sure you are around to answer it - the librarian has an
important message. Go to the shop and see Klug. Buy some whisky from him and
speak to Delbert who should give you his card and arrange to meet you later.
Walk to the library speak to the librarian and read the book that has been
reserved for you. Give her your library card and follow her directions to the
book you're after. Take the book then take the pages which are hidden inside
and read them. Go back to the librarian's desk pick up the pin that's on the
floor and go to the cemetery. Have a chortle at Guybrush's tombstone and then
go to the crypt. Press the left stone then the centre stone then the right-
hand stone. Go inside and look over the shelves of urns. The urn in the
bottom left-hand corner contains a clock key so pick it up. Go home open the
grandfather clock in the lounge and take note of the previous owner's name.
Time to go to bed.
When you wake up take another shower abd get the pills from the bathroom
cabinet. Wander around until the doorbell rings this should be about 10am
and then take the chard and place it in the crack on the mirror. Walk through
the mirror and into the dark world. The rooms are a reflection of their real
world counterparts so it's easy to find your way around the house. Go to the
study in the dark world wahl down the secret passage and into the transporter.
You end up on the balcony pick up the binoculars and look through them at the
Put the gloves on and pull the lever on the wall. The door should open. Go
back inside the dark world house and go out through the front-door. Go to the
cemetery pick up the shovel return to the house and then go back to the real
world by walking through the mirror. Go to the real world cenetery and dig up
J McKeegan's grave. Pick up the journal page from the grave and read it. Go
back to the house and get arrested by the local cop who takes you to the jail.
Hide your money gloves and pin under the pillow before hitting the tin mug
against the bars to call the cop. Give him Delbert's card and you are
released. Before leaving the police station take the gun off the wall and go
back to the house. Wait outside for Delbert to arrive at 6pm as you arranged
Follow him into his garden and give him a drink of whisky. When he leaves
for his dog pick up the stick and go back to the dark world. Walk to the right
throw the stick into the abyss for the monster to retrieve walk over the
bridge and go to the dark world jail where you get arrested again. Look under
the pillow to find your real world possessions. Use the pin on the cell door
and speak to your fellow inmate. Set him free and he gives you a headband
which makes you invisible. Put this on go into the dark world library switch
the computer on and look at the screen. When you've got the microfilm get
back to the real world as fast as you can there's a danger that you'll fall
asleep and get captured. Go to sleep.
Wake up take a shower and take a tablet from the bathroom cupboard. Make sure
you are around at 10am to answer the door and collect the handle of a hammer.
Go to the library to look at the microfilm. Then go to Klug's shop and buy
another bottle of whisky. Go home down into the basement and pull on the stone
in the middle of the floor. Pick up your keys and the flagstone then go the the
garage and use the whisky on the car. You can now start it. Turn the radio on
before heading back through the mirror and into the dark world. Go towards the
cemetery and keep going until you reach the room with the throbbing brain. Use
the flagstone on the power source to energise it then use the flagstone on the
hammer handle. Go back until you're outside the dark world house and enter the
alien ship. Put the gloves on tug on the lever and leave the ship immediately
preferably before you get locked in. The ship takes off go back to the real
world and smash the mirror. And at last the world is safe.
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