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Читы для Discworld 2: Missing Presumed...!?

Чит-файл для Discworld 2: Missing Presumed...!?

Discworld 2:
Missing Presumed...!?

 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Альтернативное название:Discworld 2: Mortality Bytes!
Разработчик:Perfect Entertainment
Издатель:Psygnosis
Модель распространения:розничная продажа
Жанры:Adventure
Похожие игры:Discworld
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1996 г.

Solution [ENG]

Информация актуальна для
Discworld II: Mortality Bytes! Walkthrough v0.2
Copyright (C) 2000-2001 by OutRider

If you need to contact me, here's how:

Email: squire_wolfbane@hotmail.com
ICQ: 867897
MSN Messenger: squire_wolfbane@hotmail.com

The walkthrus can also be found at:

GameFAQs - http://www.gamefaqs.com
Video Game Strategies - http://vgstrategies.about.com
Cheat Informant - http://www.cheatinformant.com
The Game Castle - http://gamecastle.virtualave.net/main.html
DLH.net - http://www.dlh.net
Ludus - http://www.ludus.it (Italian site)
NeoSeeker - http://www.neoseeker.com

Copyright notice:

This walkthrough may be reprinted on other walkthrough web sites without
permission, so long as the original content remains UNEDITED AND INTACT,
and proper credit is given to the author (which would be me).  This
copyright must accompany and precede the actual walkthrough.  If you
have this walkthrough on your site, then you must agree to also update
to the latest version when I contact you regarding the matter.  Please
contact me via email, letting me know who you are and the url of your
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You may NOT convert the text version into a html version. My own HTML version
of this walkthrough will be made sometime in the future.
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If you have a special situation for your website, then you must contact
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other use is strictly prohibited.  For more information, contact me
via email.




ACT I: The Rite Stuff

Your character, Rincewind, starts off in the Unseen University. Go to the High
Energy Facility and grab the magnet,
test tube, and the bellows. Since Rincewind can only carry two items at a time,
I recommend putting those items
into the Luggage. Leave the High Energy Facility and go the Garden. There, use
the magnet on the imp and then leave
the University and go to the Shop.  Get the flamingo, the incense, and the fish
and attempt to take the candles. Ask
the old woman about the candles and then exit the Shop and go to the Plaza. Talk
to the Dibbler using the sarcasm icon and
then talk to the Dibbler using the corn icon. Leave the Plaza and let's go check
out the Shades. Walk over to the beggars
and take the saw and the clay pot that are nearby and put them into the Luggage
(From now on, this will be implied unless
I mention otherwise) While still in the shades, go over to the Mortuary. Inside,
take a look at Granny Weatherwax, the woman
that is lying on the slab. Get the knife and go to Mrs. Cakes. Take the
scissors, the dummy's petticoat, and the ironing board
that is inside the closet. Use the saw on the dummy itself and take a look at
the genie's bottle. Talk to Mrs. Cake using the sarcasm
icon, then again with the sarcasm icon, then the question icon, the thought
icon, and lastly, the smile icon. Ask her about the genie
bottle and ectoplasm. Leave the Shades and go to the Fools' Guild. Get the
hooter and then talk to the Fool using the question icon.
Get the brick that's sitting at the bottom left of your screen. Use the brick on
the fool then go down the hole and then go to your left
over to the grate. Use the bellows on the grate and then put what you get into
the Luggage. Leave the sewers the same way you entered and
go to the High Energy Facility at the Unseen University. Use the brick on the
accelerator and then go back to Mrs. Cakes at the Shades and
give her the ectoplasm. Leave her place and go over to the beggars. Use the imp
boots on the bottle and then use the bottle on Foul Ole Ron's
smell. Go to Gimlet's restaurant and get the chili powder. Use the menu to have
Rincewind take a look and Gimlet will come over. Talk to him
using the smile icon and then the mouseburger icon. Leave Gimlet's and go over
to the Troll's Head pub that is located inside the Shades. Talk
to Casanunda, the world's second greatest lover, using the question icon, then
the ladder icon, and then the witch icon. Get the matches and
then talk to the troll. Leave the Shades and go to the Docks. Use the knife on
the net and get the hammerhead shark. Use the stuffed fish on
the bird and then get the bird. Leave the Docks and go to the University Garden.
Use the beer on the corn and then use the drugged corn on the
rooster. Use the flamingo on the Dean, the hammerhead on the Bursar, and the
bird you got from the Docks on the simian Librarian. Go over to
the beehives and use the chili powder on the flowers and then use the petticoat
on Rincewind. Use the matches on the incense and use the incense on the bees.
Now that the hive is smoking, use the clay pot on the hive and also double-click
on the hive to get some wax. Leave the
University and go to the Shop. Give the wax to the old woman. Leave the Shop and
let's go visit the beggars over in the Shades. Once there, use
the rooster on the coffee can. Go to the Troll's Head pub and use the rooster on
the vampire. Go to the Cemetery and get the pick. Go into the
crypt, and use the ladder on the coffin. Climb the ladder and get the false
teeth. Use the false teeth on the mouse and then use the test tube
on the false teeth. Leave the Cemetery and go to the University Dining Hall.
Give the mouse blood, mallets, smell, glitter dust, and candles to
the Arch-Chancellor. Welcome to the end of the first Act.


ACT II: Come Die With Me

First thing to do for this Act is to head on over to the Fools' Guild. Go down
the hole and instead of going left, go to your right and go up
into the warehouse. Use the pick on the ice and then leave the Guild and go to
the Shades. Talk to the dead collector by using the question
mark icon. Go to the Mortuary and talk to the mortician about a death
certificate. Grab the mirror and use it on the Bunsen burner and then put it
back on the bench. Use the slab and then use the dummy's hand on Rincewind and
then the ice on him as well. Go to the dead collector and use
the certificate on him. Go to Djelibeybi and go on over to the camel park. Talk
to the salesman using the smile icon and then talk to him using
the camel icon. Leave the place and go to the Hill. Talk to Bone Idle first
using the musical icon and then use the knife on him. Leave the Hill and go to
the Pyramid. Get the glue and then use the scissors on the bandage and then use
the bandage on the wooden arm. Go to the Oasis, and use the now-bandaged wooden
arm on the rotting arm. Give the ring to the dwarf. Get the weight and get the
10 off of the mailbox. Use the 10 on the weight and head over to the make-up
room, which is located near the piano. Head over to the imp trainer and get the
camera. Ask the
trainer about obtaining an imp. Go to XXXX, which is located off the map. Look
at the sticks and then talk to Point-Me-Own-Bone. Look at the
baskets and talk to Point-Me-Own-Bone again, but this time use the basket icon.
Leave XXXX and go back to Ankh-Morpork. Once there, go to the University Garden
and get the hoops. Leave the Garden and go to the Dining Room. Talk to the
Librarian using the horse icon and then after that, use the picnic basket on the
food. Leave Ankh-Morpork and go to Djelibeybi using the ship that is sitting in
the Docks. Once there, enter the Shop. Take the poster and then head over to Uri
Djeller. Talk to Uri using the music icon and then give him the hoops. Take a
peek at the candy rock and then talk to the rock seller. Walk up the streets
towards the stoning area. Take the stake and then leave Djelibeybi and go over
to the Cartwheel. Talk to the man there about the music, and then head back to
the University Gardens in Ankh-Morpork. Walk over to the compost heap and use
the stake on it. Leave the University and go over to the Shades mortuary. Talk
to the all-familiar Casanunda and then talk to Granny Weatherwax about elves.
Leave the mortuary and go to the Docks. Use the weight you picked up earlier and
use it on the hook. Get the snowstorm novelty item. Leave Ankh-Morpork and go to
Djelibeybi. Go over to the stoning area and use the Suffrajester on the hole
where the stake used to be. Grab the rope and then leave Djelibeybi and head on
over to Holywood (No, that isn't a typo). Go to the imp area and use the
boomerang on the paint. Now use the boomerang on the imp that's playing around
in the set. Go to your right, where the security troll is, and give him the
candy rock. Try opening up the trailer door, and then use the rope on the troll.
Enter the trailer and talk to the girl. Give her the troll's tooth. Leave Ankh-
Morpork and go to XXXX. Go as far to the right as possible until you are over by
the anthill. Use the picnic basket on the anthill. Go to the beach and use the
saw on the ironing board. Use the ironing board on the surf. Surf's up,
Rincewind! When he's done surfing, you'll find yourself in a cave. Use the
camera on one of the sets of cave paintings. Go to the Elven Circle. Put the
camera in your personal inventory instead of the Luggage. Use the glue on the
hooter and then use the hooter on the horse costume. Use the ape librarian on
the horse costume. Put the costume in your personal inventory. Enter the circle
and then use the costume on Rincewind. Once in the Elven Queen's castle, use the
camera on the Queen and then leave and go back to the Unseen University in Ankh-
Morpork. Go to the High Energy Facility and use the ant filled basket on Hex.
Use the bits and pieces of wire you found on the pyramid plan. Use the honey on
Hex and then use the pyramid on him as well. Talk to Skagg using the universe
icon. Go visit the hermit (I think at the cartwheel) and give him the answer. Go
to Dibbler at Holywood and give him these items: The band, the jingle, the
snowstorm novelty item, and the babe. Go to the make-up roonm and give the Elven
Queen pictures to the hairdresser. Talk to the Dibbler again and then go the
Shades in Ankh-Morpork. Go to the far left end of the Shades, go up the steps,
and use the death certificate on the door. Talk to the sheep by using the stunt
icon. Give the sheep the cave painting pictures. Grab the reel and use it on the
device. Use the Elven Queen film on the device. This is the end of the second
Act.


ACT III: The Grim Rincewind

Welcome to the Isle of Death, as I'd like to call it. When you first start off,
head over to Death's house. Grab the key that's underneath the mat and then
enter the house. Go upstairs and walk into the hourglass room. Pick up the ink
and then ring the bell. After that, head back downstairs and go into the left
doorway to enter the kitchen. Get the sugar cubes, then the oily rag, and then
open up the stove. Head back into the hall and swipe the curtains (we sure are
doing a lot of thieving now, aren't we?) Grab the scythe from the umbrella stand
and then head upstairs and go into Susan's room. Get the rabbit that is sitting
on her bed and then double click on it to get the pajamas. Now grab the string
and then head back downstairs again. Go through the right-hand doorway to find
yourself in a book room. Get Rincewind's book, which is a book that is still
being written. Rincewind's book is the middle one for those who are wondering.
Go to the kitchen and talk to Al. Leave the house and go to the stables. Take
the rope. Now use the sugar cubes on Binky. Use the glue on the saddle and then
use the saddle and finally use Binky. After that sequence is done, go to the
rear of the gardens. Use the matches on the oily rag. Position Rincewind so that
he's near the hives and use the PJs on Rincewind. Use the oily rag on the
beehive and then get the wax. Use the pot to get some honey and then use the
string on the wax. Go to the right and you'll see a pond. Get the fishing rod
from the gnome and then use the rod on the honey. Use the rod/honey on the dots
in the soul pool. Look at the cart and then talk to the little girl on the
swing. Ask her about the cart. Give her your book and then use the ink on the
pond. Use the curtains on the pond and you'll make a cloak. Head back into the
house and go into the book room. Use the matches on the candle and put the
candle into Rincewind's personal inventory. Use the key on the alcove and then
enter it. Use the candle on Rincewind and get the tablet. Go to the garden and
give the tablet to the girl. Go back to the house, but don't go in this time.
Instead, use the boomerang on the rope and you'll have yourself a makeshift
grappling hook. Go to the front of the house and use the hook on the chimney.
Use the chimney and then go into the house. Show Al your new robe and scythe.
Use the cart on the scythe and then use the thresher contraption on the corn. Go
and see Al. Give him the ant souls. This is the end of the third Act.


ACT IV: Till Death Us Do Part

Welcome to the final act. First thing to do is to go to BoneStock. Get the cork
and then head to Djelibeybi. Wait here until the prospector arrives. Get the
canteen from his saddlebags and then use the arm on his saddlebags/ Leave
Djelibeybi and go to the Fountain of Youth. Use the cork on the founatin and
then use Death's hourglass on the sand. Yes, it was short, but the Act ends
here.


EPILOGUE: Queen Kong

Take a gander at the raven. Ask Granny Weatherwax about the raven. Get her
brromstick and then talk to the Dibbler using the smile icon. Ask him about
bladders. Use the canteen on the bladders. Put the bladders into Rincewind's
personal inventory. Use the broomstick on the door. Congratulations! You've just
beaten Discworld 2: Mortality Bytes! What are your plans for the future????
*LOL*

Have fun and take care out there in the real world.

--OutRider

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