Desperados: Взять живым или мертвым чит-файл №2

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DESPERADOS -Wanted Dead or Alive WALKTROUGH
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Made by: Dr. Laiho (dr.laiho@iobox.fi)
Date: 19-06-2001
Version: 1.2

Versions:

0.3: First version, all character info and walkthru for 3 first levels, more is
on its way…

0.5: Added walktroughs for levels 4-8, used one day fully on writing… I don't
want to let down my fans, if I got any… Added also the lines between the level
WThrus. Iґm planning to get ready WTs to level 15 in couple of days.

0.7: I managed to keep my timetables! The WTs for levels 9-15 are ready. I also
made a couple of little corrections in WTs for levels 4 & 6, and fixed some
wrongly-typed words.
My next task it to get ready the WTs to level 20 in next week. (My date is 13-
06.)

0.9: Looks like my watch precedes! Well, itґs just good. WTs for levels 16-20
are now available. The rest of this WT is ready sometime in this week, Iґll give
ya my word.

0.95: I didnґt mean to make this version at all, but then I noticed a LOT easier
way to take out the last two men on level 8 (check the level WT). I also
corrected some wrongly-typed words and mistakes I made. Well… the WT for level
21 is also there.

1.1: My job is done. The walktrough is finished, but you can still send me feed-
back if you think thereґs a better solution for a certain situation.
I afraid also some of you maybe missed the version 0.9 because gamefaqs messed
up with my and molotovґs (who is also writing a WT for this game) faq and
"updated" it over his document. (Iґm sorry molotov, it wasnґt my idea). I hope
theyґre doing something for the situation soon.
Anyways, here it is. A bit over 100K document, hope itґs helpful.

1.2: I said I still keep updating if I get enough feed-back. There are some
alternative solutions Iґve found by myself or someone has supported me. (Iґve
credited each supporter before the trick he/her is sent.) Iґll give the credit
to whom it belongs…

This walktrough is made by Dr. Laiho, and itґs made so, that Iґll give you a
complete solution with only in spots that are extremely hard to understand. In
other spots, Iґll just give you a little hint what to do (e.g "just use your
knife and youґll be fine"), because I donґt want to completely spoil your gaming
experience (or perhaps Iґm just lazy). Iґll also try to give you some
alternative solutions in some points to do it good.

AND ONE MORE THING: Iґm REALLY sorry if I use bad grammar sometimes.

BASICAL STUFF:

All of your characters can walk, run, chrouch, climb ladders, ride a horse, jump
to a horse from balcony, rollґnґshoot (little differences). Everyone of them
(except Mia) also carries a some kind of firearm to be used in hot spots. Itґs
extremely sure that you use a right person in right spot. (Running in middle of
a enemy group and trying to take ґem out with your Colt doesnґt never beat a gas
flask thrown from a right spot…)

The enemies can walk, run, climb ladders, ride a horse, shoot… They can also but
see, but also HEAR you. So wise desperado walks instead of running and telling
so where he is.

The civilians can walk, run, see, hear, and go and tell to enemy where you are.
You canґt kill them (Mission Failed). But you can knock ґem out and tie ґem up
if you see any, sometimes you even must to.

The animals can see and hear you, and make noises so enemies come and check out
whatґs going on. But donґt worry, this doesnґt happen too often.
The horses are apart from other animals. You can control ґem when some of your
heroes are riding ґem. But you canґt ride an unsaddled horse. (You must saddle
it first with Cooper.)

THE INTERFACE:

Thereґs something else but just your heroes and their controls. Thereґs also
several little things that give you info about current level. Iґll tell you
something here:

Map:
Map shows you the useful spots whatґs on the level youґre on: The marks mean:
Green dot: One of your heroes
Red dot: Enemy
Dark red dot: Dead enemy
Blue dot: Civilian
Yellow cross: Something some of your heroes can pick up/use (saddles, equipment,
barrels…)
Green arrows: Walls you can climb with Cooper
Blue area: Area thatґs totally shadowed (you canґt be seen while standing there)
Red area: Area you can cultivate someway

Quick Action:
This is most coolest feature in whole game. If you first click the watch in left
corner (you can record quick actions when the watch turns red). For example:
Cooperґs hiding inside a house. In front of the house thereґs enemies standing.
You order Cooper to walk out and then you carry on the quick action. Cooper
blows the guys automatically.

Viewing range:
The viewing range tells you where the enemy or civilian sees and in what mood he
currently is. The colors are:

Green: Thereґs nothing wrong, everything is okay. Nice day, huh?
(He hasnґt seen you or anyhing else thatґs suspicious)

Yellow: Did I see something? Is there something wrong? Iґll better go and check.
(Heґs seen you a very short time or heґs seen something youґre left on stage or
heґs heard something weird)

Orange: Who the heck is he? Weґll meet in hell, buddy!
(Heґs seen you and is going to shoot you!)

Pink: Oh-la-la Senorita! How about it, darling?
(Heґs seen Kate playing with her garter)

Black: What the heck? Where are they? Why are they shouting "donґt shoot, donґt
shoot?!" Iґll shoot ґem anyway!
(Mia has hit him with blowpipe)

CHARACTERS:

In this part I will tell you about weapons and special skills of your team. The
level number after name tells you from which level (tutorial level) you can take
control of this person.

John Cooper (level 1):

Cooper is a leader of your team. Heґs the only one you will get control in every
mission (except the tutorials, except his own, oh, sorry.)

Cooperґs weapons:

1. Colt:
Cooperґs weapon of choice and because he shoots faster than his shadow, (oh
well…) it should be counted in "submachine guns". Six shots, then reload.
Range: Medium
Accuracy: Medium

2. Fist:
Only weapon that canґt be taken off from him in any moment. It doesnґt kill
anyone (or kills, if you use it in same victim too many times), just sends him
off to take a little nap.

3. Knife:
Knife is the best weapon Cooper has. It can be used several ways: You can just
simply stab an enemy, or even more better, throw your knife to kill an enemy
from distance. But if you throw from too far, it loses its effect. It works more
far away in daylight than night. You can also "sabotage" a horse with your knife
by cutting its saddle belt. If you or any enemy tries to mount a "sabotaged"
horse, the saddle will fall off, and no one can ride with it unless you pick up
the fallen saddle and saddle the horse again. The knife can also be used in
several special situations, like cutting down hay bales, life boats, or docs
from hangmans nooses :-).

4. Musical Watch:
This is some kind of decoy. Enemies inside a particular range will come (in
well-planned ambushs) and check out whatґs playing the melody.

Cooperґs special skills:
Cooper is only one who can climb up rocky walls (these are marked as green
arrows in map), or saddle horses. Cooper can also carry around dead or
unconcious bodies. (Sanchez can also perform this.)

Samuel Williams (level 3):

Sam is Cooperґs old friend and this fella sure has it with explosives. Also,
Samґs interest in women gets him in trouble more than once.

Samґs weapons:

1. Winchester:
Samґs basic firearm has longest range in normal firing mode (only Docґs sniper
beats it).
Holds 12 shots, but every time you shoot thereґs a little moment when the rifle
reloads. These moments may cost your life, so donґt plan starting any major
firefights with Sam.
Range: Long
Accuracy: Medium

2. Dynamite:
Samґs true weapon of choice. Kills anyone near enough, and knocks out in
particular range. Great with clearing large groups, but some enemies will also
run away or kick the stick away if they see it. Thereґs also something with
throwing: it doesnґt land there where you throw it, it keeps going couple leaps
longer and blow then. Longer range is just a good thing.

3. Rope:
You use this object as tying up unconcious civilians and/or enemies. You donґt
have to tie up an unconcious enemy every time, you can also kill him if you
want. But remember: if a free enemy sees his tied up mate, he sets him free and
itґs alaaarm!!

4. Rattlesnake:
Samґs way to perform a practical joke: if enemy/civilian or some other your team
members goes near this sack, the snake jumps out and bites him. Really effective
when hidden behind corners or front on enemy buildings. Itґs also a silent way
to scare a horse.

5. TNT Barrel:
Youґll get this item only in particular levels, when you have to do a major blow
for clearing a way or distraction. After you have set the barrel down, Sam makes
a powder trail wherever you guide him. This fuse can be lit by Sam himself or
Kate can light it with her mirror. You can also shoot the barrel and it blows.

Samґs special skills:
Sam (like Sanchez) can control gatling guns in particular levels.

Doc McCoy (level 5)

Doc is also an old friend of Cooper, and works as doctor of the team. Heґs a bit
cynical, but Cooper and others can fully trust him in any moment.

Docґs weapons:

1. Buntline:
Docґs revolver is apart from Cooperґs Colt. It holds 6 rounds like Cooperґs
weapon, but it has a longer barrel and its range is only a bit shorter than
Samґs Winchester.
In sniper mode, There is no limit in range as long as thereґs no objects in way.
But youґll have to wait sometime while aiming at enemy to get a clear shot. You
know that you will make a score when the crosshair is totally clear and thereґs
a red outline around your target. Of course, thereґs limited ammo in sniper
mode. Somehow, in sniper mode Buntline is also more silent.
Range: Long
Accuracy: Good
In sniper mode:
Range: Unlimited
Accuracy: Perfect

2. Gas flask:
Now this is good… Docґs true ace in his sleeves. This is an extremely silent way
to take out really large bunch of enemies at once. Wherever this falls, every
person (hero, enemy or civilian) goes unconcious in two meters range. Only
problem is how to get near enough to throw these… but thereґs a way… bladder
balloons Doc carries with him can be used to bring even more range in these
little knockers… anyone of your team (also Mia) can use his default firearm to
pop the balloon above a nice and happy group of enemies.

3. First Aid:
Doc is the doctor of the team… it can be heard even in his name… Anyways, Doc
carries several medical items that can be used to restore health if any of your
heroes are wounded. Of course, Doc can also heal himself, too. Restores about 50
hit points. (If your hero is all all right, his hit points are 100.)

4. Scarecrow:
This item, known also as "Double Doc", if an enemy sees the scarecrow, he thinks
itґs a foe and begins to shoot at it. This may bring even more enemies at stage,
and they will begin shooting at it too… you got anything that clears groups..?

Docґs special skills:
If any of your team members goes out cold (angry enemy fist or poor throwing
with gas flask), Doc will wake him up in no time. (If Doc himself is knocked
out, he canґt of course wake himself.) Also Doc is a real burglar, with his
skeleton key, he is able to pick locks in doors that are well… locked. Some
doors beat even Doc, so sometimes you must find an another way to get the door
open (major blow or alternative route).

Kate OґHara (level 7)

Kate is a professional gambler but she canґt keep her hands off from aces sheґs
hidden in his sleeves. This gets her often trouble in no time.

Kateґs weapons:

1. Derringer:
Kates basic firearm: holds too small magazine (3 shots), gots a really short
range, but itґs pretty silent. If a lone enemy is far away from others, thereґs
no worry to drop him with Derringer.
Range: Short
Accuracy: Good

2. Queen of Hearts:
This pack of cards is Kateґs decoy. Trail of cards in enemyґs path and he
follows the cards right into a well-planned ambush.

3. Garter:
True womans weapon: If enemy sees Kate while sheґs playing with her garter, his
line of vision turns pink and he will walk in front of her, and thereґs a good
spot put him out of action with a well-placed kick or a knife-throw from behind.
Just donґt stand there too long: even dullest enemy understands whatґs going on…

4. Mirror:
If Kate plays with her mirror, the range of enemyґs sight of vision goes off,
and you can get near him without getting seen. Nice thing if you want to get
past guard. Also sets on TNT fuses. Doesnґt work if youґre standing in shadow or
itґs night.

5. Kick:
Similar to Cooperґs punch: works also faster and is more effective. Kateґs way
to perform a silent kill: Kick him until he dies.

Kateґs special skills:
In some missions you can use Kate as a spy: steal dress from clothesline and
Kate can move freely around the level. Kate also only person who can move
totally silent in any kind of terrain. This creeping ability is good if you want
to kick someone out from behind.

Sanchez (level 14)

Sanchez WAS most fearsome bandito leader in New Mexico, but then he met Cooper
and his gang…

Sanchezґs weapons:

1. Shotgun:
Sanchezґs standard weapon, is sure most messing up firearm in your team. It
holds 2 shots, but everthing that stands on its shooting range is surely wiped
up in no time. If you plan starting on major firefight, make sure heґs in front,
because shot from shotgun wipes absolutely everything.
Range: Short
Accuracy: Perfect

2. Tequila:
This mexican liquor can be used to make certain enemies easier to kill. An enemy
that drinks tequila, will occasionally come drunk, and start stagger around and
his line of vision goes dizzy. And if he shoots, he hits anywhere but pure luck.

3. Siesta:
Works like Kateґs garter. Enemies come near "sleeping" hero, and can be killed
someway.

4. Swipe:
Like Cooperґs punch and Kateґs kick, this is Sanchezґs way to send an enemy to
the Dreamland. But even better, Sanchez wipes out everyone who stands near him,
not just one person at time.

5. Stone:
Another way to knock out an enemy. Can be thrown like gas flasks, but knocks out
only one person at time. Stones can be picked up after use.

Sanchezґs special skills:
Sanchez, like Cooper, can carry dead/unconcious bodies around. But Sanchez is so
strong, that he can carry TWO persons at time. Sanchez is also only one who can
make buildings habitable. If thereґs 3 or less enemies in a house, Sanchez
throws ґem out when you enter there.
Sanchez is so strong, that he can move heavy objects (like statues) out of your
way to open routes. Those are anyways unaccesible. Like Sam, Sanchez also has it
with heavy weapons. You can control gatling guns, so good that youґll get it
with you and can walk around with it in your hands. Useful when you must kill
all enemies in little towns.

Mia Yung (level 20)

Mia is a little chinese girl. Sheґs only 18 years old, but when bandits killed
her father, he joined in Cooperґs posse. Mia canґt actually kill anyone alone,
but she is really useful while creating distractions and…

Miaґs weapons:

1. Blowpipe:
Miaґs basic weapon. Itґs looks much for nothing, holds only one shot, but itґs
extremely silent, and when it hits, itґll make a MESS. If you hit an enemy with
it, he goes totally crazy because of poison in the dart, and he doesnґt care who
heґs shooting then, friend or foe. One more thing, if, youґve hit anyone, find
cover and FAST.

2. Flute:
Works like Cooperґs watch. Useful luring enemies into ambushs.

3. Firecracker:
Blinds like Kateґs mirror. But makes same effect for many enemies in time.

4. Mr. Leone:
You think this fella needs his own topic..? Well anyways, while Mia lays some
peanuts in trail, you can use this little monkey to go dancing in there. Works
like Docґs scarecrow, nobody just shoots him. You can also distract enemy by
sending Mr. Leone dancing around him. No nuts needed.

Miaґs special skills:

Mia is small, but sheґs pure pepper. She can hide in empty barrels, and these
make great hiding places for her in ambushs.


WALKTROUGH:

To the main thing, huh? Iґm going to give you full report about anything that I
thought a bit longer time. In other ways, itґs basic stuff and easy to find out
anyways, but if thereґs something that I havenґt paid attention and you think I
should have, mail me. Iґll try to add it in.
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Level 1: An Old Friend

Level ranking: Tutorial

This level is Cooperґs tutorial, so just do what Big Bill says and youґll be
okay.
…So, he robbed you and did a runner? Find him (in northeast corner of map), set
his viewing range on and crawl past front of him and run to knock him out. Then
pick up saddle, saddle the horse and when you mount it, the level ends.
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Level 2: Southern Comfort

Level ranking: Easy

In this level youґll meet first member of your gang, Sam Williams. After the
short intro, you get into business. A careful knife-thrower clears the nothern
part of this level in no time, remember also hide bodies inside houses. After
thereґs no one left, but those two guys front of barn, hide Sam in one of the
shacks and go inside the barn. Climb to upstairs and cut down the hay bale with
your knife. Go out and stab the guys with your knife.
Now is time to do some shooting. Thereґs a hay field in western side of the map.
No one sees you on these fields if you keep your head down. You see those two
enemies standing near the fence? Walk to the hay field and get crawling. After
youґre so near you can get, is time to record your first quick action. Select
quick action, select Colt, and order Cooper to shoot those two guys. Now stand
up and press you have soon two bodies laying there. Chrouch and wait
that third man sees the bodies. Shoot him too.
Now is time to kill the fella patrolling on eastern side. Hide in hay field and
wait him to pass by. Knifes are flying low today… Okay, go and hide in south of
the field and shoot into air. Shoot everyone who comes to check the situation…
Fetch Sam and hide him near the yardhouse and throw knife in guy front of it.
Now do this:
Throw knife to the guy patrolling in front of the villa so the guy near stable
wonґt see him and let it be. Try to sneak behind him from right and give him a
punch. Bring Sam near the stable and Cooper wakes him up. Mount the horses and
just ride north-east past the guard on front gate. He wonґt do anything…
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Level 3: Smoke signals

Level ranking: Tutorial

Samґs tutorial. Just follow the instructions and youґll be fine. …BTW, when you
get to use the gatling gun, shoot the wagon, thereґs something inside…
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Level 4: Hang ґem High

Level ranking: Easy/Medium

In this mission you must free Doc McCoy, whoґs neck deep in trouble…
When the level begins, thereґs a priest on horseback in same place than you are.
Punch him with Cooper and tie him up with Sam. Drag him behind the bush there.
Almost rest of the level is basical moving around, kill the enemies and hide the
bodies around the town by using Cooperґs abilities, knife, punch, watch… BUT
DONґT FIRE A SINGLE SHOT. After thereґs enemies nowhere but hanging plaza,
thereґs couple of things to do. First ready your escape: Fetch the saddle thatґs
on front of the barn in western end of the town. Saddle the black horse thatґs
on the stable in western end of the main street. Then fetch the priestґs horse
and park it on same place whereґs the brown one is on main street. Now youґre
backed up your escape.
From here nothing goes how youґre planned…
Now itґs time to make a major blow. Send Cooper standing near the northern
entrance of the plaza. Set the TNT barrel next to Docґs wagon, lay a fuse and
light it. Now send Sam in hiding to the house opposite the wagons in western
side of the hanging plaza. Thereґs now two enemies left in the plaza. Run near
enough and throw the knife at sheriff whoґs walking around Doc. Now sneak behind
the guy in front of the stairs and knock him out. Pick up your knife from
sheriffґs body and cut Doc down. Now send both –Doc and Cooper inside the
sheriffґs office. Pick up Docґs coat and hide into the cell block. (Donґt care
about the sissy sleeping there, he runs out, but doesnґt alert anyone.
Thingy supported by Samuel Reinwalds: The fella MIGHT go and get some help on
your heels, so you might want to knock him out. But drag him to the cell,
otherwise he gets seen.) Hide there until the plaza is empty, then run into the
house Sam is hiding. Wait there until thereґs no one on the main street, then
run to the stable, where the black horse (well…) waits for you. Wait until
thereґs absolutely no one around, then mount the horses in stable and on the
main street, and escape same way the priest came.
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Level 5: Doc McCoyґs cabin

Level ranking: Tutorial

Docґs tutorial… just follow orders, and so on…
Hereґs a some kind of in-joke supported by TK-47: When you get to set up the
scarecrow, go and set it on the pier next to Docґs cabin and watch what happens…
weird, huh?
Star Wars seems to be on everywhere…
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Level 6: High Stakes

Level ranking: Easy/Medium

Now itґs turn to rescue Kate OґHara, beauty of your team. After the intro, nice
way to get you a fourth horse, BTW, wait in darkness until things have quitened
down a bit. Donґt worry about fellas borrowing your horses, theyґll return ґem
same place where they took ґem. Someone might even run just past you… knives
flying around?
Alternative way: Noted that guns are forbidden? We already have the sheriff and
his deputees on our heels, so why donґt we cheat? I mean: start a firefight.
Youґre standing in a dark spot, no one will see you even if you shoot, so fire
into air and shoot anyone who gets in front of you.
You must reach the steamer from west. (I havenґt tried the east side , mail me
if you think itґs easier or otherwise funnier to try there). Kill the fellas
(note that in night you must be REALLY close of your target before your knife
kills) around until you reach the western street. Kill the guy walking around
the table with knife and knock out the civilian walking there. There are two
enemies on balconies in left and right. Let the fella on the balcony in right
be. But you must sneak inside the house where the left one is without getting
seen. (Walk, donґt run.) When you get inside go out to the balcony and kill the
guy. (There are sniper bullets there, but drop it. You got no use for ґem).
Now go more north. Thereґs a fella in front of a house, kill him and hide the
body and your heroes in the house.
Youґre almost there, kill the one walking around, (you might also want to knock
out those civilians) and youґve reached the pier.
Now comes the hard one.
Thereґs a small outhouse in left, send Doc and Cooper there. Let Sam be, you got
no use for him. Kill the guy who stands on pier in left and drag him to the
outhouse. Then, go and drop Cooperґs watch just in front of the outhouse and set
timer in 15 seconds. Now go and RUN to the pier in front of ship, and then
return fast to the outhouse. An enemy should hear your steps and come and check
out whatґs going on. When the watch begins to play, he naturally checks it out.
Now step out and throw your knife. One less around the place…
Repeat the trick until thereґs no one coming to you.
Now itґs time to board the steamer. Thereґs a pile of logs near the bow of the
ship. These are your stairs. Pick up the extra gas and hide Doc behind the
crates in nothern side of the ship. (Thereґs a small niche, you can put him
laying there.) Now send Cooper crawling near the stairs, and when you get there,
RUN up the stairs but don't go inside, go all way to the stern. No one should
come there, but if comes, use your knife.
When the things have quietened down, crawl near the life boat, and wait until
thereґs four or five men in a group under it, then cut the rope and you should
take ґem all out.
Hide back in stern section, and wait again. Now itґs time to repeat same thing
with Doc. Crawl to the stairs and run up, but send Doc inside. Switch to Cooper
and keep your knife ready, someone might find him. After the things have
quitened down again send also Cooper crawling inside the ship. Pick the lock
with Doc and cut Kate free with Cooper.
The rest is Docґs show. You should find out a way to take out everyone near the
ship from ladders to the pile of logs by throwing gas flasks. (Sorry, but canґt
give excact orders, because the places of enemies are various.) After everyone
is off to a little nap, you should simply walk out via the log pile and same way
you came right to the horses in south. Mount ґem and ride away.
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Level 7: A Womanґs weapons

Level ranking: Tutorial

Kateґs tutorial. Just follow orders. BTW, check out Sam when youґre changing
clothes for fun… he ain`t gentleman… Only thing that gave me some wits was the
dazzle section, you must run just after your friends, not stand there and wait
that theyґre in safe.
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Level 8: Into the Lionґs Den

Level ranking: Easy

Now when your gang is back in business, itґs time to pay a visit for the
Marshal. Too bad he isnґt so eager to see you. In this mission you canґt kill
absolutely anyone. Itґs mission failed if any of these gunmen losts his life.
In fact basic moving around this level is next: Kate moves in field of vision
and starts to entice the enemy. Enemy staggers to Kate, Kate kicks him out. Sam
runs to place and ties the buddy. Cooper comes and hides him. Use this trick for
all of the fellas whose outside the hacienda walls (also the guy on horseback),
except those two who are other side of the bridge in northwest corner of the
map).
Okay, letґs begin. Use the normal phase (the trick I explained) to take out the
guy in front gate and the one whoґs on horseback. Hide ґem in the shack thatґs
on front gate. You might want to hide the horse in west so no one mounts it when
he gets suspicious. Then run to the west side and same again for guy in front of
the house and then the fella patrolling there.
Those two men in northwest can be taken out two possible ways: You can simply
throw a gas flask in there but if you want to save ґem, do next: Send Kate and
ONLY Kate, walking over the bridge, sheґs the only one who can do it without
getting noticed. Store a running kick quick action to the guy in right. Next
sneak by them, and kick the first one. Both of them fall, but one in the right
stands up in no time. So carry on the quick action right after the first kick.
Both of them wonґt wake up. Bring Sam in and tie.
Now itґs time to take out the guards in front gate. Normal way. Hide ґem in
shack thatґs on main gate. The right one sees more left than the right one. Take
him out first. BUT: Thereґs a fella who will make alarm everytime he sees
someoneґs lost. So you must wait until he calms down everytime youґve taken
someone out. You got the ones on the gate, right? Now its time to take on the
alert-maker. Lay a trail of cards from front gate to the shack door. And wait
him to come investigate. When he looks around on the door, rush out and kick him
out. Go and put one more card so the guy whoґs in front of the gate to the inner
courtyard will see it. Take him out same way as the last one.
Take out the one sitting on the bench of the frontyard usual way. Thereґs one
deputy inside the house in left, so hide him inside the right one. The one on
the other side of the gate to the backyard is simple. When looks through the
half-open gate, he will see Kate.
Now, as you can see, the one patrolling around will usually go and talk with two
others near the western wall. Pick up the extra gas in front yard and send Doc
to the other side of the wall and when theyґre in group, throw a flask over.
Fourth one will come and wake up his buddies, simply throw another bottle before
he manages to do it. Go in and tie ґem up. Now you must entice the one
patrolling near the stables, but do it so he wonґt notice his tied up friends.
Almost there… Now you must entice the one sitting on the bullet box. Then just
simply sneak behind the one sitting on the TNT barrel and kick him out.
Ok, time to do a major blow. Go and set the TNT on gate to the inner courtyard
and lay a fuse to the door of the house in right side. But before you light the
fuse, set Cooper standing next to the door in left. Light the fuse, and send Sam
inside. Switch to Cooper and when the guy will rush out, punch him out.
Now itґs time to clear the inner courtyard. The first one will be taken out by
usual way, rest is Docґs job; crawl there where the extra gas is. Now throw a
flask to the nearest guy. Crawl there and throw flask to take out the one behind
the nearest pillar. The second one will note this. Throw another flask when he
comes to wake up his friend. Throw one more bottle to the guy whoґs remaining.
You tied ґem up and now you noticed thereґs two deputees left behind a table
inside?
THIS oneґs tricky: You noticed the chandelier above ґem? Store a quick action
with Cooper and his Colt for it. Then step to the doorway and carry on the quick
action, FAST. OR: You can find a spot in the yard from where you can snipe it
down with Doc. The chandelier falls down and takes ґem both out! Nice, huh? (I
havenґt seen THIS trick anywhere around the web.)
Alternative way: You can throw in a stick of dynamite so it lands in front of
the table. The guys usually run out, but if get it going right, they will just
stand there and the blow will take them out. After youґve tied ґem up, make any
of your heroes enter the marshalґs office and the chapter ends.
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Level 9: Like A Thief in The Night

Level ranking: Medium

This level was really hard to me when I played it first time. In fact itґs
fairly easy, only in beginning youґll need a bit of luck with you.
Thereґs also couple of other things that you MUST do to accomplish:
Always WALK, never RUN. DO NOT use firearms (or anything what makes noise, e.g
dynamite). And watch out for those fat fellas in blue jacket, they are extreme
cowards and will go to tell the leader if they see ANYTHING suspicious.
Into work then; start by walking over the river and kill the guy patrolling near
the sleeping one with knife. The white-shirted guard should become suspicious –
kill him too when you got a change. Stab the sleeping one –now you will need a
bit of luck –that man patrolling bit northwards, sometimes he will become
suspicious about his friends –sometimes not. If he comes to check out, try to
kill him with Cooper if you get a change. If he lets the whole thing be, take
Kate on. Go to the woods, and try to get him more southwards, so you can kick
him out without getting seen. Now you have those two who are chatting over there
left. –Note that other of them is blue-coated coward. Entice the one looking
southwards, kick him out and throw knife to the cowardґs back.
First area clear. Letґs move on. Send Kate and Cooper behind the rock near the
second river. Let Kate lay trailґoґcards from THIS side of the river so that it
goes past the rock. An enemy should see this, and when goes past you, throw
knife to him with Cooper. Drag the body behind the rock and set one more card,
now to OTHER side of the river. This should get two more enemies to knife-
throwerґs range. Then, entice the pink-shirted fatso patrolling there without
letting the blue-coated coward see you, get him to the other side of the river
and knock him out. Then RUN towards the coward with Cooper and punch him. Take
him away.
Ok, bring Doc to the stage. Now you have to be FAST. Make Doc and Cooper go to
the dark area just behind the two guys standing on the path. Use your only gas
flask to take out those two and switch to Cooper. Go and get the blue one out of
there, because the two guards more south will soon find out whatґs going on.
Drag both of them into the darkness. Now you have three more left. Two on the
path and one in the tower. I suggest you to take out the one in the tower first
(because he makes an alarm if sees his mates missing). Slip past the guards in
path and go southeast from tower, in viewing range of the tower guy. Now let
Kate do her stuff, and you have one more kicked enemy around the place. Same
trick with those two on the path –they should be easy.
Now send Cooper to the horse pen, but kill first the one patrolling on the road,
and hide his body into the valley.
Cut the rope and saddle four horses so the pink-shirted fella patrolling near
the hostage wonґt see you. Now bring all of your heroes to the pen and let
anyone of them mount a horse and take an unsaddled one in a lasso. Now take the
horses in the valley(, watch out the guard). Repeat same phase three times with
a different character. OK, now you got all of the horses in valley oh, and one
more thing: cut the saddle belt of the horse Cooper was riding and saddle the
one he kept in lasso, mount it and park it. If you donґt do it the horse could
wander out of the valley, and it means trouble.
Take Cooper near the pen, and when anyone of the guards isnґt watching, walk to
the soldier and cut him free, punch him out and drag him to valley. (Youґll need
a PERFECT timing, so it might take few tries, save, save often!)
Then this mission is good as done.
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Level 10: Lullaby for Four Aces

Level ranking: Medium

This level is fairly straightforward, thereґs just some things to do different.
In the beginning, dazzle the nearest guard so you can all run safely to the
road.
Now send Cooper climbing up the wall. Youґll end up above one pueblo. Throw
knife from here at the guy patrolling around and climb down. Stab the sleeping
one. Let the three other ones be. Now throw knife at the drunk one level lower,
and stab the sleeping one here too, and hide inside. Now, this is STRANGE.
Suddenly there runs a suspicious guard somewhere but he doesnґt seem to go over
there where youґve done your stuff. WHAT did he see? Anyways, no big deal, he
runs near the front door of the pueblo, heґs an easy kill… Now throw knife at
the one sitting on a barrel in the front of the pueblo door. The one in bit more
left, near another door is also an easy kill…
Before you can open the door for your buddies, you need a bit help from Doc. Use
the sniper to take out the guards in both sides of the gate. But the gate isnґt
still clear. The one sitting on the crate near the stables will see you if you
get in in wrong time. Turn on his field of vision so you can know when itґs safe
to enter and hide in one of the pueblos.
Time to start killing; thereґs one who sees almost the whole yard near the
stairs, he also looks to have it with women… an easy task. Use same trick with
one who sees the gate. On a roof you got in with Cooper in thereґs three men in
a group near the door. Do this: Put Cooper near the ladder leading to the roof,
and set Kate on a roof with the sniper bullets and the sleeping guy. Do the
garter trick. One will see you, but when he starts to climb the ladder, Cooper
throws his knife (you can also wait that he gets to Kate, and kick him out). Two
remaining ones are simple…
You will also find a way to take out all of the sleeping ones around with
Cooper, and take the sniper bullets with you.
Now take Kate and Cooper to the house thatґs in very left near the stairs. Lay a
trailґoґcards past the door so the pink-shirted guy patrolling around on one
level up will see it.
NOTE: Hereґs a cheap trick to take out almost half of the enemies in this stage…
He will not come and look for himself, but he hails someone around to go and
check. When the guy walks past the door, heґs an easy prey for Cooper. Now go
and pick up the card whatґs on pink-shirted guyґs viewing range, but throw it
there again… everytime he notes a "new" card, he will hail a new fella to check.
Repeat this until thereґs no one him to hail… or he goes and gets too much help
from inside… BTW, if you get bored and want to try this on your own, you can
entice him (NOW he comes) and try to find separate ways to clear the place.
(BTW, if you know any separate or otherwise FUNNIER ways to do this, mail me.)
There should be now about 5 or 6 guys left… and some inside the houses… OK, time
to clear the place for good, Rambo style. Take your heroes in a group (I
recommend to set them standing in line) somewhere that looks a good spot e.g
under stairs, behind corners… and shoot into air. Everyone who will come and
check the situation, will meet his maker…
Ok, now itґs time to pay a visit for Sanchez. Be careful, there might be one or
two guys left, but they shouldnґt be too hard to handle.
After you got to the door of Sanchezґs cabin, itґs time to do several things,
and fast. You will need everyone of your team to get this done. Youґll need to
knock Sanchez out. Use Kate, Cooper is way too slow. Store a "running kick"-
quick action for Kate, and "tie up"
Q-action for Sam. Ok, let Doc pick the lock. Then, wait until Sanchez is so near
the door he can be, and let Kate go. Now Lady Fortuna will decide who is faster,
Kate or Sanchez. (Usually itґll be Kate.) Send Sam to tie Sanchez up.
Mission accompl… UH-OH… Some trouble just arrived! Make Cooper to pick up
Sanchez and hide everyone in the stairs in Sanchezґs room, fast!
(A trick supported by aflorin: If you set your snake right in front of the front
gate before knocking Sanchez out, all of the enemies arriving on horseback will
be knocked out. I still think itґs more funnier to do as suggested below, but
this sure makes the mission lot easier. Thanks!)
Now… from here, level is way too fun to tell exactly what to do…
Just to give you a start; when the patrolling guy visits the cabin take him
out with Cooper. Pick up everything Sanchez gots in his cabin. Dash out with
Cooper and shoot (you got me, SHOOT!) the guy guarding the door. Get back inside
for cover. Now crawl out with Sam and shoot the one patrolling up there. Now
youґre on your own. BUT: you donґt have to save your dynamite sticks or gas
flasks! Kill (or at least knock out) everything with on your way with ґem for
good. After thereґs no one alive on roofs and youґve killed the gatling gunner
(I recommend dynamite), send the sniper in work. Snap anyone you can. Now there
should be three or two guys left, simple job to youґto take ґem out somehow.
(Shoot, find cover, shoot more…) After thereґs no one left, carrying Sanchez out
of the main gate ends this level.
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Level 11: Ambush in Snake Pass

Level ranking: Medium

In this level youґll just have to repeat all the tricks youґve learned in last
ones… get going, desperado! Also, thereґs some kind of ruins in northwest corner
of the map, where you will find TNT barrel and some extra sniper bullets.
Letґs begin by clearing the eastern side of the canyon. Lay a trailґoґcards so
the one going up and down the slope will see it and come walking past you.
Cooper & knife, what else do you need? After youґve dealt with him (hide the
body near the horses), someone might find out heґs missing and find the cards
too. No problem. Okay, continue by sending Kate to the hill so no one sees you.
Fire into air with Derringer (reload). Itґs so silent that only one or two guys
should come running. Now go up the hill with Cooper and throw knife at guy
standing behind the rock. Donґt care about those two looking down the canyon
right now. There should be one patrolling around in other side of the bridge.
Entice him… Now you must clear those two looking down the canyon. Take Cooper
and Kate so near ґem you can and do next: store a kick as a quick action to
another, and throw knife to another. When other fella sees his dead buddy, Kate
must kick him out before he has time to react. The one sitting on a rock in
other side of the bridge is a coward. You must blind him with mirror so you can
get to knife-throwing range.
OK, from here you better move to the western side of the canyon. Forget the guys
more forward for a while, theyґre in too large group to take on by now.
In western side, itґs basical moving; just use familiar trick (Kate entices,
Cooper stabs) to take out most of the fellas around and "knife and kick"-trick
to take on the men watching the canyon. And after youґve killed two first ones
(the fella walking up and down the slope and the one in top of it), climb up the
rocky wall to take out those two here.
After some enticing and stabbing youґve reached the area in the western side
which is before the ruins, right? There are four men watching the canyon and one
walking around. Letґs begin with the one walking around. Familiar style. Use
same way take out the one who goes back and fourth to the ruins gate. The one in
most north looks a bit around. So it shouldnґt be hard to entice him. Then
choose a spot for the watch so the guy in most south will only hear it. Then
take Kate in same place as the watch. May I have this dance, senor? Use same
trick to the next one.
OK, only one left. Time to do some shooting. Take Kate back to horses and bring
Sam and Doc in. As youґve noted thereґs a little altitude difference between the
area youґre on and the ruins. Go there and crouch down so you canґt be seen from
the ruins and shoot the last guy watching down the canyon. The shots should
bring some more enemies to check the situation.
Say hi to the Devil…
Ok, only one guy left in the ruins and another on the gateway. Just stand up and
shoot the one on the gate. Then rush in and shoot the second one too. Now pick
up the TNT and precision bullets. If you havenґt noted thereґs a gatling gun on
the other side of the bridge. Take out with sniper (you should have 5 bullets)
anyone who might be threat on your way to the gun… OK, take Sam over the bridge,
climb to the gatling gun and give some lead candies to anyone you can… After
this, there should only one or two left… an easy task to handle…
After everyone on this stage is dead meat, just send Doc and Cooper back to the
horses. One more thing- you noted that wrecked wagon there in the canyon? Watch
out, thereґs a gatling gunner inside. Make Sam go near the wagon so you can see
him. You should get a clear shot at him. OK, one more thing to do- set the TNT
down to the pile of rocks blocking your way in north, lay a trail and blow it
up. Mount Cooper, Doc and Kate on the horses and take in lasso Samґs horse and
of course -Sanchez. (You think he can ride alone with his arms tied?) Bring ґem
to Sam so he can get on horseback too. After all of your heroes have ridden past
the open blockade, the level ends.
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Level 12: Escape from El Paso

Level ranking: Medium

Youґve killed about half dozen guys around New Mexico and Louisiana, and now
youґre suspected for ONE murder! How weird can this get?
First time I got through this level, I needed just a bit of luck and a plenty of
improvised shooting… But thereґs a better way, and I tell it here.
Anyways, as you have noted you have only Cooper to control –youґll get your gang
members available when you warn them –one by one. Sam is in northwest near the
fortress, Doc is in cemetery behind the church in north, and Kate is in a yard
in southeast corner of the map.
First you need to hail Sam. Climb down the first ladder and throw knife at the
sheriff walking down there when you get a change. Drag him in the house near the
medipack. You can get to the western street via this building. Now you must kill
the guy talking with a civilian on the other side of the street by well…
throwing your knife. Watch out for the soldier patrolling a bit south. Take the
body with you and warn Sam. Hide the body in the building behind Sam and hide
Sam there too. Then go and kill the cowboy who patrols in upper level. Donґt
worry about the soldier on top of the fortress -he canґt get anywhere from there
and he doesnґt actually see anything!
Now run into the barn in more south so no one will see you. When the soldier
patrolling there will come and check the barn door –shoot him! This should bring
some more enemies to stage (about 2-4), shoot ґem too and hide the bodies inside
the barn. Now clear the yard with three horses in south. Wait behind the wall -
when the first one patrolling around comes past the gate, throw your knife, and
get it fast back –but donґt move the body itself. This should bring another
soldier to check out. Kill him too. Let the bodies be and sneak behind the next
soldier –throw your knife. The last cowboy on yard will note it –but shoot him
when he comes near. Now run fast inside the house, a one more soldier will come
to stage. He will check out the bodies but he wonґt make an alarm, so let him
be. Hide the bodies. Now bring Sam to stage where Cooper is. Now your next task
is to get in the northest buiding (you got me) that's on the right side of the
street. You think those two guarding the fortress gates will surely spot you?
Donґt worry, noted that thereґs wagons which will drive along the street in
regular times? Just walk by them –you wonґt get noticed.
OK, thereґs one patrolling in church side near the house youґre hiding. Step out
and kill him with Cooper when he walks past the building. Now kill the one
standing in front of the church and hide his body –of course. Now walk past the
church and go to get Doc.
Make Doc to pick the lock in churchґs side door –then make him open the front
doors also from inside. Go and kill the one by the fountain with Cooper.
Iґve gave a whole bunch of cheap tricks this far in this walktrough –but now I
will give you a grandmother of all of the cheap tricks. Itґs goes like this:
bring Sam to the church. Note that thereґs sniper bullets in church tower. (Has
anyone played the demo?) Anyways, first shoot the three soldiers on the church
yard with Doc and sniper-revolver(!) from the tower.
Thereґs a water reservoir near the tracks. Make Sam climb the ladder to the top.
Crouch down when you get there and set your snake in front of the ladder. Now
shoot into air. This makes an enemy one by one to climb the ladder but donґt
worry. Our scaly friend will take care of that he wonґt get change to shoot. (Or
you can shoot him by yourself) Shoot into air everytime thereґs an enemy near
the reservoir. AND: this takes more than a half of the enemies in this level out
of order. After youґre absolutely sure no one will come to say hi to you and the
snake, climb down. (There will be only about 10 or more or less enemies left on
whole town).
Now itґs time to stop the train on this station. Note that everytime a train
stops, the engineer will step out and go to the common toilet thatґs right from
the railroad. Just wait there with Cooper and when the engineer comes to make
his makings, simply punch him out. BTW, if thereґs enemies left near the toilet,
shoot ґem, or the one on the roof is still there, shoot him with sniper. Now
walk trough the little alley and kill the guy talking with a civilian on it with
knife, and another in the southern end of it. Now run to the yard and hail Kate.
OK, rest you need to do is simply run around the town for horsies and shoot
anyone who comes to yer way. After thereґs no one left in the courtyard of the
railway station, simply walk in there, send your buddies to take their ones from
south and saddle your horse and mount it. Get them all into the south to the
western street, and youґve Escaped from El Paso!
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Level 13: The Walls of Fortezza

Level ranking: Hard

This level is not actually SO hard, but it holds some really frustrating spots
to be tried over and over again… Youґll be happy when you get this level thru.
Anyways, letґs begin. (How many times have I said that?) Note that itґs night,
and against you is a whole fortress full of trained cavalrymen. So even a single
kill might need couple of tries before you succeed.
Start by killing the soldier who walks past near you with… Cooper and knife.
Then walk a bit southwards, so you can get to the route of the fat guy with two
dogs. Kill him too when get a change. Now you must kill the soldiers in small
pen southeast. Start by throwing your knife into the soldier whoґs sitting near
the shack. Itґs obvious you donґt get your knife back just now, so try to get by
crawling in very front of the gate so you wonґt be seen.
The second soldier will stand just behind the gate (he wonґt see you if you lay
so the gate is between you. You must get him moving towards you. Set your watch
in same place you are. When he walks past the gate to investigate, you must fast
stand up and knock him out before he manages to react (this might take you
couple of tries). Fetch your knife and hide the bodies in small shack. Call Doc
and Sam there and pick up the extra gas and TNT.
As you can see, the fortress itself can be divided in three different areas. The
front yard, the stable area and the prison area. Now itґs time to storm in and
take out the officers. But as you can see, thereґs way too much soldiers for
just Cooper to handle.
So we must perform… you got me again –a cheap trick. Start by taking Cooper and
Doc near the eastern wall. The spot you can get in is a spot where three men
stand guard near a skyline. Position Cooper on the wall, but donґt climb up –
yet. Throw a gas flask and those three will be knocked out. Now climb up with
Cooper and stab them all. Now crouch and position yourself near the skyline. OK,
this oneґs cheap! Shoot into air and hide inside the skyline. Switch to Doc. A
whole bunch of men will come running and they will find the bodies. After
thereґs about 10 men on the place, throw in first gas flask so they will fall.
More is on its way. They will run to the stage and start to wake up their
unconcious mates. Throw in second flask. Now you should have twenty something
knocked out guys laying there. Switch to Cooper, get up from your hiding place
and simply stab them. With a bit of luck, you have now killed everyone on the
front yard except the officers. (Thereґs usually one or two guys left, but donґt
worry, theyґre easy to handle.)
OK, time to take out the officers. Walk down the stairs and hide in the shadowed
spot right side of them. Just wait. The first officer will walk JUST past you.
Heґs an easy meat…
If thereґs soldiers left on the yard, take out them before killing the second
officer, who stands in front of the HQ.
The third one is tricky. As you can see, he patrols in prison area with his men.
But he will stand past the gate to the front yard at regular times. If that fat
guy is still there guarding the gate, (usually he gets killed with others during
our little trick) kill him first by stepping behind from corner and throwing
your knife at him and hiding him into the house.
BUT: the guard in left watchtower will see you if you try to kill the officer in
wrong time. Turn on his field of vision, hide behind the corner and wait the
officer to come.
When he walks past the gate, and looks southwards, you must step from the corner
and throw your knife. You CANґT run, and you got about three seconds of time to
perform this, or you get seen (I donґt have to say youґll fail in this a couple
of times). When you succeed, donґt go right there and try to drag him away, wait
for the guy in the watchtower to look away (he wonґt see his dead superior, but
he will see YOU), then walk there and get him and your knife. PHEW!
Now itґs time to do a bit with Kate. The soldier patrolling there, go and entice
him near the horses and kill him with kicking.
You thought that killing the officer was hard. You were wrong. Now itґs time to
do a hardest trick in this game for good. Youґll need a perfect timing, strong
nerves and a HUGE amount of luck. You must blow up the front gate to get Doc and
Sam inside. Begin by setting the scarecrow somewhere to right from the front
gate, and send Doc standing about same way to left. Set the TNT on its place and
light the fuse. Send Sam to hide and switch to Doc. About fifteen soldiers will
rush out. Eventually theyґll spot the scarecrow in right, get in a group and
begin shooting at it. Doc should be behind ґem. Run to a flask-throwing range,
and throw fast! (Theyґll spot if you just stand and think for too long.) If you
were lucky, you got all of them. If you werenґt, thereґs one or or two guys
left. Then you must play the old game "the-one-who-will-first-catch-the-bullet-
loses", and I donґt recommend that. After theyґre all off to a little sleep,
simply shoot ґem. One by one.
Alternative way supported by Jeffrey Bertiger:
Get Doc ready by placing the scarecrow slightly left and south of the main
gate. Ready Sam with the TNT barrel and gunpowder trail. Light it, and get Sam
the heck out of there.
THEN just as the barrel explodes Doc runs straight up the pillar on the right of
the gate, then gets on the wall and crouches. From that vantage point you will
have no trouble gassing all the guards that come running. At most you'll have
one left, that you can easily gun down with Doc from above.
OK, now youґre all inside the fortress (what a mess!) Go and fetch some
dynamites near the stairs in northeast. Cooper should still be in the house
where you left him after killing the officer number three. Take Doc and Sam
inside and switch to sniper in order to kill the two in the watchtowers. Couple
of soldiers in prison area should note this, and when the first one of them
climbs up the ladder, dash to place with Cooper and throw knife at him. Pick
your knife and hide the body. Wait for the second one to repeat same.
Your next task is to clear the stable area. Get all of your men to a building
near the stairs in stable area. Then go and set your watch in front of the
horsies so only the one patrolling back and forth there will hear it. Then wait
by the stairs with your knife ready, and when he will come to investigate,
throw. Go get your knife back and return in same place. He will soon be missed,
and a second soldier will get there. Same way. Hide the bodies. Then set your
watch so the one in the tower to left from the horses will hear it. Do the same
thing one more time. Then sneak up and kill the one in the southwest tower. Go
and pick up the extra gas. Then crawl along the wall and go kill the one guard a
bit south with your knife.
Thereґs still some fellas left in prison area. Time to get rid of them. Go and
set the scarecrow near the pile of crates in front yard, and then return behind
the fence of the stable area. Shoot into air. Everyone left in the fortress
should run and spot the scarecrow. Throw a gas flask over the fence while
theyґre shooting at it. If someone remains, shoot again into air and he/they
will come and you can easily shoot ґem.
The unconcious guys –you can whatever you want to ґem. After all, thereґs no
others left in the fortress.
Then just walk to the middle prison cell, pick the lock and free Sanchez. Then
order Kate to bring the horses in lasso by the western wall and and after
everyone of your heroes is on horseback, the level ends, and youґll be dang
happy!
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Level 14: They called him Grizzly

Level ranking: Tutorial

Sanchezґs tutorial. Itґs all simple here. Well… you must be fast with the siesta
thing!
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Level 15: Dance with the Devil

Level ranking: Medium

You begin this level with Kate and Sanchez. Your first goal is to get Kate to
steal the dress, but you have several other things to do with her before that.
Begin by kicking the one taking a siesta by the wall. Drag him behind the corner
with Sanchez and kick him until he dies. Now you must clear a way for Doc so he
can get to the hacienda gate and pick it open.
Take Sanchez and sneak behind the guy in front of the door and SHOOT him. This
should bring some soldiers on place, but donґt worry. Make it so they SEE
Sanchez, but donґt get time to shoot, because when theyґve spotted you, you must
dash in the door behind you. This will make ґem to follow, but when they enter,
Sanchez will throw ґem right out. After theyґre all taking a siesta on the
street, step out and make sure they wonґt wake up again with shotgun. This could
bring more soldiers to place, you know what to do. After thereґs no guards
around the bank, or either on the bank roof, call for Doc and pick the lock to
the courtyard. Now make Kate enter the couryard wait for the guy wearing a black
outfit is near the clothesline, sneak there and kick him out. Then entice the
one near the gas bottle, let Doc pick it up (pick up also the bullets on a roof
of the house nearby) and hide bodies with Sanchez.
Time to turn attention to Cooper. Time to do some knife-throwing. Start killing
the one who patrols near the gate in left. (Donґt worry about the fat mama here,
he will do anything.) Drag the body to the house in right. Then kill the one in
the south under the tree. Hide his body in same place. Then go and kill the one
taking a nap in front of the house. Wait for the blue-coated guy to note that
heґs missing and kill him when he comes to investigate. Now hide behind the bar
corner and wait for the black-suited fella comes in throwing range, and drag him
over (might need some timing). Now you must just walk in the yard in south
whereґs that one fella sits happy with no one notice you. Kill the guy when you
get there and wait for the pink-shirted guy to visit there, and take him out
too.
Now we must take out the enemies near the place where Sam is hiding.
Thereґs a small fence near them in south. Send Cooper crawling behind it and
wait there.
Now take Kate, Sanchez and Doc behind left corner of the house. Wait until the
one patrolling there will come to talk the one near the door and throw a gas
flask near them.
Now send Kate to kick out the one in right near the archway, use Cooper to drag
the body away and let Sanchez clear the house. Now you must throw a gas flask to
those three civilians in south (you got me), because if they see the bodies,
someone of them will go and call help. Let Sam tie ґem up and stab the
unconcious enemies. Hide the bodies inside the houses.
Now itґs Kateґs turn. Go all the way back to hacienda, wear the dress and walk
to the courtyard of Carlosґ saloon. After some blah blah blah you should see
Kate dancing on the stage and the number of enemies around the saloon is
smaller, and itґs an easy job to take ґem out.
Start by clearing the ones on the roof. There are four of ґem, and you have 4
precision bullets… does it get more obvious? You have a clear shot from the roof
of the bank, but be fast! If you stand there aiming for too long, they will
alert Carlos. (DONґT begin by shooting the pink-shirted fella, if you shoot him
where he is, the body will be spotted from below.)
Thereґs two guys patrolling around the saloon left. Make Sanchez to pick up the
tequila near Cooperґs starting point and drop a one bottle on a place where the
black-suited fella patrolling around the saloon will see it. After some
staggering around heґll go and take a nap somewhere. Go and stab him with
Cooper. Use same trick with guy whoґs left. Now go and clear the courtyard with
Cooper. Thereґs two guards whom watch Kateґs dance through windows. Deal with
them by throwing your knife. Hide all the bodies around.
Now itґs time to visit Carlosґ office. Go and pick the lock with Doc. Then take
distance from door, because Sam is going to drop in front of it something thatґs
about 0,5 meters long and hazardous. Enter the door (with Sam, of course) and
walk back out, ґcos one fella will come automatically when you enter. Pick up
the snake, and drag the body further. Then set the snake back and run the stairs
up once. This will get another enemy to come out. Donґt worry, your little
friend will take him out too. Pick up the snake and send Cooper in. Kill the guy
in bedroom with your knife. Punch out also the ladies in there when you meet
ґem. One more guy left, in the office. Simply run in when looks away and punch
him out.
Make all of your men to enter the office and let Doc open the safe. After youґve
done it, this mission is over.
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Level 16: A Fistful of Dollars

Level ranking: Medium/Hard

Iґve never met so many differences to get the mission thru like on this level.
Anyways, Iґm telling here a best way to get it thru (in my mind).
Start by hiding all of your men in the house a bit south from your starting
point. From here you must take out the guy standing next to the house with
knife. Drag the body away and wait for the fella who patrols around there gets
in same place and kill him too. Then wait for the third guy who gets suspicious
and kill him when you get a change.
Now you must get rid of the civilians in front of the church. Simply run in
middle of them with Sanchez and a little swipe, theyґll be no problem. Hide ґem
inside the church.
The soldiers guarding the bank will move in pairs. We must take these pairs out,
all of them. Hide all of your men in church.
When four soldiers will meet near the church, get out with Doc and throw a gas
flask at ґem. Now go and stab them with Cooper. Leave the bodies there. The
other pairs will soon get suspicious and eventually they will find the bodies.
When theyґre in group inspecting the bodies, all of them, throw in second flask.
Stab those fellas too and hide ґem in church. Watch out for the pink-shirted guy
patrolling around, heґll see the bodies too if he happens to come there in wrong
time. Throw a stone at him if he spots the bodies.
Now go more north with Sanchez and Cooper. Thereґs a guy sleeping next to a
tequila bottle. Stab him with Cooper and make Sanchez enter the house and clear
it. Stab the other guy too and hide ґem in the house.
Now you must take out the fellas in the yard in south by doing next: first,
throw a stone at the buddy on the roof so no one will notice it (might take
couple of tries). Then you must "forget" a bottle of tequila on the viewing
range of the buddy in front of the door. BTW, you might encounter problems while
trying to get away from his line of vision in time, so store a "siesta" quick
action and get it executed right after the bottle is on ground. The guy will
come and take the bottle but he lets "sleeping" Sanchez be. He will soon stagger
away (but returns after some time).
Alternative way: Do not kill the soldiers patrolling around the bank. Instead of
that go and throw a one gas flask in middle of the fellas in yard. (If you
manage to throw it in right place, you take out the most southern one, the
patrolling one and the one on the roof and the one in front of the door just by
using only one flask.)
AFTER you break into the bank and take out the guards in there, go out via
tunnel with Cooper and Doc and now take out the soldiers patrolling there
(because now you have enough gas).
Now you must come and kill the man whoґs left with Cooper. Now make Sanchez
enter the building. He clears the place and Cooper stabs the bodies. Hide all of
them in the building. Also, you must kill the guy who stands in shadow in front
of the other house in right. Sneak behind the palm tree with Cooper and kill the
guy by simply walking in front of him and stabbing him. Hide the body in same
house as the others (thereґs too much enemies in other houses). Now you must
take out the guy walking up and down on the street. Do it next way: go in the
small yard opposite Kate and his "friends" in south. Set Samґs snake behind the
small fence and then set Cooperґs watch somewhere in yard where it will be
heard. Just wait… Remember to pick up the snake first before moving the body so
it wonґt bite Cooper. Now itґs time to free Kate. Wait until the guy who runs
past the place at regular times is also there and move in flask-throwing range
with Doc and after thereґs four err… FIVE unconcious persons in there, cross the
street with Cooper and Doc and stab the bodies with Cooper and wake Kate up with
Doc. Now Cooper and Doc must run back into their hiding house, because you DON`T
have time to hide the bodies! After some "Hey!"ґs and "Who-did-this"ґs the
things will return to normal.
Now send Kate in bank. As you can see, every guard in the bank turns his eyes at
her. Position her so anyone will see through the door leading in the room in
right side ґcos thatґs where your tunnel ends.
Now you must fight your way to the park. Thereґs two ways to get in there –
either through the front gate or via the hacienda yard in northwest. This sounds
odd, but I recommend the front gate. You must get there via the yard in east.
Start clearing the building right from the bodies so you can make it your new
part-time HQ. After youґve killed the fella and knocked out the girl in there,
turn attention to the yard. The soldier by the right wall might be asleep –or
not. If heґs awake, soften him a bit with a bottle of tequila. Heґll eventually
drop sleep and you can kill the other guy. You might also want to knock out the
lady, he MIGHT go and get some help. Then kill the man who walks forth and back
near the gate in left. Then stab the soldier who at least NOW should be asleep.
Hide all of the bodies. Kill now the blue-coated one in other side of the fence,
and then the one near the building door a bit north (watch out the soldier who
patrols there) and then the soldier I did mention. Now let Sanchez make the
building habitable and call all of your men (except Kate, of course) there. Now
go and kill the soldier patrolling near the gate with Cooper so the guards in
front of the gate wonґt see a thing. Now sneak behind the fella guarding the
gate in right and stab him. Then throw the knife to the left one. Drag both of
the bodies just a bit right, no one will note ґem there. Now you must kill the
one patrolling just behind the gate. Throw your knife through the gate at him
when you get a change and call Doc in, I guess you want your knife back, right.
BTW, take the body too. Now kill the one wearing black nearby. Drag him to same
place as the others. Now hide inside the bush labyrinth by chrouching there and
wait for the third one to get past. Move the body away. Now go and kill the one
in bit north looking away. One bandit left, heґs in right from the bush
labyrinth. After heґs a goner, get all of your men to the statue and let Sanchez
push it over. Now go down the hole and end up in bank. Get Doc there, take the
extra gas and position yourself in the doorway. Throw a bottle in middle of the
group. Not hard at all.
Wake Kate up (again) and make sure everyone else wonґt. Then crack the safe
door, get the loot inside (Cooper takes one sack and Sanchez takes two). But
thereґs one more thing: you must get out through the front door(!) There are two
guards there, and one will patrol around. Send Doc back via the tunnel, and then
hike all way back to the starting point. When the patrolling one will stand to
talk with the guards, throw a gas flask in there. Now simply walk out from the
bank with all of your heroes to the starting point, and youґve succeed!
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Level 17: To the Last Bullet

Level ranking: Easy/Medium

Thereґs no complicated things to do like planned or long ways to walk around for
one objective, you just have to mess up with thirty something enemies on a small
area. If youґve got this far, without walkthru or not, you should have all the
abilities to take out the fellas who have stormed this place, one by one. Entice
ґem, sneak behind and stab ґem, shoot ґem, youґll find out how to kill one after
one or all on one time. Good Hunting!
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Level 18: The Magnificient Six

Level ranking: Medium

I have no idea why this level is called "The Magnificient Six" because you can
use only four men throughout the mission (well… you CAN use Kate too, but itґs
not a very good idea because of Mia sticking by her, but you donґt need her, so
never mind)
You start in a hard situation on the station. If you move, youґll get shot, if
you try to pull out weapons, youґll get shot. So we must use and master the
quick action perfectly. First click the quick action and then click your heroґs
main weapon.
You must do next: Cooper shoots the three standing on a platform in front of him
(first the fatso, then guys in left and right). Sam shoots the one on left roof,
and Doc the one on right roof. Sanchez clears the fella sitting on crates in
right. After all of your quick actions are stored, itґs time to carry ґem out.
After you have six bodies in your sights, hide inside the train station. Go up
to the roof with Cooper and kill the fella up there.
Now itґs time to lure some opponents nearby to "Hotel Sanchez". Take Sam to the
roof (chrouch, of course) and make Cooper go out the door and fire a shot. Rush
back inside and wait for enemies to appear. Now fire into air with Sam on the
roof and the enemies will rush in, but donґt worry, they should leave the
building in no time (as long as Sanchez is there). Go and stab ґem with Cooper.
Repeat the trick; go a bit further and shoot again. Do it so many times thereґs
no enemies around who will rush from south when they hear shots (you should take
out many around the southern hacienda also by using this). Of course you can
also improvise, but you can kill huge amount of enemies on this level just by
using your guns, thatґs the main thing to remember.
Now itґs time to clear the little hacienda in bit north. Send Sanchez behind the
corner of the archway there and fire into air. Shoot everyone who rushes out.
Pick up the sniper bullets and tequila. Note that thereґs also a saddle in
there. Youґll need it in end of the level.
Now itґs time to clear the southern hacienda where the gatling gun is. Start by
going to the station roof with Doc and pick anyone who gets near the gatling gun
and the one on the roof in other side of the street. Then you must storm the
hacienda yard and kill anyone in there with Cooper and his knife. Kill also all
sleepyheads around. Now take control of the gatling gun. Shoot everyone who gets
to your sights. Go to west and kill everyone in a small yard over there. Thereґs
two enemies in street leading to north and a one whoґs patrolling around but who
stops to talk with his mateys. DON`T shoot ґem with gatling gun, thereґs too
much civilians in street. Throw a gas flask in middle of ґem with Doc and finish
ґem with Cooper. Now you must take out the ones "dancing" the sheriff over
there. Rush to the place with Sanchez and gatling gun and hope that youґre fast
(and lucky) enough to take out all of them before the sheriff (or yourself) gets
shot.
Alternative way: Get to the small yard in west (the one you first cleared with
gatling gun) with Doc, and climb to the of the western house. Take Sanchez near
enough, so you have a clear shot at two rightmost ones. Now send a bladder
balloon up to the air and look it go over the roofs... You have to waste a
sniper bullet on this: store a sniper shot quick action to the balloon and wait
it to float above the "dance arena". Shoot it down, so you can take out three
leftmost enemies this way. Now itґs a lot easier to shoot the remaining two with
Sanchez, before they shoot the sheriff. Nice…
Shoot also the ones around the gatling gun up there, and your mission is good as
done.
All you need to do is to find three horses. Go and pick up the saddle in
hacienda yard in north (the one I mentioned) and saddle the horse which stands
in the main street. Another horse can be found in the courtyard of southern
hacienda, and thereґs also a saddle in there. Thereґs one already saddled horse
in the main street and thatґs your third transport.
Make Cooper, Sam and Sanchez mount ґem and ride out the town along the road
leading to northwest. Time to visit Silver Creek.
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Level 19: Blood Money

Level ranking: Medium

After all, this level is pretty straightforward, and your goal is to reach the
shack roof up on the mountain. You will also perform some tricky Winchester
shooting.
In order to clear the camp, we must storm it, using some heavy-violence methods.
Get all of your men in line behind the rock near beginning (Sanchez in front, of
course). Shoot into air and kill everyone who gets to your sights.
There should be one or two men left in the camp area. Kill them with Cooper and
his knife, and then check the tents for more enemies, Sanchez throws ґem out.
Hide the bodies in that shack there. Thereґs some men near the gatling guns.
Shoot into air and lure ґem into the shack.
Now get near the bridge with Sam and WOUND the guy standing in front of the
shack with Winchester. Hide inside one of the tents and wait for the man get
closer. When heґs in clear shot range, rush out and shoot him. Use same trick
with the another fella near the shack. Take out same way also the guy standing
in right from the gatling guns.
Now we must do next: thereґs another shack in left other side of the first
bridge. Get there with Sanchez and Cooper. Thereґs two fellas standing in front
of the cottage bit further. Another one should spot you rushing in, but if he
doesnґt, lure him over there with a bottle of tequila (itґs various, sometimes
he picks it, sometimes not). When he gets to pick up the bottle, get out and
kill him. Then climb up and kill the one on top of the tall rock.
Now you must throw a stone at the one whoґs in corner of the cottage. Throw the
knife at another one in front of the cottage. Let Sanchez do the cottage
habitable and hide all the bodies inside the cottage. Now you must take out the
gatling gunners. Itґs absolutely necessary that you havenґt alerted any
reinforcements on stage, because this must be handled silent way. Throw knife at
the left one and stone at another. (Pick up all stones on on area you can get
right now.)
Now becomes the fun part. Pick up one of the gatling guns and kill anyone you
can on the ground level (thereґs plenty of guys rushing out from mine and that
house over there).
Another, a bit more silent (and funnier) way: Noted the mine car on the tracks
near the mine entrance? Throw a stone at the one near the fence, then run to the
car and PUSH it inside the mine with Sanchez (like the statue in level 16). This
way you can also kill the guys inside the mine, itґs dang fun! Hide inside the
mine before someone spots you, because they get there and wake up their knocked
out friend. Step out the mine and throw another stone at him so you wonґt get
spotted and then go on with current plan.
There are several guys up there in mountain catwalks. Only fella you should kill
on his stands is the gatling gunner. Again, WOUND them one by one and wait for
ґem to come bit downwards and closer. Then finish ґem.
Now there should two or three guys left on the catwalks near the shack and one
on the mountain top. Now get someway upwards and throw stones at the remaining
guards on catwalks.
After thereґs left just one guy on top of the mountain, find a way to climb up
there with Cooper, take him out and get to the roof of the shack. After youґve
got there, mission complete.
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Level 20: Little China Girl

Level ranking: Tutorial

Miaґs tutorial. Just do as orders go… blah…blah…blah…
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Level 21: Piggies in the Middle

Level ranking: Hard

This is the most difficult level in whole game. You have make your way to the
train station in middle of fighting bandits and cavalrymen.
Letґs begin. Walk a bit forward with Cooper and shoot the nearest soldier there.
Now run with your other men behind the stable near the starting point. Shoot the
another soldier with Cooper and run back to others. El Diabloґs men take control
of the building in no time. Now you must throw a dynamite stick in middle of
them in order to kill/knock out all of the bandits in two floors. Get in there
and finish ґem with Cooper.
Now send all your men into the house in other side of the street, and send
Cooper up to the balcony. Do some running, so you get heard and bandits over
there will come to investigate. When they enter the building, Sanchez throws ґem
out. Go and kill the soldier patrolling on side of the church, too. Now move all
of your men one building southwards, near the cross of the streets. Now you must
go and show yourself to the men behind the corner (use Mia, sheґs fastest) and
lure ґem inside. One stays there, shoot him after finishing his mates.
Now you must be tricky with Mia. Run to the small yard in west and hide yourself
into the barrel there. Thereґs three guys in a group by a well. You must jump
out from the barrel and throw a firecracker in middle of them in order to blind
ґem and then you must hit one with your blowpipe, then hide back in the barrel.
The bandit goes mad and kills his mateys. This trick might prove really tricky,
and besides, thereґs one bandit who patrols around, so you need some timing (and
luck). There might be still one or two bandits left in the yard. Storm the area
and shoot ґem. After the place is secure, Hide all of your men inside the house
in left side of the yard.
Now climb to the house roof with Sanchez, chrouch and shoot into air. One bandit
someway right from you should hear this. He calls one of his mateys from a roof
of the nearby hacienda (from middle of a firefight!). When he gets over there,
shoot into air again, he gets there (donґt worry if he spots you, he shoots but
wonґt hit), climbs the ladder, and you shoot him. Repeat the trick until thereґs
no one to hail. Then go and shoot the guy who called for those guys to you.
Thereґs a house on southern side of the hacienda, you must clear itґs back yard.
Get behind its corner with Cooper and shoot, shoot everyone who gets to yer
sights. Then hide all of your men inside the house.
Now you should lure some of the bandits fire-fighting in the hacienda to the
house. Get out with Cooper, shoot into air and rush back in. Lure into the house
everyone you can.
Now there should be only couple of more bandits left. Shoot, find for cover,
etc.
(You must also shoot the two bandits near the house in other side of the street
–they block your best way to sneak aboard the train. After the hacienda is
ridden of bandits, the cavalry will rush in. Theyґre lot easier to handle. Just
shoot one when you get a change, find for cover, wait some time, then kill
another.
Now you must make some space for you to clear the station. Thereґs a cavalry
unit behind the church. You must take ґem out. Do this by using Mia. You must
sneak by the church into blowpipe-shooting range and hit one after one, after
everyoneґs out. Now take Sam in, and kill the remaining soldiers on the yard in
right with your Winchester (also the guy on horseback around the barn in north).
Use the fence for cover. After theyґre all out, pick up the stones and dynamite.
Could you believe that itґs possible to take out the bandits on horseback near
the station and the cavalry unit on the bridge using just two dynamite sticks
from there youґre standing? Hereґs the trick and how it is done:
A bit northwards from you, there are four cavalrymen using cannons. You must
take out the two using the cannon thatґs in right side. Throw a stick of
dynamite to get them out. If youґve noted, the guys on horseback (you must take
ґem out if you want to clear the station) will try to get out from the station,
but the cannonballs hitting the ground prevents them. Now when the cannon users
are out (even for temporarily), they will ride northwards where the cavalry unit
on the bridge waits for ґem. The unit takes them out in no time, when the
bandits get there. Now we must throw a stick of dynamite in between to the
soldiers and the officer to the bridge. No one will run anywhere, theyґll just
stand there and wait for the blow. Now theyґre out.
Now you must split your group in two. Sam and Cooper board the train (you must
sneak from south to the backmost wagon, when anyone isnґt looking), while
Sanchez and Mia go and hide inside the house, thatґs near the bridge (the one
which yard you cleared). Send Mia out and shoot with your blowpipe one of the
soldiers fighting near the station (chrouch down after youґve hit, and he wonґt
see you). He goes crazy and kills about 3-6 of his mates. There should be about
4-2 soldiers left now. (If thereґs more, let Mia repeat the blowpipe trick.)
Guide Mia aboard the train, too. Now itґs Sanchezґs turn. Get near the station
and knock out remaining soldiers with stones. Now run all the way in order to
reach the last wagon, the train leaves in moments. If all of your heroes have
managed to get aboard, the episode is at its end (and thatґs SOO
good)!
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Level 22: Showdown in Deadstone

Level ranking: Medium

To get thru this level, youґll need nothing but a bit improvised shooting and
thatґs all.
In the beginnig, walk a bit southwards with Cooper and hide behind corner of the
house and shoot into air. This makes about 4-6 bandits run over there, so youґll
have to be pretty fast to take ґem all out. Now you have made one yard bandit-
free.
Thereґs a small (VERY small) shack near the house youґre hiding, a bit right (on
side of a barn). Hide Cooper/Sanchez behind it and shoot into air, again. More
guys should come running, only to catch the bullet. Now get more forward and
shoot again, and get back where you came, so you can lure the opponents in front
of the gun. Repeat this, until the number of opponents around the shack near the
stairs is absolutely minimal. Refresh the air around shack with Cooper, and then
take all of your heroes there. Now we must lure more opponents to stage, this
time inside the shack (or "Hotel Sanchez", as we could say). Rush out, shoot
into air and let them see you rushing back in. After youґve got some enemies
around the gatling guns out, itґs time to take out the gatling gunners
themselves. First kill the southern one (the northern one doesnґt even look your
way). Throw stone at the gunner and run to take the gun with Sanchez.
Ok, start a rambo-style killing party and kill every enemy you meet in northern
side of the map (but save some bullets –you need ґem to set Doc free). After
thereґs no enemies left but around Doc and some in the southern parts, itґs time
to free Doc.
Remember level 18? The bandits are beating Doc in front of a barn. Get to the
left side of the barn with Sanchez and gatling gun, and position yourself so you
can take out the blue-coated guy. If youґre lucky, the fellas run right into
your sights (even the one whoґs inside the barn). And you can take ґem out.
Bring Cooper near Doc and after some blah blah blah Doc is in yer control. Now
take out rest of the enemies on this level out with Sanchez and gatling gun, and
then find all of your heroes a horse. Then ride away the road leading northeast
and youґre one step closer to El Diablo.
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Level 23: At the Gates of Hell

Level ranking: Medium

Like previous level, this one includes also a lot of firefights. (But youґve
learned how to master ґem, are ya?)
Begin by sending Kate inside the door thatґs behind her. Then turn attention to
Cooper and Doc. The front gate is a bit too well guarded, so we find an
alternative way. Walk eastwards, thereґs a small slope in there. Walk over the
slope and stop there. Draw your guns and shoot into air. Some enemies should get
there and… Shoot into air again and wait for more enemies. Move up the slope
when youґre ABSOLUTELY sure no oneґs coming there. (You may also want to kill
the guards on main gate. Do this by storing an quick action, Cooper shoots one
on the right twice and one on the left once, Doc shoots one on the left.) Hide
inside one of the houses.
Then turn attention to Sanchez, Sam and Mia. When no one is looking, sneak
inside the house near you. Now get out with Sam and shoot into air with
Winchester, and dash back inside. Wait for that the bandits get there with you.
("Hello, my nameґs Sanchez and Iґm your host tonight. Goodbye, it was nice you
visited.") Get out and kill the knocked out enemies with Winchester. Dash back
inside, the shots were heard. After few repeats, you should have a nice amount
of bodies in your front door. Now walk southwards with Sanchez and take out the
guy you can find back there. Thereґs two fellas near the horses. Go there with
Sanchez and Sam and take ґem out (by using quick action). Then wait there, some
more fellas might come to stage, you know what to do. Then hide your men back to
house.
Now you must take out some more fellas with Doc and Cooper. Find a nice ambush
place near the house youґre hiding, get there and shoot into air. This way you
take out some more enemies.
Now handle the two near the first gatling gun with Sanchez. Get to a nice stone-
throwing place and knock out the fellas near the gun. Then grab the gun and
shoot anyone you can.
Now you should have some more fellas left near the cave entrance. Try to take
ґem out by throwing gas flasks. Then get out with Kate and kick the guy whoґs
taking a siesta nearby. Now go and fetch the second gatling near Kateґs hiding
place and get to the cave entrance. Some enemies might be inside. Shoot into air
and shoot with gatling gun anyone who gets out. Bring all of your heroes to the
cave entrance. Enter the cave with all of your heroes and episode ends.
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Level 24: Deathґs Overture

Level ranking: Hard

I think this level is a lot harder than the very last one, but who cares? Itґs
not impossible to get thru.
You begin in a cell, only one whoґs missing is Sanchez. As you have noted, you
donґt have much weapons right now. First task is to get your five err… six(?)
heroes out of the cell.
Start by throwing some peanuts near the cell door. There a small niche in left
side of the door. Hide Cooper there, and send others to the far end of the room.
Wait for that thereґs just one guard outside the door. Now let Miaґs little
monkey to start his dance. The guard gets there, opens the door, and… PUNCH!
Cooper sends him to Dreamland. Drag his body the far end of the cell. Now you
must slip to the trunk a bit further in order to get yer stuff back. After this
get back to the niche in cell and shoot to lure more opponents. When they dash
to the stage, kill ґem all. Now the area around the cell is clear. Get all of
your heroes to the trunk, one by one and take their individual stuff (itґs all
there.)
Entice the one a bit further with Kate. Next place to clear is the chamber
before the curtain room. (Note the barrier between the rooms, we use it well a
bit later.) Get Cooper, Sam and Doc behind the corner to the room entrance and
shoot into well… somewhere. Shoot to lure some enemies on the room to front of
the revolver barrel. Thereґs still three or two ones left. Use Mia and her
blowpipe. Get into the room and try to hit one thru the holes. He goes mad and
kills his friends. Now the room is empty, get all of your heroes there. Pick up
all of the stuff in there.
Now you must shoot one or two enemies, position all of your heroes (except Mia)
to the room and open the barrier. Shoot, and shoot everyone who gets there.
Now we must be tricky to success. Open the barrier (by stepping on the switch
thatґs there). Step away from the switch and store a quick action to make
someone to step it again. Now get a bit forward with Cooper. The curtains should
open, and some Demonios step out. Run fast back to the other side of the open
barrier and order someone to close with quick action you made. Now youґre this
side of the barrier and knife-throwers are on another. Get Mia there and try to
hit one of the Demonios with blowpipe (If thereґs no one in range, shoot to lure
some more near the barrier. If and (and when) you manage to hit, the mad knife-
thrower makes larger mess than any gunman ever. The curtain chamber is empty.
Now get in there with Cooper, Doc and Sam. Get to the stairs leading upwards and
shoot… somewhere. This lures plenty of enemies in there, sometimes from two
directions, so this should take few tries. Anyways, now bring your heroes to the
curtain chamber and hide ґem behind curtains. Your next task is to clear the
large cave, last area before you get to Sanchez and El Diablo.
It gets pretty easy, once you get the control of the gatling gun in northeast
corner up there first. To get there, we better be silent. So use Cooper and
knife to get there (find out).
After the way to the gatling gun is free, comes the fun part. Set Cooper and Doc
in the curtain chamber, near the entrance of the cave. Get control of the
gatling gun with Sam and pick one of the guys in cave (NOT the gatling gunner)
and just WOUND him. He gets angry, and tries to get to you, because he canґt hit
you from there. But on his way he must walk through the curtain chamber, and
thatґs where Cooper and Doc are waiting… So after, Sam has hit him, switch to
Doc and Cooper and wait him to get there… Do this trick with everyone you can
(ones near the gunner and the bullet box in middle of the cave). Then kill the
gatling man. NOTE: When you kill the gatling gunner, almost everyone of the
enemies in cave get there and check the body. Now you must wound everyone
visiting there with a rapid manner. After this switch back to Cooper and Doc and
shoot everyone who runs there.
Alternative way: After youґve killed all fellas up there except the gatling
gunner, go and hit him with Mia. He goes crazy and with a bit of luck, clears
the whole cave.
Now there should be about 3-5 enemies left before the chamber where El Diablo
holds Sanchez. Go and get the extra bullets. Now find a spot where you have a
clear shot at the remaining ones near the ladder. The one near the stairs
leading to Sanchez should spot the bodies so you can also take him out.
Time to set Sanchez free. The greatest threat to him is the knife-thrower behind
him. So you must get him away. Set Cooper standing in the stairs. Now take Mia
to the small window and throw down some peanuts. Get Mia further from the window
and let Mr. Leone go. The knife-thrower should note this, and he gets up the
stairs, where Cooper waits. Knife-thrower meets knife-thrower…
Now you should note Sanchezґs picture among others in your screen. Switch to him
and do a swipe, no matter for the guys in there anymore…
Now we must hunt El Diablo down. Go forward either Cooper or Sanchez and shoot
the ones you meet there. Now becomes the complicated part. The floor of the next
chamber forms a pentagram, the symbol of the Devil… but itґs also a lousy trap.
If you step on a wrong plate, you get hit. The moving around is fairly simple.
If you get hit, simply punch to get back to previous plate… (Of course you
have to punch the first…) There are two plates that open the two gates,
these are the one in front of the torch and second in front of the crusified
skeleton(?).
After this thereґs still one HOT trap to get thru, and only one who can
deactivate it is Mia. So bring her over the pentagram, and dash thru it to reach
the switch in other end. Now you can safely get through it with others. Kill the
remaining two somehow (well, theyґre the last fellas you have to kill, so do
anything you want…)
Now simply climb up the wall with Cooper to the door El Diablo went in. Level
complete, time to move on the final showdown…
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Level 25: Inferno

Level ranking: Medium

I gave this level "only" medium ranking, because El Diablo isnґt so hard to beat
after all. Basical stuff is this: you take cover behind the chairs, step out of
there and shoot your opponent, and avoid his filthy traps. Both Marshal and You
have a revolver, but you have also another weapon that Marshal couldnґt never
have: / keys. So you can be every time one step ahead him, and so you
now his every move. If he hits you, you can hit and ta-da, youґre in cover
behind the chair again, and if he activates some of his traps, you can load in
order to get enough time to find cover. Save EVERY time when youґre safe behind
the chair, and your gun is loaded.
But, letґs begin: Youґre in cover behind a chair, so simply step from there and
start shooting Jackson who gets also cover behind his desk when things get too
hot. Empty your gun to him. Then find cover again and reload it. BTW, if you hit
"chrouch" button, Cooper doesnґt get on crawling, but gets on his knees, so you
can roll around the room and find cover faster. Itґs also safer way to move
between the chairs.
The traps: El Diablo have several traps in his room which he can activate by
pulling a certain torch behind him. The traps (from left to right) are:
First torch: This activates a flame burst, like the one in previous level.
How to avoid: Find cover in a niche which is in left side of the room, a bit
"southwards" from leftmost chair.
Second torch: Pulling this activates two automatic gatling guns. This trap is
most difficult to avoid, and it makes largest damage.
How to avoid: Find cover in the niche again, but this time so left than you can
get.
Third torch: This trap is easy to avoid. It activates several circular saws.
How to avoid: There are easily-spotted lines that are more darker on floor. Just
donґt stand on ґem.
Fourth (rightmost) torch: This activates a gas attack; several spots in floor
burst out hazardous gas.
How to avoid: Find cover in the niche again.
Shoot Jackson, avoid his traps, shoot more. But; sooner or later you and Jackson
run out of ammo, (so donґt get frustrated,) and Jackson gets down and begins a
fistfight with you. But donґt just stand there taking hits, run up the stairs in
order to pick up your knife thatґs jammed in the chair. Pick it up and fast stab
El Diablo when he gets near you. Note the hit points coming out of him…
gongratulations, your task is at its end!
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Legal stuff:
This walktrough is made by Dr. Laiho, and you can use it freely anywhere you
want. You can print it out and give it to your buddies… You may let your dog eat
it (Iґm not responsible if your dog becomes sick)… You may put it in your
homesite (no matter of age, religion or nationality), if you of course remember
to credit me… BUT donґt say youґve made it yourself or print it out and try to
sell it for money.

Credits:
Iґd like to credit just Infogrames and Spellbound this far, for making such a
great RTS-action game. Thank you.
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Last quote:

"You're a good-looking boy: you've big, broad shoulders. But he's a man. And it
takes more than big, broad shoulders to make a man."
- Helen Ramirez in "High Noon"

(Me and My weird sense of humor…)