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Читы для Diablo

Чит-файл для Diablo

Diablo

 За игрой наблюдают: 2 человека

Выдержка из Энциклопедии игр

Разработчик:Blizzard North
Издатель:Blizzard Entertainment
Модель распространения:розничная продажа
Жанры:RPG (Rogue/Action) / Isometric
Multiplayer:(4) модем, нуль-модем, LAN, Internet

Даты выхода игры | Раскрыть все

вышла в мае 1998 г.
вышла в апреле 1998 г.
вышла в марте 1998 г.

FAQ [ENG]

Информация актуальна для
D   I   A   B   L   O

                       Complete Multiplayer Strategy
                   by Blizzard for the PC and Macintosh
                       CNICK (cnick_1@hotmail.com)
                              Version 0.30
                       Last Updated: March 27, 2000


Unpublished work Copyright 2000 CNICK
 - C O N T E N T S -

I.    Introduction and Revision History
II.   Warrior
III.  Rogue
IV.   Sorceror
V.    Guilds
VI.   Credits
VII.  Author№s Note


----------------------------------++++---------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I.     INTRODUCTION AND REVISION HISTORY

Diablo is a RPG/Adventure game created by Blizzard release in 1996 for the PC
and in 1997 for the macintosh.  While the one player mode is great and fun,
it can only last you maybe a week or two.  The greatness of this game, is the
fact you can connect to Blizzard№s Battle.net.  Here, you can join with 3
other people to play.  Instead of playing by yourself, you can build your
character to win dueling tournaments, or co-op through hell.  This is where
the REAL fun is.

Revision History
v0.10 (3/??/00) : First version.  Minor things about each character class,
                  and extra things they get in playing over battle.net.
                  Obviously, more to come... I might decide to do another
                  revision in a couple of hours.

v0.20 (3/26/00) : V0.10 was never released, as it sort of got mixed with
11:20pm PST       this version, so V0.10 was never really a revision...
                  Basic things for warrior, rogue, and sorceror are done.
                  Mostly equipment advice.

v0.20A(3/27/00) : Huge problem with the text fixed.  This won№t be posted
12:39am PST       since I just sent in v0.20 about a hour ago, so I will
                  wait till today after school.  To imagine I№m talking
                  about school... anyway, this is just something minor,
                  back to work.

v0.30 (3/27/00) : Second update of the day...Added advantages and insights
4:05pm PST        to each class, as well as added the guild section.  Big
                  update..more to come late today, I№m writing this at 1 am.
                  Anyway, I don№t believe v0.20 was posted on gamefaqs, possibly
                  because of the text problem, so I№ll send it now, and hope it
                  gets posted so I can get to work.

In Future Revisions:
--------------------
Strategies for each class
Guild info
Stuff I can№t think of...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II.     WARRIOR

The warrior is the foot-soldier of diablo.  Instead of attacking from long
range, or using a magic spell, warriors grab a nice sword, or an axe, or a
mace, and walk straight up to the enemies of hell.  Great armor, and lots
of health is required.

=================
=Characteristics=
=================

STR: 250
DEX:  60
MAG:  45
VIT: 100

Look above and you get the general idea of what a warrior does.  High
strength allows warriors to grab any kind of armor and any kind of weapon.
Full Plate Mail is the necessary armor for a warrior.  Find one of these
are cherish it.  Below are some armor and weapons you should look for.
Remember, unique weapons and armor basically suck, unless you get them
early on.

-------------------------------------------------------------------
|Gryphon№s Claw  | Falchion |  +100% to damage, -2 MAG, -5 DEX    |
|-----------------------------------------------------------------|
|The Executioners| Falchion | +150% damage, -10 HP, -10% light    |
|Blade           |          | radius, +200% durability            |
|-----------------------------------------------------------------|
|Doom Bringer    | Bastard  | +25% to hit, +250% damage, -5 to    |
|                |          | all stats, -20% light radius, -25 HP|
|-----------------------------------------------------------------|
|The Grandfather |Great     | 1 handed, +5 to all stats, +20 to   |
|                |    Sword | hitm +70% dam., +20 HP              |
|-----------------------------------------------------------------|
|Messerschmidts  |Great Axe | +200% dam., +15 to dam., +5 to stats|
|Reaver          |          | -50 Hp, fire hit (2-12)             |
|-----------------------------------------------------------------|
|Royal Circlet   |Crown     | +10 to stats, +40 mana, +40 armor   |
|                |          | +10% light radius                   |
|-----------------------------------------------------------------|
|Demonspike Coat |Full Plate| AC=100, absorbs 6 HP per hit, +10str|
|                |Mail      | indestructable, +50% resist fire    |
|-----------------------------------------------------------------|
|Stormshield     |Tower     | AC=40, absorbs 4 per hit, +10 to str|
|                |   Shield | indestructable, fast block          |
|-----------------------------------------------------------------|

===================================
=Prefixes and Suffixes to look for=
===================================

While some of the unique items are good, magical items can give you the
best armor and weapons in the game.  Below are some Prefixes and Suffixes
you should cherish when you find.

Prefix

Kings     : +151% to +175% Damage and +76 to +100 to hit
Champions : +126% to +150% Damage and +51 to +75  to hit
Masters   : +111% to +125% Damage and +41 to +50  to hit
Knights   : +96% to  +110% Damage and +31 to +40  to hit
Holy      : +151% to +170% AC
Awesome   : +131% to +150% AC
Saintly   : +111% to +130% AC
Obsidian  : +31% to +40% resist to all <---for ring or amulet
Emerald   : +41% to +50% resist to all <---for ring or amulet
Jade      : +21% to +30% resist to all <---for ring or amulet

Suffix

Haste     : skip frames 1,2,4 and 5 of attack animations
Life      : +21 to +30 VIT <---for ring or amulet
Lion      : +51 to +60 HP
Tiger     : +41 to +50 HP
Zodiac    : +16 to +20 to all stats <---for ring or amulet
Heavens   : +11 to +15 to all stats <---for ring or amulet
Whale     : +81 to 100 HP <--- Extremely rare
Mammoth   : +61 to  80 HP

====================
=Warrior Advantages=
====================

 * The warrior enjoys the fastest attacks with all weapons except the bow
 * He gains 2 hit points per level of experience, and also per point of
   vitality.
 * Can repair his own weapons
 * He gets double bonuses for all items Њof life№ and Њof Vitality№ though
   he also gets double negatives
 * The warrior has a critical strike component giving him a
calculated
   chancge for double damage (half his current level is his chance -- e.g.
A
   level 10 warrior has a 5% chance for Critical Strike)
 * High Vitality means less damage per hit

==========
=Insights=
==========

 * Stone Curse can stop enemies from running away (takes a lot of mana)
 * Teleport can close in the gap between your enemies
 * Have something in your INV. to boost your magical abilites
 * Use potions or scroll for healing, not spells

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III.    ROGUE

The rogue№s primary purpose is to grab a bow, and kill everything before it
reaches her.  And it seems to work.  You shouldn№t get hurt often, unless
you are in an area with more powerful enemies, or you have enemies that have
magical attacks.  The rogues weapon choice is also, extremely easy.  A bow
is the only weapon a rogue have.  No matter what.  A melee weapon is
pointless as the rogue can№t get enough HP to stand a chance in tough battles,
and a staff won№t work because a rogue can№t get enough mana to be able to
cast a lot of spells.

=================
=CHARACTERISTICS=
=================

STR:  55
DEX: 250
MAG:  70
VIT:  80

Again, the characteristics tells everything.  DEX is the best stat in the
game.  It ups your total damage, your AC, and your to hit %.  This helps
since the rogue loses the AC received from a shield, as well as the
sacrafice of losing a nice helm, or ring so that you can get your resistances
up higher and you don№t get much AC for using it.  Below are unique items you
should look for:

-------------------------------------------------------------------
|Flamedart       | Bow      | Fire arrow, +1-6 fire dam, +20% to  |
|                |          | hit, resist fire 40%                |
|-----------------------------------------------------------------|
|Fleshstinger    | Long Bow | +15 to DEX, +40% to hit, +80% damage|
|                |          | 6 durability                        |
|-----------------------------------------------------------------|
|Windforce       | Long War | +5 to STR, +200% damage, knockback  |
|                | Bow      |                                     |
|-----------------------------------------------------------------|
|Eaglehorn       |Long      | +20 to DEX, +50% to hit, +100% dam, |
|                |Battle Bow| indestructable                      |
|-----------------------------------------------------------------|
|Messerschmidts  |Great Axe | +200% dam., +15 to dam., +5 to stats|
|Reaver          |          | -50 Hp, fire hit (2-12)             |
|-----------------------------------------------------------------|
|Royal Circlet   |Crown     | +10 to stats, +40 mana, +40 armor   |
|                |          | +10% light radius                   |
|-----------------------------------------------------------------|
|Demonspike Coat |Full Plate| AC=100, absorbs 6 HP per hit, +10str|
|                |Mail      | indestructable, +50% resist fire    |
|-----------------------------------------------------------------|

===================================
=Prefixes and Suffixes to look for=
===================================

Eaglehorn is your best bow there, but its almost nothing compared with the
bows you can get with the right prefix and suffix.  Below are the best:

Prefix:

Merciless : +151% to 175% damage
Ruthless  : +126% to 150% damage
Savage    : +111% to 125% damage
Massive   :  +96% to 110% damage
Holy      : +151% to +170% AC
Awesome   : +131% to +150% AC
Saintly   : +111% to +130% AC
Obsidian  : +31% to +40% resist to all <---for ring or amulet
Emerald   : +41% to +50% resist to all <---for ring or amulet
Jade      : +21% to +30% resist to all <---for ring or amulet
Dragons   : +51-60 mana
Drakes    : +41-50 mana
Serpents  : +30-40 mana

Suffix:

Swiftness : Skip frames 1 and 3 of attack animation
Readiness : Skip frame 1 of attack animation
Wizardry  : +21 to 30 MAG
Perfection: +21 to 30 DEX
Percision : +16 to 20 DEX
Zodiac    : +16 to +20 to all stats <---for ring or amulet
Heavens   : +11 to +15 to all stats <---for ring or amulet

==================
=Rogue Advantages=
==================

 * The rogue casts spells much faster than a warrior
 * She adds both one health and one mana point per level gained
 * She can inflict physical damage from a distance (duh!)
 * She fires the bow quickly and accurately

==========
=Insights=
==========

 * Should always fight with a bow
 * The mana shield spell is very necessary
 * Keep heal and mana shield hot-keyed
 * Stone Curse your enemies. You should have the mana to do it!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV.     SORCEROR

A sorceror is the only one of the 3 classes to really be able to do some
damage with magic.  Its worthless to bother trying to help the warrior with
magic, and the rogue can barely learn things over level 5 of 6.  This
ability makes the sorceror the most powerful class in the game.  With a blow
or 2 with a fireball, anything thats not immune to it is dead.  Sorcerors
are simply gods in multiplayer in diablo, and they shouldn№t be messed with.

=================
=CHARACTERISTICS=
=================

STR:  45
DEX:  85
MAG: 250
VIT:  80
Magic is where its at.  Each point gives you +2 mana, so without any special
items, sorcerors alone have more then rogues have with all equipment.
Because they basically have no health, you must find a book of mana shield.
Doing this will cause damage to drain your mana, not your health.  This
means that by the time you are at lvl 30, you should have about 800 or so
mana, which is alot more then a warrior can have in health.  Below is the
unique items you should look for:

-------------------------------------------------------------------
|Dreamflange     | Mace     | +30 MAG, +50 to mana, +50 to resist |
|                |          | magic, +20% light radius, spells up |
|                |          | 1 level                             |
|-----------------------------------------------------------------|
|Thinking Cap    | Skull Cap| +30 mana, all spells up 2 levels,   |
|                |          | +20 resist all, durability 1        |
|-----------------------------------------------------------------|
|Mindcry         |Quarter   | +15 MAG, +15 resist all, all spells |
|                |Staff(hvy)| up 1 leve, 69 guardian charges      |
|-----------------------------------------------------------------|
|Holy Defender   |Large     | AC=15, absorbs 2 HP per hit, +20% to|
|                |  Shield  | fire, +200% dura, faster block      |
|-----------------------------------------------------------------|
|Royal Circlet   |Crown     | +10 to stats, +40 mana, +40 armor   |
|                |          | +10% light radius                   |
|-----------------------------------------------------------------|
|Najs Light      |Plate     | AC=100, absorbs 6 HP per hit, +10str|
|   Plate        |   Mail   | indestructable, +50% resist fire    |
|-----------------------------------------------------------------|

Note: A thinking cap needs to be affected by a hidden shrine before you
should use it.  When you find a hidden shrine, take everything off, except
for the TC and a worthless item, and just hope the TC gets the extra 10
durability.  You cant lose the TC so theres no loss no matter what happens.
Also, you probably shouldnt use a TC unless you have a high obsidian shield
or higher, or you won№t have max resistances and you would be forced to use
jewelry to max it out.


===================================
=Prefixes and Suffixes to look for=
===================================

These below are best for a shield (for resistance) and rings (for mana) or for
a great staff.

Prefix:

Arch-Angel: all spells up 2 levels
Bountiful : charges tripled (best for apoc staff)
Obsidian  : +31% to +40% resist to all <---for shield
Emerald   : +41% to +50% resist to all <---for shield
Dragons   : +51-60 mana
Drakes    : +41-50 mana
Serpents  : +30-40 mana

Suffix:

Wizardry  : +21 to 30 MAG
Zodiac    : +16 to +20 to all stats <---for ring or amulet
Heavens   : +11 to +15 to all stats <---for ring or amulet
Apocolpyse: Allows a certain amount of charges for apocolpyse
Fireball  : Alloes a certain amount of charges for fireball.  (good
for
            dueling, when you don№t lose mana by using fireball)

=====================
=Sorceror Advantages=
=====================

 * The sorceror gains two points of mana for every level gained, as well as
   for every magic point
 * He gets double the bonus for magical enhancementsw (gets double neg. too)
 * At higher levels, hes indestructable (no kidding)
 * He attacks fastest with a shield
 * For every level of mana shield, the damage he takes is reduced.

==========
=Insights=
==========

 * Use teleport (should be in your top 5 spells)
 * Always have mana shield on (duh!)
 * Pour points into the magic characteristic, since Mana serves as both
   magic power and Hit Points with mana shield on.
 * The combo of Stone curse and golem is the only way to kill Advocates, and
   soul burners on level 14-16 on hell difficulty.  This is extremely
   difficult to do, and the only downside of a sorceror

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V.      GUILDS

One of the special things about playing over battle.net is this people.  When
Diablo first started, people would group up creating guilds.  Instead of
entering a public game, you would play amongst the people in your guild,
people you could trust, and have fun playing with.

Enter the hacks.  Cheating went rampant a couple of months after Diablo
was first released.  The importance of guilds were know obvious.  Legit
guilds were created, so that you would never have to fear being Pk-ed in
a public game, or even MK-ed, which is being killed by monsters by a bogus
clear Town Portal.  I put this section here for anyone who actually doesn№t
know about this, or people who are looking for some guilds.  Below are some
guilds I am in or that Ive been in.  All of them are proved by me, and the
reasons why I left were not because they were crappy.  Here they are:

Knights of Camelot         - 

Knights of Excalibur       - 

White Knights of Valor     - 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI.     CREDITS

Me  - For finding all of this info.  Ouch!

Prima - Got some of this from their strategy guide.  You didt actually think
I remember all these stats, now did you?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VII.    AUTHORS NOTE

Well thats it so far.  More to come as I get more time to write.  If you do
have some sort of strategy with one of the character classes, by all means
send it in!  All compliments, suggestions, tips and money donations (just
kidding) can be sent to cnick_1@hotmail.com.

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