DiGGERS from Millenium will remind you of games like Lemmings or Humans when
you run it the first time. The gameplay also reminds of these games so what
else can you expect than yet another great addictive game ???
As there's no real way in explaining you the meaning of the icons you'll have
to use during the game we don't even bother. We recommend you to find this
out by try & seek. Nevertheless this documentation includes all necessary
information about the different clans, the enemies and all other things you
might meet on planet "ZARG"...
Every time you start a new game, start a new level or end your game you'll
be brought to the administrators office. He will ask you for chosing a Level
you want to start digging or continue on digging. When you start a new game
you'll only be able to dig in "DHOBBS" or "AZERG". These are located on top
left of the map. When you start digging there you can enlarge the area you're
digging. In this way you can access all the zones on the map, too. After
successfully finishing a zone either financial or by killing all enemies a
flag will show your success...
After chosing a zone to start you'll be brought back to the administrator who
will then let you chose the clan you want to invest your money into. Each of
these clans has it's own targets, abilities and disabilities. Make sure you
carefully choose your clan as you'll have to play the whole game with the
Between the levels you can load/save your game in the administrators office
THE DiFFERENT CLANS ON PLANET "ZARG"...
The "HABBiSH" clan is a very weird one whose tribe is very intelligent. They
invented a special Teleport tranportation. Though they are weak they can dig
for a very long time. But they are impatient. They are getting bored from
digging pretty fast. So they prefer stealing items from other people. They
are a cult that believes truly in their god. This god advised them to build
a huge temple. They starting doing that but unfortunately they're running
out of money so they have to dig for treasures in order to complete the
temple. The "HABBiSH" live in a strange time structure. Suddenly they stop
doing whatever they were working on, stand in a circle and pray to their
god. They get angry when they won't find treasures and they pray again when
there search in unsuccessful...
The "GRABLiNS" are mostly favoured for digging. They dig very fast and can
continue for hours without any break. As they're very small they're very
mobil in the mines. They can crawl into every hole and can work in small
passages. Although they're strong they're not successful in battles. The
"QUARRiORS" for example have no problem in defeating them. The weakness of
the "GRABLiNS" is a drink called "GROK". They simply cannot get enough of it.
Sadly they always need money in order to brew "GROK". The ingredients are
very expensive. Their main target is getting enough money to be able to build
an own brewery. But they have to buy a few planets first to locate this
The "QUARRiORS" is a fighting clan. They're the most powerful clan and they're
also good in sabotage and explosives. They're not really used to dig so they
don't dig fast and they get tired. But they're very reliable. The "QUARRiORS"
are totally out of money as they got ripped over by a weapons saler recently.
They are dreaming of building there own fort were they can train using there
weapons without being disturbed by anyone...
The "F'TARGS" are very curious and they like to collect scrap. Their aim is
building someting using collected scrap. As a result of this all their
equipment looks like it was built together of different things. They're the
second fastest diggers. They like to dig but the y get easily disturbed by
things they like. Collecting all these things leads them into trouble very
often but they are neither good warriors nor are they very strong. Though,
if the get wounded they heal twice as fast as all other clans. Their biggest
wish is getting enough money to build a museum were they can show all the
things they build of scrap...
Supposedly there's a fifth clan. This peaceful tribe are the best diggers.
They got tired of digging and totally disappeared. Nobody knows where they
are nowadays. But still it is said that they live in some caves deep in the
THE MiNiNG SHOP
There are some items you might find useful for your task in this shop...
But don't trust the prices all the time. Suddenly they might just raise or
fall. You never as the company can do whatever it wants to...
Flood Gate (cost: 80 / weight: 10)
The flood gate can only be opened/closed by the one that installed it. But
they can also beopened using explosives...
Telepol (cost: 260 / weight: 12)
Possibly the most important item. Using the Telepol you can directly travel
to a Telepol installed somewhere else. Except of the "HABBiSH", Telepols can
only be used by the clan that installed it...
Rail (cost: 10 / weight: 3)
Buying Rail means you by five pieces at once. When they're used once they
cannot be moved nor drilled through anymore...
Automatic Wagon (cost: 100 / weight: 9)
This wagon is moving and steering on it's own. It can carry large amounts
of goods. It's made for a fast transportation of your tribe or goods...
Small Drill (cost: 150 / weight: 8)
This small drill is not too heavyand can be carried. It's drilling much
faster than your clan...
Bridge (cost: 25 / weight: 3)
You need bridges to get over lakes. It is extremely strong and you can carry
your goods over it. Bridges are easy targets so be careful when crossing
them. Before suing them they must be anchored in the ground...
Boat (cost: 60 / weight: 5)
It can only be used by one person at a time. It's not made for longer
journeys nor for bad weather travels...
Vertical Dredge (cost: 170 / weight: 10)
This dredge can only be used vertical into the ground. Once turned on it'll
work for a specific time or until it runs into some obstacle. In wet
sceneries it should be used carefully...
Big Drill (cost: 230 / weight: 11)
It can drill through rocks extremely fast. Be careful using this drill. It
can only drill in forward direction and you better don't get into it's way.
When you're done drilling you have to leave this drill behind...
Explosives (cost: 20 / weight: 4)
Be careful using explosives as it might be a deadly mistake. You need it
to blow rocks or if you want to enter some other clan's mine...
Elevator (cost: 220 / weight: 12)
Very important to transport goods, utilities or men. After installing the
elevator it cannot be moved away anymore. It has to be installed correctly
otherwise it won't work...
TNT Card (cost: 300 / weight:3)
Probably the most important item. This paper shows you the entire zone
including all details you need to know. It's being updated all the time you
First Aid Kit (cost: 60 / weight: 5)
After buying this kit it'll restore the health of the owner. It can also be
given away to another man in order to be used by him.
WHAT ELSE iS THERE ON PLANET "ZARG" ???
The Bank of Zarg
If you open an account at this bank you can sell what you found digging in
your area. Entering the bank it'll show you what is being bought and how
much you're getting. You can also sell items you bought in the shop. This
might give you up to 75% of the money back you invested in your mine after
The Purse of Zarg
This is yet another plave where you can sell what you found. All prices
are raising and falling as it's usual for this place. There's only one
price that stays constant. It's for the "JENNiT" which is a crystal...
HiNTS & TiPS FOR PLAYiNG DiGGERS
If you are impatiently looking for treasures you shouldn't continuesly
drilling into the deep...
Be careful using bridges. Next to crossing rivers you can also jump higher
Don't waste your breath trying to drill through rocks. You better remove
them by using some heavy explosives. But be careful as water might get into
Killing your enemies might remove them but it won't help you getting far
as the bank calculates in money not in dead bodies. Therefore you should
prefer digging for treasures instead...
Make sure you save the game every time after finishing a zone...
Sell your treasures immediately to avoid it getting stolen...
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