Diablo II чит-файл №16

Diablo 2 Bible v0.9

(if you have an ascii art, send it to me and I'll give you credit)

by MakAtak ( Larry Mak )
MakAtak@bigfoot.com

=================
Legal Mumbo Jumbo
=================

This FAQ is for private and personal use. It can not be reproduced
or altered without the consent of the author. Diablo 2 is a registered
trademark of Blizzard Entertainment.

If you are to take anything at all from this FAQ, please give me the
proper credit, as I did much research to find these out, and you should
also refer back to this FAQ. Courtesy is mutual.

I will take any legal action needed.

If you like the FAQ, then go on Bnet, find me (my login is "BigLarry"),
and thank me with anything you want to give me. =)

========
Foreword
========
It has come to my attention that some readers believe that this FAQ is a
simple rip-off copy of BradyGames' own strategy guide for Diablo 2. When
I wrote this FAQ, there were enough hacks out for me to test most of things
mentioned in this FAQ, with many things filled in by a few of my friends.
With all that been said, I will try to obtain a copy of BradyGames's
strategy guide soon, and make a judgement call. If the contents are similar
enough or so, I will immediately request the deletion of my submitted
articles in the various webpages this FAQ has been posted.

I am not profitted in any way in writing this, except for perhaps the
enjoyment of writing.

I am rather upset, and flattered that such a poorly written FAQ could be
comparable to a professional work.

If BradyGames or Blizzard wish the deletion of this FAQ, I will do so
immediately.

================
Table of Content
================

i. Basics
a. Story
b. Inventory
c. Armor and Weapons
d. The Belt
e. Scrolls and Potions
f. Difficult Levels.
ii. Characters
a. Necromancer
a. Poison and Bone
b. Curses
c. Summoning and Control
b. Amazon
a. Bow and Crossbow
b. Passive and Magic
c. Javelin and Spear
c. Paladin
a. Combat
b. Offensive Auras
c. Defensive Auras
d. Sorceress
a. Fire
b. Lightning
c. Cold
e. Barbarian
a. Combat
b. Masteries
c. Warcries
iii. Quests
a. Act I - The Sightless Eye
a. Rogue Encampment
b. Quest I - Den of Evil
c. Quest II - Sisters' Burial Grounds
d. Quest III - The Cairn Stones
e. Quest IV - The Forgotten Tower
f. Quest V - Tools of the Trade
g. Quest VI - Sisters to the Slaughter
b. Act II - The Secret of Vizjerei
a. Lut Gholein
b. Quest I - Radament's Lair
c. Quest II - The Horadric Staff
d. Quest III - The Tainted Sun
e. Quest IV - The Arcane Sanctuary
f. Quest V - The Summoner
g. Quest VI - The Seven Tombs
c. Act III - The Infernal Gate
a. Kurast Docktown
b. Quest I - The Golden Bird
c. Quest II - Blade of the Old Religion
d. Quest III - Khalim's Will
e. Quest IV - Lam Esen's Tome
f. Quest V - The Blackened Temple
g. Quest VI - The Guardian
d. Act IV - The Harrowing
a. Pandemonium Fortress
b. Quest I - The Fallen Angel
c. Quest II - The Hellforge
d. Quest III - Terror's End
e. Cow Level
iv. Monsters
a. Monsters
b. Champions
c. Uniques
d. Named Uniques
v. Weapons and Armor
a. Standard Weapons and Armor
b. Magical Weapons and Armor
c. Rare Weapons and Armor
d. Unique Weapons and Armor
e. Set Items
f. Socketed Weapons and Armor

==============
i. Basics
==============

Story
-----

Following up on the first game, Diablo has taken the body of the one
who has defeated him. He travels east to the desert in hopes of freeing
his brothers. This would set free the greatest evil the world has known.

Inventory
---------

This is where you put your things. This is basically the same inventory
as in the first game, with the notable exception that gold doesn't take
up slots anymore. There is also a private stash which is in each town.
The stash transfers from town to town, and is protected from almost anything.

Armor and Weapons
-----------------

If you plan to kill Diablo, you will need tons of these. An important
factor is the durability of the item. If it is zero, it will not be able
to be used. An item with a passive magical ability will not be activiated.
It is a good idea to keep your armor and weapons in relatively good repair,
for no one can predict the entropy of hell.

The Belt
--------

At the game's start, your belt will only be able to keep 4 potions. By
equipping yourself with bigger and better belts, you will be able to 'stack'
multiple potions. By pressing one of the four corresponding keys (1-4), you
will be able to quickly access your potions and scrolls. When you have
something in the belt, and you pick up new potions of the same type, it will
automatically be stacked on top, if it has enough room.

Scrolls and Potions
-------------------

Scrolls and potions are very essential to any traveler. A Tome is very
handly because you can fill it with 20 scrolls, thus saving tons of
inventory space.

Scrolls
Identify Item
This scroll shows you the magical properties of any one
magical item. It will usually increased the value of
the item if you plan to sell it.
Town Portal
This will open a portal back to the corresponding town
in the act. It is a very powerful life-saver, as it
provides you a quick and easy way to get back to town.

Potions
Healing Potions
These potions replenish your health. There are five types
of potions and they will heal depending your character class.
Mana Potions
Mana potions replenish your mana. Like healing potions,
it gives you mana depending on your character class and
the strength of the mana potion.
Antidote Potion
This potion will cure poison instantly.
Rejuvenation Potion
This potion instantly replenish one-third of your health
and mana. This is sometimes useful as it does not have the
lag that healing potions have, and thus can be important
sometimes.
Full Rejuvenation potion
This potion instantly fills all of your health and mana.

Difficulty Levels
-----------------

Once you have slain Diablo, a new difficulty level will unlock. This
is the Nightmare difficulty. Once you slain Diablo in Nightmare, it will
unlock the Hell difficulty. The difficulty level increases the
experience loss for death and it is highly recommended that you gain tons
of experience in Act IV of the previous difficulty before you move on.
A general good idea to move to nightmare is around level 30, and hell,
50.

==================
ii. Characters
==================

In Diablo 2, there are five different and distinct character classes.
They are the Barbarian, Sorceress, Necromancer, Amazon, and the Paladin.
Like any other good games, each of these characters has their strength
and weaknesses. Depart from Diablo 1, Diablo 2 has a full set of skill
trees for each character. There's 10 skills under each sets of skills for
each character and there is 3 sets of skills for each character, making
for a total of 150 skills for the 5 characters. Thus, even characters
from the same class may look and act very differently.

The Characters
Necromancer
The Necromancer uses dark magic to his advantage. He can
raise undead to attack for him, and since he gains
experience that from the kills of his minions, this makes
the leveling the first few levels quite easy.
Amazon
The Amazon may be better recognized as the "Rogue" of
Diablo 1. It is a very powerful, fast, and versatile
character who can deal many methods of damage. Usually
holding missle weapons, you will not need to repair armor
often, and can handle very strong hand-to-hand battles
if needed.
Paladin
A natural leader, a paladin or two is very powerful in
multiplayer, as his aura can help his party. However, this
does not make him a weak player in stand-alone play. His
ability to heal will save him many times and he is more
than a capable fighter and various magic.
Sorceress
The sorceress is weak in combat, but she more than makes it
up in her magic. She has the power to freeze, burn, and
toast creatures, and can take out monsters in groups.
Barbarian
The warrior of the group, the barbarian is the master of
physical combat. His exceptional strength will allow him
to wield and wear weapons and armors, respectively, that
other classes will not or have trouble doing so. The vast
skills that he process will be his alone.

Character Skills Development
----------------------------

Because of the 30 skills for each player and 20 skill levels for each skill,
if you want to max out your player, you will need 600 levels. However,
as I have found out the hard way, skills distribution is very important in
this game. I cannot emphasis this more. I will list the individual
classes and the various ways you can specialize. Specialization is very
important.

---------------
The Necromancer
---------------

---------------
Posion and Bone
---------------
This set of skills uses magical attacks that serves a huge range of
purposes, including defense, attack, stall.

Teeth
-----
Level 1

This fires multiple magic teeth. The advantage is that as you pour skill
points into this, there will be more teeth and it will hit targets behind
the first and is useful against a room of enemies, although its damage
may be too weak for after Act I.

A = Mana Cost
Bmin = Minimum Damage
Bmax = Maximum Damage
C = Number of Teeth
L = Skill Level

A = 3 + ( ( L - 1 ) * 0.5 )
Bmin = L + 1
Bmax = Bmin + 2
C = L + 1

Bone Armor
----------
Level 1

This spells creates a protective shield that will absorb damage that would
have been dealt to you. This skill is very important early in the game.

A = Damage Absorbed
B = Mana Cost
L = Skill Level

A = 20 + ( ( L - 1 ) * 10 )
B = L + 10

Poison Dagger
-------------
Level 6

This spell poisons the target you hit when you have a dagger in your hand.
Personally, this skill is not that useful, as it is only for melee combat
and does not have an effect with a thrown dagger. However, the stats
for this does get very high as you put more into this skill.

A = Minimum Posion Damage
B = Maximum Posion Damage
C = Duration (In Seconds)
D = Attack Rating Bonus
E = Mana Cost
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 7 10 14 18 23 29 35 41 49 57 65 74 84 94 105 116 128 141 154 168
B 15 20 26 33 40 48 56 65 75 85 95 106 118 131 144 157 171 186 201 217
(I somewhat figured out the pattern, but it's too complicated)

C = L + 3
D = 15 + ( ( L - 1 ) * 10 )
E = 3 + ( ( L - 1 ) * 2.5 ) rounded down

Corpse Explosion
----------------
Level 6

This is probably the most powerful skill of the Necromancer, and at such
and early time, it is important to pump tons of skill points into this to
increase the radius of effect.

A = Mana Cost
B = Radius of Blast in yards
L = Skill Level

A = L + 14
B = 2.8 + ( ( L - 1 ) * ( 5/8) )

Bone Wall
---------
Level 12
Mana Cost 17 Mana
Duration 48 Seconds

This skill creates a barrier of bone that will prevent anyone from passing
through it. It is quite useless after Act I, except for maybe stalling
enough to get out of trouble.

A = Hit Points
L = Skill Level

A = 19 + ( ( L - 1 ) * 4.5 )

Bone Prison
-----------
Level 24
Duration 48 seconds

This is very similar to the Bone Wall except for it forms a circle around
the target rather than a wall. This will prevent the target from getting
to you, but it also prevents you from getting to the target. You can
use this to stall someone or to run away.

A = Mana Cost
B = Hit Points
L = Skill Level

A = 27 - ( ( L - 1 ) * 2 )
*Note: from level 14 on, this spell cost only 1 mana to cast.
B = 19 + ( ( L - 1 ) * 4.5 )

Poison Explosion
----------------
Level 18
Mana Cost 8 Mana

This skill is identical to Corpse Explosion, except for it does poison
damage. It is very powerful and it has the advantage of poison - it
does damage that continues over time. This is another skill that is very
important if you are a necromancer.

A = Minimum Poison Damage
B = Maximum Poison Damage
C = Duration in Seconds
L = Skill Level

A = 25 + ( ( L - 1 ) * 5 )
B = 50 + ( ( L - 1 ) * 10 )
C = 4 + ( ( L - 1 ) * 0.8 )

Bone Spear
----------
Level 18

Bone Spear is a powerful spell that creates a bone missile of magic
that flies forth from the necromancer and inflicts much damage. It will
passes through enemies and continue, thus is very effective in hallways,
as in many places in Act II.

A = Minimum Damage
B = Maximum Damage
C = Mana Cost
L = Skill Level

A = 16 + ( ( L - 1 ) * 8 )
B = A + 8
C = 7 + ( ( L - 1 ) * 2.5 )

Poison Nova
-----------
Level 30
Mana Cost 25 Mana

This skill creates a ring of poison that will explode outward from the
necromancer and it is a very powerful spell that will inflict a large
amount of damage to a group of enemies that surrounds the necromancer.
Since this does not need a corpse, as poison explosion needs, it is very
handy, with its only drawback being its high mana cost.

A = Minimum Poison Damage
B = Maximum Poison Damage
C = Duration in Seconds
L = Skill Level

A = 50 + ( ( L - 1 ) * 5 )
B = 75 + ( ( L - 1 ) * 7.5 )
C = 8 + ( ( L - 1 ) * 0.8 )

Bone Spirit
-----------
Level 30

This skill creates a spirit that will seek any enemy and inflict massive
damage. Although the damage increases rapidly, it is better to pour
points into Bone Spear as it works better fighting large groups of
creatures.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
L = Skill Level

A = 12 + ( ( L - 1 ) * 0.5 )
B = 20 + ( ( L - 1 ) * 16 )
C = 30 + ( ( L - 1 ) * 16 )

------
Curses
------

The Curses are a set of skills that will affect the enemy and is usually
used in conjunction with skeletons and golems or great for multiplayer.
Since the curses works against groups, it makes for powerful spells.

Amplify Damage
--------------
Level 1
Mana Cost 4 Mana
Damage 200%

Amplify Damage is a very powerful early skill because it increases the
damage dealt to the cursed target by doubling it. This means any hits
on the targets will count as two. The duration and the effect increases
and will allow you to use other spells.

A = Radius in Yards
B = Duration in Seconds
L = Skill Level

A = 2 + ( ( L - 1 ) * 6.5 )
B = 8 + ( ( L - 1 ) * 3 )

Dim Vision
----------
Level 6
Mana Cost 9 Mana
Sight Radius 1 Yard

Dim Vision reduces the sight radius, making them nearly blind. With
Arrows or Skeleton Mages, you can take out enemies before they even
see you. You can also use this spell so archers cannot shoot you.

A = Radius in Yards
B = Duration in Seconds
L = Skill Level

A = 2.6 + ( ( L - 1 ) * 6.5 )
B = 7 + ( ( L - 1 ) * 2 )

Weaken
------
Level 6
Mana Cost 6 Mana
Damage Dealt 66%

Weaken reduces the amount of damage the cursed can do to you and your party.
This skill is defensive and is best used in a situation where you are
surrounded by a great number of enemies.

A = Radius in Yards
B = Duration in Seconds
L = Skill Level

A = 6 + ( ( L - 1 ) * 6.5 )
B = 14 + ( ( L - 1 ) * 2.4 )

Iron Maiden
-----------
Level 12
Mana Cost 5 Mana
Radius 4.6 yards

This skill forces the cursed creature to take damage that it deals.
This is a very powerful spell as it will allow you to take out some minions
very quickly.

A = Percent Damage Returned
B = Duration in Seconds
L = Skill Level

A = 200 + ( ( L - 1 ) * 25 )
B = 12 + ( ( L - 1 ) * 2.4 )

Terror
------
Level 12
Mana Cost 7 Mana
Radius 2.6 Yards

Terror makes the cursed creature run away in terror. This is not a skill
you will use frequently, but will get you out of trouble at the worst
times. Its set radius will limit the ability of this spell.

A = Duration in seconds
L = Skill Level

A = L + 7

Confuse
-------
Level 18
Mana Cost 13 Mana

Confuse will force the cursed monster to attack random nearby monsters
and/or players randomly, so this spell is very effective in a group of
creatures as they will greatly reduce each other's collective hit points.

A = Radius in Yards
B = Duration in Seconds
L = Skill Level

A = 4 + ( ( L - 1 ) * 6.5 )
B = 10 + ( ( L - 1 ) * 10 )

Life Tap
--------
Level 18
Mana Cost 9 Mana
Hit points drained 50% of damage

This is one of the few ways in this game to replenish health. When you
curse someone, they will give up the life they lose to you. This
is very effective at times, as its duration and radius increases with level,
thus benefitting both you and your party members. Note that when your
skeletons and golems hits the enemy, they will return the 50 percent damage
to themselves, thus healing themselves.

A = Radius in Yards
B = Duration in Seconds
L = Skill Level

A = 2.6 + ( ( L - 1 ) * 0.635 )
B = 16 + ( ( L - 1 ) * 2.4 )

Attract
-------
Level 24
Mana Cost 17 Mana
Radius 6 Yards

This skill is very effectively in taking out uniques, although it will
not work on bosses. This will also create an escape route for you as
the enemies will go after the cursed creature.

A = Duration
L = Skill Level

A = 12 + ( ( L - 1 ) * 3.6 )

Decrepify
---------
Level 24
Mana Cost 11 Mana

This is one of the few skills that will slow enemies down, even though it
will not freeze them. It is not cold, and thus is very useful in some
situation. It will also allow your Skeletal Mages and party members to
fire off before the enemies can attack in melee.

A = Radius in Yards
B = Duration in Seconds
L = Skill Level

A = 2.6 + ( ( L - 1 ) * 0.635 )
B = 2 + ( ( L - 1 ) * 0.2 )

Lower Resist
------------
Level 30
Mana Cost 22 Mana

Lower Resist will lower the enemy's resistance by more than 30 percent,
and it will allow some skills to be more effective, as creatures will
have greater resistance near the end of the game.

A = Radius in Yards
B = Duration in Seconds
C = Resist Lowered by in %
L = Skill Level

A = 4.6 + ( ( L - 1 ) * 0.635 )
B = 20 + ( ( L - 1 ) * 2 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
C 31 37 41 44 47 49 51 52 54 55 56 57 58 59 60 61 61 61 62 62

---------
Summoning
---------

The Necromancer can raise the dead to help him. He also has the power
to summon golems from. While they are powerful initially, they will
be hard to maintain in the later acts.

Skeleton Mastery
----------------
Level 1

If you planned on summoning tons of skeletons, this is a very important
skill to pump up your minions.

A = Skeleton Hit Points
B = Skeleton Damage
C = Monster Hit Points
D = Monster Damage %
L = Skill Level

A = L * 7
B = L * 2
C = L * 7
D = L * 2

Raise Skeleton
--------------
Level 1

For every new skill point, you can raise one more skeleton, but the
problem lies in the fact that it is very difficult to manage all the
skeletons, as they will get stuck behind doors and very hard to move around
in tight quarters. Many Skeleton will get lost. And late in the game,
the skeleton will get destroyed very quickly, and it will be hard to
maintain the pace to create more, and it also becomes harder to find more
dead bodies.

A = Number of Skeletons
B = Mana Cost
L = Skill Level

A = L
B = L + 5

Clay Golem
----------
Level 6

This creates a Golem, with the exception that you can only have ONE
golem of any type at one time. The advantage is that they heal
over time, and that's why they are better than skeletons, as they do not
need corpses to be created.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
D = Hit Points
L = Skill Level

A = 15 + ( ( L - 1 ) * 3 )
B = 2 + ( ( L - 1 ) * 0.65 )
C = 5 + ( ( L - 1 ) * 1.65 )
D = 100 + ( ( L - 1 ) * 35 )

Golem Mastery
-------------
Level 12

This is to Golems what Skeleton Mastery to Skeletons. This increases
the health and speed of golems, and it is quite worth the investment.

A = Hit Points % increase
B = Speed % increase
L = Skill Level

A = L * 20

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 8 10 14 17 20 22 23 24 26 27 28 29 30 30 31 32 32 32 33 33

Raise Skeletal Mage
-------------------
Level 12
Hit Points 61

This raises a skeleton mage to fight for your necromancer. It is very
useful as they will shoot a ranged attack. When it is summoned, it will
be one of the four random elements: Fire, Cold, Poison, or Lightning.
You will not be able to choose which kind, but nonetheless, you can keep
raising one after another until you get the kind you want, at the cost
of mana.

A = Number of skeletal mages
B = Mana Cost
L = Skill Level

A = L
B = L + 7

Blood Golem
-----------
Level 18
Hit Points 201

Blood Golem raises a Golem that's connected to you in health, which means
that you will gain the health it steals, and you will lose the health it
loses. This is very effective in the earlier levels, but will be bad
near the end, as the huge groups of enemies will quickly destroy the blood
golem.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
D = Heal Convert Damage
L = Skill Level

A = 25 + ( ( L - 1 ) * 4 )
B = 6 + ( ( L - 1 ) * 2 )
C = 16 + ( ( L - 1 ) * 5.5 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
D 31 32 33 34 35 35 35 36 36 36 37 37 37 37 37 38 38 38 38 38

Summon Resist
-------------
Level 24

Summon Resist that will increases the resistance of your minions. This
will become very useful near the end of the game, as the damages will be
elemental.

A = Resist All %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 28 34 39 44 47 50 52 54 56 57 59 60 61 62 62 64 64 65 65 65

Iron Golem
----------
Level 24
Mana Cost 35
Damage 7-19
Hit Points 367

This skill creates a golem from a metal item. It will take on the
properties of the item, however, you will lose the item. It is a great way
to get rid of items that would you would not use otherwise.

A = Thorns %
L = Skill Level

A is 0 when L is 1
L = 150 + ( ( L - 2 ) * 15 )

Fire Golem
----------
Level 30

The fire golem is very useful in Act IV, when most of the creatures are
fire-related. The more skill points you put into this, the more damage
they will absorb from fire damages.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
D = Fire Damage Absorbed to Hit Points
L = Skill Level

A = 50 + ( ( L - 1 ) * 10 )
B = 10 + ( ( L - 1 ) * 2.5 )
C = 27 + ( ( L - 1 ) * 6.5 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
D 36 45 52 58 62 66 69 71 74 76 78 79 81 82 83 85 85 86 87 88

Revive
------
Level 30

This skill will resurrect a dead creature to fight for you. You cannot
resurrect bosses back to life to fight for you. And they will only last
for three minutes, and not indefinitely as other creatures.

A = Mana Cost
B = Number of Monsters
C = Hit Points of Original Monster %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 45 42 39 36 33 30 27 24 21 18 15 12 9 6 3 1 1 1 1 1

B = L
C = 200 + ( ( L - 1 ) * 20 )


------
Amazon
------

----------------
Bow and Crossbow
----------------

This set of skills utilizes the Amazon's high dexterity well. It also kills
enemies from a distances, which would minimize repairing costs and damage
received.

Magic Arrow
-----------
Level 1

The magic arrow is an invaluable skill and for every point you pour in,
the damage dealt goes up while its mana cost goes down, making it a free
spell after level 13. They will miss their target, making it an excellent
way to damage enemies.

A = Mana Cost
B = Damage Modifier
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13
A 1.5 1.3 1.2 1.1 1 .8 .7 .6 .5 .3 .2 .1 0
B = L - 1

Fire Arrow
----------
Level 1

This spell adds on fire to your arrows, causing it fire damage. This is
a little weak near the end due to the fire-resistant creatures, but it's
worth to put a few points here initially.

A = Mana Cost
B = Minimum Fire Damage
C = Maximum Fire Damage
L = Skill Level

A = 3 + ( ( L - 1 ) * 2.5 )
B = L * 2 - 1
C = B + 3

Cold Arrow
----------
Level 6

This skill is similar to Fire Arrow, except for it tags on cold damage,
as well as the ever useful effect of slowing down the enemy. This is an
effective amazon skill because it also helps play keep-away with the
monsters, slowing them down while you can keep on hitting them.

A = Mana Cost
B = Cold Damage
C = Cold Length in Seconds
L = Skill Level

A = 3 + ( ( L - 1 ) * 2.5 )
B = L * 2 + 1
C = 4 + ( ( L - 1 ) * 1.2 )

Multiple Shot
-------------
Level 6

Multiple Shot magically splits one arrow into multiple arrows. As you put
more points into this skill, you will get more arrow. This is very
effective in clearing out rooms, and with critical strike, you can easily
destroy hordes of creatures.

A = Mana Cost
B = Number of Arrows
L = Skill Level

A = L + 3
B = L + 1

Ice Arrow
---------
Level 18

There's a reason this spell is level 18. It is very similar to the Cold
Arrow, except for it completely freezes the opponent for a time. They
will not be able to move, and have the added bonus of getting smashed on
the next hit. This can help you win tons of battles.

A = Mana Cost
B = Freeze in Seconds
C = Minimum Cold Damage
D = Maximum Cold Damage
L = Skill Level

A = 4 + ( ( L - 1 ) * 2.5 )
B = 2 + ( ( L - 1 ) * 0.2 )
C = 6 + ( ( L - 1 ) * 4 )
D = C + 4

Guided Arrow
------------
Level 18

This is a very powerful skill that wll let you track down the nearest enemy
if you do not target one. It will turn corners and hit them even if they
are in another room.

A = Mana Cost
B = Damage Modifier in percentage
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 7 6.5 6 5.5 5 4.5 4 3.5 3 2.5 2 1.5 1 1 1 1 1 1 1 1

B = ( L - 1 ) * 5

Exploding Arrow
---------------
Level 12

This arrows explodes, and causes fire damage around the area of impact.
It will do damage to a group of enemies, making it invaluable in close
situations. It is also sometimes a good way to light up a dark corridor.

A = Mana Cost
B = Minimum Fire Damage
C = Maximum Fire Damage
L = Skill Level

A = 5 + ( ( L - 1 ) * 0.5 )
B = 2 + ( ( L - 1 ) * 5 )
C = B + 2

Strafe
------
Level 24
Mana Cost 11 Mana

Strafe is a special skill that will hit multiple hits. It is better
than multiple shot in that it works with any missle weapons, including
spears and javelins.

A = Maximum Enemies Attacked
B = Damage Modifier %
L = Skill Level

A = 5 + ( ( L - 1 ) * 2 )
B = L * 5

Immolation Arrow
----------------
Level 24

This arrow creates fire on the group and burns for a set duration. It also
does fire damage when it hits its target. Immolation arrow is very powerful
as it does not hurt you or any members in your party.

A = Mana Cost
B = Minimum Explosion Damage
C = Maximum Explosion Damage
D = Fire Duration in Seconds
E = Minimum Fire Damage
F = Maximum Fire Damage
L = Skill Level

A = L + 5
B = 4 + ( ( L - 1 ) * 6 )
C = B + 6
D = 4.6 + ( L - 1 )
E = 8 + ( ( L - 1 ) * 5.55 )
F = E + 2

Freezing Arrow
--------------
Level 30
Duration 2 Seconds

This is similar to ice arrow except for it has a cold damage area of effect
and will freeze nearby enemies. It is very useful as it pauses monsters.

A = Minimum Damage Modifier
B = Maximum Damage Modifier
C = Mana Cost
L = Skill Level

A = L * 6
B = A + 4
C = L + 8

-----------------
Passive and Magic
-----------------

The Passive and Magic Skills are among the most important in the game for
the Amazon. The vast passive skills that helps you survive will save you
many timse without costing you much.

Inner Sight
-----------
Level 1
Mana Cost 5 Mana
Radius 13.3 Yards

This skill creates a small light source on all monsters, to illuminate
the enemies. This allow the Amazon to see farther, and is very useful
in some dungeons. It also lowers the enemy's defense, making it easier for
you to damage them.

A = Duration in Seconds
B = Enemy Defense
L = Skill Level

A = 8 + ( ( L - 1 ) * 4 )
B = 46 + ( ( L - 1 ) * 4 )

Critical Strike
---------------
Level 1

Critical strike makes it possible for you to do double damage when attacking
an enemy. Since Critical Strike is a passive skill, the more you pump into
this skill, the more chances you will do double damage, making it much
easier to kill enemies.

A = Double Damage Chance %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 16 25 32 38 42 46 49 51 54 56 58 59 61 62 63 65 65 66 67 68

Dodge
-----
Level 6

This is a skill that would allow the Amazon to move out of the way in
melee combat. This is also a passive skill, making it invaluable as it
will decrease the chances of an enemy hitting you.

A = Dodge Melee Chance %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 18 24 29 34 37 40 42 44 46 47 49 50 51 52 52 54 54 55 55 56

Slow Missiles
-------------
Level 12
Mana Cost 5 Mana
Radius 13.3 Yards

This is a skill that is ative and slows the enemies' missiles. This skill
comes in handy when you're facing groups of archers. With enough skill
points pour into it, it makes it very hard to damage the amazon with
ranged attacks.

A = Duration in Seconds
L = Skill Level

A = 6 * ( L + 1 )

Avoid
-----
Level 12

Avoid is identical to Dodge, except for it works against ranged attacks.
Avoid will be a life-saver when there are tons of archers as they willl miss
quite often.

A = Chance to Dodge Missile
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 24 31 36 41 45 48 50 52 54 55 57 58 60 61 61 63 63 64 64 65

Penetrate
---------
Level 18

This increases your ranged attacks' efficency by increasing the attack
rating. With Critical Strike, this makes the Amazon very powerful.

A = Ranged Attacks Attack Rating %
L = Skill Level

A = 35 + ( ( L - 1 ) * 10 )

Decoy
-----
Level 24

This skill creates a copy of your Amazon that will draw enemy fire. The
only drawback is that it does not last long on the lower levels.

A = Duration in Seconds
B = Mana Cost
L = Skill Level

A = 10 + ( ( L - 1 ) * 5 )
B = 20 - L
*Note: When L is 20, B is 1

Evade
-----
Level 24

Even though this skill comes at level 24, it is never too late. This gives
the Amazon a chance to escape any attack while moving. Pouring enough points
in Evade, Avoid, and Dodge and it will make it very difficult for anyone to
hit your Amazon.

A = Chance to Dodge Any Attack
L = Skill Level

A = 18 + ( ( L - 1 ) * 6 )

Valkyrie
--------
Level 30
Mana Cost 25 Mana

This is one of the Amazon's most powerful skill. This is a very good way
to imitate the Necromancer's skill, and as you pour more points into it, it
will become very powerful very quickly.

A = Hit Points
B = Damage %
C = Attack %
D = Defense Bonus %
L = Skill Level

A = 377 + ( ( L - 1 ) * 76 )
B = ( ( L - 1 ) * 25 )
C = ( ( L - 1 ) * 25 )
D = ( ( L - 1 ) * 25 )

Pierce
------
Level 30

This is a passive skill that will give you an opportunity for any missile
weapon to penetrate the first enemy and continue on. It may be more
worthwhile to pour points into the Valkyrie first.

A = Passing Through Chance %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 16 20 24 27 30 32 33 34 36 37 38 39 40 40 41 42 42 42 43 43

-----------------
Javelin and Spear
-----------------

The other powerful branch for an Amazon, this set of skills should not
be overlooked as they will match many in damage.

Jab
---
Level 1

Jab allows you to hit many times in a single attack, however, as you pour
more into the skill, it will become more effective.

A = Attack Rating Bonus
B = Damage Modifier %
C = Mana Cost
L = Skill Level

A = 10 + ( ( L - 1 ) * 5 )
B = -15 + ( ( L - 1 ) * 3 )
C = 2 + ( ( L - 1 ) * 2.5 )

Power Strike
------------
Level 6

The Power Strike is a skill that will add lightning damage to an attack.
It is useful only when fighting a single enemy or a small group
because it will only affect a single target.

A = Attack Modifier
B = Minimum Damage
C = Maximum Damage
D = Mana Cost
L = Skill Level

A = 10 + ( ( L - 1 ) * 5 )
B = 1 + ( ( L - 1 ) * 3 )
C = B + 7
D = 2 + ( ( L - 1 ) * 2.5 )

Poison Javelin
--------------
Level 6

Posion is a very powerful way to damage enemies early in the game, and for
that reason, Poison Javelin is very powerful early. It also leaves a trail
of poison behind if they walk into it.

A = Minimum Poison Damage
B = Maximum Poison Damage
C = Mana Cost
L = Skill Level

A = 9 + ( ( L - 1 ) * 4.45 )
B = 14 + ( ( L - 1 ) * 4.45 )
C = 4 + ( ( L - 1 ) * 0.25 )

Impale
------
Level 12
Mana Cost 3

This skill makes the weapon you are using more durability while at the same
time, adds to your attack rating, which is very powerful as your pour
more points into it. It is well worth the mana cost.

A = Attack Modifier %
B = Weapon Durability %
L = Skill Level

A = 25 + ( ( L - 1 ) * 7 )
B = 49 + L

Lightning Bolt
--------------
Level 12

Lightning Bolt turns the Javelin you are to throw into a lightning bolt
that does tons of damage to the enemy it hits. While the mana cost is
somewhat high, its effect is very powerful.

A = Damage Modifier
B = Mana Cost
L = Skill Level

*Note: Range of Damage is from 1 to the number given by this formula
A = 40 + ( ( L - 1 ) * 8 )
B = 6 + ( ( L - 1 ) * 0.25 )

Charged Strike
--------------
Level 18

This skill provides a lightning attack that do damage to whatever they
counter, but it will inflict a lot of damage. It is very effective to pour
some points into this early.

A = Minimum Damage Modifier
B = Maximum Damage Modifier
C = Mana Cost
L = Skill Level

A = 1 + ( ( L - 1 ) * 5 )
B = 15 + ( ( L - 1 ) * 5 )
C = 4 + ( ( L - 1 ) * 0.25 )

Plague Javelin
--------------
Level 18

This weapon is similar to poison javelin, but it will create an expanding
cloud of poison around the target it hits. This is powerful against
a group of enemies that will leave all of them poisoned.

A = Minimum Poison Damage
B = Maximum Poison Damage
C = Mana Cost
L = Skill Level

A = 9 + ( ( L - 1 ) * 4.45 )
B = 14 + ( ( L - 1 ) * 4.45 )
C = L + 6

Fend
----
Level 24
Mana Cost 5 Mana

This skill is very effective when you are surrounded by a group of creatures.
Fend attacks multiple adjacent targets, and hitting all of them. This is
very good when you are surrounded and as skill points are added to it, it
even gives the added benefit of increasing your attack rating and damage
rating.

A = Attack Modifier %
B = Damage Modifier %
L = Skill Level

A = 10 + ( ( L - 1 ) * 5 )
B = 25 + ( ( L - 1 ) * 3 )

Lightning Strike
----------------
Level 30

This skill is almost identical to Lightning Fury except for it will release
chain lightning that travels from enemy to enemy. This is a powerful skill
if you melee a lot and is willing to master it.

*Note: Minimum Lightning Bolt Damage is always 1
A = Maximum Lightning Bolt Damage
B = Number of Bolts
C = Minimum Lightning Damage
D = Maximum Lightning Damage
E = Mana Cost
L = Skill Level

A = 14 + ( ( L - 1 ) * 2 )
B = L + 1
C = 5 + ( ( L - 1 ) * 10 )
D = 25 + ( ( L - 1 ) * 10 )
E = 9 + ( ( L - 1 ) * 0.5 )

Lightning Fury
--------------
Level 30

Lightning Fury is worth getting to level 30 for. It will turn your
Javelin into a chained lightning as soon as you throw it. This is
a ranged skill and will rip through many enemies. This is very powerful
and is worth pouring skill points into because of its ranged ability.

*Note: Minimum Lightning Bolt Damage is always 1
A = Maximum Lightning Bolt Damage
B = Number of Bolts
C = Minimum Lightning Damage
D = Maximum Lightning Damage
E = Mana Cost
L = Skill Level

A = 40 + ( ( L - 1 ) * 4 )
B = L + 1
C = 1 + ( ( L - 1 ) * 10 )
D = 40 + ( ( L - 1 ) * 10 )
E = 10 + ( ( L - 1 ) * 0.5 )

-------
Paladin
-------

------
Combat
------

This set of skills helps the paladin and his ability to fight against the
monsters.

Sacrifice
---------
Level 1

This skill gives you the ability to do more damage to the enemy but will
take eight percent of your life. It is powerful, but need some good
balancing to ensure that you would not die.

A = Attack Raating Modifier %
B = Damage %
L = Skill Level

A = 20 + ( ( L - 1 ) * 5 )
B = 180 + ( ( L - 1 ) * 12 )

Smite
-----
Level 1
Mana Cost 2 Mana

This skill knocks back and damges the enemy, temporarily stunning them.
This will allow you to continue to hit, thus making this a very powerful
skill. It also gives you a damage modifier which would be great.

A = Damage Modifier %
B = Stun in Seconds
L = Skill Level

A = 15 * L
B = 0.6 + ( ( L - 1 ) * 0.2 )

Holy Bolt
---------
Level 6

Holy Bolt is a powerful bolt that damages undead monsters, and usually
kill them in one hit, but it's quite useless against anything else.
However, it does has the added benefit of healing your party members
by shooting them, making this a very flexible spell.

A = Minimum Magic Damage
B = Maximum Magic Damage
C = Minimum Healing
D = Maximum Healing
E = Mana Cost
L = Skill Level

A = 8 + ( ( L - 1 ) * 6 )
B = A + 8
C = 1 + ( ( L - 1 ) * 2 )
D = 6 + ( ( L - 1 ) * 2 )
E = 4 + ( ( L - 1 ) * 0.25 )

Zeal
----
Level 12
Mana Cost 2 Mana

This skill is very effective when you are surrounded as it will let
you hit all enemies around you with one attack. It also lets you use a slow
weapon in a faster rate of hit, making sure you do a large amount of damage.

A = Attack Modifier %
B = Number of Hits
L = Skill Level

A = 10 + ( ( L - 1 ) * 5 )
B = L + 1

Charge
------
Level 12
Mana Cost 9 Mana

This skill is similar to Smite, but it will also increase the amount of
damage it does, while the enemy is not stunned, it usually is powerful
enough to destroy someone with a few hits.

A = Damage Modifier %
L = Skill Level

A = 100 + ( ( L - 1 ) * 25 )

Vengeance
---------
Level 18
Mana Cost 4 Mana

This is a skill that will add fire, lightning and cold damage to the attack,
making it a very good spell, as an enemy with resistance to one source
of damage will still take a lot of damage. If you invest enough points in
this, the cold damage will also slow the enemy down, making this a good
skill to have.

A = Mana Cost
B = Cold Length
C = Elemental Damage %
L = Skill Level

A = 4 + ( ( L - 1 ) * 0.5 )
B = 1.2 + ( ( L - 1 ) * 0.6 )
C = 35 + ( ( L - 1 ) * 5 )

Blessed Hammer
--------------
Level 12

The blssed hammer creates a spinning hammer that will damage any enemies
it encounter, doing double damage to the undead. While a useful skill at
time, this skill has limited use and should not be trained often.

A = Minimum Damage Modifier %
B = Maximum Damage Modifier %
C = Mana Cost
L = Skill Level

A = 12 + ( ( L - 1 ) * 8 )
B = A + 4
C = 5 + ( ( L - 1 ) * 0.25 )

Conversion
----------
Level 24
Mana Cost 4 Mana

This skill gives you a chance to convert a monster to fight for you. This
skill works with your normal melee damage, with a chance to convert.

A = Chance to Convert %
B = Duration in Seconds
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 11 20 27 33 37 41 44 46 49 51 53 54 56 57 58 60 60 61 62 63

B = 20 + ( ( L - 1 ) * 10 )

Holy Shield
-----------
Level 24
Mana Cost 35 Mana

The holy shield enhances your shield, and it helps very much when you
pour points into this skill. The only drawback is its 35 mana casting
cost, but it will last a long time as you pour into this, making it
insignificant.

A = Duration in Seconds
B = Defense Modifier %
C = Chance to Block %
L = Skill Level

A = 30 + ( ( L - 1 ) * 10 )
B = 25 + ( ( L - 1 ) * 15 )
C = 8 + ( ( L - 1 ) * 2 )

Fist of the Heavens
-------------------
Level 30

This is a skill that will do a substantial amount of damage with a
lightning bolt, but it will also release holy bolts afterwards, making it a
very powerful skill to use against the undead, with the effect of healing
your fellow party members. This skill is useful in fighting against the
undead.

*Note: Minimum Holy Bolt Damage is always 1
A = Maximum Holy Bolt Damage
B = Minimum Lightning Damage
C = Maximum Lightning Damage
D = Mana Cost
L = Skill Level

A = 16 + ( ( L - 1 ) * 6 )
B = 1 + ( ( L - 1 ) * 8 )
C = 40 + ( ( L - 1 ) * 8 )
D = 25 + ( ( L - 1 ) * 2 )

---------------
Offensive Auras
---------------

This set of skills are very useful and bring out the leadership quality
of the paladin in multiplayer play, as it will affect everyone in your group
within the radius.

Might
-----
Level 1

Perhaps the most powerful of the auras, you will get this first, and it
increases a lot of damage if you pour enough points into this.

A = Radius in Yards
B = Damage Modifier %
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 0.7 )
B = 40 + ( ( L - 1 ) * 10 )

Holy Fire
---------
Level 6

This aura will burn enemies with fire. With each point of skill, you will
increase the radius and the damage, making this spell very effective
early. This is a good spell to have early, but will not be able to hold up
near the end of the game.

A = Radius in Yards
B = Minimum Fire Damage
C = Maximum Fire Damage
L = Skill Level

A = 4 + ( ( L - 1 ) * 0.65 )
B = 1 + ( ( L - 1 ) * 0.75 )
C = B + 2

Thorns
------
Level 6

This aura is probably the most powerful aura the Paladin has. This aura
will return damage to any enemy that inflicts damage on you. The only
drawback is that it only works on melee combat.

A = Radius in Yards
B = Damage Return in %
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )
B = 250 + ( ( L - 1 ) * 40 )

Blessed Aim
-----------
Level 12

This aura will increase your attack rating, making it easier to hit. This
is an aura that's important in multiplayer, as it will help your whole group.

A = Radius in Yards
B = Attack Modifier %
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )
B = 75 + ( ( L - 1 ) * 15 )

Concentration
-------------
Level 18
Uninterrupt chance of 20%

Concentration is an aura that will make sure you will not be interrupted
when you attack, as your attacks will be interrupted if you are surrounded.
This skill has limited use, but is useful when it needs to be used.

A = Damage %
L = Skill Level

A = 60 + ( ( L - 1 ) * 15 )

Holy Freeze
-----------
Level 18

Holy Freeze is almost identical to Holy Fire. However, the damage dealt
is not cold, but it still slows the enemies down, making it very powerful,
as even creatures with resistant to cold will not be protected from this
aura.

A = Radius in Yards
B = Slows Enemies %
L = Skill Level

A = 4 + ( ( L - 1 ) * 0.65 )
B = 30 + ( ( L - 1 ) * 3.5 )

Holy Shock
----------
Level 24

This is like Holy Fire except fror it does lightning damage.

A = Radius in Yards
B = Minimum Lightning Damage
C = Maximum Lightning Damage
L = Skill Level

A = 3.3 + ( ( L - 1 ) * 0.65 )
B = 1 + ( ( L - 1 ) * 1.5 )
C = 5 + ( ( L - 1 ) * 1.5 )

Sanctuary
---------
Level 24

Sanctuary will do tons of damage to undead, but it is useless otherwise,
so while it is useful to put a few points into this, it is very specialized.

A = Radius in Yards
B = Minimum Magic Damage
C = Maximum Magic Damage
L = Skill Level

A = 3.3 + ( ( L - 1 ) * 0.65 )
B = 8 + ( ( L - 1 ) * 4 )
C = B + 8

Fanaticism
----------
Level 30
Radius 7.3 Yards

Fanaticism is a powerful aura that will boost the attack rate and power, but
very slowly, so it may not be worth it to pour more than 2 or 3 points into
it.

A = Attack Rate in %
B = Attack Modifier in %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 33 34 34 34 35

B = 40 + ( ( L - 1 ) * 5 )

Conviction
----------
Level 30

Conviction is an aura that will reduce the armor class and the resistances
of enemies that are targeted. This is rather powerful as it can help
you and your party members to destroy monsters faster.

A = Radius in Yards
B = Defense Modifier in -%
C = Maximum Resist in -%
L = Skill Level

A = 6 + ( ( L - 1 ) * 0.65 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 49 56 61 66 70 73 75 77 79 80 82 83 85 86 86 88 88 89 89 90
C 26 32 36 39 42 44 46 47 49 50 51 52 53 54 55 56 56 56 57 57

---------------
Defensive Auras
---------------

This set of skills will help you and your party members improve their
respective defense. Most of them are, nonetheless, powerful in single
player.

Prayer
------
Level 1

This is one of the Paladin's most powerful skill because it can heal you
and your party member even when you are doing nothing, as it is a passive
skill. While it does take some mana away from you when it is used, it is
very powerful in multiplayer as it heals everyone at the same time.

A = Radius in Yards
B = Healing
C = Mana Cost
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )
B = L + 1
C = 1 + ( ( L - 1 ) * 0.15 )

Resist Fire
-----------
Level 1

Another passive skill that is very useful as it helps you and everyone
in your party to protect against fire.

A = Radius in Yards
B = Resist Fire in +%
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 54 58 60 63 65 66 67 68 69 70 71 71 72 73 73 74 74 74 74 75

Defiance
--------
Level 6

Defiance boosts your defensive rating when active. This is another powerful
multiplayer skill as it increases you and your party member's defense.

A = Radius in Yards
B = Defense Modifier in %
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )
B = 70 + ( ( L - 1 ) * 10 )

Resist Cold
-----------
Level 6

This is what its name does, it increases your resistance to cold, and since
it doesn't need mana, it can be used indefinitely.

A = Radius in Yards
B = Resist Cold
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 54 58 60 63 65 66 67 68 69 70 71 71 72 73 73 74 74 74 74 75

Cleansing
---------
Level 12

While not exactly resist poison, it reduces the amount of time that poison
will affect you or any party member. This is very useful in Act II.

A = Radius in Yards
B = Duration Reduction
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 39 46 51 56 60 63 65 67 69 70 72 73 75 76 76 78 78 79 79 80

Resist Lightning
----------------
Level 12

Another Resist aura that is important in some situation.

A = Radius in Yards
B = Resist Lightning
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 54 58 60 63 65 66 67 68 69 70 71 71 72 73 73 74 74 74 74 75

Vigor
-----
Level 18

This aura boosts the stamina regeneration rate, which allows you and your
allies to run more often. It also increase your maximum stamina, and
your walk and run speed. This is best needed in Act III, to chase those
pesty Flayers.

A = Radius in Yards
B = Velocity Increase in %
C = Maximum Stamina Increase in %
D = Maximum Stamina Recovery in %
L = Skill Level

A = 10 + ( ( L - 1 ) * 2 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 13 18 22 25 28 30 32 33 35 36 37 38 39 40 40 41 41 42 42 43

C = 50 + ( ( L - 1 ) * 25 )
D = 50 + ( ( L - 1 ) * 25 )

Meditation
----------
Level 24

This aura increases the mana recovery rate for friendly units. Band with
Sorceresses and Necromancers, this spell will make you popular and is
very lethal.

A = Radius in Yards
B = Mana Recovery in %
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )
B = 65 + ( ( L - 1 ) * 15 )

Redemption
----------
Level 30
Radius 7.3 Yards

Redemption is very powerful, as this aura will convert the corpses of
enemies and turn them into mana. This is effective way to give you mana,
as well as remove creatures that would be resurrected by other enemies.
The only drawback is that when you work with Necromancers, this will take
corpses away from them.

A = Chance to Redeem
B = Hit Points and Mana Recovery
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 23 34 42 49 55 59 63 65 69 71 73 75 77 79 80 82 82 83 84 85

B = 25 + ( ( L - 1 ) * 5 )

Salvation
---------
Level 30

Salvation protects you and your allies from all elemental damages, making
this spell very very powerful. Since this is a passive skill, this will
make many people happy.

A = Radius in yards
B = Resist All
L = Skill Level

A = 7.3 + ( ( L - 1 ) * 1.35 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 54 58 60 63 65 66 67 68 69 70 71 71 72 73 73 74 74 74 74 75

---------
Sorceress
---------

----
Fire
----
These spells will allow the Sorceress to utilize fire to her liking, and
some of these spells are very powerful.

Fire Bolt
---------
Level 1
Mana Cost 2.5

Fire Bolt shoots a bolt of fire that does fire damage to a target. While
it is effective in Act I, it will not last long before you want to upgrade
into other fire spells as this only hits one target.

A = Minimum Damage
B = Maximum Damage
L = Skill Level

A = 3 + ( ( L - 1 ) * 1.5 )
B = A + 3

Warmth
------
Level 1

Warmth is a passive skill, and it increases the mana recovery rate of the
Sorceress. A wise Sorceress would always put at least few points at the
beginning as its advantages are overwhelming.

A = Mana Recovery Rate %
L = Skill Level

A = 30 + ( ( L - 1 ) * 12 )

Inferno
-------
Level 6
Mana Cost 6 Mana per Second

Inferno resembles a flamethrower and it will do tons of damage. The rate
of damage is per second, making it very powerful for an early mage.

A = Minimum Damage per Second
B = Maximum Damage per Second
C = Range in Yards
L = Skill Level

A = 12 + ( ( L - 1 ) * 8.9 )
B = A + 13

L 1-2 3 4 5-6 7 8 9-10 11 12 13 14 15 16 17-18 19 20
C 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 9.3 10 10.6 11.3 12 12.6

Blaze
-----
Level 12
Mana Cost 11 Mana

Blaze will leave a wall of fire wherever the Sorceress goes, and causes
a good amount of damage. If the enemies are stupid enough to stay in the
fire for more than a few seconds, they will be toasted.

A = Minimum Damage Per Second
B = Maximum Damage Per Second
C = Duration in Seconds
D = Mana Cost
L = Skill Level

A = 18 + ( ( L - 1 ) * 8.9 )
B = 37 + ( ( L - 1 ) * 8.9 )
C = 4.6 + ( L - 1 )
D = 11 + ( ( L - 1 ) * 0.5 )

Fire Ball
---------
Level 12
Radius 2 Yards

This spell is similar to a Fire Bolt, but with an area effect instaeed.
Be careful using it in close distances, however, as you may nail yourself.

A = Minimum Damage
B = Maximum Damage
L = Skill Level

A = 6 + ( ( L - 1 ) * 7 )
B = A + 8

Enchant
-------
Level 18

This spell will enhance a weapon with fire damage as well as increase the
attack rating. This is very useful in melee combat, and even if you don't
do much, it's good to have one point in it just in case.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
D = Duration in Seconds
L = Skill Level

A = 25 + ( ( L - 1 ) * 5 )
B = L + 7
C = L + 9
D = 144 + ( ( L - 1 ) * 14 )

Fire Wall
---------
Level 18

This is identical to the spell in the original Diablo I. Casting this
multiple time will make it impossible for someone to get to you without
walking through it, and its high damage at high level will ensure your
safety in most places.

A = Minimum Damage per second
B = Maximum Damage per second
C = Duration in Seconds
D = Radius in Yards
L = Skill Level

A = 32 + ( ( L - 1 ) * 19 )
B = 41 + ( ( L - 1 ) * 19 )
C = 4.6 + ( L - 1 )
D = 4 + ( ( L - 1 ) * 1.5 )

Meteor
------
Level 24

This spell will cause a meteor to drop from the sky and do a lot of fire
damage to a wide area of scattered flames.

A = Minimum Damage
B = Maximum Damage
C = Minimum Fire Damage per Second
D = Maximum Fire Damage per Second
E = Mana Cost
L = Skill Level

A = 40 + ( ( L - 1 ) * 12 )
B = 50 + ( ( L - 1 ) * 12 )
C = 16 + ( ( L - 1 ) * 7 )
D = 21 + ( ( L - 1 ) * 7 )
E = L + 16

Fire Mastery
------------
Level 30

Fire Mastery is an important skill that will increase the amount of damage
all your fire spells will do. Put a few points into this, and your
skills would do more damage.

A = Fire Damage %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 18 32 43 52 60 66 70 74 79 81 85 87 90 92 93 96 97 98 99 100

Hydra
-----
Level 30

Another spell that came from Diablo I, the Hydra is a spell that uses fire
to summon a multi-headed monster that would shoot fire bolts to nearby
enemies. A few of these can clear any room.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
D = Duration in Seconds
L = Skill Level

A = 21 + ( ( L - 1 ) * 2 )
B = 11 + ( ( L - 1 ) * 4 )
C = 23 + ( ( L - 1 ) * 4 )
D = L + 11

---------
Lightning
---------

This set of spells are similar to the fire set, but uses lightning instead.
Some skills here are very useful, and there are more defensive moves in
the lightning set.

Charrged Bolt
-------------
Level 1

The spell fires multiple moving bolts of electricty toward the target.
This spell is useful early in the game, but it doesn't do much damage
to make an impact toward the end.

A = Minimum Damage
B = Maximum Damage
C = Number of Bolts
D = Mana Cost
L = Skill Level

A = 2 + ( ( L - 1 ) * 0.5 )
B = 4 + ( ( L - 1 ) * 0.5 )
C = L + 2
D = 3 + ( ( L - 1 ) * 0.5 )

Static Field
------------
Level 6
Mana Cost 9

This is a very powerful early in the game, as it can cause a lot of damage
to a group of creatures. Since it lowers the creature's hit points
proportional to its current hit points, it's advisable to have something
to back this spell up.

A = Radius in Yards
L = Skill Level

A = 3.3 + ( ( L - 1 ) * 6.5 )

Telekinesis
-----------
Level 6
Mana Cost 7 Mana

This skill will let the Sorceress do many things from afar, such as picking
up item, opening doors, and attck monsters, as it can be used the same
way the Paladin use a smite. It will do damage and stun it for a short time.

A = Minimum Damage
B = Maximum Damage
L = Skill Level

A = L
B = L + 1

Nova
----
Level 12

The Nova is a good spell that will spread out lightning damage to everyone
in its range. It is good early on, but gets weak late in the game.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
L = Skill Level

A = L + 14
B = 1 + ( ( L - 1 ) * 7 )
C = 20 + ( ( L - 1 ) * 7 )

Lightning
---------
Level 12

This is the most powerful spell when you get it early, as it will pass
through enemies, doing damage to all of them. This is very powerful in
narrow areas of the game, such as the many in Act II.

A = Mana Cost
*Note: Minimum Damage is always 1
B = Maximum Damage
L = Skill Level

A = 8 + ( ( L - 1 ) * 0.5 )
B = 40 + ( ( L - 1 ) * 8 )

Chain Lightning
---------------
Level 18

This sends out a lightning that will jump around several target, hitting
everyone in its way. It even bounces off walls, making it a good skill
in narrow areas.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
L = Skill Level

A = L + 8
B = 1 + ( ( L - 1 ) * 6 )
C = 32 + ( ( L - 1 ) * 6 )

Teleport
--------
Level 18

Teleport instantly moves the Sorceress to the area targeted, making this
spell very powerful as you can move quickly to places.

A = Mana Cost
L = Skill Level

A = 25 - L

Thunder Storm
-------------
Level 24
Mana Cost 19 Mana

This skill will create a thunderstorm that will hit a nearby enemy
occasionally. It's a good idea to put a few points on this to raise
the minimum damage.

A = Minimum Damage
B = Maximum Damage
C = Duration in Seconds
L = Skill Level

A = 1 + ( ( L - 1 ) * 10 )
B = A + 99
C = 32 + ( ( L - 1 ) * 8 )

Energy Shield
-------------
Level 24
Mana Cost 5

Energy Shield creates a shield that will allow you to take damage through
your mana rather than your hit points, making you harder to kill.

A = Damage Absorbed %
B = Duration in Seconds

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 15 23 30 35 40 43 46 48 51 52 54 56 57 58 59 61 61 62 63 63

B = 144 + ( ( L - 1 ) * 48 )

Lightning Mastery
-----------------
Level 30

This does what Fire Mastery does to Fire spell, making this spell very
potent. It is a passive skill that will reduce the mana cost of lightning
spells, so you can cast more of them. This is literally save you tons of
mana points.

A = Mana Cost in -%

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 15 23 30 35 40 43 46 48 51 52 54 56 57 58 59 61 61 62 63 63

----
Cold
----

This set of skills is potent as it has the potential of freezing enemies,
or slowing them down, nonetheless.

Ice Bolt
--------
Level 1
Mana Cost 3 Mana

This is a level that will slows the enemy as well as doing cold damage.
It is almost a necessity to put at least one point here.

A = Minimum Damage
B = Maximum Damage
C = Duration
L = Skill Level

A = L + 2
B = L + 4
C = 6 + ( ( L - 1 ) * 1.4 )

Frozen Armor
------------
Level 1
Mana Cost 7 Mana

The duration is long and it will improve your defensive rating while
it freezes any enemy attack that hits you. This makes it a powerful
spell early on as the Sorceress will do a great deal of melee fighting.

A = Defense Bonus %
B = Duration in Seconds
C = Freeze Duration in Seconds
L = Skill Level

A = 30 + ( ( L - 1 ) * 5 )
B = 120 + ( ( L - 1 ) * 12 )
C = 1.2 + ( ( L - 1 ) * 0.1 )

Frost Nova
----------
Level 6

Frost Nova generates an icy shockwave that spreads out and freezes all
targes it hits. This is a very good skills as it will do plenty of damage,
and useful with party members as they can smash them into pieces.

A = Mana Cost
B = Minimum Cold Damage
C = Maximum Cold Damage
D = Duration in Seconds
L = Skill Level

A = L + 8
B = L * 2
C = B + 2
D = L + 7

Ice Blast
---------
Level 6

This spell will freeze and damage the target. It's a very powerful spell
as it's cheap, it does plenty of damage, and it freezes.

A = Mana Cost
B = Damage
C = Freeze Duration
L = Skill Level

A = 6 + ( ( L - 1 ) * 0.5 )
B = 10 + ( ( L - 1 ) * 7 )
C = 3 + ( ( L - 1 ) * 0.2 )

Shiver Armor
------------
Level 12
Mana Cost 11 Mana
Cold Length 4 Seconds

This is a powerful armor that will cause damage to enemy as well as hit
them with slowness for four seconds. This Armor is so effective that
you don't even need to put much points into this.

A = Defense Bonus %
B = Minimum Damage
C = Maximum Damage
D = Duration in Seconds
L = Skill Level

A = 45 + ( ( L - 1 ) * 6 )
B = 6 + ( ( L - 1 ) * 2 )
C = B + 2
D = 120 + ( ( L - 1 ) * 12 )

Glacial Spike
-------------
Level 18
Radius of Effect 2.6 Yards

Glacial Spike is perhaps the most powerful spell as it can freeze a group
of monsters, and its damage is devastating. With a few shots, and the
random chance that the monsters will shatter, and this is one of the most
powerful spell in the game. Even with the fixed radius of effect is not
enough to handicap this spell.

A = Minimum Damage
B = Maximum Damage
C = Freeze Duration in Seconds
D = Mana Cost
L = Skill Level

A = 16 + ( ( L - 1 ) * 7 )
B = 24 + ( ( L - 1 ) * 7 )
C = 2 + ( ( L - 1 ) * 0.1 )
D = 10 + ( ( L - 1 ) * 0.5 )

Blizzard
--------
Level 24

Blizzard creates a massive storm that damages all enemies caught
underneath it. This thing is pretty to watch, and it also works indoor,
and the longer the duration, the longer the damage, so the more points you
pour into this, it makes it that much better of a spell.

A = Mana Cost
B = Minimum Damage per Second
C = Maximum Damage per Second
D = Duration in Seconds
L = Skill Level

A = L + 22
B = 16 + ( ( L - 1 ) * 4 )
C = 24 + ( ( L - 1 ) * 4 )
D = L + 3

Chilling Armor
--------------
Level 24
Mana Cost 17 Mana

Chilling Armor is another armor that will dfend and attack. This one will
launch an ice bolt anytime any enemies hit you. This spell is useful at
times.

A = Defensive Bonus %
B = Minimum Damage
C = Maximum Damage
D = Duration in Seconds
L = Skill Level

A = 45 + ( ( L - 1 ) * 5 )
B = L + 3
C = B + 2
D = 144 + ( ( L - 1 ) * 6 )

Frozen Orb
----------
Level 30
Mana Cost 25 Mana

Frozen Orb is a very potent spell. It will send out an orb of ice that
flies in a straight line and sends out Ice Bolts. This is very powerful
in small areas or narrow hallways as they will do tons of damage, while
freezing and perhaps shattering enemies.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
D = Cold Duration in Seconds
L = Skill Level

A = 25 + ( ( L - 1 ) * 2 )
B = 32 + ( ( L - 1 ) * 6 )
C = B + 3
D = L + 7

Cold Mastery
------------
Level 30

Another Master spell, this one lowers the enemies' resistance to cold
spells, making it easier to hit some of the enemies.

A = Enemies Resistance %

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 23 34 42 49 55 59 63 65 69 71 73 75 77 79 80 82 82 83 84 85

---------
Barbarian
---------

------
Combat
------

This set of skill is the main soul of the barbarian, allowing it to be
the true fighting machine that the barbarian is.

Bash
----
Level 1
Mana Cost 2

This skill will allow you to knock the target back, stuns it, and do
damage to it. It also increases your damage modifier and attack modifier,
making this spell very powerful early on.

A = Additional Damage
B = Damage Modifier %
C = Attack Modifier %
L = Skill Level

A = L
B = 50 + ( ( L - 1 ) * 5 )
C = 20 + ( ( L - 1 ) * 5 )

Leap
----
Level 6
Mana Cost 2

The only person in this group that allows you to do this, it lets you jump
to areas that other players cannot do. This is pretty to watch and I think
it's a good skill to develop.

A = Radius in Yards
L = Skill Level

L 1 2 3 4 5 6 7 8 9-10 11-12 13 14-16 17-20
A 4.6 7.3 8.6 10 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6

Double Swing
------------
Level 6
Mana Cost 2 Mana

This skill allows you to use both weapons in both hands at the same time,
while increasing your attack rating. This is very powerful early in the
game, with the only drawback being its mana cost.

A = Attack Modifier %
L = Skill Level

A = 15 + ( ( L - 1 ) * 5 )

Stun
----
Level 12
Mana Cost 2 Mana

This skill will stun the enemy you are attacking and increases the attack
rating for that attack. This is a great way to keep an enemy stunned
and that would mean that it will not be capable of retaliating. Put
a few points into stun, and they will be stun until it dies.

A = Attack Modifier %
B = Duration in Seconds
L = Skill Level

A = 15 + ( ( L - 1 ) * 5 )
B = 1.2 + ( ( L - 1 ) * 0.2 )

Double Throw
------------
Level 12
Mana Cost 2 Mana

The Double Throw is very similiar to the Double Swing except for it
throws two weapons.

A = Attack Modifier %
L = Skill Level

A = 20 * ( ( L - 1 ) * 10 )

Leap Attack
-----------
Level 18
Mana Cost 19 Mana

This skill lets you leap and then attack immediately. Add a few points,
and you can leap very far, while having a high attack modifier. With a few
points, this can replace the regular Leap.

A = Attack Radius in Yards
B = Attack Damage Modifier %

L 1 2 3 4 5 6 7 8 9-10 11-12 13 14-16 17-20
A 4.6 7.3 8.6 10 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6

B = 100 + ( ( L - 1 ) * 30 )

Concentrate
-----------
Level 18
Mana Cost 2 Mana

Like the Paladin skill of the same name, it allows you to finish your
attack. This is important when you are surrounded and gets interrupted
all the time. Since it also increases both your defense and attack
modifier, it's a good idea to have at least one point here. It will be a
point well spent.

A = Defense Modifier %
B = Attack Modifier %
L = Skill Level

A = 20 + ( ( L - 1 ) * 10 )
B = 25 + ( ( L - 1 ) * 5 )

Frenzy
------
Level 24
Mana Cost 2 Mana

This skill will allow you to increase your attack speed and the attack
rating. This skill is powerful after a few points is spent, and it's best
used against tougher enemies.

A = Duration in Seconds
B = Attack Modifier
L = Skill Level

A = L + 1
B = L * 10

Whirlwind
---------
Level 30

This skill will allow you to use your weapon and go into a whirlwind mode
which will hack away at anything you attack. It is a good idea to put more
than a few points into this, as the damage modifier will increase
dramatically after a few skill points.

A = Mana Cost
B = Damage Modifier %
C = Attack Modifier %
L = Skill Level

A = 25 + ( ( L - 1 ) * 2 )
B = -50 + ( ( L - 1 ) * 15 )
C = 25 + ( ( L - 1 ) * 5 )

Berserk
-------
Level 30
Mana Cost 5 Mana

This is a very powerful skill to learn. You will attack with a greater
magical rating and damage. Its duration actually goes down, showing how
powerful this spell is.

A = Attack Modifier %
B = Magic Damage %
C = Duration in Seconds
L = Skill Level

A = 56 + ( ( L - 1 ) * 16 )
B = 56 + ( ( L - 1 ) * 10 )

L 1 2 3 4 5 6 7 8 9-11 12-13 14-17 18-20
C 2.7 2.4 2.2 2.1 2.0 1.9 1.8 1.7 1.6 1.5 1.4 1.3

----------------
Combat Masteries
----------------

Combat masteries will help a lot when you pump some points into it. All
these skills are passive.

Sword Mastery
-------------
Level 1

Mastery of Swords.

A = Sword Mastery Damage Modifier %
B = Sword Mastery Attack Modifier %
L = Skill Level

A = 28 + ( ( L - 1 ) * 5 )
B = 28 + ( ( L - 1 ) * 8 )

Axe Mastery
-----------
Level 1

Mastery of Axes.

A = Axe Mastery Damage Modifier %
B = Axe Mastery Attack Modifier %
L = Skill Level

A = 28 + ( ( L - 1 ) * 5 )
B = 28 + ( ( L - 1 ) * 8 )

Mace Mastery
------------
Level 1

Mastery of Maces.

A = Mace Mastery Damage Modifier %
B = Mace Mastery Attack Modifier %
L = Skill Level

A = 28 + ( ( L - 1 ) * 8 )
B = 28 + ( ( L - 1 ) * 8 )

Spear Mastery
-------------
Level 1

Mastery of Spears.

A = Spear Mastery Damage Modifier %
B = Spear Mastery Attack Modifier %
L = Skill Level

A = 30 + ( ( L - 1 ) * 5 )
B = 30 + ( ( L - 1 ) * 8 )

Throwing Mastery
----------------
Level 1

Mastery of throwing objects.

A = Throwing Mastery Damage Modifier %
B = Throwing Mastery Attack Modifier %
L = Skill Level

A = 30 + ( ( L - 1 ) * 5 )
B = 30 + ( ( L - 1 ) * 8 )

Polearm Mastery
---------------
Level 1

Mastery of Polemarms.

A = Polearm Mastery Damage Modifier %
B = Polearm Mastery Attack Modifier %
L = Skill Level

A = 30 + ( ( L - 1 ) * 5 )
B = 30 + ( ( L - 1 ) * 8 )

Increased Stamina
-----------------
Level 12

This skill will improve stamina, and it increases it very rapidly, so if
you like to run, this will be very useful.

A = Bonus %
L = Skill Level

A = 30 + ( ( L - 1 ) * 15 )

Iron Skin
---------
Level 18

Iron Skin is a skill that improves your overall defenses. This is very
powerful as even a few points will increase your armor by a high percentage.
Usually, a barbarian should have already a high defense, and with this, it
will skyrocket.

A = Defense Rating Modifier %
L = Skill Level

A = 30 + ( ( L - 1 ) * 10 )

Increased Speed
---------------
Level 24

This skill will increases the speed in which you walk. Its effects are
evident and obvious. This will speed up your characters and even a few
points will show noticeable effects.

A = Speed Modifier %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 13 18 22 25 28 30 32 33 35 36 37 38 39 40 40 41 41 42 42 43

Natural Resistance
------------------
Level 30

This skill will increase your natural resistance, which makes it very
powerful in the later areas of the game. Even pouring a few points in make
a huge different.

A = Resistances Modifier %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 12 21 28 35 40 44 47 49 52 54 56 58 60 61 62 64 64 65 66 67

---------
War Cries
---------

This sets of skills are great skills to have, and some are even better in
multiplayer play as it will help your friends.

Howl
----
Level 1
Mana Cost 4 Mana

This skill will frighten monsters into retreat. Enemies will run for a set
distance or time. This skill is very valuable any time in the game as it
buys you time to plan your escape or simply use a potion.

A = Enemy Runs in Yards
B = Duration in Seconds
L = Skill Level

A = 16 + ( ( L - 1 ) * 3.3 )
B = L + 2

Find Potion
-----------
Level 1
Mana Cost 2 Mana

This skill will help you find potions on a dead body. This is a very
limited skill, but has its uses, as it may save a few trips to the town,
being one of the few ways the barbarian can heal himself.

A = Chances to Find Potion %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 15 27 36 44 50 55 59 62 66 68 71 73 75 77 78 80 81 82 83 84

Taunt
-----
Level 6
Mana Cost 3 Mana

This skill will taunt a monsters to fight (hence the name). This skill has
limited use, but it invaluable when fighting against enemies with ranged
weapons. This can also be used when someone is beating down your allies,
and you want to help.

A = Enemy Damage -%
B = Enemy Accuracy Rating -%
L = Skill Level

A = 5 + ( ( L - 1 ) * 2 )
B = 5 + ( ( L - 1 ) * 2 )

Shout
-----
Level 6
Mana Cost 6 Mana

This skill will increase the defence rating of you and your allies. It's
quite worthwhile to put at least one point here, as it will double your
defense for a time.

A = Defense Bonus %
B = Duration in Seconds
L = Skill Level

A = 100 + ( ( L - 1 ) * 10 )
B = 16 + ( ( L - 1 ) * 2 )

Find Item
---------
Level 12
Mana Cost 7 Mana

This skill is similar to Find Potion, but there's a chance for you to
find item. This is a great way to gain some items, but also gain items
for you to sell, thus making it easier for you to amass wealth.

A = Chances to Find Item %
L = Skill Level

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A 14 21 26 31 35 38 40 42 44 45 47 48 50 51 51 53 53 54 54 55

Battle Cry
----------
Level 18
Mana Cost 4 Mana

This skill reduces the defense rating of enemies within the radius of
effect. The will also weaken the enemy, and will help you kill much
easier and allows you to take less damage.

A = Duration in Seconds
B = Defense Modifier %
C = Damage Modifier %
L = Skill Level

A = 12 + ( ( L - 1 ) * 2.4 )
B = 50 + ( ( L - 1 ) * 2 )
C = L + 24

Battle Orders
-------------
Level 24
Mana Cost 7 Mana

A great multiplayer skill that gives you and your allies a temporary
increase in stamina, life, and mana. However, this will take one-third of
your hit points to cast. It's worthwhile to pour a few points into this
skill to increase the duration because you will be losing health to it.

A = Duration in Seconds
B = Stamina, Life, Mana Increase %
L = Skill Level

A = 30 + ( ( L - 1 ) * 6 )

L 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
B 40 44 47 50 52 54 55 56 58 58 59 60 61 61 62 63 63 63 64 64

Grim Ward
---------
Level 24
Mana Cost 4 Mana
Duration 40 Seconds

This skill will use a corpse and turn it into a golem to scare away
enemies, like a scarecrow. This will buy you time to cast a time portal
or simply do whatever you need.

A = Radius
L = Skill Level

A = 2 + ( ( L - 1 ) * 0.65 )

Warcry
------
Level 30

This is a very powerful skill that will stuns nearby monsters. The only
drawback is the mana cost, but it is quite worth it as it can stun or
simply help you kill all the creatures near you.

A = Mana Cost
B = Minimum Damage
C = Maximum Damage
D = Stun Duration in Seconds
L = Skill Level

A = L + 16
B = 15 + ( ( L - 1 ) * 5 )
C = 20 + ( ( L - 1 ) * 5 )
D = 1 + ( ( L - 1 ) * 0.2 )

Battle Command
--------------
Level 30

This is another very powerful skill, but this one is even more powerful
in multiplayer play as it will increase all your skill of everyone nearby
by one level. Needless to say, this is very potent.

A = Duration in Seconds
L = Skill Level

A = 12 + ( ( L - 1 ) * 4 )

==============
iii. Quests
==============

Unlike the original Diablo, the quests are the same and are set every game.
While you do not have to do all the quests, each quest do have their
rewards. However, the maps are still random, with everything - monsters,
items, and others - are completely random.

-------------------------
Act I: The Sightless Eye
-------------------------

----------------
Rogue Encampment
----------------

This is the town to Act I. There's nothing special here, and I dislike
the town because it doesn't look too nice. Other than that, it's just
another town.

Non-Player Characters
---------------------

Charsi
------
Found in the upper right, it's a blacksmith that repairs, buys, and sells.

Akara
-----
Located in the lower right, it's the mage of the town, selling various
magical stuff. You also get a free heal when you talk to her.

Kasha
-----
When you finish her quest, she will let you rent out mercenaries, which
will try to aid you on your quest.

Deckard Cain
------------
Found near your stash, he identify items for free when you rescue him and
when you complete a quest.

Gheed
-----
The Gamble person of the town that sells everything for a little more.

Warriv
------
Found near your Private Stash, his duty is to take you back and forth to
Lut Gholein, the town of Act II.

---------------------
Quest I - Den of Evil
---------------------

This is a very straight forward quest. You are to clear the Den. It is
preferable to gain a level or two first, but this is easy. There is one
unique in this area though, so be careful. The Den is located in the Blood
Moor, and when you complete the quest, you can visit Akara and receive your
reward - a free Skill Point.

-------------------------
Quest II - Burial Grounds
-------------------------

This quest is hard for beginners, so you should stay in the Blood Moor and
gain some levels. Your job is to destroy Blood Raven. She's fast, she
raises skeletons, and she shoots arrow. She even do Fire Damage.
Try to gain experience in Cold Plains before you move on to the Burial
Grounds. You should try to kill her minions first. When you are done,
it's worthwhile to check out the two dungeon - Crypt and Mausoleum, nearby.
They are intended to raise your level, and are not too difficult if you
can get pass Blood Raven. There are unique monsters in there, so it's a
great way to gain some experience and item.

----------------------------
Quest III - The Cairn Stones
----------------------------

This is the longest quest so far. You have to get to Dark Woods to find
the Tree of Inifuss, which require you to find and use the Underground
Passage, which is located in Stony Fields. There are hordes of monsters
in the Underground Passageway, so go prepared. At the tree, there will
be plenty of fighting left to do. The Scroll is a 2 by 2 item, so be sure
to make room for it. Talk to Akara and she will decipher the scroll for
you. Find the Cairn Stone and touch them in the proper order, and the
Portal to Tristam will open. There will be plenty of creatures there as
well, so be sure to pay a quick visit to town to repair and prepare.
Tristam is full of enemies, quickly go to the middle of the town, and
release Cain from his cage. He will leave quickly. There is a unique in
this town, the familiar Griswold, but now he's cursed. He's slow, but he
is one tough cookie. If you head toward to upper left, you will see Wirt's
corpse. Pick up his leg, and save it in your stash. You will need it
when you beat the game if you plan on getting to the cow stage.

------------------------------
Quest IV - The Forgotten Tower
------------------------------

To activate this quest, you have to find the Moldy Tome in the Stony Field.
The Forgotten Tower is located in the Black Marsh, which is connected to
from the Dark Woods. There will be pleny of monsters in you way. This quest
is not hard, and it is a great way to gain experience. The first four
levels are just regular fighting, but be careful when you are on the fifth
level, as the Countess is not easy. She likes to use Fire Walls, so be
careful where you step. An effective way is to lure her minions out to
fight you, as she is easy without her minions. When you destroy her,
there will be plenty of gold for you.

----------------------------
Quest V - Tools of the Trade
----------------------------

This quest is enabled when you talk to Charsi upon completion of the
previous quest. You have to reach the Monastery, which is far away. You
will need to travel from the Dark Wood to the Black Marsh to the Tamoe
Highland. You will gain much experience on the way, however, so it is worth
your while. When you fight your way into the Barracks, you will have to
locate the Malus, which is on your when you can see it. Beware, as it is
protected by the Smith, as well as plenty of minions. If you can remember
the Butcher, the Smith is basically the same, but is very tough, so beware.
Try to take out the minions before facing the Smith. When you killed the
Smith, you can take the Malus and return it to Charsi, she will then imbue
something for you. One piece of advice is to not imbue until you get to
Nightmare difficulty or Hell difficulty, because she will not imbue anything
magical, socketed, jewelry or thrown item. In Nightmare and Hell difficulty,
there are items that are exceptional items, which means they have higher
stats in some area, so it's a good idea to keep it. Since the imbue is
random, one way to cheat is to save your character files before you imbue,
and then restore them if you don't like the imbuing, and repeat.

-----------------------------------
Quest VI - Sisters to the Slaughter
-----------------------------------

This is the last quest of Act I, and is deservingly hard. The fight
is inside the Monastery, and it will not be easy getting there. You will
have to move from the Barracks, through the Jail, through the Inner Cloister,
through the Cathedral and then finally into the Catacombs. The Jail is
especially hard at this point, as the monsters will be sniping you from
behind bars. There are plenty of monsters and unique monsters along the
way, so be very prepared to fight. There is a waypoint marker on level 2
of the catacombs, and it's a very good idea that you get to it, because
Andariel is very tough. She is inside the room in Catacombs in the double
doors. Be sure to clear the areas surrounding it first. She will throw
out plenty of poison, so either have poison resistance, or have plenty of
antidote. When you destroy her, you can head back to down, talk to Warriv,
and head East. You will get to see a cool Full Motion Video.

-------------------------------
Act II - The Secret of Vizjerei
-------------------------------

-----------
Lut Gholein
-----------

This is a beautiful town with details. Note that the palace will not be
accessed until near the second half of the Act.

Non-Player Characters
---------------------

Warriv
------
He took you here, and can take you back to the Rogue's Encampment.

Drognan
-------
The one that buys and sells all things magical, scrolls, tomes, and potions.

Griez
-----
The one to provide you with his mercenaries.

Fara
----
The Blacksmith of the town, she also heals you instanteously. She will
repair your armor and weapons.

Elzix
-----
The Gambler of the city, he will sell you weapons and armor, if at a slightly
higher price.

Jerhyn
------
The leader of the city that will lead you to the later quests.

Deckard Cain
------------
Doing what he does... not much.

Lysander
--------
He sells and buys potions, keys, and some items.

Gelash
------
Doesn't do much, but does give some information if you can somehow decrypt
his messages.

Atma
----
She doesn't do much except for gives you the first quest.

Meshif
------
The one that will allow you to travel east to the Kurast Docktown.

-------------------------
Quest I - Radament's Lair
-------------------------

Atma will give you this quest and you can enter the Sewers on the North
side of the city. There will be tons of undeads, as well as fire-happy
monsters, so having some fire resistances will help greatly. When you
reach Radament on the lower level, you will find him very hard. He is
magic resistant, and can poison you, and he can also resurrect his dead
minions. When you destroy him, there will be a Book of Skill, which
allow you to receive an invaluable Skill Point. Then look for the Horadric
Scroll. Bring it to Cain, and he will keep you updated.

----------------------------
Quest II - The Horadic Staff
----------------------------

This is a true epic quest. You will need three items - the Horadric Cube,
the Horadic Shaft, and the Viper Amulet. The first piece you need to find
is the Horadric Cube, which is located in the Halls of the Dead, which is
in the Dry Hills. The Cube can be found on level 3 of Halls of the Dead.
You will find a few uniques along the way, and you rack up the experience,
pick up the Horadric Cube and put it away. Next, you will need the Horadric
Staft, which is found in the Sand Maggot Lair, which is found in the Far
Oasis. The Shaft is found on the level 3. The final part of the staff
can be found on level 2 of the Claw Viper Temple in the Valley of the Snakes.
Which is next to the Lost City, next to the Far Oasis. The Amulet will be
on level 2. There will be plenty of enemies with poison and cold. When
you are done, put both part of the staff in to the Horadric Cube, and you
can transmute it into a staff. Talk to Cain and follow his instructions.

---------------------------
Quest III - The Tainted Sun
---------------------------

The Tainted Sun is a quest that will be finished when you finish the
previous quest. Basically, you will have to go to the Claw Viper Temple and
kill the Unique there, and then destroy the evil altar.

-------------------------------
Quest IV - The Arcane Sanctuary
-------------------------------

This quest will be given to you by the Drognan, and all the quests will
be given to you by various people. You move through the Place onto the
Harem, and on the lowest level, there will be a portal to the Arcane
Santuary.

----------------------
Quest V - The Summoner
----------------------

When you meet the Summoner in the Arcane Sanctuary, you will receive this
quest. The Summoner is well-toned in the arts of magic, so be prepared to
stock up on the resistances. He is tough, and you have to do some footwork
to get around his fire walls, but he is beatable.

--------------------------
Quest VI - The Seven Tombs
--------------------------

This is the last quest. When you kill the summoner, you will read the tome
and it will give you the correct symbol. Go through the portal, and you will
arrive at the Canyon of the Magi. Hit the waypoint just in case. It is a
good idea to bag all the other false tombs for experiences and riches, if
you have time. Once you found the right tomb, insert the staff into the
hole, and it will open an entrance to the Duriel's lair. Duriel is fast,
and he casts many freeze and cold spells. Resistances against cold does
not work against his attacks. Keep Duriel at a distance with something
and keep on sniping him. He is tough with tons of hit points, so the
only way to take him out is keep on hitting. Once he is dead, walk around
the lair, and you will find Tyrael the Angel. He will deliever a speech
and a portal will open. Back to Lut Gohlein you go, and Meshif will take
you east, with another Full Motion Video follows.

---------------------------
Act III - The Infernal Gate
---------------------------

---------------
Kurast Docktown
---------------

This is the city of Act III. I don't like this town, too much running
around, and it's not much of an eye candy.

Non-Player Characters
---------------------

Meshif
------
He took you here from Lut Gohlein, and can take you back if desired.

Ormus
-----
This guy talks in a third-person perspective and do all the magic stuff,
while healing your health.

Deckard Cain
------------
He just tag along once again.

Hralti
------
The armor of the town that will repair your armor and weapons for you.

Asheara
-------
The one that will rent you Mercenaries. I personally like the ice-based
attack ones, because of the flayers, and this will slow any enemy down.

Alkor
-----
The Gambler of the town that is in a small hut. He's also crazy.

-------------------------
Quest I - The Golden Bird
-------------------------

This quest begins and ends rather quickly. When you first encounter and
destroy the first unique while exploring outside the town, you will receive
a Jade Figurine. Give this to Meshif, and he'll give you the Golden Bird,
which in turn is given to Alkor. Leave Alkor for about two seconds, come
back, and he will give you a potion of life. This potion of life adds
a permanent twenty to your life.

------------------------------------
Quest II - Blade of the Old Religion
------------------------------------

You will have to find an enchanted dagger called the Gidbinn. You must find
the Pygmy Village, which is around the Flayer Jungle. You will need to kill
the Pygmy with the Gidbinn, and once you do you can take it to Ormus. He
will now give you a rare magical ring. Asheara will now give you a free
mercenary. The same trick with the imbuing can be done here, since the
nature of the magical ring given is randomly generated. Make a copy of your
character files, get the ring, and if you do not like it, restore the older
copy of your character file, and keep on doing it until you do. This is
somewhat time consuming but may well worth the effort.

-------------------------
Quest III - Khalim's Will
-------------------------

Deckard Cain will give this quest to you. This quest is another epic quest,
similar to the Horadric Staff of last Act. You will need to find the Flail
and the three body parts.

Eye
---

The first body part can be found in the Spider Forest, inside the Spider
Cavern. Be sure to gain some experience before, as you may need all the
advantages you can get. Going back to last Act's Canyon of Magi is a
great way to gain experience. After you destroy the unique, you can
take the Eye and many goodies that are in the golden chest.

Brain
-----

Khalim's brain is small, taking usually one by one space. It is found on
the third level of the Flayer Dungeon. You have to destroy an unique to
get it, so be careful, as it is a shaman.

Heart
-----

The heart is located in the level 2 of sewers, which is located in
Upper Kurast. This is no easy task, so be prepared.

Flail
-----

This is the last piece of the puzzle, and it is held by one of the members
of the High Council, which is Travincal. You would have to kill the Council
Members for another quest anyhow, but remember that they are very very
tough, especially if you breeze through the previous quests, so remember to
gain experience where you can.

--------------------------
Quest IV - Lam Esen's Tome
--------------------------

You will have to find a tome and return it to Alkor. It is located
in a ruined temple, and inside you will find the Lam Esen's Tome. The
temple is located in a random temple in Upper Kurast, the Bazzar, and the
Causeway. This is very time consuming, but when you get the book and return
it to Alkor, you will gain five attribute points.

------------------------------
Quest V - The Blackened Temple
------------------------------

This quest will be given to you by Ormus. You will have to kill all the
evil High Council there, and destroy the Compelling Orb with Khalim's Will.
The three council members are all uniques, with plenty of minions with them.
Be careful. Once you destroy them, you will find the Compelling Orb inside
the Travincal area. You can open the door to the Durance of Hate.

-----------------------
Quest VI - The Guardian
-----------------------

When you destroy the Compelling Orb, you will have to find the Tower, and
then destroy Mephisto himself. This is the last quest of the act, and it's
not easy at all. Be sure to hit the way point in the Durance of Hate,
as you may probably need it. Mephisto is heavily guarded by Council Members,
Blood Lords, and many other destructive creatures. He will also cast many
spells toward you, such as meteors and firewalls. Fire resistance, as well
as lightning resistance and poison resistance are critical, as he will
do poison damge, and cast lightning bolts. When you kill him, be sure
to pick up the Soulstone and the item he gives up.

----------------------
Act IV - The Harrowing
----------------------

--------------------
Pandemonium Fortress
--------------------

The last cityin the game, and there's not much people here. Just another
city, but only this time, you can't hire mercenaries, so you're on your
own.

Non-Player Characters
---------------------

Deckard Cain
------------
He's still here, just tagging along.

Tyrael
------
The angel that will give you quests. He's the man.

Jamella
-------
The wizard person that will sell you things, as well as gambling.

Halbu
-----
He buys and sells weapons an armor, as well as repairs.

--------------------------
Quest I - The Fallen Angel
--------------------------

Tyrael will ask you to destroy an unique monster that is actually Izual.
Sad faith turned him against the good. He will have Cold Attacks, so having
cold resistance is a good idea. You will get two skill points when you
complete this quest. Izual is in the Plains of Despair, and is randomly
placed, so you have to probably fight through plenty of creatures to get
to him. Always be prepared.

------------------------
Quest II - The Hellforge
------------------------

If you picked up the Soulstone from last Act, then you will have to take it
to Hellforge to destroy it. If you didn't take it, well, Cain will give
it to you anyhow, so don't worry about it. The Hellforge is across the
River of Flame, which is in the City of the Dammed, next to the Plains of
Despair. You will meet Hephasto, which is a much tougher Smith that you
have encounter in Act I. Destroy all the creatures, and this is hard, so
be sure to have plenty of town portals. You will get the Hellforge Hammer
when you kill Hephasto. Just equip the Hammer, and then put the Soulstone
on the forge. You will be able to smash the stone and you will be rewarded
with a large number of Gems.

------------------------
Quest III - Terror's End
------------------------

You will have to move around the Chaos Sanctum and find five seals. Break
them, and Diablo will show up. There will be uniques when some of the
seals are broken, so be ready. Diablo has many attacks, and it's a good idea
to have resistance to everything. He is the toughest guy you seen right now,
and rightfully so. If you run, he will Bone Cage you, leaving you wide open
for his spells, so be careful. Bring plenty of Town Portals, and cast them
ahead of time so when you die, you can come back, or you can run into it.
When you kill him, the game is over.
Congratulations!

-----------------
Act ? - Cow Level
-----------------

I almost forgot about this, but after you have beaten the game, start a new
game under Normal, and head to the Rogue Encampment. If you kept Wirt's leg,
put it in the Cube along with a Tome of Town Portal. Transmute, and the
portal will pop up. This is an interesting stage, but keep in mind that this
is very hard, as it's not easy at all. Th Cows are strong, and even stronger
if they swarm you. Take it slowly to make sure not too many of them will be
able to hit you and you will do fine.

================
iv. Monsters
================

There are plenty of monsters in this game and I will just give most of the
information I know about them in here. If there's more that I should know,
please email me. The stats here are not uniques, they will be covered in
another portion.

These are rough estimates, and I will update soon with more information on
how to deal with each one.

--------
Monsters
--------

Legend
-------
P - Poison
C - Cold
F - Fire
M - Magic
L - Lightning

Name Resistance Special Attacks Avg HP Location
===== =========== =============== ====== ========

Skeleton
--------
Skeleton P - 8 Act I - II
Returned P - 14 Act I - II
Bone Warrior C, P - 20 Act I - II
Burning Dead F, P Flaming Hit 25 Act II
Horror M, L, P Shocking Hit 35 Act II - III

Zombie
------
Zombie P - 8 Act I
Hungry Dead P - 10 Act I
Ghoul P - 40 Act I
Drowned Carass F, P - 60 Act III
Plague Bearer M, P Poison 55 Act II

Afflicted
---------
Afflicted L Lightning Globe 35 Act I
Tainted L Lightning Globe 30 Act I
Misshapen L Lightning Globe 15 Act I
Disfigured L Lightning Globe 25 Act II
Damned L Lightning Globe 75 Act IV

Foul Hawk
---------
Foul Crow - - 4 Act I
Blood Hawk - - 5 Act I
Black Raptor P - 10 Act II
Cloud Stalker F, L - 15 Act III

Fallen
------
Fallen - - 2 Act I
Carver - - 4 Act I
Devilkin - - 5 Act I
Dark One - - 7 Act I
Warped One All - 15 Act III

Gargantuan Beast
----------------
Gargantuan Beast - - 13 Act I
Brute - - 24 Act I
Yeti C - 36 Act I
Crusher M - 70 Act II
Wailing Beast M, F - 70 Act III

Sand Raider
-----------
Sand Raider - Flaming Sword 45 Act II
Marauder - Cold Sword 60 Act II
Invader - Flaming Sword 70 Act II
Infidel - Cold Sword 75 Act III
Assailant - Flaming Sword 105 Act III

Ghost
-----
Ghost M, P Drains Mana 20 Act I
Wraith M, P Drains Mana 25 Act I
Specter P Drains Mana 45 Act II
Apparition P Drains Mana 50 Act II
Dark Shape P Drains Mana 60 Act III

Rogues
------
Dark Hunter - - 5 Act I
Vile Hunter - - 10 Act I
Dark Stalker - - 15 Act I
Black Rogue - - 18 Act I
Flesh Hunter - - 35 Act III
Dark Spear Woman - - 7 Act I
Vile Lancer - - 14 Act I
Dark Lancer - - 20 Act I
Black Lancer - - 20 Act I
Flesh Lancer - - 40 Act III

Dune Beast
----------
Dune Beast - - 50 Act II
Jungle Hunter - - 55 Act III
Doom Ape - - 60 Act III
Temple Guard - - 60 Act III

Goatman
-------
Moon Clan - - 15 Act I
Night Clan - - 20 Act I
Blood Clan - - 20 Act I
Death Clan M, F - 30 Act I
Hell Clan F - 50 Act II

Fallen Shaman
-------------
Fallen Shaman F Raises, Fire 5 Act I
Carver Shaman F Raises, Fire 12 Act I
Devilkin Shaman F Raises, Fire 15 Act I
Dark Shaman F Raises, Fire 20 Act I
Warped Shaman F, M Raises, Fire 40 Act III

Quill Rat
---------
Quill Rat - - 3 Act I
Spike Fiend - - 5 Act I
Thorn Beast - - 8 Act I
Razor Spine - - 10 Act I
Jungle Urchin - - 20 Act III

Sand Maggot
-----------
Sand Maggot - Eggs, Poison 50 Act II
Rack Worm - Eggs, Poison 55 Act II
Devourer - Eggs, Poison 65 Act II
Giant Lamprey - Eggs, Poison 70 Act III
Blood Maggot - Eggs, Poison 85 Act IV

Tomb Viper
----------
Tomb Viper - Freezes 20 Act II
Claw Viper C Freezes 25 Act II
Salamander C Freezes 30 Act II
Pit Viper C, P Freezes 40 Act II
Serpent Magus M, C, P Freezes 40 Act III

Sand Leaper
-----------
Sand Leaper - - 40 Act II
Cave Leaper - - 45 Act II
Tomb Creeper F - 45 Act II
Tree Lurker L, F - 60 Act III
Cliff Lurker L, F - 75 Act IV

Huntress
--------
Huntress - - 25 Act II
Sabre Cat - - 25 Act II
Night Tiger - - 30 Act II
Hell Cat - - 35 Act II
Slinger - - 25 Act II
Spear Cat - - 25 Act II
Night Slinger - - 28 Act II
Hell Slinger - - 30 Act II

Itchies
-------
Itchies - Drains Stamina 12 Act II
Black Locust - Drains Stamina 12 Act II
Plague Bugs - Drains Stamina 15 Act II
Hell Swarm L Drains Stamina 15 Act III

Dung Soldier
------------
Dung Solider - Sparks 25 Act II
Death Beetle - Sparks 30 Act II
Scarab - Sparks 35 Act II
Steel Scarab - Sparks 35 Act II
Bone Scarab - Sparks 40 Act III

Mummy
-----
Dried Corpse P Poison 30 Act II
Decayed P Poison 35 Act II
Embalmed P Poison 40 Act II
Preserved Dead P Poison 45 Act II - III
Cadaver P Poison 50 Act III

Greater Mummy
-------------
Hollow One P Poison Cloud, Bolt 70 Act II
Guardian P Poison Cloud, Bolt 75 Act II
Unraveller P Poison Cloud, Bolt 80 Act II
Horadrum Ancient P Poison Cloud, Bolt 100 Act II - III

Carrion Bird
------------
Carrion Bird - - 26 Act II
Undead Scavenger - - 28 Act II
Hell Buzzard - - 35 Act III
Winged Nightmare - - 40 Act III

Sucker
------
Sucker - Drains Mana, Stamina 20 Act III
Feeder - Drains Mana, Stamina 25 Act III

Gloam
-----
Gloam L Drains Mana 30 Act III
Swamp Ghost L Drains Mana 30 Act III
Burning Soul L Drains Mana 35 Act IV
Black Soul L Drains Mana 40 Act IV

Spiders
-------
Arach - Web 40 Act I
Poison Spinner - Web 75 Act III
Flame Spider - Web 75 Act III
Spider Magus - Web 85 Act III

Thorned Hulk
------------
Thorned Hulk - Stun 85 Act III
Bramble Hulk - Stun 95 Act III
Thrasher - Stun 100 Act III
Spike Fist - Stun 120 Act IV

Banished
--------
Banished C Cold, Fire, Steals Life 45 Act I
Ghoul Lord C Cold, Fire, Steals Life 70 Act II
Night Lord C Cold, Fire, Steals Life 75 Act III
Dark Lord C Cold, Fire, Steals Life 85 Act III
Blood Lord C Cold, Fire, Steals Life 90 Act III

Bats
----
Desert Wing - Shocking Hit 30 Act II
Fiend - Shocking Hit 40 Act III
Gloom Bat - Shocking Hit 40 Act III
Blood Diver - Shocking Hit 50 Act III
Dark Familiar - Shocking Hit 55 Act IV

Flayer
------
Rat Man - Darts 20 Act I
Fetish - Darts 35 Act III
Flayer - Darts 40 Act III
Soul Killer - Darts 40 Act III
Stygian Doll - Darts 40 Act III

Archer
------
Dark Ranger - - 15 Act I
Vile Archer - - 15 Act I
Dark Archer - - 20 Act I
Black Archer - - 25 Act I
Flesh Archer - - 45 Act III

Skeleton Archer
---------------
Skeleton Archer P - 15 Act I
Corpse Archer P - 20 Act I
Bone Archer C, P - 20 Act I
Burning Dead Archer F, P Fire Arrows 30 Act II
Horror Archer L, M, P Lightning Arrow 40 Act II

Sand Maggot Young
-----------------
Sand Maggot Young - - 15 Act II
Rock Worm Young - - 15 Act II
Devourer Young - - 20 Act II
Giant Lamprey Young - - 20 Act III
Blood Maggot Young - - 25 Act IV

Blunderbore
-----------
Blunderbore - Knockback 50 Act II
Gorbelly - Knockback 55 Act II
Mauler - Knockback 60 Act II
Urdar All Knockback 80 Act IV

Zakarumite
----------
Zakarumite - - 60 Act III
Faithful - - 65 Act III
Zealot - - 70 Act III

Swamp Dweller
-------------
Swamp Dweller - Spits Fire 65 Act III
Bog Creature - Spits Fire 70 Act III
Slime Prince - Spits Fire 75 Act III

Sexton
------
Sexton - Lighting, Teleport, Blizzard 65 Act III
Cantor - Lighting, Teleport, Blizzard 70 Act III
Heirophant - Lighting, Teleport, Blizzard 75 Act III

Water Watcher
-------------
Water Watcher - - 55 Act III
River Stalker - - 60 Act III
Stygian Watcher - - 70 Act III

Water Watcher Head
------------------
Water Watcher - Spits Poison 60 Act III
River Stalker - Spits Poison 65 Act III
Stygian Watcher - Spits Poison 70 Act III

Skeleton Mage
-------------
Returned Mage P Poison 15 Act II
Bone Mage P, C Cold 15 Act II
Burning Dead Mage P, L Lightning 15 Act II
Horror Mage All All 20 Act II

Fetish Shaman
-------------
Fetish Shaman - Raises, Inferno 40 Act III
Flayer Shaman - Raises, Inferno 40 Act III
Soul Killer Shaman - Raises, Inferno 45 Act III

Doom Caster
-----------
Doom Caster F, L Homing Missile, Drains Mana 70 Act IV
Strangler F, L Homing Missile, Drains Mana 75 Act IV
Storm Caster F, L Homing Missile, Drains Mana 75 Act IV

Corpulent
---------
Corpulent - Spits Corpses 70 Act IV
Corpse Spitter - Spits Corpses 70 Act IV
Maw Fiend - Spits Corpses 75 Act IV

Doom Knight
-----------
Doom Knight All - 70 Act IV
Abyss Knight All All 75 Act IV
Oblivion Knight All Curses 75 Act IV

Balrog
------
Balrog F Inferno 70 Act IV
Pit Lord F Inferno 75 Act IV
Venom Lord F, P Inferno 75 Act IV

---------
Champions
---------

Champions are randomly created and are much tougher versions of regular
monsters. They usually give something way better. Be sure to be ready for
them, as they can turn tides.

-------
Uniques
-------

Unique Monsters have special attributes. They usually give more treasure,
but they have special abilities that make them more powerful. Here is
the list of enchanted abilities and what they do.

Name Effect
---- ------
Aura Enchanted Might, Holy Fire, Thorns, Holy Freeze, Holy Shock,
Conviction, Fanaticism
Cold Enchanted + Cold Damage, +200% Attack Rating, Resist Cold 75%
Curse Ampify Damage Casted on Attacker
Extra Fast Double attack, enemy group gets speed increase
Extra Strong + 200% Damage, + 25% Attack Rating
Fire Arrow Fire Arrow
Fire Enchanted + Fire Damage, +200% Attack Rating, Resist Fire 75%
Lightning Enchanted + Lightning Damage, +200% Attack Rating,
Resist Lightning 75%
Magical Resistance Resist All 75%
Mana Burn + Mana, +200% Attack Rting, Resist Magic 75%
Multi-Shot 2 more missliles of the same type
Poison Cloud Poison Damage and Cloud
Poison Strike Poison
Spectral Hit Resist Fire, Lightning, Cold 20%, +200% Attack Rating
Random Element Hit
Stone Skin Resist Damage 80% +200% Armor Class
Teleport Teleport
Thieving Monsters steals potions out of belt

-------------
Named Uniques
-------------

Named Uniques are special one that are in the game and is not randomly
generated.

Name Type Attributes
---- ---- ----------
Andraiel Boss Poison Strike, Poison Cloud
Ancient Kaa Unraveler Magic Resistance, Extra Strong,
Lightning Enchanted
Battlemaid Sarina Flesh Hunter Extra Fast, Spectral Hit
Beetleburst Sand Warrior Magic Resistance
Bishiboshi Fallen Shaman Magic Resistance, Fire Enchanted
Blood Raven Rogue Archer Fire Arrow
Bloodwitch Huntress Extra Strong, Cursed
Bone Ash Burning Dead Mage Extra Strong, Cold Enchanted,
Magic Resistant
Bonebreak Skeleton Extra Strong, Magic Resistance
Bremm Sparkfist Council Member Aura Enchanted, Lightning Enchanted
Coldcrow Dark Ranger Cold Enchanted
Coldworm Sand Maggot Cold Enchanted, Magic Resistance
Corpsefire Zombie Spectral Hit
Countess Dark Stalker Fire Enchanted
Creeping Feature Decayed Extra Strong, Cold Enchanted
Dark Elder Plague Bearer Extra Fast, Mgic Resistance
Fangskin Salamander Light Enchanted, Extra Fast
Fire Eye Invader Fire Enchanted, Extra Fast
Flamespike Razor Spine Fire Enchanted, Cursed
Geleb Flamefinger Council Member Extra Strong, Fire Enchanted
Grand Vizier Storm Caster Extra Fast, Thieving, Aura Enchanted
Griswold Boss Cursed
Hephasto Boss Aura, Extra Strong, Cursed, Magic Resistance
Icehawk Riftwing Gloom Bat Cold Enchanted, Teleportation
Infector of Souls Venom Lord Extra Fast, Spectral Hit
Ismail Vilehand Council Member Extra Fast, Cursed
Lord De Seis Oblivion Knight Extra Fast, Aura Enchanted, Thieving
Radament Greater Mummy Extra Fast
Rakanishu Carver Lightning Enchanted, Extra Fast
Pitspawn Fouldog Tainted Cursed, Cold Enchanted
Sszark Flame Spider Extra Strong, Cursed
Stormtree Thrasher Extra Fast, Lightning Enchanted
Toorc Icefist Council Member Cold Enchanted, Stone Skin
Treehead Woodfist Brute Extra Strong, Extra Fast
The Smith Boss Extra Strong
The Summoner Boss Extra Strong, Extra Fast
Wyand Voidfinger Council Member Extra Fast, Extra Strong, Teleportation
Witch Doctor Endugu Soul Killer Magic Resistant, Fire Enchanted

-------------------------
v. Weapons and Armor
-------------------------

--------------------------
Standard Weapons and Armor
--------------------------

These are weapons and armor you will find quite common. Some of them will
be slighty different, as they will be exceptional or weak. I will briefly
list the weapons.

Standard Weapons
----------------

Axes
----
Axe Double Axe Large Axe
Balanced Axe Giant Axe Military Pick
Battle Axe Great Axe Throwing Axe
Broad Axe Hand Axe War Axe

Bows
----
Composite Bow Light Crossbow Short Battle Bow
Crossbow Long Battle Bow Short Bow
Heavy Crossbow Long Bow Short War Bow
Hunter's Bow Long War Bow Repeating Crossbow

Clubs
-----
Club Mace Spiked Club
Grand Scepter Maul War Hammer
Great Maul Morning Star War Scepter
Flail Scepter

Daggers
-------
Blade Throwing Knife
Balanced Knife Kris
Dagger
Dirk

Pole-Arms
---------
Bardiche Voulge
Halberd War Scythe
Poleaxe
Scythe

Potions
-------
Choking Gas Potion
Exploding Potion
Fulminating Potion
Rancid Gas Potion
Strangling Gas Potion
Oil Potion

Staves
------
Battle Staff War Staff
Gnarled Staff
Long Staff
Short Staff

Swords
------
Bastard Sword Falchion Long Sword Two-Handed Sword
Broad Sword Flamberge Saber War Sword
Claymore Giant Sword Scimitar
Crystal Sword Great Sword Short Sword

Wands
-----
Wand
Bone Wand
Grim Wand
Yew Wand

Standard Armor
--------------

Belt
----
Belt Sash
Heavy Belt
Light Belt
Plate Belt

Body
----
Ancient Armor Full Plate Mail Light Plate Scale Mail
Breast Plate Gothic Plate Quilted Armor Splint Mail
Chain Mail Hard Leather Armor Plate Mail Studded Leather
Field Plate Leather Armor Ring Mail

Boot
----
Chain Boots Greaves
Greaves
Leather Boots
Light Plate Boots

Hand
----
Chain Gloves Light Gauntlets
Gauntlets
Gloves
Heavy Gloves

Head
----
Bone Helm Great Helm
Cap Helm
Crown Mask
Full Helm Skull Cap

Shield
------
Bone Shield Large Shield
Buckler Small Shield
Gothic Shield Spiked Shield
Kite Shield Tower Shield

------------------------
Magical Weapon and Armor
------------------------

There are plenty of magical items in this game, as there are many. They are
blue when you pick it up, and you will need to use an Identify Scroll to
reveal the hidden stats of it. The magical items depends on the prefixes
and the suffixes, and because of this, it is very improbable to have two
identical magical items.

Suffix Effect
------ ------
of Craftsmanship Adds 1 - 2 to max damage
of Quality Adds 2 to max damage
of Maiming Adds 3 - 4 to max damage
of Slaying Adds 5 - 7 to max damage
of Gore Adds 8 - 10 to max damage
of Carnage Adds 11 - 14 to max damage
of Slaughter Adds 15 - 20 to max damage
of Worth Adds 1 to min damage
of Measure Adds 2 to min damage
of Excellence Adds 3 to min damage
of Performance Adds 4 - 5 to min damage
of Blocking + 10% Chance of blocking
of Deflecting + 20% Chance of blocking
of Life Adds 5 to Life
of the Jackal Adds 1 - 5 to Life
of the Fox Adds 5 - 10 to Life
of the Wolf Adds 11 - 20 to Life
of the Tiger Adds 21 - 30 to Life
of the Mammoth Adds 31 - 40 to Life
of the Colossus Adds 41 - 60 to Life
of Vileness Prevents monster heal
of Greed 40% - 60% more gold when looting
of Wealth 80% - 120% more gold when looting
of Chance 10% - 19% better chance of finding a magic item
of Fortune 20% - 35% better chance of finding a magic item
of Puncturing Hits reduces monster's defense by 10 - 20
of Bashing Hits reduces monster's defense by 25 - 40
of Piercing Ignores monster's defense
of Health Damage reduced by 1
of Protection Damage reduced by 2
of Absorption Damage reduced by 3
of Life Damage reduced by 4
of Warding Magic damage reduced by 1
of the Sentinel Magic damage reduced by 2
of Guarding Magic damage reduced by 3
of Negation Magic damage reduced by 4
of Readiness Attack speed increase by 1 level
of Alacrity Attack speed increase by 2 levels
of Swiftness Attack speed increase by 3 levels
of Quickness Attack speed increase by 4 levels
of the Leech Steals 4 - 7% of damage
of the Locust Steals 8 - 10% of damage
of the Bat Steals 4 - 8% of mana
of the Vampire Steals 9 - 12% of mana
of Thorns Attacker takes 1 - 3 damage
of Spikes Attacker takes 2 - 6 damage
of the Apprentice Fast Cast Rate
of the Magus Fastest Cast Rate
of Frost Adds 1 - 4 Cold Damage
of the Glacier Adds 4 - 12 Cold Damage
of Thawing Half Freeze duration
of the Bear Causes knockback
of Flame Adds 1 to minimum, 2 - 6 to maximum Fire damage
of Fire Adds 2 to minimum, 6 - 11 to maximum Fire damage
of Burning Adds 10 to minimum, 10 - 20 to maximum Fire damage
of Shock Adds 1 - 8 Lightning damage
of Lightning Adds 1 - 16 Lightning damage
of Thunder Adds 1 - 32 Lightning damage
of Blight Adds 2 - 7 Poison Damage over 3 seconds
of Venom Adds 4 - 14 Poison Damage over 3 seconds
of Pestilence Adds 12 - 28 Poison Damage over 4 seconds
of Remedy Poison Length reduced by 25%
of Amelioration Poison Length reduced by 50%
of Defiance Poison Length reduced by 75%
of Dexterity Adds 1 - 3 to Dexterity
of Skill Adds 4 - 6 to Dexterity
of Accuracy Adds 7 - 10 to Dexterity
of Precision Adds 11 - 15 to Dexterity
of Perfection Adds 16 - 20 to Dexterity
of Ease -20% to Requirements to use
of Simplicity -40% to Requirements to use
of Balance Fast hit recovery
of Stability Fastest hit recovery
of Regeneration Replenish life + 3
of Regrowth Replenish life + 5
of Strength Adds 1 - 3 to Strength
of Might Adds 4 - 6 to Strength
of the Ox Adds 7 - 10 to Strength
of the Giant Adds 11 - 15 to Strength
of the Titan Adds 16 - 20 to Strength
of Energy Adds 1 - 5 to Mana
of the Mind Adds 6 - 10 to Mana
of Brilliance Adds 11 - 15 to Mana
of Sorcery Adds 16 - 20 to Mana
of Wizardry Adds 21 - 30 to Mana
of Light Light Radius + 1
of Radiance Light Radius + 3
of the Sun Light Radius + 5
of Pacing Fast run/walk
of Haste Faster run/walk
of Speed Fastest run/walk

Prefix Effect
------ ------
Sturdy + 20 - 30 % Defense
Strong + 31 - 40 % Defense
Glorious + 41 - 50 % Defense
Blessed + 51 - 60 % Defense
Saintly + 61 - 80 % Defense
Holy + 81 - 100 % Defense
Jagged + 10 - 20 % Damage
Deadly + 21 - 40 % Damage
Vicious + 41 - 60 % Damage
Brutal + 61 - 80 % Damage
Massive + 81 - 100 % Damage
Savage + 101 - 120 % Damage
Merciless + 121 - 150 % Damage
Bronze + 10 - 20 to Attack Rating
Iron + 21 - 40 to Attack Rating
Steel + 41 - 60 to Attack Rating
Silver + 61 - 80 to Attack Rating
Gold + 81 - 100 to Attack Rating
Platinum + 101 - 120 to Attack Rating
Meteoric + 121 - 150 to Attack Rating
Sharp + 10 - 20 to Attack Rating, + 10 - 20% Damage
Fine + 21 - 40 to Attack Rating, + 21 - 30% Damage
Warrior's + 41 - 60 to Attack Rating, + 31 - 40% Damage
Soldier's + 61 - 80 to Attack Rating, + 41 - 50% Damage
Knight's + 81 - 100 to Attack Rating, + 51 - 65% Damage
Lord's + 101 - 120 to Attack Rating, + 66 - 80% Damage
King's + 121 - 150 to Attack Rating, + 81 - 100% Damage
Lizard's + 1 - 5 to Mana
Snake's + 5 - 10 to Mana
Serpent's + 11 - 20 to Mana
Drake'ss + 21 - 30 to Mana
Dragon's + 31 - 40 to Mana
Wyrm's + 41 - 60 to Mana
Prismatic + 15 - 25% to All Resistances
Azure + 5 - 10% to Cold Resistance
Lapis + 11 - 20% to Cold Resistance
Cobalt + 21 - 30% to Cold Resistance
Sapphire + 31 - 50% to Cold Resistance
Crimson + 5 - 10% to Fire Resistance
Burgundy + 11 - 20% to Fire Resistance
Garnet + 21 - 30% to Fire Resistance
Ruby + 31 - 50% to Fire Resistance
Ocher + 5 - 10% to Lightning Resistance
Tangerine + 11 - 20% to Lightning Resistance
Coral + 21 - 30% to Lightning Resistance
Amber + 31 - 50% to Lightning Resistance
Beryl + 5 - 10% to Poison Resistance
Jade + 11 - 20% to Poison Resistance
Viridian + 21 - 30% to Poison Resistance
Emerald + 31 - 50% to Poison Resistance
Fletcher's + 1 to all Amazon skills
Archer's + 2 to all Amazon skills
Monk's + 1 to all Paladin skills
Priest's + 2 to all Paladin skills
Summoner's + 1 to all Necromancer skills
Necromancer's + 2 to all Necromancer skills
Angel's + 1 to all Sorceress skills
Arch-Angel's + 2 to all Sorceress skills
Slayer's + 1 to all Barbarian skills
Berserker's + 2 to all Barbarian skills
Devious Magic Damage reduced by 1
Fortified Magic Damage reduced by 2
Fortuitous + 10 - 15% better chance of finding a magic item
Vulpine 10% damage taken goes to mana
Tireless Stamina recovery + 150%
Rugged Base Stamina + 3 - 5
Triumphant + 1 Mana fater each kill
Howling Hit causes monster to flee
Glimmering Light Radius + 1
Glowing Light Radius + 2

------------------------
Unique Weapons and Armor
------------------------

Unique weapons and armor are not random, but they do appear randomly in
the game. They may have a different graphic, which looks cool. They are
usually worth something, so it's a good idea to pick it up. Their name
is in Gold, which would seperate them from all the other items.

I am currently compiling a list. I will post this up later.

----------------------
Rare Weapons and Armor
----------------------

Rare weapons and armor are even better than just magical items because they
can have more than one magical modifier. They are still generated randomly
in the game, and they are usually what people show off. There are actually
different Suffixes for each different item. They may not have any effect
at all, but they make the weapon or armor unique and look cool.

Prefixes
--------

Armageddon Corruption Fiend Pain Storm
Beast Cruel Gale Plague Viper
Bitter Death Ghoul Raven Wraith
Blood Demon Glyph Rift
Bone Dire Grim Rune
Bramble Dread Hailstone Shadow
Brimstone Doom Havoc Skull
Carrion Eagle Imp Soul
Chaos Empyrian Loath Spirit
Corpse Entropy Order Stone

Suffixes
--------

Amulet Suffixes
---------------
Beads Noose
Collar Scarab
Gorget Talisman
Heart Torc
Necklace

Armor Suffixes
--------------
Carapace Mantle
Cloak Pelt
Coat Shroud
Hide Suit
Jack Warp

Axe Suffixes
------------
Beak Mangler Slayer
Bite Reaver Song
Cleaver Rend Splitter
Edge Scythe Sunder
Gnash Sever Thirst

Belt Suffixes
-------------
Buckle Harness
Chain Lash
Clasp Lock
Cord Strap
Fringe Winding

Blade Suffixes
--------------
Barb Gutter Scalpel Spiker
Bite Impaler Scratch Song
Cleaver Needle Scythe Stinger
Edge Razor Sever Thirst
Fang Saw Skewer Wand

Blunt Suffixes
--------------
Blow Knell
Break Mallet
Crack Ram
Crusher Smasher
Grinder Star

Bow Suffixes
------------
Bolt Horn Song
Branch Nock Stinger
Fletch Quarrel Thirst
Flight Quill

Glove Suffixes
--------------
Claw Grip
Clutches Hand
Finger Hold
Fist Knuckle
Grasp Touch

Helm Suffixes
-------------
Brow Hood Visor
Casque Horn
Circlet Mask
Cowl Veil
Crest Visage

Ring Suffixes
-------------
Band Grasp Knuckle Turn
Circle Grip Loop Whorl
Coil Gyre Nails
Eye Hold Spiral
Finger Knot Touch

Scepter Suffixes
----------------
Blow Cry Song
Breaker Gnarl Smasher
Call Grinder Spell
Chant Knell Star
Crack Ram Weaver
Crusher Smasher

Shield Suffixes
---------------
Aegis Mark Ward
Badge Rock Wing
Emblem Shield
Guard Tower

Spear Suffixes
--------------
Barb Goad Needle Skewer Wrack
Branch Gutter Prod Spike
Dart Impaler Scourge Stinger
Fang Lance Scratch Wand

Staff Suffixes
--------------
Branch Gnarl
Call Spell
Chant Spire
Cry Song
Goad Weaver

---------
Set Items
---------

These are items that are rare, and while they function independently, when
put together, they will have a greater effect. It is almost impossible to
get all pieces of a set in singleplayer, but with some trading, this is
possible.

Angelic Raiment ( 4 Items )
---------------------------
Angelic Halo Ring Replenish Life +6
+ 20 Life
Angelic Mantle Ring Mail Enhanced Defense
Damage Reduced by 3
Angelic Sickle Sabre 350% Damage to Undead
+ 75 Attack Rating
Angelic Wings Amulet 20% Damage to Mana
+ 3 to Light Radius
===
Set Half Freeze Duration
All Resistance + 25%
+ 40% Chance of finding a
magical item.
---------------------------

Arcanna's Tricks ( 4 Items )
---------------------------
Arcanna's Deathwand War Staff 25% Deadly Strike
+ 20 Life
Arcanna's Flesh Light Plate + 2 Light Radius
Damage Reduced by 3
Arcanna's Head Skull Cap Replenish Life + 4
Attacker takes damage of 2
Arcanna's Sign Amulet Regenerate Mana + 20%
+ 15% Mana
===
Set Faster Cast Rate
5% Mana Stolen Per Hit
+ 25 Mana
---------------------------

Arctic Gear ( 4 Items )
---------------------------
Arctic Binding Light Belt Cold Resist + 40%
+ 30 Defense
Arctic Furs Quilted Armor Enhanced Defense
All Resistances + 10%
Arctic Horn Short War Bow + 20% to Attack Rating
Enhanced Damage
Arctic Mitts Light Gauntlets + 20 Life
Slightly increased Attack
Speed
===
Set Cannot be Frozen
Adds 6 - 14 Cold Damage
---------------------------

Berserker's Arsenal ( 3 Items )
---------------------------
Berserker's Hatchet Double Axe + 30% to Attack Rating
5% Mana Stolen per hit
Berserker's Hauberk Splint Mail + 1 Barbarian Skills
Magic Damage Reduced by 2
Berserker's Headgeaar Helm +25% Fire Resistance
+ 15 Deefense
===
Set Poison Length Reduced by 75%
Adds 4 - 9 Poison Damage over
3 seconds
---------------------------

Cathan's Trap ( 5 Items )
---------------------------
Cathan's Mesh Chain Mail Requirement - 50%
+ 15 Defense
Cathan's Rule Battle Staff + 1 Fire Skillse
+ 10 Max Fire Damage
Cathan's Seal Ring 6% Life Stolen per hit
Damage Reduced by 2
Cathan's Sigil Amulet Attacker takes 5 Lightning
Damage
Fast Hit Recovery
Cathan's Visage Mask + 25 Cold Resistance
+ 20 Mana
===
Set Fast Cast Rate
Magic Damage Reduced by 3
+ 20 Mana
+ 60 Attack Rating
+ 25% to All Resistances
---------------------------

Civerb's Vestments ( 3 Items )
---------------------------
Civerb's Cudgel Grand Scepter + 75 Attack Rating
+ 17 - 23 Max Damage
Civerb's Icon Amulet Replenish Life + 4
Regenerate Mana + 40%
Civerb's Ward Large Shield Incrased Block
+ 15 Defense
===
Set 200% Damage to Undead
+ 15 Strength
---------------------------

Cleglaw's Brace ( 3 Items )
---------------------------
Cleglaw's Claw Small Shield Poison Length Reduced by 75%
+ 17 Defense
Cleglaw's Pincers Chain Gloves Slows Target by 25%
Knockback
Cleglaw's Tooth Long Sword 50% Deadly Strike
+ 30% to Attack Rating
===
Set 35% Crushing Blow
6% Mana Stolen per hit
+ 50 Defense
---------------------------

Death's Disguise ( 3 Items )
---------------------------
Death's Guard Sash Cannot be Frozen
+ 20 Defense
Death's Hand Leather Glvoes Poison Length Reduced by 75%
+ 50% Poison Resistances
Death's Touch War Sword 4% Life Stolen per hit
Enhanced Damage
===
Set + 40% to Attack Rating
+ 25% to All Resistances
+ 10 to Min Damage
---------------------------

Hsaru's Trim ( 3 Items )
---------------------------
Hsaru's Iron Fist Buckler Damage Reduced by 2
+ 10 Strength
Hsaru's Iron Heel Chain Boots Fast run/walk
+ 25% Fire Resistances
Hsaru's Iron Stay Belt + 25% Cold Resistances
+ 20 Life
===
Set Cannot be Frozen
+ 25% Lightning Resistances
+ 5 Max Damage
---------------------------

Infernal Tools ( 3 Items )
---------------------------
Infernal Buckle Heavy Belt + 25 Defense
+ 20 Life
Infernal Cranium Cap 20% Damage goes to Mana
+ 10% Resistances to All
Infernal Torch Grim Wand + 1 Necromancer Skills
+ 8 Min Damage
===
Set 20% Open Wounds
+ 20% to Attack Rating
+ 1 Necromancer Skills
---------------------------

Iratha's Finery ( 4 Items )
---------------------------
Iratha's Coil Crown + 30% Lightning Resistances
+ 30% Fire Resistances
Iratha's Collar Amulet Poison Length Reduced by 75%
+ 30% Resistances
Iratha's Cord Heavy Belt + 25 Defense
+ 5 Min Damage
Iratha's Cuff Light Gauntlets Half Freeze Duration
+ 30% Resistances
===
Set + 10% All Max Resistances
+ 20% All Resistances
+ 15 Dexterity
---------------------------

Isenhart's Armory ( 4 Items )
---------------------------
Isenhart's Case Breast Plate Magic Damage Reduced by 2
+ 40 Defense
Isenhart's Horns Full Helm Damage Reduced by 2
+ 6 Dexterity
Isenhart's Lightband Broad Sword + 3 Light Radius
+ 10 Min Damage
Isenhart's Parry Gothic Shield Attack takes 4 Lightning Dam
+ 40 Defense
===
Set + 35% Attck Rating
5% Life stolen per hit
+ 20 to All Resistances
---------------------------

Milabrega's Regalia ( 4 Items )
---------------------------
Milabrega's Diadem Crown + 15 Mana
+ 15 Life
Milabrega's Orb Kite Shield + 25 Defense
+ 25% of Getting Magical Item
Milabrega's Robe Ancient Armor Damage Reduced by 2
Attacker takes Damage of 3
Milabrega's Rod War Scepter + 1 Paladin Skills
Enhanced Damage
===
Set + 2 Paladin Skills
+ 2 Light Radius
8% Life stolen per hit
+ 15 Poison Resistances
---------------------------

Sigon's Complete Steel ( 6 Items )
---------------------------
Sigon's Gage Gauntlets + 20 Attack Rating
+ 10 Strength
Sigon's Guard Tower Shield Increased Block
+ 1 to All Skills
Sigon's Sabot Greaves Faster Run/Walk
+ 40% Cold Resistances
Sigon's Shelter Gothic Plate Enhanced Defense
+ 40% Lightning Resistances
Sigon's Visor Great Helm + 3 Light Radius
+ 30 Mana
Sigon's Wrap Plated Belt + 20% Fire Resistances
+ 20 Life
===
Set Damage Reduced by 7
Adds 12 - 24 Fire Damage
Attacker takes 12 Damage
---------------------------

Tancred's Battlegear ( 5 Items )
---------------------------
Tancred's Crowbill Military Pick Enhanced Damage
+ 75 Attack Rating
Tancred's Hobnails Boots + 25% Heal Stamina
+ 10 Dexterity
Tancred's Skull Bone Helm Enhanced Damage
+ 40 Attack Rating
Tancred's Spine Full Plate Armor+ 40 Life
+ 15 Strength
Tancred's Weird Amulet Damage Reduced by 2
Magic Damage Reduced by 1
===
Set Slows Target by 35%
5% Mana stolen per hit
+ 10 to All Resistances
75% Extra Gold from monsters
---------------------------

Vidala's Rig ( 4 Items )
---------------------------
Vidala's Ambush Leather Armor + 50 Defense
+ 11 Dexterity
Vidala's Barb Long Battle Bow Adds 1 - 20 Lightning Damage
Vidala's Fetlock Light Plated Boots Fastest run/walk
+ 150 Max Stamina
Vidala's Snare Amulet + 20% Cold Resistances
+ 15 Life
---------------------------

--------------------------
Socketed Weapons and Armor
--------------------------

These are the grey weapons that will not have anything different from their
counterparts when you pick it up, but as you put gems into it, it will gain
abilities. There are seven kinds of gems: Ruby, Sapphire, Topaz, Emerald,
Amethyst, Diamond, and Skulls.

Name Weapon Shield Helm
---- ------ ------ ----

Amethyst
-------- Attack Rating Defense Strength
Chipped + 15 - 19 + 5 - 6 + 3
Flawed + 20 - 29 + 7 - 8 + 4
Normal + 30 - 39 + 9 - 10 + 5 - 6
Flawless + 40 - 49 + 11 - 13 + 7 - 8
Perfect + 50 - 60 + 15 - 17 + 9 - 10

Diamond
------- Damage All Attack Rating
against Undead Resistances
Chipped + 25 - 29% + 5 - 6% + 10
Flawed + 30 - 35% + 7 - 8% + 15
Normal + 36 - 45% + 9 - 11% + 20
Flawless + 46 - 55% + 12 - 15% + 25
Perfect + 56 - 70% + 16 - 20% + 30

Emerald
------- Poison Damage Poison Resist Dexterity
Chipped + 2 + 10 - 12% + 3
Flawed + 3 + 13 - 16% + 4
Normal + 4 + 17 - 20% + 5 - 6
Flawless + 4 + 21 - 25% + 7 - 8
Perfect + 5 + 26 - 30% + 9 - 10

Ruby
---- Fire Damage Fire Resist Max Life
Chipped + 2 + 10 - 12% + 3
Flawed + 3 + 13 - 16% + 4
Normal + 4 + 17 - 20% + 5 - 6
Flawless + 4 + 21 - 25% + 7 - 8
Perfect + 5 + 26 - 30% + 9 - 10

Sapphire
-------- Cold Damage Cold Resist Max Mana
( Slow Dur )
Chipped + 1 - 3 ( 1 ) + 10 - 12% + 6 - 8
Flawed + 2 - 3 ( 1.5 ) + 13 - 16% + 9 - 11
Normal + 2 - 4 ( 2 ) + 17 - 20% + 12 - 15
Flawless + 3 - 5 ( 2.5 ) + 21 - 25% + 16 - 20
Perfect + 3 - 7 ( 3 ) + 26 - 30% + 21 - 25

Skull
----- Steals Life/Mana Attack Damage Replenish Life/Mana
Chipped 2% / 1% 2 + 2 / 8 %
Flawed 2% / 2% 3 + 3 / 8 %
Normal 3% / 1% 4 + 3 / 12 %
Flawless 3% / 3% 5 + 4 / 12 %
Perfect 4% / 3% 6 - 7 + 4 - 5 / 16 - 20 %

Topaz
----- Lightning Damage Resist Lightning Chance to Find Magic Item
Chipped + 1 - 6 + 10 - 12 % + 7 - 9%
Flawed + 1 - 7 + 13 - 16 % + 11 - 13%
Normal + 1 - 8 + 17 - 20 % + 14 - 17%
Flawless + 1 - 10 + 21 - 25 % + 18 - 20%
Perfect + 1 - 15 + 26 - 30 % + 21 - 25%