Talk to everyone at the murder scene. Click the eye icon on the slain police
officer's body. In the
close-up view, click your notebook on the body and the cigarette lying on the
ground. Exit the
close-up view of the body and click your notebook on the graffiti on the wall of
store. Use your car keys to unlock your car's trunk. Pick up the homicide kit.
Click the eye icon on
the body of Bob Hickman. Click the chalk from the homicide kit on the cigarette
and the body. Exit
the close-up view. Open the dumpster and click your notebook onthe body inside.
Talk to Nobles
about the body.
In the close-up view of the slain officer, make sure you have clicked the
notebook and the chalk on
the body and the cigarette. Also click the notebook on the graffiti on the wall
and the body in the
dumpster. After you have marked and notated everything, talk to Julie Chester
until she photographs
and collects all the evidence.
Parker Center: Talk to Hal Bottoms. Look at your desk. Click the hand icon on
the memo in your
in basket. Open the left-hand drawer and remove the photograph. Open the
right-hand drawer and
pick up a 3.14 Follow-Up form. In your inventory, click your notebook on the
3.14 Form. Still in
the inventory, click the eye icon on the photograph. Remember the password
written on the
photograph. Give the 3.14 Form and the crime scene report to Hal. Click the hand
icon on the
computer in the back of the office. The ID number is the same as your badge
number, 612. The
password is GUNNER. Select "Gang Information" and then "Rude Boys Get Bail" from
computer screen. When you are finished reading about the gang, click on CANCEL
LOGOUT to exit the computer. Leave the office and take the elevator to the first
Outside of Parker Center: There is no graceful way out of this situation. After
you have heard
enough, click the hand icon on the reporter.
Morgue: Show Sherry your badge. Talk to Russ, the Coroner's assistant. Talk to
Sam Nobles, the
Coroner. Click your notebook on Bob Hickman's body. Before you leave, take the
belongings of Bob Hickman and Bobby Washington from the counter in the room
where you talked
to Russ. Return the personal items to the grieving families.
Hickman's House: Knock on the door. Talk to Valerie. Inside, give Katherine Bob
personal belongings. If you talk to Katherine about Bob's drug and alcohol
problem, she will
become upset. When she leaves the room, talk to Valerie again until she mentions
the closet. Open
the closet door and take the bottle of pills from the denim jacket.
Target Range: Take the buff colored 13.5.1 form from the counter at the L.A.
Target Range. Give the form to Bert. Take the wallet from inventory and click it
on Bert. Pick up
the box of ammo that Bert places on the counter. Pick up the head gear. Exit
this screen to the right.
In the firing range screen, walk forward. Take the head gear from inventory and
click it on John
Carey. When your gun is set to low ready, wait for a target to appear, then
quickly aim and fire.
When it is time to reload, open your inventory and click the ammo on your gun.
When you are
finished, drop the head gear off at the front counter.
South Central L.A.: From the scene of the previous night's murder, exit the
screen to the left. Go
inside the store and take an apple from the counter and some glue from the
display rack on the right.
Click your wallet on the proprietor to pay. Outside, walk 2 screens to the left.
There are two kids
standing in front of a burned-out building. Show your badge to the kid who is
standing up. Talk to
him until he repeats himself. Click the hand icon on the door of the burned-out
building. Inside, click
the hand icon on the bullet holes in the cinder block wall. Use the putty knife
from the homicide kit
to loosen the slugs in all 16 bullet holes. Click the plastic bags from the
homicide kit on each bullet
hole. Exit the close-up view of the wall. Leave this screen by exiting to the
left. You should now be
back at the scene of the previous night's murder. Exit this screen to the right.
Show your badge to
the little girl. Question her. Give her the apple you bought at the convenience
store. Leave this
screen to the right. Show Mrs. Washington your badge. Give her Bobby's personal
Parker Center: Take the Parker Center ID from inventory and click it on John
Take the elevator to the basement level by pressing the "B" button. Walk to the
end of the hall and
give Julie Chester the glue from the Lucky Mart store and the pills from Bob
Hickman's closet. Take
the elevator to the fourth floor. Walk to the end of the hall and talk to Teddy.
Give him the bullets
from the burned-out building. Tell him they are for "Shelf Storage". Take the
elevator to the third
floor. Return to your office. When the phone rings, answer it by clicking the
hand icon first on your
desk and then on the phone. Exit your office and go to the first floor. Save
South Central L.A.: When trouble starts, crouch down beside your car by clicking
the walk icon
next to the rear door. Click the Kevlar vest that Katherine Hickman gave you on
John Carey. Click
the walk icon near the trunk of the car twice. Take the car keys from inventory
and click them on
the trunk. When the trunk is open, click the keys on the shotgun. Click the hand
icon on the shotgun
to pick it up. Exit the view of the trunk.
Once you have taken the shotgun from the car's trunk, open your inventory and
select the shotgun.
Click it on the burned-out building. Now you can aim the shotgun and click to
fire. If you use all the
shells, you have one chance to reload. You can reload by opening your inventory
and clicking the
shells on the shotgun. If you run out of shells, you can still load and use your
Parker Center: After talking to Lieutenant Block, talk to Hal Bottoms. Go to
your desk, take a
3.14 form from the right-hand drawer and click your notebook on it in inventory.
Take the elevator
to the "B" level and pick up your gun from SIDS. Question Julie Chester.
Yo Money's House: Click your notebook on the body outline on the lawn. Walk
house. Search the bushes in front of Yo Money's front door. You will find a red
shoe. Pick it up.
Knock on the front door and show your badge to the bodyguard. Talk to him.
Inside, show the
shoe to Yo Money's girlfriend. Talk to Yo Money about his enemies.
Morgue: Talk to Sam Nobles about the body of the slain officer, Rene Garcia.
Parker Center: Wear your Parker Center ID. Give the completed 3.14 form to Hal.
hand icon on the computer in the rear of the office. Enter serial number 612 and
GUNNER. Select HATE CRIMES from the main menu. Type in the name that Yo Money
mentioned: Walker. Click on CANCEL. Click on LOGOUT.
South Central L.A.: Go to Mrs. Washington's house and question LaSondra about
the lady she
Dennis Walker: Knock on the door and when Dennis Walker answers, show him your
Click the talk icon on him. Inside Dennis Walker's apartment, talk to him again.
Before you touch
his radio, be sure to save your game!
Save your game. You must act quickly. Take the gun from your inventory and click
it on Dennis
Walker's girlfriend. Select the talk icon and click it on her twice, once to
make her freeze, and once
to drop the weapon. Once she is kneeling with her hands on her head, immediately
handcuffs from inventory and click them on her.
Parker Center: Return to Parker Center. Talk to Mrs. Garcia. Click the hand icon
on your desk.
Take the memo from your in-box. Inside your inventory, click the eye icon on the
memo to read it.
Go to the Hickman's house and talk to Katherine. When you leave the Hickman's
house you will
automatically go to the Short Stop bar.
Short Stop Bar: Take some pretzels from the bowl on the table. Talk to Sam and
City Hall: Save your game. Walk to the front. Respond to the questions. When
starts to attack you, quickly take the gun from your inventory and click it on
him. Click the talk icon
on Dennis Walker first to make him freeze and second to make him drop his
weapon. When Dennis
Walker is kneeling with his hands on his head, immediately take the handcuffs
from your inventory
and click them on him.
Parker Center: Talk to Hal Bottoms. Take a 3.14 form from your desk and click
the notebook on
it. Give the 3.14 form to Hal.
Target Range: Take a green form from the counter at the target range. Give it to
the officer who
works there. Pick up the box of ammo and the head gear. Exit the screen to the
right. In the firing
range screen, walk forward. Take the head gear from inventory and click it on
John Carey. When
you are ready to qualify, take the gun from inventory and click it on the view
of the firing
range.When your gun is set to low ready, wait for a target to appear. Quickly
aim and fire at the
targets. When it's time to reload, open your inventory and click the ammo on
your gun. When you
are finished give the head gear to Bert on the way out.
Morgue: Visit Sam and question him.
Impound Lot: Show your badge at the window to get the code for the day. Talk to
the yardman to
give him the code and question him about the patrol car. Click the hand icon on
the patrol car. Take
the newspaper clipping from the car seat. Click the eye icon on the newspaper
clipping to read it.
Griffith Park: Give the dog the pretzels you picked up at the Short Stop bar. If
you don't have the
pretzels, you can go back to the bar and get them by clicking the hand icon on
one of the bowls on
the tables. After the dog leave Griffith Park, walk to the tree with the yellow
police banner around it.
In the close-up view, click the hand icon on the disturbed dirt. Take the
plastic bags from the
homicide kit in inventory and click them on the bone that is revealed.
Morgue: Question Sam about the bodies in the car. Give him the bone you
unearthed at Griffith
Holly and Vine: Question the man in front of Ragin' Records and the Bitty Kitty
Club. Enter the
Bitty Kitty Club. If the club is not open yet, you need to look at the newspaper
clipping from the
patrol car at the Impound Lot. Inside the Bitty Kitty, show your badge to
Electra and question her.
Show her the shoe you found at Yo Money's house. Question her about Barbie.
Light her cigarette
with the lighter that is on the bar. Leave the Bitty Kitty, and pick up the
mirror that is laying on the
street next to your car. Enter Ragin' Records and question the proprietor.
Return to the Bitty Kitty,
show your badge to Barbie and question her. Show her the shoe.
Morgue: Go to the L.A. County Morgue. You should see a news team questioning
Sherry and the
day will end. If this doesn't happen, you have missed something. Did you get the
from the patrol car at the Impound Lot? Did you look at the clipping in your
inventory? Did you go
to the Bitty Kitty and question Electra and Barbie after showing them your
badge? Did you show
them both the shoe from Yo Money's house? Did you question the proprietor of
about the patrol car and the abandoned car? Did you give the bone from Griffith
Park to the
Morgue: Question Sam about the Skeletal Remains and John and Jane Doe. Go to
question Julie Chester. In your office, fill out a 3.14 form and give it to Hal.
Click on the door in the
back of the office to talk to Lieutenant Block.
Impound Lot: Click your badge on the Impound Lot window. Enter the lot through
the gate on the
right. Talk to the yardman to give him the code word and then again to question
him about the car.
Look at the car license plate and write down the number: E2BSY669.
Parker Center: Back in your office at Parker Center log in to the computer.
Select DMV. Enter
the license plate number E2BSY669. Select CANCEL and then LOGOUT to exit the
Health Office: Show your badge to Nora. Question her. In Luella Parker's office,
click the eye
icon on the desk. Pick up the case files and the audio tape. Leave Luella's
office and question Nora
again. In inventory, click the eye icon on the case files and note the names.
Holly and Vine: Enter Ragin' Records and give the audio tape to the proprietor.
Click the eye icon
on the counter. Click the hand icon on a drumstick. Take the drumstick from the
counter. Leave the
record store and go next door to the Bitty Kitty Club. Question Barbie Cann
about Luella Parker.
Third Eye Theater: Click the hand icon on the ticket booth. Show your badge to
the man in the
booth. Talk to him. Click the hand icon on the theater doors on the left to
enter the theater lobby.
Question Mitchell Thurman about Luella Parker. Drink the tea he offers you.
Enter the movie theater
by clicking the hand icon on the doors to the right of the concession stand.
After the dream
sequence, leave the theater and go to South Central.
South Central L.A.: Enter the burned-out building and take the piece of rope
from the boxes.
Griffith Park: Click the rope you got from the burned-out building on the dog.
END OF THE GAME
Mysterious Place: Click the hand icon on the homicide kit. Take the pry bar and
click it on the
double doors to the left.
Take the flashlight from the homicide kit and click it on the screen. Move the
flashlight beam around
until you find a wooden door. Moving the flashlight beam near the edge of the
screen will allow you
to examine a different wall. Take the putty knife from the homicide kit and
click it on the wooden
door. Click the hand icon on the door to open it.
Click the glue on the drumstick. Click the mirror from your car on the
drumstick. You now have a
makeshift periscope! Click this device on the crack in the door at the top of
the stairs. When you
see a "coast is clear" message, click the hand icon on the door to enter the
kitchen. Open the
refrigerator to make a shocking discovery.
Give the dog the bottle of sedatives you got from Bob Hickman's closet.
Open the closet. Click the hand icon on the rug in the closet. Click the hand
icon on the secret
trap-door. At the bottom of the ladder, exit towards the rear of the storage
room. Note the woman
in the theater seats. Exit to the theater lobby at the top of the screen. In the
theater lobby, there are
three soft drink cans on the display case. Take the one on the right. In
inventory, click the hand icon
on the can to reveal a skeleton key. Return to the movie theater and click the
skeleton key on the
door to the right of the movie screen. Use the flashlight from the homicide kit.
There is no way to avoid being attacked by the psycho.
Pick up the ball and throw it out the window.
Take the can of hair spray from the medicine cabinet in the bathroom. Return to
the refrigerator and
take the cigarette lighter from the corpse's mouth. Save your game. Before you
enter the room at the
end of the hall, click the lighter on the hair spray to make a torch. Enter the
room at the end of the
hall and click the torch on the murderer.